CN107198878B - Method for realizing accurate positioning of gamepad double-rocker on screen - Google Patents
Method for realizing accurate positioning of gamepad double-rocker on screen Download PDFInfo
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- CN107198878B CN107198878B CN201710350012.0A CN201710350012A CN107198878B CN 107198878 B CN107198878 B CN 107198878B CN 201710350012 A CN201710350012 A CN 201710350012A CN 107198878 B CN107198878 B CN 107198878B
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- screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
Abstract
A method for realizing accurate positioning of a double-rocker joystick of a game handle on a screen comprises the following steps: 100. dividing the shaking of the first handle rocker in each shaking direction into a plurality of first shaking equal parts, dividing the shaking of the second handle rocker in each shaking direction into a second shaking equal part, and respectively corresponding the moving distance of the moving target on the screen to the first shaking equal parts and the second shaking equal parts according to the resolution of the screen; 200. rocking a first handle rocker to roughly adjust the moving position of a moving object on a screen; 300. after the coarse adjustment is finished, the second handle rocker is shaken to finely adjust the moving position of the moving object on the screen. According to the invention, the first handle rocker performs coarse adjustment on the moving target, and the second handle rocker performs fine adjustment on the moving target, so that a player can move the moving target to a preset position on a screen, accurate positioning is realized, and the method has the advantages of being capable of accurately positioning the moving target and not influencing the experience of the player on electronic games.
Description
Technical Field
The invention relates to the technical field of gamepads, in particular to a method for realizing accurate positioning of a gamepad double-rocker on a screen.
Background
With the development of science and technology, people invent a great variety of game pads in order to meet the requirements of players. The game handle is a component of a common electronic game machine, and the control of a simulated character and the like on a computer is realized by operating a button and the like of the game handle. The existing game pad basically has one or two handle rockers, and particularly, the game pad with the double rockers has difficulty in positioning a moving object in a screen during the use process. That is, it is difficult to move the moving object to a predetermined position during the moving process because the existing game pad cannot precisely position the moving object. Therefore, when the player uses the gamepad to experience the electronic game, the movement of the moving target can deviate, and the experience of the player on the electronic game is affected.
Disclosure of Invention
In order to overcome the problems, the invention provides a method for realizing accurate positioning of a moving target on a screen by a double-rocker of a gamepad, which can accurately position the moving target and does not influence the experience of a player in an electronic game.
The technical scheme of the invention is as follows: the method for realizing accurate positioning of the double rocking bars of the game handle on the screen comprises the following steps:
100. dividing the shaking of the first handle rocker in each shaking direction into a plurality of first shaking equal parts, dividing the shaking of the second handle rocker in each shaking direction into a second shaking equal part, and according to the resolution of the screen, respectively corresponding to the moving distance of the moving target on the screen;
200. rocking the first handle rocker to roughly adjust the moving position of the moving target on the screen;
300. and after coarse adjustment is finished, the second handle rocker is shaken to finely adjust the moving position of the moving target on the screen, so that the moving target is accurately moved to a preset position.
As an improvement of the invention, the resolution of the screen is A multiplied by B, A and B are respectively more than or equal to 300, the shaking directions of the first handle rocker are divided into X positive direction, X negative direction, Y positive direction and Y negative direction, the number of the first shaking equal parts in the X positive direction and the X negative direction is N, the number of the first shaking equal parts in the Y positive direction and the Y negative direction is M, and N and M are respectively more than or equal to 2; when the first handle rocker is shaken, the X-direction moving distance of the moving target corresponding to one first shaking equal part on the screen is A/2N, and the Y-direction moving distance of the moving target corresponding to one first shaking equal part on the screen is B/2M.
As an improvement to the present invention, the first handle rocker includes a first X-directional sliding rheostat and a first Y-directional sliding rheostat, the first X-directional sliding rheostat is divided into N first rocking equal parts on both sides of a central point, and the first Y-directional sliding rheostat is divided into M first rocking equal parts on both sides of the central point.
As an improvement of the invention, the rocking direction of the second handle rocker is divided into an X positive direction, an X negative direction, a Y positive direction and a Y negative direction, and the number of the second rocking equal parts in the X positive direction, the X negative direction, the Y positive direction and the Y negative direction is 1 respectively; when the second handle rocker is shaken, the X-direction moving distance of the moving target corresponding to one second shaking equal part on the screen is H, the Y-direction moving distance of the moving target corresponding to one second shaking equal part on the screen is J, and H, J is more than or equal to 2 pixels.
