CN107551548A - Kit generation method and system - Google Patents
Kit generation method and system Download PDFInfo
- Publication number
- CN107551548A CN107551548A CN201710872408.1A CN201710872408A CN107551548A CN 107551548 A CN107551548 A CN 107551548A CN 201710872408 A CN201710872408 A CN 201710872408A CN 107551548 A CN107551548 A CN 107551548A
- Authority
- CN
- China
- Prior art keywords
- dynamic data
- game
- target dynamic
- target
- sent
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The embodiment of the present invention provides a kind of kit generation method and system.This method can modify according to the request of game player to the dynamic data in initial development bag, generate target dynamic data, then target dynamic data are sent into multiple game players at random to be experienced, and the game evaluation information in experience of the process constantly adjusts the weight for participating in target dynamic data, when game evaluation information meets preparatory condition, the target developing bag of all players is applicable to according to target dynamic data generation.The present invention can modify to the dynamic data in game, and transfer to partial game player to carry out real experiences, constantly game is improved according to experience situation, enhances the playability of game, more rich game play is provided for game player, lifts the real experiences of game player.
Description
Technical field
The present invention relates to field of computer technology, in particular to a kind of kit generation method and system.
Background technology
All it is to use static data to data such as the equipment in game, technical ability, game player is entering in traditional game
In game process, all it is loading static data, lacks playability.
The content of the invention
In order to overcome above-mentioned deficiency of the prior art, it is an object of the invention to provide a kind of kit generation method and
System, the playability of game can be strengthened, more rich game play is provided for game player, lift the reality of game player
Experience.
To achieve these goals, the technical scheme that present pre-ferred embodiments use is as follows:
Present pre-ferred embodiments provide a kind of kit generation method, and system, the exploitation are generated applied to kit
Bag generation system includes server and the first client and the second client that are connected with the server communication, methods described
Including:
Step a, the operational order of the first client end response game player, is repaiied to the dynamic data in initial development bag
Change, to generate amended target dynamic data, and the amended target dynamic data are sent to the server, institute
Stating target dynamic data includes game article data or game skill data;
Step b, the server receive the target dynamic data that multiple first clients are sent, and based on initial weight point
Each target dynamic data multiple second clients are not sent at random;
Step c, second client are played based on the target dynamic data run, and by player in game experiencing mistake
Game evaluation information in journey is sent to the server, wherein, the game evaluation information includes system evaluation information and object for appreciation
Family's evaluation information, the player ratings information include player's score information and player's report information;
Step d, the server are audited according to the game evaluation information to the target dynamic data, and according to
Auditing result adjusts the weight of each target dynamic data, and based on the weight after adjustment that corresponding target dynamic data are random
It is sent to multiple second clients;
Step e, repeat step b- step d, judge whether the game evaluation information of each target dynamic data reaches default
Condition, if reaching, according to target developing bag corresponding to target dynamic data generation.
In present pre-ferred embodiments, second client is played based on the target dynamic data run, and will
Player the game evaluation information during game experiencing is sent to the server the step of, including:
According to system evaluation information corresponding to behavioural information generation of the game role in game process;
Receive the player ratings information of input;
The system evaluation information and the player ratings information are sent to the server.
In present pre-ferred embodiments, whether the game evaluation information for judging each target dynamic data reaches pre-
If condition, if reaching, according to corresponding to generating the target dynamic data the step of target developing bag, including:
The synthesis of each target dynamic data is commented according to corresponding to the generation of the game evaluation information of each target dynamic data
Point;
Judge the comprehensive grading of each target dynamic data whether not less than default scoring;
If so, then generate target developing bag according to the target dynamic data;
If it is not, the target dynamic data are no longer then sent to the second client.
In present pre-ferred embodiments, whether the game evaluation information for judging each target dynamic data reaches pre-
If condition, if reaching, according to corresponding to generating the target dynamic data the step of target developing bag, in addition to:
The synthesis of each target dynamic data is commented according to corresponding to the generation of the game evaluation information of each target dynamic data
Point;
Judge the comprehensive grading of each target dynamic data whether not less than default scoring;
Audited if so, the target dynamic data then are sent into audit terminal, and determined whether according to auditing result
Target developing bag is generated according to the target dynamic data;
If it is not, the target dynamic data are no longer then sent to the second client.
In present pre-ferred embodiments, the kit generation system is also more including being connected with the server communication
Individual game terminal, after the step e, methods described also includes:
The acquisition request for the target developing bag that the server response game terminal is sent, institute is sent to the game terminal
State target developing bag;
The game terminal receives the target developing bag, to be played based on the target developing bag.
