CN108355355A - A kind of control method and system of 3D sports class online game - Google Patents

A kind of control method and system of 3D sports class online game Download PDF

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Publication number
CN108355355A
CN108355355A CN201810220238.3A CN201810220238A CN108355355A CN 108355355 A CN108355355 A CN 108355355A CN 201810220238 A CN201810220238 A CN 201810220238A CN 108355355 A CN108355355 A CN 108355355A
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China
Prior art keywords
role
law
control
body model
game
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CN201810220238.3A
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Inventor
陈涛
董哲宇
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Shenzhen Glacier Network Inc
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Shenzhen Glacier Network Inc
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Priority to CN201810220238.3A priority Critical patent/CN108355355A/en
Publication of CN108355355A publication Critical patent/CN108355355A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses the control method and system of a kind of 3D sports class online games, method includes:Show scene of game with third person;Received in role's moving process excute a law instruction when, keep role movement while control role excute a law;Under non-combat situation, when role's movement meets preset condition, the movement speed for improving role makes it into running state.The present invention passes through the optimization for control system of playing to Moba, the operating experience of enhancing Moba game.

Description

A kind of control method and system of 3D sports class online game
Technical field
The present invention relates to game technical fields, and in particular to a kind of control method and system of 3D sports class online game.
Background technology
Network game industry is an emerging rising industry, by fast development in recent years, the network of present China Game industry is in the growth stage, and the stage for the phase that quickly moves to maturity.
Wherein, Moba (Multiplayer Online Battle Arena, more people fight online arena) class game is The important component of online game.Moba is derived from《Space craft》This quasi-tradition RTS (real-time strategy, it is real When strategy) game.Different from traditional RTS, player is needed the role operated to be reduced to list from groups of building, multiple arm of the services etc. by Moba A arm of the services --- hero.Thus it derives with the battle of camp hero arena as hot topics such as Dota, the heroic alliances of core playing method Moba classes are played.
Moba classes game in, player for hero manipulation --- include but not limited to moving operation, common attack operation, Technical ability aims at and discharges the important component that operation, camera lens manipulation etc. are game, directly affects the left-hand seat hardly possible of Moba game Degree, core playing method or even positioning.Traditional moba classes game generally uses the control mode of RTS classes game.Moving operation:Right mouse Key clicks target location, and role goes to target location according to shortest path.Common attack:Right mouse button precisely chooses target, angle Color enters that target is general attack range after, stop mobile simultaneously being attacked.Camera lens manipulates:Visual angle, Wan Jiake are got a bird's eye view using fixed 45 ° Change optical center point in such a way that mouse clicks small map or stroke to screen edge.
FPS (First Person Shooting, first person shooting game) plays, and refers to player with the interior role that plays The game that one person is operated.FPS game originates from《General headquarters of German army 3D》、《Doom》、《Quake》.FPS plays Camera be located at game role head position.The quasi- heart of screen and the quasi- heart of shooting of player overlaps, and player passes through mobile mouse and moves The quasi- heart is moved, character location is moved by the WASD key mappings in operation keyboard.
The game of 3D (three-dimensional, three-dimensional) Moba classes is that spreading out for Moba classes game stretches, such as《God's is great It robs》、《Endless region of war》.Its skill system and playing method and tradition Mob are almost the same, and difference is mainly in mode of operation.Player regards Angle becomes TPS from 45 ° of vertical views and gets over shoulder visual angle, and the quasi- heart of screen is consistent with the quasi- heart of technical ability;Player moves the quasi- heart by mobile mouse, leads to Cross operation WASD key mappings movement character location.
Since traditional Moba game is derived from RTS game, the trace that control mode is played with very deep RTS.Its Middle part control mode is not especially well-suited for the game of Moba classes.Such as:In the selection mode of target, what Moba took is still right The mode that key is precisely chosen;When multiple targets such as dogface, building, enemy hero largely converge, player falsely drops the probability taken very It is high.Such as:When carrying out attack, role can stop moving so that player, be into when being attacked in pursuing and attacking or even escaping The operation switching of a large amount of movement-attack of row can be only achieved smoothly rhythm.Such as:Still use 45 ° of bird's eye view shots of RTS game. This camera lens is suitable for the game of RTS classes and needs frequent switching map area, multiple target while the scene manipulated, but Moba is swum Play and non-optimal solution.Such as:The map of traditional Moba classes game is derived from RTS game;For manipulating single role, map mistake Cause player's practical time fought to be much smaller than greatly and goes to taking for the theater of war.In general, the control system of traditional Moba It is not suitable for the game of Moba classes.
