CN107730583A - A kind of terrain tile data dynamic dispatching method and device based on three-dimensional scenic - Google Patents

A kind of terrain tile data dynamic dispatching method and device based on three-dimensional scenic Download PDF

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Publication number
CN107730583A
CN107730583A CN201711013323.4A CN201711013323A CN107730583A CN 107730583 A CN107730583 A CN 107730583A CN 201711013323 A CN201711013323 A CN 201711013323A CN 107730583 A CN107730583 A CN 107730583A
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tile data
node
tile
data
present node
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CN107730583B (en
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刘璇
俞蔚
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Zhejiang Kelan Information Technology Co Ltd
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Zhejiang Kelan Information Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/48Program initiating; Program switching, e.g. by interrupt
    • G06F9/4806Task transfer initiation or dispatching
    • G06F9/4843Task transfer initiation or dispatching by program, e.g. task dispatcher, supervisor, operating system

Abstract

The invention discloses a kind of terrain tile data dynamic dispatching method based on three-dimensional scenic, including:Terrain data is cut according to quaternary tree mechanism first, generates tile data, the tile data storage after cutting is in the server;Quad-tree structure is built according to the distance of tile central point and viewpoint in real time, realize the scheduling and display to landform tile data, and when building the scheduling of quaternary tree progress data, if current tile data need not be shown, it is existing so there was only node, data in node are released, only the data inside the node of display in need are existing, so dispatching method described in this programme, terrain data need not be parsed all to internal memory, only the data of display in need just can be resolved and load, so as to reduce the consumption to internal memory;The invention also discloses a kind of terrain tile data dynamic scheduler, equipment and computer-readable recording medium based on three-dimensional scenic, above-mentioned technique effect can be equally realized.

Description

A kind of terrain tile data dynamic dispatching method and device based on three-dimensional scenic
Technical field
The present invention relates to terrain data dispatching technique field, more specifically to a kind of landform based on three-dimensional scenic Tile data dynamic dispatching method, device, equipment and computer-readable recording medium.
Background technology
At present, drafting of traditional three-dimensional scenic to terrain data is by finishing, inciting somebody to action to the disposable parsing of terrain data All terrain datas are loaded into internal memory and shown, but because memory size is limited, therefore, when terrain data is magnanimity number According to when, not only need to take a long time when parsing data, and the mass data that internal memory can not be after storing and resolving.
Therefore, how massive terrain data to be scheduled in three-dimensional scenic, the problem of being current urgent need to resolve.
The content of the invention
It is an object of the invention to provide a kind of terrain tile data dynamic dispatching method based on three-dimensional scenic, device, Equipment and computer-readable recording medium.
To achieve the above object, the embodiments of the invention provide following technical scheme:
A kind of terrain tile data dynamic dispatching method based on three-dimensional scenic, including:
S1, the root node using the node corresponding to the top layer tile data of tile data as quad-tree structure, by root section Point adds list, and the tile data generates after being cut according to quaternary tree mechanism to terrain data;
S2, present node is chosen from list, judge whether present node meets positive ergodic condition;
S3, when present node meets positive ergodic condition, determine that next layer four of present node is opened in tile data The minimum range of heart point and viewpoint;
S4, judge whether minimum range is less than the reference distance of next layer of tile data;If so, then perform S5;
S5, carry out positive traversal, using four nodes corresponding to next layer of present node of four tile datas as The child nodes of present node, load each child nodes corresponding to tile data, delete the tile data of present node, and will Four child nodes are added to list, to replace the present node in list, and continue executing with the S2.
Wherein, if judging in S2, present node is unsatisfactory for positive ergodic condition, or, judge that minimum range is not less than in S4 The reference distance of next layer of tile data, then the terrain tile data dynamic dispatching method also include:
S6, reversely traveled through, judge that present node whether there is father node;If in the presence of, if performing S7, being not present, Then perform S2;
S7, determine present node father node the central point of four child nodes and the minimum range of viewpoint, judge most Whether small distance is less than the reference distance of current layer tile data;If so, S8 is then performed, if it is not, then performing S9;
S8, judge whether present node has loaded corresponding tile data;If it is not, then load the tile data of present node Afterwards, S2 is performed;If so, then directly perform S2;
S9, judge whether father's node of present node has loaded corresponding tile data;If it is not, then load father's node Tile data after, perform S10;If so, then directly perform S10;
S10, father's node of present node added into list, to replace the child nodes of father's node in list, and after It is continuous to perform S2.
Wherein, judge whether present node meets positive ergodic condition in S2, including:
If the bounding box of present node is handed over what comes into a driver's body phase, and the current level of present node is more than zero, then judges current Node meets positive ergodic condition, otherwise, it is determined that present node meets reverse ergodic condition.
Wherein, before performing S1, in addition to:
Using the hierarchical information of tile data and the bounding box information of terrain data, determine that the tile of every layer of tile data is big It is small;
Establish the coordinate system of tile data;The coordinate system includes the ranks coordinate value of every layer of tile data;
Reference distance is determined according to the bounding box information of terrain data and maximum hierarchical information.
Wherein, the next layer four for determining present node opens the minimum range of the central point and viewpoint of tile data, bag Include:
According to the coordinate system of the tile data, determine that next layer four of present node opens the coordinate value of tile data;
Utilize the coordinate value of next every tile data of layer, the bounding box information of terrain data and next layer of tile data Tile size, determine the bounding box information of next every tile data of layer;
Determine the central point of next every tile data of layer with regarding according to the bounding box information of next every tile data of layer The distance of point, minimum range is filtered out from the distance of the central point of next every tile data of layer and viewpoint.
Wherein, judge whether minimum range is less than the reference distance of next layer of tile data, including:
According to the hierarchical information and reference distance of next layer of tile data, determine that the benchmark of next layer of tile data is joined Examine distance.