Present pre-ferred embodiments also provide a kind of kit generation system, and the kit generation system includes server
And the first client and the second client being connected with the server communication.
First client, for responding the operational order of game player, the dynamic data in initial development bag is repaiied
Change, to generate amended target dynamic data, and the amended target dynamic data are sent to the server, institute
Stating target dynamic data includes game article data or game skill data.
The server, the target dynamic data sent for receiving multiple first clients, and based on initial weight point
Each target dynamic data multiple second clients are not sent at random.
Second client, for being played based on the target dynamic data run, and by player in game experiencing mistake
Game evaluation information in journey is sent to the server, wherein, the game evaluation information includes system evaluation information and object for appreciation
Family's evaluation information, the player ratings information include player's score information and player's report information.
The server, for being audited according to the game evaluation information to the target dynamic data, and according to
Auditing result adjusts the weight of each target dynamic data, and based on the weight after adjustment that corresponding target dynamic data are random
It is sent to multiple second clients.
The server, it is additionally operable to judge whether the game evaluation information of each target dynamic data reaches preparatory condition,
If reaching, according to target developing bag corresponding to target dynamic data generation.
In terms of existing technologies, the invention has the advantages that:
The embodiment of the present invention provides a kind of kit generation method and system.This method can be according to the request of game player
Dynamic data in initial development bag is modified, target dynamic data is generated, then sends target dynamic data at random
Experienced to multiple game players, and the game evaluation information in experience of the process constantly adjusts and participates in target dynamic data
Weight, when game evaluation information meets preparatory condition, according to the target dynamic data generation be applicable to all objects for appreciation
The target developing bag of family.The present invention can modify to the dynamic data in game, and it is real to transfer to partial game player to carry out
Border is experienced, and constantly game is improved according to experience situation, the playability of game is enhanced, is provided for game player richer
Rich game play, lift the real experiences of game player.
Brief description of the drawings
In order to illustrate the technical solution of the embodiments of the present invention more clearly, below by embodiment it is required use it is attached
Figure is briefly described, it will be appreciated that the following drawings illustrate only certain embodiments of the present invention, therefore be not construed as pair
The restriction of scope, for those of ordinary skill in the art, on the premise of not paying creative work, can also be according to this
A little accompanying drawings obtain other related accompanying drawings.
Fig. 1 is a kind of block diagram that the kit that present pre-ferred embodiments provide generates system;
Fig. 2 is a kind of block diagram of the server shown in Fig. 1;
Fig. 3 is a kind of schematic flow sheet for the kit generation method that present pre-ferred embodiments provide;
Fig. 4 is a kind of schematic flow sheet for each sub-steps that the step S130 shown in Fig. 3 includes;
Fig. 5 is another schematic flow sheet for the kit generation method that present pre-ferred embodiments provide.
Icon:10- kits generate system;100- servers;110- memories;120- processors;130- communication units;
The clients of 200- first;The clients of 300- second.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present invention, the technical scheme in the embodiment of the present invention is carried out clear, complete
Site preparation describes, it is clear that described embodiment is part of the embodiment of the present invention, rather than whole embodiments.Generally herein
The component of the embodiment of the present invention described and illustrated in place's accompanying drawing can be configured to arrange and design with a variety of.
Therefore, below the detailed description of the embodiments of the invention to providing in the accompanying drawings be not intended to limit it is claimed
The scope of the present invention, but be merely representative of the present invention selected embodiment.It is common based on the embodiment in the present invention, this area
All other embodiment that technical staff is obtained under the premise of creative work is not made, belong to the model that the present invention protects
Enclose.
It should be noted that:Similar label and letter represents similar terms in following accompanying drawing, therefore, once a certain Xiang Yi
It is defined, then it further need not be defined and explained in subsequent accompanying drawing in individual accompanying drawing.
Below in conjunction with the accompanying drawings, some embodiments of the present invention are elaborated.It is following in the case where not conflicting
Feature in embodiment and embodiment can be mutually combined.
Referring to Fig. 1, a kind of block diagram of system 10 is generated for the kit that present pre-ferred embodiments provide.This
In embodiment, the kit generation system 10 includes server 100 and the first visitor with the server 100 communication connection
The client 300 of family end 200 and second.
