CN107137927A - The acquisition methods and device of the position coordinates of virtual game object - Google Patents
The acquisition methods and device of the position coordinates of virtual game object Download PDFInfo
- Publication number
- CN107137927A CN107137927A CN201710385762.1A CN201710385762A CN107137927A CN 107137927 A CN107137927 A CN 107137927A CN 201710385762 A CN201710385762 A CN 201710385762A CN 107137927 A CN107137927 A CN 107137927A
- Authority
- CN
- China
- Prior art keywords
- carrier
- virtual game
- game object
- coordinate
- equations
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Abstract
The acquisition methods and device of a kind of position coordinates of virtual game object of disclosure can carry the virtual game object in the virtual game by rendering generation scene of game and at least one carrier, the carrier;First kind coordinate system is distributed for the scene of game;Equations of The Second Kind coordinate system is distributed respectively for each carrier at least one described carrier;According to the virtual game object obtained in real time in the first kind coordinate of current the taken carrier of Equations of The Second Kind coordinate and the virtual game object of currently taken carrier, the first kind coordinate of the virtual game object is calculated.The acquisition methods and device of the position coordinates of virtual game object disclosed in the present application, can realize the movement and fight performance for taking object on carrier, between carrier and between carrier and scene.
Description
Technical field
The present invention relates to virtual game field, in particular to a kind of acquisition of the position coordinates of virtual game object
Method, device, electronic equipment and computer-readable medium.
Background technology
With the development of game technology, the species of game is also more and more diversified.Carrier is used as a kind of movement and fight
Auxiliary equipment, becomes the setting playing method that will necessarily exist in most of game.Player can obtain one by using carrier
A little extra game experiencings, common at present being set with is following several:1st, the category of itself some aspect is lifted by taking carrier
Property, such as translational speed;2nd, by operating carrier to obtain extra ability, such as carrier can be operated to be attacked, Huo Zheti
High defence capability;3rd, switch different game areas by taking carrier, such as take flight carrier and leave ground;4th, collect and
Carrier is shown, can be good at meeting the collection desire and personalized demand of player.The presence of carrier greatly enriches object for appreciation
The game mode of family, is the important element in all types of game in recent years.With the continuous extension of playing method and abundant, for carrier
Functional requirement also more and more higher.The basic function of carrier is can to carry player to move, but when carrier is set to
When can carry the large-scale carrier of many people, existing carrier processing method be just difficult to it is correct and really react numerous players and
Other game elements follow carrier to move together, are even more difficult to handle war of the so many game elements of the above on carrier
The complicated playing method such as bucket, interaction.
Existing carrier processing method, is more partial to one carrier performance, or is not related to mobile or fights
The performance of the complicated game content such as bucket.To put it more simply, existing carrier processing method is using carrier and to take object whole as one
Body is treated, it is impossible to is truly reflected carrier and is taken the relativeness between object, limits the playing method based on carrier and exist
Carry and set in terms of quantity, movement, fight, pathfinding and animation performance, strong influence player uses upper in carrier
Game experiencing.Because existing carrier processing method have ignored carrier and take the relativeness of object, typically using prefabricated
Fixed model action carry out general performance, it is impossible to embody flexibly and really the independence of the two, also can not table in real time
Reveal influence of the action change for an other side of a side.
Accordingly, it would be desirable to a kind of acquisition methods, device, electronic equipment and the calculating of the position coordinates of new virtual game object
Machine computer-readable recording medium.
Above- mentioned information is only used for strengthening the understanding of the background to the present invention, therefore it disclosed in the background section
It can include not constituting the information to prior art known to persons of ordinary skill in the art.
The content of the invention
In view of this, the present invention provides a kind of acquisition methods, device, the electronic equipment of the position coordinates of virtual game object
And computer-readable medium, the movement and fight for taking object on carrier, between carrier and between carrier and scene can be realized
Performance.
Other characteristics and advantage of the present invention will be apparent from by following detailed description, or partially by the present invention
Practice and acquistion.
According to an aspect of the invention, it is proposed that a kind of acquisition methods of the position coordinates of virtual game object, this method bag
Include:By rendering generation scene of game and at least one carrier, carrier can carry the virtual game object in virtual game;For trip
Scene of playing distribution first kind coordinate system;Equations of The Second Kind coordinate system is distributed respectively for each carrier at least one carrier;In real time
Equations of The Second Kind coordinate of the virtual game object in currently taken carrier is obtained, Equations of The Second Kind coordinate is virtual game object current
Coordinate in the Equations of The Second Kind coordinate system of taken carrier;The first kind for obtaining current the taken carrier of virtual game object in real time is sat
Mark, first kind coordinate currently takes coordinate of the carrier in first kind coordinate system by virtual game object;According to real-time acquisition
Virtual game object currently taken carrier Equations of The Second Kind coordinate and virtual game object currently taken carrier first
Class coordinate, calculates the first kind coordinate of virtual game object.
In a kind of exemplary embodiment of the disclosure, at least one carrier can include multilayer carrier, and lower floor's carrier can be taken
Upper strata carrier is carried, when currently taken carrier takes lower floor's carrier to virtual game object as upper strata carrier, is obtained in real time empty
Intend the first kind coordinate of current the taken carrier of game object, specifically include:Virtual game object is obtained in real time currently to be taken
Equations of The Second Kind coordinate of the carrier in the lower floor's carrier taken;The first kind coordinate of lower floor's carrier is obtained in real time;According to real-time acquisition
Virtual game object currently taken carrier in the Equations of The Second Kind coordinate for the lower floor's carrier taken and the first kind of lower floor's carrier
Coordinate, calculates the first kind coordinate of current the taken carrier of virtual game object.
In a kind of exemplary embodiment of the disclosure, in addition to:Mounting point is set on the model bone of carrier;In real time
Obtain first offset vector of the virtual game object relative to the mounting point for the carrier taken;The second of mounting point is obtained in real time
Offset vector;According to the first offset vector and the second offset vector, the first kind coordinate of real-time update virtual game object.
In a kind of exemplary embodiment of the disclosure, in addition to:By the first kind coordinate of virtual game object with hanging
The state effect of contact, in real time generation virtual game object.
In a kind of exemplary embodiment of the disclosure, in addition to:When virtual game object is located in scene, according to first
Class coordinate system is operated;And virtual game object be located at least one carrier in any one carrier on when, according to any one load
Has corresponding Equations of The Second Kind coordinate system running.
