CN108053462A - A kind of method that animation is directly automatically generated from static human model - Google Patents

A kind of method that animation is directly automatically generated from static human model Download PDF

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Publication number
CN108053462A
CN108053462A CN201711349152.2A CN201711349152A CN108053462A CN 108053462 A CN108053462 A CN 108053462A CN 201711349152 A CN201711349152 A CN 201711349152A CN 108053462 A CN108053462 A CN 108053462A
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China
Prior art keywords
animation
model
exercise data
automatically generated
artis
Prior art date
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Withdrawn
Application number
CN201711349152.2A
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Chinese (zh)
Inventor
余炳麟
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Foshan Qingtian Visual Digital Technology Co Ltd
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Foshan Qingtian Visual Digital Technology Co Ltd
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Priority to CN201711349152.2A priority Critical patent/CN108053462A/en
Publication of CN108053462A publication Critical patent/CN108053462A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/103Static body considered as a whole, e.g. static pedestrian or occupant recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30196Human being; Person

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention proposes a kind of method that animation is directly automatically generated from static human model, comprise the following steps (1) and automatically extract and identify first 5 characteristic points for being located at human limb and crown end, using characteristic point as starting point, the geodesic center line such as computation model;(2) gained knowledge on centerline according to anthropological measuring, determine the apparent position of artis;(3) and then according to the bone information that skeleton rigid motion feature and exercise data file provide, carry out artis and be accurately positioned;(4) vertex weights calculated by thermodynamics diffusion equation again finally realize the bone of extraction using the method that local coordinate frame aligns and match with exercise data, and skin generation human body animation driven with exercise data the experimental results showed that.The present invention has the characteristics that unrelated with model attitude, full-automatic, generation animation effect is good without manually participating in.

Description

A kind of method that animation is directly automatically generated from static human model
Technical field
The invention belongs to directly automatically generate animation field from static human model.
Background technology
The human body animation of computer generation is widely used in fields such as game, film advertisement, virtual realities, In it is the most commonly used be skeleton cartoon, it drives skin deformation to generate animation by bone, have data volume is small, it is simple to calculate, It is easily achieved the advantages that hardware-accelerated.Human body surface model, human body movement data can be respectively by spatial digitizer, fortune at present The dynamic instrument that captures easily obtains.But bone modeling therein and binding, weight setting need the personnel by specialized training It realizes by hand, it is very time-consuming and loaded down with trivial details;In addition, or bone extraction algorithm is confined to the pass of standard posture or extraction at present Node is not accurate enough, can not meet animation needs.
The content of the invention
In view of the deficiencies of the prior art, the present invention proposes a kind of side that animation is directly automatically generated from static human model Method without manually participating in, has the characteristics that unrelated with model attitude, full-automatic, generation animation effect is good.
The technical proposal of the invention is realized in this way:A kind of side that animation is directly automatically generated from static human model Method, including
(1) automatically extract and identify first 5 characteristic points positioned at human limb and crown end, using characteristic point for The geodesic center line such as point, computation model;
(2) gained knowledge on centerline according to anthropological measuring, determine the apparent position of artis;
(3) and then according to the bone information that skeleton rigid motion feature and exercise data file provide, joint is carried out Point is accurately positioned;
(4) vertex weights are calculated by thermodynamics diffusion equation again finally the bone of extraction is alignd using local coordinate frame Method realization match with exercise data, and with exercise data drive skin generation human body animation the experimental results showed that.
Further, harmonic function algorithm can be used in the extraction of the center line or geodesic distance calculates the side of isopleth Method.
Further, the search range of the joint on centerline is [ri-a(ri-ri-1), ri+a(ri+1-ri)], Middle i represents i-th of joint, riRepresent i-th of joint jiValue on geodetic survey model, a are 0.5.
Compared with prior art, the present invention has the following advantages:
1) automatically, without manual intervention, on the basis of manikin and exercise data are provided, you can automatically generate human body Animation;
2) posture is unrelated, and context of methods does not limit human body attitude, suitable for various non-standard postures, with existing method Compared to better versatility;
3) high efficiency can quickly generate human body animation.
Specific embodiment
Technical scheme is clearly and completely described below in conjunction with embodiment, it is clear that described reality It is only part of the embodiment of the present invention to apply example, instead of all the embodiments.Based on the embodiments of the present invention, this field is general Logical technical staff all other embodiments obtained without creative efforts belong to what the present invention protected Scope.
A kind of method that animation is directly automatically generated from static human model, including
(1) automatically extract and identify first 5 characteristic points positioned at human limb and crown end, using characteristic point for The geodesic center line such as point, computation model;
(2) gained knowledge on centerline according to anthropological measuring, determine the apparent position of artis;
(3) and then according to the bone information that skeleton rigid motion feature and exercise data file provide, joint is carried out Point is accurately positioned;
(4) vertex weights are calculated by thermodynamics diffusion equation again finally the bone of extraction is alignd using local coordinate frame Method realization match with exercise data, and with exercise data drive skin generation human body animation the experimental results showed that.
In above-described embodiment, harmonic function algorithm can be used for the extraction of the center line or geodesic distance calculates isopleth Method.
In above-described embodiment, the search range of the joint on centerline is [ri-a(ri-ri-1), ri+a(ri+1- ri)], wherein i represents i-th of joint, riRepresent i-th of joint jiValue on geodetic survey model, a are 0.5.
The foregoing is merely illustrative of the preferred embodiments of the present invention, is not intended to limit the invention, all essences in the present invention With within principle, any modifications, equivalent replacements and improvements are made should all be included in the protection scope of the present invention god.