Wherein, the client 300 of the first client 200 and second may be, but not limited to, smart mobile phone, personal electricity
Brain (Personal Computer, PC), notebook computer, tablet personal computer, personal digital assistant (Personal Digital
Assistant, PDA), mobile internet surfing equipment (Mobile Internet Device, MID) etc..The server 100 can be with
It is, but is not limited to, Web (website) server, database server, ftp (file transfer protocol, file transmission
Agreement) server etc..
In the present embodiment, the server 100 can provide it is at least one be applied to various operating systems (for example, iOS systems
System, android system, Windows systems etc.) the installation kits of games supply the client of the first client 200 and second
Download at end 300.The client 300 of first client 200 and second passes through clothes described in cable network or wireless network access
It is engaged in after device 100, the game of the operating system suitable for the client 300 of the first client 200 and second is downloaded from server 100
The installation kit of program (for example, the state of dream three), the development of games bag is installed to the client of the first client 200 and second
In end 300.The client 300 of first client 200 and second can according to the operation of game player (such as mouse click on or
Touch) mounted game is run so that game player is played.
A kind of referring to Fig. 2, block diagram for the server 100 shown in Fig. 1.It is described in the embodiment of the present invention
Server 100 can include memory 110, processor 120 and communication unit 130.The memory 110, processor 120 with
And communication unit 130 is directly or indirectly electrically connected between each other, to realize the transmission of data or interaction.For example, these yuan
Part can be realized by one or more communication bus or signal wire be electrically connected between each other.
Wherein, the memory 110 may include high speed random access memory, may also include nonvolatile memory, such as one
Or multiple magnetic storage devices, flash memory or other non-volatile solid state memories.In some instances, memory 110 can
Further comprise that relative to the remotely located remote memory of processor 120, these remote memories network connection can be passed through
To the client 300 of the first client 200 and second.The example of above-mentioned network can include but is not limited to internet, enterprise
In-house network, LAN, mobile radio communication and combinations thereof.Wherein, memory 110 is used for storage program, and the processor 120 is connecing
After receiving execute instruction, described program is performed.Further, various input/output devices are coupled to processing by communication unit 130
Device 120 and memory 110, software program and module in above-mentioned memory 110 may also include operating system, and it may include
Various component softwares and/or drive for management system task (such as memory management, storage device control, power management etc.)
It is dynamic, and can mutually be communicated with various hardware or component software, so as to provide the running environment of other component softwares.
The processor 120 can be a kind of IC chip, have the disposal ability of signal.Above-mentioned processor
120 can be general processor, including central processing unit (Central Processing Unit, CPU), network processing unit
(Network Processor, NP) etc..It can also be digital signal processor (DSP), application specific integrated circuit (ASIC), scene
Programmable gate array (FPGA) either other PLDs, discrete gate or transistor logic, discrete hardware group
Part.It can realize or perform disclosed each method, step and the logic diagram in the embodiment of the present invention.General processor can be with
It is microprocessor or can also is any conventional processors etc..
The communication unit 130 can be used for establishing the server 100 and the client of the first client 200 and second
Communication connection between end 300.The communication unit 130 can be realized using any possible mode, such as WiFi module, indigo plant
Tooth communication, fiber optic communication etc., the server 100 and first client 200 and the are realized by communication unit 130
Communication between two clients 300, so that the server 100 can be to first client 200 and second
Client 300 sends related data (such as development of games bag), and receives by the client of the first client 200 and second
300 related datas (such as dynamic data of development of games bag) sent.
It is appreciated that the structure shown in Fig. 2 is only to illustrate, the server 100 can also include more more than shown in Fig. 2
Either less component or there is the configuration different from shown in Fig. 2.Each component shown in Fig. 2 can use hardware, software
Or its combination is realized.
Referring to Fig. 3, a kind of schematic flow sheet of the kit generation method provided for present pre-ferred embodiments, described
Method is performed by the kit generation system 10 shown in Fig. 1.It should be noted that method provided in an embodiment of the present invention not with
Fig. 3 and particular order as described below are limitation.The idiographic flow of methods described is as follows:
Step S110, the first client 200 responds the operational order of game player, to the dynamic data in initial development bag
Modify, to generate amended target dynamic data, and the amended target dynamic data are sent to server
100。
In detail, in the present embodiment, any first client 200 can obtain mesh from the server 100 at any time
After the initial development bag for marking game, game player can modify to the dynamic data in the initial development bag, and described the
One client 200 can respond the modification request of game player, the dynamic data in the initial development bag be modified, with life
Into amended target dynamic data.