In a kind of exemplary embodiment of the disclosure, according to the hierarchical relationship between multilayer carrier, pass through multilayer carrier
With the Equations of The Second Kind coordinate corresponding to scene and first kind Coordinate generation hiberarchy data.
In a kind of exemplary embodiment of the disclosure, in addition to:Virtual game object is according to first kind coordinate and second
Class coordinate carries out path addressing planning.
In a kind of exemplary embodiment of the disclosure, virtual game object enters according to first kind coordinate with Equations of The Second Kind coordinate
The addressing planning of walking along the street footpath, including:According to hiberarchy data, path addressing planning is carried out.
According to an aspect of the invention, it is proposed that a kind of acquisition device of the position coordinates of virtual game object, the device bag
Include:Rendering module, for by rendering generation scene of game and at least one carrier, carrier can to carry virtual in virtual game
Game object;First distribute module, for distributing first kind coordinate system for scene of game;Second distribute module, for being at least
Each carrier in one carrier distributes Equations of The Second Kind coordinate system respectively;First index module, for obtaining virtual game in real time
Equations of The Second Kind coordinate of the object in currently taken carrier, Equations of The Second Kind coordinate is currently taking carrier by virtual game object
Coordinate in Equations of The Second Kind coordinate system;Second index module, for obtain in real time virtual game object currently taken carrier the
One class coordinate, first kind coordinate currently takes coordinate of the carrier in first kind coordinate system by virtual game object;Calculate mould
Block, works as the Equations of The Second Kind coordinate and virtual game object according to the virtual game object obtained in real time in currently taken carrier
The first kind coordinate of preceding taken carrier, calculates the first kind coordinate of virtual game object.
In a kind of exemplary embodiment of the disclosure, in addition to:Point module is mounted, for the model bone in carrier
Mounting point is set;First offset module, for obtaining virtual game object in real time relative to the mounting point for the carrier taken
First offset vector;Second offset module, the second offset vector for obtaining mounting point in real time;Coordinate update module, is used for
According to the first offset vector and the second offset vector, the first kind coordinate of real-time update virtual game object.
According to an aspect of the invention, it is proposed that a kind of electronic equipment, the electronic equipment includes:One or more processors;
Storage device, for storing one or more programs;When one or more programs are executed by one or more processors so that one
Individual or multiple processors realize above-mentioned method.
According to an aspect of the invention, it is proposed that a kind of computer-readable medium, is stored thereon with computer program, program quilt
Above-mentioned method is realized during computing device.
Can according to acquisition methods, device, electronic equipment and the computer of the position coordinates of the virtual game object of the present invention
Medium is read, the movement and fight performance for taking object on carrier, between carrier and between carrier and scene can be realized.
It should be appreciated that the general description of the above and detailed description hereinafter are only exemplary, this can not be limited
Invention.
Brief description of the drawings
Its example embodiment is described in detail by referring to accompanying drawing, above and other target, feature and advantage of the invention will
Become more fully apparent.Drawings discussed below is only some embodiments of the present invention, for the ordinary skill of this area
For personnel, on the premise of not paying creative work, other accompanying drawings can also be obtained according to these accompanying drawings.
Fig. 1 is a kind of stream of the acquisition methods of the position coordinates of virtual game object according to an exemplary embodiment
Cheng Tu.
Fig. 2 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment
Schematic diagram.
Fig. 3 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment
Schematic diagram.
Fig. 4 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment
Schematic diagram.
Fig. 5 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment
Schematic diagram.
Fig. 6 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment
Schematic diagram.
Fig. 7 is a kind of frame of the acquisition device of the position coordinates of virtual game object according to an exemplary embodiment
Figure.
Fig. 8 is the block diagram of a kind of electronic equipment according to another exemplary embodiment.
Specific embodiment
Example embodiment is described more fully with referring now to accompanying drawing.However, example embodiment can be real in a variety of forms
Apply, and be not understood as limited to embodiment set forth herein;On the contrary, thesing embodiments are provided so that the present invention will be comprehensively and complete
It is whole, and the design of example embodiment is comprehensively conveyed into those skilled in the art.Identical reference is represented in figure
Same or similar part, thus repetition thereof will be omitted.
Implement in addition, described feature, structure or characteristic can be combined in any suitable manner one or more
In example.Embodiments of the invention are fully understood so as to provide there is provided many details in the following description.However,
It will be appreciated by persons skilled in the art that technical scheme can be put into practice without one or more in specific detail,
Or can be using other methods, constituent element, device, step etc..In other cases, it is not shown in detail or describes known side
Method, device, realization operate to avoid fuzzy each aspect of the present invention.
Block diagram shown in accompanying drawing is only functional entity, not necessarily must be corresponding with physically separate entity.
I.e., it is possible to realize these functional entitys using software form, or realized in one or more hardware modules or integrated circuit
These functional entitys, or realize in heterogeneous networks and/or processor device and/or microcontroller device these functional entitys.
Flow chart shown in accompanying drawing is merely illustrative, it is not necessary to including all contents and operation/step,
It is not required to perform by described order.For example, some operation/steps can also be decomposed, and some operation/steps can be closed
And or part merge, therefore the actual order performed is possible to be changed according to actual conditions.
It should be understood that although term first, second, third, etc. may be used to describe various assemblies herein, these groups
Part should not be limited by these terms.These terms are to distinguish a component and another component.Therefore, first group be discussed herein below
Part can be described as teaching of second component without departing from disclosure concept.As used herein, term " and/or " include it is associated
All combinations for listing any one and one or more in project.
It will be understood by those skilled in the art that accompanying drawing is the schematic diagram of example embodiment, module or flow in accompanying drawing
Not necessarily implement the present invention necessary, therefore cannot be used for limiting the scope of the invention.
Disclosure example embodiment is described in detail below in conjunction with the accompanying drawings.
Fig. 1 is a kind of stream of the acquisition methods of the position coordinates of virtual game object according to an exemplary embodiment
Cheng Tu.
As shown in figure 1, in S102, by rendering generation scene of game and at least one carrier, carrier can be carried virtually
Virtual game object in game.In embodiments of the present invention, by rendering generation scene of game and carrier, same sports ground
Multiple carriers can be included under scape.During carrier is a kind of auxiliary equipment of movement and fight in virtual game, most of virtual game
The setting playing method that will exist, player can obtain some extra game experiencings by using carrier.
