CN108096834A - A kind of virtual reality anti-dazzle method - Google Patents
A kind of virtual reality anti-dazzle method Download PDFInfo
- Publication number
- CN108096834A CN108096834A CN201711478153.7A CN201711478153A CN108096834A CN 108096834 A CN108096834 A CN 108096834A CN 201711478153 A CN201711478153 A CN 201711478153A CN 108096834 A CN108096834 A CN 108096834A
- Authority
- CN
- China
- Prior art keywords
- content
- virtual reality
- experiencer
- virtual
- image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Abstract
The invention discloses a kind of virtual reality anti-dazzle methods, comprise the following steps (1) programming movement path;(2) itself referential is created;(3) content interaction;(4) image procossing optimizes.The soft or hard combination of the present invention by the dynamic adaptation of hardware and the technical optimization of software content, can eliminate the spinning sensation that experiencer generates in experiencing virtual real content substantially.With reference to game content refinement, somatosensory device debugging, image processing techniques integrated use, we developed a set of effective dizziness processing solutions, and this programme has reproducibility, different game contents can be adapted to, only need to carry out small parameter perturbations for content speciality itself during use.
Description
Technical field
The present invention relates to virtual display technology field, more particularly, to a kind of virtual reality anti-dazzle method.
Background technology
In Chinese patent application, the application documents of Application No. 201710229890.7, which disclose a kind of virtual reality, to be prevented
Dizziness method and system patent, the patent is mainly for teaching scene, using when experiencer moves, freezing the aobvious of virtual content
Show, recover the generation for the dizziness that the mode that virtual content is shown avoids again when experiencer stops mobile.The patented technology is applicable in
Relatively narrower, can only be just effective when virtual reality content is static display object, when virtual reality content is dynamic or experiencer
Need to when moving again also can experiencing virtual real content when, the patented method then no longer be applicable in.
The content of the invention
It is an object of the invention to overcome above-mentioned technical problem present in existing technology, a kind of virtual reality anti-dazzle is provided
Method.
To realize above-mentioned technical purpose and the technique effect, the present invention is to be achieved through the following technical solutions:
A kind of virtual reality anti-dazzle method, comprises the following steps:
(1) programming movement path;
(2) itself referential is created;
(3) content interaction;
(4) image procossing optimizes
Further, programming movement path specific method is in the step (1), and the angle of Z-direction is 0-20 degree, X
Shaft angle degree is 0-45 degree.
Further, in the step (1) virtual reality content acceleration for 0-10 meters/(second * second).
Further, virtual content in design, gives experiencer one apparent Reference in the step (2), and
The relative position of the Reference need to be always consistent with experiencer.
Further, the interaction content of virtual reality content first is all illustrated in experiencer road on the way in the step (3)
The front of strength ceaselessly attracts experiencer to watch the content in front attentively;Secondly by LAN online technology, by virtual reality content
The content of more people's online experiences is forged into, and passes through the technologies such as voice communication, action synchronization and experiencer is allowed to be concerned about and other bodies
The interaction for the person of testing.
Further, virtual reality content is excellent by a wheel image procossing before finished product is issued in the step (4)
Change, by technologies such as illumination baking, image LOD, simulation dynamic shadows, the real-time rendering frame per second control of virtual reality content is existed
More than 90FPS.
A kind of virtual reality anti-dazzle method, it is characterised in that comprise the following steps:(1) the dynamic detection of hardware;
(2) camera lens special efficacy;
(3) image procossing
Further, virtual reality content in real time with hardware by serial communication, is passed using Uart in the step (1)
It is defeated, 9600,8 data bit of baud rate, 1 stop position, no parity;Hardware is good according to virtual reality content designed in advance
Motor pattern, when receiving the instruction that virtual reality content is sended over by serial ports, according to instruction campaign.
Further, when content redirects in the step (2), in one white flash object of camera shade before redirecting
Body allows white flash object slowly devitrification after the completion of redirecting.
