CN107276988A - Game is played a game quality determination method and device - Google Patents
Game is played a game quality determination method and device Download PDFInfo
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- CN107276988A CN107276988A CN201710354824.2A CN201710354824A CN107276988A CN 107276988 A CN107276988 A CN 107276988A CN 201710354824 A CN201710354824 A CN 201710354824A CN 107276988 A CN107276988 A CN 107276988A
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- game
- player
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L41/00—Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
- H04L41/14—Network analysis or design
- H04L41/142—Network analysis or design using statistical or mathematical methods
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L43/00—Arrangements for monitoring or testing data switching networks
- H04L43/08—Monitoring or testing based on specific metrics, e.g. QoS, energy consumption or environmental parameters
- H04L43/0852—Delays
Abstract
The invention discloses a kind of quality determination method and device of playing a game of playing.Wherein, this method includes:The delayed data of at least two players during game is played a game is obtained, wherein, delayed data is used to indicate game delay of at least two players in game is played a game;The delay score of at least two players is determined according to delayed data;The quality of play score that game is played a game is determined according to the delay score of at least two players, wherein, quality of play score is used to evaluate the quality that game is played a game.The present invention is solved only to be carried out analysis to the game data of single player and can not reflect that many people's simultaneous gamings are played a game the technical problem of quality in the prior art.
Description
Technical field
The present invention relates to computer realm, in particular to a kind of quality determination method and device of playing a game of playing.
Background technology
Prior art can only analyze the game delay of single player when the quality of play to player carries out analysis and evaluation,
And granularity is thicker, also, when being analyzed for the quality of play of the simultaneously online class game of playing a game of multiple players, to logical
The quality that many people's simultaneous gamings are played a game can not be reflected well by crossing the analysis of single player's data.
For it is above-mentioned the problem of, effective solution is not yet proposed at present.
The content of the invention
The embodiments of the invention provide a kind of quality determination method and device of playing a game of playing, at least to solve in the prior art
Analysis is only carried out to the game data of single player can not reflect that many people's simultaneous gamings are played a game the technical problem of quality.
One side according to embodiments of the present invention is played a game quality determination method there is provided one kind game, including:Obtain trip
The delayed data of at least two players during play is played a game, wherein, the delayed data is used to indicate at least two player in institute
State the game delay during game is played a game;The delay score of at least two player is determined according to the delayed data;According to institute
The delay score for stating at least two players determines the quality of play score played and played a game, wherein, the quality of play
Score is used to evaluate the quality played and played a game.
Another aspect according to embodiments of the present invention, additionally provides a kind of quality determining device of playing a game of playing, including:First
Acquiring unit, obtains the delayed data of at least two players during game is played a game, wherein, the delayed data be used to indicating it is described extremely
Game delay of few two players in the game is played a game;First determining unit, for determining institute according to the delayed data
State the delay score of at least two players;Second determining unit, for being determined according to the delay score of at least two player
The quality of play score played a game of playing, wherein, the quality of play score is used to evaluate the quality played and played a game.
Another aspect according to embodiments of the present invention, additionally provides a kind of storage medium, and the storage medium includes storage
Program, wherein, described program performs above-mentioned game when running and played a game quality determination method.
Another aspect according to embodiments of the present invention, additionally provides a kind of electronic installation, including memory, processor and deposits
The computer program that can be run on the memory and on the processor is stored up, the processor passes through the computer journey
Sequence performs above-mentioned game and played a game quality determination method.
In embodiments of the present invention, using the delayed data for obtaining at least two players during game is played a game, the delay number
According to for indicating game delay of at least two player in the game is played a game;According to being determined the delayed data
The delay score of at least two players;The trip played and played a game is determined according to the delay score of at least two player
Play quality score, wherein, the quality of play score is used for the mode for evaluating the quality played and played a game, and passes through to obtain and plays
The delayed data of at least two players in playing a game, and determine that player postpones score according to delayed data, and then prolonged according to player
Slow score determines quality of play score, the purpose for the quality of play for evaluating game of playing a game has been reached, it is achieved thereby that according to player
Game delayed data determine the technique effect of quality of play, and then solve game number in the prior art only to single player
It can not reflect that many people's simultaneous gamings are played a game the technical problem of quality according to analysis is carried out.
Brief description of the drawings
Accompanying drawing described herein is used for providing a further understanding of the present invention, constitutes the part of the application, this hair
Bright schematic description and description is used to explain the present invention, does not constitute inappropriate limitation of the present invention.In the accompanying drawings:
Fig. 1 is the schematic diagram of system architecture according to embodiments of the present invention;
Fig. 2 is that a kind of optional game according to embodiments of the present invention is played a game the flow chart of quality determination method;
Fig. 3 be game according to embodiments of the present invention play a game it is middle obtain game delay and network characterization data schematic diagram;
Fig. 4 is the statistical chart of pre-stored data according to embodiments of the present invention;
Fig. 5 is that a kind of optional game according to embodiments of the present invention is played a game the schematic diagram of quality determining device;
Fig. 6 is the schematic diagram of terminal according to embodiments of the present invention.
Embodiment
In order that those skilled in the art more fully understand the present invention program, below in conjunction with the embodiment of the present invention
Accompanying drawing, the technical scheme in the embodiment of the present invention is clearly and completely described, it is clear that described embodiment is only
The embodiment of a part of the invention, rather than whole embodiments.Based on the embodiment in the present invention, ordinary skill people
The every other embodiment that member is obtained under the premise of creative work is not made, should all belong to the model that the present invention is protected
Enclose.
It should be noted that term " first " in description and claims of this specification and above-mentioned accompanying drawing, "
Two " etc. be for distinguishing similar object, without for describing specific order or precedence.It should be appreciated that so using
Data can exchange in the appropriate case, so as to embodiments of the invention described herein can with except illustrating herein or
Order beyond those of description is implemented.In addition, term " comprising " and " having " and their any deformation, it is intended that cover
Lid is non-exclusive to be included, for example, the process, method, system, product or the equipment that contain series of steps or unit are not necessarily limited to
Those steps or unit clearly listed, but may include not list clearly or for these processes, method, product
Or the intrinsic other steps of equipment or unit.