It is scene of game distribution first kind coordinate system in S104.For the scene of game distribution coordinate system rendered, the seat
Mark system may be, for example, first kind coordinate system, for a scene of game, first kind system coordinate can based on coordinate system,
As absolute coordinate system.Absolute coordinate system is the description for the position that all coordinates are all based on a fixed coordinate origin
Coordinate system.Absolute coordinate is a fixed coordinate position, and the point coordinates inputted using it will not be because of the difference of object of reference
And it is different.
It is that each carrier at least one carrier distributes Equations of The Second Kind coordinate system respectively in S106.For in sports ground
Carrier in scape distributes Equations of The Second Kind coordinate system respectively, and Equations of The Second Kind coordinate system may be, for example, relative coordinate system, and coordinate system is according to ginseng
The difference for examining value is divided into absolute coordinate system and relative coordinate system.Relative coordinate system is meant that for relative absolute coordinate system
, relative coordinate system refers to the coordinate system of the coordinate position relative to previous point.If there are multiple carriers in the scene,
Equations of The Second Kind coordinate system (relative coordinate) is distributed respectively for multiple carriers.Because the position of multiple carriers in the scene is different, divided
The relative coordinate system being fitted on also is differed.If can also be for example, on locus, also there is carrier on some carrier, then
The coordinate system of the carrier of locus by the top may be, for example, relative coordinate system of the relative tertiary location close to the carrier of lower section
System.According to the relation of locus between carrier, the hierarchical structure of relative coordinate system can be for example generated.The present invention not as
Limit.
In S108, Equations of The Second Kind coordinate of the virtual game object in currently taken carrier is obtained in real time, and Equations of The Second Kind is sat
It is designated as coordinate of the virtual game object in the Equations of The Second Kind coordinate system of currently taken carrier.When virtual game object is located at carrier
It is that the virtual game object distributes coordinate by the corresponding coordinate system of the carrier when middle.Can also be for example, when virtual game object position
When in multiple carriers, according to corresponding the second different coordinate system of multiple carriers, respectively virtual game object distribution is different
Coordinate.
In S110, the first kind coordinate of current the taken carrier of virtual game object is obtained in real time, and first kind coordinate is
Current coordinate of the taken carrier in first kind coordinate system of virtual game object.Can be for example, obtaining virtual game object in real time
Coordinate in current scene.
In S112, according to the virtual game object obtained in real time in the Equations of The Second Kind coordinate of currently taken carrier and virtually
The first kind coordinate of current the taken carrier of game object, calculates the first kind coordinate of virtual game object.
According to the acquisition methods of the position coordinates of the virtual game object of the present invention, by mutual between different coordinates
Conversion, realizes the movement and fight performance for taking object on carrier, between carrier and between carrier and scene.
It will be clearly understood that the present disclosure describe how forming and use particular example, but the principle of the present invention is not limited to
Any details of these examples.On the contrary, the teaching based on present disclosure, these principles can be applied to many other
Embodiment.
In a kind of exemplary embodiment of the disclosure, when the virtual game object is located in the scene, according to institute
State the running of first kind coordinate system;And the virtual game object be located at least one carrier in any one carrier on when, root
According to the corresponding Equations of The Second Kind coordinate system running of any one described carrier.Can be for example, when virtual game object be located in scene, according to the
One class coordinate is absolute coordinate running;And virtual game object be located at carrier in when, be relative coordinate according to Equations of The Second Kind coordinate
Running.Traditional carrier system is typically using carrier and takes object as an entirety, is only recorded using a coordinate system
The position of the two, so can not just show to take movement of the object on carrier, can not more realize and several take object
The independent mobile game play even mutually fought each is carried out on carrier.In embodiments of the present invention, virtual game pair
As the Equations of The Second Kind coordinate that is moved through on carrier is marked, can for example, by the movement of virtual game object be considered as relative to
The relative motion of absolute coordinate, can also be for example, be first kind coordinate by Equations of The Second Kind Coordinate Conversion, so as to enter in virtual game object
When row movement and fight are calculated, by the way that the node of the coordinate system of object from operation level (being typically scene level) is transformed into
The node of corresponding carrier level, is correctly moved and is fought on any level carrier performance so as to realize and take object.
According to the acquisition methods of the position coordinates of the virtual game object of the present invention, by scene of game and scene
Carrier distribute absolute coordinate and relative coordinate respectively, and line position is entered to virtual game object by relative coordinate in carrier
The mode of tagging, can realize that it is correctly moved on any carrier when virtual game object takes virtual carrier
Dynamic and fight performance, has greatly enriched game experiencing.
In a kind of exemplary embodiment of the disclosure, at least one carrier can include multilayer carrier, and lower floor's carrier can be taken
Upper strata carrier is carried, when currently taken carrier takes lower floor's carrier to virtual game object as upper strata carrier, is obtained in real time empty
Intend the first kind coordinate of current the taken carrier of game object, specifically include:Virtual game object is obtained in real time currently to be taken
Equations of The Second Kind coordinate of the carrier in the lower floor's carrier taken;The first kind coordinate of lower floor's carrier is obtained in real time;According to real-time acquisition
Virtual game object currently taken carrier in the Equations of The Second Kind coordinate for the lower floor's carrier taken and the first kind of lower floor's carrier
Coordinate, calculates the first kind coordinate of current the taken carrier of virtual game object.
Fig. 2,3 be a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment
Schematic diagram.
Such as Fig. 2, shown in 3, construction takes the coordinate system of object, and the coordinate system may be, for example, multilayer coordinate system, Fig. 2
It is side perspective schematic diagram and schematic top plan view that virtual game object takes carrier respectively with Fig. 3.Arrow, which is pointed to, to be represented
Take the position of object.The position for example can be indicated with two coordinates.In a kind of exemplary embodiment of the disclosure, also
Can be such as:Distinguish distribution index number at least one carrier.Can be for example, each coordinate includes two parts, coordinate values and carrier
Index.Index numerical value can be represented for example with index+ numerals.Relative to scene, above-mentioned position can be expressed as (x, y, z,
index0);Relative to place carrier, it can be expressed as (x-x ', y-y ', z-z ', index1).Wherein (x, y, z) takes
The coordinate of virtual game object in the scene, (x ', y ', z ') is the coordinate of carrier in the scene.Index0 and index1 difference
It is scene and the call number of carrier.Scene can regard a carrier fixed, in the bottom as, distribute a spy
Different call number, such as 0.Such coordinate representation mode, it is possible to achieve any two coordinate in different levels, different carriers
Between conversion.It should be noted that in the present embodiment, only give one layer of carrier, be naturally not limited to one layer, for
There is carrier in the situation of multilayer carrier, i.e. carrier, taking object then has multiple relative coordinates, and different relative coordinates are not with
Same call number is identified, to indicate relative position of the virtual game object for different levels carrier.