As an improvement to the present invention, the second handle rocker includes a second X-direction sliding rheostat and a second Y-direction sliding rheostat, the second X-direction sliding rheostat is divided into 1 second rocking equal parts on both sides of a central point, and the second Y-direction sliding rheostat is divided into 1 second rocking equal parts on both sides of a central point.
As an improvement of the invention, the rocking direction of the first handle rocker is the same as the moving direction of the moving object on the screen.
As an improvement of the invention, the swing direction of the second handle rocker is the same as the moving direction of the moving object on the screen.
As a modification of the present invention, in step 200, the second rocking lever is located at the center point.
As a modification of the present invention, in step 300, when the first handle rocker is located at the center point, the moving object stays at the current position of the screen, and then the second handle rocker is rocked.
As an improvement to the present invention, the coarse movement speed of the moving object on the screen is greater than the fine movement speed.
The invention divides the shaking of the first handle rocker into a plurality of first shaking equal parts in each shaking direction, divides the shaking of the second handle rocker into a second shaking equal part in each shaking direction, coarsely adjusts the moving target by the first handle rocker, and finely adjusts the moving target by the second handle rocker, so that a player can move the moving target to a preset position on a screen to realize accurate positioning.
Drawings
FIG. 1 is a block diagram of the process of the present invention.
Detailed Description
In the description of the present invention, it is to be understood that the terms "center", "upper", "lower", "front", "rear", "left", "right", and the like, indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience in describing the present invention and simplifying the description, but do not indicate or imply that the device or assembly referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first" and "second" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
In the description of the present invention, it should be noted that, unless otherwise explicitly specified or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, e.g., as meaning either a fixed connection, a removable connection, or an integral connection; can be mechanically or electrically connected; the two components can be directly connected or indirectly connected through an intermediate medium, and the two components can be communicated with each other. The specific meaning of the above terms in the present invention can be understood in specific cases to those skilled in the art.
Referring to fig. 1, fig. 1 discloses a method for realizing accurate positioning of a dual-joystick of a game pad on a screen, which comprises the following steps:
100. dividing the shaking of the first handle rocker in each shaking direction into a plurality of first shaking equal parts, dividing the shaking of the second handle rocker in each shaking direction into a second shaking equal part, and according to the resolution of the screen, respectively corresponding to the moving distance of the moving target on the screen;
200. rocking the first handle rocker to roughly adjust the moving position of the moving target on the screen;
300. and after coarse adjustment is finished, the second handle rocker is shaken to finely adjust the moving position of the moving target on the screen, so that the moving target is accurately moved to a preset position.
In the method, the game pad is in signal connection with the host computer with the screen, and the signal connection mode can be wired signal connection or wireless signal connection. Wired signal connection mainly connects through the cable, and wireless signal connection mainly connects through wireless transmission module, and wireless transmission module can be bluetooth transmission module, 3G transmission module, 4G transmission module, 5G transmission module, WIFI transmission module, ZIGBEE transmission module, RFID transmission module and LORA spread out module etc..
In the method, the resolution of the screen is AB, A and B are respectively more than or equal to 300, the shaking direction of the first handle rocker is divided into X positive direction, X negative direction, Y positive direction and Y negative direction, the number of the first shaking equal parts in the X positive direction and the X negative direction is N, the number of the first shaking equal parts in the Y positive direction and the Y negative direction is M, and N and M are respectively more than or equal to 2. When the first handle rocker is shaken, the X-direction moving distance of the moving target corresponding to one first shaking equal part on the screen is A/2N, and the Y-direction moving distance of the moving target corresponding to one first shaking equal part on the screen is B/2M.
The first handle rocker comprises a first X-direction slide rheostat and a first Y-direction slide rheostat, the first X-direction slide rheostat is divided into N first shaking equal parts on two sides of a central point, and the first Y-direction slide rheostat is divided into M first shaking equal parts on two sides of the central point.