A kind of terrain tile data dynamic scheduler based on three-dimensional scenic, including:
List initialization module, for the node corresponding to the top layer tile data using tile data as quad-tree structure Root node, root node is added into list, the tile data is raw after being cut according to quaternary tree mechanism to terrain data Into;
First judge module, for choosing present node from list, judge whether present node meets positive traversal bar Part;
Minimum range determining module, for when present node meets positive ergodic condition, determining the next of present node The central point of four tile data of layer and the minimum range of viewpoint;
Second judge module, for judging whether minimum range is less than the reference distance of next layer of tile data;
Positive spider module, for minimum range be less than the reference of next layer of tile data apart from when, prosthomere will be worked as Child nodes of four nodes as present node corresponding to next layer of four tile datas of point, load each child's section Tile data corresponding to point, deletes the tile data of present node, and four child nodes are added into list, to replace list In present node, and continue to trigger first judge module.
Wherein, if first judge module judges that present node is unsatisfactory for positive ergodic condition, or, described second sentences Disconnected module judges reference distance of the minimum range not less than next layer of tile data, then the terrain tile data dynamic is adjusted Degree device also includes reverse spider module, and the reversely spider module includes:
First judging unit, for judging that present node whether there is father node;If father node is not present, first is triggered Judge module;
Minimum range determining unit, when father node be present for present node, determine four of the father node of present node The central point of child nodes and the minimum range of viewpoint;
Second judging unit, for judging whether minimum range is less than the reference distance of current layer tile data;
3rd judging unit, for minimum range be less than the reference of current layer tile data apart from when, judge current Whether node has loaded corresponding tile data;If having loaded, first judge module is triggered;
First loading unit, when there is no tile data corresponding to loading for present node, load the tile of present node After data, and trigger first judge module;
4th judging unit, for minimum range not less than current layer tile data reference apart from when, judge work as Whether father's node of front nodal point has loaded corresponding tile data;If having loaded, trigger list updating block;
Second loading unit, father's node for present node during tile data, load father not corresponding to loading The tile data of node, and trigger list updating block;
List update unit, for father's node of present node to be added into list, to replace father's node in list Child nodes, and trigger the first judge module.
A kind of terrain tile data dynamic dispatching equipment based on three-dimensional scenic, including:
Memory, for storing computer program;
Processor, the step of above-mentioned terrain tile data dynamic dispatching method is realized during for performing the computer program Suddenly.
A kind of computer-readable recording medium, computer program is stored with the computer-readable recording medium, it is described The step of above-mentioned terrain tile data dynamic dispatching method is realized when computer program is executed by processor.
By above scheme, a kind of terrain tile data dynamic based on three-dimensional scenic provided in an embodiment of the present invention Dispatching method, including:Terrain data is cut according to quaternary tree mechanism first, generates tile data, the tile after cutting Data storage is in the server;Quad-tree structure is built according to the distance of tile central point and viewpoint in real time, realized to landform watt The scheduling and display of sheet data, and when building the scheduling of quaternary tree progress data, if current tile data need not show Show, then only node is existing, and the data in node are released, only the data inside the node of display in need It is existing, so based on the dispatching method described in this programme, terrain data need not be parsed all to internal memory, only in need aobvious The data shown just can be resolved and load, so as to reduce the consumption to internal memory;The invention also discloses one kind to be based on three dimensional field Terrain tile data dynamic scheduler, equipment and the computer-readable recording medium of scape, can equally realize above-mentioned technique effect.
Brief description of the drawings
In order to illustrate more clearly about the embodiment of the present invention or technical scheme of the prior art, below will be to embodiment or existing There is the required accompanying drawing used in technology description to be briefly described, it should be apparent that, drawings in the following description are only this Some embodiments of invention, for those of ordinary skill in the art, on the premise of not paying creative work, can be with Other accompanying drawings are obtained according to these accompanying drawings.
Fig. 1 is a kind of terrain tile data dynamic dispatching method flow based on three-dimensional scenic disclosed in the embodiment of the present invention Schematic diagram;
Fig. 2 is terrain tile data dynamic dispatching method stream of the another kind disclosed in the embodiment of the present invention based on three-dimensional scenic Journey schematic diagram;
Fig. 3 is tile coordinate system schematic diagram disclosed in the embodiment of the present invention;
Fig. 4 a are current tile schematic diagram disclosed in the embodiment of the present invention;
Fig. 4 b are the schematic diagram of next layer of tile of current tile disclosed in the embodiment of the present invention;
Fig. 5 is a kind of terrain tile data dynamic scheduler structure based on three-dimensional scenic disclosed in the embodiment of the present invention Schematic diagram.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present invention, the technical scheme in the embodiment of the present invention is carried out clear, complete Site preparation describes, it is clear that described embodiment is only part of the embodiment of the present invention, rather than whole embodiments.It is based on Embodiment in the present invention, those of ordinary skill in the art are obtained every other under the premise of creative work is not made Embodiment, belong to the scope of protection of the invention.
The embodiment of the invention discloses a kind of terrain tile data dynamic dispatching method based on three-dimensional scenic, device, set Standby and computer-readable recording medium.
Referring to Fig. 1, a kind of terrain tile data dynamic dispatching method based on three-dimensional scenic provided in an embodiment of the present invention, Including:
S1, the root node using the node corresponding to the top layer tile data of tile data as quad-tree structure, by root section Point adds list, and the tile data generates after being cut according to quaternary tree mechanism to terrain data;
Specifically, the terrain tile data described in the present embodiment are to be generated after being cut by quaternary tree mode to terrain data , quaternary tree form is only cut into, subsequently can just utilize the quad-tree structure of quad-tree structure structure tile data, so as to Realize the scheduling and display to landform tile data.The node of list storage in this programme is the node for being currently needed for scheduling, The node is the present node described in subsequent schedule, when present node is selected from list, if all in list The tile node of same level, then each tile node is selected successively according to predefined procedure as present node, if existing different The tile node of level, then first using the tile node of the present node same level selected with last time as present node, directly To after node is entirely located in same level present in list, present node is selected further according to predefined procedure.
