CN108462622A - A kind of online game acceleration method and system - Google Patents

A kind of online game acceleration method and system Download PDF

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Publication number
CN108462622A
CN108462622A CN201710094464.7A CN201710094464A CN108462622A CN 108462622 A CN108462622 A CN 108462622A CN 201710094464 A CN201710094464 A CN 201710094464A CN 108462622 A CN108462622 A CN 108462622A
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China
Prior art keywords
channel
vpn
game
optimization
channels
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CN201710094464.7A
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Chinese (zh)
Inventor
庞会静
唐蓉
郑辉
申江云
李绍庆
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
China Mobile Communications Group Co Ltd
China Mobile Group Hebei Co Ltd
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China Mobile Communications Group Co Ltd
China Mobile Group Hebei Co Ltd
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Priority to CN201710094464.7A priority Critical patent/CN108462622A/en
Publication of CN108462622A publication Critical patent/CN108462622A/en
Pending legal-status Critical Current

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/28Data switching networks characterised by path configuration, e.g. LAN [Local Area Networks] or WAN [Wide Area Networks]
    • H04L12/46Interconnection of networks
    • H04L12/4641Virtual LANs, VLANs, e.g. virtual private networks [VPN]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L45/00Routing or path finding of packets in data switching networks
    • H04L45/12Shortest path evaluation
    • H04L45/123Evaluation of link metrics
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L45/00Routing or path finding of packets in data switching networks
    • H04L45/70Routing based on monitoring results
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)

Abstract

The invention discloses a kind of online game acceleration method and systems, are related to field of communication technology.The online game accelerated method, including:One or more logic interfacings are set, and each logic interfacing corresponds to a channel Virtual Private Network VPN in game acceleration network;Flow will be tested and sequentially input each channel VPN played and accelerated in network, the corresponding channels VPN are monitored using logic interfacing, according to the case where flow is by the corresponding channels VPN is tested, obtain the QoS parameter in the channels VPN;One or more than one channels VPN, which are chosen, according to QoS parameter, in the channels VPN in game acceleration network dredges channel as an optimization;It calls optimization to dredge a channel VPN in channel and dredges game flow, realize that game accelerates.Online game acceleration method and system provided by the invention can enhance the acceleration effect of online game.

Description

A kind of online game acceleration method and system
Technical field
The present invention relates to field of communication technology more particularly to a kind of online game acceleration method and systems.
Background technology
With the constantly improve of mobile network and mobile terminal performance, network game service also shows rapid growth therewith The impetus.Online game is made of user terminal, carrier network and game server, and the interactive process of online game is interconnecting It is online to complete.
Since the total user of online game is often distributed in different operators network, different user accesses online game It is middle using single line resource access multi-thread server by the way of, can lead to that online game delay is big, easily goes offline and logs in The problems such as difficult, reduces user when accessing online game and the interactive quality of online game.
Currently, in order to promote the interactive quality of user and online game, establishes game and accelerate network.Game accelerates network Inside is made of the network node of multiple and different operators from different places, there are a plurality of inter-connection links between multiple network nodes, To construct a plurality of VPN (Virtual Private Network, Virtual Private Network) channel.BGP(Border Gateway Protocol, Border Gateway Protocol) server will play flow in one channel VPN of selection in game accelerates network It dredges to game server.But since game accelerates the quality of service quality degree in each channel VPN in network different, It can not ensure the acceleration effect to online game.
Invention content
An embodiment of the present invention provides a kind of online game acceleration method and systems, can enhance the acceleration effect of online game Fruit.
In a first aspect, an embodiment of the present invention provides a kind of online game accelerated methods, including:Setting one or one with Upper logic interfacing, each logic interfacing correspond to a channel Virtual Private Network VPN in game acceleration network;Flow will be tested Each channel VPN in game acceleration network is sequentially input, the corresponding channels VPN are monitored using logic interfacing, according to the survey The case where flow is by the corresponding channels VPN is tried, the QoS parameter in the channels VPN is obtained;According to QoS parameter, swimming One or more than one channels VPN, which are chosen, in the channels VPN in play acceleration network dredges channel as an optimization;Optimization is called to dredge Game flow is dredged in a channel VPN in pathway, realizes that game accelerates.