Embodiment 1
According to embodiments of the present invention there is provided a kind of embodiment of the method that can be performed by the application device embodiment,
It should be noted that the step of the flow of accompanying drawing is illustrated can such as one group computer executable instructions department of computer science
Performed in system, and, although logical order is shown in flow charts, but in some cases, can be with different from herein
Order perform shown or described step.
There is provided a kind of quality determination method of playing a game of playing according to embodiments of the present invention.
Alternatively, in the present embodiment, above-mentioned game quality determination method of playing a game can apply to terminal as shown in Figure 1
102 and the hardware environment that is constituted of server 104 in.As shown in figure 1, terminal 102 is connected by network with server 104
Connect, above-mentioned network includes but is not limited to:Mobile communications network, wide area network, Metropolitan Area Network (MAN) or LAN, terminal 102 can be mobile phones
Terminal or PC terminals, notebook terminal or tablet personal computer terminal.
Fig. 2 is that a kind of optional game according to embodiments of the present invention is played a game the flow chart of quality determination method, is tied below
The game that is there is provided the embodiment of the present invention of Fig. 2 quality determination method of playing a game is provided and does specific introduction, as shown in Fig. 2 the game pair
Office's quality determination method mainly comprises the following steps S202 to step S206:
Step S202, obtains the delayed data of at least two players during game is played a game, wherein, delayed data is used to indicate extremely
Game delay of few two players in game is played a game.Player can have certain game delay when carrying out online game,
Game delay is packet of the player in game process is sent to game server from the game terminal of player, then from game garment
The time for device return player terminal of being engaged in, therefore, game delay is longer, and real-time of the player when being played is poorer, plays
Family is also poorer to the experience of game, and played in the game process delayed data of delay of player can be used for evaluating game process
The height of middle quality of play.Class of playing a game game generally includes at least two players, and the relation of player each other can be cooperation
Relation or hostile relations, the height of quality of play depend not only on the game delay of player itself, additionally depend on game pair
The game delay of other players in office.
Step S204, the delay score of at least two players is determined according to delayed data.Trip of the player in game is played a game
Play delay is longer, and player is poorer to the overall experience of game, and player is also poorer for the evaluation and public praise of game, quality of play
It is relatively low, in order to quantify to quality of play, player is given a mark according to delayed data of the player in game is played a game, obtained
The delay score of player, game delay of the delay score with player in game is played a game is inversely proportional, i.e.,:Player plays a game in game
In game delay it is longer, the delay score of player is lower;Game of the player in game is played a game postpones shorter, the delay of player
Score is higher.
Step S206, the quality of play score that game is played a game is determined according to the delay score of at least two players, wherein, trip
Play quality score is used to evaluate the quality that game is played a game.The quality of play score played a game of being played in class of playing a game game is depended not only on
The delay score of the player of some in game, should be according to the delay score at least two players in playing a game that play, it is determined that trip
The quality score that play is played a game, the quality score played a game of playing can be used for evaluating the quality that game is played a game, and the quality that game is played a game is obtained
Divide higher, the quality played a game of playing is higher, playing, the quality played a game is lower, and quality of play is lower.The quality score that game is played a game
It can be also used for being monitored the quality of game, and the anticipation to public praise public sentiment of playing, such as:The quality played a game in game is different
Early warning often is sent during reduction, so that related personnel carries out investigation analysis etc..
In embodiments of the present invention, using the delayed data for obtaining at least two players during game is played a game, delayed data is used
In game delay of at least two players of instruction in game is played a game;Postponing at least two players is determined according to delayed data
Point;The quality of play score that game is played a game is determined according to the delay score of at least two players, wherein, quality of play score is used for
The mode of quality that game is played a game is evaluated, the delayed data of at least two players in being played a game by obtaining game, and according to prolonging
Slow data determine that player postpones score, and then determine quality of play score according to player's delay score, have reached and have evaluated trip of playing a game
The purpose of the quality of play of play, it is achieved thereby that determining the technique effect of quality of play according to the game delayed data of player, enters
And the game data progress analysis solved in the prior art only to single player can not reflect that many people's simultaneous gamings are played a game
The technical problem of quality.
As a kind of optional embodiment of the embodiment of the present invention, the delay of at least two players during game is played a game is obtained
Data include:Game delay of at least two players in game is played a game is obtained respectively every preset time period, obtains at least two
Multiple game delay of each player in individual player;The average value that multiple game of each player postpone is defined as each
The delayed data of individual player.
The game process played a game of playing needs the regular hour, the game delay at some time point played during playing a game
Data can not represent the game delay entirely played and played a game, therefore, prolong to more accurately embody the game played a game of entirely playing
Late, in game is played a game, per the game delay for detecting game at regular intervals, after game end of game, it will detect
The delayed data that the average value of all game delays is played a game as game.For example:After beginning is played a game in one innings of game, every 5
Second detection once game delay, until game end of game.In the present invention is implemented, game at least includes two objects for appreciation in playing a game
Family, the game delay of each player can be recorded by the game terminal of the player, obtain the player in game is played a game
Multiple game delays, after one innings of end of game of playing, the game terminal of player reports multiple game delay of record
Server.The game delay of each player is recorded in the server according to the form of table 1 during the game that server is got is played a game:
Table 1
Player ID | Play a game ID | Timestamp | Delay of playing a game is recorded |
Player 1 | Play a game 1 | 1484051713 | 65_75_80_60_90_.... |
Player 2 | Play a game 1 | 1484051713 | 40_100_20_200_180... |
… | … | … | … |
Player 10 | Play a game 1 | 1484051713 | 30_60_80_100_100_... |
The game, which is played a game, includes 10 players, and player ID is used to be identified player, respectively player 1, player 2 ...
Player 10, and the ID that plays a game is used to play a game to the game to be identified, in upper table, and the ID that plays a game played a game that plays is play a game 1, timestamp
Played a game the time for what mark game was played a game, such as timestamp can identify the end time of game, delay record of playing a game is used to remember
Record each player in the game is played a game every 5 seconds game postpone.Delay of playing a game such as player 1 is recorded as 65_75_
80_60_90_...., represents that game delay of the player after game starts 5 seconds is 65ms, the game after game starts 10 seconds is prolonged
It is 75ms late, the game delay after game starts 15 seconds is 80ms, by that analogy.Alternatively it is also possible to whole by the game of player
End record player game play a game at regular intervals game delay, and calculate it is multiple game delay average retardations,
Report server.
