CN107580247B - Vibration playing method and device and electronic equipment - Google Patents

Vibration playing method and device and electronic equipment Download PDF

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CN107580247B
CN107580247B CN201710766230.2A CN201710766230A CN107580247B CN 107580247 B CN107580247 B CN 107580247B CN 201710766230 A CN201710766230 A CN 201710766230A CN 107580247 B CN107580247 B CN 107580247B
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vibration
playing
devices
time
time slice
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CN107580247A (en
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邵笑杰
蒋亮
沈汉亮
丁祥
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Ruisheng Kaitai acoustic technology (Shanghai) Co.,Ltd.
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AAC Technologies Pte Ltd
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Abstract

The embodiment of the invention relates to the technical field of multimedia, and discloses a vibration playing method and device and electronic equipment. In the invention, the vibration playing method comprises the following steps: acquiring a vibration data file, wherein the vibration data file comprises a plurality of continuous time slices, and each time slice comprises vibration intensity and vibration time corresponding to at least two devices; controlling at least two devices to adjust playing vibration according to the vibration intensity and the vibration time corresponding to each time slice in sequence; when a play pause instruction is received, controlling at least two devices to pause play vibration and recording the current play position; when a play resuming instruction is received, at least two devices are controlled to resume playing vibration at the current playing position, the vibration intensity and the vibration time can be controlled to be synchronous, and the devices can be controlled to start playing from the stopping position.

Description

Vibration playing method and device and electronic equipment
Technical Field
The embodiment of the invention relates to the technical field of multimedia, in particular to a vibration playing method and device and electronic equipment.
Background
Currently, the control mode of the haptic system is controlled according to specific numerical values, for example, when a user plays a haptic effect, the value transmitted to the haptic hardware is the total playing time. When playing a complex vibration effect, the numerical value can only control the total playing time, but cannot control the effect of a specific time period during playing.
The inventor finds that at least the following problems exist in the prior art: in practice, the played vibration effect should be that the vibration intensity and the waveform maintaining time in different time periods have strict requirements; and when the user stops playing, the user wants to start playing from the stop position at the next playing, which cannot be controlled in the current playing parameters, which may cause the waveform to be distorted and not reach the waveform required by the design.
Disclosure of Invention
The invention aims to provide a vibration playing method and device and electronic equipment, which can control the synchronization of vibration intensity and vibration time and can control the equipment to start playing from a stop position.
In order to solve the above technical problem, an embodiment of the present invention provides a vibration playing method, including: acquiring a vibration data file, wherein the vibration data file comprises a plurality of continuous time slices, and each time slice comprises vibration intensity and vibration time corresponding to at least two devices; controlling at least two devices to adjust playing vibration according to the vibration intensity and the vibration time corresponding to each time slice in sequence; when a play pause instruction is received, controlling at least two devices to pause play vibration and recording the current play position; and when receiving a play resuming instruction, controlling at least two devices to resume playing vibration at the current playing position.
In addition, the vibration time corresponds to the vibration intensity one by one, and each device in the time slice corresponds to a plurality of vibration intensities and vibration times.
In addition, the playing time corresponding to the time slices is equal to the sum of a plurality of vibration times of each device, and the playing time corresponding to different time slices is the same.
In addition, control two at least equipment and play vibrations according to the corresponding vibrations intensity in every time slice and vibrations time in proper order, include: when the sum of the vibration time of the at least two devices in the current time slice is judged to be larger than or equal to the playing time, controlling the at least two devices to stop playing vibration; and controlling at least two devices to play the vibration according to the vibration intensity and the vibration time corresponding to the next time slice.
