CN108187340A - A kind of reality-virtualizing game platform and its control method based on children pulley equipment - Google Patents

A kind of reality-virtualizing game platform and its control method based on children pulley equipment Download PDF

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Publication number
CN108187340A
CN108187340A CN201711403255.2A CN201711403255A CN108187340A CN 108187340 A CN108187340 A CN 108187340A CN 201711403255 A CN201711403255 A CN 201711403255A CN 108187340 A CN108187340 A CN 108187340A
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CN
China
Prior art keywords
server
movable information
children
car body
reality
Prior art date
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Granted
Application number
CN201711403255.2A
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Chinese (zh)
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CN108187340B (en
Inventor
李坚
文红光
卢念华
钟文洲
郭树伟
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen Overseas Chinese City Kale Technology Co Ltd
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Shenzhen Overseas Chinese City Kale Technology Co Ltd
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Priority to CN201711403255.2A priority Critical patent/CN108187340B/en
Publication of CN108187340A publication Critical patent/CN108187340A/en
Application granted granted Critical
Publication of CN108187340B publication Critical patent/CN108187340B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of reality-virtualizing game platforms and its control method based on children pulley equipment, the reality-virtualizing game platform includes children pulley equipment, the detection device being set in children pulley equipment, server and several virtual reality devices for playing default game video, the seat of the virtual reality device and the children pulley corresponds, the detection device is used to detect the movable information of the car body, and the movable information detected is sent to server;The server calibrates the velocity of shot in the game video played in the virtual reality device according to the movable information received.The present invention is by detecting the movable information of children pulley equipment, so that server controls virtual reality device to switch to different game pictures according to the movable information, it is achieved thereby that VR game is combined with the depth of extraordinary game station, so that the movement of VR game pictures and children pulley is adapted, the game effect of immersion is enhanced.

Description

A kind of reality-virtualizing game platform and its control method based on children pulley equipment
Technical field
The present invention relates to reality-virtualizing game technical field, more particularly to a kind of virtual reality trip based on children pulley equipment Play platform and its control method.
Background technology
In recent years, the application of virtual reality technology is more and more wider, and development energetically has particularly been obtained in entertainment industry, has been opened Send out the relevant virtual reality experience products of many VR.And VR virtual reality experience platforms be exactly in numerous products wherein one Kind, it is the platform that a kind of motor-driven special equipment and reality-virtualizing game combine, a kind of to create and the experiencing virtual world Computer simulation system, it generates a kind of simulated environment using computer, user is made to be immersed in the environment.Traditional VR trips Play combines vivid platform or special equipment, and if VR game combines eggshell, VR game combines kinect somatosensory devices and generally can all lack Few dynamic and depth is interesting, while VR game cannot carry out depth with special equipment and be combined, and lack synchronism therebetween, from And cause user that can not obtain the game effect of real immersion.
Thus the prior art could be improved and improve.
Invention content
The technical problem to be solved in the present invention is, in view of the deficiencies of the prior art, provides one kind and is set based on children pulley Standby reality-virtualizing game platform and its control method are unable to depth with special type game station to solve existing VR game and are combined, The two is lack of consistency, the problem of so as to influence game effect.
In order to solve the above-mentioned technical problem, the technical solution adopted in the present invention is as follows:
A kind of reality-virtualizing game platform based on children pulley, including children pulley equipment, is set to children pulley equipment On detection device, server and several virtual reality devices for playing default game video, it is described several virtual existing Real equipment and the seat of the children pulley correspond, and the detection device is used to detect the movable information of the car body, and The movable information detected is sent to server;The server calibrates the virtual reality according to the movable information received The velocity of shot in game video played in equipment.
The reality-virtualizing game platform based on children pulley, wherein, the detection device includes being set to the youngster If several detection plates on the track of virgin tackle rigging, be set to it is described for detecting on the car body of the children pulley equipment The first sensor of dry detection plate and the second sensor being set on the wheel of the car body;It is detected by first sensor Several detection plates are detected respectively to obtain the fixed position information of car body, and the turning collar of wheel is detected by second sensor Number, to obtain the movable information comprising fixed position information and turnning circle.
The reality-virtualizing game platform based on children pulley, wherein, the first sensor is passed using nodal test Sensor.
The reality-virtualizing game platform based on children pulley, wherein, the second sensor uses rotary encoder.
The reality-virtualizing game platform based on children pulley, wherein, the children pulley equipment passes through shielded cable It is connected with the server, and startup/stop signal is transmitted to by the server by the shielded cable.
