CN108295478B - Method, equipment and readable medium for establishing social relationship - Google Patents

Method, equipment and readable medium for establishing social relationship Download PDF

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Publication number
CN108295478B
CN108295478B CN201810169172.XA CN201810169172A CN108295478B CN 108295478 B CN108295478 B CN 108295478B CN 201810169172 A CN201810169172 A CN 201810169172A CN 108295478 B CN108295478 B CN 108295478B
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user
friend
game
social relationship
establishing
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CN108295478A (en
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陈琳洁
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Shanghai Zhangmen Science and Technology Co Ltd
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Shanghai Zhangmen Science and Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list

Abstract

The application provides a method, equipment and a readable medium for establishing a social relationship, wherein in the process of game playing, based on the specified operation of a first user, a friend adding request can be sent to any second user in the game, or the friend relationship between any second user and the first user is cancelled. Therefore, friends can be added or deleted quickly in the process of game playing, and user experience is improved.

Description

Method, equipment and readable medium for establishing social relationship
Technical Field
The present application relates to the field of internet information processing technologies and computer technologies, and in particular, to a method, a device, and a readable medium for establishing a social relationship.
Background
With the development of electronic technology, the functions of electronic equipment are more and more abundant, and more applications can be installed in the electronic equipment. For most application programs, such as games and the like, application accounts can be used for logging in a corresponding server through the application programs, and different application accounts of the same application program can directly establish a friend relationship with each other, so that friend accounts with the friend relationship can be output on a display interface of the application program of the electronic equipment, and the electronic equipment can communicate with any friend account through the application server.
In the prior art, in the process of playing a competing game, particularly in a competitive game, time is very short in the process of PK, and when a player is interested in other players in a battle, the interested other players cannot be added as friends in time.
Disclosure of Invention
In view of this, the present application provides a method, an apparatus, and a readable medium for establishing a social relationship, so as to enable a friend to be added quickly during a game.
The embodiment of the application adopts the following technical scheme:
the embodiment of the application provides a method for establishing a social relationship, which is applied to a antagonism game and comprises the following steps:
acquiring the appointed operation of a first user;
and determining the social relationship between the first user and the second user based on the specified operation of the first user.
Preferably, in the method for establishing a social relationship, when the first user and the second user are not friends, determining the social relationship between the first user and the second user based on a specified operation of the first user includes:
sending a friend adding request to the second user based on the first specified operation of the first user;
and when a friend adding agreement response sent by the second user is received, setting the second user as a friend of the first user.
Preferably, in the above method for establishing a social relationship, the first specifying operation of the first user includes: and clicking any one of the character identification of the second user in the game, the stranger identification set in the game by the second user and the friend adding button.
Preferably, in the method for establishing a social relationship, when the first specified operation of the first user is to click the stranger identifier, the stranger identifier is deleted after the second user is set as a friend of the first user.
Preferably, in the method for establishing a social relationship, when a response of agreeing to add a friend is received from the second user, a friend identifier is added to the second user in a game, where the friend identifier is used to identify a friend relationship between the second user and the first user.
Preferably, in the method for establishing a social relationship, if the second user receives the request for adding a friend, after the game is ended, notification information is sent to the second user to notify the second user of responding to the request for adding a friend.
Preferably, in the method for establishing a social relationship, when the first user and the second user are friends, determining the social relationship between the first user and the second user based on a specified operation of the first user includes:
and canceling the friend relationship between the first user and the second user based on the second specified operation of the first user.
Preferably, in the above method for establishing a social relationship, the second specifying operation of the first user includes: and clicking any one of the friend identification, the character identification of the second user in the game and the friend canceling button.
The present application also provides an apparatus for establishing social relationships, the apparatus comprising a memory for storing computer program instructions and a processor for executing the program instructions, wherein the computer program instructions, when executed by the processor, trigger the apparatus to perform the method as described above.
The present application further provides a computer readable medium having stored thereon computer readable instructions executable by a processor to implement the method as described above.