Further, image procossing includes in the step (3):(1) Fuzzy Processing:The image rendered to current camera
It is handled again, makes all fuzzy display that makes a circle in week of image;(2) blink is handled:Same Fuzzy Processing, blink processing be
In two-dimensional coordinate system, the point centered on (0.5,0.5), the image that cameras capture is arrived, a circle of outermost, i.e., from center
Point 0.3 to 0.5 distance this annulus, in 0.5 second from outside to inside be rendered into black, then at next 0.5 second
The color for being rendered into itself from inside to outside;(3) smog special efficacy:Make a particle effect, the particle effect radiate come for
The greyish white colored particle of smoke-like, release covers video camera completely in 0.5 second, and with 2 seconds in disappear.
Compared with prior art, the beneficial effects of the invention are as follows:
The soft or hard combination of the present invention by the dynamic adaptation of hardware and the technical optimization of software content, can eliminate body substantially
The spinning sensation that the person of testing generates in experiencing virtual real content.With reference to game content refinement, somatosensory device debugging, image procossing skill
Art integrated use, we developed a set of effective dizziness processing solution, and this programme has reproducibility,
Different game contents can be adapted to, only need to carry out small parameter perturbations for content speciality itself during use.
Specific embodiment
Obviously, described embodiment is only part of the embodiment of the present invention, instead of all the embodiments.Based on this
Embodiment in invention, all other reality that those of ordinary skill in the art are obtained without creative efforts
Example is applied, belongs to the scope of protection of the invention.
Embodiment 1:A kind of virtual reality anti-dazzle method, comprises the following steps:(1) planning of road strength is moved:It is virtual at present
Substantially using the two game engines of Unity or Unreal, the coordinate system of the two engines is all that left hand is sat for the making of content
Mark system, this content are illustrated using the coordinate system in Unreal, and Z axis represents vertical direction, and X-axis represents left and right directions, Y-axis table
Show front-rear direction.During experiencing virtual real content, the visible change of Z-direction is easiest to generate spinning sensation, therefore is designing
When just it has to be noticed that the angle change of Z-direction is preferably controlled within 10 degree, maximum is no more than 20 degree.Experiencer is to X-axis
The visible change in direction can be less sensitive, and X-axis angle change is preferably controlled within 30 degree, and maximum is no more than 45 degree.Virtually
The movement of real content is also required to design, and is definitely unable to emergency stop and suddenly rises, it should follow a common acceleration and come from static
It accelerates to maximum speed or halted state is decelerated to by maximum speed, this acceleration is preferably controlled within 5m/s, most very much not
More than 10m/s.
(2) itself referential is created:
Virtual content in design, it is necessary to one apparent Reference of experiencer, and the opposite position of this Reference
Putting need to be always consistent with experiencer, and experiencer can observe Reference simultaneously when observing virtual reality content, this
Sample experiencer may feel that oneself to be strictly that Reference is followed to move together, reduce the probability that experiencer generates dizzy sense.
(3) content interaction:
The interaction content of virtual reality content is all illustrated in the front of experiencer's road strength on the way first, ceaselessly attracts experience
Person watches the content in front attentively, prevents experiencer from frequently swinging head and causing dizziness.
Secondly by LAN online technology, virtual reality content is forged into the content of more people's online experiences, and is passed through
The technologies such as voice communication, action synchronization allow experiencer to be concerned about the interaction with other experiencers, disperse the attention of experiencer, drop
Low experiencer generates the probability of spinning sensation.
(4) image procossing optimizes:
Virtual reality content is before finished product is issued, it is necessary to by a wheel image procossing optimization, pass through illumination baking, image
The technologies such as LOD, simulation dynamic shadow, the real-time rendering frame per second of virtual reality content is controlled in more than 90FPS, i.e. each second wash with watercolours
More than 90 times images are contaminated, are fully solved the smear Caton phenomenon being likely to occur during the experience of virtual reality content, reduce experiencer's production
The probability of raw spinning sensation.
Embodiment 2:A kind of virtual reality anti-dazzle method, comprises the following steps:(1) the dynamic detection of hardware:
Virtual reality content is transmitted, 9600,8 data of baud rate in real time with hardware by serial communication using Uart
Position, 1 stop position, no parity.Hardware is virtual existing when receiving according to virtual reality content designed in advance sports-like pattern
During the instruction that real content is sended over by serial ports, according to instruction campaign, when ensureing experiencer's whole process experience, virtual reality
Content and the innervation of hardware exactly match, so that experiencer is preferably immersed in virtual reality content, reduce experience
Person generates the probability of dizzy sense.
(2) camera lens special efficacy
When virtual reality content is experienced, have flashing for long range and redirect or redirected into the outpost of the tax office at next outpost of the tax office,
This moment, which redirects, easily allows experiencer to generate spinning sensation, so in one white flash of camera shade before needing to redirect again
Object allows white flash object slowly devitrification after the completion of redirecting, and experiencer is allowed to generate a kind of sensation passed through, and eliminates experience
Person redirects the spinning sensation that may be generated because of moment.
(3) image procossing
Fuzzy Processing:The image that current camera renders is handled again, makes making a circle in week for image all fuzzy aobvious
Show, specific method is as follows:It is that whole image has been mapped in 0 to 1 two-dimensional coordinate system that GPU, which renders image, then according to XY
Direction travels through whole image from 0 to 1 by vertex, to realize that blur effect is only needed during vertex coloring, for image
Surrounding that circle, i.e. vertex in this four rectangular extents of X-direction 0 to 0.1,0.9 to 1 and Y-axis 0 to 0.1,0.9 to 1,
Color carries out once after a vertex, finally only renders the vertex of half, reaches blur effect.
Blink processing:Same Fuzzy Processing, blink processing is the point centered on (0.5,0.5) in two-dimensional coordinate system, will
The image that cameras capture arrives, a circle of outermost, i.e., this annulus with a distance from central point 0.3 to 0.5, in 0.5 second
From outside to inside be rendered into black, then in the next 0.5 second color for being rendered into from inside to outside itself, people is simulated with this
The blink action of class.
Smog special efficacy:A large-scale particle effect is made, which radiates as the greyish white color tablets of smoke-like
Son, release covers video camera completely in 0.5 second, and with 2 seconds in disappear.It mentions above, it is anxious to play emergency stop zig zag etc. suddenly
Variation easily make experiencer generate spinning sensation, but some virtual reality contents need again to experiencer some stimulate body
It tests, such as some virtual reality contents include antagonism, experiencer's figure is hit in virtual reality content by enemy
In have corresponding animated feedback, such as rotation, overturning, stop motion, floating, some virtual reality contents are recreational
Such as roller-coaster, whole process is all various zig zags, some above-mentioned image processing techniques at this moment must be just used, in acceleration or curved
When road moves, to the surrounding progress Fuzzy Processing for the picture that cameras capture arrives, the model that brain experiences frequent change information is reduced
It encloses, blink processing is carried out when experiencer significantly swings head, in the broadcasting smog special efficacy hit, there is the experiencer that allows of skill
The irritation of virtual reality content can be experienced and generate spinning sensation.
Embodiment 3:A kind of virtual reality anti-dazzle method, comprises the following steps:(1) planning of road strength is moved
This example path is based on straight ahead, is accompanied by part low-angle and turns and jump, maximum angle of turn is 20
Degree, jump Z axis angle are unchanged.This example content is fought for horse, and horses whole process speed is no more than 10m/s, and acceleration is fixed as 5m/
s。
(2) itself referential is created
The referential that this example creates is the battle steed of experiencer's riding.
(3) content interaction
This example is online for three people, and three experiencers fight side by side whole process, and the enemy in virtual reality content will be from
Front is rushed over, experiencer need not swing head can Perfect Experience virtual reality all the elements.