The field range of FPS game is narrow for Moba game, and role both sides and the visual field behind are in blind area, right The release of technical ability, role walk and the collection of battle field information is unfavorable.Therefore FPS modes of operation are not used in Moba.
Current 3D Moba classes game, visual angle center are fixed on game role towards front, and player can not be by not moving Dynamic role towards operation change visual angle towards therefore can not neatly observing battle field information around.
Invention content
The embodiment of the present invention provides a kind of control method and system of 3D sports class online game, is passed for improving or solving The problems of the control mode of system Moba game.
The embodiment of the present invention can help to realize following purpose:It realizes and is increased by changing role's manipulation and camera lens manipulation The 3D characteristics of heroic substitution sense and game in the game of player's Moba classes;By being attacked in realization movement, reducing the stiff time So that game manipulation is more smooth;By system of running, increases shifting speed of the player under non-combat situation and gone to reducing player The theater of war takes;Pass through the optimization of above several control systems of playing to Moba, the operating experience of enhancing Moba game.
Technical solution used by the embodiment of the present invention is:
On the one hand, a kind of control method of 3D sports class online game is provided, including:Show game with third person Scene;Received in role's moving process excute a law instruction when, keep role movement while control role excute a law;Non- fight shape Under state, when role's movement meets preset condition, the movement speed for improving role makes it into running state.
On the other hand, a kind of control system of 3D sports class online game is also provided, including:Visual field steerable system, is used for Show scene of game with third person;Basic mobile system, for received in role's moving process excute a law instruction when, Control role while role's movement is kept to excute a law;Advanced mobile system, under non-combat situation, meeting in advance when role moves If when condition, the movement speed for improving role makes it into running state.
As can be seen from the above technical solutions, the embodiment of the present invention has the following advantages:
Third person is converted to by getting a bird's eye view visual angle camera lens by 45 °, player is stronger to the substitution sense of hero, also more preferably Ground presents the 3D characteristics of game;
Movement stops to keep mobile when being changed to excute a law when by that will excute a law, and enhances smoothness, the drop of hero's manipulation The game negative experiences such as low stiff sense;
The shifting speed under the non-combat situation of hero is increased by running system, when reducing zero feedback for being largely used to hurry on a journey Between;
Pass through the optimization of above several control systems of playing to Moba, the operating experience of enhancing Moba game.
Description of the drawings
Technical solution in order to illustrate the embodiments of the present invention more clearly, below will be to institute in embodiment and description of the prior art Attached drawing to be used is needed to be briefly described, it should be apparent that, the accompanying drawings in the following description is only some implementations of the present invention Example, for those of ordinary skill in the art, without creative efforts, can also obtain according to these attached drawings Obtain other attached drawings.
Fig. 1 is that the embodiment of the present invention provides a kind of building-block of logic of the control system of 3D sports class online game;
Fig. 2 is the schematic diagram of the control flow of advanced mobile system in the embodiment of the present invention;
Fig. 3 is the schematic diagram of the control flow of intelligent selecting system in the embodiment of the present invention;
Fig. 4 is that the embodiment of the present invention provides a kind of flow diagram of the control method of 3D sports class online game.
Specific implementation mode
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people The every other embodiment that member is obtained without making creative work should all belong to the model that the present invention protects It encloses.
Term " first ", " second ", " third " in description and claims of this specification and above-mentioned attached drawing etc. are For distinguishing different objects, rather than for describing particular order.In addition, term " comprising " and " having " and they are any Deformation, it is intended that cover and non-exclusive include.Such as contain the process of series of steps or unit, method, system, product Or equipment the step of being not limited to list or unit, but further include the steps that optionally not listing or unit, or it can Selection of land further includes for the intrinsic other steps of these processes, method, product or equipment or unit.
Below by specific embodiment, it is described in detail respectively.