As a kind of optional embodiment of the embodiment of the present invention, prolonging at least two players is determined according to delayed data
Slow score includes:The network characterization data of at least two players are obtained, network characterization data are used to identify at least two players point
The network not used in game is played a game;The delay score of at least two players is determined according to network characterization data, delayed data.
Player during game is played a game is likely to be at different areas or uses different networks, and each department and each network
Between network condition it is different, the game that brings delay is also not quite similar.Evaluate quality of play when, it is desirable to ignore area and
The influence that network discrepancy is brought to game delay.Played a game the network characterization data of middle player, the net and hence it is also possible to obtain game
Network characteristic can be used for identifying the network that player uses in game is played a game, such as:Network characterization data can include network
Area, the operator of network and the type of network, and determine player's according to the delayed data of network characterization data and player
Postpone score, so as to reduce the influence that the difference between different regions and network is brought to game delay.It is alternatively possible to by playing
The game terminal record player of the family operator of network used, network type in game is played a game, and utilize position service function
Obtain and record the area where player, to obtain the network characterization data of player, and report server.Server is got
Player network characterization data can according to table 2 form record in the server:
Table 2
Player ID | Play a game ID | Timestamp | Network type | Operator | Place |
Player 1 | Play a game 1 | 1484051713 | Wi-Fi | Telecommunications | Shenzhen |
Player 2 | Play a game 1 | 1484051713 | 3G | UNICOM | Chengdu |
… | … | … | … | .. | |
Player 10 | Play a game 1 | 1484051713 | 4G | It is mobile | Shanghai |
In upper table, network type, operator and place are as the network characterization data of player, and the player identified is in game
The network condition of network used in playing a game.
Server can form data as shown in table 3 after the data recorded in getting Tables 1 and 2:
Table 3
Player ID | Delay of playing a game is recorded | Average retardation | Place | Network type | Operator |
Player 1 | 65_75_80_60_90_.... | 74 | Shenzhen | Wi-Fi | Telecommunications |
Player 2 | 40_100_20_200_180_... | 108 | Chengdu | 3G | UNICOM |
… | … | … | … | … | |
Player 10 | 300_60_80_100_100_... | 128 | Shanghai | 4G | It is mobile |
Data record in table 3 delayed data and network characterization data of each player in game is played a game.
As shown in figure 3, player 1 is after beginning is played a game in game, the trip between 5 seconds detection players 1 and game server
Play delay, until the game end of game, network A is the network that player 1 uses in game is played a game, and player 1 can gather net
The area of the network A network information, such as network A, operator, type.After game over, player 1 reports the data of record
To statistical server, data are analyzed by statistical server and determined with the delay score that player 1 plays a game in the game.
Alternatively, the delay score for determining at least two players according to network characterization data, delayed data includes:Obtain tool
There is the pre-stored data of network characterization data, wherein, the pre-stored data with network characterization data is used to record in network characterization number
According to the history delayed data under the network identified;Determine the delayed data of at least two players respectively according to history delayed data
With the predetermined corresponding relation between delay score;According to the predetermined corresponding pass between delayed data, delayed data and delay score
System, determines the delay score of at least two players.
In order to objectively be given a mark according to delayed data game delay to player of the player in game is played a game, with standard
The quality of play played a game of game really is evaluated, after collect substantial amounts of player to office data, by player in gaming
History delayed data as pre-stored data, and according to pre-stored data determine going game play a game in delayed data with delay score
Between predetermined corresponding relation, so that it is determined that going game play a game in player trip delay score.It is determined that the delay of player
During score, the network characterization data of player are contemplated that, according to the pre-stored data with player's identical network characterization data
Determine the predetermined corresponding relation between the delayed data of the player and delay score.Pre-stored data can be deposited according to the form of table 4
Storage is in the server:
Table 4
Pre-stored data in table 4 is realized and classified according to network characterization data by sequence, wherein, by area, fortune
The pre-stored data of battalion business and network type all same is used as same class pre-stored data.It is determined that player 1 delay score when, root
According to network characterization data acquisition and the player 1 of player 1 there is the pre-stored data of identical network characteristic, and according to getting
Pre-stored data determines the predetermined corresponding relation between the delayed data of player 1 and delay score, further according to the delay number of player 1
The delay score of player 1 is determined according to the predetermined corresponding relation of the, delayed data of player 1 and delay score.
It is predetermined corresponding between delayed data and delay score as a kind of optional embodiment of the embodiment of the present invention
Relation is linear relationship, is determined respectively between the delayed data of at least two players and delay score according to history delayed data
Predetermined corresponding relation includes:The minimum delay correspondence top score in history delayed data is determined, the first corresponding relation is obtained;Really
Determine the minimum score of maximum delay correspondence in history delayed data, obtain the second corresponding relation;According to the first corresponding relation and
Two corresponding relations determine linear relationship.
The history delayed data that can include to pre-stored data is counted, and statistical chart as shown in Figure 4 is formed, from this
As can be seen that the distribution situation for delay of being played in history delayed data in statistical chart.Using the data in the statistical chart shown in Fig. 4 as
Example, the minimum 50ms of game delay, game delay is up to 400ms.It can determine that two game are prolonged according to history delayed data
Late with the corresponding relation of delay score, the first corresponding relation is:Game delay is scored at 100 points for the delay of 50ms player,
Second corresponding relation is:Game delay is scored at 0 point for the delay of 400ms player.It is pre- between delayed data and delay score
Fixed correspondence can be considered as linear relationship, i.e.,:Postpone score=a delayed data+b, according to above-mentioned first corresponding relation and second pair
It should be related to, the linear relation obtained between a delayed data and delay score can be calculated:
According to the linear relation, the delay score of player can be determined according to the delayed data of player.
As a kind of optional embodiment of the embodiment of the present invention, determining at least two players' according to delayed data
After delay score, in addition to:Obtain Network Abnormal data of at least two players in game is played a game;According to Network Abnormal number
According to the delay score for updating at least two players.
