CN107239140A - Processing method, device and the terminal of VR scenes - Google Patents

Processing method, device and the terminal of VR scenes Download PDF

Info

Publication number
CN107239140A
CN107239140A CN201710380999.0A CN201710380999A CN107239140A CN 107239140 A CN107239140 A CN 107239140A CN 201710380999 A CN201710380999 A CN 201710380999A CN 107239140 A CN107239140 A CN 107239140A
Authority
CN
China
Prior art keywords
user
locking
pictures
visual angle
central point
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201710380999.0A
Other languages
Chinese (zh)
Inventor
林形省
刘通
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Xiaomi Mobile Software Co Ltd
Original Assignee
Beijing Xiaomi Mobile Software Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Xiaomi Mobile Software Co Ltd filed Critical Beijing Xiaomi Mobile Software Co Ltd
Priority to CN201710380999.0A priority Critical patent/CN107239140A/en
Publication of CN107239140A publication Critical patent/CN107239140A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

Abstract

The disclosure is directed to a kind of processing method, device and the terminal of VR scenes, wherein, this method includes:Locking visual angle is obtained to indicate;Indicated according to locking visual angle, determine that the VR visual angles of currently playing VR pictures keep constant.So as to when user experiences VR videos in VR scenes for a long time, terminal can lock the VR visual angles of currently playing VR pictures, if user's head or body generate movement, terminal can go report user's head rotations will not drive VR scenes visual angle change, and then terminal can keep broadcasting VR scenes same VR visual angles on content;So that user can move when VR pictures are watched, the VR visual angles of VR pictures are not interfered with so that user's indefatigability in watching process, improve the VR experience of user.