Referring to FIG. 1, the control that the embodiment of the present invention provides a kind of 3D sports class online game is 10, which may include Following subsystem:
Visual field steerable system 11, for showing scene of game with third person;
Basic mobile system 12, for received in role's moving process excute a law instruction when, keep role movement it is same When control role excute a law;
Advanced mobile system 14, under non-combat situation, when role's movement meets preset condition, improving the shifting of role Dynamic speed makes it into running state.
Optionally, can also include:
Intelligent selecting system 13, when the selection for receiving directive property technical ability instructs, the priority of based role, according to Preset algorithm intelligently chooses target;
Unfriendly target caution system 15, for when satisfaction " enemy hero is in a certain range of player hero " and " object for appreciation Family hero does not observe enemy hero's model in screen " two conditions when, the avatar icon by enemy hero includes in screen Edge, and inform the distance and location information of player enemy hero.
Technical ability height rule control system 16, if being more than the setting of technical ability height rule for the difference in height of two roles Value carries out control as follows:The role of lower can not attack the role of eminence, but the role of eminence can attack the angle of lower Color.
By applying technical solution of the embodiment of the present invention, it can be achieved that according to above-mentioned each height in racing class online game in 3D The mode of operation that system defines, operates game role and interface, traditional in the prior art to improve or approach The problems of the control mode of Moba game.
In the following, with a specific application scenarios embodiment, above-mentioned subsystems are described in detail:
Visual field steerable system 11:
Camera is in the back upper place of role, such as can be 10 meters apart from character body center, 1 meter of vertical shift, with horizontal line 18 ° of angle.4 rays that camera is sent out form 4 planes, wherein the plane of the left and right sides is vertical, upper and lower surfaces Then there is certain angle, these planes have been crossed to form the screen visual field with the object in scene.Player pins right mouse button with can The rotating speed rotating lens of setting, to manipulate the visual field;When unclamping right button, control left mouse button manipulation technical ability and the general side of excuting a law attacked To, purchase article etc..It is set by this lens design and camera lens fundamental operation, player is stronger to the substitution sense of role, trip The 3D Moba positioning of play is distincter, and constructs firm basis for the iteration of visual field operating system.
Basic mobile system 12:
According to the positioning of different heroic roles, different initial shifting speed is given, such as whole speed section of moving is [3.7,4.5] m/s.The smooth class of method, Poke classes, the hero for possessing long displacement or strong control skill type, move speed < 4m/s;Agile soldier, common ADC, Gank type heroes, move speed >=4m/s.By this setting, the discrimination and characteristic of heroic type are increased, while by whole shifting Speed difference is different to be limited in controlled range to ensure the stabilization of mobile experience.
Model can be distinguished based on skeleton point up and down in itself, make that itself call action can be distinguished up and down, to realize The effect excuted a law in movement:That is, under mobile status, the lower part of the body calls shift action simultaneously on model;It excutes a law under mobile status, mould Action of excuting a law, the lower part of the body itself is called to call shift action in type;It excutes a law under non-moving state, the lower part of the body is all called and applied on model The action of method.《Tai Tan》Most hero's technical ability by the way of release, are played with traditional moba classes and are distinguished all in removable, Stiff time that makes to excute a law is greatly reduced, and increases the smoothness of player's dynamic fight.
Advanced mobile system 14:
It can further comprise running system, rolling and hopping system.
Running system:It, can be in 4 seconds on the current existing basis for moving speed when hero pins W movements in non-combat situation On ramp up, reach most high speed for example it is existing move speed 150%, into running state, unclamp W be then detached from running state.I.e.:If The original shifting speed (attribute moves speed+equipment and moves speed) of one hero is 4m/s, into after running state, moves speed and is up to 6m/s.
Non- combat situation refers to:Hero is in enemy hero or defends (such as 24 meters of >) other than tower field range and does not have In the state hit.Pass through the design of the system of running so that player is time-consuming less on hurrying on a journey, increase to line, group's war, Wild, gank frequency is beaten, to keep the excitement of game more dense, rhythm is more compact.Meanwhile keeping original shifting in combat situation The design of speed so that original technical ability distance and hit rate system are retained, and maintains the reasonable of moba classes game fight logic Property.