A kind of control method of the reality-virtualizing game platform based on children pulley equipment, wherein, including:
When children's tackle rigging is opened, virtual reality device plays preset video, and positioning device detects the children pulley The movable information of the car body of equipment, and the movable information is sent to server, wherein, the movable information includes wheel The fixed position information of turnning circle and car body;
Server calibrates the velocity of shot in the game video of the virtual reality device broadcasting according to the movable information received.
The control method of the reality-virtualizing game platform based on children pulley, wherein, the server is according to reception To movable information calibrate the velocity of shot in the game video that the virtual reality device plays and specifically include:
Server receives the movable information, and the operating range of car body is calculated according to the turnning circle;
The operating range is converted into the first operating range of the camera lens in the game video using preset conversion coefficient;
First velocity of shot is calculated, and use first camera lens according to first operating range and its corresponding running time Speed updates velocity of shot.
The control method of the reality-virtualizing game platform based on children pulley, wherein, described in the server reception Movable information, and specifically included according to the operating range of turnning circle calculating car body:
Server receives the movable information, and judges whether the fixed position information included in the movable information is empty;
When fixed position information is empty, the operating range of car body is calculated according to the turnning circle.
The control method of the reality-virtualizing game platform based on children pulley, wherein, it is described to work as fixed position information During for sky, the operating range that car body is calculated according to the turnning circle specifically includes:
When fixed position information is empty, preset wheel diameter is obtained;
The operating range of car body is calculated according to the wheel diameter and turnning circle.
The control method of the reality-virtualizing game platform based on children pulley, wherein, described in the server reception Movable information, and according to the turnning circle calculate car body operating range its further include:
When fixed position information is not empty, the triggering serial number of the fixed position information is recorded, and according to the triggering serial number Search its corresponding preset travel time and preset travel distance;
The current driving time is obtained, and the preset travel time and the current driving time are compared;
When the preset travel time and current driving time are unequal, during according to the preset travel distance and current driving Between calculate the second velocity of shot, and velocity of shot is updated using the second velocity of shot.
Advantageous effect:Compared with prior art, the present invention provides a kind of virtual reality trips based on children pulley equipment Play platform and its control method, the reality-virtualizing game platform include children pulley equipment, are set in children pulley equipment Detection device, server and several virtual reality devices for playing default game video, the virtual reality device It is corresponded with the seat of the children pulley, the detection device is used to detect the movable information of the car body, and will detection To movable information be sent to server;The server is calibrated according to the movable information received in the virtual reality device Velocity of shot in the game video of broadcasting.The present invention is by detecting the movable information of children pulley equipment so that server root Different game pictures is switched to according to movable information control virtual reality device, it is achieved thereby that VR game is played with extraordinary The depth of equipment combines so that the movement of VR game pictures and children pulley is adapted, so as to enhance the game of immersion effect Fruit.
Description of the drawings
Fig. 1 is the structure principle chart of the preferred embodiment of reality-virtualizing game platform provided by the invention.
Fig. 2 is the structure diagram of children pulley equipment provided by the invention.
Fig. 3 is the detection plate layout diagram of children pulley equipment provided by the invention.
Fig. 4 is the flow of the control method of the reality-virtualizing game platform provided by the invention based on children pulley equipment Figure.
Specific embodiment
The present invention provides a kind of reality-virtualizing game platform and its control method based on children pulley equipment, to make this hair Bright purpose, technical solution and effect are clearer, clear and definite, and the embodiment that develops simultaneously referring to the drawings is to of the invention further detailed Explanation.It should be appreciated that specific embodiment described herein is not intended to limit the present invention only to explain the present invention.
Below in conjunction with the accompanying drawings, by the description of the embodiment, being described further to invention content.
Fig. 1 is please referred to, Fig. 1 is the structure principle chart of the preferred embodiment of reality-virtualizing game platform provided by the invention. The reality-virtualizing game platform includes children pulley equipment 100, detection device 200, server 300 and several for playing The virtual reality device 400 of default game video.Several virtual reality devices 400 and the children pulley equipment 100 Seat corresponds, and the detection device 200 is used to detect the movable information of children pulley equipment 100, and the fortune that will be detected Dynamic information is sent to server 300;The server 300 is used to be set according to the movable information calibration virtual reality received The velocity of shot in game video played in standby 400.The present embodiment detects children pulley equipment in real time by detection device 200 The movable information of 100 car body 101, and the movable information detected is sent to server 300, by server 300 according to institute The velocity of shot of game video played in movable information calibration virtual reality device 400 is stated, so that the fortune of children pulley Dynamic characteristic matches with game picture, realizes that the depth of the two combines.
In the present embodiment, as shown in Fig. 2, the children pulley equipment 100 includes car body 101 and track 102.Work as equipment During energization, toward front slide, the passenger on car body 101 can experience in the process for motor pushing car body 101 on track 102 Speed sense.Around the kinetic characteristic of children pulley equipment 100, the present embodiment lays the detection device 200 on children pulley. The detection device 200 includes several detection plates 202 being set on the track 102, be set on the car body 101 the One sensor 203.The first sensor 203 passes through several detection plates 202 for detecting several detection plates 202 Cooperation between first sensor 203 detects 101 fixed position information of car body.Wherein, the fixed position information refers to When being that first sensor 203 detects detection plate 202, what first sensor 203 generated arrives partitioned signal, and subsequent server 300 can To record the serial number for each arriving partitioned signal, to obtain the distance of the operation of car body 101.In practical applications, the first sensor 203 may be used junction sensor, and each detection plate 202 is touched with nodal test sensor, and junction sensor can all have I/O letters It number generates, which can be given to server 300.
As shown in figure 3, the track 102 is the circular orbit 102 being closed, if being laid on the circular orbit 102 Dry detection plate 202, the first sensor 203 do not detect a detection plate 202, will arrive partitioned signal and be sent to server 300, when the server 300 receives partitioned signal, record the triggering serial number of the detection plate 202.Such as the track 102 On be provided with 4 pieces of detection plates 202, when first sensor 203 detects 4 pieces of detection plates 202 successively, the server 300 respectively according to the triggering serial number for each family's detection plate 202 of journal for receiving partitioned signal, when car body 101 is examined again When measuring first piece of detection plate 202, server 300 accumulative triggering serial number, will second of triggering, first piece of detection plate 202 touch Hair serial number is denoted as 5, and so on, until car body 101 is out of service.Certainly, in practical applications, the track 102 may be Line style track 102, cross track 102 etc. lays detection plate 202 using identical principle, and the present invention is to track 102 Structure is not restricted.
In the present embodiment, as shown in Fig. 2, the detection device 200 further includes the second sensor being set on wheel 201, the second sensor 201 is used to detect the number of turns of wheel rotation, so as to which subsequent server 300 can be converted by the number of turns Go out the distance of wheel operation.Rotary encoder may be used in the second sensor 201.
In the present embodiment, the children pulley equipment 100 passes through shielded cable with the server 300(For example, model For KVVR-4 × 1mm2)It is connected, when the start button of the children pulley equipment 100 is pressed, i.e., described children pulley equipment During 100 startup, the children pulley equipment 100 passes through the shielded cable transmission start signal to the server 300;Together Reason, when children's tackle rigging 100 is out of service, transmission stop signal to the server 300.In this way, server 300 can be with The virtual reality device 400 is controlled according to the signal of the startup/stopping.In practical applications, the server 300 can be with It is embedded in the virtual reality device 400, so that each virtual reality device 400 is respectively provided with independent data processing work( Energy;The server can also be independent equipment, multiple virtual realities can be controlled to set simultaneously by a server in this way Standby 400 so that the corresponding game picture of video frame that 400 display server 300 of virtual reality device is sent.
Based on reality-virtualizing game platform described above, the present invention also provides a kind of based on the virtual of children pulley equipment The control method of reality game platform, as shown in figure 4, the control method includes:
S10, when children's tackle rigging is opened, virtual reality device plays preset game video, described in positioning device detection The movable information of the car body of children pulley equipment, and the movable information is sent to server, wherein, the movable information packet Include the turnning circle of wheel and the fixed position information of car body;
Specifically, the motor message includes the operating range of car body and fixed position information, wherein, what the operating range referred to It is actual range of the car body from startup operation, the fixed position information includes the corresponding location information of each detection plate.In this reality It applies in example, when setting several detection plates in orbit, and being detected according to each detection plate, what first sensor was sent out believes to plate Number triggering serial number pre-set the corresponding preset travel distance of each detection plate and preset travel time.In the present embodiment, Since the server 300 is after children pulley equipment startup, the movement that ability receiving detection device 200 acquires is believed Breath, and virtual reality device 400 is controlled to carry out the switching of game picture, thus it is described when children's tackle rigging is opened it Afterwards, the detection device detects the movable information of the children pulley equipment in real time, and the movable information is sent to service It is further included before device:
S01, the children pulley equipment send enabling signal to the server;
When S02, the server receive the enabling signal, the detection device is controlled to open, and controlled described virtual existing Real device plays give tacit consent to game picture.
