CN107362536A - A kind of vegetation seasonal variations method and system of 3d gaming - Google Patents
A kind of vegetation seasonal variations method and system of 3d gaming Download PDFInfo
- Publication number
- CN107362536A CN107362536A CN201710459433.7A CN201710459433A CN107362536A CN 107362536 A CN107362536 A CN 107362536A CN 201710459433 A CN201710459433 A CN 201710459433A CN 107362536 A CN107362536 A CN 107362536A
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- Prior art keywords
- vegetation
- seasonal variations
- period
- seasonal
- texture mapping
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Abstract
The present invention includes a kind of vegetation seasonal variations method and system of 3d gaming, for realizing:The seasonal variations period of vegetation and environment is set using model editor within a period of time;According to the seasonal variations period of above-mentioned setting, the change to each period vegetation and environment calculates, seasonal variations parameter corresponding to generation;The seasonal variations parameter obtained using Material Editor enters edlin, and vegetation material corresponding to generation and environment texture mapping are tied into corresponding model;The material and texture mapping of stress model binding, and corresponding material and texture mapping are showed in the corresponding period, wherein each material corresponds to multiple seasonal variations texture mapping.Beneficial effects of the present invention are:Under conditions of internal memory and video card resource is not consumed, game picture effect is lifted, makes the integrated environment of game closely real, shows the variation effect of plant throughout the year, more real experience is brought to player.
Description
Technical field
The present invention relates to a kind of vegetation seasonal variations method and system of 3d gaming, belong to area of computer graphics.
Background technology
Vegetation system is needed during 3D developments of games, former vegetation system is all to have carried out tree-model just toward field
Put inside scape, the swing animation only after wind-engaging, without the change in season.The sensation for bringing player this when is exactly
It is fixed, will not having time passage sensation.Therefore can not be brought by the seasonal variations effect of this vegetation to player trueer
Real experience.
The content of the invention
In view of the shortcomings of the prior art, technical scheme provides a kind of vegetation seasonal variations side of 3d gaming
Method and system, can draw out very real plant seasonal variations effect, and this effect will not consume too many internal memory and show
Card resource, simply for a tinter animation with regard to that can reach good effect, the elevator belt to game picture carrys out very big progress, carries
High actual experience.
Technical scheme includes a kind of vegetation seasonal variations method of 3d gaming, it is characterised in that the system
Including:A., the seasonal variations period of vegetation and environment is set using model editor within a period of time;B. according to the step
The seasonal variations period that rapid A is set, the change to each period vegetation and environment calculate, and season corresponding to generation becomes
Change parameter;C. edlin is entered according to the obtained seasonal variations parameters of the step B using Material Editor, by corresponding to generation
Vegetation material and environment texture mapping are tied to corresponding model;D. during game running, the material and texture of stress model binding
Textures, and corresponding material and texture mapping are showed in the corresponding period, wherein each material corresponds to multiple seasons
Change texture mapping..
In a preferred embodiment, the step A also includes:The wherein setting of the period of vegetation and environmental change
Seasonal fluctuation including obtaining and analyzing corresponding one or more vegetation in games system, according to Seasonal fluctuation from
Model editor obtains the variation characteristic data that vegetation is in Various Seasonal, and, obtain corresponding Seasonal variation data.
According to the vegetation seasonal variations method of described 3d gaming, model editor therein also includes:For providing
Display interface is used for real-time exhibition vegetation and season is in the state change for not having to the period.
According to the vegetation seasonal variations method of described 3d gaming, the step B also includes:S21, according to the plant of acquisition
Quilt and Seasonal variation data;S22, the period of the step A settings is obtained using model editor, and will be made the period
Sent for variable to tinter, further, using shader computations when changing the period, the change in vegetation and season is joined
Number, wherein whether parameter includes but is not limited to the scaled of vegetation, vegetation color and drops;S23, by obtained vegetation and season
Section running parameter is sent to Material Editor.
According to the vegetation seasonal variations method of described 3d gaming, the step C also includes:S51, obtain vegetation and season
Running parameter is saved, multiple vegetation materials and environment texture mapping corresponding to generation in tinter;S52, by specified multiple plants
It is tied to by material in corresponding vegetation model, it is corresponding, in addition to environment texture mapping.
