CN107913519A - The rendering intent and mobile terminal of 2D game - Google Patents

The rendering intent and mobile terminal of 2D game Download PDF

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Publication number
CN107913519A
CN107913519A CN201710754745.0A CN201710754745A CN107913519A CN 107913519 A CN107913519 A CN 107913519A CN 201710754745 A CN201710754745 A CN 201710754745A CN 107913519 A CN107913519 A CN 107913519A
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China
Prior art keywords
game
pictures
mobile terminal
game pictures
storehouses
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Granted
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CN201710754745.0A
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CN107913519B (en
Inventor
邵晟杰
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OneConnect Financial Technology Co Ltd Shanghai
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OneConnect Financial Technology Co Ltd Shanghai
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Priority to CN201710754745.0A priority Critical patent/CN107913519B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of 2D game rendering intent, the described method includes:2D game screen datas are obtained, analyze the initial coordinate of 2D game picture elements;The actual coordinates of the 2D game pictures element are built based on the initial coordinate;Based on the actual coordinates, 2D game pictures are mapped to 3D game pictures, and by the data buffer storage of the 3D game pictures of mapping into buffer;Receive the operating instruction of 2D game;And the data of 3D game pictures in the buffer are transferred according to the operating instruction, trigger the 3D game pictures and render mechanism.The present invention also provides a kind of mobile terminal and computer-readable recording medium.The mode that mobile terminal provided by the invention, the rendering intent of 2D game and computer-readable recording medium maps by using game picture from 2D to 3D, unlatching GPU are rendered, and can lift the rendering speed of game rapidly.

Description

The rendering intent and mobile terminal of 2D game
Technical field
The present invention relates to field of communication technology, more particularly to the rendering intent and mobile terminal of a kind of 2D game.
Background technology
With the progressively popularization of mobile terminal, carry out Entertainment in mobile terminal and have become a kind of trend.At present Game engine in the operation activity of game mainly uses the canvas (especially 2D game) of HTML5, still Requirements of the canvas to hardware platform is higher, so the rendering speed on this mobile terminal of mobile phone is very slow, it is difficult to reach To frame per second when using on computers, and then the experience of user is influenced very much, and then limit game industry on mobile terminal Development.
The content of the invention
In view of this, the present invention proposes a kind of rendering intent and mobile terminal of 2D game, can be by using game picture The mode that face is mapped from 2D to 3D, opens GPU and renders, can lift the rendering speed of game rapidly.
First, to achieve the above object, the present invention proposes a kind of mobile terminal, and the mobile terminal includes memory, place Reason device and the rendering program for being stored in the 2D game that can be run on the memory and on the processor, the 2D game Rendering program realizes following steps when being performed by the processor:
2D game screen datas are obtained, analyze the initial coordinate of 2D game picture elements;
The actual coordinates of the 2D game pictures element are built based on the initial coordinate;
Based on the actual coordinates, 2D game pictures are mapped to 3D game pictures, and by the 3D game pictures of mapping Data buffer storage into buffer;
Receive the operating instruction of 2D game;And
The data of 3D game pictures in the buffer are transferred according to the operating instruction, trigger the 3D game pictures wash with watercolours Dye mechanism.
Alternatively, it is described the 2D game pictures element is built based on the initial coordinate actual coordinates the step of, Specifically include:
CSS storehouses are built, the CSS storehouses include at least one switch labels;
Build JS storehouses;And
Based on the initial coordinate, the 2D game picture is built according to the switch labels in the CSS storehouses and the JS storehouses The actual coordinates of face element part.
Alternatively, following steps are also realized when the rendering program of the 2D game is performed by the processor:
Graphics processing unit (GPU) is transferred to render the 3D game pictures;And
Control the display screen real-time display of the mobile terminal render after 3D game pictures.
Alternatively, it is described to transfer the step of graphics processing unit (GPU) renders the 3D game pictures, specific bag Include:Vertex processing, rasterisation calculating, texture note figure and processes pixel are carried out to the 3D game pictures.
In addition, to achieve the above object, the present invention also provides a kind of rendering intent of 2D game, this method is applied to movement Terminal, the described method includes:
2D game screen datas are obtained, analyze the initial coordinate of 2D game picture elements;
The actual coordinates of the 2D game pictures element are built based on the initial coordinate;
Based on the actual coordinates, 2D game pictures are mapped to 3D game pictures, and by the 3D game pictures of mapping Data buffer storage into buffer;
Receive the operating instruction of 2D game;And
The data of 3D game pictures in the buffer are transferred according to the operating instruction, trigger the 3D game pictures wash with watercolours Dye mechanism.
Alternatively, it is described the 2D game pictures element is built based on the initial coordinate actual coordinates the step of, Specifically include:
CSS storehouses are built, the CSS storehouses include at least one switch labels;
Build JS storehouses;And
Based on the initial coordinate, the 2D game picture is built according to the switch labels in the CSS storehouses and the JS storehouses The actual coordinates of face element part.
Alternatively, the method further includes:
Graphics processing unit (GPU) is transferred to render the 3D game pictures;And
Control the display screen real-time display of the mobile terminal render after 3D game pictures.
Alternatively, it is described to transfer the step of graphics processing unit (GPU) renders the 3D game pictures, specific bag Include:Vertex processing, rasterisation calculating, texture note figure and processes pixel are carried out to the 3D game pictures.
Alternatively, the mobile terminal includes the microphone apparatus of at least two diverse locations, and the method further includes:
According to the change of the microphone apparatus locus, change the sound of each microphone apparatus accordingly;And
During being rendered to the 3D game pictures, by the sound of the microphone after adjustment and the 3D after rendering Game picture synchronizes.
