CN107800742B - Game data storage caching method - Google Patents
Game data storage caching method Download PDFInfo
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- CN107800742B CN107800742B CN201610803768.1A CN201610803768A CN107800742B CN 107800742 B CN107800742 B CN 107800742B CN 201610803768 A CN201610803768 A CN 201610803768A CN 107800742 B CN107800742 B CN 107800742B
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- game
- game data
- data
- server
- cache server
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/56—Provisioning of proxy services
- H04L67/568—Storing data temporarily at an intermediate stage, e.g. caching
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Information Transfer Between Computers (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
Abstract
The invention discloses a game data storage cache method, which is characterized by comprising the following steps: when the game data cache server is started, game basic data are cached in advance; after a client enters a game, a game server requests game data from a game data cache server, wherein the game data is stored in the cache server through a sparse and distributed multi-dimensional Map, so that the game data cache server checks whether the game data exists through the Map, if the game data does not exist in the cache server, the game data is read from a database and returned to the game server after being read, and if the game data exists in the cache server, the game data is directly returned to the game server; the game server receives the game data returned by the cache server. By the method, the high-speed data cache server can reduce the times of reading and writing the database and fully improve the response time of the player request.
Description
Technical Field
The present invention relates to a game data storage caching scheme.
Background
With the rapid development of the Internet today, MMORPG games are constantly penetrating into people's lives. With the growing population of players and the size of games, the amount of data that the server needs to process is increasing, the access is centralized, the database response is deteriorated, and the game is delayed.
Disclosure of Invention
In order to meet the requirement of the MMORPG game server for quickly responding to the data of the game player, the technology of a high-performance data cache server is developed. The cache server can reduce the number of times of reading and writing the database and sufficiently improve the response time of the player request. Instead of a slow database, becomes a game data hotspot.
The present invention reduces database load by providing a high performance data caching solution for caching player data for a game. Thereby improving the driving speed of the game data.
The invention provides a game data storage cache method, which is characterized by comprising the following steps: (1) when the game data cache server is started, game basic data are cached in advance; (2) after a client enters a game, a game server requests game data from a game data cache server, wherein the game data is stored in the cache server through a sparse and distributed multi-dimensional Map, so that the game data cache server checks whether the game data exists through the Map, if the game data does not exist in the cache server, the game data is read from a database and returned to the game server after being read, and if the game data exists in the cache server, the game data is directly returned to the game server; (3) the game server receives the game data returned by the cache server.
Preferably, when the game data needs to be saved, the game server pushes the game data needing to be saved to the game data cache server for saving.
Preferably, the game data cache server pre-caches the game basic data according to a hotness algorithm when starting, can own all basic data only by performing database reading operation once, and can return only through the data cache without reading the data any more when high concurrency requests are made.
Preferably, the game data cache server arranges the game data based on a hot algorithm to ensure the hit rate of the game hot data.
Preferably, the game data cache server has a separate persistent data processing unit therein, ensuring that the data cache is separated from the persistent operation.
Drawings
FIG. 1 is a schematic diagram of a game data caching solution.
Detailed Description
Details of the present scheme relate to the client, game server and game data cache server, as shown in fig. 1.
The game data cache server is started by pre-caching game basic data, so that all basic data can be owned by only one database reading operation. The client first enters the game and requests game data from the game data cache server. And the game data is stored in the cache server through sparse and distributed multi-dimensional Map, so that the data can be quickly positioned. In this way, the game data cache server checks whether game data exists by Map, reads the data from the database if the data does not exist in the cache server, returns the game data to the game server after reading the data, and directly returns the game data to the game server if the data exists in the cache server. The game server then receives the game data returned by the cache server. Thus, when the game data cache server is started, the game basic data can be pre-cached, and all the basic data can be owned only by one-time database reading operation. When high concurrency requests no longer read data but only return through the data cache.
Next, the game server and the game data cache server will be described in detail.
1. Game server
In the present invention, after a player enters a game server, the game server requests game data from a game data cache server.
After the game data cache server returns the data, the game server receives the game data requested by the player.
In addition, the game server also pushes the game data needing to be saved to the game data cache server for saving.
2. Game data cache server
In the invention, the game data cache server pre-caches the game basic data when being started, so that all the basic data can be owned by only once database reading operation. The game data is stored in the cache server through sparse and distributed multi-dimensional maps, and the data can be quickly positioned. In this way, the game data cache server checks whether game data exists by Map, reads the data from the database if the data does not exist in the cache server, returns the game data to the game server after reading the data, and directly returns the game data to the game server if the data exists in the cache server. Thus, when the game data cache server is started, the game basic data can be pre-cached, and all the basic data can be owned only by one-time database reading operation. When high concurrency requests no longer read data but only return through the data cache.
The hot degree detection ensures the hit rate of hot data. The game data are sorted based on the hot algorithm, and the hit rate of the game hot data is guaranteed. And automatic detection is carried out according to the game data heat, so that the cache data hit rate is improved.
The game data cache server is provided with a single persistent data processing unit to ensure that the data cache is separated from the persistent operation.
It will be apparent to those skilled in the art that various modifications and variations can be made in the playback method of the present invention without departing from the spirit or scope of the invention. Thus, such modifications and variations of the present invention that fall within the scope of the appended claims and their equivalents are intended to be within the scope of the present invention.
Claims (3)
1. A game data storage caching method, comprising the steps of:
the game basic data are pre-cached when the game data cache server is started, the game basic data are pre-cached according to a heat algorithm when the game data cache server is started, all basic data can be owned only by performing database reading operation once, and the game basic data are not read any more and are only returned through data cache when high concurrency requests are made;
after a client enters a game, a game server requests game data from a game data cache server, wherein the game data is stored in the game data cache server through a sparse and distributed multi-dimensional Map to realize the rapid positioning of the data, so that the game data cache server checks whether the game data exists through the Map, if the game data is not in the game data cache server, the game data is read from a database and returned to the game server after being read, and if the game data is in the game data cache server, the game data is directly returned to the game server; the hot degree detection ensures the hit rate of the hot data, the game data is sorted based on a hot degree algorithm, and automatic detection is carried out according to the hot degree of the game data;
the game server receives game data returned by the game data cache server.
2. The method of claim 1, wherein when the game data cache server needs to save the game data, the game server pushes the game data needing to be saved to the game data cache server for saving.
3. The method of claim 1 or 2, wherein the game data cache server has a separate persistent data processing unit therein, ensuring that the game data cache is separated from the persistent operation.
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CN201610803768.1A CN107800742B (en) | 2016-09-06 | 2016-09-06 | Game data storage caching method |
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CN201610803768.1A CN107800742B (en) | 2016-09-06 | 2016-09-06 | Game data storage caching method |
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CN107800742A CN107800742A (en) | 2018-03-13 |
CN107800742B true CN107800742B (en) | 2021-12-24 |
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CN112546620A (en) * | 2019-09-26 | 2021-03-26 | 伊姆西Ip控股有限责任公司 | Method, apparatus and computer program product for game control |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103023863A (en) * | 2011-09-27 | 2013-04-03 | 广州明朝网络科技有限公司 | Server cluster and server system |
CN105045789A (en) * | 2015-02-15 | 2015-11-11 | 北京乐动卓越信息技术有限公司 | Game server database buffer memory method and system |
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CN104683485B (en) * | 2015-03-25 | 2018-01-30 | 重庆邮电大学 | A kind of Internet content cache based on C RAN preloads method and system |
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Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN103023863A (en) * | 2011-09-27 | 2013-04-03 | 广州明朝网络科技有限公司 | Server cluster and server system |
CN105045789A (en) * | 2015-02-15 | 2015-11-11 | 北京乐动卓越信息技术有限公司 | Game server database buffer memory method and system |
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