Description

Processing method, device and the terminal of VR scenes
Technical field
This disclosure relates to technical field of virtual reality, more particularly to VR scenes processing method, device and terminal.
Background technology
With the development of virtual reality (Virtual Reality, abbreviation VR) technology, virtual reality has had been applied to doctor The every field such as, amusement, military aerospace.In VR experience, the VR scenes in viewing VR videos are a very important portions Point.
In correlation technique, in user's VR movie theatre scenes when VR scenes are watched using VR technologies, in order to realize with mould Intend the purpose based on actual experience, the rotation of head part can drive the rotation at the visual angle of VR scenes.
But in correlation technique, when user experiences VR videos in VR movie theatre scenes for a long time, due to head part's The rotation at the visual angle that can drive VR scenes is rotated, if user needs to keep the visual angle of a VR scene, it is desirable to which user is always maintained at One posture, and then user can be caused easily tired, and then reduce the VR experience of user.
The content of the invention
To overcome problem present in correlation technique, the disclosure provides a kind of processing method, device and the terminal of VR scenes, Rotation for solving due to head part can drive the rotation at the visual angle of VR scenes, if user needs regarding for one VR scene of holding Angle, it is desirable to which user is always maintained at a posture, and then user can be caused easily tired, so reduce user VR experience ask Topic.
According to the first aspect of the embodiment of the present disclosure there is provided a kind of processing method of VR scenes, including:
Locking visual angle is obtained to indicate;
Indicated according to the locking visual angle, determine that the VR visual angles of currently playing VR pictures keep constant.
Further, it is described to be indicated according to the locking visual angle, determine that the VR visual angles of currently playing VR pictures are kept not Become, including:
Indicated according to the locking visual angle, determine the first coordinate center that the VR visual angles of currently playing VR pictures are characterized Point;
The first position information of active user is obtained, wherein, first position information representation active user is at VR The second coordinate central point in scape;
The second coordinate central point is navigated on the first coordinate central point, and shown with first coordinate Central point is the VR pictures at VR visual angles.
Further, the first position information includes any one following:
The positional information of user's head, user's eye focus information.
Further, the locking visual angle that obtains is indicated, including:
The locking visual angle for receiving user's input is indicated;
Or,
The userspersonal information of active user is obtained, generating the locking visual angle according to the userspersonal information indicates.
Further, indicated described according to the locking visual angle, determine that the VR visual angles of currently playing VR pictures are kept After constant, in addition to:
Unblock is obtained to indicate;
Indicated according to the unblock, after the 3rd positional information of active user is got, wherein, the 3rd position Information representation threeth coordinate central point of the active user in VR scenes, it is determined that using the 3rd coordinate central point as VR visual angles For current VR visual angles;
Show the VR pictures using the 3rd coordinate central point as VR visual angles.
The technical scheme provided by this disclosed embodiment can include the following benefits:
Indicated by obtaining locking visual angle;Indicated according to locking visual angle, determine that the VR visual angles of currently playing VR pictures are protected Hold constant.So as to which when user experiences VR videos in VR scenes for a long time, terminal can be by currently playing VR pictures VR visual angles lock, if user's head or body generate movement, terminal can go to report the rotation of user's head not drive The change at the visual angle of VR scenes, and then terminal can keep playing the content on the same VR visual angles of VR scenes;So that User can move when VR pictures are watched, and not interfere with the VR visual angles of VR pictures so that user is in watching process Middle indefatigability, improves the VR experience of user.
According to the second aspect of the embodiment of the present disclosure there is provided a kind of processing unit of VR scenes, including:
Acquisition module, is configured as obtaining the instruction of locking visual angle;
Locking module, is configured as being indicated according to the locking visual angle, determines that the VR visual angles of currently playing VR pictures are protected Hold constant.
Further, the locking module, including:
Determination sub-module, is configured as being indicated according to the locking visual angle, determines the VR visual angles of currently playing VR pictures The the first coordinate central point characterized;
Acquisition submodule, is configured as obtaining the first position information of active user, wherein, the first position information table Second coordinate central point of the active user in VR scenes is levied;
Submodule is positioned, is configured as navigating to the second coordinate central point on the first coordinate central point, and Show the VR pictures using the first coordinate central point as VR visual angles.
Further, the first position information includes any one following:
The positional information of user's head, user's eye focus information.
Further, the acquisition module, is specifically configured to:
The locking visual angle for receiving user's input is indicated;
Or,
The userspersonal information of active user is obtained, generating the locking visual angle according to the userspersonal information indicates.
Further, described device, in addition to:
Unlocked state, is configured as being indicated according to the locking visual angle in the locking module, determines currently playing VR After the VR visual angles of picture keep constant, obtain unblock and indicate;Indicated according to the unblock, getting the 3rd of active user After positional information, wherein, the 3rd positional information characterizes threeth coordinate central point of the active user in VR scenes, really Fixed is current VR visual angles by VR visual angles of the 3rd coordinate central point;Display is using the 3rd coordinate central point as VR visual angles VR pictures.
The technical scheme provided by this disclosed embodiment can include the following benefits:
Indicated by obtaining locking visual angle;Indicated according to locking visual angle, determine that the VR visual angles of currently playing VR pictures are protected Hold constant.So as to which when user experiences VR videos in VR scenes for a long time, terminal can be by currently playing VR pictures VR visual angles lock, if user's head or body generate movement, terminal can go to report the rotation of user's head not drive The change at the visual angle of VR scenes, and then terminal can keep playing the content on the same VR visual angles of VR scenes;So that User can move when VR pictures are watched, and not interfere with the VR visual angles of VR pictures so that user is in watching process Middle indefatigability, improves the VR experience of user.