Further, to achieve the above object, the present invention also provides a kind of computer-readable recording medium, the computer Readable storage medium storing program for executing is stored with the rendering program of 2D game, and the rendering program of the 2D game can be held by least one processor OK, so that the step of at least one processor performs the rendering intent of 2D game described above.
Compared to the prior art, mobile terminal proposed by the invention, 2D game rendering intent and computer-readable deposit Storage media, first, obtains 2D game screen datas, analyzes the initial coordinate of 2D game picture elements;Then, based on described initial Coordinate builds the actual coordinates of the 2D game pictures element;Then, based on the actual coordinates, 2D game pictures are reflected 3D game pictures are penetrated into, and by the data buffer storage of the 3D game pictures of mapping into buffer;And receive the operation of 2D game Instruction;Finally, the data of 3D game pictures in the buffer are transferred according to the operating instruction, trigger the 3D game pictures Render mechanism.In such manner, it is possible to the mode mapped by using game picture from 2D to 3D, opens GPU and renders, can be lifted rapidly The rendering speed of game.
Brief description of the drawings
Fig. 1 is a kind of hardware architecture diagram for the mobile terminal for realizing each embodiment of the present invention;
Fig. 2 is a kind of communications network system Organization Chart provided in an embodiment of the present invention;
Fig. 3 is the Program modual graph of first and second embodiment of the rendering program of 2D game of the present invention;
Fig. 4 is the Program modual graph of the rendering program 3rd embodiment of 2D game of the present invention;
Fig. 5 is the Program modual graph of the rendering program fourth embodiment of 2D of the present invention game;
Fig. 6 is the flow chart of the rendering intent first embodiment of 2D of the present invention game;
Fig. 7 is the flow chart of the rendering intent second embodiment of 2D of the present invention game;
Fig. 8 is the flow chart of the rendering intent 3rd embodiment of 2D of the present invention game;
Fig. 9 is the flow chart of the rendering intent fourth embodiment of 2D of the present invention game.
The embodiments will be further described with reference to the accompanying drawings for the realization, the function and the advantages of the object of the present invention.
Embodiment
It should be appreciated that specific embodiment described herein is not intended to limit the present invention only to explain the present invention.
In follow-up description, the suffix using such as " module ", " component " or " unit " for representing element is only Be conducive to the explanation of the present invention, itself there is no a specific meaning.Therefore, " module ", " component " or " unit " can mix Ground uses.
Terminal can be implemented in a variety of manners.For example, terminal described in the present invention can include such as mobile phone, tablet Computer, laptop, palm PC, personal digital assistant (Personal Digital Assistant, PDA), portable Media player (Portable Media Player, PMP), guider, wearable device, Intelligent bracelet, pedometer etc. move Dynamic terminal, and the fixed terminal such as numeral TV, desktop computer.
It will be illustrated in subsequent descriptions by taking mobile terminal as an example, it will be appreciated by those skilled in the art that except special Outside element for moving purpose, construction according to the embodiment of the present invention can also apply to the terminal of fixed type.
Referring to Fig. 1, its hardware architecture diagram for a kind of mobile terminal of each embodiment of the realization present invention, the shifting Dynamic terminal 100 can include:RF (Radio Frequency, radio frequency) unit 101, WiFi module 102, audio output unit 103rd, A/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108th, the component such as memory 109, processor 110 and power supply 111.It will be understood by those skilled in the art that shown in Fig. 1 Mobile terminal structure does not form the restriction to mobile terminal, and mobile terminal can be included than illustrating more or fewer components, Either combine some components or different components arrangement.
The all parts of mobile terminal are specifically introduced with reference to Fig. 1:
Radio frequency unit 101 can be used for receiving and sending messages or communication process in, the reception and transmission of signal, specifically, by base station Downlink information receive after, handled to processor 110;In addition, by the data sending of uplink to base station.In general, radio frequency unit 101 Including but not limited to antenna, at least one amplifier, transceiver, coupler, low-noise amplifier, duplexer etc..In addition, penetrate Frequency unit 101 can also be communicated by wireless communication with network and other equipment.Above-mentioned wireless communication can use any communication Standard or agreement, include but not limited to GSM (Global System of Mobile communication, global system for mobile telecommunications System), GPRS (General Packet Radio Service, general packet radio service), CDMA2000 (Code Division Multiple Access 2000, CDMA 2000), WCDMA (Wideband Code Division Multiple Access, wideband code division multiple access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access, TD SDMA), FDD-LTE (Frequency Division Duplexing-Long Term Evolution, frequency division duplex Long Term Evolution) and TDD-LTE (Time Division Duplexing-Long Term Evolution, time division duplex Long Term Evolution) etc..
WiFi belongs to short range wireless transmission technology, and mobile terminal 100 can help user to receive and dispatch by WiFi module 102 Email, browse webpage and access streaming video etc., it has provided wireless broadband internet to the user and has accessed.Although Fig. 1 Show WiFi module 102, but it is understood that, it is simultaneously not belonging to must be configured into for mobile terminal, completely can basis Need to omit in the essential scope for do not change invention.
Audio output unit 103 can be in call signal reception pattern, call mode, record mould in mobile terminal 100 Formula, speech recognition mode, broadcast reception mode when under isotype, by radio frequency unit 101 or WiFi module 102 it is receiving or It is sound that the voice data stored in memory 109, which is converted into audio signal and exports,.Moreover, audio output unit 103 The relevant audio output of specific function performed with mobile terminal 100 can also be provided (for example, call signal receives sound, disappears Breath receives sound etc.).Audio output unit 103 can include loudspeaker, buzzer etc..