Wherein, the dynamic data can refer to be available for for example described first client of any client in development of games bag
200 data modified or added, the configuring condition for having to the dynamic data is may include in the operational order, it is described
Target dynamic data may include game article data or game skill data.
The target dynamic data can be to the modification data after the modifying of already present dynamic data, Huo Zhezhi
Connect the data after addition.For example, already present game article data or game skill data can be modified, can also
A kind of game article is added, or a kind of game skill can also be created.
Step S120, the server 100 receives the target dynamic data that multiple first clients 200 are sent, and is based on
Each target dynamic data are sent to multiple second clients 300 by initial weight at random respectively.
In detail, in the present embodiment, the server 100 is receiving the target of multiple transmissions of first clients 200
After dynamic data, to Transmit weight corresponding to each target dynamic data configuration.For example, it is assumed that the server 100 connects altogether
Ten target dynamic data have been received, now agreement will send one of them at random to the second client 300, under initial situation,
The weight of each target dynamic data is 50, then total weight namely 500, therefore each target dynamic data have
50/500ths, that is to say, that the probability that each target dynamic data have 1/10th is sent to multiple second clients
300。
Step S130, second client 300 is played based on the target dynamic data run, and player is being played
Game evaluation information in experience of the process is sent to the server 100.
In the present embodiment, the game evaluation information can include system evaluation information and player ratings information.Specifically,
Referring to Fig. 3, the step S130 can include following sub-step:
Sub-step S131, according to system evaluation information corresponding to behavioural information generation of the game role in game process.
Specifically, it is based in the target dynamic data run game process, can detects in second client 300
Role-act of the game role in game process, such as the task performance of game role, technical ability left-hand seat situation, Yi Ji
Adaptation situation in scene of game etc., system scoring, system evaluation information corresponding to generation are carried out to the game role.
Sub-step S132, receive the player ratings information of input.
Specifically, game player can enter after game experiencing according to real experiences situation to the target dynamic data
Row scoring is reported, and score information or report information are inputted to second client 300.
Sub-step S133, the system evaluation information and the player ratings information are sent to the server 100.
Step S140, the server 100 are audited according to the game evaluation information to the target dynamic data,
And the weight of each target dynamic data is adjusted according to auditing result, and based on the weight after adjustment by corresponding target dynamic number
According to being sent to multiple second clients 300 at random.
In the present embodiment, the server 100 according to the system evaluation information and player ratings information to corresponding
Target dynamic data carry out once simple examination & verification, draw the comprehensive grading of the target dynamic data, are then commented according to the synthesis
Divide and the report information of game player changes the weight of the target dynamic data, if for example, there are ten target dynamic data, most
Just the weight of each target dynamic data is 50, total weight namely 500, then by the synthesis of each target dynamic data
Scoring is ranked up, and increases by 50 weight if ranking is first place, and second place then increases by 40 weight, and third then increases by 30
Weight, fourth then increases by 20 weight, the weight of the 5th then increase by 10, the 6th weight ... for then reducing 10
Ten weights for then reducing 50, by that analogy, so as to constantly update the weight of each target dynamic data, after being then based on adjustment
Weight corresponding target dynamic data are sent to multiple second clients 300 at random.
Step S150, repeat step S120- step S140, judge each target dynamic data game evaluation information whether
Reach preparatory condition, if reaching, according to target developing bag corresponding to target dynamic data generation.
Specifically, in the present embodiment, the server 100 is given birth to according to the game evaluation information of each target dynamic data
Into the comprehensive grading of corresponding each target dynamic data, then judge whether the comprehensive grading of each target dynamic data is not small
In default scoring (for example, 90 points), if so, then generating target developing bag according to the target dynamic data.If it is not, then no longer should
Target dynamic data are sent to the second client 300, if or the target dynamic data player's report information it is excessive such as super
Cross five report, then then the target dynamic data are abandoned, no longer occurred to second client 300.
Optionally, can also should if the comprehensive grading of target dynamic data is not less than default scoring (for example, 90 points)
Target dynamic data are sent to audit terminal and audited, and determine whether to be given birth to according to the target dynamic data according to auditing result
Into target developing bag.Wherein, the audit terminal can be the terminal where any game player, for example, the server 100
The target dynamic data can be sent to the public web sites such as game community, transfer to all game players to be audited.Or
The audit terminal can also be the terminal where the special auditor of game company, that is, pass through special auditor
Carry out manual examination and verification.After game player or special auditor examination & verification pass through, the server 100 is then by the mesh
Mark dynamic data to be added in game initial development bag to generate target developing bag, for all player experiences.