Compared with the prior art, the vibration data file comprises a plurality of continuous time slices, and each time slice comprises vibration intensity and vibration time corresponding to at least two devices; controlling at least two devices to adjust playing vibration according to the corresponding vibration intensity and vibration time in each time slice in sequence, and adjusting the vibration of at least two devices every other time slice according to the corresponding vibration intensity and vibration time, so that the synchronization of the vibration intensity and the vibration time can be controlled; when a play pause instruction is received, controlling at least two devices to pause play vibration and recording the current play position; and when receiving a play resuming instruction, controlling at least two devices to resume playing vibration at the current playing position, so that the devices can be controlled to start playing from the stopping position.
An embodiment of the present invention further provides a vibration playing device, including: the vibration data acquisition module is used for acquiring a vibration data file, the vibration data file comprises a plurality of continuous time slices, and each time slice comprises vibration intensity and vibration time corresponding to at least two devices; the control module is connected with the vibration data acquisition module and used for controlling at least two devices to adjust playing vibration according to the vibration intensity and the vibration time corresponding to each time slice in sequence; the vibration pause module is connected with the control module and used for controlling at least two devices to pause playing vibration and recording the current playing position when a playing pause instruction is received; and the vibration recovery module is connected with the vibration pause module and used for controlling the at least two devices to recover playing vibration at the current playing position when a pause playing instruction is received.
In addition, the vibration time corresponds to the vibration intensity one by one, and each device in the time slice corresponds to a plurality of vibration intensities and vibration times.
In addition, the playing time corresponding to the time slices is equal to the sum of a plurality of vibration times of each device, and the playing time corresponding to different time slices is the same.
An embodiment of the present invention also provides an electronic device, including: at least one processor; and a memory communicatively coupled to the at least one processor; the memory stores a computer program executable by the at least one processor, and the computer program is executed by the at least one processor, so that the at least one processor can execute the vibration playing method.
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One or more embodiments are illustrated by way of example in the accompanying drawings, which correspond to the figures in which like reference numerals refer to similar elements and which are not to scale unless otherwise specified.
FIG. 1 is a flow chart of a vibration playing method according to an embodiment of the present invention;
FIG. 2 is a schematic structural diagram of a vibration player according to an embodiment of the present invention;
fig. 3 is a schematic physical block diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention more apparent, embodiments of the present invention will be described in detail below with reference to the accompanying drawings. However, it will be appreciated by those of ordinary skill in the art that numerous technical details are set forth in order to provide a better understanding of the present application in various embodiments of the present invention. However, the technical solution claimed in the present application can be implemented without these technical details and various changes and modifications based on the following embodiments.
The embodiment of the invention relates to a vibration playing method. As shown in fig. 1, the vibration playing method includes:
step S10: and acquiring a vibration data file, wherein the vibration data file comprises a plurality of continuous time slices, and each time slice comprises vibration intensity and vibration time corresponding to at least two devices.
In the embodiment of the invention, each time slice comprises the vibration intensity and the vibration time of two or more devices, so that the two or more devices vibrate according to the corresponding vibration intensity and vibration time respectively to obtain a complex vibration effect.
Step S11: and controlling at least two devices to adjust playing vibration according to the vibration intensity and the vibration time corresponding to each time slice in sequence.
According to the embodiment of the invention, the vibration of at least two devices is adjusted every other time slice according to the corresponding vibration intensity and vibration time, namely when the at least two devices play the vibration to the next time slice, the playing vibration is directly adjusted according to the corresponding vibration intensity and vibration time in the next time slice without being directly related to the previous time slice, so that even if the vibration intensity and the vibration time of the at least two devices at the tail of the previous time slice are not synchronous, the vibration intensity and the vibration time can be resynchronized in the next time slice through adjustment, and the synchronization of the vibration intensity and the vibration time can be controlled.
Step S12: and when receiving a play pause instruction, controlling at least two devices to pause play vibration and recording the current play position.
Wherein, the current playing position includes the vibration intensity and the vibration time corresponding to at least two devices in the current time slice, and the current playing position is recorded and saved in step S12 to facilitate the subsequent recovery of playing vibration by the at least two devices.
Step S13: and when receiving a play resuming instruction, controlling at least two devices to resume playing vibration at the current playing position.
