CN108769192A - A kind of game bandwidth regulation and control method, equipment and computer readable storage medium - Google Patents

A kind of game bandwidth regulation and control method, equipment and computer readable storage medium Download PDF

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Publication number
CN108769192A
CN108769192A CN201810526178.8A CN201810526178A CN108769192A CN 108769192 A CN108769192 A CN 108769192A CN 201810526178 A CN201810526178 A CN 201810526178A CN 108769192 A CN108769192 A CN 108769192A
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Prior art keywords
game
correspondence
network
state
bandwidth
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CN201810526178.8A
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CN108769192B (en
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范海成
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/60Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/60Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
    • H04L67/61Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources taking into account QoS or priority requirements

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Telephonic Communication Services (AREA)

Abstract

The invention discloses a kind of game bandwidth regulation and control method, equipment and computer readable storage mediums, wherein this method includes:Identify the game classification of games, meanwhile, monitor the game state of the games;Then, reference object is determined according to the game classification, and establishes the first correspondence between the reference object and network state;Subsequently, the second correspondence between the game state and the network state is established;Finally, the network state is monitored in real time, and background program bandwidth resources are adjusted according to first correspondence and second correspondence.Realize a kind of game bandwidth regulation and control scheme of hommization so that user play play when, can regulated and control network bandwidth resources in real time, avoid game process from generating network delay, meanwhile, excessive Internet resources will not be occupied.

Description

A kind of game bandwidth regulation and control method, equipment and computer readable storage medium
Technical field
The present invention relates to mobile communication field more particularly to a kind of game bandwidth regulation and control method, equipment and computer-readable Storage medium.
Background technology
In the prior art, with the fast development of intelligent terminal, more and more users begin to use intelligent terminal Equipment plays game, for example, mobile phone games at this stage are increasingly liked by user, user can take out mobile phone and play hand whenever and wherever possible Machine game.But since under different environment, network bandwidth environments have difference, and the software of network bandwidth is occupied in mobile phone Also more and more, therefore, it is necessary to a kind of scheme can balancing user using mobile phone play game when, rationally using network bandwidth provide Source.
Invention content
In order to solve above-mentioned technological deficiency in the prior art, the present invention proposes a kind of game bandwidth regulation and control method, should Method includes:
Identify the game classification of games, meanwhile, monitor the game state of the games;
Reference object is determined according to the game classification, and establishes the first couple between the reference object and network state It should be related to;
Establish the second correspondence between the game state and the network state;
The network state is monitored in real time, and according to first correspondence and second correspondence adjustment backstage Program bandwidth resources.
Optionally, the game classification of the identification games, meanwhile, monitor the game state packet of the games It includes:
Classify to the games by the game classification, wherein the game classification include intelligence development class game, Policy class game, shooting game and racing game;
The game state of the games is monitored in real time, wherein the game state includes game process and operation Frequency.
Optionally, described that reference object is determined according to the game classification, and establish the reference object and network state Between the first correspondence include:
According to the game classification extraction reference object, wherein by the shared role to play under classification or share Object is determined as the reference object;
First network demand is determined in conjunction with the quantity of the reference object and first correspondence.
Optionally, second correspondence established between the game state and the network state includes:
The game process and the operating frequency are determined according to the game state;
The second network demand is determined according to the game process, the operating frequency and second correspondence.
Optionally, described to monitor the network state in real time, and corresponded to according to first correspondence and described second Relationship adjusts background program bandwidth resources:
Integrate the first network demand and second network demand;
In conjunction with the network demand after the integration, the background program bandwidth resources are adjusted.
The invention also provides a kind of game bandwidth adjusting device, which includes memory, processor and is stored in institute The computer program that can be run on memory and on the processor is stated, when the computer program is executed by the processor It realizes:
Identify the game classification of games, meanwhile, monitor the game state of the games;
Reference object is determined according to the game classification, and establishes the first couple between the reference object and network state It should be related to;
Establish the second correspondence between the game state and the network state;
The network state is monitored in real time, and according to first correspondence and second correspondence adjustment backstage Program bandwidth resources.
Optionally, it is realized when the computer program is also executed by the processor:
Classify to the games by the game classification, wherein the game classification include intelligence development class game, Policy class game, shooting game and racing game;
The game state of the games is monitored in real time, wherein the game state includes game process and operation Frequency.
Optionally, it is realized when the computer program is also executed by the processor:
According to the game classification extraction reference object, wherein by the shared role to play under classification or share Object is determined as the reference object;
First network demand is determined in conjunction with the quantity of the reference object and first correspondence.
Optionally, it is realized when the computer program is also executed by the processor:
The game process and the operating frequency are determined according to the game state;
The second network demand is determined according to the game process, the operating frequency and second correspondence;
Integrate the first network demand and second network demand;
In conjunction with the network demand after the integration, the background program bandwidth resources are adjusted.
The invention also provides a kind of computer readable storage medium, game is stored on the computer readable storage medium Bandwidth regulatory process, game bandwidth regulatory process realize game bandwidth regulation and control as described in any one of the above embodiments when being executed by processor The step of method.
Game bandwidth regulation and control method, equipment and the computer readable storage medium for implementing the present invention, pass through identification game journey The game classification of sequence, meanwhile, monitor the game state of the games;Then, it is determined with reference to right according to the game classification As, and establish the first correspondence between the reference object and network state;Subsequently, the game state and institute are established State the second correspondence between network state;Finally, the network state is monitored in real time, and according to first correspondence Background program bandwidth resources are adjusted with second correspondence.A kind of game bandwidth regulation and control scheme of hommization is realized, is made User play play when, can regulated and control network bandwidth resources in real time, avoid game process from generating network delay, meanwhile, Excessive Internet resources will not be occupied.
Description of the drawings
Present invention will be further explained below with reference to the attached drawings and examples, in attached drawing:
Fig. 1 is a kind of hardware architecture diagram of mobile terminal of the present invention;
Fig. 2 is a kind of communications network system Organization Chart provided in an embodiment of the present invention;
Fig. 3 is the flow chart of present invention game bandwidth regulation and control method first embodiment;
Fig. 4 is the flow chart of present invention game bandwidth regulation and control method second embodiment;
Fig. 5 is the flow chart of present invention game bandwidth regulation and control method 3rd embodiment;
Fig. 6 is the flow chart of present invention game bandwidth regulation and control method fourth embodiment;
Fig. 7 is the flow chart of present invention game bandwidth regulation and control the 5th embodiment of method;
Fig. 8 is the interactive interface schematic diagram of present aspect game bandwidth regulation and control method.
Specific implementation mode
It should be appreciated that the specific embodiments described herein are merely illustrative of the present invention, it is not intended to limit the present invention.