Some the Network Abnormal data occurred in game is played a game, can equally have a strong impact on the Consumer's Experience of player, therefore,
In order that the delay score of player more accurately reflects the experience that player plays a game to game, can be according to Network Abnormal data to prolonging
Slow score is updated.For example:Enter delayed data according to the play a game number of times that reconnects of suspension of middle generation of game and be updated, it is optional
Ground, often occurs a suspension and reconnects, and corresponding fraction is subtracted on the basis of the original delay score of player.Again for example:In game
During end of game, server obtains the quantity for the packet that player terminal is sent in game is played a game, and real with server
The quantity for the packet that border is received is compared, if the packet that server is an actually-received exists less than player terminal
Game play a game middle transmission packet quantity, then illustrate to there occurs the event of packet packet loss, root during game is played a game
According to the quantity of packet packet loss, corresponding fraction is subtracted on the basis of the original delay score of player.
Alternatively, at least two players play a game whole players of both sides in being played a game for game, according at least two players'
Delay score determines that the quality of play score that game is played a game includes:The average value for determining the delay score of at least two players is trip
The quality of play score that play is played a game.
In embodiments of the present invention, the quality that game is played a game is relevant with the delay score of each player, and therefore, game is played a game
Quality score can for game play a game middle whole players delay score average value.For example:Game has 10 in playing a game
Player, respectively player 1- players 10, then determine the quality score that game is played a game according to equation below:
The quality score that game is played a game=(the delay delay of score+player 2 of player 1 score+...+player 10 postpones score)/
10
Alternatively, at least two players play a game whole players of a side in being played a game for game, according at least two players'
Delay score determines that the quality of play score that game is played a game includes:The default weighted value of at least two players is obtained, weight is preset
Value has corresponding relation with least two players;Determine that the weighting of the delay score of at least two players is put down according to default weighted value
The quality of play score that average is played a game for game.
In embodiments of the present invention, the angle of a certain player is carried out to the quality of play that game is played a game in being played a game with playing
During evaluation, can only consider the player and the delay score with the player player of cooperation relation each other, set the player with
And the default weighted value with the player player of cooperation relation each other, and each player is calculated according to the default weighted value got prolonged
The weighted average of slow score, the quality of play score that obtained weighted average is played a game as game.For example:From player 1
Angle evaluation game play a game quality, player 2, player 3, player 4, player 5 and player 1 cooperation relation each other, i.e. player 1- are played
Family 5 is the player of same side in game is played a game, and sets the weighted value of player 1 as 0.5, the common power of setting player 2- players 5
Weight values are 0.5, then determine the quality score that game is played a game according to equation below:
Play play a game the player 1 of quality score=0.5 delay score+0.5 (the delay delay of score+player 2 of player 2 score+
The delay delay of score+player 2 of player 2 score)/4.
It should be noted that for foregoing each method embodiment, in order to be briefly described, therefore it is all expressed as a series of
Combination of actions, but those skilled in the art should know, the present invention is not limited by described sequence of movement because
According to the present invention, some steps can be carried out sequentially or simultaneously using other.Secondly, those skilled in the art should also know
Know, embodiment described in this description belongs to preferred embodiment, involved action and module is not necessarily of the invention
It is necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation
The method of example can add the mode of required general hardware platform to realize by software, naturally it is also possible to by hardware, but a lot
In the case of the former be more preferably embodiment.Understood based on such, technical scheme is substantially in other words to existing
The part that technology contributes can be embodied in the form of software product, and the computer software product is stored in a storage
In medium (such as ROM/RAM, magnetic disc, CD), including some instructions are to cause a station terminal equipment (can be mobile phone, calculate
Machine, server, or network equipment etc.) perform method described in each of the invention embodiment.
Embodiment 2
According to embodiments of the present invention, additionally providing a kind of be used to implementing above-mentioned game and play a game the game pair of quality determination method
Office's quality determining device, game quality determining device of playing a game is mainly used in performing the above of the embodiment of the present invention and provided
Game is played a game quality determination method, and the game provided below the embodiment of the present invention quality determining device of playing a game is specific Jie
Continue:
Fig. 5 is that a kind of optional game according to embodiments of the present invention is played a game the schematic diagram of quality determining device, such as Fig. 5 institutes
Show, game quality determining device of playing a game mainly includes:
First acquisition unit 510, obtains the delayed data of at least two players during game is played a game, and delayed data is used to indicate
Game delay of at least two players in game is played a game.Player can have certain game and prolong when carrying out online game
Late, to be packet of the player in game process be sent to game server from the game terminal of player for game delay, then from trip
Server of playing returns to the time of player terminal, therefore, and game delay is longer, and real-time of the player when being played is got over
Difference, experience of the player to game is also poorer, player played in game process delay delayed data can be used for evaluate trip
The height of quality of play during play.Class of playing a game game generally includes at least two players, and the relation of player each other can be with
For cooperation relation or hostile relations, the height of quality of play depends not only on the game delay of player itself, additionally depended on
The game delay of other players during game is played a game.
First determining unit 520, the delay score for determining at least two players according to delayed data.Player is in game
Game delay in playing a game is longer, and player is poorer to the overall experience of game, and player also gets over for the evaluation and public praise of game
Difference, quality of play is relatively low, in order to quantify to quality of play, and player is entered according to delayed data of the player in game is played a game
Row marking, obtains the delay score of player, and game delay of the delay score with player in game is played a game is inversely proportional, i.e.,:Play
Game delay of the family in game is played a game is longer, and the delay score of player is lower;Game delay of the player in game is played a game is got over
Short, the delay score of player is higher.
Second determining unit 530, for determining the quality of play that game is played a game according to the delay score of at least two players
Score, wherein, quality of play score is used to evaluate the quality that game is played a game.The quality of play played a game of being played in class of playing a game game is obtained
Divide the delay score for depending not only on some player in game, should be according to the delay at least two players in playing a game that play
Score, it is determined that the quality score that game is played a game, the quality score played a game of playing can be used for evaluating the quality that game is played a game, game pair
The quality score of office is higher, and the quality played a game of playing is higher, and playing, the quality played a game is lower, and quality of play is lower.Game is played a game
Quality score can be also used for being monitored the quality of game, and to play public praise public sentiment anticipation, such as:In game pair
Early warning is sent during the abnormal quality reduction of office, so that related personnel carries out investigation analysis etc..