S2, present node is chosen from list, judge whether present node meets positive ergodic condition;
It should be noted that this programme judges whether present node meets positive ergodic condition, can specifically include:If work as The bounding box of front nodal point is handed over what comes into a driver's body phase, and the current level of present node is more than zero, then it is positive to judge that present node meets Ergodic condition, otherwise, it is determined that present node meets reverse ergodic condition.
Specifically, it is necessary to judge whether to meet following two conditions when this programme judges whether to need positive travel through, when Whether current what comes into a driver's body with the tile node in list has common factor;Specifically, what comes into a driver's body is a regular centrum, judges to regard It is by judging what comes into a driver's body and tile bounding box (cuboid box) that whether scape body intersects its principle with the tile in tile list Whether intersect what is realized.Second, whether the level of present node is more than 0, if common factor and level are more than 0, then proceed by just To traversal, otherwise reversely traveled through.
It is understood that the number of levels of tile data more big data precision is lower, number of levels more crankshaft bearing sheet data is more It is small;This programme is before being scheduled, it is necessary to the tile data of lowest accuracy layer be initialized, so as to build the root section of quaternary tree Point, and root node is stored to list, that is to say, that the initial present node in list is root node;Certainly, in this programme In a variety of lists can be equally set, to store the node of different types, this programme does not limit specifically.
S3, when present node meets positive ergodic condition, determine that next layer four of present node is opened in tile data The minimum range of heart point and viewpoint;
S4, judge whether minimum range is less than the reference distance of next layer of tile data;If so, then perform S5;
S5, carry out positive traversal, using four nodes corresponding to next layer of present node of four tile datas as The child nodes of present node, load each child nodes corresponding to tile data, delete the tile data of present node, and will Four child nodes are added to list, to replace the present node in list, and continue executing with the S2.
Specifically, if the minimum range of present node is not less than the reference distance of next layer of tile data, at this moment Four child nodes that whether there is present node in list are may determine that, if it does not exist, then creating four child nodes simultaneously Data are loaded, and establish the set membership of present node and four child nodes;If four child nodes are existing, but watt Sheet data does not load, then loads data, comes back for dispatching next time if data failure is loaded.
It should be noted that four child nodes are added to list in S5, to replace the present node in list, i.e., Represent after performing S5, the current list is not present in list, only exists four child nodes newly added, when continuing executing with S2, Present node can be selected from four child nodes in list, and continue executing with subsequent step.
It can be seen that a kind of terrain tile data dynamic dispatching method based on three-dimensional scenic provided in an embodiment of the present invention, first First terrain data is cut according to quaternary tree mechanism, generates tile data;It is real according to the distance of tile central point and viewpoint When build quad-tree structure, realize scheduling and display to landform tile data, and the tune of data is carried out in structure quaternary tree When spending, if current tile data need not be shown, then only node is existing, and the data in node are to be released , only the data inside the node of display in need are existing, so based on the dispatching method described in this programme, terrain data Need not all it parse to internal memory, only the data of display in need just can be resolved and load, and internal memory is disappeared so as to reduce Consumption.
Referring to Fig. 2, a kind of terrain tile data dynamic dispatching method based on three-dimensional scenic provided in an embodiment of the present invention, Including:
S1, the root node using the node corresponding to the top layer tile data of tile data as quad-tree structure, by root section Point adds list, and the tile data generates after being cut according to quaternary tree mechanism to terrain data;
It should be noted that before this programme performs S1, if parameter corresponding to tile data is not initialized, such as The information such as the size and accuracy of each layer tile data, then need the encirclement of the hierarchical information and terrain data using tile data Box information, determine the tile size of every layer of tile data;Establish the coordinate system of tile data;The coordinate system includes every layer of tile The ranks coordinate value of data;Reference distance is determined according to the bounding box information of terrain data and maximum hierarchical information.
Specifically, initial work has four important steps, first is the calculating of each layer of tile precision and tile size, Second is the establishment of tile coordinate system, and the 3rd is a reference determination of distance, and the 4th is the structure of initialization list.
1st, the calculating of each layer of tile precision and tile size
During initialization, it is several layers of can to learn that the data of cutting share by the tile data of well cutting first, it is maximum The bounding box information of level and the tile data precision of maximum level.It can be calculated according to level and maximum level tile precision information Go out each layer of tile precision, each layer of tile size can be calculated according to level and terrain data bounding box information.
Specific calculation is as follows:
The maximum level of terrain data is MaxLevel, and minimum level 0, the data precision of maximum level is minimum, precision For MaxRes (the smaller precision of numerical value is higher, and is all positive number), 0 layer of tile data precision highest, from 0 layer to MaxLevel layers The calculation formula of data precision is:
ResLevel=Max Re s/2MaxLevel-Level;Wherein Level be tile level, ResLevelFor Level layers The data precision of tile.
The bounding box information of terrain data:XMin (minimum value of terrain data X-direction), XMax be (terrain data X-direction Maximum), YMin (minimum value of terrain data Y-direction), YMax (maximum of terrain data Y-direction).When tile is cut, rule The tile size for determining top MaxLevel is:TileSize=Max (XMax-XMin, YMax-YMin), this formula refer to watt Piece size TileSize is the maximum length of landform bounding box X-direction and Y-direction.
Each layer of tile size is:TileSizeLevel=TileSize/2MaxLevel-Level, wherein TileSizeLevel For the tile size of Level layers.
