CN108646589A - A kind of battle simulation training system and method for the formation of attack unmanned plane - Google Patents

A kind of battle simulation training system and method for the formation of attack unmanned plane Download PDF

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CN108646589A
CN108646589A CN201810758867.1A CN201810758867A CN108646589A CN 108646589 A CN108646589 A CN 108646589A CN 201810758867 A CN201810758867 A CN 201810758867A CN 108646589 A CN108646589 A CN 108646589A
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unmanned plane
simulation
training
information
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CN108646589B (en
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胡正东
廖天意
秦应心
羊应君
汤望
王进勇
余灵
李知君
张军
李豪华
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Chongqing Pingrong Technology Co ltd
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Beijing Crystal Mirror Technology Co Ltd
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    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05BCONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
    • G05B17/00Systems involving the use of models or simulators of said systems
    • G05B17/02Systems involving the use of models or simulators of said systems electric
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/003Simulators for teaching or training purposes for military purposes and tactics

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Abstract

The present invention relates to Distributed Combats to emulate field, it is proposed that a kind of battle simulation training system and method for attack unmanned plane formation.It is that unmanned plane and flat pad simulation node, unmanned plane formation command node, floor planning control node, friendly neighbour's equipment simulation node, enemy troops simulation node, tactical communication's simulation node, battle state display node, training management and control node and data record and analyze node by system decomposition from physical node composition;From operation simulation modeling, structure includes the model system of environmental simulation model, Solid simulation model and Military Conceptual Models.Battle simulation training system of the present invention deduces the tactics coorinated training of attack unmanned plane formation, battle plan, equipment improvement optimization has important supporting role.

Description

A kind of battle simulation training system and method for the formation of attack unmanned plane
Technical field
The present invention principally falls into Distributed Combat emulation neck field, and in particular to a kind of operation mould that attack unmanned plane is formed into columns Quasi- training system and method.
Background technology
Attack unmanned plane is a kind of unmanned plane for military attack, a variety of precision guided weapons can be carried, to ground, sea Upper target implements attack, or equipment air-to-air missile carries out air battle, can also carry out anti-missile interception.Due to carrying reconnaissance equipment simultaneously And combat unit, the important goal of discovery can be hit in real time, have both to examine and make a call to a body function, and operation can be greatly reduced Casualties, therefore have become a kind of weaponry that each military power greatly develops.
Unmanned plane is attacked when executing combat mission, to improve fighting efficiency, tends to use formation flight, not only have Conducive to the operation closed loop that formation is detectd, refers to, beats, comments, it is also beneficial to implement effectively strike to multiple targets.
Attack unmanned plane is a kind of complicated and expensive weapon system, and unmanned plane formation is once real to fly to be even more that cost is high, This prepares verification and equipment adaptive improvement to the tactics coorinated training of combatant, battle plan and optimization is all brought greatly Challenge.Therefore it is badly in need of a kind of effective Method means to solve above-mentioned asking about daily workout, tactics verification and equipment improvement Topic, and reduce cost simultaneously, avoid risk.
It is undoubtedly problems by way of building battle simulation training system with the development of modeling and simulating technology Solution is provided beneficial to thinking, but at present there is no a kind of design scheme of more general also comparatively perfect, is not achieved under battle conditions Change the basic demand of rehearsal.
Invention content
In view of the above-mentioned problems, the present invention provides a kind of wargaming training method that attack unmanned plane is formed into columns, both embodied Actual combatization feature, and meet basic application demand.
The present invention is achieved by the following technical solutions:
A kind of battle simulation training system, the system are the battle simulation training system attacked unmanned plane and formed into columns, and are applicable in In tactics coorinated training, battle plan deduction, equipment improvement optimization that attack unmanned plane is formed into columns;
From physical arrangement composition, the system is the distributing emulation system based on HLA/RTI, including unmanned plane and hair Penetrate platform emulation node, unmanned plane formation command node, floor planning control node, friendly neighbour troops simulation node, enemy troops Simulation node, tactical communication's simulation node, battle state display node, training management and control node and data record and analyze node, Ge Gejie Point is connected by Ethernet.
Further, the unmanned plane and flat pad simulation node are used for the transmitting and fly that simulated strike unmanned plane is formed into columns Row process, and completion target reconnaissance and Precise strike are imitative in operation scene under the manipulation of corresponding floor planning control node Very;
The Command Tactical that the unmanned plane formation command node is formed into columns for simulated implementation attack unmanned plane;
The floor planning control node is grasped in real time for the flight path collaborative planning of simulated implementation unmanned plane formation, flight Control, target detection identification, the attack of Fire Distribution decision, target lock-on, including multiple people use actual load software in circuit node Interface;
Friendly neighbour troops simulation node is used for the operation of simulated implementation friendly neighbour troops, to coordinate unmanned plane formation structure At relatively complete one's own side's operation scene;
Enemy troops simulation node is used for all kinds of typical targets of simulated implementation enemy and its operation;
Tactical communication's simulation node is for simulating between formation unmanned plane and unmanned plane is formed into columns and floor planning control Communication network between system station, information transmission process and communication quality that can be in the Realization of Simulation network;
The battle state display node is shown for providing two-dimensional/three-dimensional synthetic indicator, and really reflects battlefield surroundings The effect of influence and weaponry to battlefield surroundings to weaponry operation behavior and fighting effect;
The trained management and control node is formulated for the drill program before training, training subject is drawn up, system node configures, number It is planned according to acquisition, and training subject distribution, the training in training start and finishing control, higher level's role playing, training process Monitoring, to lead cadre enrolled among workers pre- for training;
Record and collection of the data record analysis node for critical data, show operation process important information, and Index value is calculated according to Training valuation index analysis.
Further, the Command Tactical of the unmanned plane formation command node simulated implementation includes:Operation is assigned to appoint Business carries out circular on enemy situation, strike assessment decision;The unmanned plane formation command node is behaved in circuit node.
Further, the unmanned plane and flat pad simulation node can be according to the initial states of training management and control node sets Gesture by each launcher for unmanned aerial vehicle entity automatic deployment to designated position and initializes ammunition information;Each car launcher entity being capable of root According to the instruction of the unmanned plane formation command node be automatically performed it is motor-driven, be unfolded, await orders, transmitting action;Car launcher entity can The attack unmanned aerial vehicle flight path program results of corresponding ground planning control node and the firing order of command node are received, is completed Transmitting prepares, parameter bookbinding and unmanned plane emit, and generates attack unmanned plane artificial physical in due course;Attack unmanned plane entity according to Trajectory planning result carries out control flight before penetrating, and real-time flight path resolving is carried out in flight course, by after resolving speed, Position and posture information are sent to trained management and control node, floor planning control node and battle state display node and are analyzed for showing, And the image information spied out is transmitted to floor planning control node and is checked for operator;Attack unmanned plane entity was flying It can receive the new task instruction of floor planning control node, change of flight path, mission area and operating mode in journey;Attack nothing Man-machine entity can carry out precision strike according to the guiding attack operation of ground planning control node to lock onto target;Attack nobody Machine forms into columns each entity can be by data-link completion data relaying between bullet (as reconnaissance is passed through attack by attack unmanned plane entity 1 Unmanned plane entity 2 is sent to floor planning control node) and Target indication (if attack unmanned plane entity 1 can be attack unmanned plane Entity 2 provides the real time information of moving target).
Further, tactical communication's simulation node is by building vacant lot bi-directional data chain, the control of simulated implementation floor planning It stands to attacking the target information of unmanned plane, planning flight path, the transmission such as control instruction, and attack unmanned plane is to planning control station The transmission of the information such as reconnaissance image and dbjective state;Bi-directional data chain between structure machine realizes that formation data relaying, collaboration instruction pass Defeated machine information interaction function;Simulated implementation network topology structure, network capacity, background traffic, node mobility, node are ruined The influence of wound, electronic interferences, battlefield surroundings, business information factor to communication performance.
Further, the battle state display node has the function of situation awareness display, can show two-dimensional map, and can The large-scale map in Overlapping display some areas, the actual position and state of each entity of real-time display;
The battle state display node also has three-dimensional vision display function, builds Virtual Battlefield terrain scene, display true to nature Natural feature and all kinds of artificial physicals have collision detection and response mechanism, can detect ammunition accidental impact ground, hit Target conditions simulate sound and light program when warhead activation in real time, show coverage area, the liaison effect of guided missile sensor Fruit, and the roaming traversal function to entire battlefield surroundings can be provided according to demand, to roam into area of interest according to interest Domain, and select suitable view situation.
Further, exist between each node of the system and largely pass through the information flow of physical network transmission;Described information Stream include various valid data and control information, the valid data include surveillance information data, damage effectiveness data, electronics do Disturb data information, real-time status data, communication efficiency data, telecommunication request data, Initial situation data, the control packet Include unmanned aerial vehicle flight path planning information, control instruction information, order command information, training management and control information.
Further, the battle simulation training system is constructed including environmental simulation model, Solid simulation model and army Battle model system including thing conceptual model, these models are by each simulation node Selection and call;
The environmental simulation model includes Geographic environmental model, weather environment model and artificial battlefield surroundings model, is Emulation confrontation both sides provide consistent battlefield surroundings data, and are imitated for Synthetic Theatre of War environment and weaponry operation, operation The offer that influences each other between fruit calculates analysis, data support and interactive interface;
The Solid simulation model is used to identify the basic composition and state of operation entity and the operation entity on battlefield, And the performance and optics, infrared, radar emission feature of the operation entity are described.
The Military Conceptual Models are used to describe action that entity is taken when carrying out combat duty and trigger condition/touch It sends out principle and the interactive relation with external environment, and comes in a manner of quantitative based on model algorithm to assess military operation automatically complete At effect.
A kind of wargaming training method that attack unmanned plane is formed into columns, the method use the system, the method packet Include following steps:
(1) according to Combat scenario, the Initialize installation of the battle simulation training system various parameters is carried out;
(2) battlefield surroundings are set, determine reference map, weather condition, landform precision and coordinate;
(3) type, quantity of setting enemy troops, distribution, original state, action prediction scheme;
(4) type, quantity of setting friendly neighbour troops, distribution, original state, action prediction scheme;
(5) quantity and weapon parameter that setting attack unmanned plane is formed into columns;
(6) communication link and relevant parameter that setting attack unmanned plane is formed into columns;
(7) start simulated training, complete training content;
(8) training terminates, and is analyzed, played back, counted, assessed by data record analysis node.
The advantageous effects of the present invention:
The battle simulation training system and method that a kind of attack unmanned plane proposed by the invention is formed into columns, to be based on HLA/ It, can be as the guidance that attack unmanned plane cooperative combat simulated training system is developed and used based on the distributed emulation of RTI Foundation, tactics coorinated training, battle plan deduction, equipment improvement optimization that the system developed with this is formed into columns in attack unmanned plane etc. Aspect has a good application prospect.
Description of the drawings
Fig. 1 is attack unmanned plane cooperative combat simulated training system architectural framework figure described in the embodiment of the present invention.
Fig. 2 is attack unmanned plane cooperative combat simulated training system physical composition node diagram in the embodiment of the present invention.
Specific implementation mode
In order to make the purpose , technical scheme and advantage of the present invention be clearer, with reference to the accompanying drawings and embodiments, right The present invention is explained in further detail.It should be appreciated that specific embodiment described herein is used only for explaining the present invention, and It is not used in the restriction present invention.
On the contrary, the present invention covers any replacement done in the spirit and scope of the present invention being defined by the claims, repaiies Change, equivalent method and scheme.Further, in order to make the public have a better understanding the present invention, below to the thin of the present invention It is detailed to describe some specific detail sections in section description.Part without these details for a person skilled in the art Description can also understand the present invention completely.
Embodiment 1
The present embodiment provides a kind of battle simulation training system, the system is the war simulation instruction attacked unmanned plane and formed into columns Practice system, is suitable for attacking the tactics coorinated training of unmanned plane formation, battle plan is deduced, equipment improvement optimization;
As shown in Fig. 2, from physical arrangement composition, the system is the distributing emulation system based on HLA/RTI, including Unmanned plane and flat pad simulation node, unmanned plane formation command node, floor planning control node, friendly neighbour troops emulation section Point, enemy troops simulation node, tactical communication's simulation node, battle state display node, training management and control node and data record and analyze Node, each node are connected by Ethernet.
The transmitting and flight course of the unmanned plane and flat pad simulation node for the formation of simulated strike unmanned plane, and Target reconnaissance and Precise strike emulation are completed in operation scene under the manipulation of corresponding floor planning control node;Specific packet It includes:According to the Initial situation of training management and control node sets, each launcher for unmanned aerial vehicle entity automatic deployment to designated position is simultaneously initial Change ammunition information (bullet kind and quantity);Each car launcher entity can be automatically performed machine according to the instruction of unmanned plane formation command node The actions such as move, be unfolded, awaiting orders, emitting;Car launcher entity can receive the attack unmanned aerial vehicle flight path of corresponding ground planning control node The firing order of program results and command node is completed transmitting preparation, parameter bookbinding and unmanned plane transmitting, and is generated in due course Attack unmanned plane artificial physical;Attack unmanned plane entity carries out control flight according to trajectory planning result before penetrating, and is flying Real-time flight path resolving is carried out in journey, speed, position and the posture information after resolving is sent to trained management and control node, ground is advised Control node and battle state display node are drawn so that display is analyzed, and the image information spied out is transmitted to floor planning control section Point is checked for operator;The new task instruction that unmanned plane entity can receive floor planning control node in flight course is attacked, Change of flight path, mission area and operating mode;Attack unmanned plane entity can be attacked according to the guiding of ground planning control node Operation is hit, precision strike is carried out to lock onto target;Attacking each entity of unmanned plane formation can be completed by data-link between bullet in data After (as reconnaissance is sent to floor planning control node by attack unmanned plane entity 1 by attacking unmanned plane entity 2) and mesh Mark instruction (if attack unmanned plane entity 1 can be the real time information that attack unmanned plane entity 2 provides moving target).
The Command Tactical that the unmanned plane formation command node is formed into columns for simulated implementation attack unmanned plane;Make including assigning War task, progress circular on enemy situation, strike assessment decision etc., are " people is in circuit " node.Wherein, people refers to system fortune in circuit People is needed to carry out intervention operation during row.
The floor planning control node is grasped in real time for the flight path collaborative planning of simulated implementation unmanned plane formation, flight Control, target detection identification, the attack of Fire Distribution decision, target lock-on.Multiple " people is in circuit " nodes are generally included, and using real Fill software interface.
Friendly neighbour troops simulation node is used for the operation of simulated implementation friendly neighbour troops, to coordinate unmanned plane formation structure At relatively complete one's own side's operation scene;Assemble target to enemy under attack unmanned plane guiding such as Long Range Rocket Gun to implement Strike specifically includes:According to training management and control node sets Initial situation, friendly neighbour troops artificial physical can automatic deployment arrive Designated position, and initialize resource information (such as ammunition and oil plant);It can be according to training management and control node or itself human-computer interaction interface Setting and operation realize the motor-driven of friendly neighbour troops artificial physical, expansion, scout, strike, the operations such as interference.
Enemy troops simulation node is used for all kinds of typical targets of simulated implementation enemy and its operation;As it is armoring/ Cannon unit, air defense missile system, command post, radar station, electronic counter-measures equipment etc., specifically include:According to training management and control node The Initial situation of setting, enemy troops artificial physical can automatic deployment to designated position, and initialize resource information (such as ammunition and Oil plant);Enemy troops artificial physical can be realized according to the setting and operation of training management and control node or itself human-computer interaction interface The operations such as motor-driven, expansion, scouting, strike, interference.
Tactical communication's simulation node is for simulating between formation unmanned plane and unmanned plane is formed into columns and floor planning control Communication network between system station, information transmission process and communication quality that can be in the Realization of Simulation network;It specifically includes:Structure is empty Ground bi-directional data chain, simulated implementation floor planning control station is to the target information of attack unmanned plane, planning flight path, control instruction etc. Transmission, and transmission of the attack unmanned plane to information such as the reconnaissance image at planning control station and dbjective states;It is two-way between structure machine Data-link realizes the machines information interaction functions such as formation data relaying, collaboration instruction transmission;Simulated implementation network topology structure, The factors such as network capacity, background traffic, node mobility, node injure, electronic interferences, battlefield surroundings, business information are to communication The influence of performance.
The battle state display node is shown for providing two-dimensional/three-dimensional synthetic indicator, and really reflects battlefield surroundings The effect of influence and weaponry to battlefield surroundings to weaponry operation behavior and fighting effect;It specifically includes:Two dimension Battle state display function can show two-dimensional map, and the large-scale map in stackable display some areas, each entity of real-time display Actual position and state;Three-dimensional vision display function builds Virtual Battlefield terrain scene, display natural feature true to nature and all kinds of Artificial physical (does not require entire dimensional topography scene all to have very high resolution ratio, still " hot zones ", especially target area Domain should have high-resolution), there is collision detection and response mechanism, can detect ammunition accidental impact ground, hit Situations such as target, simulates sound and light program when warhead activation in real time, shows coverage area, the liaison effect of guided missile sensor Fruit etc., and the roaming traversal function to entire battlefield surroundings can be provided according to demand, to roam into area of interest according to interest Domain, and select suitable view situation.
The trained management and control node is formulated for the drill program before training, training subject is drawn up, system node configures, number It is planned according to acquisition, and training subject distribution, the training in training start and finishing control, higher level's role playing, training process Monitoring, to lead cadre enrolled among workers pre- for training;
Record and collection of the data record analysis node for critical data, show operation process important information, and Index value is calculated according to Training valuation index analysis.
Exist between each node of system and largely passes through the information flow of physical network transmission;Described information stream includes various Valid data and control information, the valid data include surveillance information data, damage effectiveness data, electronic interferences data letter Breath, real-time status data, communication efficiency data, telecommunication request data, Initial situation data, the control information includes unmanned plane Trajectory planning information, control instruction information, order command information, training management and control information.
Table 1 gives main information classification present in battle simulation training system and various information between each node Flow direction.
Table 1
In table 1, the information category representated by each number designation is described as follows:
1. unmanned aerial vehicle flight path planning information:Refer to that floor planning control node carries out attack unmanned plane according to target information Flight path it is expected obtained from trajectory planning;
2. control instruction information:Control intervention for realizing floor planning control node to attack unmanned plane, such as task Parameter setting and instruction issuing, target lock-on, Precise strike operation response etc.;
3. order command information:Form into columns to ground planning control node and unmanned plane including unmanned plane formation command node and The orders such as the motor-driven, transmitting that car launcher node is assigned, and training management and control node is to friendly neighbour troops simulation node and enemy troops Simulation node leads cadre enrolled among workers's pre-information;
4. surveillance information information:Mainly unmanned plane formation battle reconnaissance information can also be by training management and control node point Red blue both sides' situation information of hair;
5. damage effectiveness information:Both it can reflect that attack unmanned plane to the fragmentation effect of unfriendly target, can also indicate to oppose Damage effectiveness interception effect or both sides' other firepower equipment that square Air Defence equipment forms into columns between unmanned plane;
6. electronic interferences information:It is mainly used for simulating the tool that enemy's electronic counter-measures equipment is scouted, communicated to unmanned plane formation Body influences;
7. real time status information:Describe the essential information that red blue both sides equip entity, can be speed, position, posture, Working condition, ammunition, optical characteristics etc.;
8. communication efficiency information:Reflect the simulation of tactical communication simulation node equipment it is at different levels between communication efficiency, such as How is logical or obstructed, communication efficiency;
9. communication request information:For calling the communication efficiency of tactical communication's simulation node to calculate service, and provide correlation Input information;
10. Initial situation information:Include mainly red blue both sides' equipment collocation and deployment information, battlefield communication mesh information, imitate True cycle information, parameter configuration etc..
The basic model system of battle simulation training system structure include environmental simulation model, Solid simulation model and Military Conceptual Models;
The environmental simulation model includes Geographic environmental model, weather environment model and artificial battlefield surroundings model, is Emulation confrontation both sides provide consistent battlefield surroundings data, and are imitated for Synthetic Theatre of War environment and weaponry operation, operation The offer that influences each other between fruit calculates analysis, data support and interactive interface;Wherein, Geographic environmental model mainly considers battlefield The physical features such as landform, landforms, vegetation, water system, the traffic in region visit reconnaissance equipment to simulate reproduction battlefield geographic environment Survey the influence of performance, ground entity mobility;Weather environment model, the main weather for considering battlefield region, temperature, air pressure, The meteorological conditions such as wind speed, to simulate reproduction battlefield weather environment to the propagation effect of sound, optical, electromagnetic signal and to fly to battlefield Track influence of entity etc.;Artificial battlefield surroundings model, mainly considers the artificial environments items such as building facilities, the vehicles, obstacle Part, to simulate the influence for reappearing artificial battlefield surroundings to Operational Effectiveness of Weapon Equipment.
The Solid simulation model is used to identify the basic composition and state of operation entity and the operation entity on battlefield, And the performance and optics, infrared, radar emission feature of the operation entity are described.Specifically element is:Essential attribute, including piece Lift mark, entity name, belonging country, specific category etc.;Entity forms, and describes the underlying dimension of entity, as weapon is flat Which type of sensor, communication equipment, weapon device etc. are equipped on the basis of platform;State representation defines the state description of entity Parameter, such as position, speed, posture, working condition and membership;Performance parameter, it is main to reflect that the tactics technology of entity refers to Mark, can be divided into integral performance parameter and component capabilities parameter, the former is such as length, maximum speed, motor-driven overload, climbable gradient Deng the latter need to specifically describe according to component category, such as the maximum detectable range of sensor;Characteristic is injured, all kinds of ammunitions pair are described The damage effectiveness of entity directly takes aim at weapons and ammunitions such as certain and injures probability tables to current entity in different shooting distances;Signal Feature, the signal characteristics values such as description entity perceived characteristic, including optics, infrared, radar and sonar, respectively represents entity and exists The maximum distance being found on corresponding signal domain;Visualization, main includes two-dimentional icon, threedimensional model and explosion, damage effectiveness; Resource, the fuel and ammunition that description entity carries, including type and quantity.
The Military Conceptual Models are used to describe action that entity is taken when carrying out combat duty and trigger condition/touch It sends out principle and the interactive relation with external environment, and comes in a manner of quantitative based on model algorithm to assess military operation automatically complete At effect.Model construction mainly considers the typical combat mission of all kinds of artificial physicals, and task is usually by one or more tools Body action is constituted, and the entity task in battle simulation training system is as shown in table 2.In addition to this, some behaviors are appointed with specific It is engaged in unrelated, but the spontaneous generation in each task process that carries out, main includes scouting to take action for two kinds with direct aiming shoot, is also needed It is included in Language for Military Conceptual Modeling scope.
Table 2
To embody standardization, modularization and unitized mentality of designing, using the service-oriented technical system of stratification The system is divided into infrastructure layer, data resource layer, public service layer, function module by structure based on HLA/RTI specifications Layer and application study layer;As shown in Figure 1:
The infrastructure layer include computer, the network equipment, storage device, input-output equipment, installing equipment and Mating software provides simulated training Environmental support to complete all kinds of training missions, wherein the installing equipment includes ground rule Draw control terminal;
The data resource layer is using computer and storage device as carrier, the Various types of data money of storage and management simulation training Source, the data resource include training planning, task scenario, training result, tactical planning, battlefield surroundings and equipment performance;
The public service layer is the core of whole system frame, and various public services, the public affairs are provided for system operation Service includes event management service, tactics model service, efficiency calculating service, battlefield surroundings service, time management service, imitates altogether True monitoring service, message management services, Object Management group service, coordinate Transformation Service, data acquisition service, emulation log services, Scenario analysis service and data interface service etc., these serviced component some need self-developings, what is had passes through business software Offer obtains;
The function module layer provides the tool model of various application operations for battle simulation training system, for realizing instruction Practice management control, task scenario editor, the emulation of virtual troops, planning control interface, tactical communication simulate, Battlefield Environment Simulation and Record and analyze assessment;
The application study layer includes human-computer interaction interface, Combat scenario prediction scheme, Training valuation index;It is to be directed to unmanned plane The coorinated training of formation tactics, battle plan deduce, equipment improvement optimization etc. the concrete application direction of battle simulation training systems and The related application of development designs.
A kind of wargaming training method that attack unmanned plane is formed into columns, the method use above system, the method packet Include following steps:
(1) according to Combat scenario, the Initialize installation of the battle simulation training system various parameters is carried out;
(2) battlefield surroundings are set, determine reference map, weather condition, landform precision and coordinate;
(3) type, quantity of setting enemy troops, distribution, original state, action prediction scheme;
(4) type, quantity of setting friendly neighbour troops, distribution, original state, action prediction scheme;
(5) quantity and weapon parameter that setting attack unmanned plane is formed into columns;
(6) communication link and relevant parameter that setting attack unmanned plane is formed into columns;
(7) start simulated training, complete training content;
(8) training terminates, and is analyzed, played back, counted, assessed by data record analysis node.
The basic principles, main features and advantages of the invention have been shown and described above.The technical staff of the industry should Understand, the invention is not limited in any way for the above embodiment, all to be obtained by the way of equivalent substitution or equivalent transformation Technical solution, all fall in protection scope of the present invention.

Claims (9)

1. a kind of battle simulation training system, which is characterized in that the system is the wargaming training attacked unmanned plane and formed into columns System is suitable for attacking the tactics coorinated training of unmanned plane formation, battle plan is deduced, equipment improvement optimization;
From physical arrangement composition, the system is the distributing emulation system based on HLA/RTI, including unmanned plane and transmitting it is flat Platform simulation node, unmanned plane formation command node, floor planning control node, friendly neighbour troops simulation node, the emulation of enemy troops Node, tactical communication's simulation node, battle state display node, training management and control node and data record and analyze node, and each node is logical Cross Ethernet connection.
2. a kind of battle simulation training system according to claim 1, which is characterized in that
The transmitting and flight course of the unmanned plane and flat pad simulation node for the formation of simulated strike unmanned plane, and right Target reconnaissance and Precise strike emulation are completed under the manipulation for the floor planning control node answered in operation scene;
The Command Tactical that the unmanned plane formation command node is formed into columns for simulated implementation attack unmanned plane;
Flight path collaborative planning, flight real-time control, mesh of the floor planning control node for the formation of simulated implementation unmanned plane Mark detection identification, the attack of Fire Distribution decision, target lock-on, including multiple people use actual load software interface in circuit node;
Friendly neighbour troops simulation node is used for the operation of simulated implementation friendly neighbour troops, to coordinate unmanned plane formation to be constituted one A relatively complete one's own side's operation scene;
Enemy troops simulation node is used for all kinds of typical targets of simulated implementation enemy and its operation;
Tactical communication's simulation node is for simulating between formation unmanned plane and unmanned plane is formed into columns and floor planning control station Between communication network, information transmission process and communication quality that can be in the Realization of Simulation network;
The battle state display node is shown for providing two-dimensional/three-dimensional synthetic indicator, and really reflects battlefield surroundings to force The effect of the behavior of device Military Equipment Battling and the influence of fighting effect and weaponry to battlefield surroundings;
The trained management and control node is formulated for the drill program before training, training subject is drawn up, system node configures, data are adopted Collection planning, and training in training subject distribution, training start with finishing control, higher level's role playing, training process monitoring, It is pre- that cadre enrolled among workers is led in training;
Record and collection of the data record analysis node for critical data, display operation process important information, and according to Index value is calculated in Training valuation index analysis.
3. a kind of battle simulation training system according to claim 1, which is characterized in that the unmanned plane formation command node The Command Tactical of simulated implementation includes:It assigns combat duty, carry out circular on enemy situation, strike assessment decision;The unmanned plane Formation command node is behaved in circuit node.
4. a kind of battle simulation training system according to claim 1, which is characterized in that the unmanned plane and flat pad are imitative True node can be according to the Initial situation of training management and control node sets, by each launcher for unmanned aerial vehicle entity automatic deployment to specific bit It sets and initializes ammunition information;
Car launcher entity can be automatically performed according to the instruction of the unmanned plane formation command node it is motor-driven, be unfolded, await orders, emitting Action;Car launcher entity can receive the attack unmanned aerial vehicle flight path program results of corresponding ground planning control node, and commander The firing order of node, completion transmitting prepares, parameter bookbinding and unmanned plane emit, and the unmanned plane emulation of generation attack in due course is real Body;
Attack unmanned plane entity carries out control flight according to trajectory planning result before penetrating, and is navigated in real time in flight course Mark resolves, and speed, position and the posture information after resolving are sent to trained management and control node, floor planning control node and situation It shows that node is analyzed for display, and the image information spied out is transmitted to floor planning control node and is checked for operator; The new task instruction that unmanned plane entity can receive floor planning control node in flight course is attacked, change of flight path is appointed Business region and operating mode;Attacking unmanned plane entity can be according to the guiding attack operation of ground planning control node, to locking mesh Mark carries out precision strike;Data relaying and Target indication can be completed by data-link between bullet by attacking each entity of unmanned plane formation.
5. a kind of battle simulation training system according to claim 1, which is characterized in that tactical communication's simulation node passes through structure Vacant lot bi-directional data chain is built, simulated implementation floor planning control station is to attacking the target information of unmanned plane, planning that flight path, control refer to The transmission such as order, and transmission of the attack unmanned plane to information such as the reconnaissance image at planning control station and dbjective states;Between structure machine Bi-directional data chain realizes formation data relaying, collaboration instruction conveyer information interaction function;Simulated implementation network topology knot Structure, network capacity, background traffic, node mobility, node are injured, electronic interferences, battlefield surroundings, business information factor are to communication The influence of performance.
6. a kind of battle simulation training system according to claim 1, which is characterized in that the battle state display node has two Battle state display function is tieed up, can show two-dimensional map, and be capable of the large-scale map in Overlapping display some areas, real-time display The actual position and state of each entity;
The battle state display node also has three-dimensional vision display function, builds Virtual Battlefield terrain scene, display nature true to nature Landforms and all kinds of artificial physicals have collision detection and response mechanism, can detect ammunition accidental impact ground, hit target Situation simulates sound and light program when warhead activation in real time, shows coverage area, the liaison effect of guided missile sensor, and Roaming traversal function to entire battlefield surroundings can be provided according to demand, to roam into area of interest according to interest, and Select suitable view situation.
7. a kind of battle simulation training system according to claim 1, which is characterized in that exist between each node of system Largely pass through the information flow of physical network transmission;Described information stream includes various valid data and control information, the significant figure According to including surveillance information data, damage effectiveness data, electronic interferences data information, real-time status data, communication efficiency data, logical Believe that request data, Initial situation data, the control information include unmanned aerial vehicle flight path planning information, control instruction information, commander Command information, training management and control information.
8. a kind of battle simulation training system according to claim 1, which is characterized in that the battle simulation training system structure The battle model system including environmental simulation model, Solid simulation model and Military Conceptual Models is built, the environment is imitative True mode, Solid simulation model and Military Conceptual Models are by each simulation node Selection and call;
The environmental simulation model includes Geographic environmental model, weather environment model and artificial battlefield surroundings model, for emulation Confrontation both sides provide consistent battlefield surroundings data, and between Synthetic Theatre of War environment and weaponry operation, fighting effect Influence each other offer calculate analysis, data support and interactive interface;
The Solid simulation model is used to identify the basic composition and state of operation entity and the operation entity on battlefield, and retouches The performance and optics, infrared, radar emission feature of the operation entity are stated,
The Military Conceptual Models are used to describe the action that entity is taken when carrying out combat duty and trigger condition/triggering is former Then and the interactive relation with external environment, and based on model algorithm in a manner of quantitative military operation completion is assessed come automatic Effect.
9. a kind of wargaming training method that attack unmanned plane is formed into columns, the method use and go to any one of claim 1-7 institutes State system, which is characterized in that the described method comprises the following steps:
(1)According to Combat scenario, the Initialize installation of the battle simulation training system various parameters is carried out;
(2)Battlefield surroundings are set, determine reference map, weather condition, landform precision and coordinate;
(3)Type, quantity, distribution, original state, the action prediction scheme of enemy troops are set;
(4)Type, quantity, distribution, original state, the action prediction scheme of friendly neighbour troops are set;
(5)The quantity and weapon parameter that attack unmanned plane is formed into columns are set;
(6)Communication link and relevant parameter that attack unmanned plane is formed into columns are set;
(7)Start simulated training, completes training content;
(8)Training terminates, and is analyzed, played back, counted, assessed by data record analysis node.
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