Based on above-mentioned design, the present embodiment transfers to partial game to play by being modified to the dynamic data in game
Family carries out real experiences, and constantly game is improved according to experience situation, the playability of game is enhanced, is carried for game player
More rich game play has been supplied, has lifted the real experiences of game player.
It should be noted that the first terminal provided in the present embodiment, second terminal and audit terminal are simply performing
Some differentiation to be functionally present, in some cases, the first terminal, second terminal and audit terminal can also be same
Terminal.
Further, referring to Fig. 4, in the present embodiment, the kit generation system 10 can also include game terminal,
The game terminal for arbitrarily can running game computer equipment, such as can be above-mentioned first terminal and second terminal, or
The terminals such as person's audit terminal.Methods described can also include:
Step S160, the server 100 responds the acquisition request for the target developing bag that game terminal is sent, to the trip
Terminal of playing sends the target developing bag.
The game terminal receives the target developing bag, to be played based on the target developing bag.
In the present embodiment, after the target developing bag is generated, any game terminal can be from the server 100
The target developing bag is downloaded to be installed, to be played, it is achieved thereby that game player participates in the development of kit,
Game is constantly improved, and it is open to all game players, the efficiency of operation of game is improved, while also improve game
The game experiencing of player, uninteresting game mode is broken away from.
In the present embodiment, it should be noted that the target developing bag of generation with initial development bag be it is relatively independent,
That is the change of the initial development bag is not disposable, irreversible, therefore the server 100 can also ring
The request that should be reduced to the target developing bag, the target developing bag is restored to initial development bag so that the clothes
Be engaged in device 100 still can on the basis of existing kit, each change before retrospect (reduction etc. operation) is arrived upwards until
Initial development bag.
Further, present pre-ferred embodiments also provide a kind of kit generation system 10, the kit generation system
System 10 includes the first client 200 and the client 300 of server 100 and second communicated to connect between each other.
First client 200, for responding the operational order of game player, the dynamic data in initial development bag is carried out
The amended target dynamic data to generate amended target dynamic data, and are sent to the server by modification
100, the target dynamic data include game article data or game skill data.
The server 100, the target dynamic data sent for receiving multiple first clients 200, and based on initial
Each target dynamic data are sent to multiple second clients 300 by weight at random respectively.
Second client 300, for being played based on the target dynamic data run, and by player in game experiencing
During game evaluation information be sent to the server 100, wherein, the game evaluation information includes system evaluation information
With player ratings information, the player ratings information includes player's score information and player's report information.
The server 100, for being audited according to the game evaluation information to the target dynamic data, and root
Adjust the weight of each target dynamic data according to auditing result, and based on the weight after adjustment by corresponding target dynamic data with
Machine is sent to multiple second clients 300.
The server 100, it is additionally operable to judge whether the game evaluation information of each target dynamic data reaches default bar
Part, if reaching, according to target developing bag corresponding to target dynamic data generation.
Further, second client 300, it is additionally operable to be given birth to according to behavioural information of the game role in game process
Into corresponding system evaluation information;Receive the player ratings information of input;By the system evaluation information and the player ratings
Information is sent to the server 100.
Further, the server 100, it is additionally operable to according to the generation pair of the game evaluation information of each target dynamic data
The comprehensive grading for each target dynamic data answered;Judge whether the comprehensive grading of each target dynamic data is commented not less than default
Point;If so, then generate target developing bag according to the target dynamic data;If it is not, then no longer the target dynamic data are sent to
Second client 300.
Further, the server 100, it is additionally operable to according to the generation pair of the game evaluation information of each target dynamic data
The comprehensive grading for each target dynamic data answered;Judge whether the comprehensive grading of each target dynamic data is commented not less than default
Point;Audited if so, the target dynamic data then are sent into audit terminal, and determine whether that basis should according to auditing result
Target dynamic data generate target developing bag;If it is not, the target dynamic data are no longer then sent to the second client 300.
Further, the kit generation system 10 can also include multiple with the server 100 communication connection
Game terminal:
The server 100, it is additionally operable to respond the acquisition request for the target developing bag that game terminal is sent, to the game
Terminal sends the target developing bag.
The game terminal, for receiving the target developing bag, to be played based on the target developing bag.