Claims (3)

  1. A kind of 1. method that animation is directly automatically generated from static human model, which is characterized in that comprise the following steps:
    (1) automatically extract and identify first 5 characteristic points positioned at human limb and crown end, using characteristic point as starting point, meter Calculate the geodesic center lines such as model;
    (2) gained knowledge on centerline according to anthropological measuring, determine the apparent position of artis;
    (3) and then according to the bone information that skeleton rigid motion feature and exercise data file provide, artis essence is carried out Determine position;
    (4) side of the vertex weights finally by the bone of extraction using the alignment of local coordinate frame is calculated by thermodynamics diffusion equation again Method realization match with exercise data, and with exercise data drive skin generation human body animation the experimental results showed that.
  2. 2. the method for animation is directly automatically generated from static human model as described in claim 1, which is characterized in that the center The method that harmonic function algorithm or geodesic distance calculate isopleth can be used in the extraction of line.
  3. 3. the method for animation is directly automatically generated from static human model as described in claim 1, which is characterized in that the joint Search range on centerline is [ri-a(ri-ri-1), ri+a(ri+1-ri)], wherein i represents i-th of joint, riRepresent i-th A joint jiValue on geodetic survey model, a are 0.5.
CN201711349152.2A 2017-12-15 2017-12-15 A kind of method that animation is directly automatically generated from static human model Withdrawn CN108053462A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201711349152.2A CN108053462A (en) 2017-12-15 2017-12-15 A kind of method that animation is directly automatically generated from static human model

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201711349152.2A CN108053462A (en) 2017-12-15 2017-12-15 A kind of method that animation is directly automatically generated from static human model

Publications (1)

Publication Number Publication Date
CN108053462A true CN108053462A (en) 2018-05-18

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CN201711349152.2A Withdrawn CN108053462A (en) 2017-12-15 2017-12-15 A kind of method that animation is directly automatically generated from static human model

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109068069A (en) * 2018-07-03 2018-12-21 百度在线网络技术(北京)有限公司 Video generation method, device, equipment and storage medium
CN110458046A (en) * 2019-07-23 2019-11-15 南京邮电大学 A kind of human body motion track analysis method extracted based on artis

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109068069A (en) * 2018-07-03 2018-12-21 百度在线网络技术(北京)有限公司 Video generation method, device, equipment and storage medium
CN110458046A (en) * 2019-07-23 2019-11-15 南京邮电大学 A kind of human body motion track analysis method extracted based on artis

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