According to the third aspect of the embodiment of the present disclosure there is provided a kind of terminal, including:
Processor, and for storing the memory of processor-executable instruction;
Wherein, the processor is configured as:Locking visual angle is obtained to indicate;Indicated according to the locking visual angle, it is determined that working as The VR visual angles of the VR pictures of preceding broadcasting keep constant.
The technical scheme provided by this disclosed embodiment can include the following benefits:Referred to by obtaining locking visual angle Show;Indicated according to locking visual angle, determine that the VR visual angles of currently playing VR pictures keep constant.So that in user for a long time in VR In scene experience VR videos when, terminal can lock the VR visual angles of currently playing VR pictures, if user's head or Body generates movement, terminal can go to report the rotation of user's head will not drive VR scenes visual angle change, and then terminal The content on the same VR visual angles of VR scenes can be kept playing;So that user can enter when VR pictures are watched Row movement, does not interfere with the VR visual angles of VR pictures so that user's indefatigability in watching process, improves the VR bodies of user Test.
Brief description of the drawings
Accompanying drawing herein is merged in specification and constitutes the part of this specification, shows the implementation for meeting the present invention Example, and for explaining principle of the invention together with specification.
Fig. 1 is a kind of flow chart of the processing method embodiment one of VR scenes according to an exemplary embodiment;
Fig. 2 is a kind of flow chart of the processing method embodiment two of VR scenes according to an exemplary embodiment;
Fig. 3 is a kind of block diagram of the processing unit embodiment three of VR scenes according to an exemplary embodiment;
Fig. 4 is a kind of block diagram of the processing unit example IV of VR scenes according to an exemplary embodiment;
Fig. 5 is a kind of block diagram of the entity of terminal according to an exemplary embodiment;
Fig. 6 is a kind of block diagram of terminal device 800 according to an exemplary embodiment.
Embodiment
Here exemplary embodiment will be illustrated in detail, its example is illustrated in the accompanying drawings.Following description is related to During accompanying drawing, unless otherwise indicated, the same numbers in different accompanying drawings represent same or analogous key element.Following exemplary embodiment Described in embodiment do not represent and the consistent all embodiments of the present invention.On the contrary, they be only with it is such as appended The example of the consistent apparatus and method of some aspects be described in detail in claims, the present invention.
Fig. 1 is a kind of flow chart of the processing method embodiment one of VR scenes according to an exemplary embodiment, such as Shown in Fig. 1, this method is mainly with the terminal, and the terminal has VR functions, or the terminal is connected with VR equipment, the VR The processing method of scape comprises the following steps.
In step s 11, locking visual angle is obtained to indicate.
In this step, terminal can obtain locking visual angle and indicate that the locking visual angle is indicated for specifying current VR The angle locking of picture is lived, to keep the VR unchanged view angles of VR pictures.
For example, user can press the button on VR glasses, and button characterizes the lock at the visual angle for whether carrying out VR pictures It is fixed, so that VR glasses can be touched according to user, generate a locking visual angle and indicate.
In step s 12, indicated according to locking visual angle, determine that the VR visual angles of currently playing VR pictures keep constant.
In this step, terminal can be indicated according to the locking visual angle received, go to lock currently playing VR pictures VR visual angles so that terminal keeps the VR unchanged view angles of currently playing VR pictures.Then, terminal or VR are worn in user's head When device, if the head of user is moved, the VR visual angles for the VR pictures that terminal is played are constant;That is, terminal The orientation of the content shown at the VR visual angles for the VR pictures played, the rotation of user's head can be followed always and moved.
For example, turned left in user after 45 °, terminal has locked the VR visual angles of currently playing VR pictures It is constant, so that the orientation of the content at the current VR visual angles of currently playing VR pictures equally can be followed user to adjust by terminal Played out to the left 45 ° of positions;And then terminal may insure the content at the same visual angle of user's viewing VR pictures.
Again for example, when user's angled head, the VR that terminal has locked currently playing VR pictures is regarded Angle is constant, and terminal can determine angle of inclination during user's angled head, so that terminal can be by currently playing VR pictures The content at current VR visual angles also tilt to the angle of inclination, and keep the VR unchanged view angles of VR pictures, and then terminal ensures Content at the same visual angle of user's viewing VR pictures.
The present embodiment is indicated by obtaining locking visual angle;Indicated according to locking visual angle, determine currently playing VR pictures VR visual angles keep constant.So as to which when user experiences VR videos in VR scenes for a long time, terminal can will be currently playing The VR visual angles of VR pictures lock, if user's head or body generate movement, terminal can go to report the rotation of user's head The change at the visual angle of VR scenes will not be driven, and then terminal can keep playing the content on the same VR visual angles of VR scenes; So that user can move when VR pictures are watched, the VR visual angles of VR pictures are not interfered with so that Yong Hu Indefatigability in watching process, improves the VR experience of user.
Fig. 2 is a kind of flow chart of the processing method embodiment two of VR scenes according to an exemplary embodiment, such as Shown in Fig. 2, the processing method of the VR scenes comprises the following steps.
In the step s 21, the locking visual angle for receiving user's input is indicated;Or, obtain the individual subscriber letter of active user Breath, generates the locking visual angle according to the userspersonal information and indicates.
In this step, user can touch the screen of terminal, and then user inputs a locking visual angle into terminal and referred to Show;And then terminal gets the locking visual angle instruction of user's input.Or, terminal receives user and sends voice messaging, and terminal exists Judge after voice messaging of the voice messaging to lock visual angle, terminal generation locking visual angle is indicated.
For example, after user calls out system-level menu in terminal, due to the selection menu in system-level menu In there is a locking angle option, user can select the locking angle option on a terminal screen.Then terminal according to The selection at family, it is determined that one locking visual angle of generation is indicated.