Rolling and hopping system:Each hero is owned by rolling technical ability, and distance is carried out once as 6 meters with the speed of 6m/s Displacement.Technical ability receptor force value of rolling influences:Each hero possesses the physical value of the upper limit 100, and rolling technical ability consumes 40 point muscle power values. Muscle power value is automatic to be restored, and resume speed is 1/s under combat situation, is 4/s under non-combat situation.The presence of rolling technical ability makes English Male action is more fast to be also more difficult to be hit by technical ability, enriches the game point of attack and defence.Meanwhile combat situation is lower Antisecosis speed ensure that player can only averagely use 2 rolling technical ability in a fight, limit excessively frequent quick Displacement prevents the tactics strategy kept more than attacking, by the mass centre guidance attack of fight rather than dodges.
Referring to FIG. 2, the control flow of advanced mobile system 14 may include:
S21, non-combat situation is defined:Hero is in enemy hero or defends (24 meters of >) other than tower field range and does not have Have in the state hit.
Whether S22, detection hero are in non-combat situation.If being in, acceleration effect is not triggered.If being not at, examine Survey whether player pins W key mappings.
If S23, player do not pin W key mappings, acceleration effect is triggered;If so, then triggering acceleration effect.
S24, into after acceleration mode, accelerated to the 115% of former speed at 0-2 seconds;Former speed was accelerated at 2-4 seconds 150%;It is always maintained at 150% shifting speed later.
S25, any state in acceleration mode, if losing non-combat situation, moving fast moment becomes former and moves speed.
Intelligent selecting system 13:
Directive property technical ability has the selection of target the differentiation of priority.Enemy hero=enemy's building=strange the > in epic grade open country Common open country monster=enemy dogface.The model actual range of each target is equatorial radius and pole half using model M ain points as the centre of sphere Diameter is the spheroid of 1.5-7 meters (depending on different model sizes).Under default conditions, same-priority is chosen using directive property technical ability When target, the selection range of each target is model actual range.When the model scope of the target of multiple same levels overlaps (such as two Dogface is apart from close), when mouse chosen position is in overlapping position, then the judgment models centre of sphere and mouse chosen position are apart from shortest Model is to choose target.Under default conditions, when choosing the target of different priorities using directive property technical ability, directive property technical ability can only Choose the target that priority is high.If the technical ability of certain hero needs frequently to discharge dogface, " the selection class of this technical ability can be changed This technical ability is reduced to the selection priority of hero the grade of dogface, to realize that different priorities target is existed simultaneously by type " When accurate selection to dogface.
Intelligent selecting system 13 also realizes intelligent lock function.After directive property technical ability chooses target, if meeting " at target In in technical ability distance range " and " remaining target priority is less than selected target at present " two conditions, technical ability can continue to be directed toward first A selection target, i.e., current selected target.Example:When A hero it is general attack in range have two enemy heroes of B, C when, A takes the lead in choosing After B, mouse need not be consistently placed at the model scope of A, only need any selection without target location, you can persistently to attack B.
The design of priority so that player can continue to choose enemy hero's target in wartime, avoid falsely dropping and take dogface.Skill Demand of the part technical ability mainly for dogface can be also ensured to the parameter setting for choosing Object selection priority.Intelligent locking Design so that great effort need not be dropped in by player to be aimed on unfriendly target, and by energy distribution in technical ability collocation, tactics In selection.The two are designed for《Tai Tan》It is general to attack that frequency is very fast, more shoulder viewing angle control camera lens steering is difficult to accurately select The rule that the characteristic of target is formulated.
Referring to FIG. 3, the control flow of intelligent selecting system 13 may include:
S31, the target that can be chosen acquiescence classification:Enemy hero, enemy's building, epic grade open country blame to be 1 grade;Enemy dogface, Strange common open country is 2 grades.
S32, judgement of certain technical ability to target priority can be set in technical ability chooses setting, changes acquiescence classification.
S33, confirmation can choose the optional volume of reality of target:Using model M ain points as the centre of sphere, equatorial radius and polar radius For the spheroid of 1.5-7 meters (depending on different model sizes).
S34, selection, including following scenario described:Situation 1:When ad eundem Object selection volume does not overlap, the selection model of each target It encloses for model actual range.
Situation 2:When ad eundem Object selection volume overlaps, when mouse chosen position is in overlapping position, then judgment models ball The heart and mouse chosen position choose target apart from shortest model.
