CN108635851A - A kind for the treatment of method and apparatus of game picture - Google Patents
A kind for the treatment of method and apparatus of game picture Download PDFInfo
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- CN108635851A CN108635851A CN201810469290.2A CN201810469290A CN108635851A CN 108635851 A CN108635851 A CN 108635851A CN 201810469290 A CN201810469290 A CN 201810469290A CN 108635851 A CN108635851 A CN 108635851A
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- Prior art keywords
- key frame
- frame
- key
- target device
- games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
- Image Generation (AREA)
Abstract
This application discloses a kind for the treatment of method and apparatus of game picture.This method includes:In the case that games in target device open on-hook pattern, the key frame set and non-key frame set of game picture in games are determined, wherein key frame set includes multiple key frames, and non-key frame set includes multiple non-key frames;The corresponding image information of each non-key frame in non-key frame set is obtained, multiple non-key frames are replaced using null frame in the rendering pipeline of games;The corresponding image information of each non-key frame in each corresponding image information of key frame and non-key frame set is played in key frame set in target device.By the application, the energy saving optimizing for solving energy saving optimizing scheme in the related technology is ineffective, and the problem of cause user experience to reduce.
Description
Technical field
This application involves game technical fields, in particular to a kind for the treatment of method and apparatus of game picture.
Background technology
At present in game industry, with greatly improving for mobile phone hardware performance, cause a large amount of 2D/3D game using more complicated
Rendering effect, while also causing to occur more full 3D in cell phone platform to render game.But cell phone platform is different from passing
System PC platforms, cell phone platform operation render the development that game is limited to battery technology.That is, even if handset capability can meet trip
Play fluency demand, but complicated all kinds of rendering operations, prodigious challenge is proposed to the power consumption of mobile phone.If operation is complicated
The game of rendering effect will greatly shorten mobile phone cruise duration, and influence game experiencing.
The battery technology of mobile phone mobile platform cannot meet continuation of the journey for a long time due to limitation physically, by being chronically at
State.Therefore, the power consumption of game products has vital limitation for the online hours of user open air, is limit product life
The important factor of power.It is any that the power consumption played in mobile platform is optimized, there is positive effect for product.
Through statistics, the main power consumption module of game products is mainly as follows:A. it, renders and calculates;B, logic script;C, physics mould
It is quasi-;D, network processes;E, music audio;F, animation operation, wherein the power consumption emphasis of most of 3D game is to render to calculate.And
It finds in actual operations, player is not to pay close attention to rendering result in real time for a long time, and mobile phone is placed in " on-hook game " conduct on one side
A kind of normality presence, and the proportion that the time of the on-hook state accounts for total playtime is very high, leads to unnecessary electric quantity consumption.
In view of the above technical problems, the relevant technologies generally use following technical scheme:
Screen intensity is reduced when one, on-hook:After game enters hook state, screen intensity is directly greatly lowered,
Save energy consumption.
Secondly, directly limit highest frame per second:Game directly limits global highest frame per second when whole service, sacrifices certain
Fluency obtains the reduction for rendering and calculating.
Screen intensity is reduced for the first above-mentioned solution, then can lead to game process detection difficult.It is lower bright
Although degree can partly save power consumption, it is unfavorable for player interval observation going game progress, needs manual actuation brightness, observe
Afterwards, electricity-saving state is then returned to.And brightness is only the one side of power consumption, the rendering for main power consumption rich and influential family complexity
Smooth consumption is calculated, the optimization is helpless.
Highest frame per second is directly limited for above-mentioned second of solution, although can be effective in global optimization power consumption,
Effect of optimization is still not ideal enough.In most cases, a highest fixation frame per second A, frame per second A is limited in order to keep in game
Player experience is smooth, often A>=30, cannot arbitrarily Ding get Tai it is low.But under hook state, actually player does not need to 30+
The experience of frame per second is smooth, it is thus only necessary to observation game simple process.Therefore global optimization effect is not ideal enough, renders and calculates waste
It is more.
It is ineffective for the energy saving optimizing of energy saving optimizing scheme in the related technology, and lead to asking for user experience reduction
Topic, currently no effective solution has been proposed.
Invention content
The main purpose of the application is to provide a kind for the treatment of method and apparatus of game picture, to solve in the related technology
The energy saving optimizing of energy saving optimizing scheme is ineffective, and the problem of cause user experience to reduce.
To achieve the goals above, according to the one side of the application, a kind of processing method of game picture is provided.It should
Method includes:In the case that games in target device open on-hook pattern, picture of playing in the games is determined
The key frame set and non-key frame set in face, wherein the key frame set includes multiple key frames, the non-key frame
Set includes multiple non-key frames;Each corresponding image information of non-key frame in the non-key frame set is obtained, in institute
It states in the rendering pipeline of games and the multiple non-key frame is replaced using null frame;Described in being played in the target device
The corresponding figure of each non-key frame in the corresponding image information of each key frame and the non-key frame set in key frame set
As information.
Optionally, the trigger condition of the games unlatching on-hook pattern in target device is:The target device does not connect
The duration for receiving touch command is more than preset time period, or, the target device receives the unlatching for opening on-hook pattern
Instruction.
Optionally, after replacing the multiple non-key frame using null frame in the rendering pipeline of the games,
The method further includes:Rendering is carried out in the rendering pipeline to the key frame to handle to obtain the corresponding image of key frame
Information;Each corresponding image information of key frame and described non-key is played in the key frame set in the target device
The corresponding image information of each non-key frame includes in frame set:The corresponding figure of each key frame is played in the target device
As information and the corresponding image information of each non-key frame.
Optionally, the method further includes:In the case where the target device receives touch command, the mesh is detected
Whether marking device receives the confirmation instruction for exiting on-hook pattern;It is not received in the target device and exits on-hook pattern really
In the case of recognizing instruction, determines the target frame in the non-key frame set and non-targeted frame, it is corresponding to obtain the target frame
Image information, while the target frame is replaced using null frame in the rendering pipeline, and to the key frame and described
Non-targeted frame carries out rendering and handles to obtain rendering frame, and the corresponding image letter of each rendering frame is played in the target device
Breath image information corresponding with each target frame, wherein the quantity of the target frame in the non-key frame set gradually increases;
The target device, which receives, to be exited after the confirmation instruction of on-hook pattern, to the game picture in the rendering pipeline
In key frame and non-key frame carry out rendering processing, and the image obtained after rendering processing is played in the target device
Information.
Optionally, in the case that the games in target device open on-hook pattern, the method further includes:By institute
The resolution ratio for stating target device is reduced to target resolution;The current coloration flow of the games is switched to target coloration
Flow, wherein the stain level of the target coloration flow is less than the stain level of the current coloration flow.
Optionally, it in the case that the games in target device open on-hook pattern, determines in the games
Before the key frame set and non-key frame set of game picture, the method further includes:It obtains in the games and owns
Game picture to be played;The game picture to be played is parsed to obtain multiple single-frame images, wherein the game
Picture is made of the multiple single-frame images;Analyzing processing is carried out to the multiple single-frame images, determines the multiple single frames figure
Key frame as in and non-key frame;According to the image of the non-key frame, image letter corresponding with the non-key frame is generated
Breath.
Optionally, analyzing processing is carried out to the multiple single-frame images, determines the key frame in the multiple single-frame images
Include with non-key frame:By the multiple single-frame images by broadcasting sequential arrangement;Determine that the single-frame images that frame number is preset at interval is
The key frame, remaining described single-frame images are non-key frame.
Optionally, analyzing processing is carried out to the multiple single-frame images, determines the key frame in the multiple single-frame images
Include with non-key frame:Determine the image tag of each single-frame images;Each list in the multiple single-frame images is judged one by one
Whether the image tag of frame image is stored in default tag library;If the image tag of the single-frame images is stored in described default
In tag library, determine that the single-frame images is key frame;If the image tag of the single-frame images is not stored in the pre- bidding
It signs in library, determines that the single-frame images is non-key frame.
To achieve the goals above, according to the another aspect of the application, a kind of processing unit of game picture is provided.It should
Device includes:Determination unit determines the game in the case of opening on-hook pattern for the games in target device
The key frame set and non-key frame set of game picture in program, wherein the key frame set includes multiple key frames,
The non-key frame set includes multiple non-key frames;Acquiring unit, it is each non-in the non-key frame set for obtaining
The corresponding image information of key frame, it is the multiple non-key using null frame replacement in the rendering pipeline of the games
Frame;First broadcast unit, for playing each corresponding image of key frame in the key frame set in the target device
Each corresponding image information of non-key frame in information and the non-key frame set.
To achieve the goals above, according to the another aspect of the application, a kind of storage medium, the storage medium are provided
Program including storage, wherein described program executes the processing method of the game picture described in above-mentioned any one.
To achieve the goals above, according to the another aspect of the application, a kind of processor is provided, the processor is used for
Run program, wherein described program executes the processing method of the game picture described in above-mentioned any one when running.
To achieve the goals above, according to the another aspect of the application, a kind of terminal is provided, including:It is one or more
Processor, memory, display device and one or more programs, wherein one or more of programs are stored in described
It in memory, and is configured as being executed by one or more of processors, one or more of programs include for holding
The processing method of game picture described in the above-mentioned any one of row.
To achieve the goals above, according to the another aspect of the application, a kind of electronic equipment is provided, including:One or
Multiple processors, memory, display device and one or more programs, wherein one or more of programs are stored in
It in the memory, and is configured as being executed by one or more of processors, one or more of programs include using
In the processing method for executing the game picture described in above-mentioned any one.
By the application, using following steps:In the case that games in target device open on-hook pattern, really
Determine the key frame set and non-key frame set of game picture in games, wherein key frame set includes multiple keys
Frame, non-key frame set include multiple non-key frames;Each the corresponding image of non-key frame is believed in acquisition non-key frame set
Breath replaces multiple non-key frames in the rendering pipeline of games using null frame;Key frame collection is played in target device
The corresponding image information of each non-key frame in the corresponding image information of each key frame and the non-key frame set, solution in conjunction
The energy saving optimizing for the energy saving optimizing scheme in the related technology of having determined is ineffective, and the problem of cause user experience to reduce.Pass through
It enables null frame replace the non-key frame in rendering pipeline, reduces the quantity for rendering process object, to optimize rendering energy consumption,
Further, the corresponding image information of the non-key frame got image letter corresponding with key frame is played in target device
Breath, and then reached while optimization renders energy consumption, still ensure the technique effect of the game experiencing degree of player.
Description of the drawings
The attached drawing constituted part of this application is used for providing further understanding of the present application, the schematic reality of the application
Example and its explanation are applied for explaining the application, does not constitute the improper restriction to the application.In the accompanying drawings:
Fig. 1 is the flow chart according to the processing method of game picture provided by the embodiments of the present application;
Fig. 2 is according to a kind of schematic diagram of the processing method of optional game picture provided by the embodiments of the present application;And
Fig. 3 is the schematic diagram according to the processing unit of game picture provided by the embodiments of the present application.
Specific implementation mode
It should be noted that in the absence of conflict, the features in the embodiments and the embodiments of the present application can phase
Mutually combination.The application is described in detail below with reference to the accompanying drawings and in conjunction with the embodiments.
In order to make those skilled in the art more fully understand application scheme, below in conjunction in the embodiment of the present application
Attached drawing, technical solutions in the embodiments of the present application are clearly and completely described, it is clear that described embodiment is only
The embodiment of the application part, instead of all the embodiments.Based on the embodiment in the application, ordinary skill people
The every other embodiment that member is obtained without making creative work should all belong to the model of the application protection
It encloses.
It should be noted that term " first " in the description and claims of this application and above-mentioned attached drawing, "
Two " etc. be for distinguishing similar object, without being used to describe specific sequence or precedence.It should be appreciated that using in this way
Data can be interchanged in the appropriate case, so as to embodiments herein described herein.In addition, term " comprising " and " tool
Have " and their any deformation, it is intended that cover it is non-exclusive include, for example, containing series of steps or unit
Process, method, system, product or equipment those of are not necessarily limited to clearly to list step or unit, but may include without clear
It is listing to Chu or for these processes, method, product or equipment intrinsic other steps or unit.
According to an embodiment of the present application, a kind of processing method of game picture is provided.
Fig. 1 is the flow chart according to the processing method of the game picture of the embodiment of the present application.As shown in Figure 1, this method packet
Include following steps:
Step S102 determines games middle reaches in the case that the games in target device open on-hook pattern
The key frame set and non-key frame set of play picture, wherein key frame set includes multiple key frames, non-key frame set
Include multiple non-key frames.
It should be noted that:Target device can be that mobile device, PC platforms, computer equipment etc. can appointing with running game
Meaning equipment.
As a kind of optional embodiment, in the processing method of game picture provided by the embodiments of the present application, target is set
The trigger condition that games in standby open on-hook pattern is:The duration that target device does not receive touch command is more than
Preset time period, or, target device receives the open command for opening on-hook pattern.
It should be noted that:On-hook pattern refers to the mould for enabling game role repeat predetermined registration operation automatically in online game
Formula, for realizing it is automatic beat it is strange, look for automatically blame, buy and sell automatically, propaganda directed to communicate automatically, run away automatically the effects that.In addition, player is not swimming
By equipment of playing, and when player role does not exit client, also becomes on-hook.
As a kind of optional example, the key frame set and non-key frame set of game picture in games are determined
Method can be:Server end is into the game screen data of client transmissions just comprising key frame set and non-key frame collection
It closes, when client it needs to be determined that in games when the key frame set and non-key frame set of game picture, it is only necessary to trip
Play picture data carries out analysis and can be obtained key frame set and non-key frame set.
As another optional example, server end each frame picture into the game picture of client transmissions is equipped with
Label, wherein label substance is key frame and non-key frame.At this point, when client it needs to be determined that game picture in games
Key frame set and when non-key frame set, it is only necessary to analysis is carried out to the label of game picture and can be obtained key frame set
With non-key frame set.
The judgement of the exemplary key frame of above two and non-key frame has been finished in the server, and for service
How device judges that the method for key frame and non-key frame is as follows:
As a kind of optional embodiment, in the processing method of game picture provided by the embodiments of the present application, in target
In the case that games in equipment open on-hook pattern, the key frame set of game picture in games and non-pass are determined
Before key frame set, this method further includes:Obtain all game pictures to be played in games;To game picture to be played
Face is parsed to obtain multiple single-frame images, wherein game picture is made of multiple single-frame images;Multiple single-frame images are carried out
Analyzing processing determines key frame and non-key frame in multiple single-frame images.
And analyzing processing is carried out to multiple single-frame images, determine the side of the key frame and non-key frame in multiple single-frame images
Method includes at least following two:
One carries out analyzing processing to multiple single-frame images, determines the key frame and non-key frame in multiple single-frame images
Including:By multiple single-frame images by broadcasting sequential arrangement;Determine that the single-frame images that frame number is preset at interval is key frame, remaining single frames
Image is non-key frame.
That is, according to the time sequencing of game picture content, then extracted at interval of certain preset time a certain number of
Single-frame images is as key frame, remaining single-frame images is as non-key frame.
That is, according to the time sequencing of game picture content, at interval of a certain number of single-frame images, then a list is extracted
Frame image is as key frame, remaining single-frame images is as non-key frame.
Herein it should be noted that:The single-frame images quantity for including in per second is generally the definite value of default settings, for example, often
30 frames of second or 70 frame per second, therefore, the method essence of above-mentioned statement is identical, i.e., according to the time sequencing of game picture content, takes out
Take the single-frame images of interval preset rules as key frame, remaining single-frame images is as non-key frame.
Secondly, to multiple single-frame images carry out analyzing processing, determine the key frame and non-key frame in multiple single-frame images
Including:Determine the image tag of each single-frame images;The image mark of each single-frame images in multiple single-frame images is judged one by one
Whether label are stored in default tag library;If the image tag of single-frame images is stored in default tag library, single-frame images is determined
For key frame;If the image tag of single-frame images is not stored in default tag library, determine that single-frame images is non-key frame.
As an optional example, server end is when obtaining each single-frame images, just according to each single-frame images
Content carries out analyzing processing, with the image tag of each single-frame images of determination, such as:A figures are the single-frame images that enemy occurs, then a
The image tag of figure is then that enemy occurs.But and not all single-frame images be key frame, or and not all single frames figure
As being non-key frame, it is therefore desirable to all image tags (picture material) are classified, picture material is more crucial
Image tag be stored in default tag library, when the image tag in image tag and the default tag library of single-frame images has weight
When conjunction, then the single-frame images is judged for key frame, is otherwise non-key frame.
It should be noted that:Default tag library can also store the image tag of unessential picture material, at this point, working as single frames
When the image tag of image is overlapped with the image tag in default tag library, then the single-frame images is judged for non-key frame, it is no
It is then key frame.
All in all:The first method of above-mentioned determining key frame and non-key frame is the broadcasting order according to game movie
Key frame and non-key frame are extracted, second method is the picture material judgement key frame and non-key frame according to single-frame images.
As an optional example, in 10 seconds tide of battle, using second method, then three single frames are had chosen
Image, specially:Single-frame images, the b figures that a figure enemies occur hit the single-frame images of player and c figure players put and enemy is recruited to eliminate
Single-frame images, for other single-frame images then be used as non-key frame handle.
It should be noted that:Key frame and non-key frame are judged in the server except above-mentioned, and key frame is determined in client
Except non-key frame, the embodiment of the present application further includes:Judge key frame and non-key frame in client, and simultaneously in client
Determine key frame and non-key frame.
That is, client is enabled to obtain the decision condition of key frame and non-key frame, client is enabled to enter after on-hook pattern,
Key frame and non-key frame are determined automatically according to decision condition.
Step S104 obtains the corresponding image information of each non-key frame in non-key frame set, in the wash with watercolours of games
It contaminates in assembly line and multiple non-key frames is replaced using null frame.
It should be noted that:The image information of non-key frame can be that similarity reaches pre- after being rendered with non-key frame
If the picture of value.
In addition, the method for obtaining the corresponding image information of each non-key frame in non-key frame set can be:Server
Hold into the game screen data of client transmissions just comprising the corresponding image information of non-key frame, when client need to obtain it is non-
In key frame set when the corresponding image information of each non-key frame, it is only necessary to carry out analysis to game screen data and can be obtained
The corresponding image information of non-key frame.
And the method and step that image information is generated for server end can be:The game picture in determining games
Before key frame set and non-key frame set, this method further includes:According to the image of non-key frame, generate and non-key frame pair
The image information answered.
Step S106 plays in key frame set each corresponding image information of key frame and non-key in target device
The corresponding image information of each non-key frame in frame set.
It should be noted that:It enables null frame replace the non-key frame in rendering pipeline by step S104, has reached substantially
Degree reduces the quantity for the single-frame images for carrying out rendering processing in rendering pipeline, while passing through step S104 and step
S106, and the corresponding image information of the non-key frame of acquisition is played together with key frame in target device, even if having reached
While reducing the quantity for the single-frame images for render processing, moreover it is possible to which the broadcast game picture for enabling target device stablize ensures
Player still easily can observe game process in a power saving mode.
It should be noted that, although in the processing method of game picture provided by the embodiments of the present application, null frame is enabled to replace
Non-key frame in rendering pipeline, but key frame remains unchanged and carries out rendering processing in rendering pipeline.
As a kind of optional example, in the rendering pipeline of games using null frame replace multiple non-key frames it
Afterwards, this method further includes:Rendering is carried out in rendering pipeline to key frame to handle to obtain the corresponding image information of key frame;
It is played in target device each non-key in each corresponding image information of key frame and non-key frame set in key frame set
The corresponding image information of frame includes:The corresponding image information of each key frame and each non-key frame pair are played in target device
The image information answered.
The processing method of game picture provided by the embodiments of the present application is opened by the games in target device and is hung
In the case of machine pattern, the key frame set and non-key frame set of game picture in games are determined, wherein key frame collection
Conjunction includes multiple key frames, and non-key frame set includes multiple non-key frames;Obtain each non-pass in non-key frame set
The corresponding image information of key frame replaces multiple non-key frames in the rendering pipeline of games using null frame;It is set in target
It is corresponded to for each non-key frame in each corresponding image information of key frame in middle broadcasting key frame set and non-key frame set
Image information, the energy saving optimizing for solving energy saving optimizing scheme in the related technology is ineffective, and user experience is caused to drop
Low problem.Believe by enabling null frame replace the non-key frame in rendering pipeline, and by the corresponding image of the non-key frame of acquisition
Breath plays together with key frame in target device, and then has reached while optimization renders energy consumption, still ensures the trip of player
The effect for Experience Degree of playing.
It should be noted that:In the processing method of game picture provided by the embodiments of the present application, except above-mentioned optimization renders
Outside energy consumption, in the case that the games in target device open on-hook pattern, this method further includes:By point of target device
Resolution is reduced to target resolution;The current coloration flow of games is switched to target coloration flow, wherein target coloration
The stain level of flow is less than the stain level of current coloration flow.
It should be noted that:Often " short interval observation " due to player, i.e., the case where games open on-hook pattern
Under, player often carries out some operations to observe game state, or carries out some operations to change the parameter of on-hook pattern
Later, continue to place target device on one side.In order to ensure energy-saving effect, therefore above-mentioned " short interval observation " does not need to restore
Full frame render mode.
Wherein, above-mentioned player carries out some operations so that the parameter for changing on-hook pattern can be:Strange extension is beaten by automatic
Machine schema modification is the on-hook pattern bought and sold automatically.
The case where for above-mentioned " short interval observation ", in the processing method of game picture provided by the embodiments of the present application,
This method further includes:In the case where target device receives touch command, whether detection target device, which receives, is exited on-hook
The confirmation of pattern instructs;In the case where target device does not receive the confirmation instruction for exiting on-hook pattern, non-key frame is determined
Target frame in set and non-targeted frame obtain the corresponding image information of target frame, while using null frame in rendering pipeline
Target frame is replaced, and rendering is carried out to key frame and non-targeted frame and handles to obtain rendering frame, is played in target device each
Render the corresponding image information of frame and the corresponding image information of each target frame, wherein target frame in non-key frame set
Quantity gradually increases;After target device receives and exits the confirmation instruction of on-hook pattern, to game in rendering pipeline
Key frame and non-key frame in picture carry out rendering processing, and the image obtained after rendering processing is played in target device
Information.
It should be noted that:Above-mentioned touch command can be the touching signal that target device receives, namely when player touches
When touching the screen or button of target device, then it is assumed that target device receives touch command, or even when target device detects object for appreciation
When family's contact target equipment, then it is assumed that target device receives touch command.
It should be noted that:The confirmation instruction for exiting on-hook pattern can be that setting receives touch-control and refers in games
In the case of order, the confirmation dialog box of on-hook pattern is exited in pop-up, wherein and dialog box includes ACK button and cancel button,
When player selects ACK button, then it is assumed that target device receives the confirmation instruction for exiting on-hook pattern.
In addition, the confirmation instruction for exiting on-hook pattern can also be the screen for being arranged in games and being shown in target device
On-hook pattern ACK button is exited on curtain, after player, which clicks this, exits on-hook pattern ACK button, then it is assumed that target is set
It is standby to receive the confirmation instruction for exiting on-hook pattern.
In addition, the confirmation instruction for exiting on-hook pattern can also be that target device received meets the multiple of preset requirement
Touching signals, wherein preset requirement can be:The frequency of multiple touching signals is higher than predeterminated frequency, and preset requirement may be:
Quantity of multiple touching signals in preset time reaches preset quantity.
It should be noted that:In an optional example, the acquisition methods of above-mentioned target frame and non-targeted frame and sentence
Determine method, it is identical as the acquisition methods and determination method of key frame and non-key frame.
It should be noted that:During the quantity of target frame in above-mentioned non-key frame set gradually increases, target number of frames
Increase mode can be a variety of increase methods such as exponential increase, staged increase, linearly increasing.
As an optional example, receives touch command in target device and do not receive and exit on-hook pattern really
In the case of recognizing instruction, the quantity of target frame exponentially increases with the increase of the time after receiving touch command.