For example, the resolution of the screen is 1600800, namely A is 1600 and B is 800. N is 8 and M is 8, i.e., the number of the first shaking portions is 8 in all of the X positive direction, the X negative direction, the Y positive direction and the Y negative direction, i.e., the first shaking portionThe X-direction sliding rheostat is divided into 8 first shaking equal parts on two sides of the center point, and the first Y-direction sliding rheostat is divided into 8 first shaking equal parts on two sides of the center point. When the first handle rocker is rocked on the first X-direction slide rheostat, the X-direction moving distance of a moving target on the screen corresponding to one first rocking equal part is 100. When the first handle rocker is rocked on the first Y-direction slide rheostat, the Y-direction moving distance of a moving object on the screen corresponding to one first rocking equal part is 50. The above data are merely exemplary, and the present invention is not limited thereto.
When the gamepad is used, people set the number of the first shaking equal parts of the first handle rocker through the setting function on the gamepad. Namely, the resistance value of each first shaking equal part on the first X-direction slide rheostat is changed, and the resistance value of each first shaking equal part on the first Y-direction slide rheostat is changed. In setting the first shaking aliquot, the number of the first shaking aliquot in the X direction may be the same as the number of the first shaking aliquot in the Y direction, and the number of the first shaking aliquot in the X direction may be different from the number of the first shaking aliquot in the Y direction.
In the method, the shaking directions of the second handle rocker are divided into an X positive direction, an X negative direction, a Y positive direction and a Y negative direction, and the number of the second shaking equal parts in the X positive direction, the X negative direction, the Y positive direction and the Y negative direction is 1 respectively; when the second handle rocker is shaken, the X-direction moving distance of the moving target corresponding to one second shaking equal part on the screen is H, the Y-direction moving distance of the moving target corresponding to one second shaking equal part on the screen is J, and H, J is more than or equal to 2 pixels. The values of H and J can be the same or different, and can be selected according to the resolution of the screen. When using the gamepad, a person sets the values of H and J through the set functions on the gamepad.
The second handle rocker comprises a second X-direction sliding rheostat and a second Y-direction sliding rheostat, the second X-direction sliding rheostat is divided into 1 second shaking equal parts on two sides of the center point, and the second Y-direction sliding rheostat is divided into 1 second shaking equal parts on two sides of the center point. That is, regardless of which direction the second handle stick is shaken, the moving distance of the corresponding moving object on the screen is either J or H. That is, as long as the second handle-rocker is shaken, the corresponding moving object moves on the screen, and the moving distance is fixed.
In the method, the shaking direction of the first handle rocker is the same as the moving direction of the moving object on the screen, and the shaking direction of the second handle rocker is the same as the moving direction of the moving object on the screen. That is, if the first handle rocker swings to the positive X direction, the negative X direction, the positive Y direction, or the negative Y direction, the corresponding moving object moves to the left (positive X direction), the right (negative X direction), the up (positive Y direction), or the down (negative Y direction) at the current position of the screen; when the second handle rocker swings towards the positive X direction, the negative X direction, the positive Y direction or the negative Y direction, the corresponding moving target moves leftwards (positive X direction), rightwards (negative X direction), upwards (positive Y direction) or downwards (negative Y direction) at the current position of the screen.
In the method, in step 200, the second rocker is located at the center point. In step 300, when the first handle rocker is located at the center point, the moving object stays at the current position of the screen, and then the second handle rocker is rocked.
In the method, a first scale and a second scale are arranged on the game handle, the first scale is distributed on the periphery of the first handle rocker, and the second scale is arranged on the periphery of the second handle rocker. That is to say, all be provided with first scale and second scale respectively around the left handle rocker and the right handle rocker of game paddle. The first scale and the second scale are same in scale number, and the scale number of the first scale is the same as the first rocking equal part of the first handle rocker in each rocking direction. The advantage of this design is that one can easily know how many of the first shaking halves the first handle rocker has shaken.
In the method, if the first handle rocker is a left handle rocker, then the second handle rocker is a right handle rocker. If the first handle rocker is a right handle rocker, then the second handle rocker is a left handle rocker.
In the method, when the gamepad is used, people set a left handle rocker or a right handle rocker on the gamepad as the first handle rocker and a right handle rocker or a left handle rocker on the gamepad as the second handle rocker through the setting function on the gamepad. As a common person is used to roughly adjust the movement of a moving object on a screen by using a left handle rocker and finely adjust the movement of the moving object on the screen by using a right handle rocker, the game paddle selects the left handle rocker as the first handle rocker by default and selects the right handle rocker as the second handle rocker.