In some embodiments of first aspect, QoS parameter includes time delay, packet loss and/or shake.
In some embodiments of first aspect, according to QoS parameter, in game accelerates the channels VPN in network It chooses one or more than one channels VPN and dredges channel as an optimization, including:Acquire the survey needed for QoS parameter Score of each test data bag in flow under preset parameter scoring criterion is tried, will be obtained needed for QoS parameter Qualification rate of the average mark of test data bag as the QoS parameter in the channels VPN in test flow;According to the channels VPN The weight coefficient of the qualification rate of QoS parameter and preset QoS parameter is calculated using weighting algorithm The quality of service score in the channels VPN;From high to low according to quality of service score, the N channel VPN is dredged logical as an optimization before choosing Road, N are the integer more than or equal to 1.
In some embodiments of first aspect, it includes two or more channel VPN that channel is dredged in optimization;Above-mentioned side Method further includes:When the channels VPN for dredging game flow of calling do not respond to, handover optimization is dredged another in channel Game flow is dredged in channels VPN.
In some embodiments of first aspect, it includes a channel VPN that channel is dredged in optimization;The above method further includes: It determines and dredges the corresponding game IP address in channel with optimization;Record dredges the corresponding game IP address in channel with optimization, and will swim IP address of playing is as matter poorly location of playing.
In some embodiments of first aspect, the above method further includes:Inspection optimization dredges whether channel does not respond to Or bandwidth occupancy is more than bandwidth occupancy threshold value;If optimization is dredged, channel does not respond to or bandwidth occupancy is more than bandwidth occupancy threshold value, Optimization is then chosen again dredges channel.
Second aspect, an embodiment of the present invention provides a kind of network game accelerating systems, including:Quality detection server, One or more logic interfacings are provided with, each logic interfacing corresponds to a Virtual Private Network in game acceleration network The channels VPN;Border Gateway Protocol controller, flow will be tested by, which being configured as, sequentially inputs each VPN for playing and accelerating in network Channel monitors corresponding channels VPN using logic interfacing, the case where according to the test flow by the corresponding channels VPN, obtains To the QoS parameter in the channels VPN;Quality detection server is additionally configured to according to QoS parameter, accelerates net in game One or more than one channels VPN are chosen in the channels VPN in network dredges channel as an optimization;
Game flow is dredged in Border Gateway Protocol controller, a channel VPN for being configured as that optimization is called to dredge in channel Amount realizes that game accelerates.
In some embodiments of second aspect, QoS parameter includes time delay, packet loss and/or shake.
In some embodiments of second aspect, quality detection server is specifically configured to:Acquire quality of service Score of each test data bag in test flow under preset parameter scoring criterion needed for parameter, will obtain business matter Qualification rate of the average mark of test data bag as the QoS parameter in the channels VPN in test flow needed for amount parameter; The qualification rate of QoS parameter according to the channels VPN and the weight coefficient of preset QoS parameter, are calculated using weighting The quality of service score in the channels VPN is calculated in method;From high to low according to quality of service score, the N channel VPN is made before choosing Channel is dredged for optimization, N is the integer more than or equal to 1.
In some embodiments of second aspect, it includes two or more channel VPN that channel is dredged in optimization;Boundary net It closes protocol controller to be additionally configured to when the channels VPN for dredging game flow of calling do not respond to, handover optimization is dredged Dredge game flow in another channel VPN in pathway.
In some embodiments of second aspect, it includes a channel VPN that channel is dredged in optimization;Quality detection server is also It is configured as:It determines and dredges the corresponding game IP address in channel with optimization;Record and optimization are with dredging the corresponding game IP in channel Location, and it regard game IP address as game matter poorly location.