Fig. 4 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment
Schematic diagram.
As shown in figure 4, in a kind of exemplary embodiment of the disclosure, according to the hierarchical relationship between multilayer carrier, leading to
Cross multilayer carrier and the Equations of The Second Kind coordinate corresponding to scene and first kind Coordinate generation hiberarchy data.In the embodiment of the present invention
In, the carrier in scene is self-assembling formation tree structure.As shown in figure 4, in the presence of 3 carriers, wherein carrier 1 and load in scene
Tool 2 is in scene, and carrier 3 is located on carrier 1.Three carriers can for example constitute corresponding tree structure such as figure with scene
Shown in 5.Carrier 3 is the child node of carrier 1, and carrier 1 and 2 are the child nodes of scene.Scene can regard a special load as
Tool, is the root node of tree forever, it is 0 to define numbering.
Carrier is stored with tree structure, can clearly be reacted between carrier and the mutual pass between carrier and scene
System, can also be for example, when virtual game object is moved, carry out the reachable judgement of correspondence position.Can be for example, being saved from father
Point arrives child node, and correspondence logs in carrier, and such as node 0 arrives node 1;From child node to father node, correspondence leave carrier, for example from
Node 1 arrives node 0;From a node to the brotgher of node, correspondence is across carrier, such as from node 1 to node 2.
As described above, can for example, when game object be located at multiple carriers on when, according to the hierarchical structure between carrier
Respectively carrier generation relative coordinate, the real-time location coordinates of the virtual game object are marked according to relative coordinate respectively.
According to the acquisition methods of the position coordinates of the virtual game object of the present invention, marked by hiberarchy data virtual
The position of game object, can solve the problem that problem present in existing carrier processing method.For example, existing carrier processing method
Motion of the game object on carrier can not correctly be shown.Existing carrier processing method substantially thinks carrier and taken
Relative motion is not present in the game object of carrier, so that the motion of carrier and the game object taken is reduced into an entirety fortune
It is dynamic, it is impossible to express actually complex relativeness.Can also be for example, existing carrier processing method be by carrier and takes
Game object as an entirety battle unit so that simplify fight flow, be equally also beyond expression complexity fight in
Hold, such as fight of multiple game objects on carrier, the fight between game object on even different carriers.
It is to set up object for appreciation by way of mounting or replacing that the virtual game object of current main flow, which takes carrier processing method,
Incidence relation between family and carrier.The method of mounting is exactly that player role model (or carrier model) is whole as one
Body, is associated with carrier model (or player role model) some default mounting point, so as to be one by two model combinations
It is individual.Such method can retain original appearance of the two, while can really react the association performance of the two again.Example
Such as, player using motorcycle or type of aircraft carrier, it is possible to carrier is directly articulated to player model crotch or
The mounting point at person back, so that phenomenologically, the movement of player or other movement displayings can be all consistent with carrier.Replace
Method player role model is directly exactly replaced with into carrier model.For example, player becomes as state of flight or enters complete
During the carrier of closing, the original outward appearance of player is completely invisible, can directly replace with the model of carrier.
Fig. 6 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment
Schematic diagram.
As shown in fig. 6, in a kind of exemplary embodiment of the disclosure, in addition to:In a kind of exemplary reality of the disclosure
Apply in example, in addition to:Mounting point is set on the model bone of carrier;Virtual game object is obtained in real time relative to being taken
First offset vector of the mounting point of carrier;The second offset vector of mounting point is obtained in real time;According to the first offset vector and
Two offset vectors, the first kind coordinate of real-time update virtual game object.In a kind of exemplary embodiment of the disclosure, also wrap
Include:Pass through the state effect of the first kind coordinate and mounting point of virtual game object, in real time generation virtual game object.
Carrier is as a kind of basic game element, and species is various, phenomenologically also of all kinds.Carrier model is a lot
In the case of playback action is needed to lift expression effect, the action rocked for example is played to show top of the carrier in moving process
Winnow with a dustpan.Change produced by carrier playback action further should produce influence to taking object, could obtain correct performance, such as
Taking object follows carrier to rock together.As traditional carrier solution, employ in embodiments of the present invention default
Mounting point obtains the conversion data of carrier action, but will not take object and directly mount, but utilizes mounting point
Conversion data combination relative coordinate calculates carrier and acts influence to taking object in real time.As shown in fig. 6, being carrier mould in figure
The positive schematic diagram of type, the prefabricated skeleton cartoon of double swerve, and mounting point socket is set on corresponding bone.For it
Convenience of calculation afterwards, mounting point can be placed on the origin of model.The real-time of carrier action generation is got by mounting point
Convert data, i.e. the carrier action offset vector that mounting point is produced caused by the moment.According to taking object relative to carrier
Coordinate, add take object relative to mounting point offset vector (if mounting point be located at carrier model origin, this step
Suddenly can omit), along with the offset vector of mounting point, it is possible to which the conversion that carrier is acted into generation, which is delivered to, takes object.
Coordinate Conversion of the object with respect to carrier will be taken again afterwards to the coordinate system relative to scene, the state for taking object is updated, i.e.,
It can realize and take the action respective change that object follows carrier in real time.
According to the acquisition methods of the position coordinates of the virtual game object of the present invention, sat by first kind coordinate, Equations of The Second Kind
Mark and mounting point, in real time generation virtual game object state effect mode, and by carrier pre-production carry well
The mounting point of tool action correspondence bone, but be not used to mount model.During carrier model playback action, this is utilized
Mounting point obtains the transformation matrix of carrier model action in real time, then further according to the relative seat for taking object and the mounting point
Mark, calculates carrier model and act influence to taking object, can accurately realize that taking object follows its place carrier
Action change produces correspondence performance in real time.
In a kind of exemplary embodiment of the disclosure, in addition to:Virtual game object is according to first kind coordinate and second
Class coordinate carries out path addressing planning.Including:According to hiberarchy data, path addressing planning is carried out.Hiberarchy data can
For example it is divided into two layers, one layer is carrier layer, and another layer is scene layer.According to the hierarchical structure between carrier, multilayer can be for example set up
Coordinate system, can also carry out pathfinding for example with double-deck segmented strategy.Traditional carrier processing method is not supported generally to take
Object also can not just show relative to the movement of carrier and take pathfinding of the object relative to carrier.According to the level between carrier
Structure, the present invention calculates the carrier sequence of virtual game object movement Road warp first, then regenerates each inside carrier
The mode of mobile route, and then realize the segmented pathfinding strategy of virtual game object.
