CN107137927A - The acquisition methods and device of the position coordinates of virtual game object - Google Patents

The acquisition methods and device of the position coordinates of virtual game object Download PDF

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Publication number
CN107137927A
CN107137927A CN201710385762.1A CN201710385762A CN107137927A CN 107137927 A CN107137927 A CN 107137927A CN 201710385762 A CN201710385762 A CN 201710385762A CN 107137927 A CN107137927 A CN 107137927A
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China
Prior art keywords
carrier
virtual game
game object
coordinate
equations
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CN201710385762.1A
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CN107137927B (en
Inventor
贺文骅
陈健
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201710385762.1A priority Critical patent/CN107137927B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The acquisition methods and device of a kind of position coordinates of virtual game object of disclosure can carry the virtual game object in the virtual game by rendering generation scene of game and at least one carrier, the carrier;First kind coordinate system is distributed for the scene of game;Equations of The Second Kind coordinate system is distributed respectively for each carrier at least one described carrier;According to the virtual game object obtained in real time in the first kind coordinate of current the taken carrier of Equations of The Second Kind coordinate and the virtual game object of currently taken carrier, the first kind coordinate of the virtual game object is calculated.The acquisition methods and device of the position coordinates of virtual game object disclosed in the present application, can realize the movement and fight performance for taking object on carrier, between carrier and between carrier and scene.

Description

The acquisition methods and device of the position coordinates of virtual game object
Technical field
The present invention relates to virtual game field, in particular to a kind of acquisition of the position coordinates of virtual game object Method, device, electronic equipment and computer-readable medium.
Background technology
With the development of game technology, the species of game is also more and more diversified.Carrier is used as a kind of movement and fight Auxiliary equipment, becomes the setting playing method that will necessarily exist in most of game.Player can obtain one by using carrier A little extra game experiencings, common at present being set with is following several:1st, the category of itself some aspect is lifted by taking carrier Property, such as translational speed;2nd, by operating carrier to obtain extra ability, such as carrier can be operated to be attacked, Huo Zheti High defence capability;3rd, switch different game areas by taking carrier, such as take flight carrier and leave ground;4th, collect and Carrier is shown, can be good at meeting the collection desire and personalized demand of player.The presence of carrier greatly enriches object for appreciation The game mode of family, is the important element in all types of game in recent years.With the continuous extension of playing method and abundant, for carrier Functional requirement also more and more higher.The basic function of carrier is can to carry player to move, but when carrier is set to When can carry the large-scale carrier of many people, existing carrier processing method be just difficult to it is correct and really react numerous players and Other game elements follow carrier to move together, are even more difficult to handle war of the so many game elements of the above on carrier The complicated playing method such as bucket, interaction.
Existing carrier processing method, is more partial to one carrier performance, or is not related to mobile or fights The performance of the complicated game content such as bucket.To put it more simply, existing carrier processing method is using carrier and to take object whole as one Body is treated, it is impossible to is truly reflected carrier and is taken the relativeness between object, limits the playing method based on carrier and exist Carry and set in terms of quantity, movement, fight, pathfinding and animation performance, strong influence player uses upper in carrier Game experiencing.Because existing carrier processing method have ignored carrier and take the relativeness of object, typically using prefabricated Fixed model action carry out general performance, it is impossible to embody flexibly and really the independence of the two, also can not table in real time Reveal influence of the action change for an other side of a side.
Accordingly, it would be desirable to a kind of acquisition methods, device, electronic equipment and the calculating of the position coordinates of new virtual game object Machine computer-readable recording medium.
Above- mentioned information is only used for strengthening the understanding of the background to the present invention, therefore it disclosed in the background section It can include not constituting the information to prior art known to persons of ordinary skill in the art.
The content of the invention
In view of this, the present invention provides a kind of acquisition methods, device, the electronic equipment of the position coordinates of virtual game object And computer-readable medium, the movement and fight for taking object on carrier, between carrier and between carrier and scene can be realized Performance.
Other characteristics and advantage of the present invention will be apparent from by following detailed description, or partially by the present invention Practice and acquistion.