According to the vegetation seasonal variations method of described 3d gaming, the step D also includes:S61, loading game are certain
Vegetation model in region, and corresponding multiple vegetation materials and environment texture mapping;S62, real-time confirmation game in the period
Whether change, if changing, convert showing for vegetation material and environment texture mapping.
According to a kind of vegetation seasonal variations system of 3d gaming of the above-mentioned any means of right, it is characterised in that this is
System includes:
Time setup module, when the seasonal variations of vegetation and environment are set within a period of time for use model editor
Between section;
Parameter calculating module, for the seasonal variations period set according to the time setup module, to each time
The change of section vegetation and environment is calculated, seasonal variations parameter corresponding to generation;
Material editor module, for being compiled using Material Editor according to the obtained seasonal variations parameters of the step B
Volume, vegetation material corresponding to generation and environment texture mapping are tied to corresponding model;
Display module, for the material and texture mapping of stress model binding, and in the corresponding period to corresponding material
Matter and texture mapping are showed, wherein each material corresponds to multiple seasonal variations texture mapping.
Beneficial effects of the present invention are:Under conditions of internal memory and video card resource is not consumed, game picture effect is lifted, is made
The integrated environment of game is closely real, shows the variation effect of plant throughout the year, is brought to player more real
Experience.
Brief description of the drawings
Fig. 1 show the overview flow chart according to embodiment of the present invention;
Fig. 2 show the flow chart of the seasonal variations time setting up procedure according to embodiment of the present invention;
Fig. 3 show the flow chart of the material manufacturing process according to embodiment of the present invention;
Fig. 4 show the flow chart of the overall method for drafting according to embodiment of the present invention.
Embodiment
In order that the object, technical solutions and advantages of the present invention are clearer, below in conjunction with the accompanying drawings with specific embodiment pair
The present invention is described in detail.The vegetation seasonal variations method and system of the 3d gaming of the present invention are applied to three-dimensional animation image
Processing.
Fig. 1 show the overview flow chart according to embodiment of the present invention.
S101, the seasonal variations period of vegetation and environment is set using model editor within a period of time;
S102, the seasonal variations period set according to S101, the change to each period vegetation and environment is counted
Calculate, seasonal variations parameter corresponding to generation;
S103, using Material Editor root, the seasonal variations parameter that S102 is obtained enters edlin, by vegetation corresponding to generation
Material and environment texture mapping are tied to corresponding model;
S104, during game running, the materials and texture mapping of multiple corresponding different time sections of stress model binding, and
The corresponding period shows to corresponding material and texture mapping.
Fig. 2 show the flow chart of the seasonal variations time setting up procedure according to embodiment of the present invention.In seasonal variations
In time setting up procedure, it is necessary first to according to the understanding to plant, analyze its Seasonal fluctuation, then just compiled in model
Collect and be configured in device, growth, color change, the period dropped are set out respectively, shown in the following S201~S204 of its flow:
S201, analyze the Seasonal fluctuation of post;
S202, obtain the period of vegetation leaf growth;
S203, obtain the period of vegetation leaf color change;
S204, obtain the period that vegetation leaf drops.
Further, the parameter according to corresponding to calculating the period of acquisition, and parameter is sent to Material Editor.
Fig. 3 show the flow chart of the material manufacturing process according to embodiment of the present invention.Parameter spreads out of Material Editor
It is to edit the transitional effect between season, connects excessive color change Parameter nodes of each season, then connect each season
Excessive effect, each effect is carried out excessively by linear interpolation.
Shown in the following S301~S304 of its flow:
S301, find out the color change parameter in winter to spring, spring to summer, summer-to-fall, autumn to winter
Node;
S302, obtain the effect in each stage;
S303, linear interpolation transition is passed through to the effect in each stage;
S304, it is output to final effect node, i.e. result of calculation.
Fig. 4 show the flow chart of total object plotting method according to embodiment of the present invention.
