CN107569850B - VR offline experience multiplayer game platform - Google Patents
VR offline experience multiplayer game platform Download PDFInfo
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- CN107569850B CN107569850B CN201710969590.2A CN201710969590A CN107569850B CN 107569850 B CN107569850 B CN 107569850B CN 201710969590 A CN201710969590 A CN 201710969590A CN 107569850 B CN107569850 B CN 107569850B
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Abstract
The invention relates to a VR offline experience multiplayer game platform, which comprises: a game end and a console; the game end comprises more than one game device loaded with VR games; all game devices of the game end are synchronously connected in a UDP protocol transmission mode, wherein one game device is used as a master device, and other game devices are used as slave devices; the console is connected with the game end, and the host equipment is connected with all the slave equipment; the control console is used for monitoring and configuring global data of the game equipment, so that all game equipment of the game end can be monitored and configured with the global data, all game equipment can experience VR games by multiple people, and the enjoyment of immersive experience is increased.
Description
Technical Field
The invention relates to the technical field of virtual reality, in particular to a VR offline experience multiplayer game platform.
Background
With the development of science and technology, people have higher and higher requirements on game entertainment, and the immersive experience brought by VR games is expected more and more. VR related hardware and products have evolved over the years as well-injected. In the current VR concept market development, because VR hardware devices are generally expensive, VR individual users are few, and the market is mainly concentrated in VR off-line experience stores. At present, in each big city of the world, a large VR experience shop and a small VR experience shop are thousands of.
Most of the current VR off-line experience shops are in a supermarket experience mode, namely, a plurality of rooms are arranged in the experience shop, each room is provided with a computer, a large number of VR games are downloaded, and a player can select one of the VR games to play by using the same equipment. Most of the people are experienced by single people, are boring and have no good immersion feeling.
There are experience shops similar to theme park models, and in a large room, there are some hardware with special experience in the scene, which can support multiple players to walk and play freely. However, the theme park models are not well developed in product design and technical standards at present, and do not bring more fun to players. Therefore, developing a platform for multiple persons to experience VR games simultaneously is a work that developers in the industry need to solve urgently.
Disclosure of Invention
In order to overcome the defects that the existing experience shop in the prior art is single experience, dull and not good in immersion, the invention provides a VR offline experience multiplayer game platform.
The technical scheme adopted by the invention for solving the technical problems is as follows:
a VR offline experience multiplayer gaming platform comprising: a game end and a console; the game end comprises more than one game device loaded with VR games; all game devices of the game end are synchronously connected in a UDP protocol transmission mode, wherein one game device is used as a master device, and other game devices are used as slave devices; the console is connected with the game end, and the host equipment is connected with all the slave equipment; the console is used for monitoring the game equipment and configuring global data.
Preferably, the console comprises: a console client and a console server; the console client is installed in each game device; and the console server side monitors the game equipment and configures global data through the console client side.
Preferably, the step of monitoring the game device by the console server through the console client includes: the console client acquires CPU, GPU and memory information of the game device and sends the CPU, GPU and memory information to the console server, and the console server displays the CPU, GPU and memory information.
Preferably, the console server side also closes or starts the VR game of the game device through the console client side.
Preferably, the step of the console server side further turning off or starting the VR game of the game device through the console client side includes: and the console server side sends a starting/closing instruction carrying a VR game path to the console client side, and the console client side executes the starting/closing instruction to close or open the VR game.
Preferably, the global data includes: at least one of communication IP information, player gun type, and game version update data.
Preferably, the method further comprises the following steps: calling a client by hardware; and the hardware calling client transmits a hardware calling instruction sent by the game terminal to the hardware controller, and the hardware controller starts corresponding hardware according to the hardware calling instruction.
Preferably, the hardware includes any one of a vibrating floor, a blower, and a scent machine.
Preferably, the gaming device is a computer.
The invention has the beneficial effects that: the game end of the invention comprises more than one game device loaded with VR games; all game devices of the game end are synchronously connected in a UDP protocol transmission mode, wherein one game device is used as a master device, and other game devices are used as slave devices; the console is connected with the game end, and the host equipment is connected with all the slave equipment; therefore, all game equipment of the game end of the console can be monitored and configured with global data, so that all game equipment can be used for multiple people to experience VR games simultaneously, and the interest of immersive experience is increased.
