CN107158698A - A kind of games system and implementation method for improving child attention - Google Patents
A kind of games system and implementation method for improving child attention Download PDFInfo
- Publication number
- CN107158698A CN107158698A CN201710385209.8A CN201710385209A CN107158698A CN 107158698 A CN107158698 A CN 107158698A CN 201710385209 A CN201710385209 A CN 201710385209A CN 107158698 A CN107158698 A CN 107158698A
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- module
- signal
- wholwe
- hearted
- runner
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Measurement And Recording Of Electrical Phenomena And Electrical Characteristics Of The Living Body (AREA)
Abstract
The invention discloses a kind of games system for improving child attention, including eeg signal acquisition cap and computer, the eeg signal acquisition cap includes retainer ring, fixed ring surface is fixed with apical ring, apical ring bottom centre position, retainer ring side wall inner surfaces are equipped with electricity, and retainer ring bottom, which is provided with USB jack, eeg signal acquisition cap, is provided with brain wave chip and data analysis module, computer is provided with server, and eeg signal acquisition cap is realized by data wire with server and is connected;The server is provided with signal receiving module, signal processing module, presetting module, contrast module, apparatus control module, signal receiving module connects data analysis module and signal processing module, contrast module connection presetting module, signal processing module and apparatus control module.The present invention by eeg signal acquisition cap detect brain signal, and by brain signal be converted into data-signal to game be controlled, can play game while improve attention children.
Description
Technical field
The invention belongs to games system field, it is related to a kind of games system and implementation method for improving child attention.
Background technology
Human brain sends tetra- kinds of E.E.Gs of α, β, θ, δ, and the wherein notice of people has very strong relation with α ripples, can by monitoring α ripples
To obtain the information that personal notice is strong and weak, it will notice that force information is converted into data-signal by calculating, data-signal is converted again
Idea control is carried out for other signals, commonplace has been the biological telecommunications produced using electrode detection brain in the market
Number, signal data analysis module is this handled after obtain useful brain signal data, brain signal data pass through data wire
Computer is transferred to be controlled game.
Child attention is easily shifted, and the thing that can attract its notice for a long time is seldom, improves the note of children
The meaning power studying and living later to its is very helpful.
The content of the invention
It is an object of the invention to provide a kind of games system and implementation method for improving child attention, the system passes through
Eeg signal acquisition cap detects brain signal, and brain signal is converted into data-signal game is controlled, and game operation is simple,
Attention children can be improved while game is played.
The purpose of the present invention can be achieved through the following technical solutions:
A kind of games system for improving child attention, including eeg signal acquisition cap and computer, the EEG signals
Gathering cap includes retainer ring, and fixed ring surface is fixed with apical ring, and apical ring bottom centre position, retainer ring side wall inner surfaces are equipped with
Electricity, retainer ring bottom, which is provided with USB jack, eeg signal acquisition cap, is provided with brain wave chip and data analysis module, computer
Provided with server, eeg signal acquisition cap is realized by data wire with server and is connected;
The server is provided with signal receiving module, signal processing module, presetting module, contrast module, game control mould
Block, signal receiving module connection data analysis module and signal processing module, contrast module connection presetting module, signal transacting mould
Block and apparatus control module.
Further, the retainer ring size is adjustable, and the apical ring size is adjustable.
Further, brain wave chip detection game player's brain notes force intensity, and the data analysis module is used
The extraction of interference filter and EEG signals feature is carried out in the input signal to electrode.
A kind of game implementation method for improving child attention, it is characterised in that step is as follows:
(1) game player starts computer, and computer and eeg signal acquisition cap are connected by data wire, and EEG signals are adopted
Brain wave chip in collection cap detects that data analysis module is carried out to the input signal of electrode to the brain signal of game player
The extraction of interference filter and EEG signals feature, signal receiving module receives the brain signal that data analysis module is extracted, signal
Processing module carries out the extraction of wholwe-hearted degrees of data to brain signal;
(2) game player logs in game, and game is provided with runner and pursues and attacks strange beast, and when game starts, runner chases after preceding
Strange beast is hit rear, runner and strange beast is pursued and attacked and differs 1 meter, runner and strange beast movement is pursued and attacked once distance is 1 meter, runner
10s is moved once, the direction of apparatus control module control runner's movement and number of times, is pursued and attacked strange beast and is all moved forward one per 15s
Secondary, the presetting module of system is provided with minimum wholwe-hearted number of degrees value and maximum wholwe-hearted number of degrees value in 10s, and contrast module is to extraction
The wholwe-hearted number of degrees value of wholwe-hearted degrees of data and presetting module is contrasted, and three kinds of situations as a result occurs:
S1:When wholwe-hearted degrees of data in game player 10s is less than the minimum wholwe-hearted number of degrees value of presetting module, game control mould
Block control runner is moved rearwards by once;
S2:The minimum wholwe-hearted number of degrees value that wholwe-hearted degrees of data in game player 10s is more than presetting module is less than maximum attentively
During number of degrees value, runner does not move;
S3:When wholwe-hearted degrees of data in game player 10s is more than maximum wholwe-hearted number of degrees value, apparatus control module control is run
Person moves forward once;
(3) runner and pursue and attack the distance between strange beast for 0 when failure game, in 10 minutes runner and pursue and attack strange beast it
Between distance be more than 10 meters more than three times when, game winnings.
