CN107424202A - Extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT - Google Patents

Extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT Download PDF

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Publication number
CN107424202A
CN107424202A CN201710344143.8A CN201710344143A CN107424202A CN 107424202 A CN107424202 A CN 107424202A CN 201710344143 A CN201710344143 A CN 201710344143A CN 107424202 A CN107424202 A CN 107424202A
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Prior art keywords
pbrt
rendering
animation
rendered
file
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CN201710344143.8A
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Chinese (zh)
Inventor
吕蕾
陆佃杰
张桂娟
郑向伟
刘弘
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Shandong Normal University
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Shandong Normal University
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Priority to CN201710344143.8A priority Critical patent/CN107424202A/en
Publication of CN107424202A publication Critical patent/CN107424202A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings

Abstract

The invention discloses a kind of extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT, including pretreatment stage:With reference to 3ds Max softwares and PBRT Rendering Plugs, export and then generates the action of personage and position data and writes script file is rendered corresponding to PBRT, Mass production PBRT master renders file suitable for the related rendering data of PBRT rendering programs;Concurrent computation resource configuration phase:According to currently available computing resource, PBRT master corresponding to whole animation to be rendered is rendered into file to be separately dispensed on the different processor of different calculate nodes, then call PBRT rendering programs to be rendered simultaneously in a parallel fashion, obtain with numbered sequence of pictures;Post-processing stages:By the numbered sequence of pictures synthesis animated video of the band rendered, high realism three-dimensional colony performance animation is finally given.