It will be appreciated by those skilled in the art that realizing that all or part of step of above-described embodiment is implemented as being performed by CPU
Computer program.When the computer program is performed by CPU, the above-mentioned work(that the above method of the invention provided is limited is performed
Energy.Described program can be stored in a kind of computer-readable recording medium, and the storage medium can be read-only storage, magnetic
Disk or CD etc..
Further, it should be noted that above-mentioned accompanying drawing is only the place included by method according to an exemplary embodiment of the present invention
That manages schematically illustrates, rather than limitation purpose.It can be readily appreciated that above-mentioned processing shown in the drawings is not intended that or limited at these
The time sequencing of reason.In addition, being also easy to understand, these processing for example can be performed either synchronously or asynchronously in multiple modules.
Following is apparatus of the present invention embodiment, can be used for performing the inventive method embodiment.It is real for apparatus of the present invention
The details not disclosed in example is applied, the inventive method embodiment is refer to.
Fig. 7 is a kind of frame of the acquisition device of the position coordinates of virtual game object according to an exemplary embodiment
Figure.
Rendering module 702 is used for by rendering generation scene of game and at least one carrier, and carrier can carry virtual game
In virtual game object;
First distribute module 704 is used to distribute first kind coordinate system for scene of game;
Second distribute module 706 is used to distribute Equations of The Second Kind coordinate system respectively for each carrier at least one carrier;
First index module 708 is used to obtain Equations of The Second Kind seat of the virtual game object in currently taken carrier in real time
Mark, coordinate of the Equations of The Second Kind coordinate by virtual game object in the Equations of The Second Kind coordinate system of carrier is currently taken;
Second index module 710 is used to obtaining the first kind coordinate of current the taken carrier of virtual game object in real time, the
One class coordinate currently takes coordinate of the carrier in first kind coordinate system by virtual game object;
Computing module 712 is used for the Equations of The Second Kind coordinate in currently taken carrier according to the virtual game object obtained in real time
And the first kind coordinate of current the taken carrier of virtual game object, calculate the first kind coordinate of virtual game object.
According to the acquisition device of the position coordinates of the virtual game object of the present invention, by mutual between different coordinates
Conversion, realizes the movement and fight performance for taking object on carrier, between carrier and between carrier and scene.
In a kind of exemplary embodiment of the disclosure, in addition to:Mounting point module (not shown) is used in carrier
Model bone on mounting point is set;First offset module, for obtaining virtual game object in real time relative to the load taken
First offset vector of the mounting point of tool;Second offset module, the second offset vector for obtaining mounting point in real time;Coordinate is more
New module, for according to the first offset vector and the second offset vector, the first kind coordinate of real-time update virtual game object.
Fig. 8 is the block diagram of a kind of electronic equipment according to another exemplary embodiment.
Below with reference to Fig. 8, it illustrates suitable for for the structural representation for the electronic equipment 800 for realizing the embodiment of the present application
Figure.Electronics equipment shown in Fig. 8 is only an example, should not be appointed to the function of the embodiment of the present application and using range band
What is limited.
As shown in figure 8, computer system 800 includes CPU (CPU) 801, it can be read-only according to being stored in
Program in memory (ROM) 802 or be loaded into program in random access storage device (RAM) 803 from storage part 808 and
Perform various appropriate actions and processing.In RAM 803, the system that is also stored with 800 operates required various programs and data.
CPU801, ROM 802 and RAM 803 are connected with each other by bus 804.Input/output (I/O) interface 805 is also connected to always
Line 804.
I/O interfaces 805 are connected to lower component:Importation 806 including keyboard, mouse etc.;Penetrated including such as negative electrode
The output par, c 807 of spool (CRT), liquid crystal display (LCD) etc. and loudspeaker etc.;Storage part 808 including hard disk etc.;
And the communications portion 809 of the NIC including LAN card, modem etc..Communications portion 809 via such as because
The network of spy's net performs communication process.Driver 810 is also according to needing to be connected to I/O interfaces 805.Detachable media 811, such as
Disk, CD, magneto-optic disk, semiconductor memory etc., are arranged on driver 810, in order to read from it as needed
Computer program be mounted into as needed storage part 808.
Especially, in accordance with an embodiment of the present disclosure, the process described above with reference to flow chart may be implemented as computer
Software program.For example, embodiment of the disclosure includes a kind of computer program product, it includes being carried on computer-readable medium
On computer program, the computer program include be used for execution flow chart shown in method program code.In such reality
Apply in example, the computer program can be downloaded and installed by communications portion 809 from network, and/or from detachable media
811 are mounted.When the computer program is performed by CPU (CPU) 801, limited in the system for performing the application
Above-mentioned functions.
It should be noted that the computer-readable medium shown in the application can be computer-readable signal media or meter
Calculation machine readable storage medium storing program for executing either the two any combination.Computer-readable recording medium for example can be --- but not
Be limited to --- electricity, magnetic, optical, electromagnetic, system, device or the device of infrared ray or semiconductor, or it is any more than combination.Meter
The more specifically example of calculation machine readable storage medium storing program for executing can include but is not limited to:Electrical connection with one or more wires, just
Take formula computer disk, hard disk, random access storage device (RAM), read-only storage (ROM), erasable type and may be programmed read-only storage
Device (EPROM or flash memory), optical fiber, portable compact disc read-only storage (CD-ROM), light storage device, magnetic memory device,
Or above-mentioned any appropriate combination.In this application, computer-readable recording medium can any include or store journey
The tangible medium of sequence, the program can be commanded execution system, device or device and use or in connection.And at this
In application, computer-readable signal media can be included in a base band or as the data-signal of carrier wave part propagation,
Wherein carry computer-readable program code.The data-signal of this propagation can take various forms, including but not limit
In electromagnetic signal, optical signal or above-mentioned any appropriate combination.Computer-readable signal media can also be that computer can
Any computer-readable medium beyond storage medium is read, the computer-readable medium, which can send, propagates or transmit, to be used for
Used by instruction execution system, device or device or program in connection.Included on computer-readable medium
Program code can be transmitted with any appropriate medium, be included but is not limited to:Wirelessly, electric wire, optical cable, RF etc., or above-mentioned
Any appropriate combination.