In subsequent description, using for indicating that the suffix of such as " module ", " component " or " unit " of element is only The explanation for being conducive to the present invention, itself does not have a specific meaning.Therefore, " module ", " component " or " unit " can mix Ground uses.
Terminal can be implemented in a variety of manners.For example, terminal described in the present invention may include such as mobile phone, tablet Computer, laptop, palm PC, personal digital assistant (Personal Digital Assistant, PDA), portable The shiftings such as media player (Portable Media Player, PMP), navigation device, wearable device, Intelligent bracelet, pedometer The fixed terminals such as dynamic terminal, and number TV, desktop computer.
It will be illustrated by taking mobile terminal as an example in subsequent descriptions, it will be appreciated by those skilled in the art that in addition to special Except element for moving purpose, construction according to the embodiment of the present invention can also apply to the terminal of fixed type.
Referring to Fig. 1, a kind of hardware architecture diagram of its mobile terminal of each embodiment to realize the present invention, the shifting Moving terminal 100 may include:RF (Radio Frequency, radio frequency) unit 101, WiFi module 102, audio output unit 103, A/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, the components such as memory 109, processor 110 and power supply 111.It will be understood by those skilled in the art that shown in Fig. 1 Mobile terminal structure does not constitute the restriction to mobile terminal, and mobile terminal may include components more more or fewer than diagram, Either combine certain components or different components arrangement.
The all parts of mobile terminal are specifically introduced with reference to Fig. 1:
Radio frequency unit 101 can be used for receiving and sending messages or communication process in, signal sends and receivees, specifically, by base station Downlink information receive after, to processor 110 handle;In addition, the data of uplink are sent to base station.In general, radio frequency unit 101 Including but not limited to antenna, at least one amplifier, transceiver, coupler, low-noise amplifier, duplexer etc..In addition, penetrating Frequency unit 101 can also be communicated with network and other equipment by radio communication.Above-mentioned wireless communication can use any communication Standard or agreement, including but not limited to GSM (Global System of Mobile communication, global system for mobile telecommunications System), GPRS (General Packet Radio Service, general packet radio service), CDMA2000 (Code Division Multiple Access 2000, CDMA 2000), WCDMA (Wideband Code Division Multiple Access, wideband code division multiple access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access, TD SDMA), FDD-LTE (Frequency Division Duplexing- Long Term Evolution, frequency division duplex long term evolution) and TDD-LTE (Time Division Duplexing- Long Term Evolution, time division duplex long term evolution) etc..
WiFi belongs to short range wireless transmission technology, and mobile terminal can help user to receive and dispatch electricity by WiFi module 102 Sub- mail, browsing webpage and access streaming video etc., it has provided wireless broadband internet to the user and has accessed.Although Fig. 1 shows Go out WiFi module 102, but it is understood that, and it is not belonging to must be configured into for mobile terminal, it completely can be according to need It to be omitted in the range for the essence for not changing invention.
Audio output unit 103 can be in call signal reception pattern, call mode, record mould in mobile terminal 100 When under the isotypes such as formula, speech recognition mode, broadcast reception mode, it is that radio frequency unit 101 or WiFi module 102 are received or The audio data stored in memory 109 is converted into audio signal and exports to be sound.Moreover, audio output unit 103 The relevant audio output of specific function executed with mobile terminal 100 can also be provided (for example, call signal receives sound, disappears Breath receives sound etc.).Audio output unit 103 may include loud speaker, buzzer etc..
A/V input units 104 are for receiving audio or video signal.A/V input units 104 may include graphics processor (Graphics Processing Unit, GPU) 1041 and microphone 1042, graphics processor 1041 is in video acquisition mode Or the image data of the static images or video obtained by image capture apparatus (such as camera) in image capture mode carries out Reason.Treated, and picture frame may be displayed on display unit 106.Through graphics processor 1041, treated that picture frame can be deposited Storage is sent in memory 109 (or other storage mediums) or via radio frequency unit 101 or WiFi module 102.Mike Wind 1042 can connect in telephone calling model, logging mode, speech recognition mode etc. operational mode via microphone 1042 Quiet down sound (audio data), and can be audio data by such acoustic processing.Audio that treated (voice) data can To be converted to the format output that can be sent to mobile communication base station via radio frequency unit 101 in the case of telephone calling model. Microphone 1042 can implement various types of noises elimination (or inhibition) algorithms and send and receive sound to eliminate (or inhibition) The noise generated during frequency signal or interference.
Mobile terminal 100 further includes at least one sensor 105, such as optical sensor, motion sensor and other biographies Sensor.Specifically, optical sensor includes ambient light sensor and proximity sensor, wherein ambient light sensor can be according to environment The light and shade of light adjusts the brightness of display panel 1061, and proximity sensor can close when mobile terminal 100 is moved in one's ear Display panel 1061 and/or backlight.As a kind of motion sensor, accelerometer sensor can detect in all directions (general For three axis) size of acceleration, size and the direction of gravity are can detect that when static, can be used to identify the application of mobile phone posture (such as horizontal/vertical screen switching, dependent game, magnetometer pose calibrating), Vibration identification correlation function (such as pedometer, percussion) etc.; The fingerprint sensor that can also configure as mobile phone, pressure sensor, iris sensor, molecule sensor, gyroscope, barometer, The other sensors such as hygrometer, thermometer, infrared sensor, details are not described herein.
Display unit 106 is for showing information input by user or being supplied to the information of user.Display unit 106 can wrap Display panel 1061 is included, liquid crystal display (Liquid Crystal Display, LCD), Organic Light Emitting Diode may be used Forms such as (Organic Light-Emitting Diode, OLED) configure display panel 1061.
User input unit 107 can be used for receiving the number or character information of input, and generate the use with mobile terminal Family is arranged and the related key signals input of function control.Specifically, user input unit 107 may include touch panel 1071 with And other input equipments 1072.Touch panel 1071, also referred to as touch screen collect user on it or neighbouring touch operation (for example user uses any suitable objects or attachment such as finger, stylus on touch panel 1071 or in touch panel 1071 Neighbouring operation), and corresponding attachment device is driven according to preset formula.Touch panel 1071 may include touch detection Two parts of device and touch controller.Wherein, the touch orientation of touch detecting apparatus detection user, and detect touch operation band The signal come, transmits a signal to touch controller;Touch controller receives touch information from touch detecting apparatus, and by it It is converted into contact coordinate, then gives processor 110, and order that processor 110 is sent can be received and executed.In addition, can To realize touch panel 1071 using multiple types such as resistance-type, condenser type, infrared ray and surface acoustic waves.In addition to touch panel 1071, user input unit 107 can also include other input equipments 1072.Specifically, other input equipments 1072 can wrap It includes but is not limited in physical keyboard, function key (such as volume control button, switch key etc.), trace ball, mouse, operating lever etc. It is one or more, do not limit herein specifically.