Or, terminal can go to obtain the userspersonal information of the user of currently used terminal, and then terminal is according to user Personal information goes to generation locking visual angle to indicate.
For example, terminal obtains the userspersonal information of the user of currently used VR functions, and then terminal is according to current When the userspersonal information of user determines active user for old man or child, terminal generates a locking visual angle and indicated.
In step S22, indicated according to the locking visual angle, determine that the VR visual angles of currently playing VR pictures are characterized First coordinate central point;The first position information of active user is obtained, wherein, first position information representation active user The second coordinate central point in VR scenes;The second coordinate central point is navigated on the first coordinate central point, and Show the VR pictures using the first coordinate central point as VR visual angles.
Wherein, the first position information includes any one following:The positional information of user's head, user's eye is burnt Point information.
In this step, terminal according to locking visual angle indicate, it is determined that currently playing VR pictures VR visual angles for need The visual angle of locking, then terminal determine the first coordinate central point that the VR visual angles of currently playing VR pictures are characterized.Then, During the VR functions of user's using terminal, if the head of user or body are generated after moving, terminal can be obtained To the first position information of active user, the first position information representation second coordinate center of the active user in VR scenes Point;By the second coordinate central point;Then, terminal just can be by the second coordinate location of the core to the first coordinate central point On, i.e., terminal determines that the VR visual angles of currently playing VR pictures are still positioned on the first coordinate central point, also, terminal is shown Using the first coordinate central point as the VR pictures at VR visual angles.So as to which different gestures can be changed for a long time in user, such as lean against sand On hair, lie on a bed viewing when, terminal can keep the VR unchanged view angles of VR pictures, improve the viewing experience of user.
In step S23, obtain unblock and indicate;Indicated according to the unblock, in the 3rd position for getting active user After information, wherein, the 3rd positional information characterizes threeth coordinate central point of the active user in VR scenes, it is determined that with The 3rd coordinate central point is that VR visual angles are current VR visual angles;Show that the VR using the 3rd coordinate central point as VR visual angles is drawn Face.
In this step, user can touch the screen of terminal, and then user inputs a unblock instruction into terminal;Enter And the unblock that terminal gets user's input is indicated.Or, terminal receives user and sends voice messaging, and terminal is judging the voice After voice messaging of the information for unblock visual angle, terminal generation unblock is indicated.
Then, terminal can determine threeth coordinate central point of the active user in current VR scenes, that is, obtain one The 3rd positional information of individual active user;Then, terminal will be by VR visual angles of the 3rd coordinate central point as current VR visual angles, just Show the VR pictures that the 3rd coordinate central point is VR visual angles.Then, during the VR functions of user's using terminal, if with The head at family or body generate movement, and terminal can determine to convert the VR visual angles of VR pictures with the movement of user so that The rotation of people can drive the rotation at the VR visual angles of VR pictures.
The present embodiment is indicated by obtaining locking visual angle;Indicated according to locking visual angle, determine currently playing VR pictures The first coordinate central point that VR visual angles are characterized;The first position information of active user is obtained, wherein, first position information representation Second coordinate central point of the active user in VR scenes;The second coordinate central point is navigated on the first coordinate central point, And VR picture of the display using the first coordinate central point as VR visual angles.So as to which VR videos are experienced in VR scenes for a long time in user When, terminal can lock the VR visual angles of currently playing VR pictures, if user's head or body generate movement, terminal Can go to report user's head rotations will not drive VR scenes visual angle change, and then terminal can keep broadcasting VR scenes Content on same VR visual angles;So that user can move when VR pictures are watched, VR pictures are not interfered with The VR visual angles in face so that user's indefatigability in watching process, improve the VR experience of user.And it is possible to according to unblock Indicate, after the 3rd positional information of active user is got, the 3rd positional information characterizes active user in VR scenes The 3rd coordinate central point, it is determined that being current VR visual angles by VR visual angles of the 3rd coordinate central point;Display is with the 3rd coordinate center Point is the VR pictures at VR visual angles.So as to which, terminal is received after unblock indicates, do not relock the VR visual angles of VR pictures, terminal according to Go to convert the VR visual angles angle of VR pictures according to the movement of user.
Fig. 3 is a kind of block diagram of the processing unit embodiment three of VR scenes according to an exemplary embodiment.Reference Fig. 3, the device includes:
Acquisition module 31, is configured as obtaining the instruction of locking visual angle;
Locking module 32, is configured as being indicated according to the locking visual angle, determines the VR visual angles of currently playing VR pictures Keep constant.
On the device in above-described embodiment, wherein modules perform the concrete mode of operation in relevant this method Embodiment in be described in detail, explanation will be not set forth in detail herein.
The present embodiment is indicated by obtaining locking visual angle;Indicated according to locking visual angle, determine currently playing VR pictures VR visual angles keep constant.So as to which when user experiences VR videos in VR scenes for a long time, terminal can will be currently playing The VR visual angles of VR pictures lock, if user's head or body generate movement, terminal can go to report the rotation of user's head The change at the visual angle of VR scenes will not be driven, and then terminal can keep playing the content on the same VR visual angles of VR scenes; So that user can move when VR pictures are watched, the VR visual angles of VR pictures are not interfered with so that Yong Hu Indefatigability in watching process, improves the VR experience of user.
On the basis of the embodiment shown in above-mentioned Fig. 3, Fig. 4 is a kind of VR scenes according to an exemplary embodiment Processing unit example IV block diagram.Reference picture 4, the locking module 32, including:
Determination sub-module 321, is configured as being indicated according to the locking visual angle, determines that the VR of currently playing VR pictures is regarded The first coordinate central point that angle is characterized;
Acquisition submodule 322, is configured as obtaining the first position information of active user, wherein, the first position letter Breath characterizes second coordinate central point of the active user in VR scenes;
Submodule 323 is positioned, is configured as, by the second coordinate central point, navigating to the first coordinate central point On, and show the VR pictures using the first coordinate central point as VR visual angles.
Wherein, the first position information includes any one following:The positional information of user's head, user's eye is burnt Point information.
The acquisition module 31, is specifically configured to:
The locking visual angle for receiving user's input is indicated;Or, the userspersonal information of active user is obtained, is used according to described Family personal information generates the locking visual angle and indicated.
The device that the present embodiment is provided, in addition to:
Unlocked state 41, is configured as being indicated according to the locking visual angle in the locking module 32, determines currently playing VR pictures VR visual angles keep it is constant after, obtain unblock indicate;Indicated according to the unblock, getting active user's After 3rd positional information, wherein, the 3rd positional information characterizes threeth coordinate center of the active user in VR scenes Point, it is determined that being current VR visual angles by VR visual angles of the 3rd coordinate central point;Display is using the 3rd coordinate central point as VR The VR pictures at visual angle.
On the device in above-described embodiment, wherein modules perform the concrete mode of operation in relevant this method Embodiment in be described in detail, explanation will be not set forth in detail herein.
The present embodiment is indicated by obtaining locking visual angle;Indicated according to locking visual angle, determine currently playing VR pictures The first coordinate central point that VR visual angles are characterized;The first position information of active user is obtained, wherein, first position information representation Second coordinate central point of the active user in VR scenes;The second coordinate central point is navigated on the first coordinate central point, And VR picture of the display using the first coordinate central point as VR visual angles.So as to which VR videos are experienced in VR scenes for a long time in user When, terminal can lock the VR visual angles of currently playing VR pictures, if user's head or body generate movement, terminal Can go to report user's head rotations will not drive VR scenes visual angle change, and then terminal can keep broadcasting VR scenes Content on same VR visual angles;So that user can move when VR pictures are watched, VR pictures are not interfered with The VR visual angles in face so that user's indefatigability in watching process, improve the VR experience of user.And it is possible to according to unblock Indicate, after the 3rd positional information of active user is got, the 3rd positional information characterizes active user in VR scenes The 3rd coordinate central point, it is determined that being current VR visual angles by VR visual angles of the 3rd coordinate central point;Display is with the 3rd coordinate center Point is the VR pictures at VR visual angles.So as to which, terminal is received after unblock indicates, do not relock the VR visual angles of VR pictures, terminal according to Go to convert the VR visual angles angle of VR pictures according to the movement of user.
Fig. 5 is a kind of block diagram of the entity of terminal according to an exemplary embodiment.Reference picture 5, the terminal can be with It is implemented as:Processor 71, and it is configured as storing the memory 72 of processor-executable instruction;
Wherein, the processor 71 is configured as:Locking visual angle is obtained to indicate;Indicated according to the locking visual angle, it is determined that The VR visual angles of currently playing VR pictures keep constant.
In the above-described embodiments, it should be appreciated that the processor can be CPU (English:Central Processing Unit, referred to as:CPU), it can also be other general processors, digital signal processor (English:Digital Signal Processor, referred to as:DSP), application specific integrated circuit (English:Application Specific Integrated Circuit, referred to as:ASIC) etc..General processor can be microprocessor or the processor can also be any conventional place Device etc. is managed, and foregoing memory can be read-only storage (English:Read-only memory, abbreviation:ROM), deposit at random Access to memory (English:Random access memory, referred to as:RAM), flash memory, hard disk or solid state hard disc.SIM Card is also referred to as subscriber identification card, smart card, and digital mobile telephone must load onto this card and can use.I.e. in computer chip On store the information of digital mobile phone client, the content such as the key of encryption and the telephone directory of user.With reference to of the invention real The step of applying the method disclosed in example can be embodied directly in hardware processor and perform completion, or with the hardware in processor and Software module combination performs completion.
On the terminal in above-described embodiment, wherein modules perform the concrete mode of operation in relevant this method It is described in detail with the embodiment of device, explanation will be not set forth in detail herein.
The present embodiment is indicated by obtaining locking visual angle;Indicated according to locking visual angle, determine currently playing VR pictures VR visual angles keep constant.So as to which when user experiences VR videos in VR scenes for a long time, terminal can will be currently playing The VR visual angles of VR pictures lock, if user's head or body generate movement, terminal can go to report the rotation of user's head The change at the visual angle of VR scenes will not be driven, and then terminal can keep playing the content on the same VR visual angles of VR scenes; So that user can move when VR pictures are watched, the VR visual angles of VR pictures are not interfered with so that Yong Hu Indefatigability in watching process, improves the VR experience of user.
Fig. 6 is a kind of block diagram of terminal device 800 according to an exemplary embodiment.For example, terminal device 800 can To be mobile phone, computer, digital broadcast terminal, messaging devices, game console, tablet device, Medical Devices are good for Body equipment, personal digital assistant etc..
Reference picture 6, terminal device 800 can include following one or more assemblies:Processing assembly 802, memory 804, Power supply module 806, multimedia groupware 808, audio-frequency assembly 810, the interface 812 of input/output (I/O), sensor cluster 814, And communication component 816.