Flow chart and block diagram in accompanying drawing, it is illustrated that according to the system of the various embodiments of the application, method and computer journey
Architectural framework in the cards, function and the operation of sequence product.At this point, each square frame in flow chart or block diagram can generation
The part of one module of table, program segment or code, a part for above-mentioned module, program segment or code is comprising one or more
Executable instruction for realizing defined logic function.It should also be noted that in some realizations as replacement, institute in square frame
The function of mark can also be with different from the order marked in accompanying drawing generation.For example, two square frames succeedingly represented are actual
On can perform substantially in parallel, they can also be performed in the opposite order sometimes, and this is depending on involved function.Also
It is noted that the combination of each square frame in block diagram or flow chart and the square frame in block diagram or flow chart, can use and perform rule
Fixed function or the special hardware based system of operation realize, or can use the group of specialized hardware and computer instruction
Close to realize.
Being described in unit involved in the embodiment of the present application can be realized by way of software, can also be by hard
The mode of part is realized.Described unit can also be set within a processor, for example, can be described as:A kind of processor bag
Include transmitting element, acquiring unit, determining unit and first processing units.Wherein, the title of these units is under certain conditions simultaneously
The restriction in itself to the unit is not constituted, for example, transmitting element is also described as " sending picture to the service end connected
Obtain the unit of request ".
As on the other hand, present invention also provides a kind of computer-readable medium, the computer-readable medium can be
Included in equipment described in above-described embodiment;Can also be individualism, and without be incorporated the equipment in.Above-mentioned calculating
Machine computer-readable recording medium carries one or more program, when said one or multiple programs are performed by the equipment, makes
Obtaining the equipment includes:By rendering generation scene of game and at least one carrier, carrier can carry the virtual trip in virtual game
Play object;First kind coordinate system is distributed for scene of game;Equations of The Second Kind is distributed respectively for each carrier at least one carrier
Coordinate system;Equations of The Second Kind coordinate of the virtual game object in currently taken carrier is obtained in real time, and Equations of The Second Kind coordinate is virtual trip
Coordinate of the play object in the Equations of The Second Kind coordinate system of currently taken carrier;Virtual game object is obtained in real time currently takes load
The first kind coordinate of tool, first kind coordinate currently takes coordinate of the carrier in first kind coordinate system by virtual game object;
Equations of The Second Kind coordinate and virtual game object according to the virtual game object obtained in real time in currently taken carrier are currently taken
Multiply the first kind coordinate of carrier, calculate the first kind coordinate of virtual game object.
It will be appreciated by those skilled in the art that above-mentioned each module can be distributed in device according to the description of embodiment, also may be used
To carry out respective change uniquely different from one or more devices of the present embodiment.The module of above-described embodiment can be merged into
One module, can also be further split into multiple submodule.
The description of embodiment more than, those skilled in the art is it can be readily appreciated that example embodiment described herein
It can be realized, can also be realized by way of software combines necessary hardware by software.Therefore, according to present invention implementation
The technical scheme of example can be embodied in the form of software product, and the software product can be stored in a non-volatile memories
In medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) or on network, including some instructions are make it that a computing device (can
To be personal computer, server, mobile terminal or network equipment etc.) perform method according to embodiments of the present invention.
Detailed description more than, those skilled in the art are it can be readily appreciated that virtual trip according to embodiments of the present invention
Acquisition methods, device, electronic equipment and the computer-readable medium of the position coordinates of play object have one in advantages below
Or it is multiple.
According to some embodiments, the acquisition methods of the position coordinates of virtual game object of the invention, by sports ground
Carrier in scape and scene distributes absolute coordinate and relative coordinate respectively, and is swum in carrier by relative coordinate to virtual
Object of playing carries out the mode of position mark, can realize it on any carrier when virtual game object takes virtual carrier
Correctly moved and fought performance, greatly enriched game experiencing.
According to other embodiments, the acquisition methods of the position coordinates of virtual game object of the invention, by with layer
The position of the data markers virtual game object of secondary structure, can solve the problem that problem present in existing carrier processing method.Example
Such as, existing carrier processing method can not correctly show motion of the game object on carrier.Existing carrier processing side
Method substantially thinks carrier and takes the game object of carrier relative motion is not present, so that by carrier and the game object taken
Motion be reduced to a mass motion, it is impossible to expression actually complex relativeness.Can also be for example, existing carrier
Processing method using carrier and the game object taken as an entirety battle unit, so as to simplify fight flow, equally
Also the trip on the fight content for the complexity that is beyond expression, such as fight of multiple game objects on carrier, even different carriers
Fight between play object.
According to still other embodiments, the acquisition methods of the position coordinates of virtual game object of the invention, using bilayer point
The pathfinding strategy of segmentation, the mobile pathfinding for taking object is decomposed on carrier and moves, move and carrier and scene between carrier
Between mobile Three models, so as to realize the pathfinding for taking object between any two points.
The exemplary embodiment of the present invention is particularly shown and described above.It should be appreciated that the invention is not restricted to
Detailed construction described herein, set-up mode or implementation method;On the contrary, it is intended to cover included in appended claims
Various modifications and equivalence setting in spirit and scope.
In addition, structure, ratio, size shown by this specification Figure of description etc., only to coordinate specification institute
Disclosure, for skilled in the art realises that with reading, be not limited to the enforceable qualifications of the disclosure, therefore
Do not have technical essential meaning, the modification of any structure, the change of proportionate relationship or the adjustment of size are not influenceing the disclosure
Under the technique effect that can be generated and achieved purpose, it all should still fall and obtain and can cover in the technology contents disclosed in the disclosure
In the range of.Meanwhile, in this specification it is cited such as " on ", " first ", the term of " second " and " one ", be also only and be easy to
Narration understands, and is not used to limit the enforceable scope of the disclosure, and its relativeness is altered or modified, without substantive change
Under technology contents, when being also considered as enforceable category of the invention.
Claims (12)
1. a kind of acquisition methods of the position coordinates of virtual game object, it is characterised in that including:
By rendering generation scene of game and at least one carrier, the carrier can carry the virtual game in the virtual game
Object;
First kind coordinate system is distributed for the scene of game;
Equations of The Second Kind coordinate system is distributed respectively for each carrier at least one described carrier;
Equations of The Second Kind coordinate of the virtual game object in currently taken carrier is obtained in real time, and the Equations of The Second Kind coordinate is institute
State coordinate of the virtual game object in the Equations of The Second Kind coordinate system of currently taken carrier;
The first kind coordinate of current the taken carrier of the virtual game object is obtained in real time, and the first kind coordinate is the void
Intend game object currently coordinate of the taken carrier in the first kind coordinate system;
According to the virtual game object obtained in real time currently taken carrier Equations of The Second Kind coordinate and the virtual game
The first kind coordinate of current the taken carrier of object, calculates the first kind coordinate of the virtual game object.