That is, above-mentioned technical proposal is:In the case where target device receives touch command, target device is detected again
Whether receive exit on-hook pattern confirmation instruction, do not receive also exit on-hook pattern confirmation instruction during in,
Games are enabled to gradually increase the quantity for the non-key frame for carrying out null frame replacement, until all non-key frames are substituted in null frame, such as
Fruit was gradually increased in above-mentioned games in the period of the quantity for the non-key frame for carrying out null frame replacement, and games receive
The confirmation instruction of on-hook pattern is exited, then games are directly entered full frame render mode.
The case where by receiving touch command in target device, and not receiving the confirmation instruction for exiting on-hook pattern
Under, control games are continuously increased the quantity of the non-key frame of null frame replacement, constantly reduce rendering energy consumption, solve player
" short interval observation " cause should not energy consumption the technical issues of, reached on the basis for ensureing player's " short interval observation " at any time
On, while reducing the unnecessary technique effect for rendering expense.
As an optional example, as shown in Fig. 2, a kind of method and step of the energy saving optimization processing of game is as follows:
First, range and the on-hook behavior of key frame are defined.
Further, judge whether mobile device is in hook state.Wherein, if mobile device is not on on-hook shape
State then returns in normal flow;If mobile device is in hook state, on-hook pattern is opened.
Further, in the case where on-hook pattern is opened, judge whether to need slowly starting guide pattern.Wherein,
If necessary to slowly starting guide pattern, then enter optimization slow turn-on pattern;If you do not need to slowly starting guide pattern,
Then it is directly entered Optimizing Mode.
Further, in the case where entering Optimizing Mode, material economize on electricity optimization, resolution ratio economize on electricity optimization and null frame are opened
It replaces.
Further, mobile device also carries out the capture and output of key frame.
Finally, until receiving touching signals, Optimizing Mode is exited, rejudges whether mobile device is in on-hook shape
State.
In conclusion a kind of method of above-mentioned energy saving optimization processing of game is by judging whether mobile device needs slowly
Starting guide pattern, and then enter optimization slow turn-on pattern if necessary to slowly starting guide pattern;And optimize entering
In the case of pattern, opens material economize on electricity optimization, resolution ratio economize on electricity optimization and null frame and replace, reached following advantageous effect:
A. unnecessary rendering expense is reduced, optimization renders energy consumption.
B. mobile phone running game cruise duration is greatly improved.
C. battery loss is reduced, battery life is improved.
D. ensure that player's random time simply checks the identification of game on-hook process, optimizes game experiencing.
It should be noted that step shown in the flowchart of the accompanying drawings can be in such as a group of computer-executable instructions
It is executed in computer system, although also, logical order is shown in flow charts, and it in some cases, can be with not
The sequence being same as herein executes shown or described step.
The embodiment of the present application also provides a kind of processing units of game picture, it should be noted that the embodiment of the present application
The processing unit of game picture can be used for executing the processing method for game picture that is provided of the embodiment of the present application.With
Under the processing unit of game picture provided by the embodiments of the present application is introduced.
Fig. 3 is the schematic diagram according to the processing unit of the game picture of the embodiment of the present application.As shown in figure 3, the device packet
It includes:Determination unit 31, acquiring unit 32 and the first broadcast unit 33.
Determination unit 31 in the case of opening on-hook pattern for the games in target device, determines game journey
The key frame set and non-key frame set of game picture in sequence, wherein key frame set includes multiple key frames, non-key
Frame set includes multiple non-key frames.
Acquiring unit 32, for obtaining the corresponding image information of each non-key frame in non-key frame set, in game journey
Multiple non-key frames are replaced using null frame in the rendering pipeline of sequence.
First broadcast unit 33, for being played in target device, each the corresponding image of key frame is believed in key frame set
Breath image information corresponding with each non-key frame in non-key frame set.
Optionally, the trigger condition of the games unlatching on-hook pattern in target device is:Target device does not receive
The duration of touch command is more than preset time period, or, target device receives the open command for opening on-hook pattern.
Optionally, which further includes:First rendering unit, for using null frame in the rendering pipeline of games
After replacing multiple non-key frames, in rendering pipeline carry out rendering to key frame and handle to obtain the corresponding image of key frame believing
Breath;First broadcast unit 33 includes:Playing module, for played in target device the corresponding image information of each key frame and
The corresponding image information of each non-key frame.
Optionally, which further includes:First detection unit, for the case where target device receives touch command
Under, whether detection target device receives the confirmation instruction for exiting on-hook pattern;Second broadcast unit, for target device not
In the case of receiving the confirmation instruction for exiting on-hook pattern, determines the target frame in non-key frame set and non-targeted frame, obtain
It takes the corresponding image information of target frame, while target frame is replaced using null frame in rendering pipeline, and to key frame and non-
Target frame carries out rendering and handles to obtain rendering frame, and each rendering corresponding image information of frame and each mesh are played in target device
Mark the corresponding image information of frame, wherein the quantity of the target frame in non-key frame set gradually increases;Third broadcast unit is used
After receiving in target device and exiting the confirmation instruction of on-hook pattern, to the key in game picture in rendering pipeline
Frame and non-key frame carry out rendering processing, and the image information obtained after rendering processing is played in target device.
Optionally, which further includes:Unit is reduced, on-hook pattern is opened for the games in target device
In the case of, the resolution ratio of target device is reduced to target resolution;Switch unit is used for the current coloration stream of games
Journey is switched to target coloration flow, wherein the stain level of target coloration flow is less than the stain level of current coloration flow.
Optionally, which further includes:Second acquisition unit opens on-hook mould for the games in target device
In the case of formula, before the key frame set and the non-key frame set that determine game picture in games, games are obtained
In all game pictures to be played;Resolution unit obtains multiple single frames figures for being parsed to game picture to be played
Picture, wherein game picture is made of multiple single-frame images;Analytic unit, for carrying out analyzing processing to multiple single-frame images, really
Key frame in fixed multiple single-frame images and non-key frame;Generation unit generates and non-pass for the image according to non-key frame
The corresponding image information of key frame.
Optionally, analytic unit includes:Module is arranged, sequential arrangement is played for pressing multiple single-frame images;First really
Cover half block, for determining that the single-frame images that frame number is preset at interval is key frame, remaining single-frame images is non-key frame.