Description

Extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT
Technical field
The invention belongs to three-dimensional animation to synthesize field, performs more particularly to a kind of extensive three-dimensional colony based on PBRT Animation concurrent rendering method.
Background technology
Three-dimensional animation Rendering can generally be divided into two major classes, and one kind is through commonly used real-time in 3d gaming Render (Real-time Rendering), another kind of is widely used in animation and film making offline to render (Offline Rendering).The former is since it is desired that ensureing rendering speed and having to make compromise in image quality, the latter then can be in order to chase after Seek the picture sense of reality and disregard cost.
The target that three-dimensional animation renders mainly has two, first, requirement animation effect has the very strong sense of reality, second, It is required that good interactivity can be provided during rendering, so as to reach real-time purpose.Although current PC has Abundant storage resource, quick processor and powerful graph processing chips, the three-dimensional animation comprising extensive role The problem of real-time rendering is still one challenging.Mainly there are three kinds of technologies in terms of three-dimensional animation real-time rendering at present, point It is not geometric detail level technology design, tailoring technique and the substitute technology based on image.The common ground of this several technology be in order to The speed that three-dimensional animation role renders is improved, the complexity of scene is reduced as far as possible and needs the polygon quantity of rending model, but It is that this will necessarily reduce the sense of reality of cartoon scene and the verisimilitude of person model.
Performance types of populations animation is a kind of special animation, role's quantity is more, movement locus and action change have it is strict Regular, trickle action or motion change can all bring different performance effects.Therefore animation teacher pursues in production process Primary effect is the realism of animated character's performance and the sense of reality of stage environment.In order to realize these targets, it is necessary to scene Model, person model, prop model and light will be good rendering effect, while flexible hand over can also be provided video camera Mutually support.Real-time rendering intent is difficult to meet these requirements,
The content of the invention
In order to solve the deficiencies in the prior art, the invention provides a kind of extensive three-dimensional colony's performance based on PBRT is dynamic Draw concurrent rendering method.Wherein, PBRT (Physically Based Rendering Toolkit) is calculated using ray tracing The offline renderer of method, Realistic Rendering, while its plug-in type framework can be strengthened, it is allowed to dlm (dynamic loading module), conveniently make User expands new function, therefore the present invention can be realized to extensive three-dimensional colony's performance animation using PBRT renderers Render.
Extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT of the present invention, including:
Pretreatment stage:With reference to 3ds Max softwares and PBRT Rendering Plugs, correlation of the export suitable for PBRT rendering programs Rendering data, and then generate the action of personage and position data and write script file is rendered corresponding to PBRT, Mass production PBRT master renders file;
Concurrent computation resource configuration phase:According to currently available computing resource, by corresponding to whole animation to be rendered PBRT master render file and be separately dispensed on the different processor of different calculate nodes, then adjust simultaneously in a parallel fashion Rendered, obtained with numbered sequence of pictures with PBRT rendering programs;
Post-processing stages:By the numbered sequence of pictures synthesis animated video of the band rendered, high realism is finally given Three-dimensional colony's performance animation.
Further, in pretreatment stage, suitable for PBRT rendering programs related rendering data include person model, Model of place, light and camera parameters.
The present invention in 3ds Max softwares to group animation in different role person model and stage set model carry out Editor, the parameter of light and video camera is set.
Further, in pretreatment stage, the action of personage and position data include human body performance action data and rail Mark data.
Further, human body is collected by capturing movement mode and performs action data, colony's fortune based on multiple constraint Dynamic performance track space time information transmission deductive algorithm generation track data.
Wherein, the group movement performance track space time information transmission deductive algorithm based on multiple constraint is:From small-scale animation With the structural similarity of extensive animation, and start with the characteristics of colony's performance animation, establish small-scale animation and extensive dynamic Group movement mapping relations between picture, and then the movement locus change information of small-scale animation is delivered on extensive animation, For the procedural abstraction of transmission into a multiconstraint optimization model, the motion of extensive animation can be quickly obtained by solving this model Trace information.
The specific mistake of group movement performance track space time information transmission deductive algorithm generation track data based on multiple constraint Journey includes:
(1) original state of small-scale animation and large-scale groups animation is designed.
(2) mapping relations between the small-scale initial formation of animation and the initial formation of extensive animation are set.
(3) according to the Motion mapping relation of the two, the multiconstraint optimization model of sequential track transmission is established.
(4) solving-optimizing model, the movement locus of each frame of large-scale groups animation is obtained.
Further, the corresponding PBRT master of each frame animation renders file.
Colony's performance animation is often made up of thousands of frames, and individual position and motion state all differ in each frame Sample, so each frame animation all corresponds to a master and renders file (* .pbrt), thousands of masters of export render file by hand One thing taken time and effort very much.Therefore, in pretreatment stage, using batch algorithms, Mass production PBRT master renders text Part, its detailed process are:
All masters are rendered to the various animation datas included in file first to store away in advance;
Then various animation datas are correspondingly given in each variable that corresponding PBRT master is rendered in file, last batch Generation PBRT master renders file.
Further, in pretreatment stage, also model of place is configured, its detailed process is:
Change material and textures;
Add light;
Add video camera;
File is rendered with corresponding to PBRT export plug-in unit output models of place.
Further, file is rendered corresponding to model of place and renders file, model material message file and model including master Geological information file.
Further, in concurrent computation resource configuration phase, PBRT rendering programs are called to enter simultaneously in a parallel fashion The detailed process that row renders includes:
Step1:According to queued name, search on current cluster and authorize calculate node available and in idle condition, The processor number that nodename, nodal community, each node are included is recorded in a dynamic table;
Step2:The disposal ability of each queue is weighed, according to the different that being assigned to for rendering task balance is each of ability In queue;
Step3:Each queue is assigned to different nodes according to the disposal ability of node, then each subtask balance On;
Step4:Each processor calls main rendering program respectively, realizes parallel rendering.
Further, the detailed process that PBRT rendering programs are rendered is called simultaneously in a parallel fashion, in addition to:
At regular intervals, the state of enabled node is checked, and updates dynamic table, and returns to Step1 adjustment task distribution.
Compared with prior art, the beneficial effects of the invention are as follows:
(1) extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT of the invention, first with reference to 3ds Max softwares and PBRT Rendering Plugs, person model, model of place, light and video camera of the export suitable for PBRT rendering programs Deng rendering data, secondly, the PBRT that the action of the personage of combination algorithm generation and position data obtain batch renders file, then Secondary, these are rendered file and are reasonably assigned in different calculate nodes by design computational resource allocation algorithm, finally by rear Processing synthetic method obtains extensive three-dimensional colony's performance animation of high realism.
(2) extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT of the invention, provided in parallel computation In the configuration phase of source, call PBRT rendering programs to be rendered simultaneously in a parallel fashion, distributed by parallel task each Moment can maximumlly utilize existing computing resource, improve the rendering efficiency of three-dimensional large-scale group performance animation.
Brief description of the drawings
The Figure of description for forming the part of the application is used for providing further understanding of the present application, and the application's shows Meaning property embodiment and its illustrate be used for explain the application, do not form the improper restriction to the application.
Fig. 1 is flow chart of the method for the present invention;
Fig. 2 is the parallel processing flow chart of the present invention;
Fig. 3 is the operation of the Material Editor window of the present invention;
Fig. 4 is the operation of the Materials/Maps browser window of the present invention;
The Diffuse Texture that Fig. 5 is the present invention set window;
Fig. 6 is the selection PBRT Bitmap of present invention window;
Fig. 7 is the selection Use Trilinear Interpolation of present invention window;
Fig. 8 is the textures file selection window of the present invention.
Preview textures in the selection window of Fig. 9 present invention.
Embodiment
It is noted that described further below is all exemplary, it is intended to provides further instruction to the application.It is unless another Indicate, all technologies used herein and scientific terminology are with usual with the application person of an ordinary skill in the technical field The identical meanings of understanding.
It should be noted that term used herein above is merely to describe embodiment, and be not intended to restricted root According to the illustrative embodiments of the application.As used herein, unless the context clearly indicates otherwise, otherwise singulative It is also intended to include plural form, additionally, it should be understood that, when in this manual using term "comprising" and/or " bag Include " when, it indicates existing characteristics, step, operation, device, component and/or combinations thereof.
Fig. 1 is flow chart of the method for the present invention.
As shown in figure 1, extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT of the present invention, including:
Pretreatment stage:With reference to 3ds Max softwares and PBRT Rendering Plugs, correlation of the export suitable for PBRT rendering programs Rendering data, and then generate the action of personage and position data and write script file is rendered corresponding to PBRT, Mass production PBRT master renders file;
Concurrent computation resource configuration phase:According to currently available computing resource, by corresponding to whole animation to be rendered PBRT master render file and be separately dispensed on the different processor of different calculate nodes, then adjust simultaneously in a parallel fashion Rendered, obtained with numbered sequence of pictures with PBRT rendering programs;
Post-processing stages:By the numbered sequence of pictures synthesis animated video of the band rendered, high realism is finally given Three-dimensional colony's performance animation.
Rail of the present invention herein in connection with the group movement performance track space time information transmission deductive algorithm generation based on multiple constraint Mark data, and the human body gathered by capturing movement mode perform action data, are written to corresponding to PBRT and render script text In part.
Wherein, the group movement performance track space time information transmission deductive algorithm based on multiple constraint is:From small-scale animation With the structural similarity of extensive animation, and start with the characteristics of colony's performance animation, establish small-scale animation and extensive dynamic Group movement mapping relations between picture, and then the movement locus change information of small-scale animation is delivered on extensive animation, For the procedural abstraction of transmission into a multiconstraint optimization model, the motion of extensive animation can be quickly obtained by solving this model Trace information.
The specific mistake of group movement performance track space time information transmission deductive algorithm generation track data based on multiple constraint Journey includes:
(1) original state of small-scale animation and large-scale groups animation is designed.
(2) mapping relations between the small-scale initial formation of animation and the initial formation of extensive animation are set.
