CN107516337A - CPU optimization methods based on Unity3D - Google Patents

CPU optimization methods based on Unity3D Download PDF

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Publication number
CN107516337A
CN107516337A CN201710799829.6A CN201710799829A CN107516337A CN 107516337 A CN107516337 A CN 107516337A CN 201710799829 A CN201710799829 A CN 201710799829A CN 107516337 A CN107516337 A CN 107516337A
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China
Prior art keywords
cpu
scene
unity3d
batch processing
processing method
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Pending
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CN201710799829.6A
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Chinese (zh)
Inventor
李海庆
龚自成
袁容
李伟
唐明哲
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University of Electronic Science and Technology of China
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University of Electronic Science and Technology of China
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Priority to CN201710799829.6A priority Critical patent/CN107516337A/en
Publication of CN107516337A publication Critical patent/CN107516337A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/20Processor architectures; Processor configuration, e.g. pipelining

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Image Generation (AREA)

Abstract

The invention discloses a kind of CPU optimization methods based on Unity3D.It includes creating initial scene using Unity3D, CPU optimization data are obtained using dynamic batch processing method when generating object, CPU optimization data are obtained using static batch processing method to the object in scene, CPU optimization data are obtained using scene setting and light method to set up, analysis contrast is carried out to CPU optimizations data, obtains CPU optimum results.The present invention creates initial scene by Unity3D, and dynamic batch processing method, static batch processing method, scene setting and light method to set up are respectively adopted under different scenes and obtains CPU optimization data, CPU prioritization schemes are obtained by carrying out analysis contrast to CPU optimizations data, so as to realize scene optimization, CPU spending is reduced, lifts CPU performance.

