CN107644402A - Quick flake antidote based on GPU - Google Patents
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- CN107644402A CN107644402A CN201710693674.8A CN201710693674A CN107644402A CN 107644402 A CN107644402 A CN 107644402A CN 201710693674 A CN201710693674 A CN 201710693674A CN 107644402 A CN107644402 A CN 107644402A
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Abstract
The present invention relates to field of video monitoring, to propose a kind of real-time flake video correction algorithm based on GPU, while ensureing to calculate performance, increases its real-time.The technical solution adopted by the present invention is the quick flake antidote based on GPU, to extract a number of image during whole video first, correct the acquisition of parameter;Coordinate diagram is demarcated according to fish eye images feature, asks for the ideal value and actual value of calibration point pixel, while generate coordinate map;Then, after coordinate map being used for each frame of flake video, undistorted video is obtained.Present invention is mainly applied to the occasions that manufacture of video monitoring product.
Description
Technical field
It is a kind of novel algorithm for being corrected in real time to flake video the present invention relates to field of video monitoring.
Specifically related to one kind by GPU parallel processings, come the algorithm corrected in real time to flake video.
Background technology
Go deep into social and economic construction, the monitoring problem in city is also increasingly subject to pay attention to.In order to take into account simultaneously
The real-time and cost of monitoring, fish eye camera are widely used.Fish eye lens have short focus, big visual field it is excellent
Point.But the image of fish eye lens video camera shooting has very serious deformation.If to utilize these that there is gross distortion figure
The projection information of picture is, it is necessary to be the perspective projection image for meeting people's visual custom by image flame detections of these deformations[1]。
The amount of calculation of fish eye images correction is very big.For embedded device, because it is processed the limitation of device dominant frequency,
Therefore, it is difficult to reach real-time performance requirement.But by parallel computing, the limitation of processor host frequency can be broken through, is realized
High-performance calculation [2].But the video correction algorithm for being currently based upon CPU can not reach wanting for real-time correction flake video
Ask.There is graphics processor (Graphic Processing Unit, GPU) large-scale parallel of concurrent thread more than one to handle up
Architecture [3], and there is very strong flexibility, the application requirement of flake video correction can be met.
Because the correction parameter that each frame of flake video obtains is the same, therefore is extracted in the process of whole video first
The middle a number of image of extraction, correct the acquisition of parameter.Coordinate diagram is demarcated according to fish eye images feature, asks for calibration point
The ideal value and actual value of pixel, while generate coordinate map.Then, coordinate map is used for each frame of flake video
Afterwards, you can obtain undistorted video.
Document [1] conducts a preliminary study to the basic theory and key technology of fish eye lens vision system, and proposes
A kind of scheme of embedded fully-directional visual system platform and image processor hardware design.Document [4] calculates flake distortion
Corresponding relation between image and correcting image pixel, it is proposed that a kind of flake border head based on spherical perspective projection constraint is rectified
Correction method.Document [5] proposes a kind of flexible new calibration algorithm, determines camera distortion parameter by characteristic image, then calculate
Go out corresponding relation.
The present invention proposes a kind of flake video correction algorithm based on GPU, for solving fish eye camera pattern distortion
Problem.
[1] Feng is that good is based on fish-eye omni-directional visual and full-view stereo ball vision research [D] University Of Tianjin,
2012.
[2] design of the embedded flake video correction schemes of Wang Chen and realization [D] Southeast China University, 2015.
[3] GPU parallel computings and application study [D] Nanjing Aero-Space under the mutually literary high-performance calculations cloud environment of Lv
University, 2015.
[4] a kind of flake border head antidote [J] computers based on spherical perspective projection constraint of Ying Xianghua, Hu Zhanyi
Journal, 2003,25 (12):1792-1708
[5]Zhang Z.A Flexible New Technique for Camera Calibration[J].IEEE
Transactions on Pattern Analysis&Machine Intelligence,2000,22(11):1330-1334。
The content of the invention
For overcome the deficiencies in the prior art, the present invention is directed to propose a kind of real-time flake video correction algorithm based on GPU,
While ensureing to calculate performance, increase its real-time.The technical solution adopted by the present invention is the quick flake correction based on GPU
Method, a number of image is extracted during whole video first, correct the acquisition of parameter;According to fish eye images
Feature demarcates coordinate diagram, asks for the ideal value and actual value of calibration point pixel, while generate coordinate map;Then, coordinate
After mapping table is used for each frame of flake video, undistorted video is obtained.