Further, touch panel 1071 can cover display panel 1061, when touch panel 1071 detect on it or After neighbouring touch operation, processor 110 is sent to determine the type of touch event, is followed by subsequent processing device 110 according to touch thing The type of part provides corresponding visual output on display panel 1061.Although in Fig. 1, touch panel 1071 and display panel 1061 be to realize the function that outputs and inputs of mobile terminal as two independent components, but in certain embodiments, can The function that outputs and inputs of mobile terminal is realized so that touch panel 1071 and display panel 1061 is integrated, is not done herein specifically It limits.
Interface unit 108 be used as at least one external device (ED) connect with mobile terminal 100 can by interface.For example, External device (ED) may include wired or wireless headphone port, external power supply (or battery charger) port, wired or nothing Line data port, memory card port, the port for connecting the device with identification module, audio input/output (I/O) end Mouth, video i/o port, ear port etc..Interface unit 108 can be used for receiving the input from external device (ED) (for example, number It is believed that breath, electric power etc.) and the input received is transferred to one or more elements in mobile terminal 100 or can be with For the transmission data between mobile terminal 100 and external device (ED).
Memory 109 can be used for storing software program and various data.Memory 109 can include mainly storing program area And storage data field, wherein storing program area can storage program area, application program (such as the sound needed at least one function Sound playing function, image player function etc.) etc.;Storage data field can store according to mobile phone use created data (such as Audio data, phone directory etc.) etc..In addition, memory 109 may include high-speed random access memory, can also include non-easy The property lost memory, a for example, at least disk memory, flush memory device or other volatile solid-state parts.
Processor 110 is the control centre of mobile terminal, utilizes each of various interfaces and the entire mobile terminal of connection A part by running or execute the software program and/or module that are stored in memory 109, and calls and is stored in storage Data in device 109 execute the various functions and processing data of mobile terminal, to carry out integral monitoring to mobile terminal.Place Reason device 110 may include one or more processing units;Preferably, processor 110 can integrate application processor and modulatedemodulate is mediated Manage device, wherein the main processing operation system of application processor, user interface and application program etc., modem processor is main Processing wireless communication.It is understood that above-mentioned modem processor can not also be integrated into processor 110.
Mobile terminal 100 can also include the power supply 111 (such as battery) powered to all parts, it is preferred that power supply 111 Can be logically contiguous by power-supply management system and processor 110, to realize management charging by power-supply management system, put The functions such as electricity and power managed.
Although Fig. 1 is not shown, mobile terminal 100 can also be including bluetooth module etc., and details are not described herein.
Embodiment to facilitate the understanding of the present invention, below to the communications network system that is based on of mobile terminal of the present invention into Row description.
Referring to Fig. 2, Fig. 2 is a kind of communications network system Organization Chart provided in an embodiment of the present invention, the communication network system System is the LTE system of universal mobile communications technology, which includes communicating UE (User Equipment, the use of connection successively Family equipment) (the lands Evolved UMTS Terrestrial Radio Access Network, evolved UMTS 201, E-UTRAN Ground wireless access network) 202, EPC (Evolved Packet Core, evolved packet-based core networks) 203 and operator IP operation 204。
Specifically, UE201 can be above-mentioned terminal 100, and details are not described herein again.
E-UTRAN202 includes eNodeB2021 and other eNodeB2022 etc..Wherein, eNodeB2021 can be by returning Journey (backhaul) (such as X2 interface) is connect with other eNodeB2022, and eNodeB2021 is connected to EPC203, ENodeB2021 can provide the access of UE201 to EPC203.
EPC203 may include MME (Mobility Management Entity, mobility management entity) 2031, HSS (Home Subscriber Server, home subscriber server) 2032, other MME2033, SGW (Serving Gate Way, Gateway) 2034, PGW (PDN Gate Way, grouped data network gateway) 2035 and PCRF (Policy and Charging Rules Function, policy and rate functional entity) 2036 etc..Wherein, MME2031 be processing UE201 and The control node of signaling, provides carrying and connection management between EPC203.HSS2032 is all to manage for providing some registers Such as the function of home location register (not shown) etc, and some are preserved in relation to use such as service features, data rates The dedicated information in family.All customer data can be sent by SGW2034, and PGW2035 can provide the IP of UE 201 Address is distributed and other functions, and PCRF2036 is strategy and the charging control strategic decision-making of business data flow and IP bearing resources Point, it selects and provides available strategy and charging control decision with charge execution function unit (not shown) for strategy.
IP operation 204 may include internet, Intranet, IMS (IP Multimedia Subsystem, IP multimedia System) or other IP operations etc..
Although above-mentioned be described by taking LTE system as an example, those skilled in the art it is to be understood that the present invention not only Suitable for LTE system, be readily applicable to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA with And the following new network system etc., it does not limit herein.
Based on above-mentioned mobile terminal hardware configuration and communications network system, each embodiment of the method for the present invention is proposed.
Embodiment one
Fig. 3 is the flow chart of present invention game bandwidth regulation and control method first embodiment.A kind of game bandwidth regulation and control method, should Method includes:
S1, the game classification for identifying games, meanwhile, monitor the game state of the games;
S2, reference object is determined according to the game classification, and establish between the reference object and network state One correspondence;
S3, the second correspondence between the game state and the network state is established;
S4, the network state is monitored in real time, and adjusted according to first correspondence and second correspondence Background program bandwidth resources.
In the present embodiment, first, the game classification of games is identified, meanwhile, monitor the game of the games State;Then, reference object is determined according to the game classification, and establish between the reference object and network state first Correspondence;Subsequently, the second correspondence between the game state and the network state is established;Finally, it supervises in real time The network state is surveyed, and background program bandwidth resources are adjusted according to first correspondence and second correspondence.
In the present embodiment, first, the game classification of games is identified, meanwhile, monitor the game of the games State.By taking mobile phone as an example, when monitoring that user is played using mobile phone, the game bandwidth regulation and control scheme of this programme is enabled, is had Body, first, identify the game classification of games, wherein game classification includes but not limited to the game of intelligence development class, policy class trip Play, shooting game and racing game, it is to be understood that this programme is not limited to above-mentioned game classification, further, this Scheme is also not necessarily limited to the other mode classification of above-mentioned game class, for example, it is also possible to the machine is carried according to the game experiencing of user Game carries out customized classification.In the present embodiment, the game state of detection games is also needed, wherein the game state The state of state and operating frequency including game process, for example, in shooting game, game process include fight the enemy number, away from Between time from ending, the time for occupying enemy strong point and group's wartime etc., the state of operating frequency refers to the interaction behaviour of user Working frequency, the interactive operation include that the click frequency of touch screen, the keystroke frequency of mobile phone physical button, handset sense Displacement frequency etc..Optionally, in the present embodiment, according to different game classifications, main game state monitoring scheme is determined, For example, in shooting game, the main click frequency for monitoring touch screen, and in racing game, mainly monitor mobile phone The displacement frequency that fuselage senses.