A/V input units 104 are used to receive audio or video signal.A/V input units 104 can include graphics processor (Graphics Processing Unit, GPU) 1041 and microphone 1042, graphics processor 1041 is in video acquisition mode Or the static images or the view data of video obtained in image capture mode by image capture apparatus (such as camera) carry out Reason.Picture frame after processing may be displayed on display unit 106.Picture frame after the processing of graphics processor 1041 can be deposited Storage is transmitted in memory 109 (or other storage mediums) or via radio frequency unit 101 or WiFi module 102.Mike Wind 1042 can connect in telephone calling model, logging mode, speech recognition mode etc. operational mode via microphone 1042 Quiet down sound (voice data), and can be voice data by such acoustic processing.Audio (voice) data after processing can To be converted to the form output that mobile communication base station can be sent to via radio frequency unit 101 in the case of telephone calling model. Microphone 1042 can implement various types of noises and eliminate (or suppression) algorithm to eliminate (or suppression) in reception and send sound The noise produced during frequency signal or interference.
Mobile terminal 100 further includes at least one sensor 105, such as optical sensor, motion sensor and other biographies Sensor.Specifically, optical sensor includes ambient light sensor and proximity sensor, wherein, ambient light sensor can be according to environment The light and shade of light adjusts the brightness of display panel 1061, and proximity sensor can close when mobile terminal 100 is moved in one's ear Display panel 1061 and/or backlight.As one kind of motion sensor, accelerometer sensor can detect in all directions (general For three axis) size of acceleration, size and the direction of gravity are can detect that when static, the application available for identification mobile phone posture (such as horizontal/vertical screen switching, dependent game, magnetometer pose calibrating), Vibration identification correlation function (such as pedometer, percussion) etc.; The fingerprint sensor that can also configure as mobile phone, pressure sensor, iris sensor, molecule sensor, gyroscope, barometer, The other sensors such as hygrometer, thermometer, image sensor, infrared ray sensor, details are not described herein.
Display unit 106 is used for the information for showing by information input by user or being supplied to user.Display unit 106 can wrap Display panel 1061 is included, liquid crystal display (Liquid Crystal Display, LCD), Organic Light Emitting Diode can be used Forms such as (Organic Light-Emitting Diode, OLED) configures display panel 1061.
User input unit 107 can be used for the numeral or character information for receiving input, and produce the use with mobile terminal The key signals input that family is set and function control is related.Specifically, user input unit 107 may include contact panel 1071 with And other input equipments 1072.Contact panel 1071, also referred to as touch-screen, collect user on it or neighbouring touch operation (for example user uses any suitable objects or annex such as finger, stylus on contact panel 1071 or in contact panel 1071 Neighbouring operation), and corresponding attachment device is driven according to formula set in advance.Contact panel 1071 may include touch detection Two parts of device and touch controller.Wherein, the touch orientation of touch detecting apparatus detection user, and detect touch operation band The signal come, transmits a signal to touch controller;Touch controller receives touch information from touch detecting apparatus, and by it Contact coordinate is converted into, then gives processor 110, and the order that processor 110 is sent can be received and performed.In addition, can To realize contact panel 1071 using polytypes such as resistance-type, condenser type, infrared ray and surface acoustic waves.Except contact panel 1071, user input unit 107 can also include other input equipments 1072.Specifically, other input equipments 1072 can wrap Include but be not limited to physical keyboard, in function key (such as volume control button, switch key etc.), trace ball, mouse, operation lever etc. One or more, do not limit herein specifically.
Further, contact panel 1071 can cover display panel 1061, when contact panel 1071 detect on it or After neighbouring touch operation, processor 110 is sent to determine the type of touch event, is followed by subsequent processing device 110 according to touch thing The type of part provides corresponding visual output on display panel 1061.Although in Fig. 1, contact panel 1071 and display panel 1061 be the component independent as two to realize the function that outputs and inputs of mobile terminal, but in certain embodiments, can The function that outputs and inputs of mobile terminal is realized so that contact panel 1071 and display panel 1061 is integrated, is not done herein specifically Limit.
Interface unit 108 is connected the interface that can pass through as at least one external device (ED) with mobile terminal 100.For example, External device (ED) can include wired or wireless head-band earphone port, external power supply (or battery charger) port, wired or nothing Line data port, memory card port, the port for connecting the device with identification module, audio input/output (I/O) end Mouth, video i/o port, ear port etc..Interface unit 108 can be used for receiving the input from external device (ED) (for example, number It is believed that breath, electric power etc.) and the input received is transferred to one or more elements in mobile terminal 100 or can be with For transmitting data between mobile terminal 100 and external device (ED).
Memory 109 can be used for storage software program and various data.Memory 109 can mainly include storing program area And storage data field, wherein, storing program area can storage program area, application program (such as the sound needed at least one function Sound playing function, image player function etc.) etc.;Storage data field can store according to mobile phone use created data (such as Voice data, phone directory etc.) etc..In addition, memory 109 can include high-speed random access memory, can also include non-easy The property lost memory, a for example, at least disk memory, flush memory device or other volatile solid-state parts.