Situation 3:When choosing the target of different priorities using directive property technical ability, directive property technical ability can only choose priority height Target.
S35, after choosing target, if meeting " being in technical ability distance range with target " and " remaining target priority is less than Two conditions of selected target at present ", technical ability can continue to be directed toward first selection target, without selecting null object according to mouse position.If Condition fails, then needs to choose again.
Unfriendly target caution system 15:
When satisfaction " enemy hero is within the scope of 24 meters of player hero ", " player hero does not observe enemy in screen The two conditions of side's hero's model ", the avatar icon of enemy hero can occur in screen edge, inform player's distance and position letter Breath.Range information real-time display below avatar icon;Location information is shown according to icon in the position of screen:The position of enemy Connect straight line with player screen center, the intersection point of this straight line and player's screen edge is exactly the position of enemy's icon.
In conjunction with small map, unfriendly target caution system efficiently solve 3D get under shoulder visual angle player's visual angle blind zone it is big, can not The problem of knowing all enemy's location informations in 360 ° of range of visibility in real time.
Technical ability height rule control system 16:
《Tai Tan》It is middle to there is the landform for largely having height.When hero discharges flight straight line technical ability attack ground appearance on highland When mark, the starting point of flight straight line has only taken the X of heroic position, Z axis data, Y-axis 0.If that is, flight straight line technical ability When length is 5 meters, no matter hero is in any height, as long as the horizontal distance of hero and target is located within 5 meters, then technical ability can It hits the mark.And since the technical ability height parameter of most of technical ability is set as 5 meters hereinafter, positioned at the heroic without rule of level land The hero positioned at highland can not be hit.Such rule determines highland advantage so that there is strategic importance on the highland in game, To be fully utilized.
More than, control system provided in an embodiment of the present invention is illustrated.
Based on above-mentioned control system, the embodiment of the present invention also provides a kind of control method.
Referring to FIG. 4, one embodiment of the invention provides a kind of control method of 3D sports class online game, this method can Include the following steps:
S41, scene of game is showed with third person;
Received in S42, role's moving process excute a law instruction when, keep role movement while control role excute a law;
Under S43, non-combat situation, when role's movement meets preset condition, the movement speed for improving role makes it into Running state.
Optionally, the third person refers to:Camera is in the back upper place of role, and camera sends out 4 rays 4 planes are formed, wherein the plane of the left and right sides is vertical, upper and lower two planes then have certain angle, 4 planes It is crossed to form the screen visual field with the object in scene of game.
Optionally, the step S44, it may include:When receiving role's move under non-combat situation, control role is pressed It is mobile according to preset initial shifting speed;When the time that role moves under non-combat situation being more than preset time threshold, control Role ramps up, and the movement speed of role is made to reach the maximum speed of setting after a certain time, into running state.
Optionally, the step S44 further includes:When receiving tumbling action instruction, highest of the control role to set Speed displacement certain distance, and consume the certain physical value of role.
Optionally, the method further includes:Actor model is divided into upper part of the body model and lower part of the body model, the upper part of the body Model and the lower part of the body model can call different actions respectively;The upper part of the body mould of the role is controlled in role's moving process Type and lower part of the body model call shift action simultaneously;The upper half of the role is controlled during excuting a law under the non-moving state of role Body model and lower part of the body model call action of excuting a law simultaneously;Received in role's moving process excute a law instruction when, control the angle The upper part of the body model of color calls the lower part of the body model of excute a law action and the control role to call shift action, with execute it is described Keep the step S42 that control role is excuted a law while role's movement.
Optionally, the method further includes:Priority different to different types of goal-setting in scene of game in advance; When receiving the selection instruction of directive property technical ability, the priority of based role intelligently chooses target according to preset algorithm.Specifically , which may include:The target of highest priority is chosen in the selection range of directive property technical ability;When the mesh of highest priority When mark is no less than two, choose wherein apart from nearest target.
Optionally, further include:Directive property technical ability choose target after, if meet " being in technical ability distance range with target " and " remaining target priority less than at present selected target " two conditions, then the directive property technical ability is persistently directed toward at present selected by target.
Optionally, the method further includes:As satisfaction " enemy hero is in a certain range of player hero " and " player Hero does not observe enemy hero's model in screen " two conditions when, the avatar icon by enemy hero includes on screen side Edge, and inform the distance and location information of player enemy hero.
