CN107291232A - A kind of somatic sensation television game exchange method and system based on deep learning and big data - Google Patents

A kind of somatic sensation television game exchange method and system based on deep learning and big data Download PDF

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Publication number
CN107291232A
CN107291232A CN201710471290.1A CN201710471290A CN107291232A CN 107291232 A CN107291232 A CN 107291232A CN 201710471290 A CN201710471290 A CN 201710471290A CN 107291232 A CN107291232 A CN 107291232A
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neural networks
convolutional neural
video
player
game
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吕怡静
刘伟平
杜戈
奚杭
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Shenzhen City Dzeko Technology Co Ltd
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Shenzhen City Dzeko Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/21Design or setup of recognition systems or techniques; Extraction of features in feature space; Blind source separation
    • G06F18/214Generating training patterns; Bootstrap methods, e.g. bagging or boosting
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/02Neural networks
    • G06N3/08Learning methods
    • G06N3/084Backpropagation, e.g. using gradient descent
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/20Movements or behaviour, e.g. gesture recognition

Abstract

The invention discloses a kind of somatic sensation television game exchange method and system based on deep learning and big data, belong to human-computer interaction technique field.Method includes:Step one collects action video sample data set;Step 2 is set up and off-line training depth convolutional neural networks model;Step 3 is used depth convolutional neural networks model.System includes:Depth convolutional neural networks off-line training module, real time human-machine interaction module, the depth network model on-line optimization module based on big data.The present invention gathers game player's game operation video in real time using common camera, high-level semantics features are acted by the extraction of depth convolutional neural networks, limb action is differentiated, and actual control data to Mission Objective is converted to, action corresponding with player's motion is made by player's limb control Mission Objective so as to realize.