In the present embodiment, the game classification of games is identified, and after monitoring the game state of the games, Reference object is determined further according to the game classification, and establishes the first corresponding pass between the reference object and network state System.Wherein, corresponding reference object is determined according to different game, game bandwidth is adjusted according to reference object, wherein establish and use In the correspondence for executing adjustment operation, as the first correspondence.Optionally, different mobile phones may be used different First correspondence, optionally, mobile phone terminal can network download by remote server provide by authenticated the first couple It should be related to, optionally, the first correspondence of user couple carries out adaptation, is used in the machine after saved.
In the present embodiment, reference object is determined according to the game classification, and establish the reference object with it is network-like The first correspondence between state and then the second correspondence between the game state and the network state is established, Wherein, game state refers to the state of game process and the state of operating frequency, for example, in shooting game, game process Including between number of fighting the enemy, the time apart from ending, the time for occupying enemy strong point and group's wartime etc., the state of operating frequency refers to The interactive operation frequency of user, the interactive operation include the click frequency of touch screen, the keystroke frequency of mobile phone physical button, mobile phone The displacement frequency etc. that fuselage senses.If it is understood that the click frequency of touch screen or the keystroke frequency of mobile phone physical button The displacement frequency that rate or handset sense is higher, then game state at this time is high frequency state, has higher Netowrk tape Wide demand, if conversely, the position that the click frequency of touch screen or the keystroke frequency of mobile phone physical button or handset sense Shift frequency rate is lower, then game state at this time is more light, and network bandwidth requirements are relatively low.
In the present embodiment, establish the second correspondence between the game state and the network state and then The network state is monitored in real time, and background program bandwidth is adjusted according to first correspondence and second correspondence Resource.Likewise, as above described in example, the factor due to influencing game bandwidth demand be it is diversified, in this programme In, comprehensively game bandwidth will be regulated and controled, that is, adjusting in conjunction with above-mentioned first correspondence and the second correspondence When controlling the network bandwidth resources in game process, above-mentioned reference object and network state will be considered simultaneously.Optionally, preferential basis First correspondence determines the first bandwidth demand corresponding with current reference object, then, further according to the second correspondence, really Determine corresponding second bandwidth demand of current game state, finally, determine in first bandwidth demand and the second bandwidth demand compared with High bandwidth demand, and as the target value of bandwidth regulation and control.
The advantageous effect of the present embodiment is, by identifying the game classification of games, meanwhile, monitor the game journey The game state of sequence;Then, reference object is determined according to the game classification, and establish the reference object and network state it Between the first correspondence;Subsequently, the second correspondence between the game state and the network state is established;Most Afterwards, the network state is monitored in real time, and background program is adjusted according to first correspondence and second correspondence Bandwidth resources.Realize a kind of game bandwidth regulation and control scheme of hommization so that user can regulate and control in real time when playing game Network bandwidth resources avoid game process from generating network delay, meanwhile, excessive Internet resources will not be occupied.
Embodiment two
Fig. 4 is the flow chart of present invention game bandwidth regulation and control method second embodiment, is based on above-described embodiment, the identification The game classification of games, meanwhile, the game state for monitoring the games includes:
S11, classify to the games by the game classification, wherein the game classification includes intelligence development class Game, policy class game, shooting game and racing game;
S12, the game state for monitoring the games in real time, wherein the game state include game process and Operating frequency.
In the present embodiment, first, classify to the games by the game classification, wherein the game Classification includes the game of intelligence development class, policy class game, shooting game and racing game;Then, the game is monitored in real time The game state of program, wherein the game state includes game process and operating frequency.
Specifically, in the present embodiment, first, identify the game classification of games, meanwhile, monitor the games Game state.By taking mobile phone as an example, when monitoring that user is played using mobile phone, the game bandwidth regulation and control side of this programme is enabled Case, specifically, first, identifying the game classification of games, wherein game classification includes but not limited to the game of intelligence development class, plan Slightly class game, shooting game and racing game, it is to be understood that this programme is not limited to above-mentioned game classification, into one Step, this programme is also not necessarily limited to the other mode classification of above-mentioned game class, for example, it is also possible to according to the game experiencing of user to the machine Included game carries out customized classification.In the present embodiment, the game state of detection games is also needed, wherein the trip Play state includes the state of game process and the state of operating frequency, for example, in shooting game, game process includes fighting the enemy Between number, the time apart from ending, the time for occupying enemy strong point and group's wartime etc., the state of operating frequency refers to the friendship of user Interoperate frequency, which includes the click frequency of touch screen, the keystroke frequency of mobile phone physical button, handset sensing The displacement frequency etc. arrived.Optionally, in the present embodiment, according to different game classifications, main game state monitoring is determined Scheme, for example, in shooting game, the main click frequency for monitoring touch screen, and in racing game, it is main to monitor The displacement frequency that handset senses.
Optionally, it in above-mentioned classified game classification, is divided further according to user demand, if for example, mobile phone There are policy class game N1, policy class game N2 and policy class game N3, in the way of above-described embodiment one, this three in terminal Game carries out network bandwidth processing by same category, and still, user may be because that the significance level of this three game is different, and Three game may be had different network demands by the difference of crucial game link, therefore, in the present solution, further To classified game classification execution mark again, it is labeled after individual play have higher network bandwidth requirements, Huo Zhejing Individual play after label does not make the special processing of network bandwidth requirements.
Optionally, according to game classification, operation is monitored to game process and operating frequency and is adaptively adjusted It is whole, for example, for the slower intelligence development class game of process, using the monitoring scheme of lower frequency, and shot faster for process Class is played or racing game, then uses higher monitoring scheme.
The advantageous effect of the present embodiment is, by classifying to the games to the game classification, wherein The game classification includes the game of intelligence development class, policy class game, shooting game and racing game;Then, monitoring in real time The game state of the games, wherein the game state includes game process and operating frequency.Realize one kind more For the game bandwidth regulation and control scheme of hommization so that user play play when, can regulated and control network bandwidth resources in real time, avoid Game process generates network delay, meanwhile, excessive Internet resources will not be occupied.
Embodiment three
Fig. 5 is the flow chart of present invention game bandwidth regulation and control method 3rd embodiment, is based on above-described embodiment, the basis The game classification determines reference object, and the first correspondence established between the reference object and network state includes:
S21, according to the game classification extraction reference object, wherein by it is described game classification under shared role or Shared object is determined as the reference object;
S22, the quantity in conjunction with the reference object and first correspondence determine first network demand.