In some embodiments of second aspect, quality detection server is additionally configured to:Inspection optimization dredges channel It is no do not respond to or bandwidth occupancy be more than bandwidth occupancy threshold value;If optimization is dredged, channel does not respond to or bandwidth occupancy is more than bandwidth Threshold value is occupied, then chooses optimization again and dredges channel.
An embodiment of the present invention provides a kind of online game acceleration method and systems, accelerate every in network for game A logic interfacing is arranged in the channels VPN, and test flow is sequentially input each channel VPN, is monitored using logic interfacing corresponding The channels VPN, according to the case where flow is by the corresponding channels VPN is tested, to obtain the QoS parameter in the channels VPN, root According to QoS parameter, accelerate to choose one or more than one channels VPN as an optimization in the channels VPN in network in game Dredge channel, optimization dredge the channels VPN that the QoS parameter in channel is characterized communication quality dredged higher than unoptimizable it is logical The communication quality in the channels VPN that the QoS parameter in road is ensured calls optimization to dredge a channel VPN in channel to dredge Tour guide's play flow, to improve the speed for dredging game flow, and then enhances the acceleration effect of online game.
Description of the drawings
From below in conjunction with the accompanying drawings to the present invention specific implementation mode description in may be better understood the present invention wherein, Same or analogous reference numeral indicates same or analogous feature.
Fig. 1 is the application scenarios schematic diagram in the embodiment of the present invention;
Fig. 2 is the flow chart of the accelerated method of the online game in one embodiment of the invention
Fig. 3 is the flow chart of the online game accelerated method in another embodiment of the present invention;
Fig. 4 is that the schematic diagram that channel switches is dredged in the optimization in another embodiment of the present invention;
Fig. 5 is the structural schematic diagram of network game accelerating system in one embodiment of the invention.
Specific implementation mode
The feature and exemplary embodiment of various aspects of the invention is described more fully below.In following detailed description In, it is proposed that many details, in order to provide complete understanding of the present invention.But to those skilled in the art It will be apparent that the present invention can be implemented in the case of some details in not needing these details.Below to implementing The description of example is just for the sake of by showing that the example of the present invention is better understood from the present invention to provide.The present invention never limits In any concrete configuration set forth below and algorithm, but cover under the premise of without departing from the spirit of the present invention element, Any modification, replacement and the improvement of component and algorithm.In the the accompanying drawings and the following description, well known structure and skill is not shown Art is unnecessary fuzzy to avoid causing the present invention.
The acceleration method and system of online game provided in an embodiment of the present invention is applied to add online game The scene of speed.Fig. 1 is the application scenarios schematic diagram in the embodiment of the present invention, as shown in Figure 1, operator A (compares to purpose operator Such as, operator B or operator C) game request is sent, game request input game accelerates network, is accelerated in network by game Multiple network nodes formed the channels VPN, be transmitted at purpose operator, purpose operator can be by transmitting game before Game flow is transferred to operator A by the channels VPN of request.BGP servers can formulate routing forwarding strategy, to control number Accelerate network is transmitted by which channels VPN in game according to flow.The embodiment of the present invention increases quality detection server, For monitoring each channel VPN.BGP servers and quality detection server can accelerate network insertion node and trip by game Play accelerates network connection.Wherein, a plurality of channels VPN, and a plurality of VPN can be corresponding with as some network node of a certain outlet The quality of service quality degree in channel may be different.In order to ensure in the accelerator of online game, can enhance to network The acceleration effect of game, an embodiment of the present invention provides the acceleration method and systems of online game once.
Fig. 2 is the flow chart of the accelerated method of the online game in one embodiment of the invention, as shown in Fig. 2, online game Accelerated method include step 101- steps 104.
In a step 101, one or more logic interfacings are set.