The embodiment of the application adopts at least one technical scheme which can achieve the following beneficial effects: in the process of game playing, based on the specified operation of the first user, a friend adding request can be sent to any second user in the game, or the friend relationship between any second user and the first user is cancelled. Therefore, friends can be added or deleted quickly in the process of game playing, and user experience is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
FIG. 1 is a flowchart illustrating a method for establishing social relationships according to an embodiment of the present disclosure;
FIG. 2 is a schematic diagram illustrating a process of adding friends during a game playing process according to an embodiment of the present application;
fig. 3 is a schematic diagram illustrating a process of deleting a friend of a first user based on a specified operation of the first user in another embodiment of the present application.
Detailed Description
In order to achieve the purpose of the present application, embodiments of the present application provide a method, a device, and a readable medium for establishing a social relationship, in a course of a resistance game, based on a specified operation of a first user, when a second user is not a friend of the first user, a request for adding a friend is sent to the second user. So as to send friend adding requests to interested players in the process of the adversarial game.
In order to make the objects, technical solutions and advantages of the present application more apparent, the technical solutions of the present application will be described in detail and completely with reference to the following specific embodiments of the present application and the accompanying drawings. It should be apparent that the described embodiments are only some of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The technical solutions provided by the embodiments of the present application are described in detail below with reference to the accompanying drawings.
An embodiment of the present application provides a method for establishing a social relationship, which is applied to a resistant game, as shown in fig. 1, where fig. 1 is a schematic flow diagram of the method for establishing a social relationship provided in the embodiment of the present application. The method may be as follows. The method comprises the following steps: acquiring a specified operation of a first user, as shown in step S101 in fig. 1; determining a social relationship between the first user and the second user based on the designation operation of the first user, as shown in step S101 in fig. 1.
Step S101, acquiring the appointed operation of the first user in the process of the adversarial game.
Step S103, determining the social relationship between the first user and the second user based on the specified operation of the first user.
The antagonistic game includes, but is not limited to, a game of opposing PK parties or a game of each battle where a user engages an enemy PK.
In an embodiment of the present application, when the first user and the second user are not friends, updating the social relationship between the second user and the first user based on a specified operation of the first user includes: sending a friend adding request to the second user based on the first specified operation of the first user; and when a friend adding agreement response sent by the second user is received, setting the second user as a friend of the first user.
In an embodiment of the present application, the first specified operation of the first user includes, but is not limited to: and clicking any one of the character identification of the second user in the game, the stranger identification set in the game by the second user and the friend adding button. The character identifier may be any identifier in the game, including but not limited to the first user's avatar in the game, etc. And the character identification of the second user in the game corresponds to the second user. For example, the role of the second user in the game is identified as the role played by the second user in the game. The second user may be any user in the same game interface as the first user.
The specifying operation of the first user comprises a first specifying operation of the first user, and the determining of the social relationship between the first user and the second user based on the specifying operation of the first user comprises the following steps: and when the first user clicks the role identification of the second user, determining the social relationship between the first user and the second user. That is to say, when the first user clicks the role identifier of the second user, a friend adding request is sent to the second user, and when a friend adding agreement response sent by the second user is received, the second user is set as a friend of the first user.
In another embodiment of the present application, when the second user is not a friend of the first user, the second user sets a stranger identifier on a character identifier in the game, and the first specifying operation of the first user includes but is not limited to: clicking the stranger identification. Determining a social relationship between the first user and a second user based on a specified operation of the first user, including: when the first user clicks the stranger identification, determining a social relationship between the first user and a second user. That is to say, when the first user clicks the stranger identifier, a friend adding request is sent to the second user, and when a friend adding agreement response sent by the second user is received, the second user is set as a friend of the first user.
And adding a friend identifier on the role identifier of the second user while setting the second user as a friend of the first user, wherein the friend identifier is used for identifying the friend relationship between the second user and the first user. Further, in the game process, a friend identifier of the second user is displayed, so that the second user can conveniently identify whether the second user is a friend of the first user.
In an embodiment of the present application, during the existence of the friend relationship between the second user and the first user, if the role identifier of the second user has the friend identifier, the friend identifier is deleted when the friend relationship between the second user and the first user is cancelled.
Further, after the second user is set as a friend of the first user, the stranger identification is deleted.
In another embodiment of the present application, after sending a friend adding request to the second user, a reminder identifier is added to the character identifier of the game of the second user, so as to identify that the first user has sent a friend adding request to the second user, and avoid repeatedly sending the friend adding request to the second user.
Further, in the process of game playing, if the second user receives a friend adding request sent by the first user, after the game is finished, notification information is sent to the second user to notify the second user to respond to the friend adding request. So as not to interfere with the second user's play of the game.
In another embodiment of the present application, the specifying operation of the first user further includes a second specifying operation of the first user, and when the second user is a friend of the first user, determining a social relationship between the first user and the second user based on the specifying operation of the first user includes: and canceling the friend relationship between the second user and the first user based on a second specified operation of the first user.
Specifically, the second specified operation of the first user includes but is not limited to: clicking friend identification, clicking role identification of the second user in the game and canceling friend button.
Further, in an embodiment of the present application, when the second user is a friend of the first user, the second user sets a friend deletion identifier on the role identifier in the game, where the friend deletion identifier is used to prompt the first user, and the second user is already a friend of the first user. The first user may cancel a friend relationship therewith. At this time, the first user's designation operation includes, but is not limited to: and clicking the friend deletion identification. Specifically, determining the social relationship between the first user and the second user based on the specified operation of the first user includes: and when the first user clicks the friend deletion identification, canceling the friend relationship between the second user and the first user.
It should be noted that, after canceling the friend relationship between the second user and the first user, the friend deletion identifier on the role identifier of the second user is deleted.
Of course, in another embodiment of the present application, the specified operation of the first user includes, but is not limited to: and clicking the character identification of the second user in the game. Specifically, determining the social relationship between the first user and the second user based on the specified operation of the first user includes: and when the first user clicks the role identifier of the second user, canceling the friend relationship between the second user and the first user.
That is to say, in the process of the game, when the first user clicks the character identifier of the second user, the friend relationship between the second user and the first user is cancelled.
Next, a description will be made in two scenarios of sending a request for adding a friend to a second user and canceling a friend relationship with the second user, respectively.
Specifically, as shown in fig. 2, fig. 2 is a schematic diagram of a process of adding a friend in a game process in an embodiment of the present application. First, a second user is selected in the game, as in step S202 of fig. 2. Preferably, the second user is in the same interface as the first user. For example, in an adversarial game, the first user is very interested in the second user during the PK with the second user, and wants to add the second user as a friend. The first user may click on the character id of the second user in the game, as shown in step S204 in fig. 2.
After the first user clicks the character identifier of the second user in the game, a friend adding request is sent to the second user, as shown in step S206 in fig. 2. Adding a friend identifier to the character identifier of the second user in the game, as shown in step S208 in fig. 2, to remind the first user that a friend adding request has been sent to the second user, and avoid repeatedly sending a friend adding request to the second user.
When receiving a response of agreeing to add a friend, which is sent by the second user, setting the second user as a friend of the first user, as shown in step S210 in fig. 2.
After the second user is set as a friend of the first user, deleting the friend identifier, and adding a reminder identifier to the role identifier of the second user to prompt the first user that the second user is a friend of the first user, as shown in step S212 in fig. 2.
Fig. 3 is a schematic diagram illustrating a process of deleting a friend of a first user based on a specified operation of the first user in another embodiment of the present application. Specifically, first, a second user is selected in the game, as shown in step S301 in fig. 3. Preferably, the second user and the first user are in the same interface. When the first user wants to delete the friend second user, the role identifier of the second user in the game is clicked, as shown in step S303 in fig. 3. After the first user clicks the character identifier of the second user in the game, canceling the friend relationship between the second user and the first user, as shown in step S305 in fig. 3.