Processor 110 is the control centre of mobile terminal, utilizes each of various interfaces and the whole mobile terminal of connection A part, by running or performing the software program and/or module that are stored in memory 109, and calls and is stored in storage Data in device 109, perform the various functions and processing data of mobile terminal, so as to carry out integral monitoring to mobile terminal.Place Reason device 110 may include one or more processing units;Preferably, processor 110 can integrate application processor and modulatedemodulate is mediated Device is managed, wherein, application processor mainly handles operating system, user interface and application program etc., and modem processor is main Handle wireless communication.It is understood that above-mentioned modem processor can not also be integrated into processor 110.
Mobile terminal 100 can also include the power supply 111 (such as battery) to all parts power supply, it is preferred that power supply 111 Can be logically contiguous by power-supply management system and processor 110, so as to realize management charging by power-supply management system, put The function such as electricity and power managed.
Although Fig. 1 is not shown, mobile terminal 100 can also be including bluetooth module etc., and details are not described herein.
For the ease of understanding the embodiment of the present invention, below to the communications network system that is based on of mobile terminal of the present invention into Row description.
Referring to Fig. 2, Fig. 2 is a kind of communications network system Organization Chart provided in an embodiment of the present invention, the communication network system Unite includes UE (User Equipment, the use for communicating connection successively for the LTE system of universal mobile communications technology, the LTE system Family equipment) 201, E-UTRAN (Evolved UMTS Terrestrial Radio Access Network, evolved UMTS lands Ground wireless access network) 202, EPC (Evolved Packet Core, evolved packet-based core networks) 203 and operator IP operation 204。
Specifically, UE201 can be above-mentioned terminal 100, and details are not described herein again.
E-UTRAN202 includes eNodeB2021 and other eNodeB2022 etc..Wherein, eNodeB2021 can be by returning Journey (backhaul) (such as X2 interface) is connected with other eNodeB2022, and eNodeB2021 is connected to EPC203, ENodeB2021 can provide the access of UE201 to EPC203.
EPC203 can include MME (Mobility Management Entity, mobility management entity) 2031, HSS (Home Subscriber Server, home subscriber server) 2032, other MME2033, SGW (Serving Gate Way, Gateway) 2034, PGW (PDN Gate Way, grouped data network gateway) 2035 and PCRF (Policy and Charging Rules Function, policy and rate functional entity) 2036 etc..Wherein, MME2031 be processing UE201 and The control node of signaling between EPC203, there is provided carrying and connection management.HSS2032 is all to manage for providing some registers Such as the function of attaching position register (not shown) etc, and preserve some and used in relation to service features, data rate etc. The dedicated information in family.All customer data can be transmitted by SGW2034, and PGW2035 can provide the IP of UE 201 Address is distributed and other functions, and PCRF2036 is strategy and the charging control strategic decision-making of business data flow and IP bearing resources Point, it selects and provides available strategy and charging control decision-making with charge execution function unit (not shown) for strategy.
IP operation 204 can include internet, Intranet, IMS (IP Multimedia Subsystem, IP multimedia System) or other IP operations etc..
Although above-mentioned be described by taking LTE system as an example, those skilled in the art it is to be understood that the present invention not only Suitable for LTE system, be readily applicable to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA with And following new network system etc., do not limit herein.
Based on above-mentioned 100 hardware configuration of mobile terminal and communications network system, each embodiment of the method for the present invention is proposed.
First, the present invention proposes a kind of rendering program 300 of 2D game.
As shown in fig.3, it is the Program modual graph of 300 first embodiment of rendering program of 2D game of the present invention.This implementation In example, the rendering program 300 of 2D game can be divided into one or more modules, one or more of modules It is stored in the memory 109 of the mobile terminal 100, and (is described in the present embodiment by one or more processors Manage device 110) it is performed, to complete the present invention.For example, in figure 3, the rendering program 300 of 2D game can be divided Into acquisition module 301, establish module 302, mapping block 303, receiving module 304 and trigger module 305.Alleged by the present invention Program module is the series of computation machine programmed instruction section for referring to complete specific function, than program more suitable for describing the 2D Implementation procedure of the rendering program 300 of game in the mobile terminal 100.The work(of each function module 301-305 is put up with below It can be described in detail.
The acquisition module 301, for obtaining 2D game screen datas, analyzes the initial coordinate of 2D game picture elements.
It is described to establish module 302, for building the actual coordinate of the 2D game pictures element based on the initial coordinate System.The specific steps of the actual coordinates that the 2D game pictures element is built based on the initial coordinate will below into Row is described in detail.
The mapping block 303, for based on the actual coordinates, 2D game pictures to be mapped to 3D game pictures, And by the data buffer storage of the 3D game pictures of mapping into buffer.
The receiving module 304, for receiving the operating instruction of 2D game.
Specifically, for user by the client operation game picture of mobile terminal 100, the receiving module 304, receives institute State the operating instruction on 2D game that the client of mobile terminal 100 is sent.
The trigger module 305, for receiving the operating instruction on 2D game when the receiving module 304 Afterwards, the data of 3D game pictures in the buffer are transferred according to the operating instruction, the 3D game pictures is triggered and renders machine System.
The rendering program 300 played by above procedure module 301-305,2D proposed by the invention, first, the shifting Dynamic terminal 100 obtains 2D game screen datas, analyzes the initial coordinate of 2D game picture elements, secondly, is initially sat based on described Mark builds the actual coordinates of the 2D game pictures element, then, when based on the actual coordinates, 2D game pictures are reflected 3D game pictures are penetrated into, and by the data buffer storage of the 3D game pictures of mapping into buffer;Finally receive the operation of 2D game Instruction;And the data of 3D game pictures in the buffer are transferred according to the operating instruction, trigger the 3D game pictures wash with watercolours Dye mechanism.By way of mobile terminal 100 is mapped by using game picture from 2D to 3D, open GPU and render, can be rapid Lift the rendering speed of game.