In summary, the embodiment of the present invention provides a kind of kit generation method and system.This method can be according to game
The request of player is modified to the dynamic data in initial development bag, target dynamic data is generated, then by target dynamic number
Experienced according to multiple game players are sent at random, and the game evaluation information in experience of the process constantly adjusts participation mesh
The weight of dynamic data is marked, when game evaluation information meets preparatory condition, can be fitted according to target dynamic data generation
Target developing bag for all players.The present invention can modify to the dynamic data in game, and transfer to partial game
Player carries out real experiences, and constantly game is improved according to experience situation, the playability of game is enhanced, is game player
More rich game play is provided, lifts the real experiences of game player.
In embodiment provided by the present invention, it should be understood that disclosed system and method, can also be by other
Mode realize.System and method embodiment described above is only schematical, for example, flow chart and frame in accompanying drawing
Figure shows the system of multiple embodiments according to the present invention, the system frame in the cards of method and computer program product
Structure, function and operation.At this point, each square frame in flow chart or block diagram can represent a module, program segment or code
A part, the part of the module, program segment or code include it is one or more be used to realizing as defined in logic function
Executable instruction.It should also be noted that at some as in the implementation replaced, the function of being marked in square frame can also be with not
The order for being same as being marked in accompanying drawing occurs.For example, two continuous square frames can essentially perform substantially in parallel, they have
When can also perform in the opposite order, this is depending on involved function.It is also noted that in block diagram and/or flow chart
Each square frame and block diagram and/or the square frame in flow chart combination, the special of function or action as defined in performing can be used
Hardware based system realize, or can be realized with the combination of specialized hardware and computer instruction.
In addition, each functional module in each embodiment of the present invention can integrate to form an independent portion
Point or modules individualism, can also two or more modules be integrated to form an independent part.
If the function is realized in the form of software function module and is used as independent production marketing or in use, can be with
It is stored in a computer read/write memory medium.Based on such understanding, technical scheme is substantially in other words
The part to be contributed to prior art or the part of the technical scheme can be embodied in the form of software product, the meter
Calculation machine software product is stored in a storage medium, including some instructions are causing a computer equipment (can be
People's computer, electronic equipment, or network equipment etc.) perform methods described of the embodiment of the present invention all or part of step.
It should be noted that herein, term " including ", " including " or its any other variant are intended to non-row
Its property includes, so that process, method, article or equipment including a series of elements not only include those key elements, and
And also include the other key elements being not expressly set out, or also include for this process, method, article or equipment institute inherently
Key element.In the absence of more restrictions, the key element limited by sentence " including one ... ", it is not excluded that including institute
State in process, method, article or the equipment of key element and other identical element also be present.
It is obvious to a person skilled in the art that the invention is not restricted to the details of above-mentioned one exemplary embodiment, Er Qie
In the case of without departing substantially from spirit or essential attributes of the invention, the present invention can be realized in other specific forms.Therefore, no matter
From the point of view of which point, embodiment all should be regarded as exemplary, and be nonrestrictive, the scope of the present invention is by appended power
Profit requires rather than described above limits, it is intended that all in the implication and scope of the equivalency of claim by falling
Change is included in the present invention.Any reference in claim should not be considered as to the involved claim of limitation.
Claims (10)
1. a kind of kit generation method, generate system applied to kit, it is characterised in that the kit generates system bag
Including server and the first client being connected with the server communication and the second client, methods described includes:
Step a, the operational order of the first client end response game player, modifies to the dynamic data in initial development bag,
To generate amended target dynamic data, and the amended target dynamic data are sent to the server, it is described
Target dynamic data include game article data or game skill data;
Step b, the server receives the target dynamic data that multiple first clients are sent, and respectively will based on initial weight
Each target dynamic data are sent to multiple second clients at random;
Step c, second client are played based on the target dynamic data run, and by player during game experiencing
Game evaluation information be sent to the server, wherein, the game evaluation information includes system evaluation information and player and commented
Valency information, the player ratings information include player's score information and player's report information;
Step d, the server are audited according to the game evaluation information to the target dynamic data, and according to examination & verification
As a result the weight of each target dynamic data is adjusted, and is sent corresponding target dynamic data at random based on the weight after adjustment
To multiple second clients;
Step e, repeat step b- step d, judges whether the game evaluation information of each target dynamic data reaches preparatory condition,
If reaching, according to target developing bag corresponding to target dynamic data generation.
2. kit generation method according to claim 1, it is characterised in that second client is based on the target
Dynamic data running game, and game evaluation information of the player during game experiencing is sent to the step of the server
Suddenly, including:
According to system evaluation information corresponding to behavioural information generation of the game role in game process;
Receive the player ratings information of input;
The system evaluation information and the player ratings information are sent to the server.
