CN108564660A - The exchange method and system of two-dimensional element and three-dimensional element in reality environment - Google Patents
The exchange method and system of two-dimensional element and three-dimensional element in reality environment Download PDFInfo
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- CN108564660A CN108564660A CN201711467249.3A CN201711467249A CN108564660A CN 108564660 A CN108564660 A CN 108564660A CN 201711467249 A CN201711467249 A CN 201711467249A CN 108564660 A CN108564660 A CN 108564660A
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- dimensional element
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
Abstract
The present invention relates to the exchange method and system of three-dimensional element in a kind of two-dimensional element and reality environment, wherein method includes:Two-dimensional element is defined, and two-dimensional element is numbered, is classified, two-dimensional element and the three-dimensional element in reality environment are bound;The attribute data and status data that two-dimensional element on two-dimensional operation platform is obtained using reacTIVision, and parse the attribute data and status data using TUIO programs, by after parsing attribute data and status data be sent to UE4 editing machines;UE4 editing machines transfer the three-dimensional element in corresponding reality environment according to the attribute data of two-dimensional element, carry out state adjustment to three-dimensional element according to status data and carry out three-dimensional display.In the present invention, in conjunction with the technology of virtual reality and augmented reality, 2D elements and VR scenes are exactly matched, realizing can directly be positioned to VR scenes by 2D elements, and the information such as the position of control VR scenes, direction, scheme variation in real time.
Description
Technical field
The present invention relates to Computer Applied Technology, virtual reality and augmented reality fields, and in particular to a kind of two dimension
The exchange method of element and three-dimensional element in reality environment.
Background technology
VR is VirtualReality, i.e. virtual reality, and specific intension is:Comprehensively utilize computer graphics system and various
The interface equipments such as reality and control, the technology for immersing feeling is provided in three-dimensional environment generating on computers, can interacting.Its
In, three-dimensional environment that computer generates, can interacting becomes virtual environment (i.e. VirtualEnvironment, abbreviation VE).It is empty
The carrier that quasi- reality technology is realized is virtual reality emulation platform.UE4 is to be made by game developer and made for game developer
A whole set of development of games tool, can be used for the displaying of computer and mobile device, also have high-end visual effect.
Augmented reality (AugmentedReality, abbreviation AR), it is a kind of by real world information and virtual world letter
It is difficult the entity letter experienced in the certain time spatial dimension of real world that the new technology that breath is " seamless " to be integrated, which is script,
Breath, by science and technology such as computers, is superimposed after analog simulation, again by virtual Information application to real world, by human sensory
It is perceived, to reach the sensory experience of exceeding reality.True environment and virtual object have been added to same in real time
Picture or space exist simultaneously.
In recent years, in the application that virtual reality and augmented reality are shown, 2D elements are got over the case that VR environment is combined
Come more, realizes that control to three-dimensional environment material, wherein 2D elements are mostly used for two-dimensional stage system by two-dimensional operation platform
In the interface of system, the operation of 2D elements is slided by click, is fed back in VR environment, 2D elements and VR scenes are relatively independent
Respective information is handled, conjugation in use is not high.
Invention content
The present invention for the technical problems in the prior art, provide a kind of two-dimensional element that conjugation is high with it is virtual existing
The exchange method and system of three-dimensional element in real environment.
The technical solution that the present invention solves above-mentioned technical problem is as follows:A kind of two-dimensional element with it is three-dimensional in reality environment
The exchange method of element, includes the following steps:
Step 1, two-dimensional element is defined, and the two-dimensional element is numbered, is classified, by the two-dimensional element and virtually
Three-dimensional element in actual environment is bound;
Step 2, the attribute data and status data of two-dimensional element on two-dimensional operation platform are obtained using reacTIVision,
And the attribute data and status data are parsed using TUIO programs, by the attribute data and status data hair after parsing
Give UE4 editing machines;
Step 3, the UE4 editing machines are transferred according to the attribute data of the two-dimensional element in corresponding reality environment
Three-dimensional element, according to the status data in the reality environment three-dimensional element carry out state adjustment and carry out three
Dimension displaying.
Further, the step 1 includes:
The two-dimensional element includes that at least three has directive image recognition card, is assigned to each described image identification card
Unique corresponding number is given, and is classified to described multiple images identification card;
Described multiple images identification card is divided into three classes according to the three-dimensional element classification in reality environment, wherein:One
Image recognition card corresponds to the first person camera in reality environment, an image recognition card corresponding three-dimensional virtual reality
At least one of environment situation elements, remaining image identification card respectively with one in the model material database of reality environment
Or multiple model materials are corresponding;
Described image identification card and the three-dimensional element in its corresponding virtual reality are bound.
Further, the attribute data of the two-dimensional element described in step 2 includes the number and classification of image recognition card, institute
The status data for the two-dimensional element stated includes the coordinate data of image recognition card, bearing data, displacement bias data and rotation
Angle-data.