(3) according to the Motion mapping relation of the two, the multiconstraint optimization model of sequential track transmission is established.
(4) solving-optimizing model, the movement locus of each frame of large-scale groups animation is obtained.
Wherein, person model, model of place, light and shooting are included suitable for the related rendering data of PBRT rendering programs Machine parameter.
The present invention in 3ds Max softwares to group animation in different role person model and stage set model carry out Editor, the parameter of light and video camera is set.
Scene setting is carried out in 3ds Max softwares, for example indoor performance scene needs to handle model stage, outdoor performance Disposal field model is needed, imports various static model files, material, textures, light, camera angles and visual field model are set After enclosing, by PBRT plug-in units export PBRT render 3 required script files, respectively based on render file (* .pbrt), model Material information file (*-mat.pbrt) and model geometric message file (*-geom.pbrt).
Setting up procedure is divided into following steps:
(1) material and textures are changed.
(2) light is added.
(3) video camera is added.
(4) file is rendered with three corresponding to pbrt export plug-in unit output models of place.
Colony's performance animation is often made up of thousands of frames, and individual position and motion state all differ in each frame Sample, so each frame animation all corresponds to a master and renders file (* .pbrt), the so more masters of export render file one by hand The thing taken time and effort very much.Therefore, the present invention devises a kind of batch algorithms Mass production master and renders file, first institute There are the main various animation datas included in file that render to store away in advance, then these data are become to each in file is rendered Amount.
It is as shown in table 1 that the customized master of the present invention renders script file form:
Table 1 renders script file form
In pretreatment stage, it is as follows that derived master renders file example:
Fig. 3 is 3ds Max Material Editor window, clicks on standard buttons wherein.
Fig. 4 is the window for selecting material, the material that select PBRT to be supported, needs to select PBRT Matte in the window Mtl materials, a Matte Parameters window can be ejected afterwards by double-clicking PBRT Matte Mtl, as shown in figure 5, at it In choose this option of Diffuse Texture.
Fig. 6 is window when selecting texture, to select that the texture of PBRT Matte Mtl materials can be supported, in this window In need select PBRTBitMap passages, can ensure that body surface sticks the textures of * .exr forms.Click PBRTBitMap it After can eject an ImageMap Parameters window, as shown in fig. 7, choosing Use Trilinear wherein Interpolation options.
Fig. 8 is the window for selecting * .exr form textures files, after selecting can the preview textures, as shown in Figure 9.Its In, the textures file of * .exr forms is converted from * .jpg forms, and transfer process is carried out in Photoshop:
The textures of * .jpg forms are converted to 32 RGB channels by the first step.
The size of second successive step textures, is adjusted within 4000 pixels, otherwise can make program can not because textures are excessive Perform.
3rd step saves as * .exr forms.
(2) PBRT files are exported in 3ds Max
The first step, each section to object all stick material and the textures that PBRT is supported.
Second step, to addition light and video camera in scene.
3rd step, model, the position of light and angle are adjusted in camera field of view, because which dictates that rendering most Whole effect.
4th step, PBRT plug-in units, export * .pbrt, *-geom.pbrt, *-mat.pbrt three are called in 3ds Max File.
(3) PBRT files are changed
The first step, the initial value [0.0 0.0 0.0] that light sets the parameter " color L " in window is revised as than 0 Big numerical value.
Second step, gloss number of samples is arranged to " integer nsamples " [32], bigger, the rendering effect of value therein It is better, but speed can reduce.
After the modification of this two step, the substantially effect of object can be rendered.To obtain more fine effect, then According to demand, material, texture mapping, light, target location, Camera visual angles and addition background etc. are adjusted.
In concurrent computation resource configuration phase, extensive three-dimensional colony's performance animation rendering intent based on PBRT, although Obtain being capable of the animation effect of movie-level quality, but this also means that render process needs to expend substantial amounts of computing resource, and And speed is slow, for example it is configured on the PC of core Q9550 2.83GHz, the 4GB internal memories of Duo 2 four at one to render a frame bag Animation containing 50 virtual actor needs the time of nearly half an hour, then the rendering task of thousands of frames is one for PC Very heavy burden.Therefore, the present invention devises a kind of concurrent rendering method run on dawn cluster, i.e., with parallel side Formula calls the method that PBRT rendering programs are rendered simultaneously.
Wherein, in concurrent computation resource configuration phase, PBRT rendering programs are called to be rendered simultaneously in a parallel fashion Concretely comprise the following steps:
Step1:According to queued name, search on current cluster and authorize calculate node available and in idle condition, The processor number that nodename, nodal community, each node are included is recorded in a dynamic table;
Step2:The disposal ability of each queue is weighed, according to the different that being assigned to for rendering task balance is each of ability In queue;
Step3:Each queue is assigned to different nodes according to the disposal ability of node, then each subtask balance On;
Step4:Each processor calls main rendering program respectively, realizes parallel rendering.
The specific steps that PBRT rendering programs are rendered are called simultaneously in a parallel fashion, in addition to:
Step5:(self-defined) at regular intervals, checks the state of enabled node, and updates dynamic table, returns to Step 1 Adjustment task is distributed.
Method of the present invention by calling PBRT rendering programs to be rendered simultaneously in a parallel fashion, at each moment Existing computing resource can be maximumlly utilized, improves the rendering efficiency of three-dimensional large-scale group performance animation.
Although above-mentioned the embodiment of the present invention is described with reference to accompanying drawing, model not is protected to the present invention The limitation enclosed, one of ordinary skill in the art should be understood that on the basis of technical scheme those skilled in the art are not Need to pay various modifications or deformation that creative work can make still within protection scope of the present invention.

