CN108043019A - A kind of interactive operation method of VR game - Google Patents

A kind of interactive operation method of VR game Download PDF

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Publication number
CN108043019A
CN108043019A CN201711458552.7A CN201711458552A CN108043019A CN 108043019 A CN108043019 A CN 108043019A CN 201711458552 A CN201711458552 A CN 201711458552A CN 108043019 A CN108043019 A CN 108043019A
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CN
China
Prior art keywords
user
gesture
equipment
game
interactive operation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201711458552.7A
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Chinese (zh)
Inventor
胡蔚萌
余贵飞
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Wuhan Land Carving Technology Co Ltd
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Wuhan Land Carving Technology Co Ltd
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Filing date
Publication date
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Priority to CN201711458552.7A priority Critical patent/CN108043019A/en
Publication of CN108043019A publication Critical patent/CN108043019A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention relates to a kind of interactive operation methods of VR game, comprise the following steps:S01:Start VR equipment to play with VR;S02:VR equipment obtains the operating gesture information of user, and determines VR scene of game according to the operating gesture;S03:VR equipment obtains the head pose parameter information of user, and obtains azimuth of the user in the VR scene of game according to the head pose parameter information;S04:VR equipment carries out average computation according to the azimuth, obtains mean square parallactic angle;S05:By the mean square parallactic angle vector quantization, the moving direction and translational speed of user are derived from;User can also select the direction opposite with the moving direction by direction key.The beneficial effects of the invention are as follows:So that user can also realize the manipulation and interaction to virtual reality applications while tracking head pose and establishing virtual reality scenario, external equipment need not be completely dependent on and carry out human-computer interaction.