Wherein it is possible to accelerate network settings quality detection server for game, one is arranged on quality detection server Or more than one logic interfacing, logic interfacing correspond to game and accelerate in network for monitoring the channels VPN, each logic interfacing One channel VPN.The channels VPN are accelerated the connection between multiple network nodes and network node in network to form by game. For example, as shown in Figure 1, it is assumed that the channels VPN between operator A and operator B share three, respectively network node A → net Network node J → network node D, network node A → network node B → network node D and network node A → network node H → Network node K → network node D;Then need the logic interfacing corresponding with the channels VPN respectively of setting three.
In a step 102, flow will be tested and sequentially inputs each channel VPN played and accelerated in network, connect using logic Mouth monitors the corresponding channels VPN, according to the case where flow is by the corresponding channels VPN is tested, obtains the quality of service in the channels VPN Parameter.
Wherein, flow will be tested and sequentially inputs each channel VPN played and accelerated in network, for example, as shown in Figure 1, false If the channels VPN between operator A and operator B share three, respectively network node A → network node J → network node D, network node A → network node B → network node D and network node A → network node H → network node K → network section Point D.Then line will test flow and input first channel VPN (i.e. network node A → network node J → network node D), obtain the The QoS parameter in one channel VPN;And then it will the channels test flow input Article 2 VPN (i.e. network node A → net Network node B → network node D), obtain the QoS parameter in the channels Article 2 VPN;And then test flow is inputted into third Channels VPN (i.e. network node A → network node H → network node K → network node D), obtain the industry in the channels Article 3 VPN Business mass parameter.
Can be that input test flow carries out quality of service detection to each channels VPN in a schematic example Timer is arranged in process, and the duration of timer is set as T1, when timer starts timing, test flow is sequentially input game and is accelerated Each channel VPN in network.At the end of timer timing, start the QoS parameter for obtaining the channels VPN.Testing flow can Think test data bag, the mode that ping specifically may be used sends test data bag to purpose operator, logical to obtain VPN The corresponding QoS parameter in road.What QoS parameter characterized is the communication quality in the channels VPN.In one example, business Mass parameter includes one or more in time delay, packet loss, shake, when the flow input channels VPN will be tested, logic interfacing energy Enough pass through tests the case where flow is by the channels VPN, to obtain QoS parameter.For example, packet loss can use number of dropped packets or Packet loss indicates, if the test flow in the channels input VPN includes 4 test data bags, but reaches the test number of purpose operator According to packet only 2, then number of dropped packets is 2, packet loss 50%.
In step 103, according to QoS parameter, accelerate to choose one or one in the channels VPN in network in game Channel is dredged as an optimization in the channels VPN more than item.
Wherein, it if game, which accelerates, has the channels VPN of one or more in network, can be selected according to QoS parameter Select the high communication quality in characterization VPN channels the channels QoS parameter corresponding one or more VPN dredge as an optimization it is logical Road.If game accelerates only have a channel VPN in network, channel is dredged into this channel VPN as an optimization.It needs Bright, the communication quality that the channels VPN that the QoS parameter in channel is characterized are dredged in optimization dredges channel higher than unoptimizable The communication quality in the channels VPN that is ensured of QoS parameter.
It, can be for every since online game can be related to multiple game IP under multiple operators and multiple operators A game IP, which chooses, has corresponding optimization to dredge channel.For example, for the game IP1 of operator B, it is logical that selection has optimization to dredge Road M1, for the game IP2 of operator C, selection has optimization to dredge channel M2.
At step 104, it calls optimization to dredge a channel VPN in channel and dredges game flow, realize that game accelerates.
Wherein, if it includes a channel VPN that channel is dredged in optimization, this channel VPN is called to dredge game flow, Realize the acceleration to game.If it includes the channels VPN of one or more that channel is dredged in optimization, a VPN therein can be called Game flow is dredged in channel, realizes the acceleration to game.Game flow can be game message or game data etc..