Claims (10)

  1. A kind of 1. extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT, it is characterised in that including:
    Pretreatment stage:With reference to 3ds Max softwares and PBRT Rendering Plugs, export renders suitable for the correlation of PBRT rendering programs Data, and then generate the action of personage and position data and write script file is rendered corresponding to PBRT, Mass production PBRT master Render file;
    Concurrent computation resource configuration phase:According to currently available computing resource, by corresponding to whole animation to be rendered PBRT master renders file and is separately dispensed on the different processor of different calculate nodes, then calls simultaneously in a parallel fashion PBRT rendering programs are rendered, and are obtained with numbered sequence of pictures;
    Post-processing stages:By the numbered sequence of pictures synthesis animated video of the band rendered, high realism three-dimensional is finally given Colony's performance animation.
  2. 2. extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT, its feature exist as claimed in claim 1 In, in pretreatment stage, suitable for PBRT rendering programs related rendering data include person model, model of place, light And camera parameters.
  3. 3. extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT, its feature exist as claimed in claim 1 In in pretreatment stage, the action of personage and position data include human body performance action data and track data.
  4. 4. extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT, its feature exist as claimed in claim 3 In, human body is collected by capturing movement mode and performs action data, the group movement performance track space-time based on multiple constraint Information transfer deductive algorithm generates track data.
  5. 5. extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT, its feature exist as claimed in claim 1 In the corresponding PBRT master of each frame animation renders file.
  6. 6. extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT, its feature exist as claimed in claim 1 In in pretreatment stage, using batch algorithms, Mass production PBRT master renders file, and its detailed process is:
    All masters are rendered to the various animation datas included in file first to store away in advance;
    Then various animation datas are correspondingly given in each variable that corresponding PBRT master is rendered in file, last Mass production PBRT master renders file.
  7. 7. extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT, its feature exist as claimed in claim 2 In in pretreatment stage, being also configured to model of place, its detailed process is:
    Change material and textures;
    Add light;
    Add video camera;
    File is rendered with corresponding to PBRT export plug-in unit output models of place.
  8. 8. extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT, its feature exist as claimed in claim 7 In, rendered corresponding to model of place file include master render file, model material message file and model geometric message file.
  9. 9. extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT, its feature exist as claimed in claim 1 In, in concurrent computation resource configuration phase, in a parallel fashion simultaneously call the specific mistake that PBRT rendering programs are rendered Journey includes:
    Step1:According to queued name, search on current cluster and authorize calculate node available and in idle condition, node The processor number that title, nodal community, each node are included is recorded in a dynamic table;
    Step2:The disposal ability of each queue is weighed, different according to ability are assigned to each queue what rendering task balanced On;
    Step3:Each queue is according to the disposal ability of node, then being assigned on different nodes each subtask balance;
    Step4:Each processor calls main rendering program respectively, realizes parallel rendering.
  10. 10. extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT, its feature exist as claimed in claim 9 In, the detailed process that PBRT rendering programs are rendered is called simultaneously in a parallel fashion, in addition to:
    At regular intervals, the state of enabled node is checked, and updates dynamic table, and returns to Step1 adjustment task distribution.
CN201710344143.8A 2017-05-16 2017-05-16 Extensive three-dimensional colony's performance animation concurrent rendering method based on PBRT Pending CN107424202A (en)