Further, the step 3 includes:
Step 301, the UE4 editing machines add according to the corresponding image recognition card information of situation elements in three-dimensional environment
Carry situation elements;
Step 302, the UE4 editing machines are according to the corresponding image recognition card information of first person camera, in scene
Middle load first person camera, the position of the first person camera and the coordinate data of described image identification card and
Displacement bias data match, the view directions of the first person camera and the inceptive direction number of described image identification card
Match according to pivoting angle data;
Step 303, the UE4 editing machines are according to the corresponding image recognition card information of the model material database, in three-dimensional ring
Stress model material element in border.
Further, the step 301 further includes:If including multiple situation elements in three-dimensional environment scene library, it is chosen
In an initial scene of conduct loaded, and situation elements are replaced according to the rotation angle information of described image identification card successively
And show, if described image identification card is more than preset time in the static duration of a certain angle, by described image identification card at this
The corresponding situation elements of angle are loaded into three-dimensional environment.
Further, the step 302 further includes after loading the first person camera in the scene, and the UE4 is compiled
It collects device and is shown in scene according to the view directions of first visual angle camera and is located in the first visual angle camera fields of view orientation
Scene information.
Further, the step 303 further includes, if the corresponding image recognition card of the model material database and multiple models element
Material matches, then chooses the model material that one of them matches first and loaded, and according to the rotation of described image identification card
Gyration information is replaced model material and is loaded successively.
Another aspect of the present invention provides a kind of interactive system of two-dimensional element and three-dimensional element in reality environment, packet
It includes:
Two-dimensional element operating platform for defining two-dimensional element, and is numbered the two-dimensional element, classifies, by institute
Two-dimensional element is stated to be bound with the three-dimensional element in reality environment;
Data processing backstage, the attribute data for obtaining two-dimensional element on two-dimensional operation platform using reacTIVision
And status data, and the attribute data and status data are parsed using TUIO programs, by the attribute data after parsing
And status data is sent to UE4 editing machines;
Three-dimensional display platform, for being transferred in corresponding reality environment according to the attribute data of the two-dimensional element
Three-dimensional element carries out state adjustment to the three-dimensional element in the reality environment according to the status data and carries out three-dimensional
Displaying.
Further, the two-dimensional element includes that at least three has directive image recognition card, is known to each described image
Unique corresponding number Ka not be assigned, and is classified to described multiple images identification card;
Described multiple images identification card is divided into three classes according to the three-dimensional element classification in reality environment, wherein:One
Image recognition card corresponds to the first person camera in reality environment, an image recognition card corresponding three-dimensional virtual reality
At least one of environment situation elements, remaining image identification card respectively with one in the model material database of reality environment
Or multiple model materials are corresponding;
Described image identification card and the three-dimensional element in its corresponding virtual reality are bound.
Further, the two-dimensional element operating platform includes that mobile data collection zone domain is carried out for two-dimensional element,
The range and the size of the situation elements in the data collection zone domain match..
The beneficial effects of the invention are as follows:In the present invention, in conjunction with the technology of virtual reality and augmented reality, by 2D elements and VR
Scene exactly matches, and realizing can directly be positioned to VR scenes by 2D elements, and in real time the position of control VR scenes, direction,
The information such as scheme variation.The operation of 2D elements is set to be directly fed back in VR scenes, the dynamic of 2D elements has dominated the dynamic of VR scenes
State.
Description of the drawings
Fig. 1 is the exchange method of a kind of two-dimensional element and three-dimensional element in reality environment provided in an embodiment of the present invention
Flow chart;
Fig. 2 is the interactive system of a kind of two-dimensional element and three-dimensional element in reality environment provided in an embodiment of the present invention
Structure chart.
Specific implementation mode
Principles and features of the present invention are described below in conjunction with example, the given examples are served only to explain the present invention, and
It is non-to be used to limit the scope of the present invention.
As shown in Figure 1, a kind of two-dimensional element and the exchange method of three-dimensional element in reality environment include the following steps:
Step 1, two-dimensional element is defined, and the two-dimensional element is numbered, is classified, by the two-dimensional element and virtually
Three-dimensional element in actual environment is bound;
Step 2, the attribute data and status data of two-dimensional element on two-dimensional operation platform are obtained using reacTIVision,
And the attribute data and status data are parsed using TUIO programs, by the attribute data and status data hair after parsing
Give UE4 editing machines;
Step 3, the UE4 editing machines are transferred according to the attribute data of the two-dimensional element in corresponding reality environment
Three-dimensional element, according to the status data in the reality environment three-dimensional element carry out state adjustment and carry out three
Dimension displaying.