In embodiments of the present invention, the delayed data of at least two players in being played a game by obtaining game, and according to prolonging
Slow data determine that player postpones score, and then determine quality of play score according to player's delay score, have reached and have evaluated trip of playing a game
The purpose of the quality of play of play, it is achieved thereby that determining the technique effect of quality of play according to the game delayed data of player, enters
And the game data progress analysis solved in the prior art only to single player can not reflect that many people's simultaneous gamings are played a game
The technical problem of quality.
As a kind of optional embodiment of the embodiment of the present invention, first acquisition unit includes:First obtains subelement,
For obtaining game delay of at least two players in game is played a game respectively every preset time period, at least two players are obtained
In each player multiple game delay;First determination subelement, for putting down multiple game delay of each player
Average is defined as the delayed data of each player.
The game process played a game of playing needs the regular hour, the game delay at some time point played during playing a game
Data can not represent the game delay entirely played and played a game, therefore, prolong to more accurately embody the game played a game of entirely playing
Late, in game is played a game, per the game delay for detecting game at regular intervals, after game end of game, it will detect
The delayed data that the average value of all game delays is played a game as game.For example:After beginning is played a game in one innings of game, every 5
Second detection once game delay, until game end of game.In the present invention is implemented, game at least includes two objects for appreciation in playing a game
Family, the game delay of each player can be recorded by the game terminal of the player, obtain the player in game is played a game
Multiple game delays, after one innings of end of game of playing, the game terminal of player reports multiple game delay of record
Server.The game delay of each player is recorded in the server according to the form of table 1 during the game that server is got is played a game:
Table 1
Player ID | Play a game ID | Timestamp | Delay of playing a game is recorded |
Player 1 | Play a game 1 | 1484051713 | 65_75_80_60_90_.... |
Player 2 | Play a game 1 | 1484051713 | 40_100_20_200_180... |
… | … | … | … |
Player 10 | Play a game 1 | 1484051713 | 30_60_80_100_100_... |
The game, which is played a game, includes 10 players, and player ID is used to be identified player, respectively player 1, player 2 ...
Player 10, and the ID that plays a game is used to play a game to the game to be identified, in upper table, and the ID that plays a game played a game that plays is play a game 1, timestamp
Played a game the time for what mark game was played a game, such as timestamp can identify the end time of game, delay record of playing a game is used to remember
Record each player in the game is played a game every 5 seconds game postpone.Delay of playing a game such as player 1 is recorded as 65_75_
80_60_90_...., represents that game delay of the player after game starts 5 seconds is 65ms, the game after game starts 10 seconds is prolonged
It is 75ms late, the game delay after game starts 15 seconds is 80ms, by that analogy.Alternatively it is also possible to whole by the game of player
End record player game play a game at regular intervals game delay, and calculate it is multiple game delay average retardations,
Report server.
As a kind of optional embodiment of the embodiment of the present invention, the first determining unit includes:Second obtains subelement,
Network characterization data for obtaining at least two players, network characterization data are used to identify at least two players respectively in game
Play a game the middle network used;Second determination subelement, for determining at least two players according to network characterization data, delayed data
Delay score.
Player during game is played a game is likely to be at different areas or uses different networks, and each department and each network
Between network condition it is different, the game that brings delay is also not quite similar.Evaluate quality of play when, it is desirable to ignore area and
The influence that network discrepancy is brought to game delay.Played a game the network characterization data of middle player, the net and hence it is also possible to obtain game
Network characteristic can be used for identifying the network that player uses in game is played a game, such as:Network characterization data can include network
Area, the operator of network and the type of network, and determine player's according to the delayed data of network characterization data and player
Postpone score, so as to reduce the influence that the difference between different regions and network is brought to game delay.It is alternatively possible to by playing
The game terminal record player of the family operator of network used, network type in game is played a game, and utilize position service function
Obtain and record the area where player, to obtain the network characterization data of player, and report server.Server is got
Player network characterization data can according to table 2 form record in the server:
Table 2
In upper table, network type, operator and place are as the network characterization data of player, and the player identified is in game
The network condition of network used in playing a game.
Server can form data as shown in table 3 after the data recorded in getting Tables 1 and 2:
Table 3
Player ID | Delay of playing a game is recorded | Average retardation | Place | Network type | Operator |
Player 1 | 65_75_80_60_90_.... | 74 | Shenzhen | Wi-Fi | Telecommunications |
Player 2 | 40_100_20_200_180_... | 108 | Chengdu | 3G | UNICOM |
… | … | … | … | … | |
Player 10 | 300_60_80_100_100_... | 128 | Shanghai | 4G | It is mobile |
Data record in table 3 delayed data and network characterization data of each player in game is played a game.
As shown in figure 3, player 1 is after beginning is played a game in game, the trip between 5 seconds detection players 1 and game server
Play delay, until the game end of game, network A is the network that player 1 uses in game is played a game, and player 1 can gather net
The area of the network A network information, such as network A, operator, type.After game over, player 1 reports the data of record
To statistical server, data are analyzed by statistical server and determined with the delay score that player 1 plays a game in the game.
Alternatively, the second determination subelement includes:Acquisition module, for obtaining the number that prestores with network characterization data
According to, wherein, the pre-stored data with network characterization data is used to record the history under the network that network characterization data are identified
Delayed data;First determining module, for being determined the delayed data of at least two players with prolonging respectively according to history delayed data
Predetermined corresponding relation between slow score;Second determining module, for according between delayed data, delayed data and delay score
Predetermined corresponding relation, determine the delay score of at least two players.