Further, the above-mentioned first embodiment of the rendering program 300 based on 2D of the present invention game, proposes the of the present invention Two embodiments (as shown in Figure 3).In the present embodiment, the module 302 of establishing is additionally operable to:
Structure CSS storehouses and JS storehouses, the CSS storehouses include at least one switch labels.
In the present embodiment, the module 302 of establishing is additionally operable to the initial coordinate based on the 2D game pictures element, according to The switch labels in the CSS storehouses and the JS storehouses build the actual coordinates of the 2D game pictures element.
Specifically, the switch labels include transform-origin, transform-style, perspective. transform-origin:Origin (origin, starting point), namely the starting point of deformation, mathematically can be understood as coordinate origin. Transform-origin property values can be the specific value such as percentage, em, px or top, right, bottom, Keyword as left and center.transform-style:How specified nested element is presented in the 3 d space.Conversion Label transform-style has two property values:Flat and preserve-3d.Wherein flat values are default value, represent all Daughter element is presented in 2D planes.Preserve-3d represents that all daughter elements are presented in the 3 d space.If an element is set The value of transform-style is flat, then all daughter elements of the element will be all flattened into the 2D planes of the element Presented.Along X-axis or Y direction rotate the element by cause positioned at just or negative Z axis position daughter element include at this In the plane of element, rather than its front or behind., whereas if transform-style is provided with to an element Value be preserve-3d, it represent do not perform open and flat operation, its all daughter elements are located in 3d space.transform- Style attributes need to be arranged in father's element, and are higher than any nested deformation element.That is the value of transform-style For flat when, its daughter element can't be influenced be subject to rotateX (rotation) etc., but directly together with father's element overlaid, It is in the same plane with father's element.When the value of transform-style is preserve-3d, daughter element and father's element point From by single property control.
In the present embodiment, the JS storehouses include the environmental parameter of actual displayed screen, scene of game parameter, the shifting of game element Dynamic parameter etc..It is described to establish element initial coordinate of the module 302 based on 2D game pictures, the switch labels and JS in CSS storehouses The environmental parameter that storehouse provides, scene of game parameter, the actual seat of the element of the moving parameter structure 2D game pictures of game element Mark system.
In the present embodiment, JS storehouses also carry out the collision detection of game picture element according to the actual coordinates of generation, specifically Collision checking method belong to the prior art, it is no longer herein to repeat more.
By above procedure module 301-305, the rendering program 300 of 2D proposed by the invention game, can be based on institute The initial coordinate of 2D game picture elements is stated, building the 2D according to the switch labels in the CSS storehouses and the JS storehouses plays The actual coordinates of picture elements, and collision detection is completed by the JS storehouses.
Further, the above-mentioned first embodiment of the rendering program 300 based on 2D of the present invention game, proposes the of the present invention Three embodiments (as shown in Figure 4).In the present embodiment, the rendering program 300 of 2D game, which further includes, renders display module 306, wherein:
The display module 306 that renders is used for:
Transfer graphics processing unit (graphic processing unit, GPU) and wash with watercolours is carried out to the 3D game pictures Dye;And the display screen real-time display of the control mobile terminal render after 3D game pictures.
In the present embodiment, the display module 306 that renders carries out the 3D game pictures vertex processing, rasterisation meter Calculate, texture note figure and processes pixel render the 3D game pictures with realizing.Opposite vertexes processing below, rasterisation meter Calculate, texture note figure and processes pixel are described in detail.
1. vertex is handled, 3D graphical appearances vertex data in actual coordinates determines 3D after this stage GPU reads mapping The shape and position relationship of figure, and then set up the skeleton of 3D figures.In the GPU for supporting DX8 and DX9 specifications, these works Make to be completed by hard-wired Vertex Shader (fixed point tinter).
2. rasterisation calculates, the image of display actual displayed is made of pixel, it would be desirable to will be generated above Points And lines on figure are transformed into corresponding pixel by certain algorithm.One vector graphics is converted into a series of pixels The process of point is exactly to rasterize.For example, the oblique line section of a mathematical notation, is finally converted to stair-stepping continuous image vegetarian refreshments.
3. texture note figure, the polygon of vertex units generation has only constituted the profile of 3D objects, and texture mapping The note figure to polygon surface is completed in (texture mapping) work, and popular says, the surface of polygon exactly is sticked phase The picture answered, so as to generate the figure of " true ".TMU (Texture mapping unit) is for completing this work.
4. processes pixel, this stage (during rasterization process is carried out to each pixel) GPU completes the calculating to pixel And processing.When detecting game picture and stopping operation, such as when certain time is not received by triggering command operation, sentence Disconnected game picture stops.At this time, terminate 2D pictures to map to the real-time of 3D pictures, the mapping data of simultaneously erased 3D pictures, and Stop calling GPU.
By above procedure module 306, the rendering program 300 of 2D proposed by the invention game, by transferring at figure Manage unit (GPU) and vertex processing, rasterisation calculating, texture note figure and processes pixel are carried out to the 3D game pictures with to described 3D game pictures are rendered;And control the mobile terminal display screen real-time display render after 3D game pictures, from And mechanism from 2D to 3D that rendered from is completed to the game picture.I.e. by way of 2D is mapped to 3D, game picture is opened GPU is rendered, and can lift the rendering speed of game rapidly.