In step S13, at least two devices are controlled to resume playing vibrations at the current playing position saved at the time of the previous pause, so that the devices can be controlled to start playing from the stopped position.
Compared with the prior art, the vibration data file comprises a plurality of continuous time slices, and each time slice comprises vibration intensity and vibration time corresponding to at least two devices; controlling at least two devices to adjust playing vibration according to the corresponding vibration intensity and vibration time in each time slice in sequence, and adjusting the vibration of at least two devices every other time slice according to the corresponding vibration intensity and vibration time, so that the synchronization of the vibration intensity and the vibration time can be controlled; when a play pause instruction is received, controlling at least two devices to pause play vibration and recording the current play position; when receiving a play resuming instruction, controlling at least two devices to resume playing vibration at the current playing position, and by recording the current playing position when the playing vibration is paused, the devices can be controlled to start playing from the stopping position.
The implementation details of the vibration playing method of the present embodiment are specifically described below, and the following description is only provided for the convenience of understanding, and is not necessary to implement the present embodiment.
In the embodiment of the present invention, taking two devices, device 1 and device 2 as an example, the structure of the shock data file is shown in table 1 below, and the shock data file includes N consecutive time slices, and each time slice includes data corresponding to at least two devices. The data includes at least one vibration intensity and vibration time of at least two devices. Wherein N is a positive integer. The vibration time corresponds to the vibration intensity one by one, and each device in the time slice can correspond to a plurality of vibration intensities and vibration times. The vibration intensity and the vibration time may form a small curve, and the plurality of vibration intensities and the plurality of vibration times in the time slice are discrete points in the curve. The playing time corresponding to the time slices is equal to the sum of a plurality of vibration times of each device, and the playing time corresponding to different time slices is the same.
Table 1 structure of vibration data file
Figure GDA0002701014930000041
In step S11, the method includes: when the sum of the vibration time of the at least two devices in the current time slice is judged to be larger than or equal to the playing time, controlling the at least two devices to stop playing vibration; and controlling at least two devices to play the vibration according to the vibration intensity and the vibration time corresponding to the next time slice. Specifically, assuming that the playing time of each time slice is 1 minute, and at the end of the previous time slice, one of the at least two devices plays right to the end of the previous time slice, and the other of the at least two devices plays 45S (seconds) in the previous time slice, which indicates that the two devices are not synchronized at this time, when the at least two devices start playing the next time slice, the at least two devices are controlled to adjust the at least two devices to play the vibrations from the start of the next time slice, that is, the at least two devices adjust the respective vibration intensities from the start of the next time slice to start the vibrations, and the respective vibration intensities at the end of the previous time slice to start the vibrations, so that the synchronization between the vibration intensities of the at least two devices and the vibration time is completed.
The steps of the above methods are divided for clarity, and the implementation may be combined into one step or split some steps, and the steps are divided into multiple steps, so long as the same logical relationship is included, which are all within the protection scope of the present patent; it is within the scope of the patent to add insignificant modifications to the algorithms or processes or to introduce insignificant design changes to the core design without changing the algorithms or processes.
The embodiment of the present invention further relates to a vibration playing device, as shown in fig. 3, the vibration playing device 10 includes: the system comprises a vibration data acquisition module 11, a control module 12, a vibration pause module 13 and a vibration recovery module 14. The vibration data acquisition module 11 is configured to acquire a vibration data file, where the vibration data file includes a plurality of consecutive time slices, and each time slice includes vibration intensity and vibration time corresponding to at least two devices. The control module 12 is connected to the vibration data obtaining module 11, and is configured to control at least two devices to adjust playing vibration in sequence according to the vibration intensity and the vibration time corresponding to each time slice. The vibration pause module 13 is connected to the control module 12, and is configured to control at least two devices to pause playing vibration and record a current playing position when receiving a play pause instruction. The vibration recovery module 14 is connected to the vibration pause module 13, and configured to control the at least two devices to recover playing vibration at the current playing position when the pause playing instruction is received. The vibration playing device of the embodiment of the invention adjusts the vibration of at least two devices every other time slice according to the corresponding vibration intensity and vibration time, thereby being capable of controlling the synchronization of the vibration intensity and the vibration time, and being capable of controlling the devices to start playing from the stop position by recording the current playing position when the playing of the vibration is suspended.