According to an aspect of the invention, it is proposed that a kind of acquisition methods of the position coordinates of virtual game object, this method bag Include:By rendering generation scene of game and at least one carrier, carrier can carry the virtual game object in virtual game;For trip Scene of playing distribution first kind coordinate system;Equations of The Second Kind coordinate system is distributed respectively for each carrier at least one carrier;In real time Equations of The Second Kind coordinate of the virtual game object in currently taken carrier is obtained, Equations of The Second Kind coordinate is virtual game object current Coordinate in the Equations of The Second Kind coordinate system of taken carrier;The first kind for obtaining current the taken carrier of virtual game object in real time is sat Mark, first kind coordinate currently takes coordinate of the carrier in first kind coordinate system by virtual game object;According to real-time acquisition Virtual game object currently taken carrier Equations of The Second Kind coordinate and virtual game object currently taken carrier first Class coordinate, calculates the first kind coordinate of virtual game object.
In a kind of exemplary embodiment of the disclosure, at least one carrier can include multilayer carrier, and lower floor's carrier can be taken Upper strata carrier is carried, when currently taken carrier takes lower floor's carrier to virtual game object as upper strata carrier, is obtained in real time empty Intend the first kind coordinate of current the taken carrier of game object, specifically include:Virtual game object is obtained in real time currently to be taken Equations of The Second Kind coordinate of the carrier in the lower floor's carrier taken;The first kind coordinate of lower floor's carrier is obtained in real time;According to real-time acquisition Virtual game object currently taken carrier in the Equations of The Second Kind coordinate for the lower floor's carrier taken and the first kind of lower floor's carrier Coordinate, calculates the first kind coordinate of current the taken carrier of virtual game object.
In a kind of exemplary embodiment of the disclosure, in addition to:Mounting point is set on the model bone of carrier;In real time Obtain first offset vector of the virtual game object relative to the mounting point for the carrier taken;The second of mounting point is obtained in real time Offset vector;According to the first offset vector and the second offset vector, the first kind coordinate of real-time update virtual game object.
In a kind of exemplary embodiment of the disclosure, in addition to:By the first kind coordinate of virtual game object with hanging The state effect of contact, in real time generation virtual game object.
In a kind of exemplary embodiment of the disclosure, in addition to:When virtual game object is located in scene, according to first Class coordinate system is operated;And virtual game object be located at least one carrier in any one carrier on when, according to any one load Has corresponding Equations of The Second Kind coordinate system running.
In a kind of exemplary embodiment of the disclosure, according to the hierarchical relationship between multilayer carrier, pass through multilayer carrier With the Equations of The Second Kind coordinate corresponding to scene and first kind Coordinate generation hiberarchy data.
In a kind of exemplary embodiment of the disclosure, in addition to:Virtual game object is according to first kind coordinate and second Class coordinate carries out path addressing planning.
In a kind of exemplary embodiment of the disclosure, virtual game object enters according to first kind coordinate with Equations of The Second Kind coordinate The addressing planning of walking along the street footpath, including:According to hiberarchy data, path addressing planning is carried out.
According to an aspect of the invention, it is proposed that a kind of acquisition device of the position coordinates of virtual game object, the device bag Include:Rendering module, for by rendering generation scene of game and at least one carrier, carrier can to carry virtual in virtual game Game object;First distribute module, for distributing first kind coordinate system for scene of game;Second distribute module, for being at least Each carrier in one carrier distributes Equations of The Second Kind coordinate system respectively;First index module, for obtaining virtual game in real time Equations of The Second Kind coordinate of the object in currently taken carrier, Equations of The Second Kind coordinate is currently taking carrier by virtual game object Coordinate in Equations of The Second Kind coordinate system;Second index module, for obtain in real time virtual game object currently taken carrier the One class coordinate, first kind coordinate currently takes coordinate of the carrier in first kind coordinate system by virtual game object;Calculate mould Block, works as the Equations of The Second Kind coordinate and virtual game object according to the virtual game object obtained in real time in currently taken carrier The first kind coordinate of preceding taken carrier, calculates the first kind coordinate of virtual game object.