Drawings
The invention is further illustrated with reference to the following figures and examples.
FIG. 1 is a block diagram of a schematic structure of a VR offline experience multiplayer gaming platform according to an embodiment.
Fig. 2 is a schematic block diagram of a VR offline experience multiplayer game platform according to another embodiment.
Fig. 3 is a schematic block diagram of a console according to an embodiment.
Detailed Description
The present invention will now be described in further detail with reference to the accompanying drawings. These drawings are simplified schematic views illustrating only the basic structure of the present invention in a schematic manner, and thus show only the constitution related to the present invention.
Example 1
Referring to fig. 1, a VR offline experience multiplayer game platform, comprising: a game end 1 and a console 2; the game terminal 1 comprises more than one game device loaded with VR games; all game devices of the game end 1 are synchronously connected in a UDP protocol transmission mode, wherein one game device serves as a master device 11, and other game devices serve as slave devices 11, 12 and 13; the console 2 is connected with a master device 11 of the game end 1, and the master device 11 is connected with all slave devices 11, 12 and 13; the console 2 is used for monitoring and configuring global data of the game equipment.
In this embodiment, all the game devices of the game terminal 1 adopt a master-slave operation mode, and one of the game devices is used as the master device 11, and the other game devices are used as the slave devices 11, 12, and 13. Preferably, 2-10 game devices are installed under the same local area network for synchronous communication. 1-10 people are supported to play a multiplayer game; a multiplayer team game can be played simultaneously by 1-5 persons in a single room, or a 1-5 to 1-5 battle game can be played in 2 rooms. The synchronous communication adopts a UPD protocol transmission mode, namely an end-to-end data packet transmission mode. The master device 11 is the only machine that processes the game logic, and the other slave devices 11, 12, 13.
The game end comprises more than one game device loaded with VR games; all game devices of the game end are synchronously connected in a UDP protocol transmission mode, wherein one game device is used as a master device, and other game devices are used as slave devices; the console is connected with the game end, and the host equipment is connected with all the slave equipment; therefore, all game equipment of the game end of the console can be monitored and configured with global data, so that all game equipment can be used for multiple people to experience VR games simultaneously, and the interest of immersive experience is increased.
Example 2
Referring to fig. 2-3, a VR offline experience multiplayer gaming platform, comprising: a game end 1 and a console 2; the game terminal 1 comprises more than one game device loaded with VR games; all game devices of the game end 1 are synchronously connected in a UDP protocol transmission mode, wherein one game device serves as a master device 11, and other game devices serve as slave devices 11, 12 and 13; the console 2 is connected with a master device 11 of the game end 1, and the master device 11 is connected with all slave devices 11, 12 and 13; the console 2 is used for monitoring and configuring global data of the game equipment.
All game devices are equipped with a plurality of VR games, wherein a client operates the master device 11, and the master device 11 can receive an operation instruction and send the operation instruction to all slave devices 11, 12, 13, so as to implement the relevant functions of the game, such as selecting a character pattern/weapon pattern, starting/stopping the game, and the like.
Wherein the console 2 includes: console client 22, 23, 24.. and console server 21; the console clients 22, 23, 24 are installed in each gaming device; the console server 21 monitors and configures global data for the game devices through the console clients 22, 23, 24. Still further, the step of the console server 21 monitoring the game device through the console client 22, 23, 24 includes: the console client 22, 23 and 24 collect information of a CPU, a GPU and a memory of the game device, and send the information of the CPU, the GPU and the memory to the console server 21, the console server 21 displays the information of the CPU, the GPU and the memory, and a worker can timely process various abnormal states of the game computer by checking the monitored information and judging abnormal conditions according to the monitored information.
In this embodiment, the console server 21 also turns off or starts the VR game of the game device through the console clients 22, 23, 24. Further, the step of shutting down or starting up the VR game of the game device by the console server 21 through the console client 22, 23, 24 includes: the console server 21 sends an startup/shutdown instruction carrying a VR game path to the console clients 22, 23, and 24, and the console clients 22, 23, and 24 execute the startup/shutdown instruction to shut down or open the VR game. It should be noted that there is a specific path for the VR game installed in each game device.