Further, rendering program 300 based on 2D of the present invention game above-mentioned first to 3rd embodiment, propose this hair Bright fourth embodiment (as shown in Figure 5).In the present embodiment, the rendering program 300 of 2D game further includes power adjustment mould Block 307, wherein:
In the present embodiment, the mobile terminal 100 further includes the microphone apparatus of at least two diverse location.
The adjustment module 307 is used for:According to the change of the microphone apparatus locus, change each wheat accordingly The sound of gram wind apparatus;And during calling GPU to render the 3D game pictures, by the microphone after adjustment Sound is synchronized with the 3D game pictures after rendering.
Specifically, the mobile terminal 100 further includes the microphone apparatus of at least two diverse location, will play above-mentioned During picture is mapped to 3D by 2D, according to the change of microphone apparatus locus, change each microphone dress accordingly The sound put, and then build stereophonic effect.And during calling GPU to render the 3D game pictures, will The sound of microphone after adjustment is synchronized with the 3D game pictures after rendering, to allow user to have more preferable experience.
By above procedure module 307, the rendering program 300 of 2D proposed by the invention game can be according to microphone The change of device locus, changes the sound of each microphone apparatus accordingly, and then builds stereophonic effect, and is adjusting During being rendered with GPU to the 3D game pictures, the sound of the microphone after adjustment and the 3D after rendering are played Picture synchronizes, to allow user to have more preferable experience.
In addition, the present invention also proposes a kind of rendering intent of 2D game.
As shown in fig.6, it is the flow chart of the rendering intent first embodiment of 2D game of the present invention.In the present embodiment, According to different demands, the execution sequence of the step in flow chart shown in Fig. 6 can change, and some steps can be omitted.
Step S601, obtains 2D game screen datas, analyzes the initial coordinate of 2D game picture elements.
Step S602, the actual coordinates of the 2D game pictures element are built according to the initial coordinate.It is described to be based on The specific steps that the initial coordinate builds the actual coordinates of the 2D game pictures element will (2D game of the present invention below Rendering intent second embodiment, Fig. 7) be described in detail.
Step S603, based on the actual coordinates, 3D game pictures are mapped to by 2D game pictures, and by the 3D of mapping The data buffer storage of game picture is into buffer.
Step S604, receives the operating instruction of 2D game.
Specifically, by the client operation game picture of mobile terminal 100, the mobile terminal 100 receives to be come user The operating instruction on 2D game sent from client.
Step S605, the data of 3D game pictures in the buffer are transferred according to the operating instruction, trigger the 3D Game picture renders mechanism.
Specifically, mobile terminal 100 obtains 2D game screen datas, analyzes the initial coordinate of 2D game picture elements, root The actual coordinates of the 2D game pictures element are built according to the initial coordinate;Based on the actual coordinates, 2D is played Picture is mapped to 3D game pictures, and by the data buffer storage of the 3D game pictures of mapping into buffer, receives the fortune of 2D game Row instruction and the data that 3D game pictures in the buffer are transferred according to the operating instruction, trigger the 3D game pictures wash with watercolours Dye mechanism.
By above-mentioned steps S601-605, the rendering intent of 2D proposed by the invention game, first, mobile terminal 100 2D game screen datas are obtained, analyze the initial coordinate of 2D game picture elements, secondly, according to initial coordinate structure The actual coordinates of 2D game picture elements;Then, based on the actual coordinates, 2D game pictures are mapped to 3D game pictures Face, and by the data buffer storage of the 3D game pictures of mapping into buffer, then, receive the operating instruction of 2D game, finally, root The data of 3D game pictures in the buffer are transferred according to the operating instruction, the 3D game pictures is triggered and renders mechanism.It is logical The mode that mobile terminal 100 is mapped by using game picture from 2D to 3D is crossed, GPU is opened and renders, game can be lifted rapidly Rendering speed.
As shown in fig. 7, it is the flow chart of the second embodiment of the rendering intent of 2D game of the present invention.In the present embodiment, It is described the 2D game pictures element is built based on the initial coordinate actual coordinates the step of, specifically include:
Step S701, builds CSS storehouses and JS storehouses.In the present embodiment, the CSS storehouses include at least one switch labels.
Step S702, based on the initial coordinate of the 2D game pictures element, according to the switch labels in the CSS storehouses and The JS storehouses build the actual coordinates of the 2D game pictures element.
Specifically, the switch labels include transform-origin, transform-style, perspective. transform-origin:Origin (origin, starting point), namely the starting point of deformation, mathematically can be understood as coordinate origin. Transform-origin property values can be the specific value such as percentage, em, px or top, right, bottom, Keyword as left and center.transform-style:How specified nested element is presented in the 3 d space.Conversion Label transform-style has two property values:Flat and preserve-3d.Wherein flat values are default value, represent all Daughter element is presented in 2D planes.Preserve-3d represents that all daughter elements are presented in the 3 d space.If an element is set The value of transform-style is flat, then all daughter elements of the element will be all flattened into the 2D planes of the element Presented.Along X-axis or Y direction rotate the element by cause positioned at just or negative Z axis position daughter element include at this In the plane of element, rather than its front or behind., whereas if transform-style is provided with to an element Value be preserve-3d, it represent do not perform open and flat operation, its all daughter elements are located in 3d space.transform- Style attributes need to be arranged in father's element, and are higher than any nested deformation element.That is the value of transform-style For flat when, its daughter element can't be influenced be subject to rotateX (rotation) etc., but directly together with father's element overlaid, It is in the same plane with father's element.When the value of transform-style is preserve-3d, daughter element and father's element point From by single property control.