Description

A kind of somatic sensation television game exchange method and system based on deep learning and big data
Technical field
The invention discloses a kind of somatic sensation television game exchange method and system based on deep learning and big data, belong to man-machine Interaction technique field.
Background technology
Somatic sensation television game is that the novel electron that a kind of limb action by player changes to operate and experience is played.Compared to For electronic game system of the equipment such as traditional dependence mouse-keyboard, game paddle as interaction medium, somatic sensation television game passes through Identification player " limb action " is used as interactive mode.Conditional electronic game requires that player is seated at before game station for a long time, is unfavorable for Physical and mental health, and in somatic sensation television game, player sends all instructions by body to game, body is waved together with game not to be had Any constraint, this is greatly enriched the game feeling of immersion of player, gives player splendid body-sensing experience, and in game joy It can also be taken exercises while happy.
At present, somatic sensation television game has implementations below:1st, the XBOX 360 of Microsoft is adopted by using kinect 3D video cameras Collect the limbs bone information of player to recognize player's limb action, its recognition accuracy is high but equipment is expensive;2nd, by wearing or Hand-held sensor gathers the limbs information of player, so as to recognize player's limb action, the realization requires that player wears or hand Sensor is held, this is likely to result in the discomfort of player, influence player experience.Sum it up, these somatic sensation television games are to hardware device It is required that strict, configuration surroundings are complicated, and games cost is high, is unfavorable for the popularization and popularization of somatic sensation television game.
The content of the invention
In view of the defect of existing somatic sensation television game, it is proposed that a kind of somatic sensation television game side of interaction based on deep learning with big data Method and system.Gather game player's game operation video in real time using common camera, extracted by depth convolutional neural networks High-level semantics features are acted, limb action is differentiated, and are converted to the actual control data to Mission Objective, so as to realize Action corresponding with player's motion is made by player's limb control Mission Objective.
The invention provides following scheme:
A kind of somatic sensation television game man-machine interaction method based on deep learning and big data, methods described includes:
Step one collects action video sample data set
Limb action video segment during different players is collected in advance, obtains action video sample data set, and be The corresponding action label of sample data addition, action label is corresponded with Mission Objective control instruction;
Step 2 is set up and off-line training depth convolutional neural networks model
Deep learning training is carried out to the video sample data set that step one is obtained, depth convolutional neural networks model is set up And off-line training is carried out, by error back propagation during off-line training, and network weight parameter is updated using stochastic gradient descent method, The final loss function for making network reaches a minimum value, when the depth convolutional neural networks model is used to input player Limb action video, output player actions predict the outcome;The player actions predict the outcome including the classification of motion and action point The probability distribution data of class;
Step 3 is used depth convolutional neural networks model
Depth convolutional neural networks Model Fusion is entered in somatic sensation television game interactive system, passes through depth convolutional neural networks point Real-time limb action during player is analysed, and is converted to the actual control data to Mission Objective.
Further, the action video sample database includes tranining database, validation database, test database, Size is 70%:10%:20%.
Further, to the off-line training of depth convolutional neural networks, specifically include:
It is determined that for network model train different players when limb action video, to the size normalizing of frame of video Change, facilitate follow-up analysis and extraction of features;
Action video is done into repetitive exercise in convolutional neural networks model, and using boarding steps during repetitive exercise Descent method adjustment network weight parameter is spent, until the accuracy rate continuous one for reaching maximum iteration or being detected on checking collection Fix time and not have dropped deconditioning again, finally give the convolution that real-time limb action during for player is analyzed Neural network model.
Further, depth convolutional neural networks model include convolutional layer, down-sampling layer, full articulamentum, softmax layers, The convolutional layer includes five layers of convolutional layer, first and third, five layers of convolutional layer be respectively provided with a down-sampling layer (max-pooling layers), Down-sampling layer is used to carry out down-sampling to the characteristic pattern obtained after convolution operation processing, realizes Feature Dimension Reduction;Convolutional layer and complete The activation primitive of articulamentum is using linear unit R eLU is corrected, and this can improve the convergence rate of model.
Further, methods described also includes:
Depth network model on-line optimization of the step 4 based on big data
It is invested in by the somatic game system after market, the actual game operation of player is collected using big data platform Limb action video;
After being pre-processed to video, Cloud Server is sent to, the sample of extensive tape label is built in Cloud Server Database;
The depth convolutional neural networks mould periodically obtained using the action video sample database to the off-line training Type carries out on-line fine, further improves the recognition accuracy of network;
Periodically the network model after the on-line fine is updated in somatic sensation television game interactive system, allows game player to obtain More preferable body-sensing experience.
Further, video is pre-processed, including rejects unrelated with game player's limbs operation content in video Frame, and video size is normalized.
Further, video is sent to before Cloud Server, the redundancy of video data is reduced using video compression technology Afterwards, then by the video after compression store into Cloud Server, so as to build the sample number of extensive tape label in Cloud Server According to storehouse.