2nd, the establishment of tile coordinate system
Tile coordinate system, using the upper left corner as origin (this origin corresponds to (XMin, YMax) coordinate of landform), from left to right arrange Number increases (arranging since 0) successively, and line number increases (row is since 0) successively from top to bottom, specific as shown in Figure 3;This programme watt The foundation of piece coordinate system, can clearly know the stratose row of father's node of each node, the stratose row of adjacent node, and The stratose row of child nodes, so as to establish a relation between node.
3rd, reference determination of distance
Reference distance in this programme is to have individual reference when carrying out positive traversal and reversely traversal Judge currently whether need positive traversal or reversely traversal.The calculating of reference distance is determined with below equation:
BaseDistance=4.5* ((XMax-XMin)/2MaxLevel)。
4th, the structure of list
Specifically, in the present embodiment, 5 lists are established, are beginningization list InitList, the current list CurList respectively, List UpdateList, delete list DelList, temporary table TemList are updated, these lists are also with a vector< GroupNode*>(GroupNode* refers to the pointer of tile node, and the inside stores the geological information and line of tile data for storage Manage information and stratose row information).Beginningization list InitList is just establishes during initialization, by the tile of current lowest accuracy Back end is stored into this list, completes initial work, the node is root node.
, it is necessary to give initialization list InitList to the current list CurList, the current list before this programme is performed CurList is assigned to update list UpdateList, and the current list CurList is assigned to temporary table TemList;Empty deletion row Table DelList;, it is necessary to obtain current data from temporary table TemList so when being scheduled, and travel through (comprising forward direction With reverse traversal) each tile node in temporary table TemList, and according to the node updates UpdateList of renewal, The node deleted will be needed to add delete list DelList, after the node scheduling in temporary table TemList is complete, it is necessary to Renewal list UpdateList is assigned into the current list CurList to exchange, renewal list UpdateList is changed into new and works as Preceding list CurList, renewal list UpdateList is assigned to temporary table TemList, so as to update temporary table TemList, and carry out the scheduling of next step.
Delete list DelList is traveled through, by the data (tile in the GroupNode* nodes in delete list DelList The geological information and texture information of data) delete, node retain in itself (node be dynamic construction quaternary tree a part, it is impossible to It is deleted).
S2, present node is chosen from list, judge whether present node meets positive ergodic condition;If satisfied, then hold Row S3, if not satisfied, then performing S6;
S3, determine that next layer four of present node opens the central point of tile data and the minimum range of viewpoint;
Wherein, the next layer four for determining present node opens the minimum range of the central point and viewpoint of tile data, bag Include:
According to the coordinate system of the tile data, determine that next layer four of present node opens the coordinate value of tile data;Profit Tile with the coordinate value of next every tile data of layer, the bounding box information of terrain data and next layer of tile data is big It is small, determine the bounding box information of next every tile data of layer;
Determine the central point of next every tile data of layer with regarding according to the bounding box information of next every tile data of layer The distance of point, minimum range is filtered out from the distance of the central point of next every tile data of layer and viewpoint.
Specifically, in the present embodiment, if present node meets positive ergodic condition, it is next to calculate current tile node The minimum range of four tile bounding box central point of layer and viewpoint eye (x, y, z).Next layer four of current tile opens tile can be with Obtained by calculation formula, specific calculation is as follows:
Assuming that the stratose row of current tile is respectively CurLevel, CurCol, CulRow, then next layer (CurLevel-1) Four columns of tiles rows and current tile row row calculation formula be:
The behavior of first tile:Row=2*CulRow, it is classified as:Col=2*CulCol;
The behavior of second tile:Row=2*CulRow, it is classified as:Col=2*CulCol+1;
The behavior of 3rd tile:Row=2*CulRow+1, it is classified as:Col=2*CulCol;
The behavior of 4th tile:Row=2*CulRow+1, it is classified as:Col=2*CulCol+1;
Four tiles and with the graph of a relation of current tile as shown in Fig. 4 a and Fig. 4 b.
It is as follows for the bounding box calculation formula of each tile (layer CurLevel-1, be classified as Col, behavior Row):
TXMin=XMin+TileSizeCurLevel-1* Col,
TXMax=XMin+TileSizeCurLevel-1* (Col+1),
TYMin=YMax-TileSizeCurLevel-1* (Row+1),
TYMax=YMax-TileSizeCurLevel-1* Row, wherein TXMin, TXMax, TYMin, TYMax are respectively every X-direction minimum value, X-direction maximum, the Y-direction of one tile (layer CurLevel-1, be classified as Col, behavior Row) bounding box Minimum value, Y-direction maximum, the distance of four tiles and viewpoint is calculated respectively, takes minimum M inDis therein.
S4, judge whether minimum range is less than the reference distance of next layer of tile data;If so, then perform S5;If It is no, then perform S6;
Wherein, judge whether minimum range is less than the reference distance of next layer of tile data, including:According to next layer The hierarchical information and reference distance of tile data, determine the reference distance of next layer of tile data.
Specifically, the reference distance of next layer of tile data in this programme is LoadDis and reference distance BaseDistance relation is LoadDis=BaseDistance*2CurLevel-1, compare MinDis and LoadDis relation, If MinDis is less than LoadDis, positive traversal is carried out, is otherwise reversely traveled through.
S5, carry out positive traversal, using four nodes corresponding to next layer of present node of four tile datas as The child nodes of present node, load each child nodes corresponding to tile data, delete the tile data of present node, and will Four child nodes are added to list, to replace the present node in list, and continue executing with the S2;
If specifically, carrying out positive traversal, judge whether four child nodes of present node have been present, if not In the presence of then creating GroupNode*, (GroupNode* refers to the pointer of tile node, and the inside stores the geometry letter of tile data Breath and texture information and stratose row information) node loading data, and establish set membership (father, four children);Such as Four child nodes of fruit are existing, but data (geological information and texture information of tile data) do not load, then load data, Come back for dispatching next time if data failure is loaded.