Beneficial effects of the present invention:
The present invention is detected by eeg signal acquisition cap to the brain signal of game player, and the signal of detection is carried out
Filtration treatment, the signal after processing, to computer, can be controlled by data line transfer to game.
The present invention controls to play by brain signal, and only lasting game of focusing on can win, otherwise play
Failure, game control method is simple, and children can be with Self-operating, and can strengthen the attention of children while game is played
Power.
Brief description of the drawings
For the ease of it will be appreciated by those skilled in the art that the present invention is further illustrated below in conjunction with the accompanying drawings.
Fig. 1 is games system schematic diagram of the present invention;
Fig. 2 is eeg signal acquisition cap schematic diagram of the present invention;
Fig. 3 is game implementation method schematic diagram of the present invention;
Embodiment
A kind of games system for improving child attention, including eeg signal acquisition cap 1 and computer, as shown in Fig. 2 institute
Stating eeg signal acquisition cap 1 includes retainer ring 101, and the size of retainer ring 101 is adjustable, and retainer ring 101 is worn on head and volume
Head contact, the surface of retainer ring 101 is fixed with apical ring 102, and the size of apical ring 102 is adjustable, and apical ring 102 is contacted with the crown, apical ring
102 bottom centre positions, the side wall inner surfaces of retainer ring 101 are equipped with electrode 103, the electrode 103 and player's forehead, the crown
Contact, the bottom of retainer ring 101, which is provided with USB jack 104, eeg signal acquisition cap 1, is provided with brain wave chip and data analysis mould
Block, brain wave chip detection game player's brain notes force intensity, and the data analysis module is used for the input signal to electrode
The extraction of interference filter and EEG signals feature is carried out, computer is provided with server, and eeg signal acquisition cap 1 leads to server
Cross data wire and realize connection;
The server is provided with signal receiving module, signal processing module, presetting module, contrast module, game control mould
Block;
Signal receiving module connects data analysis module and signal processing module, contrast module connection presetting module, signal
Processing module and apparatus control module;
A kind of game implementation method for improving child attention, step is as follows:
(1) game player starts computer, and computer and eeg signal acquisition cap 1, EEG signals are connected by data wire
Collection cap 1 in brain wave chip the brain signal of game player is detected, input signal of the data analysis module to electrode
The extraction of interference filter and EEG signals feature is carried out, signal receiving module receives the brain signal that data analysis module is extracted,
Signal processing module carries out the extraction of wholwe-hearted degrees of data to brain signal;
(2) game player logs in game, and game is provided with runner and pursues and attacks strange beast, and when game starts, runner chases after preceding
Strange beast is hit rear, runner and strange beast is pursued and attacked and differs 1 meter, runner and strange beast movement is pursued and attacked once distance is 1 meter, runner
10s is moved once, the direction of apparatus control module control runner's movement and number of times, is pursued and attacked strange beast and is all moved forward one per 15s
Secondary, the presetting module of system is provided with minimum wholwe-hearted number of degrees value and maximum wholwe-hearted number of degrees value in 10s, and contrast module is to extraction
The wholwe-hearted number of degrees value of wholwe-hearted degrees of data and presetting module is contrasted, and three kinds of situations as a result occurs:
S1:When wholwe-hearted degrees of data in game player 10s is less than the minimum wholwe-hearted number of degrees value of presetting module, game control mould
Block control runner is moved rearwards by once;
S2:The minimum wholwe-hearted number of degrees value that wholwe-hearted degrees of data in game player 10s is more than presetting module is less than maximum attentively
During number of degrees value, runner does not move;
S3:When wholwe-hearted degrees of data in game player 10s is more than maximum wholwe-hearted number of degrees value, apparatus control module control is run
Person moves forward once;
(3) runner and pursue and attack the distance between strange beast for 0 when failure game, in 10 minutes runner and pursue and attack strange beast it
Between distance be more than 10 meters more than three times when, game winnings.
Present invention disclosed above preferred embodiment is only intended to help and illustrates the present invention.Preferred embodiment is not detailed
All details of narration, it is only described embodiment that the invention is not limited yet.Obviously, according to the content of this specification,
It can make many modifications and variations.This specification is chosen and specifically describes these embodiments, is to preferably explain the present invention
Principle and practical application so that skilled artisan can be best understood by and utilize the present invention.The present invention is only
Limited by claims and its four corner and equivalent.
Claims (4)
1. a kind of games system for improving child attention, it is characterised in that including eeg signal acquisition cap (1) and computer,
The eeg signal acquisition cap (1) includes retainer ring (101), and retainer ring (101) surface is fixed with apical ring (102), apical ring (102)
Bottom centre position, retainer ring (101) side wall inner surfaces are equipped with electrode (103), and retainer ring (101) bottom is provided with USB jack
(104) brain wave chip and data analysis module, are provided with eeg signal acquisition cap (1), computer is provided with server, brain telecommunications
Number collection cap (1) with server by data wire realization be connected;
The server is provided with signal receiving module, signal processing module, presetting module, contrast module, apparatus control module, letter
Number receiving module connection data analysis module and signal processing module, contrast module connection presetting module, signal processing module and
Apparatus control module.