An embodiment of the present invention provides a kind of online game accelerated methods, accelerate every channel VPN in network for game One logic interfacing is set, test flow is sequentially input into each channel VPN, the corresponding channels VPN are monitored using logic interfacing, The case where according to test flow by the corresponding channels VPN, to obtain the QoS parameter in the channels VPN, according to business matter Measure parameter, game accelerate network in the channels VPN in choose one or more than one channels VPN dredge as an optimization it is logical Road, the communication quality that the channels VPN that the QoS parameter in channel is characterized are dredged in optimization dredge the industry in channel higher than unoptimizable The communication quality in the channels VPN that business mass parameter is ensured calls optimization to dredge a channel VPN in channel to dredge game Flow to improve the speed for dredging game flow, and then enhances the acceleration effect of online game.The embodiment of the present invention is chosen Optimization dredge the high communication quality in channel, avoid user in logging in online game or fall into a long wait in game process. Moreover, it is also possible to according to the QoS parameter in the real-time each channel VPN, the communication quality in the channels real time monitoring VPN, dynamic Selection optimization dredge channel, to avoid by external means adjustment game dredge channel.
Fig. 3 is the flow chart of the online game accelerated method in another embodiment of the present invention, the difference of Fig. 3 and Fig. 2 It is, the step 103 in Fig. 2 can specifically be refined as the step 1031- steps 1033 in Fig. 3.
In step 1031, each test data bag in the test flow needed for QoS parameter is acquired pre- If parameter scoring criterion under score, will obtain needed for QoS parameter test flow in test data bag average mark Qualification rate of the number as the QoS parameter in the channels VPN.
In one example, QoS parameter may include time delay, packet loss and/or shake.Business can be pre-set The parameter scoring criterion of mass parameter, such as, every QoS parameter of test data bag corresponds in setting test flow Section, different sections are corresponding with different scores, pass through the test data bag in the test flow in the channels VPN according to reality The score in the section that QoS parameter is fallen into calculates the average mark of the QoS parameter of actual test data bag, The qualification rate of QoS parameter as the channels VPN.
In step 1032, the qualification rate of the QoS parameter according to the channels VPN and preset QoS parameter Weight coefficient the quality of service score in the channels VPN is calculated using weighting algorithm.
In one example, QoS parameter includes time delay, packet loss and shake three.For example, utilizing the method for ping Multiple test data bags are sent, as shown in Table 1, record the area where the time delay of multiple test data bags through the channels VPN respectively Between, the section of the packet loss of packet loss and the section where shake, calculation delay qualification rate, packet loss qualification rate and shake qualification rate, Wherein, time delay score value is the sum of the score value of time delay of multiple test data bags, and packet loss score value is the packet loss of multiple test data bags The sum of score value, shake score value is the sum of the score value of shake of multiple test data bags, and total number measured is of test data bag Number.Quality of service score=time delay qualification rate × K1+ packet losses qualification rate × K2+ shakes qualification rate × K3, wherein K1, K2 and K3 Respectively time delay, packet loss and the weight coefficient of shake.In Table 1, time delay, packet loss and the weight coefficient of shake be respectively 0.4, 0.4 and 0.2, then quality of service score=time delay qualification rate × 0.4+ packet losses qualification rate × 0.4+ shake qualification rate × 0.2.
Table one
In step 1033, from high to low according to quality of service score, the N channel VPN is dredged logical as an optimization before choosing Road.
Wherein, N is the integer more than or equal to 1.The quality of service in each channels VPN has been got in step 1032 Score arranges from high to low according to quality of service score.In one example, can according to according to quality of service score by height to The channels VPN of low arrangement generate optimization channel list, and channel is dredged convenient for searching and choosing optimization.
Quality of service score is higher, indicates that the communication quality in its corresponding channel VPN is better.For example, there are three VPN to lead to altogether The quality of service score in road, these three channels VPN is respectively Q1, Q2 and Q3, and Q1 > Q2 > Q3, setting N=2 then choose Q1 Channel is dredged as an optimization in two channels VPN corresponding with Q2.At step 104, the corresponding channels VPN Q1 can be called to dredge Tour guide's play flow.