In the present embodiment, first, according to the game classification extraction reference object, wherein will be under the game classification Shared role or shared object be determined as the reference object;Then, in conjunction with the quantity of the reference object and described First correspondence determines first network demand.
Specifically, in the present embodiment, identifying the game classification of games, and monitor the game shape of the games State and then reference object is determined according to the game classification, and establish between the reference object and network state first Correspondence.Wherein, corresponding reference object is determined according to different game, game bandwidth is adjusted according to reference object, wherein The correspondence for executing adjustment operation is established, as the first correspondence.Optionally, different mobile phones may be used The first different correspondences, optionally, mobile phone terminal can network download by remote server provide by authenticated First correspondence, optionally, the first correspondence of user couple carry out adaptation, are used in the machine after saved.
Optionally, the shared role to play under classification or shared object are determined as the reference object, for example, In the game of racing class, including car race game, flying games, cruel race game etc., as the object of racing, in game process Institute's role is similar, and has similar Mission Objective, for example, obtaining the shorter racing time, is reached specific Racing target etc., therefore, in the present solution, using in such game shared role or shared object as reference object.Fig. 8 It is the interactive interface schematic diagram of present aspect game bandwidth regulation and control method, it includes multiple reference objects.
Optionally, first network demand is determined in conjunction with the quantity of the reference object and first correspondence.Together Sample, described in example as above, using in such game shared role or shared object as reference object after, according to the reference The quantity of object and the first correspondence determine first network demand, it is to be understood that in policy class game, work as game When carrying out war state in character, the quantity showed increased of reference object, likewise, in the game of racing class, when When game strives for the ball racing track state in more racing cars, the quantity of reference object is also showed increased, therefore, in order to above-mentioned There is good network environment under state, needs to combine the first object relationship, the network bandwidth of above-mentioned scene is regulated and controled.
The advantageous effect of the present embodiment is, passes through the game classification extraction reference object, wherein by the game class Shared role or shared object under not are determined as the reference object;Then, in conjunction with the quantity of the reference object and First correspondence determines first network demand.Realize a kind of humanized game bandwidth regulation and control scheme so that User play play when, can regulated and control network bandwidth resources in real time, avoid game process from generating network delay, meanwhile, also not Excessive Internet resources can be occupied.
Example IV
Fig. 6 is the flow chart of present invention game bandwidth regulation and control method fourth embodiment, is based on above-described embodiment, the foundation The second correspondence between the game state and the network state includes:
S31, the game process and the operating frequency are determined according to the game state;
S32, the second network need are determined according to the game process, the operating frequency and second correspondence It asks.
In the present embodiment, first, the game process and the operating frequency are determined according to the game state;So Afterwards, the second network demand is determined according to the game process, the operating frequency and second correspondence.
Specifically, in the present embodiment, reference object is determined according to the game classification, and establish the reference object with It the first correspondence between network state and then establishes second corresponding between the game state and the network state Relationship, wherein game state refers to the state of game process and the state of operating frequency, for example, in shooting game, game Process include fight the enemy number, the time apart from ending, the time for occupying enemy strong point and group wartime between etc., the state of operating frequency Refer to the interactive operation frequency of user, the interactive operation include the click frequency of touch screen, mobile phone physical button keystroke frequency, The displacement frequency etc. that handset senses.If it is understood that the click frequency of touch screen or hitting for mobile phone physical button The displacement frequency that bond frequency or handset sense is higher, then game state at this time is high frequency state, has higher net Network bandwidth demand, if conversely, the click frequency of touch screen or the keystroke frequency of mobile phone physical button or handset sense Displacement frequency it is lower, then game state at this time is more light, and network bandwidth requirements are relatively low.
Optionally, the second network is determined according to the game process, the operating frequency and second correspondence Demand, wherein according to different game classifications, determine different game process monitoring schemes or operating frequency monitoring scheme, Alternatively, according to different game classifications, reference variable or selection operation frequency of the game process as the second correspondence is selected Reference variable of the rate as the second correspondence.
Optionally, the game state is not limited to game process and operating frequency, can also include other reference variables, For example, the reference variables such as network signal state when geographical location residing for playtime, game and game.
The advantageous effect of the present embodiment is, the game process and operation frequency are determined by the game state Rate;Then, the second network demand is determined according to the game process, the operating frequency and second correspondence.It is real Showed a kind of humanized game bandwidth regulation and control scheme so that user play play when, can regulated and control network band in real time Wide resource avoids game process from generating network delay, meanwhile, excessive Internet resources will not be occupied.
Embodiment five
Fig. 7 is the flow chart of present invention game bandwidth regulation and control the 5th embodiment of method, is based on above-described embodiment, described real-time The network state is monitored, and background program bandwidth resources are adjusted according to first correspondence and second correspondence Including:
S41, the first network demand and second network demand are integrated;
S42, in conjunction with the network demand after the integration, the background program bandwidth resources are adjusted.
In the present embodiment, first, the first network demand and second network demand are integrated;Then, in conjunction with institute The network demand after integrating is stated, the background program bandwidth resources are adjusted.
Specifically, in the present embodiment, establishing the second correspondence between the game state and the network state And then the network state is monitored in real time, and according to first correspondence and second correspondence adjustment backstage Program bandwidth resources.Likewise, as above described in example, the factor due to influencing game bandwidth demand be it is diversified, In the present solution, comprehensively game bandwidth will be regulated and controled in conjunction with above-mentioned first correspondence and the second correspondence, That is, in the network bandwidth resources in regulating and controlling game process, above-mentioned reference object and network state will be considered simultaneously.Optionally, Preferentially according to the first correspondence, the first bandwidth demand corresponding with current reference object is determined, then, corresponded to further according to second Relationship determines corresponding second bandwidth demand of current game state, finally, determines that first bandwidth demand and the second bandwidth need Higher bandwidth demand in asking, and as the target value of bandwidth regulation and control.
Optionally, according to different game classifications, according to corresponding Integration Mode to above-mentioned first network demand and second Network demand is integrated.
Optionally, according to the real experiences in user's game process, to above-mentioned first network demand and the second network demand Adaptively adjusted.For example, in policy class game, when group wartime of the game in six reference objects, network is triggered Bandwidth adjustment, still, if user thinks group's wartime of six reference objects, network delay is not high, therefore, can be adjusted to More than group's wartime of seven reference objects, the network bandwidth adjustment of this programme is opened.
The advantageous effect of the present embodiment is, by integrating the first network demand and second network demand;So Afterwards, in conjunction with the network demand after the integration, the background program bandwidth resources are adjusted.Realize a kind of more human nature The game bandwidth regulation and control scheme of change so that user play play when, can regulated and control network bandwidth resources in real time, avoid playing Journey generates network delay, meanwhile, excessive Internet resources will not be occupied.