It should be noted that, in the embodiment shown in fig. 2, when the second user is not a friend with the first user, a stranger identifier is not set on the role identifier of the second user. Certainly, in the process of adding a friend in the game process, when the second user and the first user are not friends, a stranger identifier may be set on the role identifier of the second user, so that the first user can identify whether the second user is a friend of the second user.
In other words, when the stranger identifier is on the role identifier of the second user, it is indicated that the second user is not a friend of the first user, when the first user is interested in the second user, a specified operation may be performed on the second user, and based on the specified operation, a request for adding a friend is sent to the second user. When the stranger identifier is not present on the role identifier of the second user, it is indicated that the second user is a friend of the first user, and when the first user is interested in the second user in the game process, a friend adding request may not be sent to the second user. However, when the first user does not want to maintain the friend relationship with the second user, the specified operation may be performed on the second user, and the friend relationship between the second user and the first user is cancelled based on the second specified operation of the first user. For example, the role identifier of the second user is clicked, and after the first user clicks the role identifier of the second user, the friend relationship between the second user and the first user is cancelled, that is, the second user is deleted from the friend list of the first user.
In the method, the device and the readable medium for establishing the social relationship provided by the embodiment of the application, in the process of game playing, based on the specified operation of the first user, a request for adding a friend can be sent to any second user in the game, or the friend relationship between any second user and the first user can be cancelled. Therefore, friends can be added or deleted quickly in the process of game playing, and user experience is improved.
In the 90 s of the 20 th century, improvements in a technology could clearly distinguish between improvements in hardware (e.g., improvements in circuit structures such as diodes, transistors, switches, etc.) and improvements in software (improvements in process flow). However, as technology advances, many of today's process flow improvements have been seen as direct improvements in hardware circuit architecture. Designers almost always obtain the corresponding hardware circuit structure by programming an improved method flow into the hardware circuit. Thus, it cannot be said that an improvement in the process flow cannot be realized by hardware physical modules. For example, a Programmable Logic Device (PLD), such as a Field Programmable Gate Array (FPGA), is an integrated circuit whose Logic functions are determined by programming the Device by a user. A digital system is "integrated" on a PLD by the designer's own programming without requiring the chip manufacturer to design and fabricate application-specific integrated circuit chips. Furthermore, nowadays, instead of manually making an Integrated Circuit chip, such Programming is often implemented by "logic compiler" software, which is similar to a software compiler used in program development and writing, but the original code before compiling is also written by a specific Programming Language, which is called Hardware Description Language (HDL), and HDL is not only one but many, such as abel (advanced Boolean Expression Language), ahdl (alternate Hardware Description Language), traffic, pl (core universal Programming Language), HDCal (jhdware Description Language), lang, Lola, HDL, laspam, hardward Description Language (vhr Description Language), vhal (Hardware Description Language), and vhigh-Language, which are currently used in most common. It will also be apparent to those skilled in the art that hardware circuitry that implements the logical method flows can be readily obtained by merely slightly programming the method flows into an integrated circuit using the hardware description languages described above.
The controller may be implemented in any suitable manner, for example, the controller may take the form of, for example, a microprocessor or processor and a computer-readable medium storing computer-readable program code (e.g., software or firmware) executable by the (micro) processor, logic gates, switches, an Application Specific Integrated Circuit (ASIC), a programmable logic controller, and an embedded microcontroller, examples of which include, but are not limited to, the following microcontrollers: ARC 625D, Atmel AT91SAM, Microchip PIC18F26N20, and Silicone Labs C8051F320, the memory controller may also be implemented as part of the control logic for the memory. Those skilled in the art will also appreciate that, in addition to implementing the controller as pure computer readable program code, the same functionality can be implemented by logically programming method steps such that the controller is in the form of logic gates, switches, application specific integrated circuits, programmable logic controllers, embedded microcontrollers and the like. Such a controller may thus be considered a hardware component, and the means included therein for performing the various functions may also be considered as a structure within the hardware component. Or even means for performing the functions may be regarded as being both a software module for performing the method and a structure within a hardware component.