Optionally, analytic unit includes:Second determining module, the image tag for determining each single-frame images;Judge
Module, for judging whether the image tag of each single-frame images in multiple single-frame images is stored in default tag library one by one
In;Third determining module determines that single-frame images is key if the image tag for single-frame images is stored in default tag library
Frame;4th determining module determines that single-frame images is non-if the image tag for single-frame images is not stored in default tag library
Key frame.
The processing unit of game picture provided by the embodiments of the present application passes through game of the determination unit 31 in target device
In the case that program opens on-hook pattern, the key frame set and non-key frame set of game picture in games are determined,
In, key frame set includes multiple key frames, and non-key frame set includes multiple non-key frames;Acquiring unit 32 obtains non-
The corresponding image information of each non-key frame in key frame set is more using null frame replacement in the rendering pipeline of games
A non-key frame;First broadcast unit 33 plays each corresponding image information of key frame in key frame set in target device
Image information corresponding with each non-key frame in non-key frame set solves the energy saving of energy saving optimizing scheme in the related technology
Effect of optimization is bad, and the problem of cause user experience to reduce, and then has reached while optimization renders energy consumption, still ensures
The effect of the game experiencing degree of player.
The processing unit of game picture includes processor and memory, above-mentioned determination unit 31, acquiring unit 32 and first
Broadcast units 33 etc. are used as program unit storage in memory, and above procedure stored in memory is executed by processor
Unit realizes corresponding function.
Include kernel in processor, is gone in memory to transfer corresponding program unit by kernel.Kernel can be arranged one
Or more, it is ineffective come the energy saving optimizing for handling energy saving optimizing scheme by adjusting kernel parameter, and lead to user experience
The problem of reduction.
Memory may include computer-readable medium in volatile memory, random access memory (RAM) and/
Or the forms such as Nonvolatile memory, if read-only memory (ROM) or flash memory (flash RAM), memory include at least one deposit
Store up chip.
An embodiment of the present invention provides a kind of storage mediums, are stored thereon with program, real when which is executed by processor
The processing method of existing game picture.
An embodiment of the present invention provides a kind of processor, processor is for running program, wherein program executes trip when running
The processing method of play picture.
An embodiment of the present invention provides a kind of terminals, including:One or more processors, memory, display device and
One or more programs, wherein one or more programs are stored in memory, and are configured as by one or more
It manages device to execute, one or more programs include the processing method of the game picture for executing above-mentioned any one.
An embodiment of the present invention provides a kind of equipment, equipment include processor, memory and storage on a memory and can
The program run on a processor, processor realize following steps when executing program:Games in target device are opened
In the case of on-hook pattern, the key frame set and non-key frame set of game picture in games are determined, wherein key frame
Set includes multiple key frames, and non-key frame set includes multiple non-key frames;It obtains each non-in non-key frame set
The corresponding image information of key frame replaces multiple non-key frames in the rendering pipeline of games using null frame;In target
Each non-key frame pair in each corresponding image information of key frame and non-key frame set is played in key frame set in equipment
The image information answered.
Optionally, the trigger condition of the games unlatching on-hook pattern in target device is:Target device does not receive
The duration of touch command is more than preset time period, or, target device receives the open command for opening on-hook pattern.
Optionally, after replacing multiple non-key frames using null frame in the rendering pipeline of games, this method is also
Including:Rendering is carried out in rendering pipeline to key frame to handle to obtain the corresponding image information of key frame;In target device
Play in key frame set the corresponding figure of each non-key frame in each corresponding image information of key frame and non-key frame set
As information includes:The corresponding image information of each key frame and the corresponding image letter of each non-key frame are played in target device
Breath.
Optionally, this method further includes:In the case where target device receives touch command, whether detection target device
Receive the confirmation instruction for exiting on-hook pattern;The case where target device does not receive the confirmation instruction for exiting on-hook pattern
Under, it determines the target frame in non-key frame set and non-targeted frame, obtains the corresponding image information of target frame, while flowing rendering
Target frame is replaced using null frame in waterline, and rendering is carried out to key frame and non-targeted frame and handles to obtain rendering frame, in target
Each rendering corresponding image information of frame and the corresponding image information of each target frame are played in equipment, wherein non-key frame collection
The quantity of target frame in conjunction gradually increases;After target device receives and exits the confirmation instruction of on-hook pattern, rendering
In assembly line in game picture key frame and non-key frame carry out rendering processing, and played at rendering in target device
The image information obtained after reason.
Optionally, in the case that the games in target device open on-hook pattern, this method further includes:By target
The resolution ratio of equipment is reduced to target resolution;The current coloration flow of games is switched to target coloration flow, wherein
The stain level of target coloration flow is less than the stain level of current coloration flow.
Optionally, it in the case that the games in target device open on-hook pattern, determines in games and plays
Before the key frame set and non-key frame set of picture, this method further includes:Obtain all trips to be played in games
Play picture;Game picture to be played is parsed to obtain multiple single-frame images, wherein game picture is by multiple single-frame images
Composition;Analyzing processing is carried out to multiple single-frame images, determines the key frame and non-key frame in multiple single-frame images;According to non-pass
The image of key frame generates image information corresponding with non-key frame.
Optionally, analyzing processing is carried out to multiple single-frame images, determines key frame in multiple single-frame images and non-key
Frame includes:By multiple single-frame images by broadcasting sequential arrangement;Determine that the single-frame images that frame number is preset at interval is key frame, remaining list
Frame image is non-key frame.
Optionally, analyzing processing is carried out to multiple single-frame images, determines key frame in multiple single-frame images and non-key
Frame includes:Determine the image tag of each single-frame images;The image of each single-frame images in multiple single-frame images is judged one by one
Whether label is stored in default tag library;If the image tag of single-frame images is stored in default tag library, single frames figure is determined
As being key frame;If the image tag of single-frame images is not stored in default tag library, determine that single-frame images is non-key frame.This
Equipment in text can be server, PC, PAD, mobile phone etc..
Present invention also provides a kind of computer program products, when being executed on data processing equipment, are adapted for carrying out just
The program of beginningization there are as below methods step:In the case that games in target device open on-hook pattern, game is determined
The key frame set and non-key frame set of game picture in program, wherein key frame set includes multiple key frames, non-pass
Key frame set includes multiple non-key frames;The corresponding image information of each non-key frame in non-key frame set is obtained, is being swum
Multiple non-key frames are replaced using null frame in the rendering pipeline for program of playing;It is played in target device each in key frame set
Each corresponding image information of non-key frame in the corresponding image information of key frame and non-key frame set.
