CN108449644A - More people are the same as the method and system for keeping network stabilization in screen real-time, interactive game - Google Patents

More people are the same as the method and system for keeping network stabilization in screen real-time, interactive game Download PDF

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Publication number
CN108449644A
CN108449644A CN201810231454.8A CN201810231454A CN108449644A CN 108449644 A CN108449644 A CN 108449644A CN 201810231454 A CN201810231454 A CN 201810231454A CN 108449644 A CN108449644 A CN 108449644A
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China
Prior art keywords
real
game
time
network
data processor
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Granted
Application number
CN201810231454.8A
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Chinese (zh)
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CN108449644B (en
Inventor
唐为
王大青
肖琤
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Shanghai Aiyou Mdt Infotech Ltd
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Shanghai Aiyou Mdt Infotech Ltd
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Priority to CN201810231454.8A priority Critical patent/CN108449644B/en
Publication of CN108449644A publication Critical patent/CN108449644A/en
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Publication of CN108449644B publication Critical patent/CN108449644B/en
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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
    • H04N21/2343Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • H04N21/4363Adapting the video stream to a specific local network, e.g. a Bluetooth® network
    • H04N21/43632Adapting the video stream to a specific local network, e.g. a Bluetooth® network involving a wired protocol, e.g. IEEE 1394
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • H04N21/4363Adapting the video stream to a specific local network, e.g. a Bluetooth® network
    • H04N21/43632Adapting the video stream to a specific local network, e.g. a Bluetooth® network involving a wired protocol, e.g. IEEE 1394
    • H04N21/43635HDMI
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • H04N21/4363Adapting the video stream to a specific local network, e.g. a Bluetooth® network
    • H04N21/43637Adapting the video stream to a specific local network, e.g. a Bluetooth® network involving a wireless protocol, e.g. Bluetooth, RF or wireless LAN [IEEE 802.11]

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Mobile Radio Communication Systems (AREA)

Abstract

The invention discloses more people with the method and system for keeping network stabilization in screen real-time, interactive game, includes the following steps:S1:Data processor is connected by data line and shows screen;S2:The data processor connects the multiple networks for belonging to different segment simultaneously;S3:Intelligent mobile terminal enters the remote control interface of game of the load in the data processor, and the game is supported by long-range background server;S4:Real-time command is sent to the background server by the remote control interface;S5:Data packet comprising the real-time command is passed through the multiple network-feedback to the data processor by the background server respectively;S6:The data server preferentially obtains the data packet reached at first, so that the real-time command is presented in the display screen.In the case of the present invention can effectively solve the problem that network signal is not strong or unstable, game very interim card the problem of.