Wherein the global data comprises: at least one of communication IP information, player gun type, and game version update data. The console 2 server sends global data to the console clients 22, 23, 24. save/replace these files into the native corresponding VR game path.
In this embodiment, the method further includes: a hardware calling client 3; the hardware calling client 3 transmits the hardware calling instruction sent by the game terminal 1 to the hardware controller, and the hardware controller starts corresponding hardware according to the hardware calling instruction. The hardware includes any of a vibrating floor, a blower, and a scent machine. The hardware calling client 3 is installed on the game device of one game terminal 1, network data communication is established with the game device, and the game device can transmit instructions to the hardware calling client 3 in the game process, so that the function of driving corresponding hardware is achieved. For example, the game terminal 1 plays a high-rise game, and when wind blows, the corresponding hardware blower starts to blow up a simulated gust.
In this embodiment, the game device is a computer.
The game end comprises more than one game device loaded with VR games; all game devices of the game end are synchronously connected in a UDP protocol transmission mode, wherein one game device is used as a master device, and other game devices are used as slave devices; the console is connected with the game end, and the host equipment is connected with all the slave equipment; therefore, all game equipment of the game end of the console can be monitored and configured with global data, so that all game equipment can be used for multiple people to experience VR games simultaneously, and the interest of immersive experience is increased. In addition, the hardware calling instruction sent by the game end is transmitted to the hardware controller through the hardware calling client, and the hardware controller starts corresponding hardware according to the hardware calling instruction, so that better immersive experience is achieved.
In light of the foregoing description of the preferred embodiment of the present invention, many modifications and variations will be apparent to those skilled in the art without departing from the spirit and scope of the invention. The technical scope of the present invention is not limited to the content of the specification, and must be determined according to the scope of the claims.
Claims (5)
1. The utility model provides a VR experiences multiplayer game platform off-line which characterized in that includes: a game end and a console; the game end comprises more than one game device loaded with VR games;
all game devices of the game end are synchronously connected in a UDP protocol transmission mode, wherein one game device is used as a master device, and other game devices are used as slave devices;
the console is connected with the game end, and the host equipment is connected with all the slave equipment;
the console is used for monitoring and configuring global data for the game equipment;
the console includes: a console client and a console server;
the console client is installed in each game device;
the console server side monitors the game equipment and configures global data through the console client side;
the console server side also closes or starts a VR game of the game equipment through the console client side;
the step that the console server side closes or starts the VR game of the game device through the console client side comprises the following steps:
the control console server side sends a starting/closing instruction carrying a VR game path to a control console client side, and the control console client side executes the starting/closing instruction to close or open the VR game;
further comprising: calling a client by hardware;
and the hardware calling client transmits a hardware calling instruction sent by the game terminal to the hardware controller, and the hardware controller starts corresponding hardware according to the hardware calling instruction.
2. The VR offline experiencing multi-player gaming platform of claim 1, wherein said console server monitoring a gaming device via a console client comprises:
the console client acquires CPU, GPU and memory information of the game device and sends the CPU, GPU and memory information to the console server, and the console server displays the CPU, GPU and memory information.
3. The VR offline experiencing multiplayer gaming platform of claim 1, wherein the global data comprises: at least one of communication IP information, player gun type, and game version update data.
4. The VR offline experience multiplayer gaming platform of claim 1, wherein the hardware includes any one of a vibrating floor, a blower, and a scent machine.
5. The VR offline experiencing multiplayer gaming platform of any of claims 1-4, wherein the gaming device is a computer.
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CN110433486A (en) * | 2018-05-04 | 2019-11-12 | 武汉金运激光股份有限公司 | A kind of starting, response method and device realized more people and carry out somatic sensation television game |
CN109754654A (en) * | 2018-12-29 | 2019-05-14 | 广州欧科信息技术股份有限公司 | History project based on virtual reality instructs system, method and device |
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CN1915470A (en) * | 2005-08-18 | 2007-02-21 | 阿鲁策株式会社 | Gaming machine and terminal device included in gaming machine |
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