It should be noted that if it includes two or more the channels VPN that channel is dredged in optimization, when calling is for dredging Tour guide plays the channels VPN when not responding to of flow, such as when the channels VPN for dredging game flow called are broken down, can be with Handover optimization dredges another channel VPN in channel and dredges game flow.Occur to avoid single optimization from dredging channel Failure influences the accelerator of online game.For example, Fig. 4 dredges channel switching for the optimization in another embodiment of the present invention Schematic diagram, as shown in figure 4, online game altogether have 4 game IP address, respectively play IP1, game IP2, game IP3 and Play IP4, and the channels VPN that wherein solid arrow is directed toward are the channels VPN for dredging game flow preferentially called, dotted line arrow The channels VPN that head is directed toward are the spare channels VPN for dredging game flow.
In addition, it includes a channel VPN that if channel is dredged in optimization, it is determined that dredge the corresponding game IP in channel with the optimization The game IP address is recorded as game matter poorly location, can be sent out alerting, in order to notify user or operator by address Member, the game IP address acceleration effect are poor so that user or operating personnel can make corresponding measure.It should be noted that Poorly location is the poor game IP address of quality of play to matter of playing, and online game acceleration effect is poor, and user can select to switch Online game is carried out to other servers or operating personnel optimize the game IP address, expands the game IP address Channel is dredged in corresponding optimization.
In another embodiment of the present invention, can dredge whether channel does not respond to or bandwidth occupancy is super with inspection optimization Cross bandwidth occupancy threshold value, to judge optimization dredge channel performance it is whether normal.If the optimization is dredged channel and is not responded to Or bandwidth occupancy is more than bandwidth occupancy threshold value, then needs to choose optimization again and dredge channel.The above-mentioned selection optimization of repetition is dredged logical The step of road.
In one example, can be to choose optimization and dredge the process in channel to set up timer, and by the timing of timer It is set as T2, when the time for choosing the process cost that channel is dredged in optimization being more than T2, online game can be accelerated initially Change, re-start the selection flow that channel is dredged in optimization, avoids optimization from dredging a certain process in the selection flow in channel and occur Interim card or obstruction and influence online game acceleration effect.
Fig. 5 is the structural schematic diagram of network game accelerating system 200 in one embodiment of the invention, referring to Fig. 1 and Fig. 5, net Network game acceleration system 200 includes quality detection server 201 and Border Gateway Protocol controller 202.
Wherein, quality detection server 201 is provided with one or more logic interfacings, and each logic interfacing corresponds to trip Play accelerates a channel Virtual Private Network VPN in network.
Border Gateway Protocol controller 202, which is configured as testing flow and sequentially inputs game, accelerates each item in network The channels VPN monitor the corresponding channels VPN using logic interfacing, according to the case where flow is by the corresponding channels VPN is tested, obtain To the QoS parameter in the channels VPN.
Quality detection server 201 is additionally configured to according to QoS parameter, the channels VPN in game accelerates network Channel is dredged as an optimization in the middle one or more than one channels VPN of selection.
Dredge game in the channel VPN that Border Gateway Protocol controller 202 is configured as that optimization is called to dredge in channel Flow realizes that game accelerates.
An embodiment of the present invention provides a kind of network game accelerating systems, add for game on quality detection server 201 A logic interfacing is arranged in every channel VPN in fast network, and test flow is sequentially input each channel VPN, utilizes logic The corresponding channels VPN of interface monitor, according to the case where flow is by the corresponding channels VPN is tested, to obtain the industry in the channels VPN Mass parameter of being engaged in is chosen one or more than one according to QoS parameter in game accelerates the channels VPN in network VPN dredges in channel channel as an optimization, and the high communication quality in the channels VPN that the QoS parameter in channel is characterized is dredged in optimization The communication quality in the channels VPN that the QoS parameter in channel is ensured, Border Gateway Protocol controller 202 are dredged in unoptimizable Optimization is called to dredge a channel VPN in channel to dredge game flow, to improve the speed for dredging game flow, in turn Enhance the acceleration effect of online game.The high communication quality in channel is dredged in the optimization that the embodiment of the present invention is chosen, and avoids user In logging in online game or in game process fall into a long wait.Moreover, it is also possible to according to the industry in the real-time each channel VPN Business mass parameter, the communication quality in the channels real time monitoring VPN, channel is dredged in dynamic selection optimization, to avoid by outside Channel is dredged in means adjustment game.