Description

More people are the same as the method and system for keeping network stabilization in screen real-time, interactive game
Technical field
The present invention relates to network communication field, more particularly to a kind of more people keep network stabilization in playing with screen real-time, interactive Method and system.
Background technology
Electronic game is important entertainment way in people's life.In party or big assembly, multiple players are to same The game mode that one screen is operated can light the atmosphere of party.For example, shown in application number 201710152536.9 More people are realized with the method for screen interactive game using mobile phone as remote controler, and player can at any time be added same by intelligent terminal Game.But in the prior art, due to the limitation of network, lead to the limitation in game player's quantity of the same computer end.Have Even if when in the same computer end only there are two player, also result in the interim card of the game of load on computers.
Invention content
The technical problem to be solved in the present invention is to provide more people with the method for keeping network stabilization in screen real-time, interactive game And system, with solve network signal it is not strong or unstable in the case of, the interim card problem of game.
In order to solve the above-mentioned technical problem, the technical scheme is that:
More people include the following steps with the method for keeping network stabilization in screen real-time, interactive game:
S1:Data processor is connected by data line and shows screen;
S2:The data processor connects the multiple networks for belonging to different segment simultaneously;
S3:Intelligent mobile terminal enters the remote control interface of game of the load in the data processor, and the game is by remote The background server of journey is supported;
S4:Real-time command is sent to the background server by the remote control interface;
S5:The background server by the data packet comprising the real-time command respectively by the multiple network-feedback extremely The data processor;
S6:The data server preferentially obtains the data packet reached at first, so that described in display screen presentation Real-time command.
Preferably, in S2, the multiple network include at least two cable networks or at least two wireless networks or At least one cable network of person and a wireless network.
Preferably, in S3, the mode that the intelligent mobile terminal enters the remote control interface is:Scanning and the game phase Associated Quick Response Code.
Preferably, in S6, the action of the data server further includes:It abandons and deletes and belong to the same real-time command The data packet that arrives of evening.
According to another aspect of the present invention, net is kept in playing with screen real-time, interactive the present invention also provides a kind of more people The system that network is stablized, including:Be mutually related background server, data processor, display screen and intelligent mobile terminal, The data processor is connect by data line with the display screen, and the data processor is by belonging to the more of different segment A network is connect with the background server, and the data processor is used to run the game supported by the background server, And the game is presented on the display screen;The intelligent mobile terminal is used to enter the remote control interface of the game, To send real-time command to the background server by the remote control interface;The background server is used for by the multiple Data packet comprising the real-time command is fed back to the data processor by network;The data processor can be obtained preferentially The data packet reached at first, so that the real-time command is presented in the display screen.
Preferably, the data processor be the computer with HDMI interface, the computer by HDMI wiring with it is described Show screen connection.
Preferably, the multiple network includes at least two cable networks or at least two wireless networks or at least One cable network and a wireless network.
Preferably, Quick Response Code associated with the game is shown on the screen of the computer or the display screen, It is scanned for the intelligent mobile terminal.
Preferably, the data server can also abandon and delete the data for belonging to that the evening of the same real-time command arrives Packet.
Compared with prior art, the beneficial effects of the present invention are:Network layer by two-wire or multi-thread network channel is excellent Change, ensures that the data packet of game is not lost in network transmission process, even having ensured not strong or unstable in network signal In the case of, the smooth operation of game.
Description of the drawings
Some specific embodiments that the invention will be described in detail by way of example and not limitation with reference to the accompanying drawings hereinafter. Identical reference numeral denotes same or similar component or part in attached drawing.It should be appreciated by those skilled in the art that these What attached drawing was not necessarily drawn to scale.In attached drawing:
Fig. 1 is flow chart of the more people of the present invention with the method for keeping network stabilization in screen real-time, interactive game;
Fig. 2 is connection relationship diagram of the more people of the present invention with the system for keeping network stabilization in screen real-time, interactive game.
Specific implementation mode
