CN108604386B - 用纹理单元中的反馈来进行多步纹理处理 - Google Patents

用纹理单元中的反馈来进行多步纹理处理 Download PDF

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Publication number
CN108604386B
CN108604386B CN201780010838.0A CN201780010838A CN108604386B CN 108604386 B CN108604386 B CN 108604386B CN 201780010838 A CN201780010838 A CN 201780010838A CN 108604386 B CN108604386 B CN 108604386B
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texture
unit
instruction
satisfied
texture unit
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Chinese (zh)
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CN108604386A (zh
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尤萨梅·杰伊兰
维尼特·戈尔
尤拉伊·奥伯特
李亮
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Qualcomm Inc
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Qualcomm Inc
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/001Texturing; Colouring; Generation of texture or colour
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/28Indexing scheme for image data processing or generation, in general involving image processing hardware

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Image Generation (AREA)
CN201780010838.0A 2016-02-18 2017-01-09 用纹理单元中的反馈来进行多步纹理处理 Active CN108604386B (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US15/047,472 US20170243375A1 (en) 2016-02-18 2016-02-18 Multi-step texture processing with feedback in texture unit
US15/047,472 2016-02-18
PCT/US2017/012734 WO2017142641A1 (en) 2016-02-18 2017-01-09 Multi-step texture processing with feedback in texture unit

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CN108604386A CN108604386A (zh) 2018-09-28
CN108604386B true CN108604386B (zh) 2022-06-14

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US (2) US20170243375A1 (enExample)
EP (1) EP3417426B1 (enExample)
JP (1) JP2019509555A (enExample)
KR (1) KR20180113532A (enExample)
CN (1) CN108604386B (enExample)
BR (1) BR112018016807A2 (enExample)
WO (1) WO2017142641A1 (enExample)

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* Cited by examiner, † Cited by third party
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US20170243375A1 (en) 2016-02-18 2017-08-24 Qualcomm Incorporated Multi-step texture processing with feedback in texture unit
US11200724B2 (en) * 2017-12-22 2021-12-14 Advanced Micro Devices, Inc. Texture processor based ray tracing acceleration method and system
US10424074B1 (en) 2018-07-03 2019-09-24 Nvidia Corporation Method and apparatus for obtaining sampled positions of texturing operations
US12340468B2 (en) * 2020-03-15 2025-06-24 Intel Corporation Apparatus and method for displaced mesh compression
CN114764836A (zh) * 2021-01-12 2022-07-19 福建天晴数码有限公司 一种合成多张纹理的方法及终端
US20230269388A1 (en) * 2022-02-18 2023-08-24 Qualcomm Incorporated Adaptive block-based frame similarity encoding
US20240203033A1 (en) * 2022-12-14 2024-06-20 Advanced Micro Devices, Inc. Intersectable instance nodes for ray tracing acceleration structure nodes
US12462462B2 (en) * 2023-05-24 2025-11-04 Qualcomm Incorporated Early termination of graphics shaders

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US6236413B1 (en) 1998-08-14 2001-05-22 Silicon Graphics, Inc. Method and system for a RISC graphics pipeline optimized for high clock speeds by using recirculation
US6483505B1 (en) 2000-03-17 2002-11-19 Ati International Srl Method and apparatus for multipass pixel processing
US6690381B1 (en) 2000-06-21 2004-02-10 Microsoft Corporation Method and system for performing multi-texturing operations using recursive interleaving
US7002591B1 (en) 2000-08-23 2006-02-21 Nintendo Co., Ltd. Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
US6664958B1 (en) * 2000-08-23 2003-12-16 Nintendo Co., Ltd. Z-texturing
US6980209B1 (en) * 2002-06-14 2005-12-27 Nvidia Corporation Method and system for scalable, dataflow-based, programmable processing of graphics data
US7324116B2 (en) * 2002-06-20 2008-01-29 Microsoft Corporation Systems and methods for providing controllable texture sampling
JP2005332195A (ja) * 2004-05-19 2005-12-02 Sony Computer Entertainment Inc テクスチャユニット、画像描画装置、テクセル転送方法
US7528843B1 (en) * 2005-08-05 2009-05-05 Nvidia Corporation Dynamic texture fetch cancellation
JP4843377B2 (ja) * 2006-05-18 2011-12-21 株式会社東芝 画像処理装置及び画像処理方法
JP4900051B2 (ja) * 2007-05-31 2012-03-21 ソニー株式会社 情報処理装置、および情報処理方法、並びにコンピュータ・プログラム
CN102110310B (zh) * 2009-12-25 2012-08-29 东软飞利浦医疗设备系统有限责任公司 利用图形处理器实现三维反投影的方法
US9250966B2 (en) * 2011-08-11 2016-02-02 Otoy, Inc. Crowd-sourced video rendering system
GB201114591D0 (en) * 2011-08-23 2011-10-05 Tomtom Int Bv Methods of and apparatus for displaying map information
CN102520890B (zh) * 2011-12-30 2014-10-22 北京天地云箱科技有限公司 基于gpu的rs-draid系统及存储设备数据控制方法
US10535185B2 (en) * 2012-04-04 2020-01-14 Qualcomm Incorporated Patched shading in graphics processing
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KR102282189B1 (ko) * 2014-07-02 2021-07-27 삼성전자 주식회사 밉맵 생성 방법 및 장치
US20170243375A1 (en) 2016-02-18 2017-08-24 Qualcomm Incorporated Multi-step texture processing with feedback in texture unit

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WO2017142641A1 (en) 2017-08-24
US20170243375A1 (en) 2017-08-24
CN108604386A (zh) 2018-09-28
JP2019509555A (ja) 2019-04-04
US20180293761A1 (en) 2018-10-11
US10417791B2 (en) 2019-09-17
EP3417426B1 (en) 2019-12-11
EP3417426A1 (en) 2018-12-26
KR20180113532A (ko) 2018-10-16
BR112018016807A2 (pt) 2019-10-01

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