After the data for loading four child nodes, whether current four child nodes are searched from renewal list UpdateList It is existing, if it does not exist, then being added in renewal list UpdateList.Searched from renewal list UpdateList and work as prosthomere Whether point is existing, if existing, remove this node from renewal list and adds it in delete list DelList, During to travel through delete list, the tile data of the node in delete list is deleted.
S6, reversely traveled through, judge that present node whether there is father node;If in the presence of, if performing S7, being not present, Then perform S2;
S7, determine present node father node the central point of four child nodes and the minimum range of viewpoint, judge most Whether small distance is less than the reference distance of current layer tile data;If so, S8 is then performed, if it is not, then performing S9;
Specifically, if father's node of present node is present, need to calculate four of current tile node parent node The bounding box central point of child's tile node and viewpoint eye (x, y, z) minimum range MinDis, turn.And compare minimum range The reference distance LoadDis of MinDis and current layer tile data relation, wherein, LoadDis=BaseDistance* 2CurLevel
S8, judge whether present node has loaded corresponding tile data;If it is not, then load the tile data of present node Afterwards, S2 is performed;If so, then directly perform S2;
Specifically, if it is determined that father's node of present node is not present, then tile data (the tile of present node is judged The geological information and texture information of data) whether load, loaded if not loading, prevent the tile number of node According to situation about not being loaded, further increase the accurate of tile data in quad-tree structure and determine, be then back to.
S9, judge whether father's node of present node has loaded corresponding tile data;If it is not, then load father's node Tile data after, perform S10;If so, then directly perform S10;
Likewise, if minimum range is less than the reference distance of current layer tile data, watt of father's node is judged Whether sheet data (geological information and texture information of tile data) has loaded, and is loaded, prevented if not loading The situation that the tile data of node is not loaded, further increase the accurate of tile data in quad-tree structure and determine.
S10, father's node of present node added into list, to replace the child nodes of father's node in list, and after It is continuous to perform S2.
If specifically, if minimum range judges father's node less than the reference distance of current layer tile data Whether in list UpdateList is updated, if it does not exist, then father's node is added in renewal list UpdateList; Then four child nodes of father's node of present node are judged successively whether in list UpdateList is updated, if In the presence of removing this node from renewal list and add it in delete list DelList, it is necessary to illustrate, if updating Four child nodes of four child nodes of father's node in list UpdateList be present, then equally by four child nodes Four child nodes add into delete list DelList.It can be seen that the present invention to landform tile data by adjusting in real time Degree, so as to reduce the data that tile node preserves in internal memory, realize Dynamic Announce of the massive terrain data in three-dimensional scenic.And And because the quaternary tree of foundation is due to being nearby fine data, and be at a distance asperity data, so as to will generally make internal memory disappear Consumption greatly reduces.
The present embodiment provides a kind of specifically terrain tile data dynamic dispatching method based on three-dimensional scenic, with to we Case explains, specific as follows:
First, data source
Terrain data bounding box:
XMin=70403.594, XMax=104115.631, YMin=62958.352, YMax=100016.620;
Terrain tile data maximum level:3;
Terrain tile data maximum level tile data precision:4.
2nd, the rule and calculation of root node are initialized
1st, the calculating of each layer of tile precision and tile size
3rd layer of tile precision:Res3=4;Tile size TileSize3=37058.268;
2nd layer of tile precision:Res2=2;Tile size TileSize2=18529.134;
1st layer of tile precision:Res1=1;Tile size TileSize1=9264.567;
0th layer of tile precision:Res0=0.5;Tile size TileSize0=4632.2835;
2nd, the establishment of tile coordinate system
3rd layer of row of tiles train value:Row 0, row 0
2nd layer of row of tiles train value:Row 0-1, arrange 0-1
1st layer of row of tiles train value:Row 0-3, arrange 0-3
0th layer of row of tiles train value:Row 0-7, arrange 0-7
3rd, reference determination of distance
BaseDistance=18963.02.
4th, the structure of initialization list
Only have tile (to mark) 3-0-0 nodes with Level-Col-Row in initialization list
3rd, tile data dynamic dispatching
It is assumed that current view point coordinate is 87259.6171875,81487.484375,74116.53125;The remote section of what comes into a driver's body Distance is 78234.992, and nearly cross-sectional distance is 1, and field-of-view angle is 35 °, and the aspect ratio of frustum is 1.8679678.
1st, dispatch for the first time:
There are 3-0-0 nodes in the current list CurList, have 3-0-0 nodes, temporary table in renewal list UpdateList There are 3-0-0 nodes in TemList, delete list DelList is sky.
Travel through 3-0-0 in TemList:
Handed over what comes into a driver's body phase, current level is 3 to be more than 0, carries out positive traversal, and first tile is 2-0-0, bounding box For:
TXmin=70403.594,
TXMax=88932.734, TYMin=81487.484, TYMax=100016.62;Bounding box central point and viewpoint Distance be 75078.109.
Second tile is 2-0-1, and bounding box is:
TXmin=70403.594,
TXMax=88932.734, TYMin=62958.352, TYMax=81487.484;Bounding box central point and viewpoint Distance be 75078.109.
3rd tile is 2-1-0, and bounding box is:
TXmin=88932.734,
TXMax=107461.87, TYMin=81487.484, TYMax=100016.62;
The distance of bounding box central point and viewpoint is 75489.906.
4th tile is 2-1-1, and bounding box is:
TXmin=88932.734,
TXMax=107461.87, TYMin=62958.352, TYMax=81487.484;Bounding box central point and viewpoint Distance be 75489.906.