The systems, devices, modules or units illustrated in the above embodiments may be implemented by a computer chip or an entity, or by a product with certain functions. One typical implementation device is a computer. In particular, the computer may be, for example, a personal computer, a laptop computer, a cellular telephone, a camera phone, a smartphone, a personal digital assistant, a media player, a navigation device, an email device, a game console, a tablet computer, a wearable device, or a combination of any of these devices.
For convenience of description, the above devices are described as being divided into various units by function, and are described separately. Of course, the functionality of the units may be implemented in one or more software and/or hardware when implementing the present application.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
In a typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include forms of volatile memory in a computer readable medium, Random Access Memory (RAM) and/or non-volatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of a computer-readable medium.
Computer-readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), Static Random Access Memory (SRAM), Dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), Read Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), Digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium that can be used to store information that can be accessed by a computing device. As defined herein, a computer readable medium does not include a transitory computer readable medium such as a modulated data signal and a carrier wave.
It should also be noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The application may be described in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include routines, programs, objects, components, data structures, etc. that perform particular tasks or implement particular abstract data types. The application may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in both local and remote computer storage media including memory storage devices.
The embodiments in the present specification are described in a progressive manner, and the same and similar parts among the embodiments are referred to each other, and each embodiment focuses on the differences from the other embodiments. In particular, for the system embodiment, since it is substantially similar to the method embodiment, the description is simple, and for the relevant points, reference may be made to the partial description of the method embodiment.
The above description is only an example of the present application and is not intended to limit the present application. Various modifications and changes may occur to those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the scope of the claims of the present application.

Claims (8)

1. A method for establishing social relations, which is applied to a antagonism game, comprises the following steps:
acquiring the appointed operation of a first user;
determining a social relationship between the first user and a second user based on a specified operation of the first user; sending a friend adding request to the second user based on a first specified operation of the first user; the first specifying operation of the first user includes: any one of a role identification of a second user in the game, a stranger identification set in the game by the second user and a friend adding button is clicked; after the first user sends a friend adding request to the second user, adding a reminding identifier on the role identifier of the second user in the game so as to remind the first user that the friend adding request is sent to the second user and avoid repeatedly sending friend adding requests to the second user; and if the second user receives the friend adding request, sending notification information to the second user after the game is finished so as to notify the second user to respond to the friend adding request.
2. The method for establishing a social relationship according to claim 1, wherein when the first user and the second user are not friends, determining the social relationship between the first user and the second user based on a specified operation of the first user comprises:
sending a friend adding request to the second user based on the first specified operation of the first user;
and when a friend adding agreement response sent by the second user is received, setting the second user as a friend of the first user.
3. The method for establishing social relationship according to claim 2, wherein when the first designated operation of the first user is clicking the stranger identifier, the stranger identifier is deleted after the second user is set as a friend of the first user.
4. The method for establishing social relationship according to claim 2, wherein when receiving a response of agreeing to add friends sent by the second user, adding friend identifiers to the second user in a game, wherein the friend identifiers are used for identifying friend relationships between the second user and the first user.
5. The method for establishing social relationship according to claim 1 or 2, wherein when the first user and the second user are friends, determining the social relationship between the first user and the second user based on a specified operation of the first user comprises:
and canceling the friend relationship between the first user and the second user based on the second specified operation of the first user.
6. The method of establishing a social relationship of claim 5, wherein the second specified operation of the first user comprises: clicking any one of the friend identification, the character identification of the second user in the game and the friend canceling button.
7. An apparatus for establishing social relationships, the apparatus comprising a memory for storing computer program instructions and a processor for executing the program instructions, wherein the computer program instructions, when executed by the processor, trigger the apparatus to perform the method of any one of claims 1 to 6.
8. A computer readable medium having computer readable instructions stored thereon which are executable by a processor to implement the method of any one of claims 1 to 6.
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