Optionally, the method further includes:If the difference in height of two roles is more than the setting value of technical ability height rule, carry out Control as follows:The role of lower can not attack the role of eminence, but the role of eminence can attack the role of lower.
The embodiment of the present invention also provides a kind of computer equipment, which includes processor and memory;It is described For storing program, the processor is connect with the memory by bus memory, when the computer equipment is run, The processor executes the program of the memory storage, so that the computer equipment is executed such as Fig. 4 embodiments 3D sports classes The step of control method of online game.
The embodiment of the present invention also provides a kind of computer readable storage medium of the one or more programs of storage, one Or multiple programs include instruction, described instruction makes the computer equipment execute Fig. 4 such as and implements when being executed by computer equipment The step of control method of example 3D sports class online games.
Wherein, the computer equipment can refer to the computer equipments such as PC, extend also to intelligent hand The various terminal devices for including processor and memory such as machine.
To sum up, the embodiment of the invention discloses a kind of control methods and system of sports class online game, from the above technology Scheme can be seen that the embodiment of the present invention and has the following advantages:
Third person is converted to by getting a bird's eye view visual angle camera lens by 45 °, player is stronger to the substitution sense of hero, also more preferably Ground presents the 3D characteristics of game;
Movement stops to keep mobile when being changed to excute a law when by that will excute a law, and enhances smoothness, the drop of hero's manipulation The game negative experiences such as low stiff sense;
It is chosen by the way that accurate selection is changed to the intelligence under specific situation, ensures that player can be attacked under specific situation to pre- Phase target;
The shifting speed under the non-combat situation of hero is increased by running system, when reducing zero feedback for being largely used to hurry on a journey Between;
Pass through the optimization of above several control systems of playing to Moba, the operating experience of enhancing Moba game.
In the above-described embodiments, it all emphasizes particularly on different fields to the description of each embodiment, is not described in some embodiment Part, may refer to the associated description of other embodiments.
It should be noted that for each method embodiment above-mentioned, for simple description, therefore it is all expressed as a series of Combination of actions, but those skilled in the art should understand that, the present invention is not limited by described sequence of movement because according to According to the present invention, certain steps may be used other sequences or be carried out at the same time.Next, those skilled in the art should also know that, Embodiment described in this description belongs to preferred embodiment, and not necessarily the present invention must for involved action and module Must.
It is apparent to those skilled in the art that for convenience and simplicity of description, the system of foregoing description, The specific work process of device and unit, can refer to corresponding processes in the foregoing method embodiment, and details are not described herein.
In several embodiments provided herein, it should be understood that disclosed system, device and method can be with It realizes by another way.For example, the apparatus embodiments described above are merely exemplary, for example, the division of unit, Only a kind of division of logic function, formula that in actual implementation, there may be another division manner, such as multiple units or component can be with In conjunction with or be desirably integrated into another system, or some features can be ignored or not executed.Another point, it is shown or discussed Mutual coupling, direct-coupling or communication connection can be by some interfaces, the INDIRECT COUPLING of device or unit or Communication connection can be electrical, machinery or other forms.
The unit illustrated as separating component may or may not be physically separated, and be shown as unit Component may or may not be physical unit, you can be located at a place, or may be distributed over multiple networks On unit.Some or all of unit therein can be selected according to the actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, it can also It is that each unit physically exists alone, it can also be during two or more units be integrated in one unit.Above-mentioned integrated list The form that hardware had both may be used in member is realized, can also be realized in the form of SFU software functional unit.
It, can if integrated unit is realized in the form of SFU software functional unit and when sold or used as an independent product To be stored in a computer read/write memory medium.Based on this understanding, technical scheme of the present invention substantially or Say that all or part of the part that contributes to existing technology or the technical solution can embody in the form of software products Out, which is stored in a storage medium, including some instructions are used so that a computer equipment (can be personal computer, server or the network equipment etc.) executes all or part of each embodiment method of the present invention Step.And storage medium above-mentioned includes:It is USB flash disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random Access various Jie that can store program code such as memory (RAM, Random Access Memory), magnetic disc or CD Matter.