The structure of one high accuracy depth convolutional neural networks model needs huge training dataset, training dataset Too small to be easily caused network over-fitting, the generalization ability of network is poor.Therefore, using the sample data of above-mentioned extensive tape label Storehouse is finely adjusted to the depth network model of above-mentioned pre-training can further lift the precision of network.
A kind of somatic sensation television game man-machine interactive system based on deep learning and big data, the system includes:
Depth convolutional neural networks off-line training module, the training that limb action video during for being played by player is constituted Sample data set carries out deep learning training, sets up depth convolutional neural networks.By error back propagation during training, and using with Machine gradient descent method updates network weight parameter, the loss function of network is reached a minimum value.The depth convolution Neutral net is used to input limb action video during player, and output gamer action predicts the outcome;The game is played Family's action prediction result includes the classification of motion and its probability distribution data;
Real time human-machine interaction module, for when game player starts game, starting the common shooting that game host is carried Head, the limb action that collection game player interacts with Mission Objective personage in real time, and it is single to be sent to the center processing of game host Member, as the data input stream of above-mentioned depth convolutional neural networks model, after the analysis by depth network, obtains game and plays Family's action classification, then the movement locus for instructing and controlling Mission Objective personage corresponding with the category is sent, and then more new game is drawn Face, so as to realize the interactive process of somatic sensation television game.
Depth network model on-line optimization module based on big data, during for collecting player using big data platform Limb action video, be sent to Cloud Server after being pre-processed to video, extensive tape label built in Cloud Server Sample database;The depth convolutional neural networks model periodically obtained using the sample database to the off-line training is entered Row on-line fine, and periodically the network model after the on-line fine is updated in somatic sensation television game interactive system, allow game to play Family obtains more preferable body-sensing experience.
The beneficial effects of the present invention are:A kind of somatic sensation television game side of interaction based on deep learning with big data of the present invention Method and system, compared with existing somatic sensation television game implementation, the present invention has advantages below:
First, not only easy to operate due to the present invention only with common camera as data sampling sensor, Er Qieji The earth reduces cost, is conducive to promotion and popularization;
Second, because the present invention uses depth convolutional neural networks model, thus it need not manually go to choose description object for appreciation The feature of family's action, but allow network oneself to remove learning characteristic by training so that the self-adapting estimation ability of depth network is non- Chang Qiang;
3rd, because the present invention makes full use of the advantage of " big data ", game player's practical operation video is collected, and reach Cloud Server, so as to build the sample database of extensive tape label in Cloud Server, solves depth convolutional Neural Network because tranining database it is small caused by over-fitting problem, improve the generalization ability of depth network.Using game player certainly The practical operation video of body carries out adaptive training to depth network model, and this not only further increasing the accurate of network Rate, and the participation of game player is drastically increased, and bring more preferable body-sensing experience to game player.
Brief description of the drawings
Fig. 1 is a kind of somatic sensation television game exchange method schematic diagram based on deep learning provided in an embodiment of the present invention;
Fig. 2 is that a kind of deep learning network model method for on-line optimization based on big data provided in an embodiment of the present invention is shown It is intended to;
Fig. 3 is the somatic sensation television game interactive system schematic diagram provided in an embodiment of the present invention based on deep learning and big data;
Fig. 4 is the principle of the somatic sensation television game interactive system provided in an embodiment of the present invention based on deep learning and big data Figure.
Embodiment
Below, with reference to accompanying drawing and embodiment, the present invention is described further:
Embodiment 1
As shown in figure 1, the embodiments of the invention provide a kind of somatic sensation television game exchange method based on deep learning, including:
Step S101, collects limb action video during different game, obtains action video sample database, and be in advance The corresponding action label of sample data addition, action label is corresponded with Mission Objective control instruction;
Step S102, carries out deep learning training to above-mentioned video sample data set, sets up depth convolutional neural networks, instructs By error back propagation when practicing, and network weight parameter is updated using stochastic gradient descent method, finally make the loss function of network Reach a minimum value.The depth convolutional neural networks are used to input limb action video during player, output game Player actions predict the outcome;The gamer action predicts the outcome including the classification of motion and its probability distribution data;
Step S103, the depth convolutional neural networks Model Fusion is entered in somatic sensation television game interactive system, passes through depth Convolutional neural networks analyze real-time limb action during player, and are converted to the actual control data to Mission Objective.