In the present embodiment, the JS storehouses include the environmental parameter of actual displayed screen, scene of game parameter, the shifting of game element Dynamic parameter etc..Element initial coordinate of the mobile terminal 100 based on 2D game pictures, the switch labels and JS in CSS storehouses The environmental parameter that storehouse provides, scene of game parameter, the actual seat of the element of the moving parameter structure 2D game pictures of game element Mark system.
In the present embodiment, JS storehouses also carry out the collision detection of game picture element according to the actual coordinates of generation, specifically Collision checking method belong to the prior art, it is no longer herein to repeat more.
By above-mentioned steps S701-S702, the rendering intent of 2D proposed by the invention game, can be based on the 2D and swim The initial coordinate for picture elements of playing, the 2D game pictures member is built according to the switch labels in the CSS storehouses and the JS storehouses The actual coordinates of part, and collision detection is completed by the JS storehouses.
The above-mentioned first embodiment of rendering intent based on 2D of the present invention game, proposes the rendering intent of 2D game of the present invention 3rd embodiment.
As shown in figure 8, it is the flow chart of the 3rd embodiment of the rendering intent of 2D game of the present invention.In the present embodiment, According to different demands, the execution sequence of the step in flow chart shown in Fig. 8 can change, and some steps can be omitted.
Step S801, obtains 2D game screen datas, analyzes the initial coordinate of 2D game picture elements.
Step S802, the actual coordinates of the 2D game pictures element are built according to the initial coordinate.
Step S803, based on the actual coordinates, 3D game pictures are mapped to by 2D game pictures, and by the 3D of mapping The data buffer storage of game picture is into buffer.
Step S804, receives the operating instruction of 2D game.
Specifically, by the client operation game picture of mobile terminal 100, the mobile terminal 100 receives to be come user The operating instruction on 2D game sent from client.
Step S805, the data of 3D game pictures in the buffer are transferred according to the operating instruction, trigger the 3D Game picture renders mechanism.
Step S806, transfers graphics processing unit (graphic processing unit, GPU) to 3D game pictures Face is rendered.
Step S807, control the display screen real-time display of the mobile terminal render after 3D game pictures.
In the present embodiment, the mobile terminal 100 carries out the 3D game pictures vertex processing, rasterisation calculates, line Reason note figure and processes pixel render the 3D game pictures with realizing.Opposite vertexes processing below, rasterisation calculate, texture Note figure and processes pixel are described in detail.
1. vertex is handled, 3D graphical appearances vertex data in actual coordinates determines 3D after this stage GPU reads mapping The shape and position relationship of figure, and then set up the skeleton of 3D figures.In the GPU for supporting DX8 and DX9 specifications, these works Make to be completed by hard-wired Vertex Shader (fixed point tinter).
2. rasterisation calculates, the image of display actual displayed is made of pixel, it would be desirable to will be generated above Points And lines on figure are transformed into corresponding pixel by certain algorithm.One vector graphics is converted into a series of pixels The process of point is exactly to rasterize.For example, the oblique line section of a mathematical notation, is finally converted to stair-stepping continuous image vegetarian refreshments.
3. texture note figure, the polygon of vertex units generation has only constituted the profile of 3D objects, and texture mapping The note figure to polygon surface is completed in (texture mapping) work, and popular says, the surface of polygon exactly is sticked phase The picture answered, so as to generate the figure of " true ".TMU (Texture mapping unit) is for completing this work.
4. processes pixel, this stage (during rasterization process is carried out to each pixel) GPU completes the calculating to pixel And processing.When detecting game picture and stopping operation, such as when certain time is not received by triggering command operation, sentence Disconnected game picture stops.At this time, terminate 2D pictures to map to the real-time of 3D pictures, the mapping data of simultaneously erased 3D pictures, and Stop calling GPU.
By above-mentioned steps S801-S807, the rendering intent of 2D proposed by the invention game can be by transferring figure Processing unit (GPU) carries out the 3D game pictures vertex processing, rasterisation calculates, texture note figure and processes pixel are with to institute 3D game pictures are stated to be rendered;And control the mobile terminal display screen real-time display render after 3D game pictures, So as to the mechanism for completing to render from 2D to 3D to the game picture.I.e. by way of 2D is mapped to 3D, game picture is opened GPU render, the rendering speed of game can be lifted rapidly.
Further, above-mentioned first based on the 2D of the present invention rendering intents played is of the invention to 3rd embodiment, proposition The fourth embodiment of the rendering intent of 2D game.
As shown in figure 9, it is the flow chart of the fourth embodiment of the rendering intent of 2D game of the present invention.In the present embodiment, institute The microphone apparatus that mobile terminal 100 further includes at least two diverse location is stated, is specifically included:
Step S901, obtains 2D game screen datas, analyzes the initial coordinate of 2D game picture elements.
Step S902, the actual coordinates of the 2D game pictures element are built according to the initial coordinate.
Step S903, based on the actual coordinates, 3D game pictures are mapped to by 2D game pictures, and by the 3D of mapping The data buffer storage of game picture is into buffer.
Step S904, receives the operating instruction of 2D game.
Step S905, the data of 3D game pictures in the buffer are transferred according to the operating instruction, trigger the 3D Game picture renders mechanism.
Step S906, according to the change of the microphone apparatus locus, changes each microphone apparatus accordingly Sound.
Step S907, during being rendered to the 3D game pictures, by the sound of the microphone after adjustment with 3D game pictures after rendering synchronize.
Specifically, the mobile terminal 100 further includes the microphone apparatus of at least two diverse location, will play above-mentioned During picture is mapped to 3D by 2D, according to the change of microphone apparatus locus, change each microphone dress accordingly The sound put, and then build stereophonic effect.And during calling GPU to render the 3D game pictures, will The sound of microphone after adjustment is synchronized with the 3D game pictures after rendering, to allow user to have more preferable experience.
By above-mentioned steps S901-S907, the rendering intent of 2D proposed by the invention game, can fill according to microphone The change of locus is put, changes the sound of each microphone apparatus accordingly, and then builds stereophonic effect, and is being called During GPU renders the 3D game pictures, the sound of the microphone after adjustment and the 3D after rendering are played picture Face synchronizes, to allow user to have more preferable experience.
The embodiments of the present invention are for illustration only, do not represent the quality of embodiment.
Through the above description of the embodiments, those skilled in the art can be understood that above-described embodiment side Method can add the mode of required general hardware platform to realize by software, naturally it is also possible to by hardware, but in many cases The former is more preferably embodiment.Based on such understanding, technical scheme substantially in other words does the prior art Going out the part of contribution can be embodied in the form of software product, which is stored in a storage medium In (such as ROM/RAM, magnetic disc, CD), including some instructions are used so that a station terminal equipment (can be mobile phone, computer, takes Be engaged in device, air conditioner, or network equipment etc.) perform method described in each embodiment of the present invention.
It these are only the preferred embodiment of the present invention, be not intended to limit the scope of the invention, it is every to utilize this hair The equivalent structure or equivalent flow shift that bright specification and accompanying drawing content are made, is directly or indirectly used in other relevant skills Art field, is included within the scope of the present invention.

Claims (10)

  1. A kind of 1. rendering intent of 2D game, applied to mobile terminal, it is characterised in that the described method includes:
    2D game screen datas are obtained, analyze the initial coordinate of 2D game picture elements;
    The actual coordinates of the 2D game pictures element are built according to the initial coordinate;
    Based on the actual coordinates, 2D game pictures are mapped to 3D game pictures, and by the number of the 3D game pictures of mapping According to being cached in buffer;
    Receive the operating instruction of 2D game;And
    The data of 3D game pictures in the buffer are transferred according to the operating instruction, the 3D game pictures is triggered and renders machine System.
  2. 2. the rendering intent of 2D game as claimed in claim 1, it is characterised in that the structure 2D game pictures element Actual coordinates the step of, specifically include:
    CSS storehouses are built, the CSS storehouses include at least one switch labels;
    Build JS storehouses;And
    Based on the initial coordinate, the switch labels in the CSS storehouses and the JS storehouses build the 2D game pictures element Actual coordinates.
  3. 3. the rendering intent of 2D game as claimed in claim 1, it is characterised in that the method further includes:
    Graphics processing unit GPU is transferred to render the 3D game pictures;And
    Control the display screen real-time display of the mobile terminal render after 3D game pictures.
  4. 4. the rendering intent of 2D game as claimed in claim 3, it is characterised in that described to transfer GPU pairs of graphics processing unit The step of 3D game pictures are rendered, specifically includes:Vertex processing, rasterisation meter are carried out to the 3D game pictures Calculation, texture note figure and processes pixel.
  5. 5. the rendering intent of 2D game as claimed in claim 1, it is characterised in that the mobile terminal includes at least two not With the microphone apparatus of position, the method further includes:
    According to the change of the microphone apparatus locus, change the sound of each microphone apparatus accordingly;And
    During being rendered to the 3D game pictures, the sound of the microphone after adjustment and the 3D after rendering are played Picture synchronizes.
  6. 6. a kind of mobile terminal, it is characterised in that the mobile terminal includes memory, processor and is stored in the memory The rendering program that 2D that is upper and can running on the processor plays, the rendering program of the 2D game are held by the processor Following steps are realized during row:
    2D game screen datas are obtained, analyze the initial coordinate of 2D game picture elements;
    The actual coordinates of the 2D game pictures element are built according to the initial coordinate;
    Based on the actual coordinates, 2D game pictures are mapped to 3D game pictures, and by the number of the 3D game pictures of mapping According to being cached in buffer;
    Receive the operating instruction of 2D game;And
    The data of 3D game pictures in the buffer are transferred according to the operating instruction, the 3D game pictures is triggered and renders machine System.
  7. 7. mobile terminal as claimed in claim 6, it is characterised in that the actual seat of the structure 2D game pictures element The step of mark system, specifically include:
    CSS storehouses are built, the CSS storehouses include at least one switch labels;
    Build JS storehouses;And
    Based on the initial coordinate, the switch labels in the CSS storehouses and the JS storehouses build the 2D game pictures element Actual coordinates.
  8. 8. mobile terminal as claimed in claim 7, it is characterised in that the rendering program of the 2D game is held by the processor Following steps are also realized during row:
    Graphics processing unit GPU is transferred to render the 3D game pictures;And
    Control the display screen real-time display of the mobile terminal render after 3D game pictures.
  9. 9. mobile terminal as claimed in claim 8, it is characterised in that the graphics processing unit GPU that transfers swims the 3D The step of play picture is rendered, specifically includes:Vertex processing is carried out to the 3D game pictures, rasterisation calculates, texture note Figure and processes pixel.
  10. 10. a kind of computer-readable recording medium, the computer-readable recording medium storage has the rendering program that 2D plays, institute Stating the rendering program of 2D game can be performed by least one processor, so that at least one processor performs such as claim The step of rendering intent of 2D game any one of 1-5.
CN201710754745.0A 2017-08-29 2017-08-29 Rendering method of 2D game and mobile terminal Active CN107913519B (en)

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