3. kit generation method according to claim 1, it is characterised in that each target dynamic data of judgement
Whether game evaluation information reaches preparatory condition, if reaching, according to target developing bag corresponding to target dynamic data generation
The step of, including:
The comprehensive grading of each target dynamic data according to corresponding to the generation of the game evaluation information of each target dynamic data;
Judge the comprehensive grading of each target dynamic data whether not less than default scoring;
If so, then generate target developing bag according to the target dynamic data;
If it is not, the target dynamic data are no longer then sent to the second client.
4. kit generation method according to claim 1, it is characterised in that each target dynamic data of judgement
Whether game evaluation information reaches preparatory condition, if reaching, according to target developing bag corresponding to target dynamic data generation
The step of, in addition to:
The comprehensive grading of each target dynamic data according to corresponding to the generation of the game evaluation information of each target dynamic data;
Judge the comprehensive grading of each target dynamic data whether not less than default scoring;
Audited if so, the target dynamic data then are sent into audit terminal, and basis is determined whether according to auditing result
The target dynamic data generate target developing bag;
If it is not, the target dynamic data are no longer then sent to the second client.
5. kit generation method according to claim 1, it is characterised in that kit generation system also include with
Multiple game terminals of the server communication connection, after the step e, methods described also includes:
The acquisition request for the target developing bag that the server response game terminal is sent, the mesh is sent to the game terminal
Mark kit;
The game terminal receives the target developing bag, to be played based on the target developing bag.
6. a kind of kit generates system, it is characterised in that the kit generation system include server and with the clothes
The first client and the second client of business device communication connection;
First client, for responding the operational order of game player, the dynamic data in initial development bag is modified, with
Amended target dynamic data are generated, and the amended target dynamic data are sent to the server, the mesh
Mark dynamic data includes game article data or game skill data;
The server, the target dynamic data sent for receiving multiple first clients, and respectively will based on initial weight
Each target dynamic data are sent to multiple second clients at random;
Second client, for being played based on the target dynamic data run, and by player during game experiencing
Game evaluation information be sent to the server, wherein, the game evaluation information includes system evaluation information and player and commented
Valency information, the player ratings information include player's score information and player's report information;
The server, for being audited according to the game evaluation information to the target dynamic data, and according to examination & verification
As a result the weight of each target dynamic data is adjusted, and is sent corresponding target dynamic data at random based on the weight after adjustment
To multiple second clients;
The server, it is additionally operable to judge whether the game evaluation information of each target dynamic data reaches preparatory condition, if reaching
Arrive, then the target developing bag according to corresponding to target dynamic data generation.
7. kit according to claim 6 generates system, it is characterised in that:
Second client, be additionally operable to according to game role in game process behavioural information generation corresponding to system evaluation
Information;Receive the player ratings information of input;The system evaluation information and the player ratings information are sent to the clothes
Business device.
8. kit according to claim 6 generates system, it is characterised in that:
The server, it is additionally operable to each target dynamic according to corresponding to the generation of the game evaluation information of each target dynamic data
The comprehensive grading of data;Judge the comprehensive grading of each target dynamic data whether not less than default scoring;If so, then basis should
Target dynamic data generate target developing bag;If it is not, the target dynamic data are no longer then sent to the second client.
9. kit according to claim 6 generates system, it is characterised in that:
The server, it is additionally operable to each target dynamic according to corresponding to the generation of the game evaluation information of each target dynamic data
The comprehensive grading of data;Judge the comprehensive grading of each target dynamic data whether not less than default scoring;If so, then by the mesh
Mark dynamic data is sent to audit terminal and audited, and determines whether to be generated according to the target dynamic data according to auditing result
Target developing bag;If it is not, the target dynamic data are no longer then sent to the second client.