Description

CPU optimization methods based on Unity3D
Technical field
The invention belongs to applied technical field of the computer technology in scene construction optimization, more particularly to one kind to be based on Unity3D CPU optimization methods.
Background technology
Unity3D softwares are a multi-platform scene exploitation software, support a variety of scripts, including JavaScript, C#, Boo, support the issue of the platforms such as Web Player, PC, ios, Android, Windows Store Apps, initial Unity3D It is mainly used in development of games field, its powerful physical engine and particIe system, the field in real world can be emulated well Scape, it is not limited solely to development of games field, system emulation, industrial design and building visualization etc. field also have compared with Good application value.
Nowadays, with the development for setting about swimming page trip and end trip, seem layer for the optimization problem in various scene of game Go out not poor, the relatively low computer of mobile phone and configuration for some low sides is then with greater need for there is further optimization.It is directed to simultaneously The upgrading of existing hardware and model scene etc. are perfect in workmanship, and while the experience of audio visual, also optimization problem is proposed Further requirement.By optimization, user of service can be caused further to experience more preferable impression, also to pass through software development The various products gone out have more reliable income.
In CPU operations, main performance is excessive Draw Calls.Draw Call are that CPU calls underlying graphics Interface.Than if any thousands of individual objects, rendering for each is required for physical layer interface of calling, and calling CPU each time It is required for doing many work, then CPU necessarily can't bear the heavy load.But for GPU, the workload of graphics process is the same 's.So the optimization to Draw Call, mainly aims at and liberates expenses of the CPU on graphic interface is called as far as possible.So pin Thinking to Draw call is exactly that each object reduces render times as far as possible, and multiple objects preferably render together.Pass through batch processing (Saved by batching) (dynamic batch processing, static batch processing) can merge some objects, so as to be retouched with one Calling is painted to be rendered, reduces Draw call.Meanwhile in the case where not influenceing the rendering of scene, few use is reflective, cloudy as far as possible Shadow, excessive reflective and shade can aggravate CPU expense.
The content of the invention
The present invention goal of the invention be:In order to solve problem above present in prior art, the present invention proposes one kind CPU optimization methods based on Unity3D.
The technical scheme is that:A kind of CPU optimization methods based on Unity3D, comprise the following steps:
A, initial scene is created using Unity3D;
B, CPU optimization data are obtained using dynamic batch processing method when generating object;
C, CPU optimization data are obtained using static batch processing method to the object in scene;
D, CPU optimization data are obtained using scene setting and light method to set up;
E, analysis contrast is carried out to the CPU optimizations data in step B, C, D, obtains CPU optimum results.
Further, the step B is moved when generating object using dynamic batch processing method specifically by using code The object that state generation different system carries, and the object of different size unlike material is generated simultaneously.
Further, the step C to the object in scene using static batch processing method specifically by using code Dynamic control chooses stationary body in window panel.
Further, the step D is specially day sylphon in scene set using scene setting and light method to set up Existence or non-existence, object in scene be present or produce shade in the absence of object, light irradiation object or do not produce shade.
The beneficial effects of the invention are as follows:The present invention creates initial scene by Unity3D, and is adopted respectively under different scenes CPU optimization data are obtained with dynamic batch processing method, static batch processing method, scene setting and light method to set up, are passed through Analysis contrast is carried out to CPU optimizations data and obtains CPU prioritization schemes, so as to realize scene optimization, CPU spending is reduced, is lifted CPU performance.
Brief description of the drawings
Fig. 1 is the schematic flow sheet of the CPU optimization methods based on Unity3D of the present invention.
Fig. 2 is the initial scene graph and datagram of the present invention.
Identical square scene and datagram when Fig. 3 is present invention progress dynamic batch processing.
Different square scenes and datagram when Fig. 4 is present invention progress dynamic batch processing.
Same sphere scene and datagram when Fig. 5 is present invention progress dynamic batch processing.
Different spheroid scenes and datagram when Fig. 6 is present invention progress dynamic batch processing.
Scene and datagram when Fig. 7 is present invention progress static batch processing.
Scene and datagram when Fig. 8 is present invention progress scene setting and light setting.
Embodiment
In order to make the purpose , technical scheme and advantage of the present invention be clearer, it is right below in conjunction with drawings and Examples The present invention is further elaborated.It should be appreciated that specific embodiment described herein is only to explain the present invention, not For limiting the present invention.
As shown in figure 1, the schematic flow sheet of the CPU optimization methods based on Unity3D for the present invention.One kind is based on Unity3D CPU optimization methods, comprise the following steps:
A, initial scene is created using Unity3D;
B, CPU optimization data are obtained using dynamic batch processing method when generating object;
C, CPU optimization data are obtained using static batch processing method to the object in scene;
D, CPU optimization data are obtained using scene setting and light method to set up;
E, analysis contrast is carried out to the CPU optimizations data in step B, C, D, obtains CPU optimum results.
In step, the present invention creates initial scene using Unity3D, and initial scene here includes Unity3D systems The day sylphon (Skybox) carried, there are a main camera (Main Camera), and a parallel light source (Directional Light), does not have other objects now in scene.The Stats in Game view windows is opened, such as Fig. 2 institutes Show, for the initial scene graph and datagram of the present invention.
In stepb, the present invention obtains CPU optimization data when generating object using dynamic batch processing method, is specially The object carried by using code dynamic generation different system, and the object of different size unlike material is generated simultaneously, observe CPU expense.
By 100 systemic presupposition object squares (Cube) of code building, the size given tacit consent to for square and silent The material recognized is set, without change, as shown in figure 3, identical square scene and number when dynamic batch processing is carried out for the present invention According to figure.
By 100 systemic presupposition object squares (Cube) of code building, for square carry out part change size and Material corresponding to change, the scaling volume (Scale) of which part square are changed to X=1.2, Y=1.2, Z=1.2, partial block Material without using acquiescence material, using the blueness in material ball as material, as shown in figure 4, for the present invention progress dynamic batch Different square scenes and datagram during processing.
By 100 systemic presupposition object spheroids (Sphere) of code building, the size given tacit consent to for square and The material of acquiescence is set, without change, as shown in figure 5, same sphere scene when dynamic batch processing is carried out for the present invention with Datagram.
By 100 systemic presupposition object spheroids (Sphere) of code building, for square carry out part change size with And material corresponding to change, the scaling volume (Scale) of which part square are changed to X=1.2, Y=1.2, Z=1.2, part side The material of block is without using acquiescence material, using the blueness in material ball as material, as shown in fig. 6, entering Mobile state for the present invention Different spheroid scenes and datagram during batch processing.
In step C, the present invention obtains CPU optimization data to the object in scene using static batch processing method, specifically To choose stationary body by using code dynamic control or in window panel, CPU expense is observed.
A scene newly is established, is put into three squares (Cube) in the scene, three spheroids (Sphere) is put into, is running Six objects in scene are chosen into static in panel (Inspector) is inspected before startup project, while by the light of acquiescence Line is arranged to irradiation and does not produce shade, and without day sylphon, as shown in fig. 7, scene when static batch processing is carried out for the present invention with Datagram.
In step D, the present invention obtains CPU optimization data using scene setting and light method to set up, specially sets Put sylphon existence or non-existence in day in scene, object in scene be present or in the absence of object, light irradiation object produce shade or Shade is not produced, CPU expense in the case of observation is corresponding.
A scene newly is established, is put into three squares (Cube) in the scene, is put into three spheroids (Sphere), in scene Illumination and day sylphon using acquiescence, as shown in figure 8, scene and number when carrying out scene setting and light setting for the present invention According to figure.
In step E, the present invention is directed to specific scene, by the scene in comparison step 1, step 2, step 3, enters Row data analysis contrasts, and obtains CPU prioritization scheme.
One of ordinary skill in the art will be appreciated that embodiment described here is to aid in reader and understands this hair Bright principle, it should be understood that protection scope of the present invention is not limited to such especially statement and embodiment.This area Those of ordinary skill can make according to these technical inspirations disclosed by the invention various does not depart from the other each of essence of the invention The specific deformation of kind and combination, these deform and combined still within the scope of the present invention.