Embodiment six
Based on above-described embodiment, the invention also provides a kind of game bandwidth adjusting device, which includes memory, place It manages device and is stored in the computer program that can be run on the memory and on the processor, the computer program is by institute It states when processor executes and realizes:
Identify the game classification of games, meanwhile, monitor the game state of the games;
Reference object is determined according to the game classification, and establishes the first couple between the reference object and network state It should be related to;
Establish the second correspondence between the game state and the network state;
The network state is monitored in real time, and according to first correspondence and second correspondence adjustment backstage Program bandwidth resources.
In the present embodiment, first, the game classification of games is identified, meanwhile, monitor the game of the games State;Then, reference object is determined according to the game classification, and establish between the reference object and network state first Correspondence;Subsequently, the second correspondence between the game state and the network state is established;Finally, it supervises in real time The network state is surveyed, and background program bandwidth resources are adjusted according to first correspondence and second correspondence.
In the present embodiment, first, the game classification of games is identified, meanwhile, monitor the game of the games State.By taking mobile phone as an example, when monitoring that user is played using mobile phone, the game bandwidth regulation and control scheme of this programme is enabled, is had Body, first, identify the game classification of games, wherein game classification includes but not limited to the game of intelligence development class, policy class trip Play, shooting game and racing game, it is to be understood that this programme is not limited to above-mentioned game classification, further, this Scheme is also not necessarily limited to the other mode classification of above-mentioned game class, for example, it is also possible to the machine is carried according to the game experiencing of user Game carries out customized classification.In the present embodiment, the game state of detection games is also needed, wherein the game state The state of state and operating frequency including game process, for example, in shooting game, game process include fight the enemy number, away from Between time from ending, the time for occupying enemy strong point and group's wartime etc., the state of operating frequency refers to the interaction behaviour of user Working frequency, the interactive operation include that the click frequency of touch screen, the keystroke frequency of mobile phone physical button, handset sense Displacement frequency etc..Optionally, in the present embodiment, according to different game classifications, main game state monitoring scheme is determined, For example, in shooting game, the main click frequency for monitoring touch screen, and in racing game, mainly monitor mobile phone The displacement frequency that fuselage senses.
In the present embodiment, the game classification of games is identified, and after monitoring the game state of the games, Reference object is determined further according to the game classification, and establishes the first corresponding pass between the reference object and network state System.Wherein, corresponding reference object is determined according to different game, game bandwidth is adjusted according to reference object, wherein establish and use In the correspondence for executing adjustment operation, as the first correspondence.Optionally, different mobile phones may be used different First correspondence, optionally, mobile phone terminal can network download by remote server provide by authenticated the first couple It should be related to, optionally, the first correspondence of user couple carries out adaptation, is used in the machine after saved.
In the present embodiment, reference object is determined according to the game classification, and establish the reference object with it is network-like The first correspondence between state and then the second correspondence between the game state and the network state is established, Wherein, game state refers to the state of game process and the state of operating frequency, for example, in shooting game, game process Including between number of fighting the enemy, the time apart from ending, the time for occupying enemy strong point and group's wartime etc., the state of operating frequency refers to The interactive operation frequency of user, the interactive operation include the click frequency of touch screen, the keystroke frequency of mobile phone physical button, mobile phone The displacement frequency etc. that fuselage senses.If it is understood that the click frequency of touch screen or the keystroke frequency of mobile phone physical button The displacement frequency that rate or handset sense is higher, then game state at this time is high frequency state, has higher Netowrk tape Wide demand, if conversely, the position that the click frequency of touch screen or the keystroke frequency of mobile phone physical button or handset sense Shift frequency rate is lower, then game state at this time is more light, and network bandwidth requirements are relatively low.
In the present embodiment, establish the second correspondence between the game state and the network state and then The network state is monitored in real time, and background program bandwidth is adjusted according to first correspondence and second correspondence Resource.Likewise, as above described in example, the factor due to influencing game bandwidth demand be it is diversified, in this programme In, comprehensively game bandwidth will be regulated and controled, that is, adjusting in conjunction with above-mentioned first correspondence and the second correspondence When controlling the network bandwidth resources in game process, above-mentioned reference object and network state will be considered simultaneously.Optionally, preferential basis First correspondence determines the first bandwidth demand corresponding with current reference object, then, further according to the second correspondence, really Determine corresponding second bandwidth demand of current game state, finally, determine in first bandwidth demand and the second bandwidth demand compared with High bandwidth demand, and as the target value of bandwidth regulation and control.
The advantageous effect of the present embodiment is, by identifying the game classification of games, meanwhile, monitor the game journey The game state of sequence;Then, reference object is determined according to the game classification, and establish the reference object and network state it Between the first correspondence;Subsequently, the second correspondence between the game state and the network state is established;Most Afterwards, the network state is monitored in real time, and background program is adjusted according to first correspondence and second correspondence Bandwidth resources.Realize a kind of game bandwidth regulation and control scheme of hommization so that user can regulate and control in real time when playing game Network bandwidth resources avoid game process from generating network delay, meanwhile, excessive Internet resources will not be occupied.
Embodiment seven
Based on above-described embodiment, the computer program is realized when also being executed by the processor:
Classify to the games by the game classification, wherein the game classification include intelligence development class game, Policy class game, shooting game and racing game;
The game state of the games is monitored in real time, wherein the game state includes game process and operation Frequency.
In the present embodiment, first, classify to the games by the game classification, wherein the game Classification includes the game of intelligence development class, policy class game, shooting game and racing game;Then, the game is monitored in real time The game state of program, wherein the game state includes game process and operating frequency.
Specifically, in the present embodiment, first, identify the game classification of games, meanwhile, monitor the games Game state.By taking mobile phone as an example, when monitoring that user is played using mobile phone, the game bandwidth regulation and control side of this programme is enabled Case, specifically, first, identifying the game classification of games, wherein game classification includes but not limited to the game of intelligence development class, plan Slightly class game, shooting game and racing game, it is to be understood that this programme is not limited to above-mentioned game classification, into one Step, this programme is also not necessarily limited to the other mode classification of above-mentioned game class, for example, it is also possible to according to the game experiencing of user to the machine Included game carries out customized classification.In the present embodiment, the game state of detection games is also needed, wherein the trip Play state includes the state of game process and the state of operating frequency, for example, in shooting game, game process includes fighting the enemy Between number, the time apart from ending, the time for occupying enemy strong point and group's wartime etc., the state of operating frequency refers to the friendship of user Interoperate frequency, which includes the click frequency of touch screen, the keystroke frequency of mobile phone physical button, handset sensing The displacement frequency etc. arrived.Optionally, in the present embodiment, according to different game classifications, main game state monitoring is determined Scheme, for example, in shooting game, the main click frequency for monitoring touch screen, and in racing game, it is main to monitor The displacement frequency that handset senses.