Specifically:
Step 1:A number of image is extracted from video, obtains correction parameter;
Step 2:Coordinate is demarcated according to feature of image:Coordinate diagram is demarcated centered on camera lens, the mark of coordinate is carried out to image
It is fixed, by the evenly distributed round dot of square, the ideal value and actual value of calibration point pixel are asked for, generates coordinate map;
Step 3:Correct frame by frame, after the coordinate of central point and correction shape is obtained, flake video is realized using GPU
The correction of each frame, so as to the video after entirely being corrected.
In an example of the present invention, step is as follows:
Step 1:A number of image is extracted from video:Input the chessboard trrellis diagram of distortion extracted from video and
Tessellated size;
Step 2:1) correction parameter is obtained:Extract X-comers, 2) image of input is converted into gray-scale map, 3) find
The adjacent square of grid, the grid of back generation is inputted, for each grid, all travel through all grids, calculate phase
The distance of adjacent grid fixed point, and find the grid of minimum distance, the grid is denoted as be current grid adjacent square, warp
Original adjacent o'clock after expansion is spent and has become two from one, substituted the two points with a point now, this point
The common intersection of two grids before being exactly expansion, 4) check that whether horizontal grid is concordant, in every a line and each row
All angle points, investigate whether the angle point is projected in the row or the first of the row is put on formed line segment, finally to ensure
The correctness of gridiron pattern grid extraction, 5) sub-pix angle point is found out, for the grid finally extracted, find its sub-pix
Accurate angle point, returns to these angle points, and 6) the continuous interative computation of Jacobian matrix is utilized, finally give translation matrix, spin matrix
And rotating vector, distortion factor is obtained, that is, obtains the mapping relations of x coordinate and y-coordinate;
Step 3:Using GPU it is parallel coordinate transform, the image after being corrected are carried out to image;
Step 4:To each frame in the video that is obtained in step 1, corrected, you can the video after being corrected.
The features of the present invention and beneficial effect are:
It is an advantage of the invention that the real-time processing of video correction can be realized, the acquisition for correcting parameter is only carried out once, because
This has no effect on the speed of whole algorithm.And the coordinate mapping of most critical, this algorithm have carried out GPU parallel processings, improved whole
The processing speed of individual video.
As shown in Figure 2 and Figure 3.The algorithm has obvious rectification effect.Fig. 2 is the figure of fish eye camera acquisition before correction
Picture, Fig. 3 are the image after correction.
Brief description of the drawings:
Fig. 1 algorithm flow charts.
Fish eye images before Fig. 2 corrections.
Image after Fig. 3 corrections.
Embodiment
Although fish-eye big visual field feature makes it be widely used in multiple fields.It is but non-due to its imaging model
Linear property, the image that can make to obtain have very serious distortion.Although current existing scholar begins one's study, flake video rectifys
Direct problem, but effective and real-time proposals are but or seldom.In terms of the correction algorithm of flake video, to ensure correction simultaneously
Accuracy and real-time.It is an object of the invention to propose a kind of real-time flake video correction algorithm based on GPU, ensure to calculate
While performance, increase its real-time.
The main process of this algorithm is to extract a number of image during whole video first, corrected
The acquisition of parameter.Then, coordinate diagram is demarcated according to fish eye images feature, asks for the ideal value and actual value of calibration point pixel, together
Shi Shengcheng coordinate maps.Finally, after coordinate map being used for each frame of flake video, correct, obtain undistorted frame by frame
Video.
Concrete scheme is a kind of quick flake correction algorithm based on GPU, and step is as follows:
Step 1:A number of image is extracted from video, obtains correction parameter.
Step 2:Coordinate is demarcated according to feature of image:It is zero that the distortion of optical center, which can be ignored, centered on camera lens, from
The more remote place distortion of camera lens is bigger.Coordinate diagram is demarcated centered on camera lens, the demarcation of coordinate is carried out to image, by square equal
Even arrangement round dot, the ideal value and actual value of calibration point pixel are asked for, generate coordinate map.
Step 3:Correct frame by frame, after the coordinate of central point and correction shape is obtained, flake video is realized using GPU
The correction of each frame, so as to the video after entirely being corrected.