(4) image procossing optimizes
Optimized by image procossing, this example whole process renders frame per second and is maintained at more than 90FPS, can reach 110FPS.
(5) the dynamic detection of hardware
Whole process is kept dynamic consistent by the battle steed in this example in virtual reality content with the hardware battle steed of real world, is made
Experiencer is immersed in completely among virtual reality content.
(6) image procossing
This example is experience property virtual reality content, and no moment redirects, the under fire operations such as animation, therefore is applied only for mirror
Head mould pastes special efficacy, when acceleration or detour move, to the surrounding progress edge blurry for the picture that cameras capture arrives, reduces big
Brain experiences the scope of frequent change information.
Embodiment 4:A kind of virtual reality anti-dazzle method, comprises the following steps:
(1) planning of road strength is moved
This example path is based on straight ahead, due to being athletics kart virtual experience content, so there is part
Wide-angle angle more than 30 degree is turned and jump, this part is easier to that experiencer is allowed to generate spinning sensation, it is necessary to timely use phase
The image procossing answered eliminates spinning sensation.Vehicle whole process speed is no more than 35m/s, and acceleration is fixed as 10m/s.
(2) itself referential is created
The referential that this example creates is the kart that experiencer drives.
(3) content interaction
This example is more people's athletic games, can the online sports of 1 to 5 people, when online experience person is less than 5 people, other vehicles by
AI is controlled.This example interactivity is extremely strong, and experiencer can obtain stage property and attack other karts in the content,
(4) image procossing optimizes
Optimized by image procossing, this example whole process renders frame per second and is maintained at more than 90FPS, can reach 110FPS.
(5) the dynamic detection of hardware
Whole process is kept innervation one by the hardware kart of kart and real world in this example in virtual reality content
It causes, experiencer is made to be immersed in completely among virtual reality content.
(6) camera lens special efficacy
There are four map, Map Switch is redirected this content using moment, all to need to hide using white light camera lens when redirecting
The technology of cover eliminates spinning sensation of the experiencer when redirecting moment.
(7) image procossing
The present embodiment is athletics virtual reality content, has many zig zag paths based on game consideration, is also attacked
Hit animation, therefore this content applies blink processing and smog special efficacy, disperse experiencer in this section experience content when attention,
Reduce the probability for generating dizzy sense.
In the description of this specification, the description of reference term " one embodiment ", " example ", " specific example " etc. means
At least one implementation of the present invention is contained in reference to the embodiment or example particular features, structures, materials, or characteristics described
In example or example.In the present specification, schematic expression of the above terms may not refer to the same embodiment or example.
Moreover, particular features, structures, materials, or characteristics described can close in any one or more embodiments or example
Suitable mode combines.
Present invention disclosed above preferred embodiment is only intended to help to illustrate the present invention.There is no detailed for preferred embodiment
All details are described, are not limited the invention to the specific embodiments described.Obviously, according to the content of this specification,
It can make many modifications and variations.This specification is chosen and specifically describes these embodiments, is in order to preferably explain the present invention
Principle and practical application so that skilled artisan can be best understood by and utilize the present invention.The present invention is only
It is limited by claims and its four corner and equivalent.
Claims (10)
- A kind of 1. virtual reality anti-dazzle method, it is characterised in that comprise the following steps:(1) programming movement path;(2) itself referential is created;(3) content interaction;(4) image procossing optimizes.
- A kind of 2. virtual reality anti-dazzle method according to claim 1, which is characterized in that planning in the step (1) Motion path specific method is that the angle of Z-direction is 0-20 degree, and X-axis angle is 0-45 degree.
- 3. a kind of virtual reality anti-dazzle method according to claim 2, which is characterized in that virtual in the step (1) The acceleration of real content for 0-10 meters/(second * second).