In a kind of exemplary embodiment of the disclosure, in addition to:Point module is mounted, for the model bone in carrier Mounting point is set;First offset module, for obtaining virtual game object in real time relative to the mounting point for the carrier taken First offset vector;Second offset module, the second offset vector for obtaining mounting point in real time;Coordinate update module, is used for According to the first offset vector and the second offset vector, the first kind coordinate of real-time update virtual game object.
According to an aspect of the invention, it is proposed that a kind of electronic equipment, the electronic equipment includes:One or more processors; Storage device, for storing one or more programs;When one or more programs are executed by one or more processors so that one Individual or multiple processors realize above-mentioned method.
According to an aspect of the invention, it is proposed that a kind of computer-readable medium, is stored thereon with computer program, program quilt Above-mentioned method is realized during computing device.
Can according to acquisition methods, device, electronic equipment and the computer of the position coordinates of the virtual game object of the present invention Medium is read, the movement and fight performance for taking object on carrier, between carrier and between carrier and scene can be realized.
It should be appreciated that the general description of the above and detailed description hereinafter are only exemplary, this can not be limited Invention.
Brief description of the drawings
Its example embodiment is described in detail by referring to accompanying drawing, above and other target, feature and advantage of the invention will Become more fully apparent.Drawings discussed below is only some embodiments of the present invention, for the ordinary skill of this area For personnel, on the premise of not paying creative work, other accompanying drawings can also be obtained according to these accompanying drawings.
Fig. 1 is a kind of stream of the acquisition methods of the position coordinates of virtual game object according to an exemplary embodiment Cheng Tu.
Fig. 2 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment Schematic diagram.
Fig. 3 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment Schematic diagram.
Fig. 4 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment Schematic diagram.
Fig. 5 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment Schematic diagram.
Fig. 6 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment Schematic diagram.
Fig. 7 is a kind of frame of the acquisition device of the position coordinates of virtual game object according to an exemplary embodiment Figure.
Fig. 8 is the block diagram of a kind of electronic equipment according to another exemplary embodiment.
Specific embodiment
Example embodiment is described more fully with referring now to accompanying drawing.However, example embodiment can be real in a variety of forms Apply, and be not understood as limited to embodiment set forth herein;On the contrary, thesing embodiments are provided so that the present invention will be comprehensively and complete It is whole, and the design of example embodiment is comprehensively conveyed into those skilled in the art.Identical reference is represented in figure Same or similar part, thus repetition thereof will be omitted.
Implement in addition, described feature, structure or characteristic can be combined in any suitable manner one or more In example.Embodiments of the invention are fully understood so as to provide there is provided many details in the following description.However, It will be appreciated by persons skilled in the art that technical scheme can be put into practice without one or more in specific detail, Or can be using other methods, constituent element, device, step etc..In other cases, it is not shown in detail or describes known side Method, device, realization operate to avoid fuzzy each aspect of the present invention.
Block diagram shown in accompanying drawing is only functional entity, not necessarily must be corresponding with physically separate entity. I.e., it is possible to realize these functional entitys using software form, or realized in one or more hardware modules or integrated circuit These functional entitys, or realize in heterogeneous networks and/or processor device and/or microcontroller device these functional entitys.
Flow chart shown in accompanying drawing is merely illustrative, it is not necessary to including all contents and operation/step, It is not required to perform by described order.For example, some operation/steps can also be decomposed, and some operation/steps can be closed And or part merge, therefore the actual order performed is possible to be changed according to actual conditions.
It should be understood that although term first, second, third, etc. may be used to describe various assemblies herein, these groups Part should not be limited by these terms.These terms are to distinguish a component and another component.Therefore, first group be discussed herein below Part can be described as teaching of second component without departing from disclosure concept.As used herein, term " and/or " include it is associated All combinations for listing any one and one or more in project.
It will be understood by those skilled in the art that accompanying drawing is the schematic diagram of example embodiment, module or flow in accompanying drawing Not necessarily implement the present invention necessary, therefore cannot be used for limiting the scope of the invention.
Disclosure example embodiment is described in detail below in conjunction with the accompanying drawings.