The embodiment of the present invention is not limited the mode of setting up of depth convolutional neural networks, on the basis of above-described embodiment On, it is preferred that the step S102 can be specially:Limb action video during to above-mentioned player is trained, and is set up Depth is M convolutional neural networks, and M is positive integer;The depth convolutional neural networks are also big to convolution kernel type, convolution kernel The parameters such as small, pond mode, learning rate, iterations, loss function are configured;Affiliated depth is M convolutional Neural net Network, including M layers of convolutional layer;1st layer is used to input the actual game operation video of game player, the spy that output first layer is proposed Levy, i-th layer of convolutional layer is used for the feature for inputting the i-th -1 layer extraction, export the feature of i-th layer of extraction, i is the positive integer more than 1. Final depth convolutional neural networks are constituted using multilayer convolutional layer, full articulamentum, diagnostic horizon.On this basis, it is of the invention Embodiment is not limited the iterations of depth convolutional neural networks, it is preferred that network can be 5000 times with iteration.
The convolution kernel form that the embodiment of the present invention is used to convolutional layer is not limited, further, and convolution operation is actual On be a related operation, formula can be defined as:
The pond mode that the embodiment of the present invention is used to down-sampling layer is not limited, it is preferred that take average pond, and it is counted Calculating formula is:
The activation primitive that the embodiment of the present invention is used to network is not limited, it is preferred that using amendment linear unit ReLU functions are defined as activation primitive:F (x)=max (0, x), the benefit so done be no saturation region and convergence is fast. It is described by depth convolutional neural networks, in the step of carrying out analysis prediction to the actual game operation video of player, can adopt Made decisions with Softmax function pair player's limb actions.Give a training set T={ (x(1),y(1)),...,(x(m),y(m)), Softmax graders will export the vector that a k is tieed up, and calculates function representation and is:
Wherein It is model parameter.
The embodiment of the present invention is not limited game limb action classification, and game control command is not limited, it is preferred that It can be designed according to specific scene of game.
The embodiment of the present invention is not limited the number of the game player selected by off-line training step, it is preferred that for certain A kind of specific somatic sensation television game, can choose N number of people (N is positive integer), and everyone makes various possible for this game Limb action, and the common camera carried using game host is acquired, and then player's limb action is labelled manually, So as to form a number of training sample database.
Embodiment 2
As shown in Fig. 2 the embodiments of the invention provide a kind of deep learning network model on-line optimization based on big data Method, including:
Step S201, limb action video during player is collected using big data platform;
Step S202, is pre-processed to video, is sent to Cloud Server, and action video sample is built in Cloud Server Database;
Step S203, the depth convolutional Neural net periodically obtained using the video sample database to the off-line training Network model carries out on-line fine, further improves the recognition accuracy of network;
Network model after the on-line fine, is periodically updated in somatic sensation television game interactive system by step S204, allows trip The player that plays obtains more preferable body-sensing experience.
The embodiment of the present invention is pre-processed to video, including rejects unrelated with game player's operation content in video Frame, and the yardstick of frame of video is normalized, it is preferred that video frame size is normalized to:256X340, obtains standard The video flowing of change.Advantage of this is that reducing transmission information content, memory space is saved, and simplify follow-up evaluation work Amount.
The embodiment of the present invention is not limited the mode that the network model obtained by off-line training is finely adjusted, it is preferred that examined Consider for a somatic sensation television game, the limb action video of different game player's practical operations of later stage online acquisition with Action video collection used in off-line training is similar in terms of content, therefore can use offline depth network model as initial Change weight to be finely adjusted whole network, so as to further optimize depth network.
Embodiment 3
With reference to shown in Fig. 3 and Fig. 4, the embodiments of the invention provide a kind of somatic sensation television game based on deep learning and big data Interactive system, including:
Depth convolutional neural networks off-line training module 301, is used for:
To by player when the training sample data collection that constitutes of limb action video carry out deep learning training, set up Depth convolutional neural networks.By error back propagation during training, and network weight parameter is updated using stochastic gradient descent method, most The loss function of network is set to reach a minimum value eventually.The depth convolutional neural networks are regarded for inputting gamer action Frequently, output gamer action predicts the outcome;The gamer action predicts the outcome including the classification of motion and its probability distribution Data;
Real time human-machine interaction module 302, is used for:
When game player starts game, start the common camera that carries of game host, in real time collection game player with The limb action of Mission Objective personage interaction, and the CPU of game host is sent to, it is used as above-mentioned depth convolution god Data input stream through network model, after the analysis by depth network, obtains gamer action classification, then send with being somebody's turn to do Classification instructs the movement locus of control Mission Objective personage accordingly, and then updates game picture, so as to realize somatic sensation television game Interactive process.
Depth network model on-line optimization module 303 based on big data, is used for:
Limb action video during player is collected using big data platform, cloud is sent to after being pre-processed to video Server, builds the sample database of extensive tape label in Cloud Server;Periodically using the sample database to described The depth convolutional neural networks model that off-line training is obtained carries out on-line fine;Periodically by the network model after the on-line fine It is updated in somatic sensation television game interactive system.
It will be apparent to those skilled in the art that technical scheme that can be as described above and design, make other various It is corresponding to change and deformation, and all these change and deformation should all belong to the protection domain of the claims in the present invention Within.