2. the method as described in claim 1, it is characterised in that at least one described carrier can include multilayer carrier, lower floor carries
Tool can carry upper strata carrier, when currently taken carrier takes lower floor's carrier to the virtual game object as upper strata carrier,
The first kind coordinate for obtaining current the taken carrier of the virtual game object in real time, is specifically included:
The virtual game object currently Equations of The Second Kind coordinate of the taken carrier in the lower floor's carrier taken is obtained in real time;
The first kind coordinate of lower floor's carrier is obtained in real time;
According to the virtual game object obtained in real time, currently taken carrier is sat in the Equations of The Second Kind for the lower floor's carrier taken
The first kind coordinate of mark and lower floor's carrier, calculates the first kind coordinate of current the taken carrier of the virtual game object.
3. the method as described in claim 1, it is characterised in that also include:
Mounting point is set on the model bone of the carrier;
First offset vector of the virtual game object relative to the mounting point for the carrier taken is obtained in real time;
The second offset vector of the mounting point is obtained in real time;
According to first offset vector and second offset vector, the first kind of virtual game object described in real-time update is sat
Mark.
4. method as claimed in claim 3, it is characterised in that also include:
By the first kind coordinate and the mounting point of the virtual game object, the shape of the virtual game object is generated in real time
State effect.
5. the method as described in claim 1, it is characterised in that also include:
When the virtual game object is located in the scene, operated according to the first kind coordinate system;And
When the virtual game object is located on any one carrier at least one carrier, according to any one described carrier correspondence
Equations of The Second Kind coordinate system running.
6. method as claimed in claim 2, it is characterised in that according to the hierarchical relationship between the multilayer carrier, pass through institute
State multilayer carrier and the Equations of The Second Kind coordinate corresponding to the scene and the first kind Coordinate generation hiberarchy data.
7. the method as described in claim 1, it is characterised in that also include:
The virtual game object carries out path addressing according to the first kind coordinate and the Equations of The Second Kind coordinate and planned.
8. the method as described in claim 1 or 6, it is characterised in that the virtual game object is according to the first kind coordinate
Path addressing is carried out with the Equations of The Second Kind coordinate to plan, including:
According to the hiberarchy data, the path addressing planning is carried out.
9. a kind of acquisition device of the position coordinates of virtual game object, it is characterised in that including:
Rendering module, for by rendering generation scene of game and at least one carrier, the carrier can to carry the virtual trip
Virtual game object in play;
First distribute module, for distributing first kind coordinate system for the scene of game;
Second distribute module, for distributing Equations of The Second Kind coordinate system respectively for each carrier at least one described carrier;
First index module, for obtaining Equations of The Second Kind coordinate of the virtual game object in currently taken carrier in real time,
Coordinate of the Equations of The Second Kind coordinate by the virtual game object in the Equations of The Second Kind coordinate system of carrier is currently taken;
Second index module, the first kind coordinate for obtaining current the taken carrier of the virtual game object in real time is described
First kind coordinate currently takes coordinate of the carrier in the first kind coordinate system by the virtual game object;
Computing module, for according to the virtual game object that obtains in real time in the Equations of The Second Kind coordinate of currently taken carrier and
The first kind coordinate of current the taken carrier of the virtual game object, calculates the first kind coordinate of the virtual game object.
10. device as claimed in claim 9, it is characterised in that also include:
Point module is mounted, for setting mounting point on the model bone of the carrier;
First offset module, for obtaining the virtual game object in real time relative to the mounting point for the carrier taken
First offset vector;
Second offset module, the second offset vector for obtaining the mounting point in real time;
Coordinate update module, it is virtual described in real-time update for according to first offset vector and second offset vector
The first kind coordinate of game object.
11. a kind of electronic equipment, it is characterised in that including:
One or more processors;
Storage device, for storing one or more programs;
When one or more of programs are by one or more of computing devices so that one or more of processors are real
The existing method as described in any in claim 1-8.
12. a kind of computer-readable medium, is stored thereon with computer program, it is characterised in that described program is held by processor
The method as described in any in claim 1-8 is realized during row.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710385762.1A CN107137927B (en) | 2017-05-26 | 2017-05-26 | Method and device for acquiring position coordinates of virtual game object |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201710385762.1A CN107137927B (en) | 2017-05-26 | 2017-05-26 | Method and device for acquiring position coordinates of virtual game object |
Publications (2)
Publication Number | Publication Date |
---|---|
CN107137927A true CN107137927A (en) | 2017-09-08 |
CN107137927B CN107137927B (en) | 2020-11-10 |
Family
ID=59779102
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201710385762.1A Active CN107137927B (en) | 2017-05-26 | 2017-05-26 | Method and device for acquiring position coordinates of virtual game object |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN107137927B (en) |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110384926A (en) * | 2019-07-26 | 2019-10-29 | 网易(杭州)网络有限公司 | Location determining method and device |
CN110652727A (en) * | 2018-06-29 | 2020-01-07 | 电子技术公司 | Layered game design to present incentives |
CN110694266A (en) * | 2019-10-23 | 2020-01-17 | 网易(杭州)网络有限公司 | Game state synchronization method, game state display method and game state display device |
CN111068307A (en) * | 2019-12-13 | 2020-04-28 | 北京像素软件科技股份有限公司 | Virtual carriage connection method and device and electronic equipment |
CN111462204A (en) * | 2020-02-13 | 2020-07-28 | 腾讯科技(深圳)有限公司 | Virtual model generation method, virtual model generation device, storage medium, and electronic device |