10. kit according to claim 6 generates system, it is characterised in that the kit generation system also includes
The multiple game terminals being connected with the server communication:
The server, it is additionally operable to respond the acquisition request for the target developing bag that game terminal is sent, is sent out to the game terminal
Send the target developing bag;
The game terminal, for receiving the target developing bag, to be played based on the target developing bag.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710872408.1A CN107551548B (en) | 2017-09-25 | 2017-09-25 | Development kit generation method and system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710872408.1A CN107551548B (en) | 2017-09-25 | 2017-09-25 | Development kit generation method and system |
Publications (2)
Publication Number | Publication Date |
---|---|
CN107551548A true CN107551548A (en) | 2018-01-09 |
CN107551548B CN107551548B (en) | 2020-05-29 |
Family
ID=60982708
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201710872408.1A Active CN107551548B (en) | 2017-09-25 | 2017-09-25 | Development kit generation method and system |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN107551548B (en) |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101369295A (en) * | 2008-09-19 | 2009-02-18 | 腾讯科技(深圳)有限公司 | Method and system for generating personalized game properties |
US20130231189A1 (en) * | 2012-01-09 | 2013-09-05 | Jeff A. Beeler | Method for Guiding Gameplay of Players Participating in a Computer-Implemented Virtual Game |
CN105359182A (en) * | 2013-05-01 | 2016-02-24 | 瑞柯有限责任公司 | Game creation system with social reporting engine |
CN105511930A (en) * | 2015-12-30 | 2016-04-20 | 北京像素软件科技股份有限公司 | Implementation method and implementation device of game skills |
CN106730839A (en) * | 2016-11-24 | 2017-05-31 | 腾讯科技(深圳)有限公司 | The method and terminal of a kind of presentation of information |
-
2017
- 2017-09-25 CN CN201710872408.1A patent/CN107551548B/en active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101369295A (en) * | 2008-09-19 | 2009-02-18 | 腾讯科技(深圳)有限公司 | Method and system for generating personalized game properties |
US20130231189A1 (en) * | 2012-01-09 | 2013-09-05 | Jeff A. Beeler | Method for Guiding Gameplay of Players Participating in a Computer-Implemented Virtual Game |
CN105359182A (en) * | 2013-05-01 | 2016-02-24 | 瑞柯有限责任公司 | Game creation system with social reporting engine |
CN105511930A (en) * | 2015-12-30 | 2016-04-20 | 北京像素软件科技股份有限公司 | Implementation method and implementation device of game skills |
CN106730839A (en) * | 2016-11-24 | 2017-05-31 | 腾讯科技(深圳)有限公司 | The method and terminal of a kind of presentation of information |
Also Published As
Publication number | Publication date |
---|---|
CN107551548B (en) | 2020-05-29 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US8676360B2 (en) | App rating system | |
CN107433040A (en) | Game data changes method and system | |
CN113408746A (en) | Block chain-based distributed federal learning method and device and terminal equipment | |
CN110378488A (en) | Federal training method, device, training terminal and the storage medium of client variation | |
CN107485859A (en) | Game invitation method, device and electronic equipment | |
US20100144440A1 (en) | Methods, apparatuses, and computer program products in social services | |
Gao et al. | Graph planarization problem optimization based on triple‐valued gravitational search algorithm | |
CN110389841A (en) | A kind of server load balancing method, apparatus and storage medium | |
CN101320406A (en) | Card game service providing method and system | |
CN103034774A (en) | Method and equipment based on social network for recommending games to users | |
US20130173673A1 (en) | Techniques for providing a narrative summary for fantasy games | |
WO2017083301A1 (en) | Application testing with experimental layers | |
EP2946312A2 (en) | Systems and methods for displaying user-generated content | |
US20140045597A1 (en) | Application development center testing system | |
CN103020416A (en) | Method and equipment for friend recommendation in multiuser online games | |
Costa et al. | Advances and trends for the development of ambient‐assisted living platforms | |
CN110008980A (en) | Identification model generation method, recognition methods, device, equipment and storage medium | |
Yang et al. | Evolutionary game dynamics of the competitive information propagation on social networks | |
CN117853289B (en) | Learning resource data sharing method based on block chain | |
Mao et al. | A system dynamics approach to study virtual communities | |
CN110321511B (en) | Knowledge sharing incentive method, device, equipment and storage medium | |
CN111782166A (en) | Multi-screen interaction method, device, equipment and storage medium | |
CN107551548A (en) | Kit generation method and system | |
Wong et al. | A better understanding of how gamification can help improve digital lifestyles | |
Ji et al. | Exploring diversified incentive strategies for long-term participatory sensing data collections |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant | ||
EE01 | Entry into force of recordation of patent licensing contract |
Application publication date: 20180109 Assignee: Hangzhou spoon Network Technology Co., Ltd Assignor: Hangzhou dianhun Network Technology Co., Ltd Contract record no.: X2021330000727 Denomination of invention: Development package generation method and system Granted publication date: 20200529 License type: Common License Record date: 20211109 |
|
EE01 | Entry into force of recordation of patent licensing contract |