CN107198875A - VR aobvious implementation methods and VR show - Google Patents

VR aobvious implementation methods and VR show Download PDF

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Publication number
CN107198875A
CN107198875A CN201710305137.1A CN201710305137A CN107198875A CN 107198875 A CN107198875 A CN 107198875A CN 201710305137 A CN201710305137 A CN 201710305137A CN 107198875 A CN107198875 A CN 107198875A
Authority
CN
China
Prior art keywords
data
aobvious
computer equipment
head
usb wired
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201710305137.1A
Other languages
Chinese (zh)
Inventor
彭超
徐波
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen City Henkok Electronic Technology Co Ltd
Original Assignee
Shenzhen City Henkok Electronic Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenzhen City Henkok Electronic Technology Co Ltd filed Critical Shenzhen City Henkok Electronic Technology Co Ltd
Priority to CN201710305137.1A priority Critical patent/CN107198875A/en
Publication of CN107198875A publication Critical patent/CN107198875A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

Abstract

The embodiment of the invention discloses a kind of VR aobvious implementation method, methods described comprises the following steps:Step S101, VR head is aobvious to be connected by USB wired modes with computer equipment;Step S102, VR head is aobvious to send the data for needing to decode to computer equipment by USB wired modes;Step S103, VR head is aobvious to receive the decoded video data that computer equipment is sent by HDMI wire, and the video data is played.The technical scheme that the present invention is provided has the advantages that cost is low.

Description

VR aobvious implementation methods and VR show
Technical field
The present invention relates to field of virtual reality, more particularly to VR aobvious implementation methods and VR show.
Background technology
Present VR all-in-ones or VR boxes (main body is mobile phone), the ARM kernels CPU for being all the collocation intelligence of dependence The main frame of energy Android system or apple IOS systems.Such machine is the disposal ability for possessing certain graph image in itself The game of system collocation operation, video content resource therewith.It is more popular to say, here it is the ecological problem of software.With Google Headed by Android camp, and the IOS of apple has the game of oneself ecological.Although mobile handset device development in recent years is fast Suddenly, the game content resource of extension is also in maturation progressively with perfect.But really large-scale high end games PC markets are still gone back It is main flow.
Video card independent due to carrying existing VR, so its cost is high.
The content of the invention
Technical problem to be solved of the embodiment of the present invention is that there is provided a kind of VR aobvious implementation method and VR are aobvious. The head for which reducing VR shows.
In order to solve the above-mentioned technical problem, the embodiments of the invention provide a kind of VR aobvious implementation method, methods described Comprise the following steps:
Step S101, VR head is aobvious to be connected by USB wired modes with computer equipment;
Step S102, VR head is aobvious to send the data for needing to decode to computer equipment by USB wired modes;
Step S103, VR head is aobvious to receive the decoded video data that computer equipment is sent by HDMI wire, and this is regarded Frequency data playback.
Optionally, methods described also includes:
VR detects the data of gravity accelerometer and infrared distance measurement, and the interaction played to VR is realized according to the data.
Optionally, methods described also includes:
VR detects the data of gravity accelerometer, the gesture of user is recognized according to the data, according to the gesture control The movement of role in VR game.
Second aspect is aobvious there is provided a kind of VR, and described VR shows and include:
Transmit-Receive Unit, for being connected by USB wired modes with computer equipment;
Transmit-Receive Unit, is additionally operable to by USB wired modes send the data for needing to decode to computer equipment;
Processing unit, for receiving the decoded video data that computer equipment is sent by HDMI wire, by the video Data playback.
Optionally, the processing unit, is additionally operable to detect the data of gravity accelerometer and infrared distance measurement, foundation The data realize the interaction played to VR.
Optionally, the processing unit, is additionally operable to detect the data of gravity accelerometer, according to data identification The gesture of user, the movement of role in being played according to gesture control VR.
Although those of ordinary skill in the art will be appreciated that referenced in schematic embodiment, accompanying drawing are entered in following detailed description OK, but the present invention is not limited in these embodiments.But, the scope of the present invention is extensive, and is intended to be bound only by appended Claim limits the scope of the present invention.
Brief description of the drawings
In order to illustrate more clearly about the embodiment of the present invention or technical scheme of the prior art, below will to embodiment or The accompanying drawing used required in description of the prior art is briefly described, it should be apparent that, drawings in the following description are only Some embodiments of the present invention, for those of ordinary skill in the art, on the premise of not paying creative work, also Other accompanying drawings can be obtained according to these accompanying drawings.
Fig. 1 is a kind of schematic flow sheet for VR aobvious implementation methods that the present invention is provided.
Fig. 2 is a kind of VR aobvious structural representations that the present invention is provided.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present invention, the technical scheme in the embodiment of the present invention is carried out clear, complete Site preparation is described, it is clear that described embodiment is only a part of embodiment of the invention, rather than whole embodiments.It is based on Embodiment in the present invention, those of ordinary skill in the art obtained under the premise of creative work is not made it is all its His embodiment, belongs to the scope of protection of the invention.
Term " first ", " second " in description and claims of this specification and above-mentioned accompanying drawing etc. are to be used for area Not different objects, rather than for describing particular order.In addition, term " comprising " and " having " and their any deformations, meaning Figure is to cover non-exclusive include.For example contain series of steps or process, method, system, product or the equipment of unit The step of being not limited to list or unit, but alternatively also include the step of do not list or unit, or alternatively also Including for other intrinsic steps of these processes, method, product or equipment or unit.
Referenced herein " embodiment " is it is meant that the special characteristic, structure or the characteristic that describe can be wrapped in conjunction with the embodiments In at least one embodiment of the present invention.The phrase, which occurs, in each position in the description might not each mean phase Same embodiment, nor the independent or alternative embodiment with other embodiments mutual exclusion.Those skilled in the art are explicitly Implicitly understand, embodiment described herein can be combined with other embodiments.
Refering to Fig. 1, the embodiment of the present invention provides a kind of VR aobvious implementation method and VR aobvious, this method such as Fig. 1 institutes Show, comprise the following steps:
Step S101, VR head is aobvious to be connected by USB wired modes with computer equipment.
Step S102, VR head is aobvious to send the data for needing to decode to computer equipment by USB wired modes.
Step S103, VR head is aobvious to receive the decoded video data that computer equipment is sent by HDMI wire, and this is regarded Frequency data playback.
The technical scheme that the present invention is provided is decoded by the way that the data of decoding are sent to computer equipment, so that nothing Single video card need to be set, so as to reduce cost.
Optionally, the above method can also include after step s 103:
VR detects the data of gravity accelerometer and infrared distance measurement, and the interaction played to VR is realized according to the data.
Optionally, the above method also includes:
VR detects the data of gravity accelerometer, the gesture of user is recognized according to the data, according to the gesture control The movement of role in VR game.
Aobvious there is provided a kind of VR refering to Fig. 2, described VR shows and includes:
Transmit-Receive Unit 201, for being connected by USB wired modes with computer equipment;
Transmit-Receive Unit 201, is additionally operable to by USB wired modes send the data for needing to decode to computer equipment;
Processing unit 202, for receiving the decoded video data that computer equipment is sent by HDMI wire, by this Video data is played.
Optionally, the processing unit 202, is additionally operable to detect the data of gravity accelerometer and infrared distance measurement, according to The interaction played to VR is realized according to the data.
Optionally, the processing unit 202, is additionally operable to detect the data of gravity accelerometer, knows according to the data The gesture of other user, the movement of role in being played according to gesture control VR.
Above disclosed is only a kind of preferred embodiment of the invention, can not limit the present invention's with this certainly Interest field, one of ordinary skill in the art will appreciate that all or part of flow of above-described embodiment is realized, and according to the present invention The equivalent variations that claim is made, still fall within and invent covered scope.

Claims (6)