Claims (4)

1. a kind of CPU optimization methods based on Unity3D, it is characterised in that comprise the following steps:
A, initial scene is created using Unity3D;
B, CPU optimization data are obtained using dynamic batch processing method when generating object;
C, CPU optimization data are obtained using static batch processing method to the object in scene;
D, CPU optimization data are obtained using scene setting and light method to set up;
E, analysis contrast is carried out to the CPU optimizations data in step B, C, D, obtains CPU optimum results.
2. the CPU optimization methods based on Unity3D as claimed in claim 1, it is characterised in that the step B is in product Using dynamic batch processing method specifically by the object carried using code dynamic generation different system during body, and generate simultaneously The object of different size unlike material.
3. the CPU optimization methods based on Unity3D as claimed in claim 1, it is characterised in that the step C is in scene Object using static batch processing method specifically by choosing stationary body using code dynamic control or in window panel.
4. the CPU optimization methods based on Unity3D as claimed in claim 1, it is characterised in that the step D uses scene Set and light method to set up is specially sylphon existence or non-existence in day in scene set, object be present in scene or be not present Object, light irradiation object produce shade or do not produce shade.
CN201710799829.6A 2017-09-07 2017-09-07 CPU optimization methods based on Unity3D Pending CN107516337A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2022099362A1 (en) * 2020-11-10 2022-05-19 Optrix Pty Ltd Systems and methods for optimised rendering

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CN102520951A (en) * 2011-12-13 2012-06-27 天津大学 Flash-based three-dimensional game scene management system
CN204156999U (en) * 2014-05-09 2015-02-11 北京乐成光视科技发展有限公司 A kind of bore hole 3D display system based on Unity3D game engine
CN105413176A (en) * 2015-11-10 2016-03-23 内蒙古工业大学 3D engine system applied to games
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Publication number Priority date Publication date Assignee Title
WO2022099362A1 (en) * 2020-11-10 2022-05-19 Optrix Pty Ltd Systems and methods for optimised rendering

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