In another embodiment of the invention, quality detection server 201 is specifically configured to:Acquire quality of service Score of each test data bag in test flow under preset parameter scoring criterion needed for parameter, will obtain business matter Qualification rate of the average mark of test data bag as the QoS parameter in the channels VPN in test flow needed for amount parameter; The qualification rate of QoS parameter according to the channels VPN and the weight coefficient of preset QoS parameter, are calculated using weighting The quality of service score in the channels VPN is calculated in method;From high to low according to quality of service score, the N channel VPN is made before choosing Channel is dredged for optimization, N is the integer more than or equal to 1.
It should be noted that QoS parameter includes time delay, packet loss and/or shake.
In one example, it includes two or more channel VPN that channel is dredged in optimization.Border Gateway Protocol controller 202 are additionally configured to when the channels VPN for dredging game flow of calling do not respond to, and handover optimization is dredged in channel Dredge game flow in another channel VPN.
In another example, it includes a channel VPN that channel is dredged in optimization.Quality detection server 201 is also configured For:It determines and dredges the corresponding game IP address in channel with optimization;Record dredges the corresponding game IP address in channel, and general with optimization IP address of playing is as matter poorly location of playing.
In another embodiment of the present invention, quality detection server 201 is additionally configured to:Inspection optimization dredges channel It is no do not respond to or bandwidth occupancy be more than bandwidth occupancy threshold value;If optimization is dredged, channel does not respond to or bandwidth occupancy is more than bandwidth Threshold value is occupied, then chooses optimization again and dredges channel.
It should be clear that each embodiment in this specification is described in a progressive manner, each embodiment it Between just to refer each other for same or analogous part, the highlights of each of the examples are it is different from other embodiment it Place.Device embodiment describes fairly simple, and related place may refer to the part explanation of embodiment of the method.The present invention not office It is limited to particular step and structure described above and shown in figure.Also, it for brevity, is omitted here to known formula The detailed description of law technology.
Quality detection server 201 and Border Gateway Protocol controller 202 can shown in structures described above block diagram To be embodied as hardware, software, firmware or combination thereof.When realizing in hardware, may, for example, be electronic circuit, Application-specific integrated circuit (ASIC), firmware appropriate, plug-in unit, function card etc..When being realized with software mode, element of the invention It is used to execute the program or code segment of required task.Program or code segment can be stored in machine readable media, Either sent in transmission medium or communication links by the data-signal carried in carrier wave.

Claims (12)

1. a kind of online game accelerated method, which is characterized in that including:
One or more logic interfacings are set, and each logic interfacing corresponds to a Virtual Private Network in game acceleration network The channels network VPN;
Flow will be tested and sequentially input each channel VPN played and accelerated in network, monitored using logic interfacing corresponding The channels VPN obtain the QoS parameter in the channels VPN according to the test flow by the corresponding channels VPN;
According to the QoS parameter, chosen in the game accelerates the channels VPN in network one or more than one VPN dredges channel in channel as an optimization;
It calls the optimization to dredge a channel VPN in channel and dredges game flow, realize that game accelerates.
2. online game accelerated method according to claim 1, which is characterized in that when the QoS parameter includes Prolong, packet loss and/or shake.