In the embodiment of the invention, each time slice comprises the vibration intensity and the vibration time of two or more devices, so that the two or more devices vibrate according to the corresponding vibration intensity and vibration time respectively, and a complex vibration effect can be obtained. The vibration time and the vibration intensity are in one-to-one correspondence, and each device in the time slice corresponds to a plurality of vibration intensities and vibration times. The playing time corresponding to the time slices is equal to the sum of a plurality of vibration times of each device, and the playing time corresponding to different time slices is the same.
In an embodiment of the present invention, the control module 12 is further configured to: when the sum of the vibration time of the at least two devices in the current time slice is judged to be larger than or equal to the playing time, controlling the at least two devices to stop playing vibration; and then controlling at least two devices to play the vibration according to the corresponding vibration intensity and vibration time in the next time slice. Specifically, assuming that the playing time of each time slice is 1 minute, and at the end of the previous time slice, one of the at least two devices plays right to the end of the previous time slice, and the other of the at least two devices plays 45S (seconds) in the previous time slice, which indicates that the two devices are not synchronized at this time, when the at least two devices start playing the next time slice, the control module 12 controls and adjusts the at least two devices to play the vibrations from the start of the next time slice, that is, the at least two devices adjust the respective vibration intensities from the start of the next time slice to start the vibrations, and the respective vibration intensities at the end of the previous time slice to start the vibrations, so that the synchronization between the vibration intensities of the at least two devices and the vibration time is completed.
It should be understood that this embodiment is an example of the apparatus corresponding to the first embodiment, and may be implemented in cooperation with the first embodiment. The related technical details mentioned in the first embodiment are still valid in this embodiment, and are not described herein again in order to reduce repetition. Accordingly, the related-art details mentioned in the present embodiment can also be applied to the first embodiment.
It should be noted that each module referred to in this embodiment is a logical module, and in practical applications, one logical unit may be one physical unit, may be a part of one physical unit, and may be implemented by a combination of multiple physical units. In addition, in order to highlight the innovative part of the present invention, elements that are not so closely related to solving the technical problems proposed by the present invention are not introduced in the present embodiment, but this does not indicate that other elements are not present in the present embodiment.
The embodiment of the present invention further relates to an electronic device, as shown in fig. 3, the electronic device 20 includes: at least one processor 21; and, a memory 22 communicatively coupled to the at least one processor 12; the memory 22 stores a computer program executable by the at least one processor 21, and the computer program is executed by the at least one processor 21, so that the at least one processor 21 can execute the shake playing method.
Where memory 22 and processor 21 are coupled in a bus, bus 23 may include any number of interconnected buses and bridges, and bus 23 couples one or more of the various circuits of processor 21 and memory 22 together. The bus 23 may also connect various other circuits such as peripherals, voltage regulators, power management circuits, etc., which are well known in the art, and therefore, will not be described any further herein. A bus interface provides an interface between the bus 23 and the transceiver. The transceiver may be one element or a plurality of elements, such as a plurality of receivers and transmitters, providing a means for communicating with various other apparatus over a transmission medium. The data processed by the processor 21 is transmitted over a wireless medium through an antenna, which further receives the data and transmits the data to the processor 21.
The processor 21 is responsible for managing the bus 23 and general processing and may also provide various functions including timing, peripheral interfaces, voltage regulation, power management, and other control functions. And memory 22 may be used to store data used by processor 21 in performing operations.
The embodiment of the invention also relates to a computer readable storage medium which stores the computer program. The computer program realizes the above-described method embodiments when executed by a processor.