The specific implementation mode of the present invention is described further below in conjunction with the accompanying drawings.It should be noted that for The explanation of these embodiments is used to help understand the present invention, but does not constitute limitation of the invention.In addition, disclosed below The each embodiment of the present invention in involved technical characteristic can be combined with each other as long as they do not conflict with each other.
As shown in Fig. 2, system of the more people of the present invention with holding network stabilization in screen real-time, interactive game, mainly by mutually closing Background server, data processor, display screen and the intelligent mobile terminal of connection are constituted.Data processor passes through data line It is connect with the display screen.In the present embodiment, data processor is computer.Moreover, in order to ensure the stabilization of image transmitting Property and clarity, computer by HDMI wiring with display screen connect.Data processor is by belonging to multiple nets of different segment Network is connect with background server.The multiple network include at least two cable networks or at least two wireless networks or At least one cable network and a wireless network lead to so that data processor can possess multiple unrelated networks Road, to realize two-wire or the optimization of multi-thread networked physics layer.It is supported by the background server when data processor is run Game when, the game can simultaneously present on the display screen.Therefore, the real-time command of player can be by different Physical network arrives at rapidly display screen, so that it is guaranteed that the fluency of the game picture on display screen.
Also there is the Quick Response Code being connected with the operation interface of game on display screen.As long as player passes through intelligent mobile terminal The remote control interface of the game can be entered by scanning the two-dimensional code.Intelligent mobile terminal is remotely connect with background server. Therefore, player sends real-time command by the operation button on remote control interface to background server.After receiving real-time command, Background server is by corresponding result of calculation, in the form of the data packet comprising real-time command, passes through multiple network-feedbacks to number According to processor.That is, data server can successively or simultaneously be received by the channel of multiple networks and belong to same The data packet of real-time command.Therefore, data processor can preferentially obtain the data packet reached at first, so that the display screen The action representated by real-time command is presented in curtain in time.Moreover, in order to avoid occupying running memory, data server can also abandon And delete the data packet for belonging to that the evening of the same real-time command arrives.Pass through two-wire or the algorithm optimization of multi-thread network, game In belong to the two or more data packet of same real-time command and transmitted simultaneously to data processor, then identified according to algorithm earliest The data packet of arrival abandons the late data packet arrived, so that it is guaranteed that game data packet is not lost.
As shown in Figure 1, the system based on above-mentioned holding network stabilization, the invention also discloses more people with screen real-time, interactive trip The method that network stabilization is kept in play, specifically includes following steps:
S1:Data processor is connected by data line and shows screen;
S2:The data processor connects the multiple networks for belonging to different segment simultaneously;
S3:Intelligent mobile terminal enters the remote control interface of game of the load in the data processor, and the game is by remote The background server of journey is supported;
S4:Real-time command is sent to the background server by the remote control interface;
S5:The background server by the data packet comprising the real-time command respectively by the multiple network-feedback extremely The data processor;
S6:The data server preferentially obtains the data packet reached at first, so that described in display screen presentation Real-time command.
In S2, the multiple network is comprising at least two cable networks or at least two wireless networks or at least One cable network and a wireless network.Therefore, flow chart of data processing of the invention can be logical by two-wire or multi-thread network The network layer in road optimizes, and ensures that the data packet of game is not lost in network transmission process, even having ensured in network signal In the case of not strong or unstable, the smooth operation of game.
In S3, the mode that intelligent mobile terminal enters the remote control interface is:Scanning and the game associated two Code is tieed up, to which the man-machine interface of intelligent mobile terminal to be switched to the remote control interface of operation game.
In S6, the algorithm of data server is other than the data packet for preferentially selecting to reach at first, in order to avoid operation The action of the occupancy of memory, data server further includes:It abandons and deletes the data for belonging to that the evening of the same real-time command arrives Packet.
Embodiments of the present invention are explained in detail above in association with attached drawing, but the present invention is not limited to described implementations Mode.For a person skilled in the art, in the case where not departing from the principle of the invention and spirit, to these embodiments A variety of change, modification, replacement and modification are carried out, are still fallen in protection scope of the present invention.