CN111729312A (en) * | 2020-06-30 | 2020-10-02 | 成都完美时空网络技术有限公司 | Position synchronization method, device and equipment |
CN111973984A (en) * | 2020-09-10 | 2020-11-24 | 网易(杭州)网络有限公司 | Coordinate control method and device for virtual scene, electronic equipment and storage medium |
CN112619139A (en) * | 2021-01-07 | 2021-04-09 | 网易(杭州)网络有限公司 | Virtual vehicle display method and device, storage medium and computer equipment |
CN113786610A (en) * | 2018-02-11 | 2021-12-14 | 鲸彩在线科技(大连)有限公司 | Carrier position correction method and device, second client and second electronic equipment |
WO2022190085A1 (en) * | 2021-03-07 | 2022-09-15 | Agt International Gmbh | Systems and methods of providing virtual activities |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1945587A (en) * | 2006-10-27 | 2007-04-11 | 北京金山软件有限公司 | Method and system for realizing player riding public transportation means in network game |
US20110039620A1 (en) * | 2008-04-30 | 2011-02-17 | Sega Corporation | Game machine and movement control method of character |
CN106362397A (en) * | 2016-10-14 | 2017-02-01 | 网易(杭州)网络有限公司 | Carrier processing method and device |
CN106693365A (en) * | 2017-02-06 | 2017-05-24 | 福州市马尾区朱雀网络信息技术有限公司 | Method and device for rapidly transferring game object |
US20170148259A1 (en) * | 2010-06-10 | 2017-05-25 | Nguyen Gaming Llc | Configurable Virtual Gaming Zone |
-
2017
- 2017-05-26 CN CN201710385762.1A patent/CN107137927B/en active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1945587A (en) * | 2006-10-27 | 2007-04-11 | 北京金山软件有限公司 | Method and system for realizing player riding public transportation means in network game |
US20110039620A1 (en) * | 2008-04-30 | 2011-02-17 | Sega Corporation | Game machine and movement control method of character |
US20170148259A1 (en) * | 2010-06-10 | 2017-05-25 | Nguyen Gaming Llc | Configurable Virtual Gaming Zone |
CN106362397A (en) * | 2016-10-14 | 2017-02-01 | 网易(杭州)网络有限公司 | Carrier processing method and device |
CN106693365A (en) * | 2017-02-06 | 2017-05-24 | 福州市马尾区朱雀网络信息技术有限公司 | Method and device for rapidly transferring game object |
Non-Patent Citations (1)
Title |
---|
臧明生等: "3D图形引擎中的场景管理", 《第一届建立和谐人机环境联合学术会议(HHME2005)论文集》 * |
Cited By (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113786610B (en) * | 2018-02-11 | 2024-05-31 | 鲸彩在线科技(大连)有限公司 | Carrier position correction method and device, second client and second electronic equipment |
CN113786610A (en) * | 2018-02-11 | 2021-12-14 | 鲸彩在线科技(大连)有限公司 | Carrier position correction method and device, second client and second electronic equipment |
CN110652727A (en) * | 2018-06-29 | 2020-01-07 | 电子技术公司 | Layered game design to present incentives |
CN110384926B (en) * | 2019-07-26 | 2023-05-16 | 网易(杭州)网络有限公司 | Position determining method and device |
CN110384926A (en) * | 2019-07-26 | 2019-10-29 | 网易(杭州)网络有限公司 | Location determining method and device |
CN110694266A (en) * | 2019-10-23 | 2020-01-17 | 网易(杭州)网络有限公司 | Game state synchronization method, game state display method and game state display device |
CN111068307A (en) * | 2019-12-13 | 2020-04-28 | 北京像素软件科技股份有限公司 | Virtual carriage connection method and device and electronic equipment |
CN111068307B (en) * | 2019-12-13 | 2023-08-29 | 北京像素软件科技股份有限公司 | Virtual carriage connection method and device and electronic equipment |
CN111462204A (en) * | 2020-02-13 | 2020-07-28 | 腾讯科技(深圳)有限公司 | Virtual model generation method, virtual model generation device, storage medium, and electronic device |
CN111462204B (en) * | 2020-02-13 | 2023-03-03 | 腾讯科技(深圳)有限公司 | Virtual model generation method, virtual model generation device, storage medium, and electronic device |
CN111729312A (en) * | 2020-06-30 | 2020-10-02 | 成都完美时空网络技术有限公司 | Position synchronization method, device and equipment |
CN111973984A (en) * | 2020-09-10 | 2020-11-24 | 网易(杭州)网络有限公司 | Coordinate control method and device for virtual scene, electronic equipment and storage medium |
CN112619139A (en) * | 2021-01-07 | 2021-04-09 | 网易(杭州)网络有限公司 | Virtual vehicle display method and device, storage medium and computer equipment |
WO2022190085A1 (en) * | 2021-03-07 | 2022-09-15 | Agt International Gmbh | Systems and methods of providing virtual activities |
Also Published As
Publication number | Publication date |
---|---|
CN107137927B (en) | 2020-11-10 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN107137927A (en) | The acquisition methods and device of the position coordinates of virtual game object | |
CN107198883A (en) | Method for searching and device for game object in virtual game | |
CN104077797B (en) | three-dimensional game animation system | |
CN108805348A (en) | A kind of method and apparatus of intersection signal timing control optimization | |
Peng et al. | Computational network design from functional specifications | |
CN107507488A (en) | A kind of track traffic virtual electronic sand table simulation training system and method | |
CN102426424B (en) | Visual emulation method of near-space flying vehicle based on distributed framework | |
CN110537210A (en) | Augmented reality display system, program and method | |
CN106095114A (en) | Electric power industry based on VR technology expands engineering aid system and method for work thereof | |
CN110523081A (en) | The method and device for planning in navigation pathfinding path | |
CN109903366A (en) | The rendering method and device of dummy model, storage medium and electronic equipment | |
CN107093201A (en) | Transmission and control include the stream interactive media of geometry, texture and the photometric data rendered | |
CN106575158A (en) | Environmentally mapped virtualization mechanism | |
CN108446384A (en) | A kind of network topology visualization system and data visualization method based on WebGL | |
JPH0962864A (en) | High speed plotting method and its device | |
CN107870668A (en) | For the system and method for the data integration improved in virtual reality framework | |
CN103093658A (en) | Child real object interaction story building method and system | |
CN110368688A (en) | Display methods, device, storage medium and the electronic device of animation | |
CN110415462A (en) | Atm device adds paper money optimization method and device | |
CN107665269A (en) | Quick crowd evacuation emulation method and device based on geography information | |
CN106874570A (en) | Virtual reality cockpit engineering simulator | |
CN107229790A (en) | Generation is three-dimensional, the bridge structure information model system and application method of X-Y scheme | |
CN105913471A (en) | Image processing method and device | |
CN110502803A (en) | Wiring method and device based on BIM technology | |
CN109989751A (en) | A kind of cross-platform long-range real time kinematics tracking system of three machine of fully mechanized mining and method |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant |