CN107978004A - Sinking shaft mural painting archaeology drawing Fast Generation based on heuristic route - Google Patents

Sinking shaft mural painting archaeology drawing Fast Generation based on heuristic route Download PDF

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Publication number
CN107978004A
CN107978004A CN201711120926.4A CN201711120926A CN107978004A CN 107978004 A CN107978004 A CN 107978004A CN 201711120926 A CN201711120926 A CN 201711120926A CN 107978004 A CN107978004 A CN 107978004A
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point
route
grad
pixel
gradient
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孙迪
张旭言
潘刚
史艳翠
陈亚瑞
张传雷
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Tianjin University of Science and Technology
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Tianjin University of Science and Technology
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/001Texturing; Colouring; Generation of texture or colour
    • G06T5/70
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/10Segmentation; Edge detection
    • G06T7/13Edge detection
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10004Still image; Photographic image

Abstract

The present invention relates to a kind of sinking shaft mural painting archaeology drawing Fast Generation based on heuristic route, its technical characterstic is:For the mural painting image I of input, noise is removed using Gaussian filter, obtains the result I after denoising0;I is calculated using the finite difference of single order local derviation0Gradient magnitude figure G and edge orientation map D, and to gradient magnitude carry out adjusting thresholds, generate adjusting thresholds after image be denoted as G1;According to gradient magnitude figure G1, edge orientation map D and setting anchor point threshold value extract anchor point;Anchor point is attached using heuristic routing algorithm to obtain edge graph E.Present invention design is reasonable, can describe edge feature exactly, so as to generate clean, continuous single pixel side, meet archaeology drawing requirements.The present invention automatically processes generation by computer completely, and without further contour connection process, processing speed is quickly.

Description

Sinking shaft mural painting archaeology drawing Fast Generation based on heuristic route
Technical field
The invention belongs to technical field of image processing, especially a kind of sinking shaft mural painting archaeology based on heuristic route is drawn Fast Generation.
Background technology
It is that cartography is applied to archaeological work and a special kind of skill of research that archaeology, which is drawn, it is in the form of lines to archaeology Traces, remains carry out science record and statement, are an essential parts in archaeological work.Tradition archaeology Plot Work is main Taking hand dipping, this mode can easily cause historical relic secondary destruction, and the result of Hand drawing also varies with each individual with drawing, and There are the shortcomings that speed is slow, efficiency is low, not accurate enough.
With the development of computer and graphics technology, archaeology drawing digitlization and the hair automated is greatly facilitated Exhibition, researcher have attempted to use the equipment dedicated for archaeology shooting and measurement, and research to automatically generate archaeology and draw Technology and software.Archaeology drawing digital is related to edge detection into key technology.The algorithm of edge detection has many kinds, passes System is had a wide range of applications such as Canny operators, but these detectors only take into account local change dramatically, particularly face The change dramatically of color, brightness etc..2013, researcher learnt joint color, brightness, gradient etc. with the method for data-driven Feature does edge detection, popular method such as gPb, StructuredEdge, but such algorithm speed and conventional method ratio Speed is slower.Method based on deep learning etc. is tasted using convolutional neural networks CNN, is explored using embedded many high levels, more The information of scale, still, it generally requires substantial amounts of training data and parameter regulation process.
Archaeology, which is drawn, its unique technical requirements.Archaeology drawing be using descriptive geometry as its theoretical foundation, it is exquisite It is specification, pursuit is the Science Effice for truely and accurately reflecting things original appearance, and without ideological content, it is single pixel as a result to require Expression.In addition sinking shaft mural painting is formed at grottoes more, and quantity is more, and area is big, therefore quickly generation just has practical guidance meaning Justice.
By retrieving, the domestic patent of invention related with archaeology drawing is concentrated mainly on the drawing of archaeology implements and classifies at present And mural painting Image Acquisition." a kind of view-based access control model relies on the historical relic line chart method for drafting of Curvature Estimate to patent document (CN201611223161.2) ", its archaeology drawing generation for being mainly used to solve three-dimensional implements, is not suitable for mural painting historical relic, with This patent content is simultaneously uncorrelated.
The content of the invention
It is overcome the deficiencies in the prior art mesh of the invention, proposes that a kind of design rationally, fast and accurately is based on opening The sinking shaft mural painting archaeology drawing Fast Generation of hairdo route.
The present invention solves its technical problem and takes following technical scheme to realize:
A kind of sinking shaft mural painting archaeology drawing Fast Generation based on heuristic route, it is characterised in that including following step Suddenly:
Step 1, the mural painting image I for input, remove noise using Gaussian filter, obtain the result after denoising I0
Step 2, using the finite difference of single order local derviation calculate I0Gradient magnitude figure G and edge orientation map D, and to ladder Spend amplitude and carry out adjusting thresholds, generate the image after adjusting thresholds and be denoted as G1
Step 3, according to gradient magnitude figure G, edge orientation map D and the anchor point threshold value of setting extract anchor point;
Step 4, be attached anchor point to obtain edge graph E using heuristic routing algorithm.
2nd, the sinking shaft mural painting archaeology drawing Fast Generation according to claim 1 based on heuristic route, its It is characterized in that:The Gaussian filter of the step 1 uses 5 × 5 Gaussian kernel, its parameter σ is arranged to 1.
3rd, the sinking shaft mural painting archaeology drawing Fast Generation according to claim 1 based on heuristic route, its It is characterized in that:The concrete processing procedure of the step 2 is:
(1) Grad of each pixel is calculated using Sobel operators to obtain the gradient magnitude of I0, gradient magnitude figure The computational methods of G are as follows:
Wherein, GxAnd GyThe gradient of pixel (x, y) both horizontally and vertically is represented respectively;Grad G [x, y]=| Gx|+|Gy| to replace, thus form gradient amplitude figure G;
(2), the horizontal gradient G of compared pixels point is passed throughxWith vertical gradient GySize calculate edge orientation map;If | Gx |≥|Gy|, then it is assumed that a vertical side can pass through the pixel, and the edge direction of the pixel is level, i.e. and D [x, y]= h;Otherwise, then it is assumed that a horizontal side will pass through the pixel, D [x, y]=v;Thus edge orientation map D is formed;
(3) non-maxima suppression is carried out to gradient magnitude:Adjusting thresholds are carried out to Grad to eliminate some weak pixels, threshold Image after value adjustment is denoted as G1
4th, the sinking shaft mural painting archaeology drawing Fast Generation according to claim 1 based on heuristic route, its It is characterized in that:The concrete processing procedure of the step 3 is:
(1) for pending pixel (x, y), if its edge direction is horizontal direction, i.e. D [x, y]=h, then press Following formula judge the whether big Grad for descending abutment points thereon of the Grad of the point:
G[x,y]-G[x,y-1]≥AnchorThresh and
G[x,y]-G[x,y+1]≥AnchorThresh
If meeting conditions above, which is anchor point;
(2) if the edge direction at pending pixel (x, y) place is vertical direction, i.e. D [x, y]=v, then by following Formula judges whether the Grad of the point is more than the Grad of its left and right abutment points:
G[x,y]-G[x-1,y]≥AnchorThresh and
G[x,y]-G[x+1,y]≥AnchorThresh
If meeting conditions above, which is anchor point;
AnchorThresh in above-mentioned formula is the threshold value of setting.
5th, the sinking shaft mural painting archaeology drawing Fast Generation according to claim 1 based on heuristic route, its It is characterized in that:The concrete processing procedure of the step 4 is:
(1) if the direction D [x, y] of pixel (x, y) is horizontal direction, and gradient G [x, y] is more than 0, E [x, y] and does not have Labeled as edge, then the point is marked as marginal point, i.e. E [x, y]=EDGE, then route to the left, to the right respectively;It route to the left When compare three points (x-1, y-1), (x-1, y), the gradient magnitudes of (x-1, y+1) of its left adjoining, choose wherein that Grad is most Big pixel is connected with point (x, y), and continues iteration route since the point;It route to the right, is three neighbours on the right side of comparison Point (x+1, y-1), (x+1, y), the size of (x+1, y+1), choose the wherein point of gradient maximum and are connected with (x, y) point, and continue Iteration is route since the point newly chosen;
(2) when the direction D [x, y] of pixel is vertical direction, then it is route upwards, downwards respectively from (x, y) place, respectively The point for obtaining Grad maximum in three points of upper and lower adjoining is attached, and route as next step iteration Starting point;
(3) until iterating at non-boundary point, i.e., Grad is 0, or all boundary points have stepped through to finish and then may be used Terminate iteration.
The advantages and positive effects of the present invention are:
Present invention design is reasonable, then it is calculated by carrying out gaussian filtering process to sinking shaft image, removing noise processed Gradient magnitude and edge direction simultaneously search out anchor point accordingly, and finally carrying out anchor point using heuristic routing algorithm connects to be formed intentionally The edge contour of justice, can describe edge feature exactly, so as to generate clean, continuous single pixel side, meet archaeology and paint Figure demand.The present invention automatically processes generation by computer completely, and without further contour connection process, processing speed is quickly.
Brief description of the drawings
Fig. 1 is the process chart of the present invention;
Fig. 2 is the Intelligent routing search strategy schematic diagram of the present invention;
Fig. 3 is the handling result schematic diagram of the present invention;
Fig. 4 is the comparative result figure that the present invention is directed to sinking shaft image with Canny, gPb, HED method;
Fig. 5 is time-consuming comparison figure of the present invention with the processing of Canny, gPb, HED method with piece image.
Embodiment
The embodiment of the present invention is further described below in conjunction with attached drawing.
A kind of sinking shaft mural painting archaeology drawing Fast Generation (EGSR) based on heuristic route, as shown in Figure 1, including Following steps:
Step 1, the mural painting image I for input, remove noise using Gaussian filter, obtain the result after denoising I0
In this step 1 is arranged to using the Gaussian kernel of one 5 × 5, parameter σ.