However, if the habit of the user is different from that of the general person, the user may be left-handed, etc. Then there is a dialog box for the user to select when using the setup function on the gamepad. E.g. whether the function of the left and right handle rockers is replaced. If the user selects yes, the user selects the right handle rocker as the first handle rocker and selects the left handle rocker as the second handle rocker, the right handle rocker performs coarse adjustment on the movement of the moving object on the screen, and the left handle rocker performs fine adjustment on the movement of the moving object on the screen. The user selects no, which means that the functions of the left handle rocker and the right handle rocker are not changed, and the game handle is in a default working state. Because the first scale and the second scale are respectively arranged on the periphery of the left handle rocker and the right handle rocker, the right handle rocker and the left handle rocker can be conveniently operated even if the functions of the left handle rocker and the right handle rocker are changed.
In the method, when the game handle is used, people set the moving speed of the moving object on the screen through a setting function on the game handle, the moving speed of the moving object comprises a coarse moving speed and a fine moving speed, the coarse moving speed and the fine moving speed can be the same or different, and the default speed value of the game handle is that the coarse moving speed is greater than the fine moving speed. That is, the coarse movement speed of the moving object on the screen is greater than the fine movement speed. The design has the advantages that when the screen is roughly adjusted, the moving target can rapidly move on the screen; during fine adjustment, the moving speed of the moving target on the screen is low, and the moving target can be conveniently and accurately moved to a preset position.
In the method, when the moving object stops moving on the screen, the color of the moving object remains unchanged. When the moving object moves on the screen, the color of the moving object changes. That is, the color of the moving object at the movement starting point is the same as the color of the moving object at the movement ending point, and the color of the moving object during the movement is different from the colors at the movement starting point and the movement ending point. When the moving speed of the moving object is relatively slow, for example, the color of the moving object is orange, and the color is only for example and the invention is not limited thereto. When the moving speed of the moving object is relatively fast, for example, the color of the moving object is red, and the color is only an example here, and the invention is not limited thereto.
In the method, when the moving target moves from the moving starting point to the moving end point, data of the moving distance can appear at the position of the moving target, namely, the direction and the first shaking equal parts of the first handle rocker.
In the method, during coarse adjustment, the moving object can move on the screen by a corresponding distance as long as the first handle rocker is shaken. Particularly, when the first handle rocker is rocked to one of the first rocking equal parts and does not move, namely the first handle rocker stays on one of the first rocking equal parts, the moving target moves on the screen at the speed of each movement corresponding to the distance. For example, when the first handle rocker swings to 2 first shaking equal parts without moving, the moving object always moves at the speed of moving for A/N or B/M distance on the screen.
When the first handle rocker swings to one of the first rocking equal parts and the first handle rocker returns to the central point, the moving target moves a corresponding distance on the screen. For example, when the first handle rocker swings to 2 first swing equal parts and then returns to the central point, the moving object moves by a distance of A/N or B/M on the screen.
In the method, during fine adjustment, after the second handle rocker is shaken, the moving object moves on the screen by a corresponding distance, the second handle rocker returns to the central point and shakes again, and the moving object moves on the screen by a corresponding distance again. That is, when the second handle-rocker is rocked and stays on the second rocking equal part, the moving object does not move again after moving on the screen for a corresponding distance. Only when the second handle-stick is shaken and returns to the center point, and then the second handle-stick is shaken again, the moving object moves on the screen by a corresponding distance again.
The invention divides the shaking of the first handle rocker into a plurality of first shaking equal parts in each shaking direction, divides the shaking of the second handle rocker into a second shaking equal part in each shaking direction, coarsely adjusts the moving target by the first handle rocker, and finely adjusts the moving target by the second handle rocker, so that a player can move the moving target to a preset position on a screen to realize accurate positioning.
It should be noted that the detailed explanation of the above embodiments is only for the purpose of explaining the present invention so as to better explain the present invention, but the descriptions should not be construed as limiting the present invention for any reason, and particularly, the features described in the different embodiments may be arbitrarily combined with each other to constitute other embodiments, and the features should be understood as being applicable to any one embodiment and not limited to only the described embodiments except for the explicit contrary description.