- 4. a kind of virtual reality anti-dazzle method according to claim 1, which is characterized in that virtual in the step (2) Content gives experiencer one apparent Reference, and the relative position of the Reference need to begin with experiencer in design It is consistent eventually.
- 5. a kind of virtual reality anti-dazzle method according to claim 1, which is characterized in that in the step (3) first The interaction content of virtual reality content is all illustrated in the front of experiencer's road strength on the way, ceaselessly experiencer is attracted to watch front attentively Content;Secondly by LAN online technology, virtual reality content is forged into the content of more people's online experiences, and passes through voice The technologies such as call, action synchronization allow experiencer to be concerned about the interaction with other experiencers.
- 6. a kind of virtual reality anti-dazzle method according to claim 1, which is characterized in that virtual in the step (4) Real content, by a wheel image procossing optimization, passes through illumination baking, image LOD, simulation dynamic shadow before finished product is issued Etc. technologies, the real-time rendering frame per second of virtual reality content is controlled in more than 90FPS.
- A kind of 7. virtual reality anti-dazzle method, it is characterised in that comprise the following steps:(1) the dynamic detection of hardware;(2) camera lens special efficacy;(3) image procossing
- 8. a kind of virtual reality anti-dazzle method according to claim 7, which is characterized in that virtual in the step (1) Real content is transmitted, 9600,8 data bit of baud rate, 1 stop position in real time with hardware by serial communication using Uart, No parity;Hardware passes through string according to virtual reality content designed in advance sports-like pattern when receiving virtual reality content During the instruction that mouth sends over, according to instruction campaign.
- A kind of 9. virtual reality anti-dazzle method according to claim 7, which is characterized in that content in the step (2) When redirecting, in one white flash object of camera shade before redirecting, make white flash object slowly transparent after the completion of redirecting It disappears.
- A kind of 10. virtual reality anti-dazzle method according to claim 7, which is characterized in that image in the step (3) Processing includes:(1) Fuzzy Processing:The image that current camera renders is handled again, makes all moulds that makes a circle in week of image Paste display;(2) blink is handled:Same Fuzzy Processing, blink processing is the point centered on (0.5,0.5) in two-dimensional coordinate system, will The image that cameras capture arrives, a circle of outermost, i.e., this annulus with a distance from central point 0.3 to 0.5, in 0.5 second From outside to inside be rendered into black, then in the next 0.5 second color for being rendered into from inside to outside itself;(3) smog is special Effect:A particle effect is made, which radiates as the greyish white colored particle of smoke-like, the release screening completely in 0.5 second Firmly video camera, and with 2 seconds in disappear.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711478153.7A CN108096834A (en) | 2017-12-29 | 2017-12-29 | A kind of virtual reality anti-dazzle method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711478153.7A CN108096834A (en) | 2017-12-29 | 2017-12-29 | A kind of virtual reality anti-dazzle method |
Publications (1)
Publication Number | Publication Date |
---|---|
CN108096834A true CN108096834A (en) | 2018-06-01 |
Family
ID=62214914
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201711478153.7A Pending CN108096834A (en) | 2017-12-29 | 2017-12-29 | A kind of virtual reality anti-dazzle method |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN108096834A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110280014A (en) * | 2019-05-21 | 2019-09-27 | 西交利物浦大学 | The method of spinning sensation is reduced under a kind of reality environment |
CN111220174A (en) * | 2018-11-26 | 2020-06-02 | 沈阳美行科技有限公司 | Display method and device for simulated navigation and related equipment |
CN116483208A (en) * | 2023-06-15 | 2023-07-25 | 北京微应软件科技有限公司 | Anti-dizzy method and device for virtual reality equipment, computer equipment and medium |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101034309A (en) * | 2007-04-10 | 2007-09-12 | 南京航空航天大学 | System and method for virtual implementing helmet anti-dazzle based on multiple acceleration transducers |
US20080030429A1 (en) * | 2006-08-07 | 2008-02-07 | International Business Machines Corporation | System and method of enhanced virtual reality |
CN104539929A (en) * | 2015-01-20 | 2015-04-22 | 刘宛平 | Three-dimensional image coding method and coding device with motion prediction function |
CN107066087A (en) * | 2017-03-31 | 2017-08-18 | 合肥安达创展科技股份有限公司 | A kind of science popularization display systems based on virtual reality technology and vivid platform technology |
CN107479692A (en) * | 2017-07-06 | 2017-12-15 | 北京小鸟看看科技有限公司 | Control method, equipment and the virtual reality device of virtual reality scenario |
-
2017
- 2017-12-29 CN CN201711478153.7A patent/CN108096834A/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080030429A1 (en) * | 2006-08-07 | 2008-02-07 | International Business Machines Corporation | System and method of enhanced virtual reality |
CN101034309A (en) * | 2007-04-10 | 2007-09-12 | 南京航空航天大学 | System and method for virtual implementing helmet anti-dazzle based on multiple acceleration transducers |
CN104539929A (en) * | 2015-01-20 | 2015-04-22 | 刘宛平 | Three-dimensional image coding method and coding device with motion prediction function |
CN107066087A (en) * | 2017-03-31 | 2017-08-18 | 合肥安达创展科技股份有限公司 | A kind of science popularization display systems based on virtual reality technology and vivid platform technology |
CN107479692A (en) * | 2017-07-06 | 2017-12-15 | 北京小鸟看看科技有限公司 | Control method, equipment and the virtual reality device of virtual reality scenario |
Non-Patent Citations (1)
Title |
---|
将不将就2015: "VR游戏", 《HTTPS://BAIKE.BAIDU.COM/HISTORY/VR%E6%B8%B8%E6%88%8F/19857149/118136764》 * |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111220174A (en) * | 2018-11-26 | 2020-06-02 | 沈阳美行科技有限公司 | Display method and device for simulated navigation and related equipment |
CN110280014A (en) * | 2019-05-21 | 2019-09-27 | 西交利物浦大学 | The method of spinning sensation is reduced under a kind of reality environment |
CN116483208A (en) * | 2023-06-15 | 2023-07-25 | 北京微应软件科技有限公司 | Anti-dizzy method and device for virtual reality equipment, computer equipment and medium |
CN116483208B (en) * | 2023-06-15 | 2023-10-10 | 北京交通大学 | Anti-dizzy method and device for virtual reality equipment, computer equipment and medium |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP7198213B2 (en) | Augmented vehicle system and method | |
JP6995799B2 (en) | Systems and methods for generating augmented reality and virtual reality images | |
US10515485B2 (en) | Scanning display system in head-mounted display for virtual reality | |
WO2018012395A1 (en) | Simulation system, processing method, and information storage medium | |
CN108096834A (en) | A kind of virtual reality anti-dazzle method | |
CA3086761A1 (en) | Systems and methods for textual overlay in an amusement park environment | |
US20220351472A1 (en) | Remote camera augmented reality system | |
KR20210097195A (en) | Systems and Methods for Moderated Augmented Physical Interactions | |
Jiang et al. | Acting together: Joint pedestrian road crossing in an immersive virtual environment | |
WO2016135472A1 (en) | Immersive vehicle simulator apparatus and method | |
GB2535729A (en) | Immersive vehicle simulator apparatus and method | |
WO2018229607A1 (en) | Gaming system comprising interaction with augmented reality gaming object | |
TWM593891U (en) | Interactive virtual reality gaming system | |
CN106422306A (en) | Virtual reality interaction display module and recreation haunted house | |
Hebborn et al. | OscARsWelt: A Collaborative Augmented Reality Game | |
Franke et al. | OscARsWelt: A Collaborative Augmented Reality Game | |
EP3136372A1 (en) | Immersive vehicle simulator apparatus and method |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20180601 |
|
WD01 | Invention patent application deemed withdrawn after publication |