Step 2, using the finite difference of single order local derviation calculate I0Gradient magnitude figure G and edge orientation map D, and to ladder Spend amplitude and carry out adjusting thresholds, generate the image after adjusting thresholds and be denoted as G1
The concrete processing procedure of this step is as follows:
(1) Grad of each pixel is calculated using Sobel operators to obtain I0Gradient magnitude, the calculating side of G Method is as follows:
Wherein GxAnd GyThe gradient of pixel (x, y) both horizontally and vertically is represented respectively.In order to obtain faster Computational efficiency, Grad can use G [x, y]=| Gx|+|Gy| to replace, thus form gradient amplitude figure G.
(2) edge orientation map is calculated, it is the horizontal gradient G by compared pixels pointxWith vertical gradient GySize count Calculate.If | Gx|≥|Gy|, then it is assumed that a vertical side can pass through the pixel, and the edge direction of the pixel is level, i.e., D [x, y]=h;Otherwise, then it is assumed that a horizontal side will pass through the pixel, D [x, y]=v.Thus edge direction is formed Scheme D.
(3) adjusting thresholds are carried out to gradient magnitude to eliminate some weak pixels, the image after adjusting thresholds is denoted as G1
Step 3, according to gradient magnitude figure G1Anchor point is extracted with edge orientation map D, and the anchor point threshold value of setting Anchor。
In this step, (x, y) is made to represent pending pixel, AnchorThresh is the threshold value of setting.Anchor point carries Take process as follows:
(1) for pixel (x, y), if its edge direction is horizontal direction, i.e. D [x, y]=h, then judge the point The whether big Grad for descending abutment points thereon of Grad.Judgment formula is as follows:
If meeting conditions above, which is anchor point.
(2) edge direction such as fruit dot (x, y) place is vertical direction, i.e. D [x, y]=v, then judging the Grad of the point is The no Grad more than its left and right abutment points.Judgment formula is:
G[x,y]-G[x-1,y]≥AnchorThresh and
G[x,y]-G[x+1,y]≥AnchorThresh (3)
If meeting conditions above, which is anchor point.
Step 4, be attached anchor point to obtain edge graph E using heuristic routing algorithm.
By taking gradient magnitude figure and edge orientation map that (a) in Fig. 2 is provided as an example, illustrate the specific treated of this step Journey:
(1) if the direction D [x, y] of pixel (x, y) is horizontal direction, and gradient G [x, y] is more than 0, E [x, y] and does not have Labeled as edge, then the point is marked as marginal point, i.e. E [x, y]=EDGE, then route to the left, to the right, see in Fig. 2 respectively (b).Compare three points (x-1, y-1), (x-1, y), the gradient magnitudes of (x-1, y+1) of its left adjoining, choosing when routeing to the left Take the wherein pixel of Grad maximum to be connected with point (x, y), and continue iteration route since the point.And route to the right, it is Compare right side three adjoint points (x+1, y-1), (x+1, y), the sizes of (x+1, y+1), choose wherein the point of gradient maximum and (x, Y) point connection, and continue the iteration since the point newly chosen and route.
(2) when the direction D [x, y] of pixel is vertical direction, then it is route upwards, downwards respectively from (x, y) place, sees figure (c) in 2.Method for routing is similar with to from left to right route, obtains Grad maximum in three points of upper and lower adjoining respectively Put to be attached, and as the starting point of next step iteration route.
(3) until iterating at non-boundary point, i.e., Grad is 0, or all boundary points have stepped through to finish and then may be used Terminate iteration.
In order to verify the effect of the present invention, put down using the Visual C++2010 under Windows7 systems as experiment simulation Platform.Mural painting sinking shaft image is selected to amount to 100 width images as test set.Horizontal/vertical resolution is 300dpi, and pixel number is 512×512.As shown in Figures 3 and 4, (a) is to test mural painting sinking shaft image in Fig. 3, and (b) is the processing knot of the present invention in Fig. 3 Fruit, (a) in Fig. 4 are the handling result using Canny methods, and (b) in Fig. 4 is the handling result using gPb methods, Fig. 4 In (c) be using HED methods handling result, it can be seen that test image is handled using this patent institute extracting method, Good treatment effect is obtained, as shown in Figures 3 and 4.The average treatment speed of the present invention is 14ms, and processing speed is substantially real When, it disclosure satisfy that requirement, as shown in Figure 5.
It is emphasized that embodiment of the present invention is illustrative, rather than it is limited, therefore present invention bag The embodiment being not limited to described in embodiment is included, it is every by those skilled in the art's technique according to the invention scheme The other embodiment drawn, also belongs to the scope of protection of the invention.