The integrated operation of the usual control terminal equipment 800 of processing assembly 802, such as with display, call, data are led to Letter, the camera operation operation associated with record operation.Processing assembly 802 can include one or more processors 820 to hold Row instruction, to complete all or part of step of above-mentioned method.In addition, processing assembly 802 can include one or more moulds Block, is easy to the interaction between processing assembly 802 and other assemblies.For example, processing assembly 802 can include multi-media module, with Facilitate the interaction between multimedia groupware 808 and processing assembly 802.
Memory 804 is configured as storing various types of data supporting the operation in terminal device 800.These data Example include the instruction of any application program or method for being used to operate on terminal device 800, contact data, telephone directory Data, message, picture, video etc..Memory 804 can by any kind of volatibility or non-volatile memory device or it Combination realize that such as static RAM (SRAM), Electrically Erasable Read Only Memory (EEPROM) is erasable Except programmable read only memory (EPROM), programmable read only memory (PROM), read-only storage (ROM), magnetic memory, soon Flash memory, disk or CD.
Power supply module 806 provides electric power for the various assemblies of terminal device 800.Power supply module 806 can include power supply pipe Reason system, one or more power supplys, and other components associated with generating, managing and distributing electric power for terminal device 800.
Multimedia groupware 808 is included in the screen of one output interface of offer between the terminal device 800 and user. In certain embodiments, screen can include liquid crystal display (LCD) and touch panel (TP).If screen includes touch surface Plate, screen may be implemented as touch-screen, to receive the input signal from user.Touch panel includes one or more touch Sensor is with the gesture on sensing touch, slip and touch panel.The touch sensor can not only sensing touch or slip The border of action, but also the detection duration related to the touch or slide and pressure.In certain embodiments, Multimedia groupware 808 includes a front camera and/or rear camera.When terminal device 800 is in operator scheme, such as clap When taking the photograph pattern or video mode, front camera and/or rear camera can receive the multi-medium data of outside.It is each preposition Camera and rear camera can be a fixed optical lens systems or with focusing and optical zoom capabilities.
Audio-frequency assembly 810 is configured as output and/or input audio signal.For example, audio-frequency assembly 810 includes a Mike Wind (MIC), when terminal device 800 is in operator scheme, when such as call model, logging mode and speech recognition mode, microphone It is configured as receiving external audio signal.The audio signal received can be further stored in memory 804 or via logical Letter component 816 is sent.In certain embodiments, audio-frequency assembly 810 also includes a loudspeaker, for exports audio signal.
I/O interfaces 812 is provide interface between processing assembly 802 and peripheral interface module, above-mentioned peripheral interface module can To be keyboard, click wheel, button etc..These buttons may include but be not limited to:Home button, volume button, start button and lock Determine button.
Sensor cluster 814 includes one or more sensors, the state for providing various aspects for terminal device 800 Assess.For example, sensor cluster 814 can detect opening/closed mode of terminal device 800, the relative positioning of component, example As described component be terminal device 800 display and keypad, sensor cluster 814 can also detect terminal device 800 or The position of 800 1 components of terminal device changes, the existence or non-existence that user contacts with terminal device 800, terminal device 800 The temperature change of orientation or acceleration/deceleration and terminal device 800.Sensor cluster 814 can include proximity transducer, be configured For the presence of object near being detected in not any physical contact.Sensor cluster 814 can also include optical sensor, Such as CMOS or ccd image sensor, for being used in imaging applications.In certain embodiments, the sensor cluster 814 may be used also With including acceleration transducer, gyro sensor, Magnetic Sensor, pressure sensor or temperature sensor.
Communication component 816 is configured to facilitate the communication of wired or wireless way between terminal device 800 and other equipment. Terminal device 800 can access the wireless network based on communication standard, such as WiFi, 2G or 3G, or combinations thereof.Show at one In example property embodiment, communication component 816 receives broadcast singal or broadcast from external broadcasting management system via broadcast channel Relevant information.In one exemplary embodiment, the communication component 816 also includes near-field communication (NFC) module, short to promote Cheng Tongxin.For example, radio frequency identification (RFID) technology, Infrared Data Association (IrDA) technology, ultra wide band can be based in NFC module (UWB) technology, bluetooth (BT) technology and other technologies are realized.
In the exemplary embodiment, terminal device 800 can be by one or more application specific integrated circuits (ASIC), number Word signal processor (DSP), digital signal processing appts (DSPD), PLD (PLD), field programmable gate array (FPGA), controller, microcontroller, microprocessor or other electronic components are realized, for performing the above method.
In the exemplary embodiment, a kind of non-transitorycomputer readable storage medium including instructing, example are additionally provided Such as include the memory 804 of instruction, above-mentioned instruction can be performed to complete the above method by the processor 820 of terminal device 800.Example Such as, the non-transitorycomputer readable storage medium can be ROM, it is random access memory (RAM), CD-ROM, tape, soft Disk and optical data storage devices etc..
A kind of non-transitorycomputer readable storage medium, when the instruction in the storage medium is by the processing of mobile terminal When device is performed so that mobile terminal is able to carry out a kind of processing method of VR scenes, and methods described includes:
Locking visual angle is obtained to indicate;
Indicated according to the locking visual angle, determine that the VR visual angles of currently playing VR pictures keep constant.
Those skilled in the art will readily occur to its of the present invention after considering specification and putting into practice invention disclosed herein Its embodiment.The application be intended to the present invention any modification, purposes or adaptations, these modifications, purposes or Person's adaptations follow the general principle of the present invention and including the undocumented common knowledge in the art of the disclosure Or conventional techniques.Description and embodiments are considered only as exemplary, and true scope and spirit of the invention are by following Claim is pointed out.
It should be appreciated that the invention is not limited in the precision architecture for being described above and being shown in the drawings, and And various modifications and changes can be being carried out without departing from the scope.The scope of the present invention is only limited by appended claim.

Claims (11)

1. a kind of processing method of VR scenes, it is characterised in that including:
Locking visual angle is obtained to indicate;
Indicated according to the locking visual angle, determine that the VR visual angles of currently playing Virtual Reality picture keep constant.
2. according to the method described in claim 1, it is characterised in that described to be indicated according to the locking visual angle, it is determined that currently broadcasting The VR visual angles for the VR pictures put keep constant, including:
Indicated according to the locking visual angle, determine the first coordinate central point that the VR visual angles of currently playing VR pictures are characterized;
The first position information of active user is obtained, wherein, first position information representation active user is in VR scenes The second coordinate central point;
The second coordinate central point is navigated on the first coordinate central point, and shown with the first coordinate center Point is the VR pictures at VR visual angles.
3. method according to claim 2, it is characterised in that the first position information includes any one following:
The positional information of user's head, user's eye focus information.
4. according to the method described in claim 1, it is characterised in that the locking visual angle that obtains indicates, including:
The locking visual angle for receiving user's input is indicated;
Or,
The userspersonal information of active user is obtained, generating the locking visual angle according to the userspersonal information indicates.
5. the method according to claim any one of 1-4, it is characterised in that indicated described according to the locking visual angle, After determining that the VR visual angles of currently playing VR pictures keep constant, in addition to:
Unblock is obtained to indicate;
Indicated according to the unblock, after the 3rd positional information of active user is got, wherein, the 3rd positional information Characterize threeth coordinate central point of the active user in VR scenes, it is determined that using the 3rd coordinate central point be VR visual angles to work as Preceding VR visual angles;
Show the VR pictures using the 3rd coordinate central point as VR visual angles.
6. a kind of processing unit of VR scenes, it is characterised in that including:
Acquisition module, is configured as obtaining the instruction of locking visual angle;
Locking module, is configured as being indicated according to the locking visual angle, determines that the VR visual angles of currently playing VR pictures are kept not Become.
7. device according to claim 6, it is characterised in that the locking module, including:
Determination sub-module, is configured as being indicated according to the locking visual angle, determines the VR visual angles institute table of currently playing VR pictures The the first coordinate central point levied;
Acquisition submodule, is configured as obtaining the first position information of active user, wherein, the first position information representation Second coordinate central point of the active user in VR scenes;
Submodule is positioned, is configured as, by the second coordinate central point, navigating on the first coordinate central point, and show Using the first coordinate central point as the VR pictures at VR visual angles.
8. device according to claim 7, it is characterised in that the first position information includes any one following:
The positional information of user's head, user's eye focus information.
9. device according to claim 6, it is characterised in that the acquisition module, is specifically configured to:
The locking visual angle for receiving user's input is indicated;
Or,
The userspersonal information of active user is obtained, generating the locking visual angle according to the userspersonal information indicates.
10. the device according to claim any one of 6-9, it is characterised in that described device, in addition to:
Unlocked state, is configured as being indicated according to the locking visual angle in the locking module, determines currently playing VR pictures VR visual angles keep it is constant after, obtain unblock indicate;Indicated according to the unblock, in the 3rd position for getting active user After information, wherein, the 3rd positional information characterizes threeth coordinate central point of the active user in VR scenes, it is determined that with The 3rd coordinate central point is that VR visual angles are current VR visual angles;Show that the VR using the 3rd coordinate central point as VR visual angles is drawn Face.
11. a kind of terminal, it is characterised in that including:
Processor, and for storing the memory of processor-executable instruction;
Wherein, the processor is configured as:Locking visual angle is obtained to indicate;Indicated according to the locking visual angle, it is determined that currently broadcasting The VR visual angles for the VR pictures put keep constant.
CN201710380999.0A 2017-05-25 2017-05-25 Processing method, device and the terminal of VR scenes Pending CN107239140A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201710380999.0A CN107239140A (en) 2017-05-25 2017-05-25 Processing method, device and the terminal of VR scenes

