CN107390375A - The changeable VR Helmet Mounted Displays of monocular binocular - Google Patents

The changeable VR Helmet Mounted Displays of monocular binocular Download PDF

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Publication number
CN107390375A
CN107390375A CN201610314000.8A CN201610314000A CN107390375A CN 107390375 A CN107390375 A CN 107390375A CN 201610314000 A CN201610314000 A CN 201610314000A CN 107390375 A CN107390375 A CN 107390375A
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China
Prior art keywords
helmet mounted
binocular
display
screen
shutter
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CN201610314000.8A
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Chinese (zh)
Inventor
石庆俊
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Deng Yuntian
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Individual
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Priority to CN201610314000.8A priority Critical patent/CN107390375A/en
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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B30/00Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images
    • G02B30/20Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer's left and right eyes
    • G02B30/34Stereoscopes providing a stereoscopic pair of separated images corresponding to parallactically displaced views of the same object, e.g. 3D slide viewers
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)

Abstract

The changeable VR Helmet Mounted Displays of monocular binocular disclosed by the invention, the switching that monocular stereoscopic display is shown to from binocular solid is realized using simple and easy method.The 2D movie and television contents that magnanimity is watched for people provide a kind of approach and experience that presence is had more than IMAX, allow 360 ° of pan-shots really embody it is three-dimensional, immerse with it is striking can and sensation, strong third dimension can be also experienced on the common 2D videos shot from mobile phone, camera, video camera, it is ubiquitous that the changeable VR Helmet Mounted Displays of monocular binocular really allow people to experience VR.