Minimum value is MinDis=75078.109;LoadDis=75852.078;MinDis<LoadDis, carry out positive Traversal, 4 child nodes GroupNode* are created, and load the data of four child nodes.Four child's tile nodes are added Enter and update list, current tile node removes from renewal list and is added to delete list, exchanges renewal list and the current list, then:
There are 2-0-0,2-0-1,2-1-0,2-1-1 in renewal list UpdateList;There is 2-0- in temporary table TemList 0、2-0-1、2-1-0、2-1-1;There are 2-0-0,2-0-1,2-1-0,2-1-1 in the current list CurList;Delete list There is 3-0-0 in DelList, and delete the tile data information of 3-0-0 in delete list DelList, delete list after deletion DelList is sky.
2nd, second of scheduling:
2.1st, 2-0-0 in temporary table TemList is traveled through:
Handed over what comes into a driver's body phase, current level is 2 to be more than 0, carries out positive traversal, and first tile is 1-0-0, bounding box For:
TXmin=70403.594,
TXMax=79668.164, TYMin=90752.055, TYMax=100016.62;Bounding box central point and viewpoint Distance be 76392.422;
Second tile is 1-0-1, and bounding box is:
TXmin=70403.594,
TXMax=79668.164, TYMin=81487.484, TYMax=90752.055;Bounding box central point and viewpoint Distance be 75260.469;
3rd tile is 1-1-0, and bounding box is:
TXmin=79668.164,
TXMax=88932.734, TYMin=90752.055, TYMax=100016.62;
The distance of bounding box central point and viewpoint is 75466.148;
4th tile is 1-1-1, and bounding box is:
TXmin=79668.164,
TXMax=88932.734, TYMin=81487.484, TYMax=90752.055;Bounding box central point and viewpoint Distance be 74320.086;
Minimum value is MinDis=74320.086;LoadDis=37926.039;MinDis>LoadDis, carry out reverse Traversal, judge that father's node is present, calculate four child nodes tile bounding box central points of father's node to the distance of viewpoint It is respectively:
2-0-0:75078.109;2-0-1:75078.109;2-1-0:75489.906;2-1-1:It is 75489.906 minimum Distance MinDis=75078.109, LoadDis=75852.078, MinDis<LoadDis, then in order to prevent present node Data are not loaded, it is necessary to check whether present node has loaded data, if not loading data, then loading data are returned Return.
2.2nd, 2-0-1 in TemList is traveled through:
Handed over what comes into a driver's body phase, current level is 2 to be more than 0, carries out positive traversal, and first tile is 1-0-2, bounding box For:
TXmin=70403.594,
TXMax=79668.164, TYMin=72222.914, TYMax=81487.484;Bounding box central point and viewpoint Distance be 75260.469;
Second tile is 1-0-3, and bounding box is:
TXmin=70403.594,
TXMax=79668.164, TYMin=62958.352, TYMax=72222.914;Bounding box central point and viewpoint Distance be 76392.422;
3rd tile is 1-1-2, and bounding box is:
TXmin=79668.164,
TXMax=88932.734, TYMin=72222.914, TYMax=81487.484;
The distance of bounding box central point and viewpoint is 74320.086;
4th tile is 1-1-3, and bounding box is:
TXmin=79668.164,
TXMax=88932.734, TYMin=62958.352, TYMax=72222.914;Bounding box central point and viewpoint Distance be 75446.148;
Minimum value is MinDis=74320.086;LoadDis=37926.039;MinDis>LoadDis, carry out reverse Traversal, judge that father's node is present, calculate four child nodes tile bounding box central points of father's node to the distance of viewpoint It is respectively:
2-0-0:75078.109;2-0-1:75078.109;2-1-0:75489.906;2-1-1:It is 75489.906 minimum Distance MinDis=75078.109, LoadDis=75852.078, MinDis<LoadDis, then in order to prevent present node Data are not loaded, it is necessary to check whether present node has loaded data, if not loading data, then loading data are returned Return.
2.3rd, 2-1-0 in TemList is traveled through:
Handed over what comes into a driver's body phase, current level is 2 to be more than 0, carries out positive traversal, and first tile is 1-2-0, bounding box For:
TXmin=88932.734,
TXMax=98197.297, TYMin=90752.055, TYMax=100016.62;Bounding box central point and viewpoint Distance be 75671.266;
Second tile is 1-2-1, and bounding box is:
TXmin=88932.734,
TXMax=98197.297, TYMin=81487.484, TYMax=90752.055;Bounding box central point and viewpoint Distance be 74528.359;
3rd tile is 1-3-0, and bounding box is:
TXmin=98197.297,
TXMax=107461.87, TYMin=90752.055, TYMax=100016.62;
The distance of bounding box central point and viewpoint is 76998.742;
4th tile is 1-3-1, and bounding box is:
TXmin=98197.297,
TXMax=107461.87, TYMin=81487.484, TYMax=90752.055;
The distance of bounding box central point and viewpoint is 75875.836;
Minimum value is MinDis=74528.359;LoadDis=37926.039;MinDis>LoadDis, carry out reverse Traversal, judge that father's node is present, calculate four child nodes tile bounding box central points of father's node to the distance of viewpoint It is respectively:
2-0-0:75078.109;2-0-1:75078.109;2-1-0:75489.906;2-1-1:It is 75489.906 minimum Distance MinDis=75078.109, LoadDis=75852.078, MinDis<LoadDis, then in order to prevent present node Data are not loaded, it is necessary to check whether present node has loaded data, if not loading data, then loading data are returned Return.
2.4th, 2-1-1 in TemList is traveled through:
Handed over what comes into a driver's body phase, current level is 2 to be more than 0, carries out positive traversal, and first tile is 1-2-2, bounding box For:
TXmin=88932.734,
TXMax=98197.297, TYMin=72222.914, TYMax=81487.484;Bounding box central point and viewpoint Distance be 74528.359;
Second tile is 1-2-3, and bounding box is:
TXmin=88932.734,
TXMax=98197.297, TYMin=62958.352, TYMax=72222.914;Bounding box central point and viewpoint Distance be 75671.266;
3rd tile is 1-3-2, and bounding box is:
TXmin=98197.297,
TXMax=107461.87, TYMin=72222.914, TYMax=81487.484;
The distance of bounding box central point and viewpoint is 75875.836;
4th tile is 1-3-3, and bounding box is:
TXmin=98197.297,
TXMax=107461.87, TYMin=62958.352, TYMax=72222.914;
The distance of bounding box central point and viewpoint is 76998.742;
Minimum value is MinDis=74528.359;LoadDis=37926.039;MinDis>LoadDis, carry out reverse Traversal, judge that father's node is present, calculate four child nodes tile bounding box central points of father's node to the distance of viewpoint It is respectively:
2-0-0:75078.109;2-0-1:75078.109;2-1-0:75489.906;2-1-1:It is 75489.906 minimum Distance MinDis=75078.109, LoadDis=75852.078, MinDis<LoadDis, then in order to prevent present node Data are not loaded, it is necessary to check whether present node has loaded data, if not loading data, then loading data are returned Return.
Renewal list and the current list are exchanged, then has 2-0-0,2-0-1,2-1-0,2-1-1 in the current list CurList. Delete list DelList is sky.Because viewpoint does not change, then still have 2-0-0,2-0- in the current list CurList 1st, 2-1-0,2-1-1 node, so second of scheduling operation can be repeated always.
Terrain tile data dynamic scheduler provided in an embodiment of the present invention is introduced below, described belowly Shape tile data dynamic scheduler can be with cross-referenced with above-described terrain tile data dynamic dispatching method.
Referring to Fig. 5, a kind of terrain tile data dynamic scheduler based on three-dimensional scenic provided in an embodiment of the present invention, Including:
List initialization module 100, for the node corresponding to the top layer tile data using tile data as quaternary tree The root node of structure, root node is added into list, the tile data is that terrain data is cut according to quaternary tree mechanism Generate afterwards;
First judge module 200, for choosing present node from list, judge whether present node meets positive traversal Condition;
Minimum range determining module 300, for when present node meets positive ergodic condition, determining under present node The central point of one layer of four tile data and the minimum range of viewpoint;
Second judge module 400, for judging whether minimum range is less than the reference distance of next layer of tile data;
Positive spider module 500, for minimum range be less than the reference of next layer of tile data apart from when, will be current Child nodes of four nodes as present node corresponding to four tile datas of next layer of node, load each child Tile data corresponding to node, the tile data of present node is deleted, and four child nodes are added to list, to replace row Present node in table, and continue to trigger first judge module.
Based on above-mentioned technical proposal, if first judge module judges that present node is unsatisfactory for positive ergodic condition, or Person, second judge module judge reference distance of the minimum range not less than next layer of tile data, then the landform Tile data dynamic scheduler also includes reverse spider module, and the reversely spider module includes:
First judging unit, for judging that present node whether there is father node;If father node is not present, first is triggered Judge module;
Minimum range determining unit, when father node be present for present node, determine four of the father node of present node The central point of child nodes and the minimum range of viewpoint;
Second judging unit, for judging whether minimum range is less than the reference distance of current layer tile data;
3rd judging unit, for minimum range be less than the reference of current layer tile data apart from when, judge current Whether node has loaded corresponding tile data;If having loaded, first judge module is triggered;
First loading unit, when there is no tile data corresponding to loading for present node, load the tile of present node After data, and trigger first judge module;
4th judging unit, for minimum range not less than current layer tile data reference apart from when, judge work as Whether father's node of front nodal point has loaded corresponding tile data;If having loaded, trigger list updating block;
Second loading unit, father's node for present node during tile data, load father not corresponding to loading The tile data of node, and trigger list updating block;
List update unit, for father's node of present node to be added into list, to replace father's node in list Child nodes, and trigger the first judge module.
A kind of terrain tile data dynamic dispatching equipment based on three-dimensional scenic provided in an embodiment of the present invention, including storage Device and processor:
Memory, for storing computer program;
Processor, the terrain tile data dynamic tune as described in above-mentioned embodiment is realized during for performing the computer program The step of degree method.
Likewise, the embodiment of the present invention additionally provides a kind of computer-readable recording medium, the computer-readable storage Computer program is stored with medium, the landform watt as described in above-mentioned embodiment is realized when the computer program is executed by processor The step of sheet data dynamic dispatching method.
Each embodiment is described by the way of progressive in this specification, what each embodiment stressed be and other The difference of embodiment, between each embodiment identical similar portion mutually referring to.
The foregoing description of the disclosed embodiments, professional and technical personnel in the field are enable to realize or using the present invention. A variety of modifications to these embodiments will be apparent for those skilled in the art, as defined herein General Principle can be realized in other embodiments without departing from the spirit or scope of the present invention.Therefore, it is of the invention The embodiments shown herein is not intended to be limited to, and is to fit to and principles disclosed herein and features of novelty phase one The most wide scope caused.

Claims (10)

  1. A kind of 1. terrain tile data dynamic dispatching method based on three-dimensional scenic, it is characterised in that including:
    S1, the root node using the node corresponding to the top layer tile data of tile data as quad-tree structure, by root node plus Enter list, the tile data generates after being cut according to quaternary tree mechanism to terrain data;
    S2, present node is chosen from list, judge whether present node meets positive ergodic condition;
    S3, when present node meets positive ergodic condition, determine that next layer four of present node opens the central point of tile data With the minimum range of viewpoint;
    S4, judge whether minimum range is less than the reference distance of next layer of tile data;If so, then perform S5;
    S5, positive traversal is carried out, using four nodes corresponding to next layer of present node of four tile datas as current The child nodes of node, load each child nodes corresponding to tile data, delete the tile data of present node, and by four Child nodes are added to list, to replace the present node in list, and continue executing with the S2.