Claims (5)

1. a kind of sinking shaft mural painting archaeology drawing Fast Generation based on heuristic route, it is characterised in that including following step Suddenly:
Step 1, the mural painting image I for input, remove noise using Gaussian filter, obtain the result I after denoising0
Step 2, using the finite difference of single order local derviation calculate I0Gradient magnitude figure G and edge orientation map D, and to gradient width Value carries out adjusting thresholds, generates the image after adjusting thresholds and is denoted as G1
Step 3, according to gradient magnitude figure G1, edge orientation map D and setting anchor point threshold value extract anchor point;
Step 4, be attached anchor point to obtain edge graph E using heuristic routing algorithm.
2. the sinking shaft mural painting archaeology drawing Fast Generation according to claim 1 based on heuristic route, its feature It is:The Gaussian filter of the step 1 uses 5 × 5 Gaussian kernel, its parameter σ is arranged to 1.
3. the sinking shaft mural painting archaeology drawing Fast Generation according to claim 1 based on heuristic route, its feature It is:The concrete processing procedure of the step 2 is:
(1) Grad of each pixel is calculated using Sobel operators to obtain the gradient magnitude of I0, gradient magnitude figure G's Computational methods are as follows:
<mrow> <mi>G</mi> <mo>&amp;lsqb;</mo> <mi>x</mi> <mo>,</mo> <mi>y</mi> <mo>&amp;rsqb;</mo> <mo>=</mo> <msqrt> <mrow> <msubsup> <mi>G</mi> <mi>x</mi> <mn>2</mn> </msubsup> <mo>+</mo> <msubsup> <mi>G</mi> <mi>y</mi> <mn>2</mn> </msubsup> </mrow> </msqrt> </mrow>
Wherein, GxAnd GyThe gradient of pixel (x, y) both horizontally and vertically is represented respectively;Grad is with G [x, y] =| Gx|+|Gy| to replace, thus form gradient amplitude figure G;
(2), the horizontal gradient G of compared pixels point is passed throughxWith vertical gradient GySize calculate edge orientation map;If | Gx|≥| Gy|, then it is assumed that a vertical side can pass through the pixel, and the edge direction of the pixel is horizontal, i.e. D [x, y]=h;It is no Then, then it is assumed that a horizontal side will pass through the pixel, D [x, y]=v;Thus edge orientation map D is formed;
(3) non-maxima suppression is carried out to gradient magnitude:Adjusting thresholds are carried out to Grad to eliminate some weak pixels, threshold value tune Image after whole is denoted as G1
4. the sinking shaft mural painting archaeology drawing Fast Generation according to claim 1 based on heuristic route, its feature It is:The concrete processing procedure of the step 3 is:
(1) for pending pixel (x, y), if its edge direction is horizontal direction, i.e. D [x, y]=h, then by following Formula judges the whether big Grad for descending abutment points thereon of the Grad of the point:
G[x,y]-G[x,y-1]≥AnchorThresh and
G[x,y]-G[x,y+1]≥AnchorThresh
If meeting conditions above, which is anchor point;
(2) if the edge direction at pending pixel (x, y) place is vertical direction, i.e. D [x, y]=v, then by following formula Judge whether the Grad of the point is more than the Grad of its left and right abutment points:
G[x,y]-G[x-1,y]≥AnchorThresh and
G[x,y]-G[x+1,y]≥AnchorThresh
If meeting conditions above, which is anchor point;
AnchorThresh in above-mentioned formula is the threshold value of setting.
5. the sinking shaft mural painting archaeology drawing Fast Generation according to claim 1 based on heuristic route, its feature It is:The concrete processing procedure of the step 4 is:
(1) if the direction D [x, y] of pixel (x, y) is horizontal direction, and gradient G [x, y] is not marked more than 0, E [x, y] For edge, then the point is marked as marginal point, i.e. E [x, y]=EDGE, then route to the left, to the right respectively;When ratio is route to the left Compared with three points (x-1, y-1) of its left adjoining, (x-1, y), (x-1, y+1) gradient magnitude, it is maximum to choose wherein Grad Pixel is connected with point (x, y), and continues iteration route since the point;It route to the right, is three adjoint point (x on the right side of comparison + 1, y-1), (x+1, y), the size of (x+1, y+1), choose the wherein point of gradient maximum and (x, y) point and connect, and continuation is from new The point of selection starts iteration route;
(2) when the direction D [x, y] of pixel is vertical direction, then it route upwards, downwards from (x, y) place, obtains respectively respectively The point of Grad maximum is attached in three points of upper and lower adjoining, and as the starting point that next step iteration is route;
(3) until iterating at non-boundary point, i.e., Grad is 0, or all boundary points have stepped through and finish, and can terminate Iteration.
CN201711120926.4A 2017-11-14 2017-11-14 Sinking shaft mural painting archaeology drawing Fast Generation based on heuristic route Pending CN107978004A (en)

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Application publication date: 20180501