Description

The changeable VR Helmet Mounted Displays of monocular binocular
Technical field:
The present invention relates to a kind of VR Helmet Mounted Displays, more particularly, are related to a kind of changeable monocular, binocular tri-dimensional The Virtual Reality Helmet Mounted Display of feel, the display as display terminal can be used for 2D/3D video display, 360 ° it is complete Scape, VR game etc..
Background technology:
As the display terminal of virtual reality, VR Helmet Mounted Displays be by image caused by small two-dimension display by Optical system is amplified, and the light that miniscope is launched makes image because refraction produces similar distant place effect by convex lens, Near objects are amplified to using this effect and views and admires at a distance and reaches so-called panoramic vision.VR Helmet Mounted Display abbreviations VR Head is aobvious, mainly point three classes:VR glasses, the VR helmets and VR all-in-ones.
VR glasses, it is the headset equipment (Mobile VR) of the mobile phone with glasses box, representational equipment has Google Cardboard, Gear VR and storm wind witch mirror, although it is good to experience no VR helmets, because its cost is low Honest and clean, portable and convenient operation, with the fast lifting of smart mobile phone performance, is turning under current technical conditions The main flow that the VR helmets are shown.
The VR helmets, it is necessary to which connect computer immerses headset equipment (HMD), and its representative is exactly Oculus Rift, Sony PlayStation VR, and HTC/Valve VIVE), the VR helmets it is leading at this stage be Game Market.
VR all-in-ones, its design have taken into account light and performance, have allowed user to break away from the constraint of external equipment, built-in place Reason device, internal memory, display screen can meet the needs of most game and video are to hardware, and cost is higher.
Shown using the VR heads of Binocular displays, its display content includes 2D/3D films, 360 ° of panoramic videos, roaming, Picture, VR game etc., these contents can be divided into 2D and the major classes of 3D two.Binocular displays 3D rendering, due to binocular Parallax, third dimension is strongly;Binocular displays 2D images, due in the absence of binocular parallax, weakening image in itself Third dimension.No matter video display, image, or VR pan-shots, 2D contents are and current far more than 3D contents VR Helmet Mounted Displays do not have this concept of single eye stereo vision, even panoramic video also inhibits part by Binocular displays Telepresenc, this viewing for the 2D movie and television contents of magnanimity is very unfavorable.The present invention is by single eye stereo vision application In VR heads are aobvious, third dimension and feeling of immersion that lifting 2D contents are shown.
The content of the invention:
The invention discloses the principle and method of a kind of changeable VR Helmet Mounted Displays of monocular binocular, it is therefore intended that by aobvious Show switching, the 3D videos and image of high-resolution can be not only played with binocular, can also be by way of single eye stereo vision 2D video display and panoramic video are played, improves third dimension and feeling of immersion.
In order to illustrate single eye stereo vision can improve 2D movie and television contents third dimension and feeling of immersion, it is necessary to simply illustrate three-dimensional The mechanism and foundation of vision.
Human stereo vision can be divided into binocular stereo vision and single eye stereo vision.Because spacing be present in two eyes of people, Average value is 6.5cm, and for same scenery, the relative positions of right and left eyes is different, this generates binocular parallax, That is right and left eyes form binocular stereo vision it is seen that discrepant image, is merged in the brain, and binocular parallax is not Whole foundations that stereoscopic vision is formed, but be most strong in various factors;Motion parallax is by observer and scenery hair Caused by raw relative motion, this motion makes the size of scenery and position be changed in the projection of retina, makes production Raw depth perception, can form single eye stereo vision, stereo perception caused by motion parallax is weaker than binocular parallax;Human eye is Fine-tune to focus on by crystalline lens, the change of focal length allows us to see far and near different scenery, focuses on Functioned both in binocular stereo vision and single eye stereo vision are formed, stereo perception caused by focusing is weaker than binocular parallax And motion parallax.
The objective factors such as linear perspective, shadow distribution, air scattering, color, background density, composition, and people The experience of life is memory of the Stereo Vision of objective object in human brain, can also help people to establish and strengthen three-dimensional Vision.In addition, completely cut off image boundary using increase visual field in VR is shown and the method in the extraneous visual field, reduction are emphasized The environmental factor of the plane of delineation, stereoscopic visual effect can also be strengthened.In a word, stereoscopic vision is many factors synthesis The result of effect.
VR shows that 2D/3D has three kinds of modes:
A. eyes see 3D rendering, have binocular parallax, third dimension is strongly;
B. eyes see 2D images, due in the absence of binocular parallax, enhancing the flatness of display in itself, weakening image Third dimension, particularly close shot and feature, shifted onto by force at a distance, occurred " giant's phenomenon ", lose tentacle Can and sensation;
C. it is simple eye to see 2D images, when particularly seeing 2D video display, 2D panoramic videos, due to the presence of motion parallax, have very Good third dimension and feeling of immersion.