  2. 2. terrain tile data dynamic dispatching method according to claim 1, it is characterised in that if judging to work as prosthomere in S2 Point is unsatisfactory for positive ergodic condition, or, reference distance of the minimum range not less than next layer of tile data is judged in S4, Then the terrain tile data dynamic dispatching method also includes:
    S6, reversely traveled through, judge that present node whether there is father node;If in the presence of, if perform S7, be not present, hold Row S2;
    S7, determine present node father node the central point of four child nodes and the minimum range of viewpoint, judge most narrow spacing With a distance from whether less than the reference of current layer tile data;If so, S8 is then performed, if it is not, then performing S9;
    S8, judge whether present node has loaded corresponding tile data;If it is not, then after the tile data of loading present node, Perform S2;If so, then directly perform S2;
    S9, judge whether father's node of present node has loaded corresponding tile data;If it is not, then load watt of father's node After sheet data, S10 is performed;If so, then directly perform S10;
    S10, father's node addition list by present node, to replace the child nodes of father's node in list, and continue to hold Row S2.
  3. 3. terrain tile data dynamic dispatching method according to claim 1, it is characterised in that present node is judged in S2 Whether positive ergodic condition is met, including:
    If the bounding box of present node is handed over what comes into a driver's body phase, and the current level of present node is more than zero, then judges present node Meet positive ergodic condition, otherwise, it is determined that present node meets reverse ergodic condition.
  4. 4. terrain tile data dynamic dispatching method as claimed in any of claims 1 to 3, it is characterised in that hold Before row S1, in addition to:
    Using the hierarchical information of tile data and the bounding box information of terrain data, the tile size of every layer of tile data is determined;
    Establish the coordinate system of tile data;The coordinate system includes the ranks coordinate value of every layer of tile data;
    Reference distance is determined according to the bounding box information of terrain data and maximum hierarchical information.
  5. 5. terrain tile data dynamic dispatching method according to claim 4, it is characterised in that the determination present node Next layer four open the central point of tile data and the minimum range of viewpoint, including:
    According to the coordinate system of the tile data, determine that next layer four of present node opens the coordinate value of tile data;
    Utilize the coordinate value of next every tile data of layer, the bounding box information of terrain data and watt of next layer of tile data Piece size, determine the bounding box information of next every tile data of layer;
    The central point and viewpoint of next every tile data of layer are determined according to the bounding box information of next every tile data of layer Distance, minimum range is filtered out from the distance of the central point of next every tile data of layer and viewpoint.
  6. 6. terrain tile data dynamic dispatching method according to claim 4, it is characterised in that whether judge minimum range Less than the reference distance of next layer of tile data, including:
    According to the hierarchical information and reference distance of next layer of tile data, determine the reference of next layer of tile data away from From.
  7. A kind of 7. terrain tile data dynamic scheduler based on three-dimensional scenic, it is characterised in that including:
    List initialization module, the root for the node corresponding to the top layer tile data using tile data as quad-tree structure Node, root node is added into list, the tile data generates after being cut according to quaternary tree mechanism to terrain data;
    First judge module, for choosing present node from list, judge whether present node meets positive ergodic condition;
    Minimum range determining module, for when present node meets positive ergodic condition, determining next layer four of present node Open the central point of tile data and the minimum range of viewpoint;
    Second judge module, for judging whether minimum range is less than the reference distance of next layer of tile data;
    Positive spider module, for minimum range be less than the reference of next layer of tile data apart from when, by present node Child nodes of four nodes as present node corresponding to next layer of four tile datas, load each child nodes pair The tile data answered, the tile data of present node is deleted, and four child nodes are added to list, to replace in list Present node, and continue to trigger first judge module.
  8. 8. terrain tile data dynamic scheduler according to claim 7, it is characterised in that if described first judges mould Block judges that present node is unsatisfactory for positive ergodic condition, or, second judge module judges minimum range not less than next Layer tile data reference distance, then the terrain tile data dynamic scheduler also include reverse spider module, institute Stating reverse spider module includes:
    First judging unit, for judging that present node whether there is father node;If father node is not present, triggering first judges Module;
    Minimum range determining unit, when father node be present for present node, determine four children of the father node of present node The central point of node and the minimum range of viewpoint;
    Second judging unit, for judging whether minimum range is less than the reference distance of current layer tile data;
    3rd judging unit, for minimum range be less than current layer tile data reference apart from when, judge present node Whether corresponding tile data has been loaded;If having loaded, first judge module is triggered;
    First loading unit, when there is no tile data corresponding to loading for present node, load the tile data of present node Afterwards, and first judge module is triggered;
    4th judging unit, for minimum range not less than current layer tile data reference apart from when, judgement work as prosthomere Whether father's node of point has loaded corresponding tile data;If having loaded, trigger list updating block;
    Second loading unit, father's node for present node during tile data, load father's node not corresponding to loading Tile data, and trigger list updating block;
    List update unit, for father's node of present node to be added into list, to replace the child of father's node in list Node, and trigger the first judge module.
  9. A kind of 9. terrain tile data dynamic dispatching equipment based on three-dimensional scenic, it is characterised in that including:
    Memory, for storing computer program;
    Processor, realize that the terrain tile data as described in any one of claim 1 to 6 are moved during for performing the computer program The step of state dispatching method.
  10. 10. a kind of computer-readable recording medium, it is characterised in that be stored with computer on the computer-readable recording medium Program, the terrain tile data dynamic as described in any one of claim 1 to 6 is realized when the computer program is executed by processor The step of dispatching method.
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