1. a kind of VR aobvious implementation method, it is characterised in that methods described comprises the following steps:
Step S101, VR head is aobvious to be connected by USB wired modes with computer equipment;
Step S102, VR head is aobvious to send the data for needing to decode to computer equipment by USB wired modes;
Step S103, VR head is aobvious to receive the decoded video data that computer equipment is sent by HDMI wire, by the video counts According to broadcasting.
2. according to the method described in claim 1, it is characterised in that methods described also includes:
VR detects the data of gravity accelerometer and infrared distance measurement, and the interaction played to VR is realized according to the data.
3. method according to claim 2, it is characterised in that methods described also includes:
VR detects the data of gravity accelerometer, and the gesture of user is recognized according to the data, according to gesture control VR trips The movement of role in play.
4. a kind of VR show, it is characterised in that described VR show include:
Transmit-Receive Unit, for being connected by USB wired modes with computer equipment;
Transmit-Receive Unit, is additionally operable to by USB wired modes send the data for needing to decode to computer equipment;
Processing unit, for receiving the decoded video data that computer equipment is sent by HDMI wire, by the video data Play.
5. VR according to claim 4 shows, it is characterised in that
The processing unit, is additionally operable to detect the data of gravity accelerometer and infrared distance measurement, according to data realization pair The interaction of VR game.
6. VR according to claim 5 shows, it is characterised in that the processing unit, it is additionally operable to detect acceleration of gravity The data of sensor, the gesture of user is recognized according to the data, the movement of role in being played according to gesture control VR.
CN201710305137.1A 2017-05-03 2017-05-03 VR aobvious implementation methods and VR show Pending CN107198875A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201710305137.1A CN107198875A (en) 2017-05-03 2017-05-03 VR aobvious implementation methods and VR show

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710305137.1A CN107198875A (en) 2017-05-03 2017-05-03 VR aobvious implementation methods and VR show

Publications (1)

Publication Number Publication Date
CN107198875A true CN107198875A (en) 2017-09-26

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Family Applications (1)

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CN201710305137.1A Pending CN107198875A (en) 2017-05-03 2017-05-03 VR aobvious implementation methods and VR show

Country Status (1)

Country Link
CN (1) CN107198875A (en)

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101076100A (en) * 2006-05-19 2007-11-21 北京华旗资讯数码科技有限公司 Method and apparatus for transmitting decoded data fluid to display device
CN201657221U (en) * 2010-01-19 2010-11-24 大连天维科技有限公司 Double-module streaming media playing device
CN102196243A (en) * 2011-04-02 2011-09-21 杭州华三通信技术有限公司 Video data processing method, device and system
CN104615243A (en) * 2015-01-15 2015-05-13 深圳市掌网立体时代视讯技术有限公司 Head-wearable type multi-channel interaction system and multi-channel interaction method
CN204613875U (en) * 2015-05-25 2015-09-02 刘晓鹏 A kind of virtual reality display system
CN205882781U (en) * 2016-07-29 2017-01-11 北京小鸟看看科技有限公司 Wear and show power supply system
CN106445176A (en) * 2016-12-06 2017-02-22 腾讯科技(深圳)有限公司 Man-machine interaction system and interaction method based on virtual reality technique
US20170053443A1 (en) * 2015-08-21 2017-02-23 Verizon Patent And Licensing Inc. Gesture-based reorientation and navigation of a virtual reality (vr) interface
CN106506489A (en) * 2016-10-27 2017-03-15 北京传送科技有限公司 A kind of Data Connection Equipment for VR equipment and computer

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101076100A (en) * 2006-05-19 2007-11-21 北京华旗资讯数码科技有限公司 Method and apparatus for transmitting decoded data fluid to display device
CN201657221U (en) * 2010-01-19 2010-11-24 大连天维科技有限公司 Double-module streaming media playing device
CN102196243A (en) * 2011-04-02 2011-09-21 杭州华三通信技术有限公司 Video data processing method, device and system
CN104615243A (en) * 2015-01-15 2015-05-13 深圳市掌网立体时代视讯技术有限公司 Head-wearable type multi-channel interaction system and multi-channel interaction method
CN204613875U (en) * 2015-05-25 2015-09-02 刘晓鹏 A kind of virtual reality display system
US20170053443A1 (en) * 2015-08-21 2017-02-23 Verizon Patent And Licensing Inc. Gesture-based reorientation and navigation of a virtual reality (vr) interface
CN205882781U (en) * 2016-07-29 2017-01-11 北京小鸟看看科技有限公司 Wear and show power supply system
CN106506489A (en) * 2016-10-27 2017-03-15 北京传送科技有限公司 A kind of Data Connection Equipment for VR equipment and computer
CN106445176A (en) * 2016-12-06 2017-02-22 腾讯科技(深圳)有限公司 Man-machine interaction system and interaction method based on virtual reality technique

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Application publication date: 20170926