Specifically, the children pulley equipment is provided with switch button, when the switch button is pressed, the children Tackle rigging transmission start signal is to the server.Correspondingly, executive program has been disposed in the server-side, to receive to be The no games for starting virtual reality device, the flogic system that executive program is developed by C++ mainly judge whether to start trip Play program, and play the role of receiving positioning end signal and send out unlatching or stop the signal of virtual reality.When server connects When receiving the enabling signal, enabled instruction is sent out to the virtual reality device.The virtual reality receives the startup and refers to Order boots up startup, and pre-stored default frame is shown on display screen, and game is prompted to prepare to start.
S20, server are calibrated according to the movable information received in the game video of the virtual reality device broadcasting Velocity of shot.
Specifically, since the second sensor is the operating range of real-time detection car body, the first sensor only has When detecting detection plate, partitioned signal is just sent to server.Therefore it is described when detection plate is not detected in first sensor The fixed position information included in movable information is sky.Meanwhile in the present embodiment, using fixed position information calibration camera lens speed The priority of degree is higher than calibrates velocity of shot using real time running distance.Therefore, the server is according to the movement received The velocity of shot that information is calibrated in the game video that the virtual reality device plays can specifically include:
S21, server receive the movable information, and the operating range of car body is calculated according to the turnning circle;
S22, the operating range is converted into the game video using preset conversion coefficient the first of camera lens are travelled Distance;
S22, the first velocity of shot is calculated, and use described first according to first operating range and its corresponding running time Velocity of shot updates velocity of shot.
Specifically, in the step S21, server is according to the turnning circle and pre-stored wheel received Diameter calculates the operating range of car body, simultaneously because using the priority of fixed position information calibration velocity of shot higher than adopting Velocity of shot is calibrated with real time running distance, therefore whether also to first determine whether the fixed position information included in movable information For sky, detailed process is:
S211, server receive the movable information, and judge the fixed position information included in the movable information whether be It is empty;
S212, when fixed position information is empty, the operating range of car body is calculated according to the turnning circle.
Specifically, when the fixed position information that server receives is empty, illustrate under present case, first on car body passes Detection plate is not detected in sensor, calculates the operating range of car body using the turnning circle detected at this time, and performs step S22.In the step S22, the preset conversion coefficient refer to calculating in advance the car body actual travel distance come with Conversion coefficient between camera lens displacement distance.It can be obtained by the conversion coefficient and the collected operating range of first sensor To the displacement distance of camera lens.That is, the operating range received to be converted into the first operating range of camera lens, and obtain described first The corresponding running time of operating range obtains the first camera lens speed using first operating range divided by the running time Degree, is then adjusted to first velocity of shot, it is achieved thereby that the calibration of velocity of shot by current velocity of shot.
Further, when first sensor detects detection plate, i.e., fixed position information is not empty, the first sensor Partitioned signal is sent to server, when the server receives partitioned signal, timer adds up to add 1, to generate corresponding touch When sending out serial number, and its corresponding preset travel distance and preset travel searched from presetting database according to the triggering serial number Between, then using the preset travel distance and preset travel time calibration velocity of shot, detailed process is:
S213, when fixed position information is not empty, record the triggering serial number of the fixed position information, and according to the triggering Serial number searches its corresponding preset travel time and preset travel distance;
S214, the current driving time is obtained, and the preset travel time and the current driving time is compared;
S215, when the preset travel time and unequal current driving time, according to the preset travel distance and current Running time calculates the second velocity of shot, and updates velocity of shot using the second velocity of shot.
S216, when the preset travel time is equal with the current driving time, keep current velocity of shot.
Specifically, when the corresponding preset travel distance of each triggering serial number and preset travel are pre-set in server Between.That is, wherein, when the preset travel distance is that car body is travelled to the position of each detection plate, mirror in VR game videos The distance of head traveling, is given value.The preset travel time is to be pre-set to plate time, i.e., each detection plate correspondence One is arrived the plate time, and when car body touches each detection plate, each detection plate corresponds to a time.Then the reality of car body is obtained Time(Current time), and current time preset time corresponding with the triggering serial number is compared, when the two is equal, Illustrate it is currently practical to the plate time with preset identical to the plate time, i.e., the travel speed of current lens and the traveling of car body are fast Degree matches.When the two differs, illustrate it is currently practical to the plate time with it is preset to arrive the plate time different, i.e. current lens Speed is mismatched with preset velocity of shot and the speed of service of car body reality, at this point, using the preset travel distance and institute It states current run time and calculates the second velocity of shot, and velocity of shot is adjusted to the second velocity of shot.