First two mode need not switch, and be the aobvious display methods used of current VR heads, and the present invention switches monocular binocular Be applied to VR heads it is aobvious in, realize the monocular stereoscopic display of 2D contents.The switching of monocular binocular can use two kinds of software and hardware Method is realized.
Software chang-over method is to set handoff functionality to realize in VR plays APP:
A. when broadcasting content is 3D rendering and video, 3D rendering on the double screen of left and right to showing simultaneously;
B. when broadcasting content is 2D images and video, 2D images are shown simultaneously on the double screen of left and right;
C. when broadcasting content is 2D videos, alternately single screen shows that not shown screen is arranged to black, such as on the screen of left and right Shown in Fig. 1;
D. when broadcasting content is 2D videos, one in closing left and right screen, single screen is shown.
It is only to need the installation APP on VR heads are aobvious to can be achieved with the switching of monocular Binocular displays, letter using the advantages of software exchange Single easy, pent screen black background does not reach black when being disadvantageous in that monocular display, our eye It is seen that grey, the 2D images seen with another eyes are harassed in brains in the presence of slight in eyeball.
Hardware exchange method is that shutter is set in two groups of the left and right light path that VR heads show, and shutter can see correspondingly when opening Screen picture, corresponding screen picture is can't see during shutter close, monocular Binocular displays are realized by the break-make of shutter Switching.Shutter can be arranged on any position of light path using mechanically or electrically minor structure, the position of shutter, consider The design feature shown to VR heads, we use liquid crystal light valve shutter, and shutter is positioned close into eyepiece (5) place, such as scheme Shown in 2.Liquid crystal light valve shutter can also be used cooperatively with software chang-over method, accordingly even when liquid crystal light valve occurs slightly Light leak, be also not in harass.The control signal and voltage of liquid crystal light valve shutter can be shown by VR heads or smart mobile phone USB port provides.
Identical with software chang-over method, hardware exchange can also realize above-mentioned 4 kinds of displays, it is apparent that the third left and right is alternate Monocular stereo display method is recommendable, sets suitable alt time T, and monocular, which is shown, brings third dimension with immersing The lifting highly significant of sense, caused visual fatigue are smaller.The purpose that alternately monocular is shown is for simple eye viewing of releiving Caused visual fatigue, therefore make periodically alternately to be not required in that, in playing process, alt time T can become Change, as long as meeting:Do not cause and alternately flash, monocular stereo vision can be achieved, simple eye visual fatigue can be mitigated.Examination Test and show, T is appropriate in the scope of 2~30 seconds, and alt time can be adjusted according to the degree of fatigue of right and left eyes, may be used also So that more display times are distributed into the preferable dominant eye of eyesight.
Brief description of the drawings:
Fig. 1 is that VR heads show single screen alternately display 2D video time diagrams.
Fig. 2 is that VR heads show liquid crystal light valve shutter schematic view of the mounting position.
Shown by reference numeral in above-mentioned each accompanying drawing is:
1VR heads show right screen, and 2VR heads show left screen, and 3VR heads show optical system, 4 separation baffles, 5 eyepieces, 6 liquid crystal light valves Right mirror, the left mirror of 7 liquid crystal light valves, the optical axis of 8 amplification light paths, 9 human eyes, 10 right eye visual fields, 11 left eye visual fields.
The changeable VR Helmet Mounted Displays of monocular binocular disclosed by the invention, realize monocular using simple and easy method and stand Body shows that the 2D movie and television contents that magnanimity is watched for people provide a kind of approach and experience that presence is had more than IMAX; Allow 360 ° of pan-shot contents really embody it is three-dimensional, immerse with it is striking can and sensation;From mobile phone, camera, shooting Strong third dimension can be also experienced on the common 2D videos of machine shooting.The changeable VR Helmet Mounted Displays of monocular binocular are real People are allowed to experience VR ubiquitous.
Embodiment:
Realizing the optimal environmental condition of single eye stereo vision includes:Isolate with the extraneous visual field, wide visual field, motion parallax. The common VR heads of these conditions are aobvious all to be had been provided with, and we only need to add the switching of monocular Binocular displays wherein.
This example implements the switching of monocular binocular on the basis of VR glasses.VR glasses use a 2K screen smart mobile phone, screen 5.5 inches of curtain, 2560 × 1440 pixels.Screen or so is separated into two viewing areas of 1280 × 1440 pixels, comprising The APP playout softwares of VR monocular binocular handoff functionality modules are arranged in smart mobile phone, and 3D rendering and Video Left is right aobvious Show area's Binocular displays simultaneously, realize binocular stereo vision;The right viewing area timesharing alternating monocular of 2D Video Lefts is shown, Realize single eye stereo vision.
A pair of glasses with liquid crystal light valves are installed on the inside of eyepiece in VR glasses and make shutter, as shown in Figure 2.Control circuit and intelligence The USB port of energy mobile phone is connected, and APP playout softwares can control display and the blank screen of mobile phone or so screen area, can control The break-make of glasses with liquid crystal light valves shutter in left and right processed, both timed deliveries can also be allowed for monocular stereoscopic display is realized.