Description

A kind of interactive operation method of VR game
Technical field
The present invention relates to the interactive operation methods that VR game technical fields more particularly to a kind of VR are played.
Background technology
Virtual reality (VR) and augmented reality (AR, Augmented Reality) are the new and high technologies occurred in recent years, Principle is that the virtual world of a three dimensions is generated using computer simulation, is provided to user on vision, the sense of hearing, tactile etc. The simulation of sense organ allows user as on the spot in person, can observe the things in three dimensions in time, without limitation. And interactive controlling field is one of important application direction of virtual reality and augmented reality, it is also existing for virtual reality and enhancing The fast development of real technology has played huge demand pull.
VR game is a big branch of VR technologies, in VR game, hard indispensable as interactive controlling of interaction handle Part equipment, to realize that interactive controlling provides strong support, but existing using the game interaction method of handle is first The coordinate value of player in gaming is obtained, another coordinate position is then specified in gaming using handle, is moved on in wink after confirmation Specified coordinate.
Above-mentioned move mode is too lofty, is runed counter to the original intention that player is allowed to have sensation on the spot in person of reality-virtualizing game, And experience sense is not strong, and it is also not strong to substitute into sense.
The content of the invention
The technical problem to be solved by the present invention is to solve the above shortcomings of the prior art and to provide a kind of interactions of VR game Operating method.
The technical solution that the present invention solves above-mentioned technical problem is as follows:
A kind of interactive operation method of VR game is provided, is comprised the following steps:
S01:Start VR equipment to play with VR;
S02:VR equipment obtains the operating gesture information of user, and determines VR scene of game according to the operating gesture;
S03:VR equipment obtains the head pose parameter information of user, and is obtained and used according to the head pose parameter information Azimuth of the family in the VR scene of game;
S04:VR equipment carries out average computation according to the azimuth, obtains mean square parallactic angle;
S05:By the mean square parallactic angle vector quantization, the moving direction and translational speed of user are derived from;User may be used also To select the direction opposite with the moving direction by direction key.
The beneficial effects of the invention are as follows:The interactivity of user and VR equipment is strong, with reference to user operating gesture information and Head pose parameter information realizes user and the manipulation of VR equipment and VR scene of game so that user builds in tracking head pose Also the manipulation and interaction to virtual reality applications can be realized while vertical virtual reality scenario, external equipment need not be completely dependent on Human-computer interaction is carried out, stronger so as to bring user's feeling of immersion, use is more comfortable and convenient VR interactive experiences.
Based on the above technical solutions, the present invention can also be improved as follows.
Further, the step S02 specifically includes following steps:
S02.1:Using camera acquisition operations images of gestures, operating gesture image output is manipulator by VR equipment Gesture;
S02.2:Reading standard gesture library searches the standard gesture identical with the operating gesture;
S02.3:It is corresponding by operating gesture output according to the operational order corresponding to the standard gesture found Operational order.
Further, the standard gesture library is established by VR equipment by following steps:
First, training images of gestures is gathered using camera, VR equipment is crucial to the three-dimension gesture of the trained images of gestures Point is marked, and establishes corresponding three-dimensional system of coordinate;
2nd, three-dimension gesture key point is subjected to coordinate mark, and is optimized for three-dimension gesture curvilinear path;
3rd, the gesture feature information in three-dimension gesture curvilinear path is extracted;
4th, it is standard gesture by gesture feature information output, and is saved into server;
5th, repeat the step 1 to four, gather different training images of gestures, establish standard gesture library.
Further, each standard gesture in the standard gesture library corresponds to different operational orders.
The advantageous effect of above-mentioned further scheme is:By establishing standard gesture library, standard gesture feature information, energy are preserved The resolution speed of operating gesture track is enough significantly improved, facilitates carry out gesture tracking.
Further, the step S05 specifically includes following steps:
S05.1:By the mean square parallactic angle vector quantization, and by the mean square parallactic angle vector project, two-dimensional vector is obtained;
S05.2:Using the direction of the two-dimensional vector as moving direction, if user's choice direction button, with the shifting The dynamic side actual motion direction as user in the opposite direction, if user does not have choice direction button, with the moving direction For the actual motion direction as user;
S05.3:Using the mould of the two-dimensional vector as the size of user moving speed.
The advantageous effect of above-mentioned further scheme is:It can make player's continuous moving in virtual world, to enhance user Substitution sense and experience sense, and need not increase new equipment it is simple, conveniently, it is at low cost.
Further, VR equipment is rendered according to the actual motion direction of user progress stereo-picture, is rendered and the movement The corresponding virtual reality scenario in direction and virtual objects.
The advantageous effect of above-mentioned further scheme is:Interface can be improved at virtual role interface within the vision Display effect significantly promotes user experience.
Description of the drawings
Fig. 1 is a kind of flow chart of the interactive operation method of VR game of the present invention.
Specific embodiment
The principle and features of the present invention will be described below with reference to the accompanying drawings, and the given examples are served only to explain the present invention, and It is non-to be used to limit the scope of the present invention.
A kind of interactive operation method of VR game provided in this embodiment is described in detail below in conjunction with attached drawing.
As shown in Figure 1, a kind of interactive operation method of VR game, comprises the following steps:
S01:Start VR equipment to play with VR;
S02:VR equipment obtains the operating gesture information of user, and determines VR scene of game according to the operating gesture;
S03:VR equipment obtains the head pose parameter information of user, and is obtained and used according to the head pose parameter information Azimuth of the family in the VR scene of game;
S04:VR equipment carries out average computation according to the azimuth, obtains mean square parallactic angle;
S05:By the mean square parallactic angle vector quantization, the moving direction and translational speed of user are derived from;User may be used also To select the direction opposite with the moving direction by direction key.
The step S02 specifically includes following steps:
S02.1:Using camera acquisition operations images of gestures, operating gesture image output is manipulator by VR equipment Gesture;
S02.2:Reading standard gesture library searches the standard gesture identical with the operating gesture;
S02.3:It is corresponding by operating gesture output according to the operational order corresponding to the standard gesture found Operational order.
The standard gesture library is established by VR equipment by following steps:
First, training images of gestures is gathered using camera, VR equipment is crucial to the three-dimension gesture of the trained images of gestures Point is marked, and establishes corresponding three-dimensional system of coordinate;
2nd, three-dimension gesture key point is subjected to coordinate mark, and is optimized for three-dimension gesture curvilinear path;
3rd, the gesture feature information in three-dimension gesture curvilinear path is extracted;
4th, it is standard gesture by gesture feature information output, and is saved into server;
5th, repeat the step 1 to four, gather different training images of gestures, establish standard gesture library.
Each standard gesture in the standard gesture library corresponds to different operational orders.
The step S05 specifically includes following steps:
S05.1:By the mean square parallactic angle vector quantization, and by the mean square parallactic angle vector project, two-dimensional vector is obtained;
S05.2:Using the direction of the two-dimensional vector as moving direction, if user's choice direction button, with the shifting The dynamic side actual motion direction as user in the opposite direction, if user does not have choice direction button, with the moving direction For the actual motion direction as user;
S05.3:Using the mould of the two-dimensional vector as the size of user moving speed.
VR equipment carries out stereo-picture according to the actual motion direction of user and renders, and renders opposite with the direction of motion The virtual reality scenario and virtual objects answered.
The foregoing is merely presently preferred embodiments of the present invention, is not intended to limit the invention, it is all the present invention spirit and Within principle, any modifications, equivalent replacements and improvements are made should all be included in the protection scope of the present invention.

