CN108391157B - Interactive live broadcast method, client, server and system - Google Patents

Interactive live broadcast method, client, server and system Download PDF

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Publication number
CN108391157B
CN108391157B CN201810123724.3A CN201810123724A CN108391157B CN 108391157 B CN108391157 B CN 108391157B CN 201810123724 A CN201810123724 A CN 201810123724A CN 108391157 B CN108391157 B CN 108391157B
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China
Prior art keywords
live broadcast
squad
interactive
interaction
team
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CN108391157A (en
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刘佳良
宁敢
田方杰
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Beijing Mijinghefeng Technology Co ltd
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Beijing Mijinghefeng Technology Co ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25866Management of end-user data
    • H04N21/25875Management of end-user data involving end-user authentication
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25866Management of end-user data
    • H04N21/25891Management of end-user data being end-user preferences
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • H04N21/4756End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for rating content, e.g. scoring a recommended movie
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • H04N21/4758End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for providing answers, e.g. voting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4784Supplemental services, e.g. displaying phone caller identification, shopping application receiving rewards
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4882Data services, e.g. news ticker for displaying messages, e.g. warnings, reminders

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • Computer Graphics (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The invention discloses an interactive live broadcast method, a client, a server and a system. The method comprises the following steps: after entering a specified live broadcast room, receiving live broadcast interactive data sent by a server, and loading a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data; responding to input and/or selection operation of the live broadcast interaction area, and generating a live broadcast interaction request corresponding to the live broadcast interaction data; the live broadcast interaction request comprises a squad identification; and sending the live broadcast interaction request to the server, so that the server determines a squad interaction request of a live broadcast interaction squad where squad members are located according to the received live broadcast interaction request, and further determines a squad category of a corresponding live broadcast interaction squad in a specified live broadcast room according to the squad interaction request. The technical scheme enriches the live broadcast content in the live broadcast scene and improves the participation of the user.

Description

Interactive live broadcast method, client, server and system
Technical Field
The invention relates to the field of live broadcast, in particular to an interactive live broadcast method, a client, a server and a system.
Background
Currently, the live broadcast platform is slightly fatigued, and is not explosive in the past years, but still attracts the attention of a large number of users. The operation strategies of each live broadcast platform are more and more targeted, and users with different interest points are attracted through different types of programs. For example, there are live broadcast platforms with more emphasis on games and live broadcast platforms with more emphasis on secondary elements.
However, the existing live broadcast mode is not much different from the traditional television program outside the carrier, and the user can only watch the live broadcast video through the client, although the gift can be sent to the main broadcast, the interactive effect is not obvious, which is also limited by the existing live broadcast system architecture.
Disclosure of Invention
In view of the above, the present invention is proposed in order to provide an interactive live method, a client, a server and a system that overcome or at least partially solve the above problems.
According to an aspect of the present invention, there is provided an interactive live broadcasting method, including: after entering a specified live broadcast room, receiving live broadcast interactive data sent by a server, and loading a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data; responding to input and/or selection operation of the live broadcast interaction area, and generating a live broadcast interaction request corresponding to the live broadcast interaction data; the live broadcast interaction request comprises a squad identification; and sending the live broadcast interaction request to the server, so that the server determines a squad interaction request of a live broadcast interaction squad where squad members are located according to the received live broadcast interaction request, and further determines a squad category of a corresponding live broadcast interaction squad in a specified live broadcast room according to the squad interaction request.
Optionally, the method further comprises: and sending a team forming request to the server so that the server determines a corresponding live broadcast interactive team and a corresponding team member according to the team forming request.
Optionally, the sending the team formation request to the server includes: sending a request for establishing a squad including a user identifier to a server, and/or sending a request for joining the squad including the user identifier and a squad identifier to the server; the method further comprises the following steps: and receiving team forming prompt information returned by the server.
Optionally, the method further comprises: and receiving a squad identifier returned by the server according to the squad establishment request and/or a link address joining the live broadcast interactive squad.
Optionally, the loading, according to the live interactive data, a corresponding live interactive area in a live page of a specified live broadcast room includes: generating and loading a live broadcast interaction area of a webpage element type according to the live broadcast interaction data; and/or calling and loading a local live broadcast interaction area of a corresponding type according to the live broadcast interaction data.
Optionally, the method further comprises: and receiving countdown information returned by the server, and displaying the countdown information in the live broadcast page, or receiving a preset time point returned by the server, generating the countdown information according to the preset time point, and displaying the countdown information in the live broadcast page.
Optionally, the method further comprises: sending a designated live broadcast room entering request including a squad identification to a server, so that the server determines the squad category of a corresponding live broadcast interaction squad in the designated live broadcast room according to the squad identification; the receiving of the live interactive data sent by the server includes: and receiving live broadcast interactive data which are sent by the server and correspond to the squad category.
Optionally, the squad category includes a participating squad and an onlooker squad, and the loading a corresponding live interaction area in a live page of the specified live broadcast room according to the live interaction data includes: and when the squad category corresponding to the live broadcast interactive data is a bye participating, loading a first live broadcast interactive area and/or enabling an interactive function of the live broadcast interactive area, and when the squad category corresponding to the live broadcast interactive data is a bye watching squad, loading a second live broadcast interactive area and/or disabling the interactive function of the live broadcast interactive area.
Optionally, the live interaction area includes a plurality of option sub-controls, and generating a live interaction request corresponding to the live interaction data in response to an input and/or selection operation on the live interaction area includes: and when the interactive function of the live broadcast interactive area is started, responding to the selection operation of the option sub-control, and generating a live broadcast interactive request corresponding to the selected option sub-control.
Optionally, the method further comprises: after a option sub-control of the live broadcast interaction area is selected, canceling the loading of the live broadcast interaction area in the live broadcast page; and/or after one option sub-control of the live broadcast interaction area is selected, forbidding the interaction function of the live broadcast interaction area; and/or canceling the loading of the live broadcast interaction area in the live broadcast page when the loading duration of the live broadcast interaction area reaches a preset duration; and/or forbidding the interactive function of the live broadcast interactive area when the loading duration of the live broadcast interactive area reaches the preset duration.
Optionally, the method further comprises: determining the availability of prop controls displayed in the live broadcast page according to the number of all props in the logged user account and/or preset prop use rules; and responding to the selection operation of the available prop control, and sending a corresponding prop use request to the server so that the server executes corresponding live broadcast interactive operation according to the prop use request.
Optionally, the live interaction operation includes one or more of: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client of the team member so that the client disables the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
Optionally, the disabling the respective option sub-control includes: and disabling the interactive function of the corresponding option sub-control, and/or canceling the loading of the corresponding option sub-control in the live broadcast page.
Optionally, the live broadcast interactive data includes first live broadcast interactive data and second live broadcast interactive data, where the second live broadcast interactive data is sent by the server after each preset number of first live broadcast interactive data is sent, and/or is sent by the server when a preset time condition is met.
Optionally, the first live interactive data is interactive question data, and the second live interactive data is lottery data.
Optionally, the method further comprises: receiving interaction prompt information issued by the server and displaying the interaction prompt information in the live broadcast page; the interactive prompt message comprises one or more of the following: counting information of the live broadcast interaction request; team income information; user revenue information; team category statistics.
According to another aspect of the present invention, there is provided an interactive live broadcasting method, including: sending live broadcast interactive data to a client entering a specified live broadcast room, so that the client loads a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data; receiving live broadcast interaction requests which are sent by all clients and comprise squad identifications; determining a team interaction request of a live broadcast interaction team where team members are located according to the received live broadcast interaction request; and determining the squad category of the corresponding live broadcast interactive squad in the specified live broadcast room according to the squad interactive request.
Optionally, the method further comprises: and determining a corresponding live broadcast interactive squad and corresponding squad members according to a squad request sent by the client.
Optionally, the team forming request includes a team establishing request, and determining a live broadcast interactive team and corresponding team members according to the team forming request sent by the client includes: receiving a request for establishing a squad, which is sent by a client and contains a user identifier; judging whether a live broadcast interactive squad associated with the user identification exists or not, if so, returning a squad forming prompt message of a squad forming failure to the client, if not, generating a squad identification according to the squad forming request, associating the user identification with the squad identification, and returning a squad forming prompt message of a squad forming success to the client; or judging whether the user identifier is a preset user identifier, if so, generating a squad identifier according to the squad establishment request.
Optionally, the method further comprises: returning the generated squad identification to the client; and/or further generating a link address added into the live broadcast interactive squad according to the generated squad identification and returning the link address to the client.
Optionally, the team formation request includes a team joining request, and determining a live broadcast interactive team and a corresponding team member according to the team formation request sent by the client includes: receiving a request for joining a squad, which is sent by a client and contains a user identifier and a squad identifier; judging whether a live broadcast interaction squad associated with the user identification exists or not; if the client side exists, returning a team forming prompt message of failure in joining the team to the client side; if not, judging whether the number of the user identifications associated with the squad identifications reaches an upper limit, if not, associating the user identifications with the squad identifications, returning a squad prompt message of successful squad joining to the client, and if so, returning a squad prompt message of failed squad joining to the client.
Optionally, the method further comprises: receiving a designated live broadcast room entry request which is sent by a client and comprises a squad identification, and determining the squad category of a corresponding live broadcast interaction squad in the designated live broadcast room according to the squad identification; the sending of live broadcast interactive data to the client terminal which has entered the specified live broadcast room comprises: and returning the live broadcast interactive data corresponding to the squad category to the client.
Optionally, the squad category includes a participating squad and an onlooker squad, and determining the squad category of the corresponding live broadcast interactive squad in the designated live broadcast room according to the squad identifier includes: acquiring a squad category label corresponding to the squad identification; when the live interactive squad is classified into a participating squad/an onlooker squad, a squad category label of the participating squad/the onlooker squad is marked for the corresponding squad identification.
Optionally, the method further comprises: if the sending time of the request for entering the specified live broadcast room is before the preset time point, generating countdown information according to the sending time and the preset time point, and returning the countdown information to the client so that the client displays the countdown information in the live broadcast page, or returning the preset time point to the client so that the client generates the countdown information according to the preset time point and displays the countdown information in the live broadcast page.
Optionally, the sending live interactive data to the client that has entered the designated live broadcast room includes: and receiving a control instruction sent by a control terminal corresponding to the appointed live broadcast room, and selecting live broadcast interactive data according to the control instruction.
Optionally, the receiving a control instruction sent by a control end corresponding to the specified live broadcast room includes: receiving a control instruction generated by the control end according to a trigger event of the interaction unit; and/or; and receiving the live video stream sent by the control end, and identifying a control instruction from the live video stream.
Optionally, the identifying a control instruction from the live video stream includes: and recognizing a voice control instruction/or an action control instruction from the live video stream according to a preset control instruction recognition algorithm.
Optionally, the selecting live broadcast interactive data according to the control instruction includes: according to the content of the control instruction, selecting matched live broadcast interactive data from a preset live broadcast interactive database; and/or sequentially selecting unselected live broadcast interactive data from a preset live broadcast interactive database according to the control instruction, and recording the selected live broadcast interactive data; and/or randomly selecting unselected live broadcast interactive data from the specified category of a preset live broadcast interactive database according to the control instruction, and recording the selected live broadcast interactive data.
Optionally, the method further comprises: receiving a prop use request sent by a client, and executing corresponding live broadcast interactive operation according to the prop use request; the live interaction operation comprises one or more of the following operations: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client sides of the team members so that each client side can disable the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
Optionally, the live interactive data includes first live interactive data and second live interactive data, and the second live interactive data is sent after each preset number of first live interactive data is sent, and/or is sent when a preset time condition is met.
Optionally, the first live interactive data is interactive question data, and the second live interactive data is lottery data.
Optionally, the live broadcast interaction request includes interaction answer data corresponding to the interaction question data, and determining a team interaction request of a live broadcast interaction team where team members are located according to the received live broadcast interaction request includes: counting the number of the same interactive answer data in the interactive answer data submitted by the client side of each team member of the appointed live broadcast interactive team, and taking the interactive answer data with the largest number as the team interactive answer data submitted by the appointed interactive team; the determining the squad category of the corresponding live broadcast interactive squad in the designated live broadcast room according to the squad interactive request comprises: matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to a matching result; and/or when the team interactive answer data of the live interactive team under the team category is not determined in the preset time, the corresponding live interactive team is classified into the onlooker team.
Optionally, the method further comprises: when a first preset condition is met, counting live broadcast interactive squads under each squad category to generate squad category statistical information; and sending the team category statistical information as interaction prompt information to a client and/or a control terminal for displaying.
Optionally, the method further comprises: calculating user profits of all squad members and/or squad profits of all live broadcast interactive squads according to preset total live broadcast interactive profits, and generating user benefit information and/or squad benefit information; and sending the user income information and/or the squad income information as interaction prompt information to a client and/or a control terminal for display.
Optionally, the method further comprises: and when the second preset condition is met, issuing the calculated user income and/or the team income to the user accounts of the corresponding team members.
Optionally, the method further comprises: when a third preset condition is met, generating live broadcast interaction request statistical information according to live broadcast interaction requests sent by all the clients; and sending the live broadcast interaction request statistical information as interaction prompt information to a client and/or a control terminal for displaying.
According to another aspect of the present invention, there is provided an interactive live broadcast client, including: the communication unit is suitable for receiving the live broadcast interactive data sent by the server after entering a specified live broadcast room; the display unit is suitable for loading a corresponding live broadcast interaction area in a live broadcast page of a specified live broadcast room according to the live broadcast interaction data; the interaction unit is suitable for responding to input and/or selection operation of the live broadcast interaction area and generating a live broadcast interaction request corresponding to the live broadcast interaction data; the live broadcast interaction request comprises a squad identification; the communication unit is also suitable for sending the live broadcast interaction request to the server, so that the server determines a squad interaction request of a live broadcast interaction squad where squad members are located according to the received live broadcast interaction request, and further determines a squad category of a corresponding live broadcast interaction squad in a specified live broadcast room according to the squad interaction request.
Optionally, the communication unit is further adapted to send a team formation request to the server, so that the server determines a corresponding live broadcast interactive team and a corresponding team member according to the team formation request.
Optionally, the communication unit is adapted to send a request for establishing a squad including a user identifier to the server, and/or send a request for joining a squad including a user identifier and a squad identifier to the server; and the team forming prompt message returned by the server is received.
Optionally, the communication unit is further adapted to receive a squad identifier returned by the server according to the squad establishment request and/or a link address joining the live interactive squad.
Optionally, the display unit is adapted to generate and load a live broadcast interaction area of a webpage element type according to the live broadcast interaction data; and/or the local live broadcast interaction area of the corresponding type is called and loaded according to the live broadcast interaction data.
Optionally, the communication unit is adapted to receive countdown information returned by the server, or is adapted to receive a preset time point returned by the server; the display unit is suitable for displaying the countdown information in the live broadcast page, or is suitable for generating the countdown information according to the preset time point and displaying the countdown information in the live broadcast page.
Optionally, the communication unit is further adapted to send a request for entering a designated live broadcast room, which includes a squad identifier, to the server, so that the server determines a squad category of a corresponding live broadcast interactive squad in the designated live broadcast room according to the squad identifier; and the system is suitable for receiving live interactive data which are sent by the server and correspond to the squad category.