Claims (6)

1. a kind of VR Helmet Mounted Displays, it is characterised in that can be by setting the method for playout software or shutter to realize monocular binocular Changeable display, display mode include:
A. eyes see 3D rendering, have binocular parallax, third dimension is strongly;
B. eyes see 2D images, due in the absence of binocular parallax, enhancing the flatness of display in itself, weakening figure The third dimension of elephant, particularly close shot and feature, shifted onto at a distance, occurred " giant's phenomenon " by force, lost Sensation within reach is gone;
C. it is simple eye to see 2D images, when particularly seeing 2D video display, 2D panoramic videos, due to the presence of motion parallax, have Extraordinary third dimension and feeling of immersion.
2. Helmet Mounted Display as claimed in claim 1, is further characterized in that, set handoff functionality real in VR plays APP Existing monocular Binocular displays state switching:
When a. playing 3D rendering and video, shown simultaneously on the left and right double screen of VR Helmet Mounted Displays;
When b. playing 2D images and video, shown simultaneously on the left and right double screen of VR Helmet Mounted Displays;
When c. playing 2D videos, alternately single screen shows that not shown screen is set on the left and right screen of VR Helmet Mounted Displays It is set to black;
When d. playing 2D videos, one in closing left and right screen, single screen is shown.
3. Helmet Mounted Display as claimed in claim 1, is further characterized in that, in two groups of the left and right of VR Helmet Mounted Displays light path Middle setting shutter, shutter can see corresponding screen picture when opening, and can't see corresponding screen map during shutter close Picture, realize that monocular Binocular displays switch by the break-make of shutter.
4. Helmet Mounted Display as claimed in claim 3, is further characterized in that, liquid crystal light valve shutter is positioned close to eyepiece Place, the break-make control signal and voltage of liquid crystal light valve shutter pass through USB by the APP of VR Helmet Mounted Displays or smart mobile phone Mouth provides.
5. Helmet Mounted Display as claimed in claim 4, is further characterized in that, by liquid crystal light valve shutter and software chang-over method It is used cooperatively, is also not in harass even if slightly light leak occurs in liquid crystal light valve.
6. Helmet Mounted Display as claimed in claim 1, is further characterized in that, in monocular stereoscopic display state, left and right is observed The alt time T seen is 2~30 seconds, and alt time can be adjusted according to the degree of fatigue of right and left eyes.
CN201610314000.8A 2016-05-16 2016-05-16 The changeable VR Helmet Mounted Displays of monocular binocular Pending CN107390375A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108181707A (en) * 2017-12-12 2018-06-19 首影科技(深圳)有限公司 A kind of 3D imaging methods, sight path system and head-mounted display apparatus
CN111624766A (en) * 2019-02-28 2020-09-04 邓云天 Foldable monocular and binocular switchable VR glasses

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104407439A (en) * 2014-10-20 2015-03-11 深圳市亿思达科技集团有限公司 Self-adaptive transparent display device used for intelligent glasses
CN105573486A (en) * 2014-05-30 2016-05-11 索尼电脑娱乐美国公司 Head mounted device (HMD) system having interface with mobile computing device

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105573486A (en) * 2014-05-30 2016-05-11 索尼电脑娱乐美国公司 Head mounted device (HMD) system having interface with mobile computing device
CN104407439A (en) * 2014-10-20 2015-03-11 深圳市亿思达科技集团有限公司 Self-adaptive transparent display device used for intelligent glasses

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108181707A (en) * 2017-12-12 2018-06-19 首影科技(深圳)有限公司 A kind of 3D imaging methods, sight path system and head-mounted display apparatus
CN111624766A (en) * 2019-02-28 2020-09-04 邓云天 Foldable monocular and binocular switchable VR glasses

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Effective date of registration: 20190612

Address after: 100088 Ocean Scenery 8-1-701, 15 Deshengmen West Street, Haidian District, Beijing

Applicant after: Deng Yuntian

Address before: 055750 Hongyun Jiayuan 2-1-101, Nangong City, Hebei Province

Applicant before: Shi Qingjun

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Application publication date: 20171124

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