In order to objectively be given a mark according to delayed data game delay to player of the player in game is played a game, with standard
The quality of play played a game of game really is evaluated, after collect substantial amounts of player to office data, by player in gaming
History delayed data as pre-stored data, and according to pre-stored data determine going game play a game in delayed data with delay score
Between predetermined corresponding relation, so that it is determined that going game play a game in player trip delay score.It is determined that the delay of player
During score, the network characterization data of player are contemplated that, according to the pre-stored data with player's identical network characterization data
Determine the predetermined corresponding relation between the delayed data of the player and delay score.Pre-stored data can be deposited according to the form of table 4
Storage is in the server:
Table 4
Area | Operator | Average retardation | Player ID | Network type |
Shenzhen | It is mobile | 74 | Player 100 | 3G |
Shenzhen | It is mobile | 108 | Player 1000 | 3G |
… | … | … | … | … |
Shenzhen | UNICOM | 200 | Player 2 | |
Shenzhen | UNICOM | 158 | Player 34 | |
Shanghai | Telecommunications | 128 | Player 5000 | 4G |
Shanghai | Telecommunications | 300 | Player 61000 | 4G |
Pre-stored data in table 4 is realized and classified according to network characterization data by sequence, wherein, by area, fortune
The pre-stored data of battalion business and network type all same is used as same class pre-stored data.It is determined that player 1 delay score when, root
According to network characterization data acquisition and the player 1 of player 1 there is the pre-stored data of identical network characteristic, and according to getting
Pre-stored data determines the predetermined corresponding relation between the delayed data of player 1 and delay score, further according to the delay number of player 1
According to the delay score of the, delayed data of player 1 with predetermined corresponding system's determination player 1 of delay score.
It is predetermined corresponding between delayed data and delay score as a kind of optional embodiment of the embodiment of the present invention
Relation is linear relationship, and the first determining module includes:First determination sub-module, for determining that the minimum in history delayed data is prolonged
Correspondence top score, obtains the first corresponding relation late;Second determination sub-module, for determining that the maximum in history delayed data is prolonged
Minimum score is corresponded to late, obtains the second corresponding relation;3rd determination sub-module, for according to the first corresponding relation and the second correspondence
Relation determines linear relationship.
The history delayed data that can include to pre-stored data is counted, and statistical chart as shown in Figure 4 is formed, from this
As can be seen that the distribution situation for delay of being played in history delayed data in statistical chart.Using the data in the statistical chart shown in Fig. 4 as
Example, the minimum 50ms of game delay, game delay is up to 400ms.It can determine that two game are prolonged according to history delayed data
Late with the corresponding relation of delay score, the first corresponding relation is:Game delay is scored at 100 points for the delay of 50ms player,
Second corresponding relation is:Game delay is scored at 0 point for the delay of 400ms player.It is pre- between delayed data and delay score
Fixed correspondence can be considered as linear relationship, i.e.,:Postpone score=a delayed data+b, according to above-mentioned first corresponding relation and second pair
It should be related to, the linear relation obtained between a delayed data and delay score can be calculated:
According to the linear relation, the delay score of player can be determined according to the delayed data of player.
As a kind of optional embodiment of the embodiment of the present invention, device also includes:Second acquisition unit, in root
After the delay score that at least two players are determined according to delayed data, network of at least two players in game is played a game is obtained different
Regular data;Updating block, the delay score for updating at least two players according to Network Abnormal data.
Some the Network Abnormal data occurred in game is played a game, can equally have a strong impact on the Consumer's Experience of player, therefore,
In order that the delay score of player more accurately reflects the experience that player plays a game to game, can be according to Network Abnormal data to prolonging
Slow score is updated.For example:Enter delayed data according to the play a game number of times that reconnects of suspension of middle generation of game and be updated, it is optional
Ground, often occurs a suspension and reconnects, and corresponding fraction is subtracted on the basis of the original delay score of player.Again for example:In game
During end of game, server obtains the quantity for the packet that player terminal is sent in game is played a game, and real with server
The quantity for the packet that border is received is compared, if the packet that server is an actually-received exists less than player terminal
Game play a game middle transmission packet quantity, then illustrate to there occurs the event of packet packet loss, root during game is played a game
According to the quantity of packet packet loss, corresponding fraction is subtracted on the basis of the original delay score of player.
Alternatively, at least two players play a game whole players of both sides in being played a game for game, and the second determining unit includes:The
Three determination subelements, for determining the quality of play score that the average value of delay score of at least two players is played a game for game.
In embodiments of the present invention, the quality that game is played a game is relevant with the delay score of each player, and therefore, game is played a game
Quality score can for game play a game middle whole players delay score average value.For example:Game has 10 in playing a game
Player, respectively player 1- players 10, then determine the quality score that game is played a game according to equation below:
The quality score that game is played a game=(the delay delay of score+player 2 of player 1 score+...+player 10 postpones score)/
10
Alternatively, at least two players play a game whole players of a side in being played a game for game, and the second determining unit includes:The
Three obtain subelements, the default weighted value for obtaining at least two players, preset weighted value and at least two players with pair
It should be related to;4th determination subelement, the weighted average of the delay score for determining at least two players according to default weighted value
It is worth the quality of play score played a game to play.
In embodiments of the present invention, the angle of a certain player is carried out to the quality of play that game is played a game in being played a game with playing
During evaluation, can only consider the player and the delay score with the player player of cooperation relation each other, set the player with
And the default weighted value with the player player of cooperation relation each other, and each player is calculated according to the default weighted value got prolonged
The weighted average of slow score, the quality of play score that obtained weighted average is played a game as game.For example:From player 1
Angle evaluation game play a game quality, player 2, player 3, player 4, player 5 and player 1 cooperation relation each other, i.e. player 1- are played
Family 5 is the player of same side in game is played a game, and sets the weighted value of player 1 as 0.5, the common power of setting player 2- players 5
Weight values are 0.5, then determine the quality score that game is played a game according to equation below:
Play play a game the player 1 of quality score=0.5 delay score+0.5 (the delay delay of score+player 2 of player 2 score+
The delay delay of score+player 2 of player 2 score)/4.
Embodiment 3
According to embodiments of the present invention, additionally provide it is a kind of be used for implement above-mentioned game play a game quality determination method electronics dress
Put, as shown in fig. 6, the electronic installation mainly includes processor 601, memory 602 and network interface 603, wherein:
Memory 602 is mainly used in storing the delayed data obtained, network characterization data and can transported on processor 601
Capable computer program.
Network interface 603 is mainly used in carrying out network service with the game terminal of player, to receive the delay that player reports
Data and network characterization data.