Optionally, the squad category comprises a participating squad and a spectator squad; the display unit is suitable for loading a first live broadcast interaction area and/or enabling an interaction function of the live broadcast interaction area when the squad category corresponding to the live broadcast interaction data is a participating squad, and loading a second live broadcast interaction area and/or disabling the interaction function of the live broadcast interaction area when the squad category corresponding to the live broadcast interaction data is a bye.
Optionally, the live interaction area comprises a plurality of option sub-controls; and the interaction unit is suitable for responding to the selection operation of the option sub-control when the interaction function of the live broadcast interaction area is started, and generating a live broadcast interaction request corresponding to the selected option sub-control.
Optionally, the display unit is further adapted to cancel the loading of the live broadcast interaction area in the live broadcast page after a option child control of the live broadcast interaction area is selected; and/or, after an option sub-control of the live broadcast interaction area is selected, disabling the interaction function of the live broadcast interaction area; and/or, the live broadcast interactive region loading method is suitable for canceling the loading of the live broadcast interactive region in the live broadcast page when the loading duration of the live broadcast interactive region reaches a preset duration; and/or, the live broadcast interactive region is forbidden when the loading duration of the live broadcast interactive region reaches the preset duration.
Optionally, the display unit is further adapted to determine availability of a prop control displayed in the live broadcast page according to the number of all props in the logged-in user account and/or a preset prop usage rule; and the communication unit is suitable for responding to the selection operation of the available prop control and sending a corresponding prop use request to the server so that the server executes corresponding live broadcast interactive operation according to the prop use request.
Optionally, the live interaction operation includes one or more of: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client of the team member so that the client disables the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
Optionally, the disabling the respective option sub-control includes: and disabling the interactive function of the corresponding option sub-control, and/or canceling the loading of the corresponding option sub-control in the live broadcast page.
Optionally, the live broadcast interactive data includes first live broadcast interactive data and second live broadcast interactive data, where the second live broadcast interactive data is sent by the server after each preset number of first live broadcast interactive data is sent, and/or is sent by the server when a preset time condition is met.
Optionally, the first live interactive data is interactive question data, and the second live interactive data is lottery data.
Optionally, the display unit is further adapted to receive, through the communication unit, the interaction prompt information sent by the server, and display the interaction prompt information in the live broadcast page; the interactive prompt message comprises one or more of the following: counting information of the live broadcast interaction request; team income information; user revenue information; team category statistics.
According to still another aspect of the present invention, there is provided an interactive live server, including: the communication unit is suitable for sending live broadcast interactive data to a client entering a specified live broadcast room so that the client loads a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data; the system comprises a client, a team identification and a client, wherein the team identification is suitable for identifying a team to be played; the interaction unit is suitable for determining a team interaction request of a live broadcast interaction team where team members are located according to the received live broadcast interaction request; and determining the squad category of the corresponding live broadcast interactive squad in the specified live broadcast room according to the squad interactive request.
Optionally, the interaction unit is further adapted to determine a corresponding live broadcast interaction squad and corresponding squad members according to a squad request sent by the client.
Optionally, the team formation request comprises a team establishment request; the communication unit is suitable for receiving a request for establishing a squad, which is sent by a client and contains a user identifier; the interaction unit is suitable for judging whether a live broadcast interaction squad associated with the user identifier exists or not, if so, a squad formation prompt message of which the squad formation fails is returned to the client through the communication unit, if not, a squad identifier is generated according to the squad formation request, the user identifier is associated with the squad identifier, and a squad formation prompt message of which the squad formation succeeds is returned to the client through the communication unit; or judging whether the user identifier is a preset user identifier, if so, generating a squad identifier according to the squad establishment request, and returning a successfully-established squad prompt message to the client through a communication unit.
Optionally, the interaction unit is further adapted to return the generated squad identifier to the client through the communication unit; and/or further generating a link address added into the live broadcast interactive squad according to the generated squad identification and returning the link address to the client through the communication unit.
Optionally, the team formation request comprises a join team request; the communication unit is suitable for receiving a request for joining the squad, which is sent by a client and contains a user identifier and a squad identifier; the interaction unit is suitable for judging whether a live broadcast interaction team associated with the user identification exists or not; if the client side exists, returning a team forming prompt message of failure in joining the team to the client side; if not, judging whether the number of the user identifications associated with the squad identifications reaches an upper limit, if not, associating the user identifications with the squad identifications, returning a squad prompt message of successful squad joining to the client, and if so, returning a squad prompt message of failed squad joining to the client.
Optionally, the communication unit is adapted to receive a specified live broadcast room entry request including a squad identifier sent by a client; the interaction unit is suitable for determining the squad category of the corresponding live broadcast interaction squad in the specified live broadcast room according to the squad identification; and the communication unit is suitable for returning the live broadcast interactive data corresponding to the squad category to the client.
Optionally, the squad category comprises a participating squad and a spectator squad; the interaction unit is suitable for acquiring a squad category label corresponding to the squad identification; and when the live interactive squad is classified into a participating squad/spectator squad, the squad category label of the participating squad/spectator squad is marked on the corresponding squad identification.
Optionally, the interaction unit is further adapted to generate countdown information according to the sending time and a preset time point if the sending time of the request for entering the designated live broadcast room is before the preset time point, and return the countdown information to the client through the communication unit so that the client displays the countdown information in the live broadcast page, or return the preset time point to the client through the communication unit so that the client generates the countdown information according to the preset time point and displays the countdown information in the live broadcast page.
Optionally, the communication unit is adapted to receive a control instruction sent by a control terminal corresponding to the specified live broadcast room; and the interaction unit is suitable for selecting live broadcast interaction data according to the control instruction.
Optionally, the communication unit is adapted to receive a control instruction generated by the control end according to a trigger event of the interaction unit; and/or; the method is suitable for receiving the live video stream sent by the control terminal, and identifying a control instruction from the live video stream through an interaction unit.
Optionally, the interaction unit is adapted to recognize a voice control instruction and/or a motion control instruction from the live video stream according to a preset control instruction recognition algorithm.
Optionally, the interaction unit is adapted to select, according to the content of the control instruction, matched live broadcast interaction data from a preset live broadcast interaction database; and/or the live broadcast interactive data which are not selected are sequentially selected from a preset live broadcast interactive database according to the control instruction, and the selected live broadcast interactive data are recorded; and/or the method is suitable for randomly selecting unselected live broadcast interaction data from the specified category of a preset live broadcast interaction database according to the control instruction and recording the selected live broadcast interaction data.
Optionally, the communication unit is further adapted to receive a prop use request sent by a client; the interaction unit is also suitable for executing corresponding live broadcast interaction operation according to the prop use request; the live interaction operation comprises one or more of the following operations: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client sides of the team members so that each client side can disable the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
Optionally, the live interactive data includes first live interactive data and second live interactive data, and the second live interactive data is sent after each preset number of first live interactive data is sent, and/or is sent when a preset time condition is met.
Optionally, the first live interactive data is interactive question data, and the second live interactive data is lottery data.
Optionally, the live interaction request includes interaction answer data corresponding to the interaction question data; the interaction unit is suitable for counting the number of the same interaction answer data in the interaction answer data submitted by the client of each team member of the specified live broadcast interaction team, and taking the interaction answer data with the largest number as the team interaction answer data submitted by the specified interaction team; matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to a matching result; and/or, when the team interaction answer data of the live interaction team under the team category is not determined in the preset time, the corresponding live interaction team is classified into the onlooker team.
Optionally, the interaction unit is further adapted to count live broadcast interaction squads under each squad category when a first preset condition is met, and generate squad category statistical information; and the communication unit is also suitable for sending the squad category statistical information as interaction prompt information to a client and/or a control terminal for displaying.
Optionally, the interaction unit is further adapted to calculate user profits of members of each team and/or team profits of each live broadcast interaction team according to a preset total live broadcast interaction benefit, and generate user benefit information and/or team benefit information; the communication unit is further suitable for sending the user income information and/or the squad income information as interaction prompt information to a client and/or a control terminal for display.
Optionally, the interaction unit is further adapted to issue the calculated user profits and/or the squad profits to the user accounts of the corresponding squad members when a second preset condition is met.
Optionally, the interaction unit is further adapted to generate live broadcast interaction request statistical information according to the live broadcast interaction requests sent by the clients when a third preset condition is met; the communication unit is also suitable for sending the live broadcast interaction request statistical information as interaction prompt information to a client and/or a control terminal for displaying.
According to a further aspect of the present invention, an interactive live system is provided, which includes one or more interactive live clients as described in any one of the above items, and an interactive live server as described in any one of the above items.
Optionally, the system further comprises a control end; the control end is suitable for sending a control instruction to the interactive live broadcast server so that the interactive live broadcast server selects live broadcast interactive data according to the control instruction.
Optionally, the control end is adapted to generate a control instruction according to a trigger event of the interaction unit; and/or; is adapted to send a live video stream containing control instructions to the interactive live server.
Optionally, the control end is further adapted to receive and display the interactive prompt information issued by the interactive live server; the interactive prompt message comprises one or more of the following: counting information of the live broadcast interaction request; user revenue information; user category statistics.
According to a further aspect of the invention, there is provided a computer readable storage medium, wherein the computer readable storage medium stores one or more programs which, when executed by a processor, implement the method of any of the above.
According to the technical scheme, after the team member enters the appointed live broadcast room, the live broadcast interactive data sent by the server are received besides the common live broadcast video stream, the corresponding live broadcast interactive area is loaded in the live broadcast page of the appointed live broadcast room according to the live broadcast interactive data, when a user operates the live broadcast interactive area, a live broadcast interactive request corresponding to the live broadcast interactive data can be generated and sent to the server with the team identification, so that the server determines a team interactive request of a live broadcast interactive team where the team member is located according to the received live broadcast interactive request, and further determines the team type of the corresponding live broadcast interactive team in the appointed live broadcast room according to the team interactive request. This technical scheme has increased real-time interactive function in traditional live broadcast is used to the user room can constitute live broadcast interactive squad and carry out the squad interdynamic, has richened the live broadcast content under the live broadcast scene, has improved user's participation and interdynamic, also further attracts the user to download live broadcast application and watches the live broadcast, provides good experience to the user, also can improve the income for the operator.
The foregoing description is only an overview of the technical solutions of the present invention, and the embodiments of the present invention are described below in order to make the technical means of the present invention more clearly understood and to make the above and other objects, features, and advantages of the present invention more clearly understandable.
Drawings
Various other advantages and benefits will become apparent to those of ordinary skill in the art upon reading the following detailed description of the preferred embodiments. The drawings are only for purposes of illustrating the preferred embodiments and are not to be construed as limiting the invention. Also, like reference numerals are used to refer to like parts throughout the drawings. In the drawings:
fig. 1 shows a schematic flow diagram of an interactive live method according to an embodiment of the present invention;
fig. 2 shows a schematic flow diagram of another interactive live method according to an embodiment of the invention;
fig. 3 is a schematic structural diagram of an interactive live client according to an embodiment of the present invention;
fig. 4 is a schematic structural diagram of an interactive live server according to an embodiment of the present invention;
fig. 5 shows a schematic structural diagram of an interactive live system according to an embodiment of the present invention;
fig. 6 shows a schematic structural diagram of a computer-readable storage medium according to an embodiment of the present invention.
Detailed Description
Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
Fig. 1 is a flowchart illustrating an interactive live broadcast method according to an embodiment of the present invention, which may be applied to an interactive live broadcast client, such as a live broadcast application side. As shown in fig. 1, the method includes:
and step S110, after entering the specified live broadcast room, receiving live broadcast interactive data sent by the server, and loading a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data.
The content provided by the current live application for the user generally comprises a live video stream and other comment content sent by the user. After entering a specified live broadcast room, a user can receive a live broadcast video stream sent by a video stream server and comment content sent by a comment server, for example, the comment content is displayed in the live broadcast room in a bullet screen form. The video stream server and the comment server are not usually a single server, a video stream generated by a main broadcast through a live broadcast application (which is a control end at this time) is transmitted through a content delivery network CDN or the like, and an operator of the live broadcast application usually only obtains a source address of the live video stream and does not directly store or forward the live video stream. The comment server is usually erected by an operator, and sensitive contents and the like in the comment contents can be screened out according to certain rules.
The server in the embodiment of the present invention may be a newly-built interactive live server, which pre-stores live interactive data and can issue the live interactive data according to a control instruction of a main broadcast. The live interactive data may be, for example, interactive question data, so that a main broadcast is used as a master and a user is used as an answerer, thereby realizing a live scene of interactive question answering.
In the above example, after a user enters a certain interactive question and answer live broadcast room, not only can a live video stream of a host-hosted interactive question and comments sent by other users be seen, but also interactive question and answer questions and options sent by a server can be received. Taking the interactive question-answer scene as an example, the live broadcast interactive area may include a control for displaying the interactive question-answer, and may also include a control for submitting the interactive answer.
Step S120, responding to the input and/or selection operation of the live broadcast interaction area, and generating a live broadcast interaction request corresponding to the live broadcast interaction data; the live interaction request includes a squad identification.
Here, the user also has an identity-team member-when participating in the interaction. That is, the user is provided with an interactive form in which the team can participate. The live broadcast room can limit that the user must form a team to enter, and the live broadcast interaction request submitted by the user cannot directly determine the team interaction request of the live broadcast interaction team, but is determined by the condition that each team member in the live broadcast interaction team submits the live broadcast interaction request. That is, step S130, the live broadcast interaction request is sent to the server, so that the server determines, according to the received live broadcast interaction request, a squad interaction request of a live broadcast interaction squad in which squad members are located, and further determines, according to the squad interaction request, a squad category of a corresponding live broadcast interaction squad in the designated live broadcast room.
It can be seen that, in the method shown in fig. 1, after entering the specified live broadcast room, the method receives live broadcast interactive data sent by the server in addition to a common live broadcast video stream, and loads a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data, when a user operates the live broadcast interactive area, a live broadcast interactive request corresponding to the live broadcast interactive data can be generated and sent to the server with a team identifier, so that the server determines a team interactive request of a live broadcast interactive team where a team member is located according to the received live broadcast interactive request, and further determines a team category of a corresponding live broadcast interactive team in the specified live broadcast room according to the team interactive request. This technical scheme has increased real-time interactive function in traditional live broadcast is used to the user room can constitute live broadcast interactive squad and carry out the squad interdynamic, has richened the live broadcast content under the live broadcast scene, has improved user's participation and interdynamic, also further attracts the user to download live broadcast application and watches the live broadcast, provides good experience to the user, also can improve the income for the operator.
In an embodiment of the present invention, the method further includes: and sending a team forming request to the server so that the server determines a corresponding live broadcast interactive team and a corresponding team member according to the team forming request.
The operations performed in this embodiment may be independent of participating in the interactive live broadcast, i.e., the team operation may be performed prior to entering the designated live broadcast room. For example, in a live application, there is a team control, and a user clicking the team control can send a team request to the server, and the server performs random matching.
In some cases, a user may wish to group with well-known friends or participate in a particular live interactive team. Several examples are given below.
In an embodiment of the present invention, the sending the team formation request to the server includes: sending a request for establishing a squad including a user identifier to a server, and/or sending a request for joining the squad including the user identifier and a squad identifier to the server; the method further comprises the following steps: and receiving team forming prompt information returned by the server.