Further, the step 1 includes:
The two-dimensional element includes that at least three has directive image recognition card, is assigned to each described image identification card
Unique corresponding number is given, and is classified to described multiple images identification card;
Described multiple images identification card is divided into three classes according to the three-dimensional element classification in reality environment, wherein:One
Image recognition card corresponds to the first person camera in reality environment, an image recognition card corresponding three-dimensional virtual reality
At least one of environment situation elements, remaining image identification card respectively with one in the model material database of reality environment
Or multiple model materials are corresponding;
Described image identification card and the three-dimensional element in its corresponding virtual reality are bound.
Further, the attribute data of the two-dimensional element described in step 2 includes the number and classification of image recognition card, institute
The status data for the two-dimensional element stated includes the coordinate data of image recognition card, bearing data, displacement bias data and rotation
Angle-data.
Further, the step 3 includes:
Step 301, the UE4 editing machines add according to the corresponding image recognition card information of situation elements in three-dimensional environment
Carry situation elements;
Step 302, the UE4 editing machines are according to the corresponding image recognition card information of first person camera, in scene
Middle load first person camera, the position of the first person camera and the coordinate data of described image identification card and
Displacement bias data match, the view directions of the first person camera and the inceptive direction number of described image identification card
Match according to pivoting angle data;
Step 303, the UE4 editing machines are according to the corresponding image recognition card information of the model material database, in three-dimensional ring
Stress model material element in border.
Further, the step 301 further includes:If including multiple situation elements in three-dimensional environment scene library, it is chosen
In an initial scene of conduct loaded, and situation elements are replaced according to the rotation angle information of described image identification card successively
And show, if described image identification card is more than preset time in the static duration of a certain angle, by described image identification card at this
The corresponding situation elements of angle are loaded into three-dimensional environment.
Further, the step 302 further includes after loading the first person camera in the scene, and the UE4 is compiled
It collects device and is shown in scene according to the view directions of first visual angle camera and is located in the first visual angle camera fields of view orientation
Scene information.
Further, the step 303 further includes, if the corresponding image recognition card of the model material database and multiple models element
Material matches, then chooses the model material that one of them matches first and loaded, and according to the rotation of described image identification card
Gyration information is replaced model material and is loaded successively.
Another aspect of the present invention provides a kind of interactive system of two-dimensional element and three-dimensional element in reality environment, such as schemes
Shown in 2, including:
Two-dimensional element operating platform for defining two-dimensional element, and is numbered the two-dimensional element, classifies, by institute
Two-dimensional element is stated to be bound with the three-dimensional element in reality environment;
Data processing backstage, the attribute data for obtaining two-dimensional element on two-dimensional operation platform using reacTIVision
And status data, and the attribute data and status data are parsed using TUIO programs, by the attribute data after parsing
And status data is sent to UE4 editing machines;
Three-dimensional display platform, for being transferred in corresponding reality environment according to the attribute data of the two-dimensional element
Three-dimensional element carries out state adjustment to the three-dimensional element in the reality environment according to the status data and carries out three-dimensional
Displaying.
Further, the two-dimensional element includes that at least three has directive image recognition card, is known to each described image
Unique corresponding number Ka not be assigned, and is classified to described multiple images identification card;
Described multiple images identification card is divided into three classes according to the three-dimensional element classification in reality environment, wherein:One
Image recognition card corresponds to the first person camera in reality environment, an image recognition card corresponding three-dimensional virtual reality
At least one of environment situation elements, remaining image identification card respectively with one in the model material database of reality environment
Or multiple model materials are corresponding;
Described image identification card and the three-dimensional element in its corresponding virtual reality are bound.
Further, the two-dimensional element operating platform includes that mobile data collection zone domain is carried out for two-dimensional element,
The range and the size of the situation elements in the data collection zone domain match.
In the present invention, in conjunction with the technology of virtual reality and augmented reality, 2D elements and VR scenes are exactly matched, realized logical
Crossing 2D elements can directly position to VR scenes, and the information such as the position of control VR scenes, direction, scheme variation in real time.Make 2D
The operation of element is directly fed back in VR scenes, and the dynamic of 2D elements has dominated the dynamic of VR scenes.
The foregoing is merely presently preferred embodiments of the present invention, is not intended to limit the invention, it is all the present invention spirit and
Within principle, any modification, equivalent replacement, improvement and so on should all be included in the protection scope of the present invention.
Claims (10)
1. the exchange method of a kind of two-dimensional element and three-dimensional element in reality environment, which is characterized in that include the following steps:
Step 1, two-dimensional element is defined, and the two-dimensional element is numbered, is classified, by the two-dimensional element and virtual reality
Three-dimensional element in environment is bound;
Step 2, the attribute data and status data of two-dimensional element on two-dimensional operation platform, and profit are obtained using reacTIVision
The attribute data and status data are parsed with TUIO programs, by after parsing attribute data and status data be sent to
UE4 editing machines;
Step 3, the UE4 editing machines transfer three in corresponding reality environment according to the attribute data of the two-dimensional element
Element is tieed up, state adjustment is carried out to the three-dimensional element in the reality environment according to the status data and carries out three-dimensional exhibition
Show.