Processor 601 is mainly used in performing following operation by the computer program being stored on memory 602:
The delayed data of at least two players during game is played a game is obtained, wherein, delayed data is used to indicate that at least two play
Game delay of the family in game is played a game;The delay score of at least two players is determined according to delayed data;According at least two
The delay score of player determines the quality of play score that game is played a game, wherein, quality of play score is used to evaluate what game was played a game
Quality.
Processor 601 be additionally operable to every preset time period obtain respectively at least two players game play a game in game prolong
Late, multiple game delay of each player at least two players is obtained;By putting down that multiple game of each player postpone
Average is defined as the delayed data of each player.
Processor 601 is additionally operable to obtain the network characterization data of at least two players, and network characterization data are used to identify extremely
The network that few two players use in game is played a game respectively;At least two objects for appreciation are determined according to network characterization data, delayed data
The delay score of family.
Processor 601 is additionally operable to obtain the pre-stored data with network characterization data, wherein, with network characterization data
Pre-stored data is used to record the history delayed data under the network that network characterization data are identified;According to history delayed data point
The predetermined corresponding relation between the delayed data of at least two players and delay score is not determined;According to delayed data, delay number
According to the predetermined corresponding relation between delay score, the delay score of at least two players is determined.
Processor 601 is additionally operable to determine the minimum delay correspondence top score in history delayed data, obtains the first correspondence
Relation;The minimum score of maximum delay correspondence in history delayed data is determined, the second corresponding relation is obtained;Closed according to the first correspondence
System and the second corresponding relation determine linear relationship.
Processor 601 is additionally operable to obtain Network Abnormal data of at least two players in game is played a game;It is different according to network
Regular data updates the delay score of at least two players.
Processor 601 is additionally operable to determine the quality of play that the average value of the delay score of at least two players is played a game for game
Score.
Processor 601 is additionally operable to obtain the default weighted value of at least two players, presets weighted value and at least two players
With corresponding relation;Determine that the weighted average game of the delay score of at least two players is played a game according to default weighted value
Quality of play score.
Alternatively, the specific example in the present embodiment may be referred to showing described in above-described embodiment 1 and embodiment 2
Example, the present embodiment will not be repeated here.
Embodiment 4
Embodiments of the invention additionally provide a kind of storage medium.Alternatively, in the present embodiment, above-mentioned storage medium can
Game for storing the embodiment of the present invention is played a game the program code of quality determination method.
Alternatively, in the present embodiment, above-mentioned storage medium can be located at mobile communications network, wide area network, Metropolitan Area Network (MAN) or
At least one network equipment in multiple network equipments in the network of LAN.
Alternatively, in the present embodiment, storage medium is arranged to the program code that storage is used to perform following steps:
S1, obtains the delayed data of at least two players during game is played a game, wherein, delayed data is used to indicate at least two
Game delay of the player in game is played a game;
S2, the delay score of at least two players is determined according to delayed data;
S3, the quality of play score that game is played a game is determined according to the delay score of at least two players, wherein, quality of play
Score is used to evaluate the quality that game is played a game.
Alternatively, in the present embodiment, above-mentioned storage medium can include but is not limited to:USB flash disk, read-only storage (ROM,
Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disc or
CD etc. is various can be with the medium of store program codes.
Alternatively, in the present embodiment, processor is performed every default according to the program code stored in storage medium
Period obtains game delay of at least two players in game is played a game respectively, obtains each player at least two players
Multiple game delay;The average value that multiple game of each player postpone is defined as to the delayed data of each player.
Alternatively, in the present embodiment, processor is performed according to the program code stored in storage medium and obtained at least
The network characterization data of two players, network characterization data are used to identify what at least two players used in game is played a game respectively
Network;The delay score of at least two players is determined according to network characterization data, delayed data.
Alternatively, in the present embodiment, processor performs acquisition according to the program code stored in storage medium and had
The pre-stored data of network characterization data, wherein, the pre-stored data with network characterization data is used to record in network characterization data
History delayed data under the network identified;According to history delayed data determine respectively the delayed data of at least two players with
Postpone the predetermined corresponding relation between score;According to the predetermined corresponding relation between delayed data, delayed data and delay score,
Determine the delay score of at least two players.
Alternatively, in the present embodiment, processor performs according to the program code stored in storage medium and determines history
Minimum delay correspondence top score in delayed data, obtains the first corresponding relation;Determine that the maximum in history delayed data is prolonged
Minimum score is corresponded to late, obtains the second corresponding relation;Linear relationship is determined according to the first corresponding relation and the second corresponding relation.
Alternatively, in the present embodiment, processor is performed according to the program code stored in storage medium and obtained at least
Network Abnormal data of two players in game is played a game;Postponing at least two players is updated according to Network Abnormal data
Point.
Alternatively, in the present embodiment, processor is performed according to the program code stored in storage medium and determined at least
The quality of play score that the average value of the delay score of two players is played a game for game.
Alternatively, in the present embodiment, processor is performed according to the program code stored in storage medium and obtained at least
The default weighted value of two players, default weighted value and at least two players have corresponding relation;Determined according to default weighted value
The quality of play score that the weighted average of the delay score of at least two players is played a game for game.
Alternatively, the specific example in the present embodiment may be referred to showing described in above-described embodiment 1 and embodiment 2
Example, the present embodiment will not be repeated here.
The embodiments of the present invention are for illustration only, and the quality of embodiment is not represented.
If the integrated unit in above-described embodiment is realized using in the form of SFU software functional unit and is used as independent product
Sale or in use, the storage medium that above computer can be read can be stored in.Understood based on such, skill of the invention
The part or all or part of the technical scheme that art scheme substantially contributes to prior art in other words can be with soft
The form of part product is embodied, and the computer software product is stored in storage medium, including some instructions are to cause one
Platform or multiple stage computers equipment (can be personal computer, server or network equipment etc.) perform each embodiment institute of the invention
State all or part of step of method.
In the above embodiment of the present invention, the description to each embodiment all emphasizes particularly on different fields, and does not have in some embodiment
The part of detailed description, may refer to the associated description of other embodiment.