Further, can also be that corresponding audio data is configured in the multiple game picture, wherein, in the audio data Including at least there is the data such as the background music and aside that are adapted, dialogue.In this way in each game picture in playing process Corresponding sound effect can be exported, so as to enhance the immersion game experiencing of user.
In the present embodiment, the server calibrates what the virtual reality device played according to the movable information received It is further included after velocity of shot in game video:
S30, server monitor the stop signal that the children pulley is sent, and the virtual reality device is controlled when listening to Play preset acquiescence game picture.
Specifically, when children's tackle rigging is out of service, stop signal is sent to server, service by shielded cable After device receives stop signal, the broadcasting of virtual reality device Exit Game video is controlled, and switches to acquiescence game picture, User's game over can be prompted in this way.
Finally it should be noted that:The above embodiments are merely illustrative of the technical solutions of the present invention, rather than its limitations;Although The present invention is described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that:It still may be used To modify to the technical solution recorded in foregoing embodiments or carry out equivalent replacement to which part technical characteristic; And these modification or replace, various embodiments of the present invention technical solution that it does not separate the essence of the corresponding technical solution spirit and Range.

Claims (10)

1. a kind of reality-virtualizing game platform based on children pulley, which is characterized in that it includes children pulley equipment, is set to Detection device, server in children pulley equipment and several virtual reality devices for playing default game video, institute The seat for stating several virtual reality devices and the children pulley corresponds, and the detection device is used to detect the car body Movable information, and the movable information detected is sent to server;The server is calibrated according to the movable information received The velocity of shot in game video played in the virtual reality device.
2. the reality-virtualizing game platform based on children pulley according to claim 1, which is characterized in that the detection device Including be set on the track of the children pulley equipment several detection plates, be set on the car body of the children pulley equipment For the second sensor that detects the first sensor of several detection plates and be set on the wheel of the car body;It is logical It crosses first sensor detection and detects several detection plates respectively to obtain the fixed position information of car body, pass through second sensor The turnning circle of wheel is detected, to obtain the movable information comprising fixed position information and turnning circle.
3. the reality-virtualizing game platform based on children pulley according to claim 2, which is characterized in that first sensing Device uses nodal test sensor.
4. the reality-virtualizing game platform based on children pulley according to claim 2, which is characterized in that second sensing Device uses rotary encoder.
5. the reality-virtualizing game platform based on children pulley according to claim 1, which is characterized in that the children pulley Equipment is connected by shielded cable with the server, and startup/stop signal is transmitted to institute by the shielded cable State server.
6. a kind of control method of the reality-virtualizing game platform based on children pulley equipment, which is characterized in that it includes:
When children's tackle rigging is opened, virtual reality device plays preset game video, and positioning device detects the children The movable information of the car body of tackle rigging, and the movable information is sent to server, wherein, the movable information includes vehicle The turnning circle of wheel and the fixed position information of car body;
Server calibrates the velocity of shot in the game video of the virtual reality device broadcasting according to the movable information received.
7. the control method of the reality-virtualizing game platform based on children pulley according to claim 6, which is characterized in that institute The velocity of shot that server is calibrated according to the movable information received in the game video of the virtual reality device broadcasting is stated to have Body includes:
Server receives the movable information, and the operating range of car body is calculated according to the turnning circle;
The operating range is converted into the first operating range of the camera lens in the game video using preset conversion coefficient;
First velocity of shot is calculated, and use first camera lens according to first operating range and its corresponding running time Speed updates velocity of shot.
8. the control method of the reality-virtualizing game platform based on children pulley according to claim 7, which is characterized in that institute It states server and receives the movable information, and specifically include according to the operating range of turnning circle calculating car body:
Server receives the movable information, and judges whether the fixed position information included in the movable information is empty;
When fixed position information is empty, the operating range of car body is calculated according to the turnning circle.
9. the control method of the reality-virtualizing game platform based on children pulley according to claim 8, which is characterized in that institute It states when fixed position information is empty, the operating range that car body is calculated according to the turnning circle specifically includes:
When fixed position information is empty, preset wheel diameter is obtained;
The operating range of car body is calculated according to the wheel diameter and turnning circle.
10. the control method of the reality-virtualizing game platform based on children pulley according to claim 8, which is characterized in that The server receives the movable information, and according to the turnning circle calculate car body operating range its further include:
When fixed position information is not empty, the triggering serial number of the fixed position information is recorded, and according to the triggering serial number Search its corresponding preset travel time and preset travel distance;
The current driving time is obtained, and the preset travel time and the current driving time are compared;
When the preset travel time and current driving time are unequal, during according to the preset travel distance and current driving Between calculate the second velocity of shot, and velocity of shot is updated using the second velocity of shot.
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