2. the exchange method of a kind of two-dimensional element and three-dimensional element in reality environment according to claim 1, feature
It is, the step 1 includes:
The two-dimensional element includes that at least three has directive image recognition card, is assigned only to each described image identification card
One corresponding number, and classify to described multiple images identification card;
Described multiple images identification card is divided into three classes according to the three-dimensional element classification in reality environment, wherein:One image
Identification card corresponds to the first person camera in reality environment, an image recognition card corresponding three-dimensional reality environment
At least one of situation elements, remaining image identification card respectively with one or more in the model material database of reality environment
A model material is corresponding;
Described image identification card and the three-dimensional element in its corresponding virtual reality are bound.
3. the exchange method of a kind of two-dimensional element and three-dimensional element in reality environment according to claim 2, feature
It is, the attribute data of the two-dimensional element described in step 2 includes the number and classification of image recognition card, the two dimension member
The status data of element includes the coordinate data of image recognition card, bearing data, displacement bias data and pivoting angle data.
4. the exchange method of a kind of two-dimensional element and three-dimensional element in reality environment according to claim 3, feature
It is, the step 3 includes:
Step 301, the UE4 editing machines load field according to the corresponding image recognition card information of situation elements in three-dimensional environment
Scape element;
Step 302, the UE4 editing machines add in the scene according to the corresponding image recognition card information of first person camera
Carry first person camera, the position of the first person camera and the coordinate data of described image identification card and displacement
Offset data matches, the view directions of the first person camera and the inceptive direction data of described image identification card and
Pivoting angle data matches;
Step 303, the UE4 editing machines are according to the corresponding image recognition card information of the model material database, in three-dimensional environment
Stress model material element.
5. the exchange method of a kind of two-dimensional element and three-dimensional element in reality environment according to claim 4, feature
It is, the step 301 further includes:If including multiple situation elements in three-dimensional environment scene library, one of conduct is chosen
Initial scene is loaded, and is replaced situation elements successively according to the rotation angle information of described image identification card and shown, if
Described image identification card is more than preset time in the static duration of a certain angle, then described image identification card is corresponding in the angle
Situation elements are loaded into three-dimensional environment.
6. the exchange method of a kind of two-dimensional element and three-dimensional element in reality environment according to claim 4, feature
It is, the step 302 further includes after loading the first person camera in the scene, and the UE4 editing machines are according to institute
State the scene information being located in the view directions displaying scene of the first visual angle camera in the first visual angle camera fields of view orientation.
7. the exchange method of a kind of two-dimensional element and three-dimensional element in reality environment according to claim 4, feature
It is, the step 303 further includes, if the corresponding image recognition card of the model material database matches with multiple model materials,
It then chooses the model material that one of them matches first to be loaded, and according to the rotation angle information of described image identification card
Model material is replaced successively and is loaded.
8. the interactive system of a kind of two-dimensional element and three-dimensional element in reality environment, which is characterized in that including:
Two-dimensional element operating platform for defining two-dimensional element, and is numbered the two-dimensional element, classifies, by described two
Dimension element is bound with the three-dimensional element in reality environment;
Data processing backstage, attribute data and shape for obtaining two-dimensional element on two-dimensional operation platform using reacTIVision
State data, and the attribute data and status data are parsed using TUIO programs, by the attribute data and shape after parsing
State data are sent to UE4 editing machines;
Three-dimensional display platform, for transferring the three-dimensional in corresponding reality environment according to the attribute data of the two-dimensional element
Element carries out state adjustment to the three-dimensional element in the reality environment according to the status data and carries out three-dimensional exhibition
Show.
9. the interactive system of a kind of two-dimensional element and three-dimensional element in reality environment according to claim 8, feature
It is,
The two-dimensional element includes that at least three has directive image recognition card, is assigned only to each described image identification card
One corresponding number, and classify to described multiple images identification card;
Described multiple images identification card is divided into three classes according to the three-dimensional element classification in reality environment, wherein:One image
Identification card corresponds to the first person camera in reality environment, an image recognition card corresponding three-dimensional reality environment
At least one of situation elements, remaining image identification card respectively with one or more in the model material database of reality environment
A model material is corresponding;
Described image identification card and the three-dimensional element in its corresponding virtual reality are bound.
10. the interactive system of a kind of two-dimensional element and three-dimensional element in reality environment according to claim 9, feature
It is, including:
The two-dimensional element operating platform includes that mobile data collection zone domain is carried out for two-dimensional element, the data acquisition
The range in region and the size of the situation elements match.
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