Claims (8)

1. a kind of somatic sensation television game exchange method based on deep learning and big data, it is characterised in that methods described includes:
Step one collects action video sample data set
Limb action video segment during different players is collected in advance, obtains action video sample data set, and be sample The corresponding action label of data addition, action label is corresponded with Mission Objective control instruction;
Step 2 is set up and off-line training depth convolutional neural networks model
Deep learning training is carried out to the video sample data set that step one is obtained, depth convolutional neural networks model is set up and goes forward side by side Row off-line training, by error back propagation during off-line training, and updates network weight parameter, finally using stochastic gradient descent method The loss function of network is set to reach a minimum value, the depth convolutional neural networks model is used to input limb during player Body action video, output player actions predict the outcome;The player actions predict the outcome including the classification of motion and the classification of motion Probability distribution data;
Step 3 is used depth convolutional neural networks model
Depth convolutional neural networks Model Fusion is entered in somatic sensation television game interactive system, is analyzed and played by depth convolutional neural networks Real-time limb action during family's game, and be converted to the actual control data to Mission Objective.
2. the somatic sensation television game exchange method as claimed in claim 1 based on deep learning and big data, it is characterised in that described Action video sample database includes tranining database, validation database, test database, and size is 70%:10%: 20%.
3. the somatic sensation television game exchange method as claimed in claim 1 based on deep learning and big data, it is characterised in that to depth The off-line training of degree convolutional neural networks is specifically included:
It is determined that train for network model different players when limb action video, the size of frame of video is normalized;
Action video is done into repetitive exercise in convolutional neural networks model, and used during repetitive exercise under stochastic gradient Drop method adjusts network weight parameter, until reaching maximum iteration or the accuracy rate continuous certain time detected on checking collection Deconditioning when not declining, obtains the convolutional neural networks mould that real-time limb action during for player is analyzed Type.
4. the somatic sensation television game exchange method as claimed in claim 1 based on deep learning and big data, it is characterised in that depth Convolutional neural networks model include convolutional layer, down-sampling layer, full articulamentum, softmax layers, the convolutional layer includes five layers of convolution Layer, first and third, five layers of convolutional layer be respectively provided with a down-sampling layer, down-sampling layer is used for the spy to being obtained after convolution operation processing Levy figure and carry out down-sampling.
5. the somatic sensation television game exchange method as claimed in claim 1 based on deep learning and big data, it is characterised in that described Method also includes:
Depth network model on-line optimization of the step 4 based on big data
The actual game operation limb action video of player is collected using big data platform;
After being pre-processed to video, Cloud Server is sent to, the sample database of tape label is built in Cloud Server;
The depth convolutional neural networks model periodically obtained using the action video sample database to the off-line training is entered Row on-line fine;
Periodically the network model after the on-line fine is updated in somatic sensation television game interactive system.
6. the somatic sensation television game exchange method based on deep learning and big data as claimed in claim 5, it is characterised in that to regarding Frequency is pre-processed, including rejects frame unrelated with game player's limbs operation content in video, and video size is normalized.
7. the somatic sensation television game exchange method as claimed in claim 5 based on deep learning and big data, it is characterised in that will regard Keep pouring in before delivering to Cloud Server, after the redundancy that video data is reduced using video compression technology, then the video after compression deposited Storage is into Cloud Server.
8. a kind of somatic sensation television game man-machine interactive system based on deep learning and big data, it is characterised in that the system includes:
Depth convolutional neural networks off-line training module, the training sample that limb action video during for being played by player is constituted Data set carries out deep learning training, sets up depth convolutional neural networks, by error back propagation during training, and uses boarding steps Spend descent method and update network weight parameter, the loss function of network is reached a minimum value, depth convolutional neural networks For inputting limb action video during player, output gamer action predicts the outcome;Gamer action prediction knot Fruit includes the classification of motion and its probability distribution data;
Real time human-machine interaction module, it is real for when game player starts game, starting the common camera that game host is carried When the limb action that is interacted with Mission Objective personage of collection game player, and be sent to the CPU of game host, work For the data input stream of depth convolutional neural networks model, after the analysis by depth network, gamer action class is obtained Not, then send it is corresponding with the category instruct control Mission Objective personage movement locus;
Depth network model on-line optimization module based on big data, for collecting limb during player using big data platform Body action video, Cloud Server is sent to after being pre-processed to video, and the sample of extensive tape label is built in Cloud Server Database;The depth convolutional neural networks model periodically obtained using sample database to off-line training carries out on-line fine, And periodically the network model after on-line fine is updated in somatic sensation television game interactive system.
CN201710471290.1A 2017-06-20 2017-06-20 A kind of somatic sensation television game exchange method and system based on deep learning and big data Pending CN107291232A (en)

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