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710380999.0A CN107239140A (en) 2017-05-25 2017-05-25 Processing method, device and the terminal of VR scenes

Publications (1)

Publication Number Publication Date
CN107239140A true CN107239140A (en) 2017-10-10

Family

ID=59984481

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201710380999.0A Pending CN107239140A (en) 2017-05-25 2017-05-25 Processing method, device and the terminal of VR scenes

Country Status (1)

Country Link
CN (1) CN107239140A (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108337497A (en) * 2018-02-07 2018-07-27 刘智勇 A kind of virtual reality video/image format and shooting, processing, playing method and device
TWI633465B (en) * 2017-11-21 2018-08-21 瑞軒科技股份有限公司 Virtual reality device and method for operating a virtual reality device
CN109255839A (en) * 2018-08-16 2019-01-22 北京小米移动软件有限公司 Scene method of adjustment and device
CN111200754A (en) * 2018-11-16 2020-05-26 北京字节跳动网络技术有限公司 Panoramic video playing method and device, terminal and storage medium

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20150213651A1 (en) * 2013-10-10 2015-07-30 Aaron SELVERSTON Outdoor, interactive 3d viewing apparatus
CN106358036A (en) * 2016-08-31 2017-01-25 杭州当虹科技有限公司 Method for watching virtual reality video at preset view angle
CN106354258A (en) * 2016-08-30 2017-01-25 上海乐相科技有限公司 Image display method and device of virtual reality equipment
CN106445111A (en) * 2016-08-30 2017-02-22 上海乐相科技有限公司 Locking method and device for spatial information of virtual reality equipment
CN106445157A (en) * 2016-09-30 2017-02-22 珠海市魅族科技有限公司 Method and device for adjusting image display orientation

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20150213651A1 (en) * 2013-10-10 2015-07-30 Aaron SELVERSTON Outdoor, interactive 3d viewing apparatus
CN106354258A (en) * 2016-08-30 2017-01-25 上海乐相科技有限公司 Image display method and device of virtual reality equipment
CN106445111A (en) * 2016-08-30 2017-02-22 上海乐相科技有限公司 Locking method and device for spatial information of virtual reality equipment
CN106358036A (en) * 2016-08-31 2017-01-25 杭州当虹科技有限公司 Method for watching virtual reality video at preset view angle
CN106445157A (en) * 2016-09-30 2017-02-22 珠海市魅族科技有限公司 Method and device for adjusting image display orientation

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI633465B (en) * 2017-11-21 2018-08-21 瑞軒科技股份有限公司 Virtual reality device and method for operating a virtual reality device
CN109089098A (en) * 2017-11-21 2018-12-25 苏州乐轩科技有限公司 Virtual reality device and operation method thereof
US11051005B2 (en) 2017-11-21 2021-06-29 Suzhou Raken Technology Limited Virtual reality device and operation method of virtual reality device
CN108337497A (en) * 2018-02-07 2018-07-27 刘智勇 A kind of virtual reality video/image format and shooting, processing, playing method and device
CN109255839A (en) * 2018-08-16 2019-01-22 北京小米移动软件有限公司 Scene method of adjustment and device
CN109255839B (en) * 2018-08-16 2023-04-28 北京小米移动软件有限公司 Scene adjustment method and device
CN111200754A (en) * 2018-11-16 2020-05-26 北京字节跳动网络技术有限公司 Panoramic video playing method and device, terminal and storage medium
CN111200754B (en) * 2018-11-16 2021-08-10 北京字节跳动网络技术有限公司 Panoramic video playing method and device, terminal and storage medium

Similar Documents

Publication Publication Date Title
EP3929922A1 (en) Method and device for generating multimedia resources
CN105549839B (en) Mobile terminal and control method thereof
CN105828201B (en) Method for processing video frequency and device
CN106547663B (en) Key management method and device
CN103970500B (en) The method and device that a kind of picture shows
CN105791958A (en) Method and device for live broadcasting game
CN107426428A (en) Electronic equipment and display lightness regulating method
CN107092359A (en) Virtual reality visual angle method for relocating, device and terminal
CN107239140A (en) Processing method, device and the terminal of VR scenes
CN106775525A (en) Control the method and device of projecting apparatus
CN106534963A (en) Direct broadcast processing method, direct broadcast processing device and terminal
CN107133572A (en) Based on barrier prompt method, device and the terminal under user movement state
CN104460185A (en) Automatic focusing method and device
CN104461014A (en) Screen unlocking method and device
CN110933468A (en) Playing method, playing device, electronic equipment and medium
CN107102801A (en) Terminal screen spinning solution and device
CN105631804A (en) Image processing method and device
CN106997281A (en) The method and smart machine of shared virtual objects
CN106446185A (en) Product recommendation method and device and server
CN104243829A (en) Self-shooting method and self-shooting device
CN106201285A (en) Prevent power key by the method and device of false touch, electronic equipment
CN105893854B (en) Encryption and decryption method and device
CN112788359A (en) Live broadcast processing method and device, electronic equipment and storage medium
CN106792041A (en) Content share method and device
CN107284358A (en) Rearview mirror method of adjustment, device and terminal

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication
RJ01 Rejection of invention patent application after publication

Application publication date: 20171010