Claims (9)

1. people more than is the same as the method for keeping network stabilization in screen real-time, interactive game, which is characterized in that includes the following steps:
S1:Data processor is connected by data line and shows screen;
S2:The data processor connects the multiple networks for belonging to different segment simultaneously;
S3:Intelligent mobile terminal enters the remote control interface of game of the load in the data processor, and the game is by long-range Background server is supported;
S4:Real-time command is sent to the background server by the remote control interface;
S5:The background server is by the data packet comprising the real-time command respectively by the multiple network-feedback to described Data processor;
S6:The data server preferentially obtains the data packet reached at first, so that display screen presentation is described in real time Instruction.
2. more people according to claim 1 are the same as the method for keeping network stabilization in screen real-time, interactive game, which is characterized in that In S2, the multiple network includes at least two cable networks or at least two wireless networks or at least one wired network Network and a wireless network.
3. more people according to claim 2 are the same as the method for keeping network stabilization in screen real-time, interactive game, which is characterized in that In S3, the mode that the intelligent mobile terminal enters the remote control interface is:Scanning Quick Response Code associated with the game.
4. more people according to any one of claim 1-3 keep network stabilization method in playing with screen real-time, interactive, It is characterized in that, in S6, the action of the data server further includes:It abandons and deletes the evening for belonging to the same real-time command The data packet arrived.
5. people more than is the same as the system for keeping network stabilization in screen real-time, interactive game, which is characterized in that including:Be mutually related backstage Server, data processor, display screen and intelligent mobile terminal, the data processor are shown by data line with described Display screen curtain connects, and the data processor is connect by belonging to multiple networks of different segment with the background server, described Data processor is used to run the game supported by the background server, and is on the display screen by the game It is existing;The intelligent mobile terminal is used to enter the remote control interface of the game, to be taken to the backstage by the remote control interface Business device sends real-time command;The background server is used to include by the multiple network the data packet of the real-time command Feed back to the data processor;The data processor can preferentially obtain the data packet reached at first, so that described aobvious The real-time command is presented in display screen curtain.
6. more people according to claim 5 are the same as the system for keeping network stabilization in screen real-time, interactive game, which is characterized in that The data processor is the computer with HDMI interface, and the computer is connect by HDMI wiring with the display screen.
7. more people according to claim 6 are the same as the system for keeping network stabilization in screen real-time, interactive game, which is characterized in that The multiple network include at least two cable networks or at least two wireless networks or at least one cable network and One wireless network.
8. more people according to claim 7 are the same as the system for keeping network stabilization in screen real-time, interactive game, which is characterized in that Quick Response Code associated with the game is shown on the screen of the computer or the display screen, for the intelligent sliding Dynamic terminal scanning.
9. more people according to any one of claim 5-8 keep network stabilization system in playing with screen real-time, interactive, It is characterized in that, the data server can also abandon and delete the data packet for belonging to that the evening of the same real-time command arrives.
CN201810231454.8A 2018-03-20 2018-03-20 Method and system for keeping network stability in multi-person one-screen real-time interactive game Active CN108449644B (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109448229A (en) * 2018-10-16 2019-03-08 深圳市丰巢科技有限公司 A kind of information interacting method, device, equipment and storage medium
CN110300327A (en) * 2019-04-18 2019-10-01 深圳市腾讯网域计算机网络有限公司 A kind of game client method for analyzing performance, device, terminal and storage medium

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CN102118434A (en) * 2010-12-28 2011-07-06 华为技术有限公司 Data packet transmission method and device
CN102921171A (en) * 2012-11-08 2013-02-13 上海广电电子科技有限公司 Intelligent mobile Internet device (MID), television, game server, multi-screen system and multi-screen method
WO2017010253A1 (en) * 2015-07-13 2017-01-19 株式会社ディー・エヌ・エー System, method, and program for distributing output screen image of terminal device
CN106984040A (en) * 2017-03-15 2017-07-28 苏州协商网络科技有限公司 Method of many people with screen interactive game is realized using mobile phone as remote control

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Publication number Priority date Publication date Assignee Title
CN101578619A (en) * 2007-01-13 2009-11-11 株式会社艾诺游戏 Game system and method in combination with mobile phones and a game console
CN102118434A (en) * 2010-12-28 2011-07-06 华为技术有限公司 Data packet transmission method and device
CN102921171A (en) * 2012-11-08 2013-02-13 上海广电电子科技有限公司 Intelligent mobile Internet device (MID), television, game server, multi-screen system and multi-screen method
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Publication number Priority date Publication date Assignee Title
CN109448229A (en) * 2018-10-16 2019-03-08 深圳市丰巢科技有限公司 A kind of information interacting method, device, equipment and storage medium
CN110300327A (en) * 2019-04-18 2019-10-01 深圳市腾讯网域计算机网络有限公司 A kind of game client method for analyzing performance, device, terminal and storage medium
CN110300327B (en) * 2019-04-18 2021-06-15 深圳市腾讯网域计算机网络有限公司 Game client performance analysis method, device, terminal and storage medium

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