, can be by others side in several embodiments provided herein, it should be understood that disclosed client
Formula is realized.Wherein, device embodiment described above is only schematical, such as division of described unit, only one
Kind of division of logic function, can there is other dividing mode when actually realizing, such as multiple units or component can combine or
Another system is desirably integrated into, or some features can be ignored, or do not perform.It is another, it is shown or discussed it is mutual it
Between coupling or direct-coupling or communication connection can be the INDIRECT COUPLING or communication link of unit or module by some interfaces
Connect, can be electrical or other forms.
The unit illustrated as separating component can be or may not be it is physically separate, it is aobvious as unit
The part shown can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple
On NE.Some or all of unit therein can be selected to realize the mesh of this embodiment scheme according to the actual needs
's.
In addition, each functional unit in each embodiment of the invention can be integrated in a processing unit, can also
That unit is individually physically present, can also two or more units it is integrated in a unit.Above-mentioned integrated list
Member can both be realized in the form of hardware, it would however also be possible to employ the form of SFU software functional unit is realized.
Described above is only the preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art
For member, under the premise without departing from the principles of the invention, some improvements and modifications can also be made, these improvements and modifications also should
It is considered as protection scope of the present invention.
Claims (15)
- The quality determination method 1. one kind game is played a game, it is characterised in that including:The delayed data of at least two players during game is played a game is obtained, wherein, the delayed data is used to indicate described at least two Game delay of the individual player in the game is played a game;The delay score of at least two player is determined according to the delayed data;The quality of play score played and played a game is determined according to the delay score of at least two player, wherein, institute Stating quality of play score is used to evaluate the quality played and played a game.
- 2. according to the method described in claim 1, it is characterised in that at least two players' is described during the acquisition game is played a game Delayed data includes:Game delay of at least two player in the game is played a game is obtained respectively every preset time period, obtains described Multiple game delays of each player at least two players;The average value of multiple game delays of each player is defined as to the delayed data of each player.
- 3. according to the method described in claim 1, it is characterised in that at least two player is determined according to the delayed data The delay score include:The network characterization data of at least two player are obtained, the network characterization data are used to identify at least two object for appreciation The network that family uses in the game is played a game respectively;The delay score of at least two player is determined according to the network characterization data, the delayed data.
- 4. method according to claim 3, it is characterised in that true according to the network characterization data, the delayed data The delay score of fixed at least two player includes:The pre-stored data with the network characterization data is obtained, wherein, it is described described pre- with the network characterization data Deposit data is used to record the history delayed data under the network that the network characterization data are identified;Determine the delayed data and the delay score of at least two player respectively according to the history delayed data Between predetermined corresponding relation;According to the predetermined corresponding relation between the delayed data, the delayed data and the delay score, institute is determined State the delay score of at least two players.
- 5. method according to claim 4, it is characterised in that described between the delayed data and the delay score Predetermined corresponding relation is linear relationship, determines the delay of at least two player respectively according to the history delayed data The predetermined corresponding relation between data and the delay score includes:The minimum delay correspondence top score in the history delayed data is determined, the first corresponding relation is obtained;The minimum score of maximum delay correspondence in the history delayed data is determined, the second corresponding relation is obtained;The linear relationship is determined according to first corresponding relation and second corresponding relation.
- 6. according to the method described in claim 1, it is characterised in that at least two object for appreciation is being determined according to the delayed data After the delay score of family, in addition to:Obtain Network Abnormal data of at least two player in the game is played a game;The delay score of at least two player is updated according to the Network Abnormal data.
- 7. according to the method described in claim 1, it is characterised in that at least two player plays a game in being played a game for the game Whole players of both sides, determine that the quality of play that the game is played a game obtains subpackage according to the delay score of at least two player Include:The average value for determining the delay score of at least two player is the quality of play score played and played a game.
- 8. according to the method described in claim 1, it is characterised in that at least two player plays a game in being played a game for the game Whole players of one side, determine that the quality of play that the game is played a game obtains subpackage according to the delay score of at least two player Include:The default weighted value of at least two player is obtained, the default weighted value has corresponding with least two player Relation;The weighted average that the delay score of at least two player is determined according to the default weighted value is the trip The quality of play score that play is played a game.
- The quality determining device 9. one kind game is played a game, it is characterised in that including:First acquisition unit, obtains the delayed data of at least two players during game is played a game, and the delayed data is used to indicate institute State game delay of at least two players in the game is played a game;First determining unit, the delay score for determining at least two player according to the delayed data;Second determining unit, for determining the quality of play played and played a game according to the delay score of at least two player Score, wherein, the quality of play score is used to evaluate the quality played and played a game.
- 10. device according to claim 9, it is characterised in that the first acquisition unit includes:First obtains subelement, for obtaining at least two player respectively in the game is played a game every preset time period Game delay, obtain multiple game delays of each player at least two player;First determination subelement, it is described every for the average value of multiple game delays of each player to be defined as The delayed data of one player.
- 11. device according to claim 9, it is characterised in that first determining unit includes:Second obtains subelement, and the network characterization data for obtaining at least two player, the network characterization data are used The network used respectively in the game is played a game in mark at least two player;Second determination subelement, for determining at least two player according to the network characterization data, the delayed data Delay score.
- 12. device according to claim 11, it is characterised in that second determination subelement includes:Acquisition module, for obtaining the pre-stored data with the network characterization data, wherein, it is described that there is the network characterization The pre-stored data of data is used to record the history delayed data under the network that the network characterization data are identified;First determining module, the delay number for determining at least two player respectively according to the history delayed data According to the predetermined corresponding relation between the delay score;Second determining module, for according to described pre- between the delayed data, the delayed data and the delay score Determine corresponding relation, determine the delay score of at least two player.
- 13. device according to claim 9, it is characterised in that described device also includes:Second acquisition unit, for after the delay score of at least two player is determined according to the delayed data, obtaining Take Network Abnormal data of at least two player in the game is played a game;Updating block, the delay score for updating at least two player according to the Network Abnormal data.
- 14. a kind of storage medium, it is characterised in that the storage medium includes the program of storage, wherein, when described program is run Perform the method described in any one of the claims 1 to 8.
- 15. a kind of electronic installation, including memory, processor and it is stored on the memory and can transports on the processor Capable computer program, it is characterised in that the processor performs the claims 1 to 8 by the computer program Method described in one.
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