Optionally, it in above-mentioned classified game classification, is divided further according to user demand, if for example, mobile phone There are policy class game N1, policy class game N2 and policy class game N3, in the way of above-described embodiment one, this three in terminal Game carries out network bandwidth processing by same category, and still, user may be because that the significance level of this three game is different, and Three game may be had different network demands by the difference of crucial game link, therefore, in the present solution, further To classified game classification execution mark again, it is labeled after individual play have higher network bandwidth requirements, Huo Zhejing Individual play after label does not make the special processing of network bandwidth requirements.
Optionally, according to game classification, operation is monitored to game process and operating frequency and is adaptively adjusted It is whole, for example, for the slower intelligence development class game of process, using the monitoring scheme of lower frequency, and shot faster for process Class is played or racing game, then uses higher monitoring scheme.
The advantageous effect of the present embodiment is, by classifying to the games to the game classification, wherein The game classification includes the game of intelligence development class, policy class game, shooting game and racing game;Then, monitoring in real time The game state of the games, wherein the game state includes game process and operating frequency.Realize one kind more For the game bandwidth regulation and control scheme of hommization so that user play play when, can regulated and control network bandwidth resources in real time, avoid Game process generates network delay, meanwhile, excessive Internet resources will not be occupied.
Embodiment eight
Based on above-described embodiment, the computer program is realized when also being executed by the processor:
According to the game classification extraction reference object, wherein by the shared role to play under classification or share Object is determined as the reference object;
First network demand is determined in conjunction with the quantity of the reference object and first correspondence.
In the present embodiment, first, according to the game classification extraction reference object, wherein will be under the game classification Shared role or shared object be determined as the reference object;Then, in conjunction with the quantity of the reference object and described First correspondence determines first network demand.
Specifically, in the present embodiment, identifying the game classification of games, and monitor the game shape of the games State and then reference object is determined according to the game classification, and establish between the reference object and network state first Correspondence.Wherein, corresponding reference object is determined according to different game, game bandwidth is adjusted according to reference object, wherein The correspondence for executing adjustment operation is established, as the first correspondence.Optionally, different mobile phones may be used The first different correspondences, optionally, mobile phone terminal can network download by remote server provide by authenticated First correspondence, optionally, the first correspondence of user couple carry out adaptation, are used in the machine after saved.
Optionally, the shared role to play under classification or shared object are determined as the reference object, for example, In the game of racing class, including car race game, flying games, cruel race game etc., as the object of racing, in game process Institute's role is similar, and has similar Mission Objective, for example, obtaining the shorter racing time, is reached specific Racing target etc., therefore, in the present solution, using in such game shared role or shared object as reference object.Fig. 8 It is the interactive interface schematic diagram of present aspect game bandwidth regulation and control method, it includes multiple reference objects.
Optionally, first network demand is determined in conjunction with the quantity of the reference object and first correspondence.Together Sample, described in example as above, using in such game shared role or shared object as reference object after, according to the reference The quantity of object and the first correspondence determine first network demand, it is to be understood that in policy class game, work as game When carrying out war state in character, the quantity showed increased of reference object, likewise, in the game of racing class, when When game strives for the ball racing track state in more racing cars, the quantity of reference object is also showed increased, therefore, in order to above-mentioned There is good network environment under state, needs to combine the first object relationship, the network bandwidth of above-mentioned scene is regulated and controled.
The advantageous effect of the present embodiment is, passes through the game classification extraction reference object, wherein by the game class Shared role or shared object under not are determined as the reference object;Then, in conjunction with the quantity of the reference object and First correspondence determines first network demand.Realize a kind of humanized game bandwidth regulation and control scheme so that User play play when, can regulated and control network bandwidth resources in real time, avoid game process from generating network delay, meanwhile, also not Excessive Internet resources can be occupied.
Embodiment nine
Based on above-described embodiment, the computer program is realized when also being executed by the processor:
The game process and the operating frequency are determined according to the game state;
The second network demand is determined according to the game process, the operating frequency and second correspondence;
Integrate the first network demand and second network demand;
In conjunction with the network demand after the integration, the background program bandwidth resources are adjusted.
In the present embodiment, first, the game process and the operating frequency are determined according to the game state;So Afterwards, the second network demand is determined according to the game process, the operating frequency and second correspondence.
Specifically, in the present embodiment, reference object is determined according to the game classification, and establish the reference object with It the first correspondence between network state and then establishes second corresponding between the game state and the network state Relationship, wherein game state refers to the state of game process and the state of operating frequency, for example, in shooting game, game Process include fight the enemy number, the time apart from ending, the time for occupying enemy strong point and group wartime between etc., the state of operating frequency Refer to the interactive operation frequency of user, the interactive operation include the click frequency of touch screen, mobile phone physical button keystroke frequency, The displacement frequency etc. that handset senses.If it is understood that the click frequency of touch screen or hitting for mobile phone physical button The displacement frequency that bond frequency or handset sense is higher, then game state at this time is high frequency state, has higher net Network bandwidth demand, if conversely, the click frequency of touch screen or the keystroke frequency of mobile phone physical button or handset sense Displacement frequency it is lower, then game state at this time is more light, and network bandwidth requirements are relatively low.
Optionally, the second network is determined according to the game process, the operating frequency and second correspondence Demand, wherein according to different game classifications, determine different game process monitoring schemes or operating frequency monitoring scheme, Alternatively, according to different game classifications, reference variable or selection operation frequency of the game process as the second correspondence is selected Reference variable of the rate as the second correspondence.
Optionally, the game state is not limited to game process and operating frequency, can also include other reference variables, For example, the reference variables such as network signal state when geographical location residing for playtime, game and game.
Optionally, in the present embodiment, first, the first network demand and second network demand are integrated;Then, In conjunction with the network demand after the integration, the background program bandwidth resources are adjusted.
Specifically, in the present embodiment, establishing the second correspondence between the game state and the network state And then the network state is monitored in real time, and according to first correspondence and second correspondence adjustment backstage Program bandwidth resources.Likewise, as above described in example, the factor due to influencing game bandwidth demand be it is diversified, In the present solution, comprehensively game bandwidth will be regulated and controled in conjunction with above-mentioned first correspondence and the second correspondence, That is, in the network bandwidth resources in regulating and controlling game process, above-mentioned reference object and network state will be considered simultaneously.Optionally, Preferentially according to the first correspondence, the first bandwidth demand corresponding with current reference object is determined, then, corresponded to further according to second Relationship determines corresponding second bandwidth demand of current game state, finally, determines that first bandwidth demand and the second bandwidth need Higher bandwidth demand in asking, and as the target value of bandwidth regulation and control.