Specific steps are as shown in Figure 1.
In an example of the present invention, the quick flake correction algorithm based on GPU:
Step 1:A number of image is extracted from video:Input the chessboard trrellis diagram of distortion extracted from video and
Tessellated size (the angle point number in transverse and longitudinal coordinate).Fig. 2, tessellated size is (15,10) cm in 3.
Step 2:1) correction parameter is obtained:Extract X-comers.2) image of input is converted into gray-scale map.3) find
The adjacent square of grid.The grid of back generation is inputted, for each grid, all grids is all traveled through, calculates phase
The distance of adjacent grid fixed point, and find the grid of minimum distance, the grid is denoted as be current grid adjacent square.Through
Original adjacent o'clock after expansion is spent and has become two from one, substituted the two points with a point now, this point
The common intersection of two grids before being exactly expansion.4) check that whether horizontal grid is concordant.For in every a line and each row
All angle points, investigate whether the angle point is projected in the row or the first of the row is put on formed line segment, finally to ensure
The correctness of gridiron pattern grid extraction.5) sub-pix angle point is found out.For the grid finally extracted, its sub-pix is found
Accurate angle point, return to these angle points.6) the continuous interative computation of Jacobian matrix is utilized, finally gives translation matrix, spin matrix
And rotating vector, distortion factor is obtained, that is, obtains the mapping relations of x coordinate and y-coordinate.
Step 3:Using GPU it is parallel coordinate transform, the image after being corrected are carried out to image.
Step 4:To each frame in the video that is obtained in step 1, corrected, you can the video after being corrected.
Claims (3)
1. a kind of quick flake antidote based on GPU, it is characterized in that, a fixed number is extracted during whole video first
The image of amount, correct the acquisition of parameter;Coordinate diagram is demarcated according to fish eye images feature, asks for the ideal value of calibration point pixel
And actual value, while generate coordinate map;Then, after coordinate map being used for each frame of flake video, obtain without abnormal
Become video.
2. the quick flake antidote based on GPU as claimed in claim 1, it is characterized in that, specifically:
Step 1:A number of image is extracted from video, obtains correction parameter;
Step 2:Coordinate is demarcated according to feature of image:Coordinate diagram is demarcated centered on camera lens, the demarcation of coordinate is carried out to image, is pressed
The evenly distributed round dot of square, the ideal value and actual value of calibration point pixel are asked for, generates coordinate map;
Step 3:Correct frame by frame, after the coordinate of central point and correction shape is obtained, each of flake video is realized using GPU
The correction of frame, so as to the video after entirely being corrected.
3. the quick flake antidote based on GPU as claimed in claim 1, it is characterized in that, in an example, step is such as
Under:
Step 1:A number of image is extracted from video:Input the chessboard trrellis diagram and chessboard for the distortion extracted from video
The size of lattice;
Step 2:1) correction parameter is obtained:Extract X-comers, 2) image of input is converted into gray-scale map, 3) find grid
Adjacent square, by back generation grid input, for each grid, all travel through all grids, calculate adjacent
The distance of grid fixed point, and finds the grid of minimum distance, the grid is denoted as be current grid adjacent square, have passed through
Become two from one within original adjacent o'clock after expansion, substitute the two points with a point now, this, which is put, is exactly
The common intersection of two grids before expansion, 4) check that whether horizontal grid is concordant, for owning in every a line and each row
Angle point, investigate the angle point and whether be projected in the first of the row or the row and put on formed line segment, finally to ensure chessboard
The correctness of lattice grid extraction, 5) sub-pix angle point is found out, for the grid finally extracted, find the accurate of its sub-pix
Angle point, returns to these angle points, and 6) the continuous interative computation of Jacobian matrix is utilized, finally give translation matrix, spin matrix and rotation
Steering volume, distortion factor is obtained, that is, obtain the mapping relations of x coordinate and y-coordinate;
Step 3:Using GPU it is parallel coordinate transform, the image after being corrected are carried out to image;
Step 4:To each frame in the video that is obtained in step 1, corrected, you can the video after being corrected.
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WO2021179605A1 (en) * | 2020-03-12 | 2021-09-16 | 佳都新太科技股份有限公司 | Gpu-based camera video projection method and apparatus, device, and storage medium |
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Application publication date: 20180130 |