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CN108765530A (en) * 2018-05-24 2018-11-06 北京声影动漫科技有限公司 A method of making caricature and/or 2 D animation
CN110660118A (en) * 2019-09-25 2020-01-07 网易(杭州)网络有限公司 Game asset processing method, device, equipment and readable storage medium
CN111028320A (en) * 2019-12-11 2020-04-17 腾讯科技(深圳)有限公司 Cloth animation generation method and device and computer readable storage medium
CN111161383A (en) * 2019-12-27 2020-05-15 深圳市环球数码影视文化有限公司 Automatic file optimization method and system based on Maya
CN111429553A (en) * 2020-04-22 2020-07-17 同济大学建筑设计研究院(集团)有限公司 Animation preview method and device, computer equipment and storage medium
CN114637581A (en) * 2022-01-26 2022-06-17 武汉艺画开天文化传播有限公司 Optimization system for submitting rendering model
CN115661327A (en) * 2022-12-09 2023-01-31 北京盈建科软件股份有限公司 Distributed virtual node rendering method and device of BIM (building information modeling) platform graphic engine
CN116347003A (en) * 2023-05-30 2023-06-27 湖南快乐阳光互动娱乐传媒有限公司 Virtual lamplight real-time rendering method and device

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Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108765530A (en) * 2018-05-24 2018-11-06 北京声影动漫科技有限公司 A method of making caricature and/or 2 D animation
CN110660118A (en) * 2019-09-25 2020-01-07 网易(杭州)网络有限公司 Game asset processing method, device, equipment and readable storage medium
CN111028320A (en) * 2019-12-11 2020-04-17 腾讯科技(深圳)有限公司 Cloth animation generation method and device and computer readable storage medium
CN111161383A (en) * 2019-12-27 2020-05-15 深圳市环球数码影视文化有限公司 Automatic file optimization method and system based on Maya
CN111429553A (en) * 2020-04-22 2020-07-17 同济大学建筑设计研究院(集团)有限公司 Animation preview method and device, computer equipment and storage medium
CN111429553B (en) * 2020-04-22 2024-03-29 同济大学建筑设计研究院(集团)有限公司 Animation preview method, device, computer equipment and storage medium
CN114637581A (en) * 2022-01-26 2022-06-17 武汉艺画开天文化传播有限公司 Optimization system for submitting rendering model
CN115661327A (en) * 2022-12-09 2023-01-31 北京盈建科软件股份有限公司 Distributed virtual node rendering method and device of BIM (building information modeling) platform graphic engine
CN115661327B (en) * 2022-12-09 2023-05-30 北京盈建科软件股份有限公司 Distributed virtual node rendering method and device of BIM platform graphic engine
CN116347003A (en) * 2023-05-30 2023-06-27 湖南快乐阳光互动娱乐传媒有限公司 Virtual lamplight real-time rendering method and device
CN116347003B (en) * 2023-05-30 2023-08-11 湖南快乐阳光互动娱乐传媒有限公司 Virtual lamplight real-time rendering method and device

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Application publication date: 20171201