That is, as can be understood by those skilled in the art, all or part of the steps in the method for implementing the embodiments described above may be implemented by a program instructing related hardware, where the program is stored in a storage medium and includes several instructions to enable a device (which may be a single chip, a chip, or the like) or a processor (processor) to execute all or part of the steps of the method described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It will be understood by those of ordinary skill in the art that the foregoing embodiments are specific examples for carrying out the invention, and that various changes in form and details may be made therein without departing from the spirit and scope of the invention in practice.

Claims (8)

1. A vibration playing method is characterized in that the vibration playing method comprises the following steps:
acquiring a vibration data file, wherein the vibration data file comprises a plurality of continuous time slices, each time slice comprises data corresponding to at least two devices, and the data comprises at least one vibration intensity and vibration time of the at least two devices;
controlling the at least two devices to adjust playing vibration according to the vibration intensity and the vibration time corresponding to each time slice in sequence, and controlling the at least two devices to adjust playing vibration together directly according to the vibration intensity and the vibration time corresponding to the next time slice when at least one device in the at least two devices plays vibration to the next time slice;
when a play pause instruction is received, controlling the at least two devices to pause play vibration and recording the current play position;
and when a playing resuming instruction is received, controlling the at least two devices to resume playing vibration at the current playing position.
2. The vibration playing method according to claim 1, wherein the vibration time corresponds to the vibration intensity one-to-one, and each device in the time slice corresponds to a plurality of vibration intensities and vibration times.
3. The vibration playing method according to claim 2, wherein the playing time corresponding to the time slice is equal to the sum of the vibration times of each of the devices, and the playing time corresponding to different time slices is the same.
4. The vibration playing method according to claim 3, wherein said controlling said at least two devices to play vibrations in sequence according to the corresponding vibration intensity and vibration time in each time slice comprises:
when the sum of the vibration time of at least one of the at least two devices in the current time slice is judged to be greater than or equal to the playing time, controlling the at least two devices to stop playing vibration;
and controlling the at least two devices to play vibration according to the vibration intensity and the vibration time corresponding to the next time slice.
5. A vibration playing device, comprising:
the vibration data acquisition module is used for acquiring a vibration data file, wherein the vibration data file comprises a plurality of continuous time slices, each time slice comprises data corresponding to at least two devices, and the data comprises at least one vibration intensity and vibration time of the at least two devices;
the control module is connected with the vibration data acquisition module and used for controlling the at least two devices to adjust playing vibration according to the vibration intensity and the vibration time corresponding to each time slice in sequence, and when at least one device in the at least two devices plays vibration to the next time slice, the control module controls the at least two devices to adjust playing vibration together directly according to the vibration intensity and the vibration time corresponding to the next time slice;
the vibration pause module is connected with the control module and used for controlling the at least two devices to pause playing vibration and recording the current playing position when a playing pause instruction is received;
and the vibration recovery module is connected with the vibration pause module and used for controlling the at least two devices to recover playing vibration at the current playing position when a pause playing instruction is received.
6. The vibration playback device of claim 5, wherein the vibration time corresponds to the vibration intensity one-to-one, and each device in the time slice corresponds to a plurality of vibration intensities and vibration times.
7. The vibration playback apparatus of claim 6, wherein the playback time corresponding to the time slice is equal to the sum of the vibration times of each of the devices, and the playback time corresponding to different time slices is the same.
8. An electronic device, comprising:
at least one processor; and the number of the first and second groups,
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores a computer program executable by the at least one processor to enable the at least one processor to perform the shock playback method as claimed in any one of claims 1 to 4.
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CN102707803A (en) * 2012-05-11 2012-10-03 广东欧珀移动通信有限公司 Shaking interactive method
CN103927205A (en) * 2014-03-28 2014-07-16 方小祥 Video playing method based on triggered vibrating of scripts and implemented by handheld device
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