3. online game accelerated method according to claim 2, which is characterized in that described to be joined according to the quality of service Number, it is described game accelerate network in the channels VPN in choose one or more than one channels VPN dredge as an optimization it is logical Road, including:
The each test data bag acquired in the test flow needed for the QoS parameter is given a mark in preset parameter Substandard score will obtain the average mark of test data bag in the test flow needed for the QoS parameter as institute State the qualification rate of the QoS parameter in the channels VPN;
The qualification rate of QoS parameter according to the channels VPN and the weight coefficient of preset QoS parameter, profit With weighting algorithm, the quality of service score in the channels VPN is calculated;
From high to low according to quality of service score, channel is dredged in the N channel VPN as an optimization before choosing, and N is more than or equal to 1 Integer.
4. online game accelerated method according to claim 1 or 3, which is characterized in that the optimization dredges channel and includes Two or more channel VPN;
The method further includes:
When the channels VPN for dredging game flow of calling do not respond to, the switching optimization is dredged another in channel Game flow is dredged in channels VPN.
5. online game accelerated method according to claim 1 or 3, which is characterized in that the optimization dredges channel and includes One channel VPN;
The method further includes:
It determines and dredges the corresponding game IP address in channel with described optimize;
The corresponding game IP address in channel is dredged in record and the optimization, and using the game IP address as playing matter poorly Location.
6. online game accelerated method according to claim 1, which is characterized in that the method further includes:
It detects the optimization and dredges whether channel does not respond to or bandwidth occupancy is more than bandwidth occupancy threshold value;
If the optimization is dredged, channel does not respond to or bandwidth occupancy is more than bandwidth occupancy threshold value, and selection optimization again is dredged logical Road.
7. a kind of network game accelerating system, which is characterized in that including:
Quality detection server, is provided with one or more logic interfacings, and each logic interfacing corresponds to game and accelerates network In a channel Virtual Private Network VPN;
Border Gateway Protocol controller, flow will be tested by, which being configured as, sequentially inputs each VPN for playing and accelerating in network Channel monitors corresponding channels VPN using logic interfacing, the case where according to the test flow by the corresponding channels VPN, obtains To the QoS parameter in the channels VPN;
The quality detection server is additionally configured to according to the QoS parameter, in the game accelerates network One or more than one channels VPN are chosen in the channels VPN dredges channel as an optimization;
The Border Gateway Protocol controller is configured as that the channel VPN dredged in channel that optimizes is called to dredge trip Play flow realizes that game accelerates.
8. network game accelerating system according to claim 7, which is characterized in that when the QoS parameter includes Prolong, packet loss and/or shake.
9. network game accelerating system according to claim 8, which is characterized in that the quality detection services implement body quilt It is configured to:
The each test data bag acquired in the test flow needed for the QoS parameter is given a mark in preset parameter Substandard score will obtain the average mark of test data bag in the test flow needed for the QoS parameter as institute State the qualification rate of the QoS parameter in the channels VPN;
The qualification rate of QoS parameter according to the channels VPN and the weight coefficient of preset QoS parameter, profit With weighting algorithm, the quality of service score in the channels VPN is calculated;
From high to low according to quality of service score, channel is dredged in the N channel VPN as an optimization before choosing, and N is more than or equal to 1 Integer.
10. the network game accelerating system according to claim 7 or 9, which is characterized in that the optimization dredges channel and includes Two or more channel VPN;
The Border Gateway Protocol controller is additionally configured to not respond to when the channels VPN for dredging game flow called When, switch another channel VPN dredged in channel that optimize and dredges game flow.
11. the network game accelerating system according to claim 7 or 9, which is characterized in that the optimization dredges channel and includes One channel VPN;
The quality detection server is additionally configured to:
It determines and dredges the corresponding game IP address in channel with described optimize;
The corresponding game IP address in channel is dredged in record and the optimization, and using the game IP address as playing matter poorly Location.
12. network game accelerating system according to claim 7, which is characterized in that the quality detection server also by It is configured to:
It detects the optimization and dredges whether channel does not respond to or bandwidth occupancy is more than bandwidth occupancy threshold value;
If the optimization is dredged, channel does not respond to or bandwidth occupancy is more than bandwidth occupancy threshold value, and selection optimization again is dredged logical Road.
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