Claims (10)
1. A method for realizing accurate positioning of a double-rocker joystick of a game handle on a screen is characterized by comprising the following steps:
100. dividing the shaking of the first handle rocker in each shaking direction into a plurality of first shaking equal parts, dividing the shaking of the second handle rocker in each shaking direction into a second shaking equal part, and according to the resolution of the screen, respectively corresponding to the moving distance of the moving target on the screen;
200. rocking the first handle rocker to roughly adjust the moving position of the moving target on the screen;
300. and after coarse adjustment is finished, the second handle rocker is shaken to finely adjust the moving position of the moving target on the screen, so that the moving target is accurately moved to a preset position.
2. The method for realizing accurate positioning of the double rockers of the game handle on the screen according to the claim 1, wherein: resolution of the screen is AB, A and B are respectively more than or equal to 300, the shaking direction of the first handle rocker is divided into X positive direction, X negative direction, Y positive direction and Y negative direction, the number of the first shaking equal parts in the X positive direction and the X negative direction is N, the number of the first shaking equal parts in the Y positive direction and the Y negative direction is M, and N and M are respectively more than or equal to 2; when the first handle rocker is shaken, the X-direction moving distance of the moving target corresponding to one first shaking equal part on the screen is A/2N, and the Y-direction moving distance of the moving target corresponding to one first shaking equal part on the screen is B/2M.
3. The method for realizing accurate positioning of the double rockers of the game handle on the screen according to the claim 2, wherein: the first handle rocker comprises a first X-direction slide rheostat and a first Y-direction slide rheostat, the first X-direction slide rheostat is divided into N resistance values corresponding to the first shaking equal parts on two sides of the center point, and the first Y-direction slide rheostat is divided into M resistance values corresponding to the first shaking equal parts on two sides of the center point.
4. The method for realizing accurate positioning of the double rockers of the game handle on the screen according to the claim 1 or 2, characterized in that: the shaking directions of the second handle rocker are divided into an X positive direction, an X negative direction, a Y positive direction and a Y negative direction, and the number of the second shaking equal parts in the X positive direction, the X negative direction, the Y positive direction and the Y negative direction is 1 respectively; when the second handle rocker is shaken, the X-direction moving distance of the moving target corresponding to one second shaking equal part on the screen is H, the Y-direction moving distance of the moving target corresponding to one second shaking equal part on the screen is J, and H, J is more than or equal to 2 pixels.
5. The method for realizing accurate positioning of the double rockers of the game handle on the screen according to the claim 4, wherein: the second handle rocker comprises a second X-direction sliding rheostat and a second Y-direction sliding rheostat, the second X-direction sliding rheostat is divided into 1 resistance values corresponding to the second shaking equal parts on two sides of the center point, and the second Y-direction sliding rheostat is divided into 1 resistance values corresponding to the second shaking equal parts on two sides of the center point.
6. The method for realizing accurate positioning of the double rockers of the game handle on the screen according to the claim 1 or 2, characterized in that: the shaking direction of the first handle rocker is the same as the moving direction of the moving object on the screen.
7. The method for realizing accurate positioning of the double rockers of the game handle on the screen according to the claim 1 or 2, characterized in that: the shaking direction of the second handle rocker is the same as the moving direction of the moving object on the screen.
8. The method for realizing accurate positioning of the double rockers of the game handle on the screen according to the claim 1 or 2, characterized in that: in step 200, the second handle-rocker is located at the center point.
9. The method for realizing accurate positioning of the double rockers of the game handle on the screen according to the claim 1 or 2, characterized in that: in step 300, when the first handle rocker is located at the center point, the moving object stays at the current position of the screen, and then the second handle rocker is rocked.
10. The method for realizing accurate positioning of the double rockers of the game handle on the screen according to the claim 1 or 2, characterized in that: the coarse movement speed of the moving object on the screen is greater than the fine movement speed.
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US9946293B2 (en) * | 2011-12-12 | 2018-04-17 | Microsoft Technology Licensing, Llc | Magnetic force in a directional input device |
CN105214306B (en) * | 2015-09-02 | 2017-03-08 | 网易(杭州)网络有限公司 | A kind of game role control method and a kind of control method of virtual controlling part |
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TW201416960A (en) * | 2012-10-29 | 2014-05-01 | Pixart Imaging Inc | Method and apparatus for controlling object movement on screen |
CN203253152U (en) * | 2013-03-29 | 2013-10-30 | 王进云 | Gamepad and game control system |
CN106383583A (en) * | 2016-09-23 | 2017-02-08 | 深圳奥比中光科技有限公司 | Method and system capable of controlling virtual object to be accurately located and used for air man-machine interaction |
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