Shown in the following S401~S406 of its flow:
S401, material makes, as shown in figure 3 above;
S402, material is bound, for the material of making to be tied into the model specified;
S403, the seasonal variations time is adjusted, that is, allows the time " dynamic ";
S404, calculate seasonal variations parameter;
S405, obtain current slot;
S406, the material of corresponding period and environment texture mapping are shown, reach seasonal shift effect.
It is described above, simply presently preferred embodiments of the present invention, the invention is not limited in above-mentioned embodiment, as long as
It reaches the technique effect of the present invention with identical means, should all belong to protection scope of the present invention.In the protection model of the present invention
Its technical scheme and/or embodiment can have a variety of modifications and variations in enclosing.
Claims (7)
1. a kind of vegetation seasonal variations method of 3d gaming, it is characterised in that the system includes:
A., the seasonal variations period of vegetation and environment is set using model editor within a period of time;
B. the seasonal variations period set according to the step A, the change to each period vegetation and environment calculate,
Seasonal variations parameter corresponding to generation;
C. edlin is entered according to the obtained seasonal variations parameters of the step B using Material Editor, by vegetation corresponding to generation
Material and environment texture mapping are tied to corresponding model;
D. during game running, the material and texture mapping of stress model binding, and the corresponding period to corresponding material and
Texture mapping is showed, wherein each material corresponds to multiple seasonal variations texture mapping.
2. the vegetation seasonal variations method of 3d gaming according to claim 1, it is characterised in that the step A is also wrapped
Include:
Wherein the setting of the period of vegetation and environmental change includes obtaining and analyzing corresponding one or more in games system
The Seasonal fluctuation of vegetation, the variation characteristic of Various Seasonal is in from model editor acquisition vegetation according to Seasonal fluctuation
Data, and, obtain corresponding Seasonal variation data.
3. the vegetation seasonal variations method of 3d gaming according to claim 2, it is characterised in that the model editor
Also include:
Display interface is provided and is used for real-time exhibition vegetation and season in the state change without the period.
4. the vegetation seasonal variations method of 3d gaming according to claim 1 or 2, it is characterised in that the step B is also
Including:
S21, according to the vegetation of acquisition and Seasonal variation data;
S22, the period of the step A settings is obtained using model editor, and will be sent as variable to coloring the period
Device, further, using shader computations when changing the period, the running parameter in vegetation and season, wherein parameter include
But it is not limited to the scaled of vegetation, vegetation color and whether drops;
S23, obtained vegetation and seasonal variations parameter are sent to Material Editor.
5. the vegetation seasonal variations method of the 3d gaming according to claim 1 or 4, it is characterised in that the step C is also
Including:
S51, vegetation and seasonal variations parameter are obtained, multiple vegetation materials corresponding to generation and environment texture patch in tinter
Figure;
S52, specified multiple vegetation materials are tied in corresponding vegetation model, it is corresponding, in addition to environment texture mapping.
6. the vegetation seasonal variations method of 3d gaming according to claim 1, it is characterised in that the step D is also wrapped
Include:
S61, load vegetation model in game certain area, and corresponding multiple vegetation materials and environment texture mapping;
S62, in real-time confirmation game the period whether change, if changing, convert vegetation material and environment texture
Textures show.
7. according to a kind of vegetation seasonal variations system of 3d gaming of the claim 1-6 any means, it is characterised in that
The system includes:
Time setup module, for setting the seasonal variations time of vegetation and environment within a period of time using model editor
Section;
Parameter calculating module, for the seasonal variations period set according to the time setup module, each period is planted
The change of quilt and environment is calculated, seasonal variations parameter corresponding to generation;
Material editor module, will for entering edlin according to the obtained seasonal variations parameters of the step B using Material Editor
Vegetation material corresponding to generation and environment texture mapping are tied to corresponding model;
Display module, for the material and texture mapping of stress model binding, and the corresponding period to corresponding material and
Texture mapping is showed, wherein each material corresponds to multiple seasonal variations texture mapping.
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Cited By (1)
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CN111524214A (en) * | 2020-06-04 | 2020-08-11 | 广州西山居世游网络科技有限公司 | Method and device for manufacturing vegetation biological community |
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