Above-described embodiment is merely illustrative of the technical solution of the present invention, rather than its limitations;The ordinary skill people of this field Member should understand that:It can still modify to the technical solution recorded in the various embodiments described above, or to which part skill Art feature carries out equivalent replacement;And these modifications or replacements, each reality of the present invention that it does not separate the essence of the corresponding technical solution Apply the spirit and scope of a technical solution.

Claims (10)

1. a kind of control method of 3D sports class online game, which is characterized in that including:
Show scene of game with third person;
Received in role's moving process excute a law instruction when, keep role movement while control role excute a law;
Under non-combat situation, when role's movement meets preset condition, the movement speed for improving role makes it into running state.
2. according to the method described in claim 1, it is characterized in that,
The third person refers to:Camera is in the back upper place of role, and camera sends out 4 rays and forms 4 planes, The plane of the wherein left and right sides is vertical, and upper and lower two planes then have a certain angle, 4 planes in scene of game Object be crossed to form the screen visual field.
3. according to the method described in claim 1, it is characterized in that, under the non-combat situation, preset when role moves to meet When condition, the movement speed for improving role makes it into running state, including:
When receiving role's move under non-combat situation, control role is mobile according to preset initial shifting speed;
When the time that role moves under non-combat situation being more than preset time threshold, control role ramps up, and makes angle The movement speed of color reaches the maximum speed of setting after a certain time, into running state.
4. according to the method described in claim 3, it is characterized in that, further including:
When receiving tumbling action instruction, maximum speed displacement certain distance of the control role to set, and consume role one Fixed muscle power value.
5. according to the method described in claim 1, it is characterized in that, further including:
Actor model is divided into upper part of the body model and lower part of the body model, the upper part of the body model and the lower part of the body model can be distinguished Call different actions;
The upper part of the body model of the role is controlled in role's moving process and lower part of the body model while calling shift action;Role is non- The upper part of the body model and lower part of the body model while calling that the role is controlled during excuting a law under mobile status are excuted a law action;
It is received in role's moving process when excuting a law instruction, the upper part of the body model calling for controlling the role is excuted a law action and control The lower part of the body model of the role calls shift action, is excuted a law with execution control role while keeping role's movement Step.
6. according to the method described in claim 1, it is characterized in that, further including:
When satisfaction " enemy hero is in a certain range of player hero " and " player hero does not observe enemy's English in screen When two conditions of androtype type ", the avatar icon by enemy hero include in screen edge, and inform player enemy hero away from From and location information.
7. according to the method described in claim 1, it is characterized in that, further including:
If the difference in height of two roles is more than the setting value of technical ability height rule, carry out control as follows:The role of lower can not attack The role of eminence is hit, but the role of eminence can attack the role of lower.
8. a kind of control system of 3D sports class online game, which is characterized in that including:
Visual field steerable system, for showing scene of game with third person;
Basic mobile system, for received in role's moving process excute a law instruction when, keep role movement while control Role excutes a law;
Advanced mobile system, under non-combat situation, when role's movement meets preset condition, improving the movement speed of role Make it into running state.
9. system according to claim 8, which is characterized in that the advanced mobile system is specifically used for:
When receiving role's move under non-combat situation, control role is mobile according to preset initial shifting speed;
When the time that role moves under non-combat situation being more than preset time threshold, control role ramps up, and makes angle The movement speed of color reaches the maximum speed of setting after a certain time, into running state.
10. system according to claim 8, which is characterized in that further include:
Actor model module, for actor model to be divided into upper part of the body model and lower part of the body model, the upper part of the body model and institute Different actions can be called respectively by stating lower part of the body model;
The basis mobile system, is specifically used for:The upper part of the body model and the lower part of the body of the role are controlled in role's moving process Model calls shift action simultaneously;The upper part of the body model of the role is controlled during excuting a law under the non-moving state of role under Bust form calls action of excuting a law simultaneously;Received in role's moving process excute a law instruction when, control the upper part of the body of the role Model calls the lower part of the body model of excute a law action and the control role to call shift action, is keeping role to move so that execution is described The step of control role is excuted a law while dynamic.
CN201810220238.3A 2018-03-16 2018-03-16 A kind of control method and system of 3D sports class online game Pending CN108355355A (en)

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Application publication date: 20180803