2. a kind of games system for improving child attention according to claim 1, it is characterised in that the retainer ring
(101) size is adjustable, and apical ring (102) size is adjustable.
3. a kind of games system for improving child attention according to claim 1, it is characterised in that the brain wave core
Piece detection game player's brain notes force intensity, and the data analysis module is used to carry out interference filter to the input signal of electrode
And the extraction of EEG signals feature.
4. a kind of game implementation method for improving child attention, it is characterised in that step is as follows:
(1) game player starts computer, connects computer and eeg signal acquisition cap (1) by data wire, EEG signals are adopted
Brain wave chip in collection cap (1) detects to the brain signal of game player, input signal of the data analysis module to electrode
The extraction of interference filter and EEG signals feature is carried out, signal receiving module receives the brain signal that data analysis module is extracted,
Signal processing module carries out the extraction of wholwe-hearted degrees of data to brain signal;
(2) game player logs in game, and game is provided with runner and pursues and attacks strange beast, and when game starts, runner is preceding pursuing and attacking monster
Beast runner and pursues and attacks strange beast and differs 1 meter rear, runner and pursues and attacks strange beast movement once distance is 1 meter, runner 10s
It is mobile that once the direction of apparatus control module control runner's movement and number of times are pursued and attacked strange beast and all moved forward once per 15s,
The presetting module of system is provided with minimum wholwe-hearted number of degrees value and maximum wholwe-hearted number of degrees value in 10s, and contrast module is to the special of extraction
The wholwe-hearted number of degrees value of heart degrees of data and presetting module is contrasted, and three kinds of situations as a result occurs:
S1:When wholwe-hearted degrees of data in game player 10s is less than the minimum wholwe-hearted number of degrees value of presetting module, apparatus control module control
Runner processed is moved rearwards by once;
S2:The minimum wholwe-hearted number of degrees value that wholwe-hearted degrees of data in game player 10s is more than presetting module is less than the maximum wholwe-hearted number of degrees
During value, runner does not move;
S3:When wholwe-hearted degrees of data in game player 10s is more than maximum wholwe-hearted number of degrees value, apparatus control module control runner to
Preceding movement is once;
(3) runner and pursue and attack the distance between strange beast for 0 when failure game, runner and pursued and attacked in 10 minutes between strange beast
When distance is more than 10 meters more than three times, game winnings.
Priority Applications (1)
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CN201710385209.8A CN107158698A (en) | 2017-05-26 | 2017-05-26 | A kind of games system and implementation method for improving child attention |
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CN201710385209.8A CN107158698A (en) | 2017-05-26 | 2017-05-26 | A kind of games system and implementation method for improving child attention |
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CN107158698A true CN107158698A (en) | 2017-09-15 |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107693012A (en) * | 2017-09-20 | 2018-02-16 | 福州大学厦门工艺美术学院 | A kind of device and method for lifting children's concentration |
Citations (5)
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CN201692471U (en) * | 2010-05-22 | 2011-01-05 | 张勤奕 | Attention training instrument |
WO2012099595A1 (en) * | 2011-01-21 | 2012-07-26 | Morrow Lana | Electrode for attention training techniques |
CN103657107A (en) * | 2013-11-08 | 2014-03-26 | 北京林业大学 | Toy racing vehicle capable of being controlled by human body brain wave intensity |
CN106411348A (en) * | 2016-11-15 | 2017-02-15 | 胡洲溥 | Intelligent wearable headband |
CN106708261A (en) * | 2016-12-05 | 2017-05-24 | 深圳大学 | Brain-computer interaction-based attention training method and system |
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2017
- 2017-05-26 CN CN201710385209.8A patent/CN107158698A/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN201692471U (en) * | 2010-05-22 | 2011-01-05 | 张勤奕 | Attention training instrument |
WO2012099595A1 (en) * | 2011-01-21 | 2012-07-26 | Morrow Lana | Electrode for attention training techniques |
CN103657107A (en) * | 2013-11-08 | 2014-03-26 | 北京林业大学 | Toy racing vehicle capable of being controlled by human body brain wave intensity |
CN106411348A (en) * | 2016-11-15 | 2017-02-15 | 胡洲溥 | Intelligent wearable headband |
CN106708261A (en) * | 2016-12-05 | 2017-05-24 | 深圳大学 | Brain-computer interaction-based attention training method and system |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN107693012A (en) * | 2017-09-20 | 2018-02-16 | 福州大学厦门工艺美术学院 | A kind of device and method for lifting children's concentration |
CN107693012B (en) * | 2017-09-20 | 2023-05-05 | 福州大学厦门工艺美术学院 | Device and method for improving concentration of children |
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Application publication date: 20170915 |
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