Claims (6)

1. a kind of interactive operation method of VR game, which is characterized in that comprise the following steps:
S01:Start VR equipment to play with VR;
S02:VR equipment obtains the operating gesture information of user, and determines VR scene of game according to the operating gesture;
S03:VR equipment obtains the head pose parameter information of user, and obtains user according to the head pose parameter information and exist Azimuth in the VR scene of game;
S04:VR equipment carries out average computation according to the azimuth, obtains mean square parallactic angle;
S05:By the mean square parallactic angle vector quantization, the moving direction and translational speed of user are derived from;User can also lead to It crosses direction key and selects the direction opposite with the moving direction.
2. a kind of interactive operation method of VR game according to claim 1, it is characterised in that:The step S02 is specifically wrapped Include following steps:
S02.1:Using camera acquisition operations images of gestures, operating gesture image output is operating gesture by VR equipment;
S02.2:Reading standard gesture library searches the standard gesture identical with the operating gesture;
S02.3:It is corresponding behaviour by operating gesture output according to the operational order corresponding to the standard gesture found It instructs.
3. a kind of interactive operation method of VR game according to claim 2, it is characterised in that:The standard gesture library is by VR Equipment is established by following steps:
First, training images of gestures is gathered using camera, VR equipment is crucial to the three-dimension gesture of the trained images of gestures to be clicked through Line flag, and establish corresponding three-dimensional system of coordinate;
2nd, three-dimension gesture key point is subjected to coordinate mark, and is optimized for three-dimension gesture curvilinear path;
3rd, the gesture feature information in three-dimension gesture curvilinear path is extracted;
4th, it is standard gesture by gesture feature information output, and is saved into server;
5th, repeat the step 1 to four, gather different training images of gestures, establish standard gesture library.
4. a kind of interactive operation method of VR game according to claim 3, it is characterised in that:In the standard gesture library Each standard gesture corresponds to different operational orders.
5. a kind of interactive operation method of VR game according to claim 1, it is characterised in that:The step S05 is specifically wrapped Include following steps:
S05.1:By the mean square parallactic angle vector quantization, and by the mean square parallactic angle vector project, two-dimensional vector is obtained;
S05.2:Using the direction of the two-dimensional vector as moving direction, if user's choice direction button, with the movement side Actual motion direction as user in the opposite direction, if user does not have choice direction button, using the moving direction as work For the actual motion direction of user;
S05.3:Using the mould of the two-dimensional vector as the size of user moving speed.
6. a kind of interactive operation method of VR game according to claim 5, it is characterised in that:VR equipment is according to the reality of user The border direction of motion carries out stereo-picture and renders, and renders virtual reality scenario corresponding with the direction of motion and virtually right As.
CN201711458552.7A 2017-12-28 2017-12-28 A kind of interactive operation method of VR game Pending CN108043019A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201711458552.7A CN108043019A (en) 2017-12-28 2017-12-28 A kind of interactive operation method of VR game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201711458552.7A CN108043019A (en) 2017-12-28 2017-12-28 A kind of interactive operation method of VR game

Publications (1)

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CN108043019A true CN108043019A (en) 2018-05-18

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109200580A (en) * 2018-07-17 2019-01-15 派视觉虚拟现实(深圳)软件技术有限公司 A kind of method, device and equipment that control game role moves at a distance
CN116650950A (en) * 2023-06-08 2023-08-29 廊坊市珍圭谷科技有限公司 Control system and method for VR game
CN118477317A (en) * 2024-05-24 2024-08-13 安徽阿凡达三界外科技有限公司 Game running method, storage medium and electronic device

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109200580A (en) * 2018-07-17 2019-01-15 派视觉虚拟现实(深圳)软件技术有限公司 A kind of method, device and equipment that control game role moves at a distance
CN116650950A (en) * 2023-06-08 2023-08-29 廊坊市珍圭谷科技有限公司 Control system and method for VR game
CN116650950B (en) * 2023-06-08 2024-02-06 廊坊市珍圭谷科技有限公司 Control system and method for VR game
CN118477317A (en) * 2024-05-24 2024-08-13 安徽阿凡达三界外科技有限公司 Game running method, storage medium and electronic device

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Application publication date: 20180518