Optionally, the trigger condition of the games unlatching on-hook pattern in target device is:Target device does not receive
The duration of touch command is more than preset time period, or, target device receives the open command for opening on-hook pattern.
Optionally, after replacing multiple non-key frames using null frame in the rendering pipeline of games, this method is also
Including:Rendering is carried out in rendering pipeline to key frame to handle to obtain the corresponding image information of key frame;In target device
Play in key frame set the corresponding figure of each non-key frame in each corresponding image information of key frame and non-key frame set
As information includes:The corresponding image information of each key frame and the corresponding image letter of each non-key frame are played in target device
Breath.
Optionally, this method further includes:In the case where target device receives touch command, whether detection target device
Receive the confirmation instruction for exiting on-hook pattern;The case where target device does not receive the confirmation instruction for exiting on-hook pattern
Under, it determines the target frame in non-key frame set and non-targeted frame, obtains the corresponding image information of target frame, while flowing rendering
Target frame is replaced using null frame in waterline, and rendering is carried out to key frame and non-targeted frame and handles to obtain rendering frame, in target
Each rendering corresponding image information of frame and the corresponding image information of each target frame are played in equipment, wherein non-key frame collection
The quantity of target frame in conjunction gradually increases;After target device receives and exits the confirmation instruction of on-hook pattern, rendering
In assembly line in game picture key frame and non-key frame carry out rendering processing, and played at rendering in target device
The image information obtained after reason.
Optionally, in the case that the games in target device open on-hook pattern, this method further includes:By target
The resolution ratio of equipment is reduced to target resolution;The current coloration flow of games is switched to target coloration flow, wherein
The stain level of target coloration flow is less than the stain level of current coloration flow.
Optionally, it in the case that the games in target device open on-hook pattern, determines in games and plays
Before the key frame set and non-key frame set of picture, this method further includes:Obtain all trips to be played in games
Play picture;Game picture to be played is parsed to obtain multiple single-frame images, wherein game picture is by multiple single-frame images
Composition;Analyzing processing is carried out to multiple single-frame images, determines the key frame and non-key frame in multiple single-frame images;According to non-pass
The image of key frame generates image information corresponding with non-key frame.
Optionally, analyzing processing is carried out to multiple single-frame images, determines key frame in multiple single-frame images and non-key
Frame includes:By multiple single-frame images by broadcasting sequential arrangement;Determine that the single-frame images that frame number is preset at interval is key frame, remaining list
Frame image is non-key frame.
Optionally, analyzing processing is carried out to multiple single-frame images, determines key frame in multiple single-frame images and non-key
Frame includes:Determine the image tag of each single-frame images;The image of each single-frame images in multiple single-frame images is judged one by one
Whether label is stored in default tag library;If the image tag of single-frame images is stored in default tag library, single frames figure is determined
As being key frame;If the image tag of single-frame images is not stored in default tag library, determine that single-frame images is non-key frame.
It should be understood by those skilled in the art that, embodiments herein can be provided as method, system or computer program
Product.Therefore, complete hardware embodiment, complete software embodiment or reality combining software and hardware aspects can be used in the application
Apply the form of example.Moreover, the application can be used in one or more wherein include computer usable program code computer
The computer program production implemented in usable storage medium (including but not limited to magnetic disk storage, CD-ROM, optical memory etc.)
The form of product.
The application is with reference to method, the flow of equipment (system) and computer program product according to the embodiment of the present application
Figure and/or block diagram describe.It should be understood that can be realized by computer program instructions every first-class in flowchart and/or the block diagram
The combination of flow and/or box in journey and/or box and flowchart and/or the block diagram.These computer programs can be provided
Instruct the processor of all-purpose computer, special purpose computer, Embedded Processor or other programmable data processing devices to produce
A raw machine so that the instruction executed by computer or the processor of other programmable data processing devices is generated for real
The device for the function of being specified in present one flow of flow chart or one box of multiple flows and/or block diagram or multiple boxes.
These computer program instructions, which may also be stored in, can guide computer or other programmable data processing devices with spy
Determine in the computer-readable memory that mode works so that instruction generation stored in the computer readable memory includes referring to
Enable the manufacture of device, the command device realize in one flow of flow chart or multiple flows and/or one box of block diagram or
The function of being specified in multiple boxes.
These computer program instructions also can be loaded onto a computer or other programmable data processing device so that count
Series of operation steps are executed on calculation machine or other programmable devices to generate computer implemented processing, in computer or
The instruction executed on other programmable devices is provided for realizing in one flow of flow chart or multiple flows and/or block diagram one
The step of function of being specified in a box or multiple boxes.
In a typical configuration, computing device includes one or more processors (CPU), input/output interface, net
Network interface and memory.
Memory may include computer-readable medium in volatile memory, random access memory (RAM) and/
Or the forms such as Nonvolatile memory, such as read-only memory (ROM) or flash memory (flash RAM).Memory is computer-readable Jie
The example of matter.
Computer-readable medium includes permanent and non-permanent, removable and non-removable media can be by any method
Or technology realizes information storage.Information can be computer-readable instruction, data structure, the module of program or other data.
The example of the storage medium of computer includes, but are not limited to phase transition internal memory (PRAM), static RAM (SRAM), moves
State random access memory (DRAM), other kinds of random access memory (RAM), read-only memory (ROM), electric erasable
Programmable read only memory (EEPROM), fast flash memory bank or other memory techniques, read-only disc read only memory (CD-ROM) (CD-ROM),
Digital versatile disc (DVD) or other optical storages, magnetic tape cassette, tape magnetic disk storage or other magnetic storage apparatus
Or any other non-transmission medium, it can be used for storage and can be accessed by a computing device information.As defined in this article, it calculates
Machine readable medium does not include temporary computer readable media (transitory media), such as data-signal and carrier wave of modulation.
It should also be noted that, the terms "include", "comprise" or its any other variant are intended to nonexcludability
Including so that process, method, commodity or equipment including a series of elements include not only those elements, but also wrap
Include other elements that are not explicitly listed, or further include for this process, method, commodity or equipment intrinsic want
Element.In the absence of more restrictions, the element limited by sentence "including a ...", it is not excluded that including element
There is also other identical elements in process, method, commodity or equipment.
It will be understood by those skilled in the art that embodiments herein can be provided as method, system or computer program product.
Therefore, complete hardware embodiment, complete software embodiment or embodiment combining software and hardware aspects can be used in the application
Form.It is deposited moreover, the application can be used to can be used in the computer that one or more wherein includes computer usable program code
The shape for the computer program product implemented on storage media (including but not limited to magnetic disk storage, CD-ROM, optical memory etc.)
Formula.
It these are only embodiments herein, be not intended to limit this application.To those skilled in the art,
The application can have various modifications and variations.It is all within spirit herein and principle made by any modification, equivalent replacement,
Improve etc., it should be included within the scope of claims hereof.
Claims (13)
1. a kind of processing method of game picture, which is characterized in that including:
In the case that games in target device open on-hook pattern, the pass of game picture in the games is determined
Key frame set and non-key frame set, wherein the key frame set includes multiple key frames, in the non-key frame set
Including multiple non-key frames;
Each corresponding image information of non-key frame in the non-key frame set is obtained, in the rendering flowing water of the games
The multiple non-key frame is replaced using null frame in line;
Each corresponding image information of key frame and described non-key is played in the key frame set in the target device
The corresponding image information of each non-key frame in frame set.
2. according to the method described in claim 1, it is characterized in that, the games in target device open touching for on-hook pattern
Clockwork spring part is:The duration that the target device does not receive touch command is more than preset time period, or, the target device
Receive the open command for opening on-hook pattern.
3. according to the method described in claim 1, it is characterized in that,
After replacing the multiple non-key frame using null frame in the rendering pipeline of the games, the method is also wrapped
It includes:Rendering is carried out in the rendering pipeline to the key frame to handle to obtain the corresponding image information of key frame;
Each corresponding image information of key frame and described non-key is played in the key frame set in the target device
The corresponding image information of each non-key frame includes in frame set:The corresponding figure of each key frame is played in the target device
As information and the corresponding image information of each non-key frame.
4. according to the method described in claim 1, it is characterized in that, the method further includes:
In the case where the target device receives touch command, detects the target device and whether receive and exit on-hook mould
The confirmation of formula instructs;
In the case where the target device does not receive the confirmation instruction for exiting on-hook pattern, the non-key frame set is determined
In target frame and non-targeted frame, obtain the corresponding image information of the target frame, while being used in the rendering pipeline
Null frame replaces the target frame, and carries out rendering to the key frame and the non-targeted frame and handle to obtain rendering frame, in institute
It states and plays each corresponding image information of rendering frame and the corresponding image information of each target frame in target device, wherein
The quantity of target frame in the non-key frame set gradually increases;
After the target device receives and exits the confirmation instruction of on-hook pattern, to the trip in the rendering pipeline
Key frame and non-key frame in play picture carry out rendering processing, and are obtained after playing rendering processing in the target device
Image information.
5. according to the method described in claim 1, it is characterized in that, the games in target device open on-hook pattern
In the case of, the method further includes:
The resolution ratio of the target device is reduced to target resolution;
The current coloration flow of the games is switched to target coloration flow, wherein the target coloration flow
Colour gradation is less than the stain level of the current coloration flow.
6. according to the method described in claim 1, it is characterized in that, the games in target device open on-hook pattern
In the case of, before the key frame set and the non-key frame set that determine game picture in the games, the method is also wrapped
It includes:
Obtain all game pictures to be played in the games;
The game picture to be played is parsed to obtain multiple single-frame images, wherein the game picture is by described more
A single-frame images composition;
Analyzing processing is carried out to the multiple single-frame images, determines the key frame and non-key frame in the multiple single-frame images;
According to the image of the non-key frame, image information corresponding with the non-key frame is generated.
7. according to the method described in claim 6, it is characterized in that, to the progress analyzing processing of the multiple single-frame images, determine
Key frame and non-key frame in the multiple single-frame images include:
By the multiple single-frame images by broadcasting sequential arrangement;
Determine that the single-frame images that frame number is preset at interval is the key frame, remaining described single-frame images is non-key frame.
8. according to the method described in claim 6, it is characterized in that, to the progress analyzing processing of the multiple single-frame images, determine
Key frame and non-key frame in the multiple single-frame images include:
Determine the image tag of each single-frame images;
Judge whether the image tag of each single-frame images in the multiple single-frame images is stored in default tag library one by one;
If the image tag of the single-frame images is stored in the default tag library, determine that the single-frame images is key frame;
If the image tag of the single-frame images is not stored in the default tag library, determine that the single-frame images is non-key
Frame.
9. a kind of processing unit of game picture, which is characterized in that including:
Determination unit determines the games in the case of opening on-hook pattern for the games in target device
The key frame set and non-key frame set of middle game picture, wherein the key frame set includes multiple key frames, described
Non-key frame set includes multiple non-key frames;
Acquiring unit, for obtaining each corresponding image information of non-key frame in the non-key frame set, in the game
The multiple non-key frame is replaced using null frame in the rendering pipeline of program;
First broadcast unit, for playing each corresponding image of key frame in the key frame set in the target device
Each corresponding image information of non-key frame in information and the non-key frame set.
10. a kind of processor, which is characterized in that the processor is for running program, wherein right of execution when described program is run
Profit requires the processing method of the game picture described in any one of 1 to 8.
11. a kind of terminal, which is characterized in that including:One or more processors, memory, display device and one or more
A program, wherein one or more of programs are stored in the memory, and are configured as by one or more
A processor executes, and one or more of programs include the game picture required for perform claim described in any one of 1 to 8
The processing method in face.
12. a kind of storage medium, which is characterized in that the storage medium includes the program of storage, wherein described program right of execution
Profit requires the processing method of the game picture described in any one of 1 to 8.
13. a kind of electronic equipment, which is characterized in that including:One or more processors, memory, display device and one
Or multiple programs, wherein one or more of programs are stored in the memory, and are configured as by one
Or multiple processors execute, one or more of programs include the trip required for perform claim described in any one of 1 to 8
The processing method of play picture.
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