In this embodiment, the user can establish a live interactive squad as the captain or initiator of the live interactive squad. Particularly, the user may be a merchant who cooperates with the live broadcast application to provide funding support for the interactive live broadcast, and perform crown naming, for example, organize a "xx cola" live broadcast interaction group, and participate in the live broadcast interaction group.
In addition, the user can also directly join a certain live broadcast interactive team according to the link shared by others or the team identification. For example, the merchant in the above example may provide a two-dimensional code within the item. The user scans the two-dimensional code through the live broadcast application, and can send a request for joining the squad, which contains the user identifier and the squad identifier, to the server. Alternatively, the user enters a team page in the live application, and a team id such as "123456" is input into the team page, and a join team request including the user id and the team id may be sent to the server. Of course, these all require the user to log in the live application first, and if the user is a guest user, the user can visit the interactive live broadcast of other users in the designated live broadcast room by the identity of the guest, but the user cannot participate in the whole process.
In an embodiment of the present invention, the method further includes: and receiving a team identification returned by the server according to the team establishing request and/or a link address joining the live broadcast interactive team.
In the above example, whether the team formation succeeds or fails, the server may return the team formation prompt information according to actual needs. For the situation of building a team, the server may also return a team identification or link address because the initiator or captain needs to enable other users to join the live interactive team built by the server.
In an embodiment of the present invention, the loading, according to the live interactive data, a corresponding live interactive area in a live page of a specified live broadcast room includes: generating and loading a live broadcast interaction area of the webpage element type according to the live broadcast interaction data; and/or calling and loading the local live broadcast interaction area of the corresponding type according to the live broadcast interaction data.
For example, a Native mode is adopted, a local live broadcast interaction area is preset in live broadcast application, and live broadcast interaction data can be loaded into the local live broadcast interaction area when being received; the live interactive area can also be realized by means of HTML5, and the live interactive area is generated according to the live interactive data.
In an embodiment of the present invention, the method further includes: and receiving countdown information returned by the server, and displaying the countdown information in the live broadcast page, or receiving a preset time point returned by the server, generating the countdown information according to the preset time point, and displaying the countdown information in the live broadcast page.
For example, a anchor in a live room may wish to, in 2018, 1 month, 29 days 17: 00, performing interactive live broadcasting, and then the user can see countdown information corresponding to the current time after entering a live broadcasting room. The countdown information may be sent by a server or generated locally, and specifically may be displayed in a live page with a specific control.
In an embodiment of the present invention, the method further includes: sending a specified live broadcast room entering request including a squad identification to a server, so that the server determines the squad category of a corresponding live broadcast interaction squad in the specified live broadcast room according to the squad identification; receiving the live interactive data sent by the server comprises the following steps: and receiving live broadcast interactive data which are sent by the server and correspond to the squad category.
In this embodiment, since the user is a member of a squad and participates in the interaction in the form of a live broadcast interaction squad, after entering the specified live broadcast room, the server determines the squad category of the live broadcast interaction squad in the specified live broadcast room according to the squad identifier, instead of the user category of the user in the specified live broadcast room. The live interactive data also corresponds to the team category.
For example, in the process of interactive live broadcasting, a user exits from a live broadcasting room and re-enters, which generally does not affect the team type of the live broadcasting interactive team (unless all team members of the live broadcasting interactive team exit from the specified live broadcasting room at the same time), and when the user enters the live broadcasting room, the live broadcasting data can be correctly returned to the user according to the team type recorded by the server.
In an embodiment of the present invention, in the method, the squad category includes a participating squad and a spectator squad, and loading a corresponding live interaction area in a live broadcast page of a specified live broadcast room according to live interaction data includes: and when the squad category corresponding to the live broadcast interactive data is a bye participating, loading a first live broadcast interactive area and/or enabling an interactive function of the live broadcast interactive area, and when the squad category corresponding to the live broadcast interactive data is a bye watching squad, loading a second live broadcast interactive area and/or disabling the interactive function of the live broadcast interactive area.
In the embodiment, the squad category is specifically divided, namely a participating squad which can generate interaction, and a spectator squad which cannot participate in the interaction but may also visit other squads for interaction. For the two different types of live broadcast interactive teams, the corresponding live broadcast interactive areas have different functions, the interactive function of the live broadcast interactive area participating in the team is enabled, the interactive function of the live broadcast interactive area of the bystander team is disabled, or the bystander team does not have the function of sending a live broadcast interactive request to a server, and only has a local interactive function or only has a display function.
In an embodiment of the present invention, in the method, the live interactive area includes a plurality of option sub-controls, and generating a live interactive request corresponding to the live interactive data in response to an input and/or selection operation on the live interactive area includes: and when the interactive function of the live broadcast interactive area is started, responding to the selection operation of the option sub-control, and generating a live broadcast interactive request corresponding to the selected option sub-control.
Here different option sub-controls load different parts of the live interactive data, e.g. different options of the interactive question. The generated live interaction request may also be said to correspond to a different part of the live interaction data.
In an embodiment of the present invention, the method further includes: after a option sub-control of the live broadcast interaction area is selected, canceling the loading of the live broadcast interaction area in a live broadcast page; and/or after a option sub-control of the live broadcast interaction area is selected, forbidding the interaction function of the live broadcast interaction area; and/or canceling the loading of the live broadcast interaction area in the live broadcast page when the loading duration of the live broadcast interaction area reaches a preset duration; and/or forbidding the interactive function of the live broadcast interactive area when the loading duration of the live broadcast interactive area reaches the preset duration.
For example, when the user selects option C of an interactive question, option A, B can no longer be clicked, and the interactive function of the live interactive area is disabled. Another way is that after the user selects option C, all options disappear, i.e. the loading of the live interaction area in the live page is cancelled. In addition, in order to maintain the timeliness of the interaction, a preset time length can be set, the user is allowed to interact within the preset time length, and after the time is over, the live broadcast interaction area disappears or can not be selected any more.
The countdown information may also be presented in this process with reference to the previous embodiment.
In an embodiment of the present invention, the method further includes: determining the availability of a prop control displayed in a live broadcast page according to the number of all props in a logged user account and/or a preset prop use rule; and responding to the selection operation of the available prop control, and sending a corresponding prop use request to the server so that the server executes corresponding live broadcast interaction operation according to the prop use request.
In the context of this embodiment, the user may use props to increase revenue or avoid mistakes, and so forth. Specifically, in an embodiment of the present invention, in the method, the live interactive operation includes one or more of the following: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client of the team member so that the client disables the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
For example, using a revival card, revive an entire team; the user does not know the correct answer of the current interactive question, uses the help card to remove a wrong answer (only aiming at the team members using the help card, and also aiming at all team members in the whole live interactive team), or uses the answer-free card to not answer the interactive question, and the interactive question is regarded as being answered correctly; doubling cards are used, doubling them when a prize (person or team) can be won, etc., and so on, not to mention one example. Specifically, in an embodiment of the present invention, in the foregoing method, disabling the corresponding option child control includes: and disabling the interactive function of the corresponding option sub-control, and/or canceling the loading of the corresponding option sub-control in the live broadcast page.
In an embodiment of the present invention, in the method, the live interactive data includes first live interactive data and second live interactive data, and the second live interactive data is sent by the server after each preset number of first live interactive data is sent, and/or is sent by the server when a preset time condition is met. For example, in an embodiment of the present invention, in the method, the first live interactive data is interactive question data, and the second live interactive data is lottery data.
For example, a live broadcast interactive team where the user is located can draw a lottery once every time the live broadcast interactive team answers three questions; or a lottery may be played every 30 minutes of viewing in a given live room. The live interactive area corresponding to the interactive question data may include an answer control or a question presentation control, and the live interactive area corresponding to the lottery drawing data may include a lottery drawing control.
In an embodiment of the present invention, the method further includes: receiving interaction prompt information sent by a server and displaying the interaction prompt information in a live broadcast page; the interactive prompt message comprises one or more of the following: counting information of the live broadcast interaction request; team income information; user revenue information; team category statistics.
For example, show how many people the user selected each option has for interactive question 2; the total prize is 10 ten thousand yuan, 5000 teams exist in live broadcast interactive teams which live currently, 5000 teams exist in eliminated teams, the team income of each live broadcast interactive team is 20 yuan, the user income of team members of the live broadcast interactive teams is calculated according to the number of people, for example, if one team has 20 people, the user income of each person is 1 yuan, and the like.
Fig. 2 is a flow chart of another interactive live broadcast method according to an embodiment of the present invention, which can be applied to an interactive live broadcast server side. As shown in fig. 2, the method includes:
step S210, sending live broadcast interactive data to the client entering the specified live broadcast room, so that the client loads a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data.
Step S220, receiving a live broadcast interaction request including a squad identifier sent by each client.
Step S230, determining a team interaction request of the live broadcast interaction team where the team member is located according to the received live broadcast interaction request.
And step S240, determining the squad category of the corresponding live broadcast interactive squad in the appointed live broadcast room according to the squad interactive request.
It can be seen that the method shown in fig. 2, in cooperation with the method embodiment at the client side, adds a real-time interaction function to the conventional live broadcast application, and a live broadcast interaction team can be formed among users to perform team interaction, so that live broadcast content in a live broadcast scene is enriched, participation and interaction of the users are improved, users are further attracted to download live broadcast application to watch live broadcast, good experience is provided for the users, and profits can be improved for operators.
In an embodiment of the present invention, the method further includes: and determining a corresponding live broadcast interactive squad and corresponding squad members according to a squad request sent by the client.
The user can be used as a captain or an initiator of the live broadcast interactive squad to establish the live broadcast interactive squad. Particularly, the user may be a merchant who cooperates with the live broadcast application to provide funding support for the interactive live broadcast, and perform crown naming, for example, organize a "xx cola" live broadcast interaction group, and participate in the live broadcast interaction group.
In addition, the user can also directly join a certain live broadcast interactive team according to the link shared by others or the team identification. For example, the merchant in the above example may provide a two-dimensional code within the item. The user scans the two-dimensional code through the live broadcast application, and can send a request for joining the squad, which contains the user identifier and the squad identifier, to the server. Alternatively, the user enters a team page in the live application, and a team id such as "123456" is input into the team page, and a join team request including the user id and the team id may be sent to the server. Of course, these all require the user to log in the live application first, and if the user is a guest user, the user can visit the interactive live broadcast of other users in the designated live broadcast room by the identity of the guest, but the user cannot participate in the whole process.
In an embodiment of the present invention, in the method, the grouping request includes a request for establishing a squad, and determining a live broadcast interactive squad and corresponding squad members according to the grouping request sent by the client includes: receiving a request for establishing a squad, which is sent by a client and contains a user identifier; judging whether a live broadcast interactive squad associated with the user identification exists or not, if so, returning a squad prompt message of the building failure to the client, if not, generating a squad identification according to the squad building request, associating the user identification with the squad identification, and returning the squad prompt message of the building success to the client; or judging whether the user identifier is a preset user identifier, if so, generating a squad identifier according to the squad establishment request.
In this embodiment it is shown how a live interactive squad and the corresponding squad members are determined. For example, a request for establishing a team is submitted to a user with a User Identifier (UID) of 123456, and the server finds that the UID is associated with a "red hat" of a live interactive team (which can be specifically determined by the association relationship between the team identifier and the user identifier), and returns a team formation prompt message indicating that the team establishment fails, that is, the user can only join one live interactive team at the same time. And if the UID does not have the associated live interactive squad, the server generates a squad identification (TID)45678 for the UID, associates the UID with the generated TID, and returns a successfully-built squad prompt message to the client.
The above example corresponds to a team building situation for a normal user. For the sponsor, the sponsor can also submit a request for establishing the team through a specified interface or through a live application, except that the user identification of the sponsor user is set as a preset user identification, the team identification is directly generated when the matching is successful, and the team forming prompt information of successful team establishment is returned to the client.
In an embodiment of the present invention, the method further includes: returning the generated squad identification to the client; and/or further generating a link address for joining the live broadcast interactive squad according to the generated squad identification and returning the link address to the client.
In the above example, whether the team formation succeeds or fails, the server may return the team formation prompt information according to actual needs. For the situation of building a team, the server may also return a team identification or link address because the initiator or captain needs to enable other users to join the live interactive team built by the server.
In an embodiment of the present invention, in the method, the team formation request includes a request for joining a team, and determining the live broadcast interactive team and the corresponding team member according to the team formation request sent by the client includes: receiving a request for joining a squad, which is sent by a client and contains a user identifier and a squad identifier; judging whether a live broadcast interaction squad associated with the user identification exists or not; if the queue joining prompt message exists, returning a queue joining prompt message which fails to join the queue to the client; if not, judging whether the number of the user identifications associated with the squad identifications reaches an upper limit, if not, associating the user identifications with the squad identifications, returning a squad prompt message of successful squad joining to the client, and if so, returning a squad prompt message of failed squad joining to the client.
In this embodiment, if the user sends a request for joining a team, it is first determined whether the UID is associated with a certain TID, that is, whether the user is already in a live interactive team; if so, returning the formation prompt information of the failed formation of the joining squad to the client, otherwise, further judging whether the number of the user identifications associated with the squad identification reaches an upper limit, namely whether the squad to be joined by the user is full, if not, associating the user identifications with the squad identification, returning the formation prompt information of the successful joining of the squad to the client, and if so, returning the formation prompt information of the failed joining of the squad to the client.
In an embodiment of the present invention, the method further includes: receiving a designated live broadcast room entry request which is sent by a client and comprises a squad identification, and determining the squad category of a corresponding live broadcast interaction squad in the designated live broadcast room according to the squad identification; the step of sending the live broadcast interactive data to the client which enters the specified live broadcast room comprises the following steps: and returning the live broadcast interactive data corresponding to the squad category to the client.
Specifically, for the onlooker squad and the participating squads, most of the content of the transmitted live interactive data may be the same (for example, the same interactive problem data), and only different squad category tags are carried, so that the client may determine to use different types of live interactive areas for loading according to the squad category tags.
In an embodiment of the present invention, in the above method, the squad category includes a participating squad and a spectator squad, and determining the squad category of the corresponding live broadcast interactive squad in the specified live broadcast room according to the squad identifier includes: acquiring a squad category label corresponding to the squad identification; when the live interactive squad is classified into a participating squad/an onlooker squad, a squad category label of the participating squad/the onlooker squad is marked for the corresponding squad identification.
The team category of each live broadcast interaction team in the specified live broadcast room can be recorded in the form of a team identification-team category label on the server side. Only the team category label needs to be changed each time the team category of the live interactive team is re-determined.
In an embodiment of the present invention, in the above method, the method further includes: if the sending time of the request for entering the specified live broadcast room is before the preset time point, generating countdown information according to the sending time and the preset time point, and returning the countdown information to the client so that the client displays the countdown information in the live broadcast page, or returning the preset time point to the client so that the client generates the countdown information according to the preset time point and displays the countdown information in the live broadcast page.
For example, a anchor in a live room may wish to, in 2018, 1 month, 29 days 17: 00, performing interactive live broadcasting, and then the user can see countdown information corresponding to the current time after entering a live broadcasting room. The countdown information may be sent by a server or generated locally, and specifically may be displayed in a live page with a specific control.
In an embodiment of the present invention, the sending live interactive data to the client that has entered the specified live broadcast room in the method includes: and receiving a control instruction sent by a control terminal corresponding to the specified live broadcast room, and selecting live broadcast interactive data according to the control instruction.
In this embodiment, the anchor in the designated live broadcast room may generate a video stream through the control end to complete a normal live broadcast operation, and the control end and the client may be different representations of the same live broadcast application when applying different functions. In addition, the anchor can also realize the control of the interactive live broadcast through the control end, for example, the interactive live broadcast is started or stopped, and the selection of the live broadcast data can also be determined through a control instruction.
In an embodiment of the present invention, in the method, receiving a control instruction sent by a control terminal corresponding to a specified live broadcast room includes: receiving a control instruction generated by a control end according to a trigger event of an interaction unit of the control end; and/or; and receiving a live video stream sent by a control end, and identifying a control instruction from the live video stream.
For example, an interaction unit (e.g., an interaction control on an interaction interface, or an entity key, etc.) is provided on the control end, and the control instruction can be generated by triggering an event; or the anchor can use specific gestures or voice commands to realize the control instructions. Therefore, in an embodiment of the present invention, in the method, identifying a control instruction from a live video stream includes: and recognizing a voice control instruction/or an action control instruction from the live video stream according to a preset control instruction recognition algorithm.
In an embodiment of the present invention, the selecting live interactive data according to the control instruction includes: selecting matched live broadcast interactive data from a preset live broadcast interactive database according to the content of the control instruction; and/or sequentially selecting unselected live broadcast interactive data from a preset live broadcast interactive database according to the control instruction, and recording the selected live broadcast interactive data; and/or randomly selecting unselected live broadcast interactive data from the specified category of the preset live broadcast interactive database according to the control instruction, and recording the selected live broadcast interactive data.
For example, if the control instruction is a question stem of a certain interaction problem which is disclosed by the anchor, matching is performed in a live broadcast interaction database according to the control instruction, and corresponding live broadcast data is acquired and then sent to the client; or the preset random selection of 12 questions in 100 questions is taken as the interactive problem in the current interactive live broadcast; or 12 questions are set as interactive questions. Thus, the anchor can select live broadcast interactive data, such as interactive question data, by waving a hand or speaking the next question as a control instruction.
In an embodiment of the present invention, the method further includes: receiving a property use request sent by a client, and executing corresponding live broadcast interactive operation according to the property use request; the live interaction operation comprises one or more of the following operations: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client sides of the team members so that each client side can disable the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
For example, using a revival card, revive an entire team; the user does not know the correct answer of the current interactive question, uses the help card to remove a wrong answer (only aiming at the team members using the help card, and also aiming at all team members in the whole live interactive team), or uses the answer-free card to not answer the interactive question, and the interactive question is regarded as being answered correctly; doubling cards are used, doubling them when a prize (person or team) can be won, etc., and so on, not to mention one example.
In an embodiment of the invention, in the method, the live interactive data includes first live interactive data and second live interactive data, and the second live interactive data is sent after each preset number of first live interactive data is sent, and/or is sent when a preset time condition is met. For example, in an embodiment of the present invention, in the method, the first live interactive data is interactive question data, and the second live interactive data is lottery data.
For example, a live broadcast interactive team where the user is located can draw a lottery once every time the live broadcast interactive team answers three questions; or a lottery may be played every 30 minutes of viewing in a given live room. The live interactive area corresponding to the interactive question data may include an answer control or a question presentation control, and the live interactive area corresponding to the lottery drawing data may include a lottery drawing control.
In an embodiment of the present invention, in the method, the live broadcast interaction request includes interaction answer data corresponding to the interaction question data, and determining, according to the received live broadcast interaction request, a team interaction request of a live broadcast interaction team in which a team member is located includes: counting the number of the same interactive answer data in the interactive answer data submitted by the client side of each team member of the appointed live broadcast interactive team, and taking the interactive answer data with the largest number as the team interactive answer data submitted by the appointed interactive team; determining the squad category of the corresponding live broadcast interactive squad in the specified live broadcast room according to the squad interactive request comprises the following steps: matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to the matching result; and/or when the team interactive answer data of the live interactive team under the team category is not determined in the preset time, the corresponding live interactive team is classified into the onlooker team.
For example, for interactive question 2, if 70 people in the "red hat" of the live interactive team select option a, 20 people select option B, 8 people select option C, and 2 people do not submit answers, the interactive question answer data submitted by the live interactive team is considered as option a. If the correct answer is the a option, the live interactive team still maintains the user category of the participating team, and if the correct answer is the B option, the live interactive team is classified into the onlooker team.
It can be seen that in the above example of the embodiment, the user as a member of the team can only influence the interactive answer data of the whole live interactive team to some extent, and cannot decide directly.
In an embodiment of the present invention, the method further includes: when a first preset condition is met, counting live broadcast interactive squads under each squad category to generate squad category statistical information; and sending the team category statistical information as interaction prompt information to the client and/or the control terminal for displaying.
The first preset condition may be that the user category of each user is re-determined according to the live broadcast interaction request submitted by each user when a preset time is reached after a question is answered, or the first preset condition may be that the whole interactive live broadcast link is ended. Therefore, the user can see the participation conditions of other live broadcast interactive teams in real time, and the competitiveness is stronger. Similarly, the anchor can adjust the live broadcast style of the anchor according to the answering condition of each live broadcast interactive team, consolation the users and the like.
In an embodiment of the present invention, the method further includes: calculating user profits of all squad members and/or squad profits of all live broadcast interactive squads according to preset total live broadcast interactive profits, and generating user benefit information and/or squad benefit information; and sending the user income information and/or the team income information as interaction prompt information to the client and/or the control terminal for display.
It should be noted that the user income/squad income is not necessarily the income that the user can finally obtain, for example, 12 questions can be answered together to obtain a prize, and each question can eliminate many users/squads, and the user income and squad income are of course constantly changed in the interactive live broadcast process.
In an embodiment of the present invention, the method further includes: and when the second preset condition is met, issuing the calculated user income and/or the team income to the user accounts of the corresponding team members.
The second preset condition may be that all the interactive question data of the current interactive live broadcast are sent completely, and a finally reserved victory user is confirmed according to the answer condition of the user/live broadcast interactive team, or other conditions that the interactive live broadcast needs to be ended or terminated. The user income/squad income can be virtual property such as prop cards, platform general payment intermediate such as virtual currency and the like, and can also be currency which can be released to a user account.
In an embodiment of the present invention, the method further includes: when a third preset condition is met, generating live broadcast interaction request statistical information according to live broadcast interaction requests sent by all the clients; and sending the statistical information of the live broadcast interaction request as interaction prompt information to the client and/or the control terminal for displaying.
Here, the third preset condition may be a case where a live interaction request of each user, such as a selected option, is received, but a correct answer has not been published yet.
Of course, the preset conditions in the above embodiments are only examples, and may be changed according to actual situations.
Fig. 3 is a schematic structural diagram of an interactive live client according to an embodiment of the present invention. As shown in fig. 3, the interactive live client 300 includes:
the communication unit 310 is adapted to receive the live interactive data sent by the server after entering the designated live broadcasting room.
The display unit 320 is adapted to load a corresponding live broadcast interaction area in a live broadcast page of a specified live broadcast room according to the live broadcast interaction data.
The interaction unit 330 is adapted to generate a live broadcast interaction request corresponding to live broadcast interaction data in response to an input and/or selection operation on a live broadcast interaction area; the live interaction request includes a squad identification.
The communication unit 310 is further adapted to send the live broadcast interaction request to the server, so that the server determines a squad interaction request of a live broadcast interaction squad where squad members are located according to the received live broadcast interaction request, and further determines a squad category of a corresponding live broadcast interaction squad in a specified live broadcast room according to the squad interaction request.
It can be seen that, after entering the specified live broadcast room, the client shown in fig. 3 receives, in addition to the normal live broadcast video stream, live broadcast interaction data sent by the server, and loads a corresponding live broadcast interaction area in a live broadcast page of the specified live broadcast room according to the live broadcast interaction data, when a user operates the live broadcast interaction area, a live broadcast interaction request corresponding to the live broadcast interaction data can be generated and sent to the server with a team identifier, so that the server determines a team interaction request of a live broadcast interaction team where a team member is located according to the received live broadcast interaction request, and further determines a team category of a corresponding live broadcast interaction team in the specified live broadcast room according to the team interaction request. This technical scheme has increased real-time interactive function in traditional live broadcast is used to the user room can constitute live broadcast interactive squad and carry out the squad interdynamic, has richened the live broadcast content under the live broadcast scene, has improved user's participation and interdynamic, also further attracts the user to download live broadcast application and watches the live broadcast, provides good experience to the user, also can improve the income for the operator.
In an embodiment of the present invention, in the client, the communication unit 310 is further adapted to send a team formation request to the server, so that the server determines the corresponding live interactive team and the corresponding team member according to the team formation request.
In an embodiment of the present invention, in the client, the communication unit 310 is adapted to send a request for establishing a squad including a user identifier to the server, and/or send a request for joining a squad including a user identifier and a squad identifier to the server; and the team forming prompt message returned by the server is received.
In an embodiment of the present invention, in the client, the communication unit 310 is further adapted to receive a squad identifier returned by the server according to the squad establishment request and/or a link address joining the live interactive squad.
In an embodiment of the present invention, in the client, the display unit 320 is adapted to generate and load a live interactive area of a webpage element type according to live interactive data; and/or the local live interactive area of the corresponding type is called and loaded according to the live interactive data.
In an embodiment of the present invention, in the client, the communication unit 310 is adapted to receive countdown information returned by the server, or is adapted to receive a preset time point returned by the server; the presentation unit 320 is adapted to present the countdown information in a live page, or is adapted to generate the countdown information according to a preset time point and present the countdown information in the live page.
In an embodiment of the present invention, in the client, the communication unit 310 is further adapted to send a request for entering a specified live broadcast room, which includes a squad identifier, to the server, so that the server determines a squad category of a corresponding live broadcast interactive squad in the specified live broadcast room according to the squad identifier; and the system is suitable for receiving live interactive data which are sent by the server and correspond to the squad category.
In an embodiment of the present invention, in the client, the squad category includes a participating squad and a spectator squad; the display unit 320 is adapted to load a first live interaction area and/or enable an interaction function of the live interaction area when the squad category corresponding to the live interaction data is a participating squad, and load a second live interaction area and/or disable the interaction function of the live interaction area when the squad category corresponding to the live interaction data is a spectator squad.
In an embodiment of the present invention, in the client, the live broadcast interaction area includes a plurality of option sub-controls; the interaction unit 330 is adapted to generate a live broadcast interaction request corresponding to the selected option sub-control in response to a selection operation on the option sub-control when the interaction function of the live broadcast interaction area is enabled.
In an embodiment of the present invention, in the client, the displaying unit 320 is further adapted to cancel the loading of the live broadcast interaction area in the live broadcast page after a option sub-control of the live broadcast interaction area is selected; and/or, after an option sub-control of the live interactive area is selected, the interactive function of the live interactive area is forbidden; and/or, the method is suitable for canceling the loading of the live broadcast interaction area in the live broadcast page when the loading duration of the live broadcast interaction area reaches the preset duration; and/or the live broadcast interactive area is forbidden when the loading duration of the live broadcast interactive area reaches the preset duration.
In an embodiment of the present invention, in the client, the displaying unit 320 is further adapted to determine, according to the number of items in the logged-in user account and/or a preset item usage rule, availability of an item control displayed in a live broadcast page; and the communication unit 310 is adapted to respond to the selection operation of the available prop control, and send a corresponding prop use request to the server, so that the server executes a corresponding live broadcast interaction operation according to the prop use request.
In an embodiment of the present invention, in the client, the live interaction operation includes one or more of the following: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client of the team member so that the client disables the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
In an embodiment of the present invention, in the client, disabling the corresponding option child control includes: and disabling the interactive function of the corresponding option sub-control, and/or canceling the loading of the corresponding option sub-control in the live broadcast page.
In an embodiment of the invention, in the client, the live interactive data includes first live interactive data and second live interactive data, and the second live interactive data is sent by the server after each preset number of first live interactive data is sent, and/or is sent by the server when a preset time condition is met.
In an embodiment of the present invention, in the client, the first live interactive data is interactive problem data, and the second live interactive data is lottery data.
In an embodiment of the present invention, in the client, the display unit 320 is further adapted to receive, through the communication unit 310, the interaction prompt information sent by the server, and display the interaction prompt information in a live page; the interactive prompt message comprises one or more of the following: counting information of the live broadcast interaction request; team income information; user revenue information; team category statistics.
Fig. 4 is a schematic structural diagram of an interactive live server according to an embodiment of the present invention. As shown in fig. 4, the interactive live server 400 includes:
the communication unit 410 is adapted to send live broadcast interaction data to the client that has entered the specified live broadcast room, so that the client loads a corresponding live broadcast interaction area in a live broadcast page of the specified live broadcast room according to the live broadcast interaction data; and the system is suitable for receiving live interaction requests which are sent by all the clients and comprise squad identifications.
The interaction unit 420 is adapted to determine a team interaction request of a live broadcast interaction team where team members are located according to the received live broadcast interaction request; and determining the squad category of the corresponding live broadcast interactive squad in the specified live broadcast room according to the squad interactive request.
It can be seen that the server shown in fig. 4, in cooperation with the embodiment of the client, adds a real-time interaction function to the traditional live broadcast application, and a live broadcast interaction squad can be formed among users to perform squad interaction, so that live broadcast content in a live broadcast scene is enriched, participation and interaction of the users are improved, users are further attracted to download live broadcast application to watch live broadcast, good experience is provided for the users, and profits can be also improved for operators.
In an embodiment of the present invention, in the server, the interaction unit 420 is further adapted to determine a corresponding live interaction squad and corresponding squad members according to a squad request sent by the client.
In an embodiment of the present invention, in the server, the team formation request includes a team establishment request; a communication unit 410 adapted to receive a request for establishing a squad sent by a client and containing a user identifier; the interaction unit 420 is adapted to determine whether a live broadcast interaction squad associated with the user identifier exists, if so, return a squad formation prompt message indicating that the squad formation fails to the client through the communication unit 410, if not, generate a squad identifier according to a squad formation request, associate the user identifier with the squad identifier, and return a squad formation prompt message indicating that the squad formation succeeds to the client through the communication unit 410; or, judging whether the user identifier is a preset user identifier, if so, generating a squad identifier according to the squad establishment request, and returning a successfully-built squad prompt message to the client through the communication unit 410.
In an embodiment of the present invention, in the server, the interaction unit 420 is further adapted to return the generated squad identifier to the client through the communication unit 410; and/or further generating a link address for joining the live interactive squad according to the generated squad identification and returning the link address to the client through the communication unit 410.
In an embodiment of the present invention, in the server, the team formation request includes a team joining request; a communication unit 410, adapted to receive a request for joining a squad, which is sent by a client and contains a user identifier and a squad identifier; an interaction unit 420 adapted to determine whether a live interaction team associated with the user identifier exists; if the queue joining prompt message exists, returning a queue joining prompt message which fails to join the queue to the client; if not, judging whether the number of the user identifications associated with the squad identifications reaches an upper limit, if not, associating the user identifications with the squad identifications, returning a squad prompt message of successful squad joining to the client, and if so, returning a squad prompt message of failed squad joining to the client.
In an embodiment of the present invention, in the server, the communication unit 410 is adapted to receive a specified live broadcast room entry request including a squad identifier sent by a client; the interaction unit 420 is suitable for determining the squad category of the corresponding live broadcast interaction squad in the specified live broadcast room according to the squad identification; the communication unit 410 is adapted to return live interaction data corresponding to the squad category to the client.
In an embodiment of the present invention, in the server, the squad category includes a participating squad and a spectator squad; an interaction unit 420 adapted to obtain a squad category label corresponding to the squad identifier; and when the live interactive squad is classified into a participating squad/spectator squad, the squad category label of the participating squad/spectator squad is marked on the corresponding squad identification.
In an embodiment of the present invention, in the server, the interaction unit 420 is further adapted to generate countdown information according to the sending time and the preset time point if the sending time of the request for entering the designated live broadcast room is before the preset time point, and return the countdown information to the client through the communication unit 410, so that the client displays the countdown information in the live broadcast page, or return the preset time point to the client through the communication unit 410, so that the client generates the countdown information according to the preset time point and displays the countdown information in the live broadcast page.
In an embodiment of the present invention, in the server, the communication unit 410 is adapted to receive a control instruction sent by a control end corresponding to a specified live broadcast room; the interaction unit 420 is adapted to select live interactive data according to the control instruction.
In an embodiment of the present invention, in the server, the communication unit 410 is adapted to receive a control instruction generated by the control end according to the trigger event of the interaction unit 420; and/or; is adapted to receive the live video stream sent by the control end, and identify the control instruction from the live video stream through the interactive unit 420.
In an embodiment of the present invention, in the server, the interaction unit 420 is adapted to recognize a voice control command and/or a motion control command from a live video stream according to a preset control command recognition algorithm.
In an embodiment of the present invention, in the server, the interaction unit 420 is adapted to select, according to the content of the control instruction, the matched live broadcast interaction data from a preset live broadcast interaction database; and/or the live broadcast interactive data which are not selected are sequentially selected from a preset live broadcast interactive database according to the control instruction, and the selected live broadcast interactive data are recorded; and/or the method is suitable for randomly selecting unselected live broadcast interaction data from the specified category of the preset live broadcast interaction database according to the control instruction and recording the selected live broadcast interaction data.
In an embodiment of the present invention, in the server, the communication unit 410 is further adapted to receive a prop use request sent by the client; the interaction unit 420 is further adapted to execute a corresponding live broadcast interaction operation according to the item use request; the live interaction operation comprises one or more of the following operations: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client sides of the team members so that each client side can disable the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
In an embodiment of the invention, in the server, the live interactive data includes first live interactive data and second live interactive data, and the second live interactive data is sent after each preset number of first live interactive data is sent, and/or is sent when a preset time condition is met.
In an embodiment of the invention, in the server, the first live interactive data is interactive problem data, and the second live interactive data is lottery data.
In an embodiment of the present invention, in the server, the live broadcast interaction request includes interaction answer data corresponding to the interaction question data; the interaction unit 420 is adapted to count the number of the same interaction answer data in the interaction answer data submitted by the client of each team member of the specified live broadcast interaction team, and take the interaction answer data with the largest number as the team interaction answer data submitted by the specified live broadcast interaction team; matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to the matching result; and/or, when the team interaction answer data of the live interaction team under the team category is not determined in the preset time, the corresponding live interaction team is classified into the onlooker team.
In an embodiment of the present invention, in the server, the interaction unit 420 is further adapted to count live interactive squadrons under each squadron category when a first preset condition is met, and generate squadron category statistical information; the communication unit 410 is further adapted to send the team category statistical information to the client and/or the control terminal for displaying as the interactive prompt information.
In an embodiment of the present invention, in the server, the interaction unit 420 is further adapted to calculate, according to a preset total live broadcast interaction profit, a user profit of each team member and/or a team profit of each live broadcast interaction team, and generate user profit information and/or team profit information; the communication unit 410 is further adapted to send the user profit information and/or the squad profit information to the client and/or the control terminal for display as the interactive prompt information.
In an embodiment of the present invention, in the server, the interaction unit 420 is further adapted to issue the calculated user profits and/or the squad profits to the user accounts of the corresponding squad members when a second preset condition is met.
In an embodiment of the present invention, in the server, the interaction unit 420 is further adapted to generate, when a third preset condition is met, live broadcast interaction request statistical information according to live broadcast interaction requests sent by the clients; the communication unit 410 is further adapted to send the live broadcast interaction request statistical information to the client and/or the control terminal for displaying as the interaction prompt information.
It should be noted that, for the specific implementation of each of the client and server embodiments, reference may be made to the specific implementation of the corresponding method embodiment, and details are not described here again.
Fig. 5 is a schematic structural diagram illustrating an interactive live system according to an embodiment of the present invention. As shown in fig. 5, the interactive live system 500 includes one or more of the interactive live clients 300 in any of the embodiments described above, and the interactive live server 400 in any of the embodiments described above.
In an embodiment of the present invention, the system further includes a control end 510, adapted to send a control instruction to the interactive live broadcast server 400, so that the interactive live broadcast server 400 selects live broadcast interactive data according to the control instruction.
In an embodiment of the present invention, in the system, the control end 510 is adapted to generate a control command according to a trigger event of its interaction unit; and/or; adapted to send a live video stream containing control instructions to the interactive live server 400.
In an embodiment of the present invention, in the system, the control end 510 is further adapted to receive and display the interactive prompt information sent by the interactive live broadcast server 400; the interactive prompt message comprises one or more of the following: counting information of the live broadcast interaction request; user revenue information; user category statistics.
The specific implementation of the above system embodiment can also be implemented with reference to the foregoing embodiment, and is not described herein again.
In summary, according to the technical scheme of the present invention, after entering the specified live broadcast room, the live broadcast interactive data sent by the server is received in addition to the normal live broadcast video stream, and the corresponding live broadcast interactive area is loaded in the live broadcast page of the specified live broadcast room according to the live broadcast interactive data, when the user operates the live broadcast interactive area, a live broadcast interactive request corresponding to the live broadcast interactive data can be generated and sent to the server with the squad identifier, so that the server determines a squad interactive request of a live broadcast interactive squad where squads are located according to the received live broadcast interactive request, and further determines a squad category of the corresponding live broadcast interactive squad in the specified live broadcast room according to the squad interactive request. This technical scheme has increased real-time interactive function in traditional live broadcast is used to the user room can constitute live broadcast interactive squad and carry out the squad interdynamic, has richened the live broadcast content under the live broadcast scene, has improved user's participation and interdynamic, also further attracts the user to download live broadcast application and watches the live broadcast, provides good experience to the user, also can improve the income for the operator.
It should be noted that:
the algorithms and displays presented herein are not inherently related to any particular computer, virtual machine, or other apparatus. Various general purpose devices may be used with the teachings herein. The required structure for constructing such a device will be apparent from the description above. Moreover, the present invention is not directed to any particular programming language. It is appreciated that a variety of programming languages may be used to implement the teachings of the present invention as described herein, and any descriptions of specific languages are provided above to disclose the best mode of the invention.
In the description provided herein, numerous specific details are set forth. It is understood, however, that embodiments of the invention may be practiced without these specific details. In some instances, well-known methods, structures and techniques have not been shown in detail in order not to obscure an understanding of this description.
Similarly, it should be appreciated that in the foregoing description of exemplary embodiments of the invention, various features of the invention are sometimes grouped together in a single embodiment, figure, or description thereof for the purpose of streamlining the disclosure and aiding in the understanding of one or more of the various inventive aspects. However, the disclosed method should not be interpreted as reflecting an intention that: that the invention as claimed requires more features than are expressly recited in each claim. Rather, as the following claims reflect, inventive aspects lie in less than all features of a single foregoing disclosed embodiment. Thus, the claims following the detailed description are hereby expressly incorporated into this detailed description, with each claim standing on its own as a separate embodiment of this invention.
Those skilled in the art will appreciate that the modules in the device in an embodiment may be adaptively changed and disposed in one or more devices different from the embodiment. The modules or units or components of the embodiments may be combined into one module or unit or component, and furthermore they may be divided into a plurality of sub-modules or sub-units or sub-components. All of the features disclosed in this specification (including any accompanying claims, abstract and drawings), and all of the processes or elements of any method or apparatus so disclosed, may be combined in any combination, except combinations where at least some of such features and/or processes or elements are mutually exclusive. Each feature disclosed in this specification (including any accompanying claims, abstract and drawings) may be replaced by alternative features serving the same, equivalent or similar purpose, unless expressly stated otherwise.
Furthermore, those skilled in the art will appreciate that while some embodiments described herein include some features included in other embodiments, rather than other features, combinations of features of different embodiments are meant to be within the scope of the invention and form different embodiments. For example, in the following claims, any of the claimed embodiments may be used in any combination.
The various component embodiments of the invention may be implemented in hardware, or in software modules running on one or more processors, or in a combination thereof. Those skilled in the art will appreciate that microprocessors or Digital Signal Processors (DSPs) may be used in practice to implement some or all of the functionality of some or all of the components of the interactive live client, server and system according to embodiments of the present invention. The present invention may also be embodied as apparatus or device programs (e.g., computer programs and computer program products) for performing a portion or all of the methods described herein. Such programs implementing the present invention may be stored on computer-readable media or may be in the form of one or more signals. Such a signal may be downloaded from an internet website or provided on a carrier signal or in any other form.
For example, fig. 6 shows a schematic structural diagram of a computer-readable storage medium according to an embodiment of the present invention. The computer readable storage medium 600 stores computer readable program code 610 for performing the steps of the method according to the invention, for example program code readable by a processor of an electronic device, which when executed by the electronic device causes the electronic device to perform the steps of the method described above, in particular program code stored by the computer readable storage medium may perform the method shown in any of the embodiments described above. The program code may be compressed in a suitable form.
It should be noted that the above-mentioned embodiments illustrate rather than limit the invention, and that those skilled in the art will be able to design alternative embodiments without departing from the scope of the appended claims. In the claims, any reference signs placed between parentheses shall not be construed as limiting the claim. The word "comprising" does not exclude the presence of elements or steps not listed in a claim. The word "a" or "an" preceding an element does not exclude the presence of a plurality of such elements. The invention may be implemented by means of hardware comprising several distinct elements, and by means of a suitably programmed computer. In the unit claims enumerating several means, several of these means may be embodied by one and the same item of hardware. The usage of the words first, second and third, etcetera do not indicate any ordering. These words may be interpreted as names.
The invention discloses A1 and an interactive live broadcast method, which comprises the following steps:
after entering a specified live broadcast room, receiving live broadcast interactive data sent by a server, and loading a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data;
responding to input and/or selection operation of the live broadcast interaction area, and generating a live broadcast interaction request corresponding to the live broadcast interaction data; the live broadcast interaction request comprises a squad identification;
and sending the live broadcast interaction request to the server, so that the server determines a squad interaction request of a live broadcast interaction squad where squad members are located according to the received live broadcast interaction request, and further determines a squad category of a corresponding live broadcast interaction squad in a specified live broadcast room according to the squad interaction request.
A2, the method of a1, wherein the method further comprises:
and sending a team forming request to the server so that the server determines a corresponding live broadcast interactive team and a corresponding team member according to the team forming request.
A3, the method of A2, wherein the sending a team request to the server comprises:
sending a request for establishing a squad including a user identifier to the server, and/or sending a request for joining the squad including the user identifier and a squad identifier to the server;
the method further comprises the following steps:
and receiving team forming prompt information returned by the server.
A4, the method of A3, wherein the method further comprises:
and receiving a squad identifier returned by the server according to the squad establishment request and/or a link address joining the live broadcast interactive squad.
A5, the method as in a1, wherein the loading a corresponding live interaction area in a live page of a specified live broadcast according to the live interaction data includes:
generating and loading a live broadcast interaction area of a webpage element type according to the live broadcast interaction data;
and/or the presence of a gas in the gas,
and calling and loading a local live broadcast interaction area of a corresponding type according to the live broadcast interaction data.
A6, the method of a1, wherein the method further comprises:
and receiving countdown information returned by the server, and displaying the countdown information in the live broadcast page, or receiving a preset time point returned by the server, generating the countdown information according to the preset time point, and displaying the countdown information in the live broadcast page.
A7, the method of a1, wherein the method further comprises:
sending a designated live broadcast room entering request including a squad identification to a server, so that the server determines the squad category of a corresponding live broadcast interaction squad in the designated live broadcast room according to the squad identification;
the receiving of the live interactive data sent by the server includes: and receiving live broadcast interactive data which are sent by the server and correspond to the squad category.
A8, the method as in A7, wherein the squad categories include a participating squad and a spectator squad, and the loading of the corresponding live interaction area in the live page of the specified live broadcast room according to the live interaction data includes:
and when the squad category corresponding to the live broadcast interactive data is a bye participating, loading a first live broadcast interactive area and/or enabling an interactive function of the live broadcast interactive area, and when the squad category corresponding to the live broadcast interactive data is a bye watching squad, loading a second live broadcast interactive area and/or disabling the interactive function of the live broadcast interactive area.
The method of A9, as in A8, wherein the live interaction area includes a plurality of option sub-controls, and the generating a live interaction request corresponding to the live interaction data in response to an input and/or selection operation to the live interaction area includes:
and when the interactive function of the live broadcast interactive area is started, responding to the selection operation of the option sub-control, and generating a live broadcast interactive request corresponding to the selected option sub-control.
A10, the method of a9, wherein the method further comprises:
after a option sub-control of the live broadcast interaction area is selected, canceling the loading of the live broadcast interaction area in the live broadcast page;
and/or the presence of a gas in the gas,
after a option sub-control of the live broadcast interaction area is selected, forbidding the interaction function of the live broadcast interaction area;
and/or the presence of a gas in the gas,
when the loading duration of the live broadcast interaction area reaches a preset duration, canceling the loading of the live broadcast interaction area in the live broadcast page;
and/or the presence of a gas in the gas,
and when the loading duration of the live broadcast interaction area reaches the preset duration, forbidding the interaction function of the live broadcast interaction area.
A11, the method of a1, wherein the method further comprises:
determining the availability of prop controls displayed in the live broadcast page according to the number of all props in the logged user account and/or preset prop use rules;
and responding to the selection operation of the available prop control, and sending a corresponding prop use request to the server so that the server executes corresponding live broadcast interactive operation according to the prop use request.
A12, the method as in A11, wherein the live interaction operation includes one or more of:
changing the team type of the live broadcast interaction team in the specified live broadcast room;
regarding as submitting a specified team interaction request;
returning an error option eliminating instruction to the client of the team member so that the client disables the corresponding option sub-control according to the error option eliminating instruction;
calculating the user income of the team members by using a specified coefficient;
the squad revenues are calculated with a specified coefficient.
A13, the method as in A12, wherein the disabling respective options sub-controls comprises:
and disabling the interactive function of the corresponding option sub-control, and/or canceling the loading of the corresponding option sub-control in the live broadcast page.
A14, the method as in a1, wherein the live interaction data includes first live interaction data and second live interaction data, and the second live interaction data is sent by the server after each preset number of first live interaction data are sent, and/or is sent by the server when a preset time condition is met.
A15, the method as in a14, wherein the first live interaction data is interaction question data, and the second live interaction data is lottery data.
A16, the method of a1, wherein the method further comprises:
receiving interaction prompt information issued by the server and displaying the interaction prompt information in the live broadcast page; the interactive prompt message comprises one or more of the following:
counting information of the live broadcast interaction request;
team income information;
user revenue information;
team category statistics.
The invention discloses B17 and an interactive live broadcast method, which comprises the following steps:
sending live broadcast interactive data to a client entering a specified live broadcast room, so that the client loads a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data;
receiving live broadcast interaction requests which are sent by all clients and comprise squad identifications;
determining a team interaction request of a live broadcast interaction team where team members are located according to the received live broadcast interaction request;
and determining the squad category of the corresponding live broadcast interactive squad in the specified live broadcast room according to the squad interactive request.
B18, the method according to B17, wherein the method further comprises:
and determining a corresponding live broadcast interactive squad and corresponding squad members according to a squad request sent by the client.
The method of B19, as set forth in B18, wherein the request for grouping includes a request for establishing a squad, and the determining a live interactive squad and corresponding squad members according to the request for grouping sent by a client includes:
receiving a request for establishing a squad, which is sent by a client and contains a user identifier;
judging whether a live broadcast interactive squad associated with the user identification exists or not, if so, returning a squad forming prompt message of a squad forming failure to the client, if not, generating a squad identification according to the squad forming request, associating the user identification with the squad identification, and returning a squad forming prompt message of a squad forming success to the client;
or,
and judging whether the user identification is a preset user identification, if so, generating a squad identification according to the squad establishment request.
B20, the method according to B19, wherein the method further comprises:
returning the generated squad identification to the client;
and/or the presence of a gas in the gas,
and further generating a link address added into the live broadcast interactive squad according to the generated squad identification and returning the link address to the client.
The method of B21, as set forth in B18, wherein the request for grouping includes a request for joining a squad, and the determining a live interactive squad and corresponding squad members according to the request for grouping sent by a client includes:
receiving a request for joining a squad, which is sent by a client and contains a user identifier and a squad identifier;
judging whether a live broadcast interaction squad associated with the user identification exists or not;
if the client side exists, returning a team forming prompt message of failure in joining the team to the client side;
if not, judging whether the number of the user identifications associated with the squad identifications reaches an upper limit, if not, associating the user identifications with the squad identifications, returning a squad prompt message of successful squad joining to the client, and if so, returning a squad prompt message of failed squad joining to the client.
B22, the method according to B17, wherein the method further comprises:
receiving a designated live broadcast room entry request which is sent by a client and comprises a squad identification, and determining the squad category of a corresponding live broadcast interaction squad in the designated live broadcast room according to the squad identification;
the sending of live broadcast interactive data to the client terminal which has entered the specified live broadcast room comprises: and returning the live broadcast interactive data corresponding to the squad category to the client.
The method as B23 recites B22, wherein the squad categories comprise a participation squad and a spectator squad, and the determining the squad category of the corresponding live interactive squad in the specified live room according to the squad identification comprises: acquiring a squad category label corresponding to the squad identification;
when the live interactive squad is classified into a participating squad/an onlooker squad, a squad category label of the participating squad/the onlooker squad is marked for the corresponding squad identification.
B24, the method according to B21, wherein the method further comprises:
if the sending time of the request for entering the specified live broadcast room is before the preset time point, generating countdown information according to the sending time and the preset time point, and returning the countdown information to the client so that the client displays the countdown information in the live broadcast page, or returning the preset time point to the client so that the client generates the countdown information according to the preset time point and displays the countdown information in the live broadcast page.
B25, the method as B17 recites, wherein the sending live interaction data to the client entering the specified live room includes:
and receiving a control instruction sent by a control terminal corresponding to the appointed live broadcast room, and selecting live broadcast interactive data according to the control instruction.
B26, the method according to B25, wherein the receiving the control instruction sent by the control end corresponding to the specified live broadcast room includes:
receiving a control instruction generated by the control end according to a trigger event of the interaction unit;
and/or;
and receiving the live video stream sent by the control end, and identifying a control instruction from the live video stream.
B27, the method of B26, wherein the identifying control instructions from the live video stream includes:
and recognizing a voice control instruction/or an action control instruction from the live video stream according to a preset control instruction recognition algorithm.
B28, the method as in B25, wherein the selecting live interactive data according to the control instruction comprises:
according to the content of the control instruction, selecting matched live broadcast interactive data from a preset live broadcast interactive database;
and/or the presence of a gas in the gas,
sequentially selecting unselected live broadcast interactive data from a preset live broadcast interactive database according to the control instruction, and recording the selected live broadcast interactive data;
and/or the presence of a gas in the gas,
and randomly selecting unselected live broadcast interactive data from the specified category of a preset live broadcast interactive database according to the control instruction, and recording the selected live broadcast interactive data.
B29, the method according to B17, wherein the method further comprises:
receiving a prop use request sent by a client, and executing corresponding live broadcast interactive operation according to the prop use request;
the live interaction operation comprises one or more of the following operations:
changing the team type of the live broadcast interaction team in the specified live broadcast room;
regarding as submitting a specified team interaction request;
returning an error option eliminating instruction to the client sides of the team members so that each client side can disable the corresponding option sub-control according to the error option eliminating instruction;
calculating the user income of the team members by using a specified coefficient;
the squad revenues are calculated with a specified coefficient.
The method as B30 recites in the B17, wherein the live interactive data includes first live interactive data and second live interactive data, and the second live interactive data is transmitted after each preset number of the first live interactive data is transmitted and/or when a preset time condition is met.
The method as B31 recites B30, wherein the first live interactive data is interactive question data, and the second live interactive data is lottery data.
The method of B32, as in B31, wherein the live interaction request includes interaction answer data corresponding to the interaction question data, and the determining, according to the received live interaction request, a team interaction request of a live interaction team in which a team member is located includes:
counting the number of the same interactive answer data in the interactive answer data submitted by the client side of each team member of the appointed live broadcast interactive team, and taking the interactive answer data with the largest number as the team interactive answer data submitted by the appointed interactive team;
the determining the squad category of the corresponding live broadcast interactive squad in the designated live broadcast room according to the squad interactive request comprises:
matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to a matching result;
and/or the presence of a gas in the gas,
and when the team interactive answer data of the live interactive team under the team category is not determined in the preset time, the corresponding live interactive team is classified into the onlooker team.
B33, the method according to B32, wherein the method further comprises:
when a first preset condition is met, counting live broadcast interactive squads under each squad category to generate squad category statistical information;
and sending the team category statistical information as interaction prompt information to a client and/or a control terminal for displaying.
B34, the method according to B33, wherein the method further comprises:
calculating user profits of all squad members and/or squad profits of all live broadcast interactive squads according to preset total live broadcast interactive profits, and generating user benefit information and/or squad benefit information;
and sending the user income information and/or the squad income information as interaction prompt information to a client and/or a control terminal for display.
B35, the method according to B34, wherein the method further comprises:
and when the second preset condition is met, issuing the calculated user income and/or the team income to the user accounts of the corresponding team members.
B36, the method according to B17, wherein the method further comprises:
when a third preset condition is met, generating live broadcast interaction request statistical information according to live broadcast interaction requests sent by all the clients;
and sending the live broadcast interaction request statistical information as interaction prompt information to a client and/or a control terminal for displaying.
The invention also discloses C37, an interactive live broadcast client, comprising:
the communication unit is suitable for receiving the live broadcast interactive data sent by the server after entering a specified live broadcast room;
the display unit is suitable for loading a corresponding live broadcast interaction area in a live broadcast page of a specified live broadcast room according to the live broadcast interaction data;
the interaction unit is suitable for responding to input and/or selection operation of the live broadcast interaction area and generating a live broadcast interaction request corresponding to the live broadcast interaction data; the live broadcast interaction request comprises a squad identification;
the communication unit is also suitable for sending the live broadcast interaction request to the server, so that the server determines a squad interaction request of a live broadcast interaction squad where squad members are located according to the received live broadcast interaction request, and further determines a squad category of a corresponding live broadcast interaction squad in a specified live broadcast room according to the squad interaction request.
C38, client as described in C37,
the communication unit is further adapted to send a team formation request to the server, so that the server determines a corresponding live broadcast interactive team and corresponding team members according to the team formation request.
C39, the client according to C38, wherein,
the communication unit is suitable for sending a request for establishing the squad comprising the user identification to the server and/or sending a request for joining the squad comprising the user identification and the squad identification to the server; and the team forming prompt message returned by the server is received.
C40, the client according to C39, wherein,
and the communication unit is also suitable for receiving a squad identifier returned by the server according to the squad establishing request and/or a link address joining the live broadcast interactive squad.
C41, the client according to C37, wherein,
the display unit is suitable for generating and loading a live broadcast interaction area of a webpage element type according to the live broadcast interaction data; and/or the local live broadcast interaction area of the corresponding type is called and loaded according to the live broadcast interaction data.
C42, client as described in C37,
the communication unit is suitable for receiving countdown information returned by the server or receiving a preset time point returned by the server;
the display unit is suitable for displaying the countdown information in the live broadcast page, or is suitable for generating the countdown information according to the preset time point and displaying the countdown information in the live broadcast page.
C43, the client according to C37, wherein,
the communication unit is further suitable for sending a specified live broadcast room entering request comprising a squad identification to the server, so that the server determines the squad category of the corresponding live broadcast interaction squad in the specified live broadcast room according to the squad identification; and the system is suitable for receiving live interactive data which are sent by the server and correspond to the squad category.
C44, the client as in C43, wherein the squad category includes participating squads and spectator squads;
the display unit is suitable for loading a first live broadcast interaction area and/or enabling an interaction function of the live broadcast interaction area when the squad category corresponding to the live broadcast interaction data is a participating squad, and loading a second live broadcast interaction area and/or disabling the interaction function of the live broadcast interaction area when the squad category corresponding to the live broadcast interaction data is a bye.
C45, the client according to C44, wherein the live interaction area comprises a plurality of option sub-controls;
and the interaction unit is suitable for responding to the selection operation of the option sub-control when the interaction function of the live broadcast interaction area is started, and generating a live broadcast interaction request corresponding to the selected option sub-control.
C46, the client according to C45, wherein,
the display unit is further adapted to cancel the loading of the live broadcast interaction area in the live broadcast page after a option sub-control of the live broadcast interaction area is selected; and/or, after an option sub-control of the live broadcast interaction area is selected, disabling the interaction function of the live broadcast interaction area; and/or, the live broadcast interactive region loading method is suitable for canceling the loading of the live broadcast interactive region in the live broadcast page when the loading duration of the live broadcast interactive region reaches a preset duration; and/or, the live broadcast interactive region is forbidden when the loading duration of the live broadcast interactive region reaches the preset duration.
C47, the client according to C37, wherein,
the display unit is also suitable for determining the availability of the prop control displayed in the live broadcast page according to the number of all props in the logged user account and/or a preset prop use rule;
and the communication unit is suitable for responding to the selection operation of the available prop control and sending a corresponding prop use request to the server so that the server executes corresponding live broadcast interactive operation according to the prop use request.
C48, the client according to C47, wherein the live interaction operation includes one or more of the following: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client of the team member so that the client disables the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
C49, the client as in C48, wherein the disabling of the respective options sub-control comprises:
and disabling the interactive function of the corresponding option sub-control, and/or canceling the loading of the corresponding option sub-control in the live broadcast page.
C50, the client side according to C37, wherein the live interactive data includes first live interactive data and second live interactive data, and the second live interactive data is sent by the server after each preset number of first live interactive data is sent, and/or is sent by the server when a preset time condition is met.
C51, the client according to C50, wherein the first live interactive data is interactive question data, and the second live interactive data is lottery data.
C52, the client according to C37, wherein,
the display unit is also suitable for receiving the interactive prompt information issued by the server through a communication unit and displaying the interactive prompt information in the live broadcast page; the interactive prompt message comprises one or more of the following: counting information of the live broadcast interaction request; team income information; user revenue information; team category statistics.
The invention also discloses D53, an interactive live broadcast server, comprising:
the communication unit is suitable for sending live broadcast interactive data to a client entering a specified live broadcast room so that the client loads a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data; the system comprises a client, a team identification and a client, wherein the team identification is suitable for identifying a team to be played;
the interaction unit is suitable for determining a team interaction request of a live broadcast interaction team where team members are located according to the received live broadcast interaction request; and determining the squad category of the corresponding live broadcast interactive squad in the specified live broadcast room according to the squad interactive request.
D54, the server of D53, wherein,
the interaction unit is also suitable for determining a corresponding live broadcast interaction squad and corresponding squad members according to a squad request sent by the client.
D55, the server of D54, wherein the team formation request includes a build team request;
the communication unit is suitable for receiving a request for establishing a squad, which is sent by a client and contains a user identifier;
the interaction unit is suitable for judging whether a live broadcast interaction squad associated with the user identifier exists or not, if so, a squad formation prompt message of which the squad formation fails is returned to the client through the communication unit, if not, a squad identifier is generated according to the squad formation request, the user identifier is associated with the squad identifier, and a squad formation prompt message of which the squad formation succeeds is returned to the client through the communication unit; or judging whether the user identifier is a preset user identifier, if so, generating a squad identifier according to the squad establishment request, and returning a successfully-established squad prompt message to the client through a communication unit.
D56, the server of D55, wherein,
the interaction unit is also suitable for returning the generated squad identification to the client through the communication unit; and/or further generating a link address added into the live broadcast interactive squad according to the generated squad identification and returning the link address to the client through the communication unit.
D57, the server of D54, wherein the team formation request includes a join team request;
the communication unit is suitable for receiving a request for joining the squad, which is sent by a client and contains a user identifier and a squad identifier;
the interaction unit is suitable for judging whether a live broadcast interaction team associated with the user identification exists or not; if the client side exists, returning a team forming prompt message of failure in joining the team to the client side; if not, judging whether the number of the user identifications associated with the squad identifications reaches an upper limit, if not, associating the user identifications with the squad identifications, returning a squad prompt message of successful squad joining to the client, and if so, returning a squad prompt message of failed squad joining to the client.
D58, the server of D53, wherein,
the communication unit is suitable for receiving a specified live broadcast room entering request which is sent by a client and comprises a squad identification;
the interaction unit is suitable for determining the squad category of the corresponding live broadcast interaction squad in the specified live broadcast room according to the squad identification;
and the communication unit is suitable for returning the live broadcast interactive data corresponding to the squad category to the client.
D59, the server as D58, wherein the squad category includes participating squads and spectator squads;
the interaction unit is suitable for acquiring a squad category label corresponding to the squad identification; and when the live interactive squad is classified into a participating squad/spectator squad, the squad category label of the participating squad/spectator squad is marked on the corresponding squad identification.
D60, the server of D57, wherein,
the interaction unit is further suitable for generating countdown information according to the sending time and the preset time point if the sending time of the request for entering the specified live broadcast room is before the preset time point, and returning the countdown information to the client through the communication unit so that the client displays the countdown information in the live broadcast page, or returning the preset time point to the client through the communication unit so that the client generates the countdown information according to the preset time point and displays the countdown information in the live broadcast page.
D61, the server of D53, wherein,
the communication unit is suitable for receiving a control instruction sent by a control end corresponding to the specified live broadcast room;
and the interaction unit is suitable for selecting live broadcast interaction data according to the control instruction.
D62, the server of D61, wherein,
the communication unit is suitable for receiving a control instruction generated by the control end according to the trigger event of the interaction unit; and/or; the method is suitable for receiving the live video stream sent by the control terminal, and identifying a control instruction from the live video stream through an interaction unit.
D63, the server of D62, wherein,
and the interaction unit is suitable for recognizing a voice control instruction or an action control instruction from the live video stream according to a preset control instruction recognition algorithm.
D64, the server of D61, wherein,
the interaction unit is suitable for selecting matched live broadcast interaction data from a preset live broadcast interaction database according to the content of the control instruction; and/or the live broadcast interactive data which are not selected are sequentially selected from a preset live broadcast interactive database according to the control instruction, and the selected live broadcast interactive data are recorded; and/or the method is suitable for randomly selecting unselected live broadcast interaction data from the specified category of a preset live broadcast interaction database according to the control instruction and recording the selected live broadcast interaction data.
D65, the server of D53, wherein,
the communication unit is also suitable for receiving a prop use request sent by the client;
the interaction unit is also suitable for executing corresponding live broadcast interaction operation according to the prop use request; the live interaction operation comprises one or more of the following operations: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client sides of the team members so that each client side can disable the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
D66, the server according to D53, wherein the live interactive data includes first live interactive data and second live interactive data, and the second live interactive data is sent after sending each preset amount of the first live interactive data, and/or sent when a preset time condition is met.
D67, the server as in D66, wherein the first live interactive data is interactive question data, and the second live interactive data is lottery data.
D68, the server as D67, wherein the live interaction request includes interaction answer data corresponding to the interaction question data;
the interaction unit is suitable for counting the number of the same interaction answer data in the interaction answer data submitted by the client of each team member of the specified live broadcast interaction team, and taking the interaction answer data with the largest number as the team interaction answer data submitted by the specified interaction team; matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to a matching result; and/or, when the team interaction answer data of the live interaction team under the team category is not determined in the preset time, the corresponding live interaction team is classified into the onlooker team.
D69, the server of D68, wherein,
the interaction unit is further suitable for counting live broadcast interaction squads under each squad category when a first preset condition is met, and generating squad category statistical information;
and the communication unit is also suitable for sending the squad category statistical information as interaction prompt information to a client and/or a control terminal for displaying.
D70, the server of D69, wherein,
the interaction unit is also suitable for calculating the user profits of all the squad members and/or the squad profits of all the live broadcast interaction squads according to the preset total live broadcast interaction profits to generate user benefit information and/or squad benefit information;
the communication unit is further suitable for sending the user income information and/or the squad income information as interaction prompt information to a client and/or a control terminal for display.
D71, the server of D70, wherein,
and the interaction unit is also suitable for issuing the calculated user income and/or the team income to the user account of the corresponding team member when a second preset condition is met.
D72, the server of D53, wherein,
the interaction unit is further suitable for generating live broadcast interaction request statistical information according to the live broadcast interaction requests sent by the clients when a third preset condition is met;
the communication unit is also suitable for sending the live broadcast interaction request statistical information as interaction prompt information to a client and/or a control terminal for displaying.
The invention also discloses E73 and an interactive live broadcast system, which comprises one or more interactive live broadcast clients as described in any one of C37-C52 and an interactive live broadcast server as described in any one of D53-D72.
E74, the system of E73, wherein the system further comprises a control end;
the control end is suitable for sending a control instruction to the interactive live broadcast server so that the interactive live broadcast server selects live broadcast interactive data according to the control instruction.
E75, the system of E74, wherein,
the control end is suitable for generating a control instruction according to the trigger event of the interaction unit; and/or; is adapted to send a live video stream containing control instructions to the interactive live server.
E76, the system of E74, wherein,
the control terminal is also suitable for receiving and displaying the interactive prompt information issued by the interactive live broadcast server; the interactive prompt message comprises one or more of the following: counting information of the live broadcast interaction request; user revenue information; user category statistics.
The invention discloses F77, a computer readable storage medium, wherein the computer readable storage medium stores one or more programs which, when executed by a processor, implement a method as described in any of A1-A16 or implement a method as described in any of B17-B36.

Claims (65)

1. An interactive live method, comprising:
before entering a designated live broadcast room, sending a team formation request to a server, so that the server determines a corresponding live broadcast interactive team and corresponding team members according to the team formation request;
the sending a team formation request to the server comprises: sending a request for establishing a squad including a user identifier to the server, and/or sending a request for joining the squad including the user identifier and a squad identifier to the server; the method further comprises the following steps: receiving team forming prompt information returned by the server; further comprising: receiving a squad identifier returned by the server according to the squad establishment request and/or a link address added into the live broadcast interactive squad;
after entering a specified live broadcast room, receiving live broadcast interactive data sent by a server, and loading a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data;
responding to input and/or selection operation of the live broadcast interaction area, and generating a live broadcast interaction request corresponding to the live broadcast interaction data; the live broadcast interaction request comprises a squad identification;
sending the live broadcast interaction request to the server, so that the server determines a squad interaction request of a live broadcast interaction squad where squad members are located according to the received live broadcast interaction request, and further determines a squad category of a corresponding live broadcast interaction squad in a specified live broadcast room according to the squad interaction request;
the live broadcast interactive data comprises first live broadcast interactive data and second live broadcast interactive data, and the first live broadcast interactive data is interactive problem data; the live broadcast interaction request comprises interaction answer data corresponding to the interaction question data, and the team interaction request for determining the live broadcast interaction team where the team members are located according to the received live broadcast interaction request comprises the following steps: counting the number of the same interactive answer data in the interactive answer data submitted by the client side of each team member of the appointed live broadcast interactive team, and taking the interactive answer data with the largest number as the team interactive answer data submitted by the appointed interactive team;
determining the squad category of the corresponding live broadcast interactive squad in the specified live broadcast room according to the squad interactive request comprises the following steps: matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to the matching result; and/or when the team interactive answer data of the live interactive team under the team category is not determined in the preset time, the corresponding live interactive team is classified into the onlooker team.
2. The method of claim 1, wherein the loading a corresponding live interaction region in a live page of a specified live room according to the live interaction data comprises:
generating and loading a live broadcast interaction area of a webpage element type according to the live broadcast interaction data;
and/or the presence of a gas in the gas,
and calling and loading a local live broadcast interaction area of a corresponding type according to the live broadcast interaction data.
3. The method of claim 1, wherein the method further comprises:
and receiving countdown information returned by the server, and displaying the countdown information in the live broadcast page, or receiving a preset time point returned by the server, generating the countdown information according to the preset time point, and displaying the countdown information in the live broadcast page.
4. The method of claim 1, wherein a user exits the live room during the interactive live broadcast and reenters, the method further comprising:
sending a designated live broadcast room entering request including a squad identification to a server, so that the server determines the squad category of a corresponding live broadcast interaction squad in the designated live broadcast room according to the squad identification;
the receiving of the live interactive data sent by the server includes: and receiving live broadcast interactive data which are sent by the server and correspond to the squad category.
5. The method of claim 4, wherein the squad categories include a participating squad and a spectator squad, and the loading a corresponding live interaction area in a live page of the designated live broadcast room according to the live interaction data comprises:
and when the squad category corresponding to the live broadcast interactive data is a bye participating, loading a first live broadcast interactive area and/or enabling an interactive function of the live broadcast interactive area, and when the squad category corresponding to the live broadcast interactive data is a bye watching squad, loading a second live broadcast interactive area and/or disabling the interactive function of the live broadcast interactive area.
6. The method of claim 5, wherein the live interaction region includes a plurality of option sub-controls, and generating a live interaction request corresponding to the live interaction data in response to an input and/or selection operation to the live interaction region comprises:
and when the interactive function of the live broadcast interactive area is started, responding to the selection operation of the option sub-control, and generating a live broadcast interactive request corresponding to the selected option sub-control.
7. The method of claim 6, wherein the method further comprises:
after a option sub-control of the live broadcast interaction area is selected, canceling the loading of the live broadcast interaction area in the live broadcast page;
and/or the presence of a gas in the gas,
after a option sub-control of the live broadcast interaction area is selected, forbidding the interaction function of the live broadcast interaction area;
and/or the presence of a gas in the gas,
when the loading duration of the live broadcast interaction area reaches a preset duration, canceling the loading of the live broadcast interaction area in the live broadcast page;
and/or the presence of a gas in the gas,
and when the loading duration of the live broadcast interaction area reaches the preset duration, forbidding the interaction function of the live broadcast interaction area.
8. The method of claim 1, wherein the method further comprises:
determining the availability of prop controls displayed in the live broadcast page according to the number of all props in the logged user account and/or preset prop use rules;
and responding to the selection operation of the available prop control, and sending a corresponding prop use request to the server so that the server executes corresponding live broadcast interactive operation according to the prop use request.
9. The method of claim 8, wherein the live interaction operations include one or more of:
changing the team type of the live broadcast interaction team in the specified live broadcast room;
regarding as submitting a specified team interaction request;
returning an error option eliminating instruction to the client of the team member so that the client disables the corresponding option sub-control according to the error option eliminating instruction;
calculating the user income of the team members by using a specified coefficient;
the squad revenues are calculated with a specified coefficient.
10. The method of claim 9, wherein the disabling the respective option child control comprises:
and disabling the interactive function of the corresponding option sub-control, and/or canceling the loading of the corresponding option sub-control in the live broadcast page.
11. The method of claim 1, wherein the second live interactive data is transmitted by the server after every preset amount of the first live interactive data is transmitted, and/or is transmitted by the server when a preset time condition is met.
12. The method of claim 11, the second live interaction data being lottery data.
13. The method of claim 1, wherein the method further comprises:
receiving interaction prompt information issued by the server and displaying the interaction prompt information in the live broadcast page; the interactive prompt message comprises one or more of the following:
counting information of the live broadcast interaction request;
team income information;
user revenue information;
team category statistics.
14. An interactive live method, comprising:
before a client enters a specified live broadcast room, determining a corresponding live broadcast interactive squad and corresponding squad members according to a squad request sent by the client; the team forming request comprises a team establishing request, and the determining of the live broadcast interactive team and the corresponding team members according to the team forming request sent by the client comprises the following steps: receiving a request for establishing a squad, which is sent by a client and contains a user identifier;
judging whether a live broadcast interactive squad associated with the user identification exists or not, if so, returning a squad forming prompt message of a squad forming failure to the client, if not, generating a squad identification according to the squad forming request, associating the user identification with the squad identification, and returning a squad forming prompt message of a squad forming success to the client; or judging whether the user identification is a preset user identification, if so, generating a squad identification according to the squad establishment request; the method further comprises the following steps: returning the generated squad identification to the client; and/or further generating a link address added into the live broadcast interactive squad according to the generated squad identification and returning the link address to the client;
sending live broadcast interactive data to a client entering a specified live broadcast room, so that the client loads a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data;
receiving live broadcast interaction requests which are sent by all clients and comprise squad identifications;
determining a team interaction request of a live broadcast interaction team where team members are located according to the received live broadcast interaction request;
determining the squad category of the corresponding live broadcast interactive squad in the specified live broadcast room according to the squad interactive request;
the live broadcast interactive data comprises first live broadcast interactive data and second live broadcast interactive data, and the first live broadcast interactive data is interactive problem data; the live broadcast interaction request comprises interaction answer data corresponding to the interaction question data, and the team interaction request for determining the live broadcast interaction team where the team members are located according to the received live broadcast interaction request comprises the following steps: counting the number of the same interactive answer data in the interactive answer data submitted by the client side of each team member of the appointed live broadcast interactive team, and taking the interactive answer data with the largest number as the team interactive answer data submitted by the appointed interactive team;
determining the squad category of the corresponding live broadcast interactive squad in the specified live broadcast room according to the squad interactive request comprises the following steps: matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to the matching result; and/or when the team interactive answer data of the live interactive team under the team category is not determined in the preset time, the corresponding live interactive team is classified into the onlooker team.
15. The method of claim 14, wherein the team forming request comprises a team joining request, and the determining a live interactive team and corresponding team members according to the team forming request sent by the client comprises:
receiving a request for joining a squad, which is sent by a client and contains a user identifier and a squad identifier;
judging whether a live broadcast interaction squad associated with the user identification exists or not;
if the client side exists, returning a team forming prompt message of failure in joining the team to the client side;
if not, judging whether the number of the user identifications associated with the squad identifications reaches an upper limit, if not, associating the user identifications with the squad identifications, returning a squad prompt message of successful squad joining to the client, and if so, returning a squad prompt message of failed squad joining to the client.
16. The method of claim 14, wherein the user exits the live room during the interactive live broadcast and reenters, the method further comprising:
receiving a designated live broadcast room entry request which is sent by a client and comprises a squad identification, and determining the squad category of a corresponding live broadcast interaction squad in the designated live broadcast room according to the squad identification;
the sending of live broadcast interactive data to the client terminal which has entered the specified live broadcast room comprises: and returning the live broadcast interactive data corresponding to the squad category to the client.
17. The method of claim 16, wherein the squad categories include a participating squad and a spectator squad, and wherein determining the squad category for the corresponding live interactive squad in the designated live room according to the squad identification comprises: acquiring a squad category label corresponding to the squad identification;
when the live interactive squad is classified into a participating squad/an onlooker squad, a squad category label of the participating squad/the onlooker squad is marked for the corresponding squad identification.
18. The method of claim 15, wherein the method further comprises:
if the sending time of the request for entering the specified live broadcast room is before the preset time point, generating countdown information according to the sending time and the preset time point, and returning the countdown information to the client so that the client displays the countdown information in the live broadcast page, or returning the preset time point to the client so that the client generates the countdown information according to the preset time point and displays the countdown information in the live broadcast page.
19. The method of claim 14, wherein the sending live interaction data to the client that has entered the specified live room comprises:
and receiving a control instruction sent by a control terminal corresponding to the appointed live broadcast room, and selecting live broadcast interactive data according to the control instruction.
20. The method of claim 19, wherein the receiving a control instruction sent by a control end corresponding to a specified live broadcast room comprises:
receiving a control instruction generated by the control end according to a trigger event of the interaction unit;
and/or;
and receiving the live video stream sent by the control end, and identifying a control instruction from the live video stream.
21. The method of claim 20, wherein the identifying control instructions from the live video stream comprises:
and recognizing a voice control instruction/or an action control instruction from the live video stream according to a preset control instruction recognition algorithm.
22. The method of claim 19, wherein said selecting live interactive data according to the control instruction comprises:
according to the content of the control instruction, selecting matched live broadcast interactive data from a preset live broadcast interactive database;
and/or the presence of a gas in the gas,
sequentially selecting unselected live broadcast interactive data from a preset live broadcast interactive database according to the control instruction, and recording the selected live broadcast interactive data;
and/or the presence of a gas in the gas,
and randomly selecting unselected live broadcast interactive data from the specified category of a preset live broadcast interactive database according to the control instruction, and recording the selected live broadcast interactive data.
23. The method of claim 14, wherein the method further comprises:
receiving a prop use request sent by a client, and executing corresponding live broadcast interactive operation according to the prop use request;
the live interaction operation comprises one or more of the following operations:
changing the team type of the live broadcast interaction team in the specified live broadcast room;
regarding as submitting a specified team interaction request;
returning an error option eliminating instruction to the client sides of the team members so that each client side can disable the corresponding option sub-control according to the error option eliminating instruction;
calculating the user income of the team members by using a specified coefficient;
the squad revenues are calculated with a specified coefficient.
24. The method of claim 14, wherein the second live interactive data is transmitted after every preset number of first live interactive data is transmitted, and/or when a preset time condition is satisfied.
25. The method of claim 24, wherein the second live interactive data is lottery data.
26. The method of claim 25, wherein the live interaction request includes interaction answer data corresponding to the interaction question data, and determining a team interaction request of a live interaction team in which a team member is located according to the received live interaction request includes:
counting the number of the same interactive answer data in the interactive answer data submitted by the client side of each team member of the specified live broadcast interactive team, and taking the interactive answer data with the largest number as the team interactive answer data submitted by the specified live broadcast interactive team;
the determining the squad category of the corresponding live broadcast interactive squad in the designated live broadcast room according to the squad interactive request comprises:
matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to a matching result;
and/or the presence of a gas in the gas,
and when the team interactive answer data of the live interactive team under the team category is not determined in the preset time, the corresponding live interactive team is classified into the onlooker team.
27. The method of claim 26, wherein the method further comprises:
when a first preset condition is met, counting live broadcast interactive squads under each squad category to generate squad category statistical information;
and sending the team category statistical information as interaction prompt information to a client and/or a control terminal for displaying.
28. The method of claim 27, wherein the method further comprises:
calculating user profits of all squad members and/or squad profits of all live broadcast interactive squads according to preset total live broadcast interactive profits, and generating user benefit information and/or squad benefit information;
and sending the user income information and/or the squad income information as interaction prompt information to a client and/or a control terminal for display.
29. The method of claim 28, wherein the method further comprises:
and when the second preset condition is met, issuing the calculated user income and/or the team income to the user accounts of the corresponding team members.
30. The method of claim 14, wherein the method further comprises:
when a third preset condition is met, generating live broadcast interaction request statistical information according to live broadcast interaction requests sent by all the clients;
and sending the live broadcast interaction request statistical information as interaction prompt information to a client and/or a control terminal for displaying.
31. An interactive live client, comprising:
the communication unit is suitable for receiving the live broadcast interactive data sent by the server after entering a specified live broadcast room; the live broadcast interactive data comprises first live broadcast interactive data and second live broadcast interactive data, and the first live broadcast interactive data is interactive problem data;
the display unit is suitable for loading a corresponding live broadcast interaction area in a live broadcast page of a specified live broadcast room according to the live broadcast interaction data;
the interaction unit is suitable for responding to input and/or selection operation of the live broadcast interaction area and generating a live broadcast interaction request corresponding to the live broadcast interaction data; the live broadcast interaction request comprises a squad identification;
the communication unit is also suitable for sending the live broadcast interaction request to the server, so that the server determines a squad interaction request of a live broadcast interaction squad where squad members are located according to the received live broadcast interaction request, and further determines a squad category of a corresponding live broadcast interaction squad in a specified live broadcast room according to the squad interaction request; the communication unit is used for counting the number of the same interactive answer data in the interactive answer data submitted by the client of each team member of the appointed live broadcast interactive team, and taking the interactive answer data with the largest number as the team interactive answer data submitted by the appointed interactive team; matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to the matching result; and/or when the team interactive answer data of the live broadcast interactive teams participating in the team category is not determined in the preset time, the corresponding live broadcast interactive teams are classified into the onlooker team;
the communication unit is also suitable for sending a team formation request to the server before entering a specified live broadcast room, so that the server determines a corresponding live broadcast interactive team and a corresponding team member according to the team formation request;
the communication unit is suitable for sending a request for establishing the squad comprising the user identification to the server and/or sending a request for joining the squad comprising the user identification and the squad identification to the server; and is suitable for receiving the team forming prompt information returned by the server;
and the communication unit is also suitable for receiving a squad identifier returned by the server according to the squad establishing request and/or a link address joining the live broadcast interactive squad.
32. The client of claim 31, wherein,
the display unit is suitable for generating and loading a live broadcast interaction area of a webpage element type according to the live broadcast interaction data; and/or the local live broadcast interaction area of the corresponding type is called and loaded according to the live broadcast interaction data.
33. The client of claim 31, wherein the client is further configured to,
the communication unit is suitable for receiving countdown information returned by the server or receiving a preset time point returned by the server;
the display unit is suitable for displaying the countdown information in the live broadcast page, or is suitable for generating the countdown information according to the preset time point and displaying the countdown information in the live broadcast page.
34. The client of claim 31, wherein during the interactive live broadcast, after exiting the live broadcast room and re-entering,
the communication unit is further suitable for sending a specified live broadcast room entering request comprising a squad identification to the server, so that the server determines the squad category of the corresponding live broadcast interaction squad in the specified live broadcast room according to the squad identification; and the system is suitable for receiving live interactive data which are sent by the server and correspond to the squad category.
35. The client of claim 34, wherein the squad categories include participating squads and spectator squads;
the display unit is suitable for loading a first live broadcast interaction area and/or enabling an interaction function of the live broadcast interaction area when the squad category corresponding to the live broadcast interaction data is a participating squad, and loading a second live broadcast interaction area and/or disabling the interaction function of the live broadcast interaction area when the squad category corresponding to the live broadcast interaction data is a bye.
36. The client of claim 35, wherein the live interaction region comprises a plurality of option child controls;
and the interaction unit is suitable for responding to the selection operation of the option sub-control when the interaction function of the live broadcast interaction area is started, and generating a live broadcast interaction request corresponding to the selected option sub-control.
37. The client of claim 36, wherein,
the display unit is further adapted to cancel the loading of the live broadcast interaction area in the live broadcast page after a option sub-control of the live broadcast interaction area is selected; and/or, after an option sub-control of the live broadcast interaction area is selected, disabling the interaction function of the live broadcast interaction area; and/or, the live broadcast interactive region loading method is suitable for canceling the loading of the live broadcast interactive region in the live broadcast page when the loading duration of the live broadcast interactive region reaches a preset duration; and/or, the live broadcast interactive region is forbidden when the loading duration of the live broadcast interactive region reaches the preset duration.
38. The client of claim 31, wherein,
the display unit is also suitable for determining the availability of the prop control displayed in the live broadcast page according to the number of all props in the logged user account and/or a preset prop use rule;
and the communication unit is suitable for responding to the selection operation of the available prop control and sending a corresponding prop use request to the server so that the server executes corresponding live broadcast interactive operation according to the prop use request.
39. The client of claim 38, wherein the live interaction operations include one or more of: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client of the team member so that the client disables the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
40. The client of claim 39, wherein said disabling a respective options sub-control comprises:
and disabling the interactive function of the corresponding option sub-control, and/or canceling the loading of the corresponding option sub-control in the live broadcast page.
41. The client of claim 31, wherein the second live interactive data is sent by the server after sending a preset number of first live interactive data, and/or is sent by the server when a preset time condition is met.
42. The client of claim 41, wherein the second live interaction data is lottery data.
43. The client of claim 31, wherein,
the display unit is also suitable for receiving the interactive prompt information issued by the server through a communication unit and displaying the interactive prompt information in the live broadcast page; the interactive prompt message comprises one or more of the following: counting information of the live broadcast interaction request; team income information; user revenue information; team category statistics.
44. An interactive live server, comprising:
the communication unit is suitable for sending live broadcast interactive data to a client entering a specified live broadcast room so that the client loads a corresponding live broadcast interactive area in a live broadcast page of the specified live broadcast room according to the live broadcast interactive data; the system comprises a client, a team identification and a client, wherein the team identification is suitable for identifying a team to be played;
the interaction unit is suitable for determining a team interaction request of a live broadcast interaction team where team members are located according to the received live broadcast interaction request; the team type of the corresponding live broadcast interactive team in the specified live broadcast room is determined according to the team interactive request;
the interaction unit is also suitable for determining a corresponding live broadcast interaction squad and corresponding squad members according to a team forming request sent by the client before entering the live broadcast room;
wherein the team formation request comprises a team establishment request;
the communication unit is suitable for receiving a request for establishing a squad, which is sent by a client and contains a user identifier;
the interaction unit is suitable for judging whether a live broadcast interaction squad associated with the user identifier exists or not, if so, a squad formation prompt message of which the squad formation fails is returned to the client through the communication unit, if not, a squad identifier is generated according to the squad formation request, the user identifier is associated with the squad identifier, and a squad formation prompt message of which the squad formation succeeds is returned to the client through the communication unit; or, judging whether the user identifier is a preset user identifier, if so, generating a squad identifier according to the squad establishment request, and returning a successfully-built squad prompt message to the client through a communication unit;
the interaction unit is also suitable for returning the generated squad identification to the client through the communication unit; and/or further generating a link address added into the live broadcast interactive squad according to the generated squad identification and returning the link address to the client through the communication unit;
the live broadcast interactive data comprises first live broadcast interactive data and second live broadcast interactive data, and the first live broadcast interactive data is interactive problem data; the live broadcast interaction request comprises interaction answer data corresponding to the interaction question data, and the communication unit is used for counting the number of the same interaction answer data in the interaction answer data submitted by the client of each team member of the appointed live broadcast interaction team, and taking the interaction answer data with the largest number as the team interaction answer data submitted by the appointed interaction team; matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to the matching result; and/or when the team interactive answer data of the live interactive team under the team category is not determined in the preset time, the corresponding live interactive team is classified into the onlooker team.
45. The server of claim 44, wherein the team request comprises a join team request;
the communication unit is suitable for receiving a request for joining the squad, which is sent by a client and contains a user identifier and a squad identifier;
the interaction unit is suitable for judging whether a live broadcast interaction team associated with the user identification exists or not; if the client side exists, returning a team forming prompt message of failure in joining the team to the client side; if not, judging whether the number of the user identifications associated with the squad identifications reaches an upper limit, if not, associating the user identifications with the squad identifications, returning a squad prompt message of successful squad joining to the client, and if so, returning a squad prompt message of failed squad joining to the client.
46. The server of claim 44, wherein during the interactive live broadcast, after exiting the live broadcast room and re-entering,
the communication unit is suitable for receiving a specified live broadcast room entering request which is sent by a client and comprises a squad identification;
the interaction unit is suitable for determining the squad category of the corresponding live broadcast interaction squad in the specified live broadcast room according to the squad identification;
and the communication unit is suitable for returning the live broadcast interactive data corresponding to the squad category to the client.
47. The server of claim 46, wherein the squad categories include participating squads and spectator squads;
the interaction unit is suitable for acquiring a squad category label corresponding to the squad identification; and when the live interactive squad is classified into a participating squad/spectator squad, the squad category label of the participating squad/spectator squad is marked on the corresponding squad identification.
48. The server according to claim 45, wherein the interactive unit is further adapted to generate countdown information according to the sending time and a preset time point if the sending time of the specified live broadcast room entering request is before the preset time point, and return the countdown information to the client through the communication unit so that the client displays the countdown information in the live broadcast page, or return the preset time point to the client through the communication unit so that the client generates the countdown information according to the preset time point and displays the countdown information in the live broadcast page.
49. The server according to claim 44, wherein,
the communication unit is suitable for receiving a control instruction sent by a control end corresponding to the specified live broadcast room;
and the interaction unit is suitable for selecting live broadcast interaction data according to the control instruction.
50. The server according to claim 49, wherein,
the communication unit is suitable for receiving a control instruction generated by the control end according to the trigger event of the interaction unit; and/or; the method is suitable for receiving the live video stream sent by the control terminal, and identifying a control instruction from the live video stream through an interaction unit.
51. The server according to claim 50, wherein,
and the interaction unit is suitable for recognizing a voice control instruction or an action control instruction from the live video stream according to a preset control instruction recognition algorithm.
52. The server according to claim 49, wherein,
the interaction unit is suitable for selecting matched live broadcast interaction data from a preset live broadcast interaction database according to the content of the control instruction; and/or the live broadcast interactive data which are not selected are sequentially selected from a preset live broadcast interactive database according to the control instruction, and the selected live broadcast interactive data are recorded; and/or the method is suitable for randomly selecting unselected live broadcast interaction data from the specified category of a preset live broadcast interaction database according to the control instruction and recording the selected live broadcast interaction data.
53. The server according to claim 44, wherein,
the communication unit is also suitable for receiving a prop use request sent by the client;
the interaction unit is also suitable for executing corresponding live broadcast interaction operation according to the prop use request; the live interaction operation comprises one or more of the following operations: changing the team type of the live broadcast interaction team in the specified live broadcast room; regarding as submitting a specified team interaction request; returning an error option eliminating instruction to the client sides of the team members so that each client side can disable the corresponding option sub-control according to the error option eliminating instruction; calculating the user income of the team members by using a specified coefficient; the squad revenues are calculated with a specified coefficient.
54. The server of claim 44, wherein the second live interactive data is transmitted after every preset number of first live interactive data is transmitted, and/or when a preset time condition is satisfied.
55. The server of claim 54, wherein the second live interactive data is lottery data.
56. The server of claim 55, wherein the live interaction request includes interaction answer data corresponding to the interaction question data;
the interaction unit is suitable for counting the number of the same interaction answer data in the interaction answer data submitted by the client side of each team member of the specified live broadcast interaction team, and taking the interaction answer data with the largest number as the team interaction answer data submitted by the specified live broadcast interaction team; matching the team interactive answer data with correct answer data of the interactive question data, and determining the team type of the specified live broadcast team in the specified live broadcast room according to a matching result; and/or, when the team interaction answer data of the live interaction team under the team category is not determined in the preset time, the corresponding live interaction team is classified into the onlooker team.
57. The server according to claim 56, wherein,
the interaction unit is further suitable for counting live broadcast interaction squads under each squad category when a first preset condition is met, and generating squad category statistical information;
and the communication unit is also suitable for sending the squad category statistical information as interaction prompt information to a client and/or a control terminal for displaying.
58. The server according to claim 57, wherein,
the interaction unit is further suitable for calculating user profits of all team members and/or team profits of all live broadcast interaction teams according to the preset total live broadcast interaction profits to generate user benefit information and/or team benefit information;
the communication unit is further suitable for sending the user income information and/or the squad income information as interaction prompt information to a client and/or a control terminal for display.
59. The server according to claim 58, wherein,
and the interaction unit is also suitable for issuing the calculated user income and/or the team income to the user account of the corresponding team member when a second preset condition is met.
60. The server according to claim 44, wherein,
the interaction unit is further suitable for generating live broadcast interaction request statistical information according to the live broadcast interaction requests sent by the clients when a third preset condition is met;
the communication unit is also suitable for sending the live broadcast interaction request statistical information as interaction prompt information to a client and/or a control terminal for displaying.
61. An interactive live system comprising one or more interactive live clients as claimed in any one of claims 31-43 and an interactive live server as claimed in any one of claims 44-60.
62. The system of claim 61, further comprising a control terminal;
the control end is suitable for sending a control instruction to the interactive live broadcast server so that the interactive live broadcast server selects live broadcast interactive data according to the control instruction.
63. The system of claim 62, wherein,
the control end is suitable for generating a control instruction according to the trigger event of the interaction unit; and/or; is adapted to send a live video stream containing control instructions to the interactive live server.
64. The system of claim 62, wherein,
the control terminal is also suitable for receiving and displaying the interactive prompt information issued by the interactive live broadcast server; the interactive prompt message comprises one or more of the following: counting information of the live broadcast interaction request; user revenue information; user category statistics.
65. A computer readable storage medium, wherein the computer readable storage medium stores one or more programs which, when executed by a processor, implement the method of any of claims 1-13 or the method of any of claims 14-30.
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