Optionally, according to different game classifications, according to corresponding Integration Mode to above-mentioned first network demand and second Network demand is integrated.
Optionally, according to the real experiences in user's game process, to above-mentioned first network demand and the second network demand Adaptively adjusted.For example, in policy class game, when group wartime of the game in six reference objects, network is triggered Bandwidth adjustment, still, if user thinks group's wartime of six reference objects, network delay is not high, therefore, can be adjusted to More than group's wartime of seven reference objects, the network bandwidth adjustment of this programme is opened.
The advantageous effect of the present embodiment is, by integrating the first network demand and second network demand;So Afterwards, in conjunction with the network demand after the integration, the background program bandwidth resources are adjusted.Realize a kind of more human nature The game bandwidth regulation and control scheme of change so that user play play when, can regulated and control network bandwidth resources in real time, avoid playing Journey generates network delay, meanwhile, excessive Internet resources will not be occupied.
Embodiment ten
Based on above-described embodiment, the invention also provides a kind of computer readable storage medium, the computer-readable storages Game bandwidth regulatory process is stored on medium, game bandwidth regulatory process is realized when being executed by processor such as any of the above-described institute The step of game bandwidth regulation and control method stated.
Game bandwidth regulation and control method, equipment and the computer readable storage medium for implementing the present invention, pass through identification game journey The game classification of sequence, meanwhile, monitor the game state of the games;Then, it is determined with reference to right according to the game classification As, and establish the first correspondence between the reference object and network state;Subsequently, the game state and institute are established State the second correspondence between network state;Finally, the network state is monitored in real time, and according to first correspondence Background program bandwidth resources are adjusted with second correspondence.A kind of game bandwidth regulation and control scheme of hommization is realized, is made User play play when, can regulated and control network bandwidth resources in real time, avoid game process from generating network delay, meanwhile, Excessive Internet resources will not be occupied.
It should be noted that herein, the terms "include", "comprise" or its any other variant are intended to non-row His property includes, so that process, method, article or device including a series of elements include not only those elements, and And further include other elements that are not explicitly listed, or further include for this process, method, article or device institute it is intrinsic Element.In the absence of more restrictions, the element limited by sentence "including a ...", it is not excluded that including this There is also other identical elements in the process of element, method, article or device.
The embodiments of the present invention are for illustration only, can not represent the quality of embodiment.
Through the above description of the embodiments, those skilled in the art can be understood that above-described embodiment side Method can add the mode of required general hardware platform to realize by software, naturally it is also possible to by hardware, but in many cases The former is more preferably embodiment.Based on this understanding, technical scheme of the present invention substantially in other words does the prior art Going out the part of contribution can be expressed in the form of software products, which is stored in a storage medium In (such as ROM/RAM, magnetic disc, CD), including some instructions are used so that a station terminal (can be mobile phone, computer, service Device, air conditioner or network equipment etc.) execute method described in each embodiment of the present invention.
The embodiment of the present invention is described with above attached drawing, but the invention is not limited in above-mentioned specific Embodiment, the above mentioned embodiment is only schematical, rather than restrictive, those skilled in the art Under the inspiration of the present invention, without breaking away from the scope protected by the purposes and claims of the present invention, it can also make very much Form, all of these belong to the protection of the present invention.

Claims (10)

1. a kind of game bandwidth regulates and controls method, which is characterized in that the method includes:
Identify the game classification of games, meanwhile, monitor the game state of the games;
Reference object is determined according to the game classification, and establishes the first corresponding pass between the reference object and network state System;
Establish the second correspondence between the game state and the network state;
The network state is monitored in real time, and background program is adjusted according to first correspondence and second correspondence Bandwidth resources.
2. game bandwidth according to claim 1 regulates and controls method, which is characterized in that the game class of the identification games Not, meanwhile, the game state for monitoring the games includes:
Classify to the games by the game classification, wherein the game classification includes the game of intelligence development class, strategy Class game, shooting game and racing game;
The game state of the games is monitored in real time, wherein the game state includes game process and operating frequency.
3. game bandwidth according to claim 2 regulates and controls method, which is characterized in that described to be determined according to the game classification Reference object, and the first correspondence established between the reference object and network state includes:
According to the game classification extraction reference object, wherein by the shared role to play under classification or shared object It is determined as the reference object;
First network demand is determined in conjunction with the quantity of the reference object and first correspondence.
4. game bandwidth according to claim 3 regulates and controls method, which is characterized in that described to establish the game state and institute The second correspondence stated between network state includes:
The game process and the operating frequency are determined according to the game state;
The second network demand is determined according to the game process, the operating frequency and second correspondence.
5. game bandwidth according to claim 4 regulates and controls method, which is characterized in that it is described monitor in real time it is described network-like State, and include according to first correspondence and second correspondence adjustment background program bandwidth resources:
Integrate the first network demand and second network demand;
In conjunction with the network demand after the integration, the background program bandwidth resources are adjusted.
6. a kind of game bandwidth adjusting device, which is characterized in that the equipment includes memory, processor and is stored in described deposit It is real when the computer program is executed by the processor on reservoir and the computer program that can run on the processor It is existing:
Identify the game classification of games, meanwhile, monitor the game state of the games;
Reference object is determined according to the game classification, and establishes the first corresponding pass between the reference object and network state System;
Establish the second correspondence between the game state and the network state;
The network state is monitored in real time, and background program is adjusted according to first correspondence and second correspondence Bandwidth resources.
7. game bandwidth adjusting device according to claim 6, which is characterized in that the computer program is also by the place Reason device is realized when executing:
Classify to the games by the game classification, wherein the game classification includes the game of intelligence development class, strategy Class game, shooting game and racing game;
The game state of the games is monitored in real time, wherein the game state includes game process and operating frequency.
8. game bandwidth adjusting device according to claim 7, which is characterized in that the computer program is also by the place Reason device is realized when executing:
According to the game classification extraction reference object, wherein by the shared role to play under classification or shared object It is determined as the reference object;
First network demand is determined in conjunction with the quantity of the reference object and first correspondence.
9. game bandwidth adjusting device according to claim 8, which is characterized in that the computer program is also by the place Reason device is realized when executing:
The game process and the operating frequency are determined according to the game state;
The second network demand is determined according to the game process, the operating frequency and second correspondence;
Integrate the first network demand and second network demand;
In conjunction with the network demand after the integration, the background program bandwidth resources are adjusted.
10. a kind of computer readable storage medium, which is characterized in that be stored with game cartridge on the computer readable storage medium Wide regulatory process is realized when the game bandwidth regulatory process is executed by processor as described in any one of claim 1 to 5 The step of bandwidth of playing regulation and control method.
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