Fig. 1 is a kind of stream of the acquisition methods of the position coordinates of virtual game object according to an exemplary embodiment Cheng Tu.
As shown in figure 1, in S102, by rendering generation scene of game and at least one carrier, carrier can be carried virtually Virtual game object in game.In embodiments of the present invention, by rendering generation scene of game and carrier, same sports ground Multiple carriers can be included under scape.During carrier is a kind of auxiliary equipment of movement and fight in virtual game, most of virtual game The setting playing method that will exist, player can obtain some extra game experiencings by using carrier.
It is scene of game distribution first kind coordinate system in S104.For the scene of game distribution coordinate system rendered, the seat Mark system may be, for example, first kind coordinate system, for a scene of game, first kind system coordinate can based on coordinate system, As absolute coordinate system.Absolute coordinate system is the description for the position that all coordinates are all based on a fixed coordinate origin Coordinate system.Absolute coordinate is a fixed coordinate position, and the point coordinates inputted using it will not be because of the difference of object of reference And it is different.
It is that each carrier at least one carrier distributes Equations of The Second Kind coordinate system respectively in S106.For in sports ground Carrier in scape distributes Equations of The Second Kind coordinate system respectively, and Equations of The Second Kind coordinate system may be, for example, relative coordinate system, and coordinate system is according to ginseng The difference for examining value is divided into absolute coordinate system and relative coordinate system.Relative coordinate system is meant that for relative absolute coordinate system , relative coordinate system refers to the coordinate system of the coordinate position relative to previous point.If there are multiple carriers in the scene, Equations of The Second Kind coordinate system (relative coordinate) is distributed respectively for multiple carriers.Because the position of multiple carriers in the scene is different, divided The relative coordinate system being fitted on also is differed.If can also be for example, on locus, also there is carrier on some carrier, then The coordinate system of the carrier of locus by the top may be, for example, relative coordinate system of the relative tertiary location close to the carrier of lower section System.According to the relation of locus between carrier, the hierarchical structure of relative coordinate system can be for example generated.The present invention not as Limit.
In S108, Equations of The Second Kind coordinate of the virtual game object in currently taken carrier is obtained in real time, and Equations of The Second Kind is sat It is designated as coordinate of the virtual game object in the Equations of The Second Kind coordinate system of currently taken carrier.When virtual game object is located at carrier It is that the virtual game object distributes coordinate by the corresponding coordinate system of the carrier when middle.Can also be for example, when virtual game object position When in multiple carriers, according to corresponding the second different coordinate system of multiple carriers, respectively virtual game object distribution is different Coordinate.
In S110, the first kind coordinate of current the taken carrier of virtual game object is obtained in real time, and first kind coordinate is Current coordinate of the taken carrier in first kind coordinate system of virtual game object.Can be for example, obtaining virtual game object in real time Coordinate in current scene.
In S112, according to the virtual game object obtained in real time in the Equations of The Second Kind coordinate of currently taken carrier and virtually The first kind coordinate of current the taken carrier of game object, calculates the first kind coordinate of virtual game object.
According to the acquisition methods of the position coordinates of the virtual game object of the present invention, by mutual between different coordinates Conversion, realizes the movement and fight performance for taking object on carrier, between carrier and between carrier and scene.
It will be clearly understood that the present disclosure describe how forming and use particular example, but the principle of the present invention is not limited to Any details of these examples.On the contrary, the teaching based on present disclosure, these principles can be applied to many other Embodiment.
In a kind of exemplary embodiment of the disclosure, when the virtual game object is located in the scene, according to institute State the running of first kind coordinate system;And the virtual game object be located at least one carrier in any one carrier on when, root According to the corresponding Equations of The Second Kind coordinate system running of any one described carrier.Can be for example, when virtual game object be located in scene, according to the One class coordinate is absolute coordinate running;And virtual game object be located at carrier in when, be relative coordinate according to Equations of The Second Kind coordinate Running.Traditional carrier system is typically using carrier and takes object as an entirety, is only recorded using a coordinate system The position of the two, so can not just show to take movement of the object on carrier, can not more realize and several take object The independent mobile game play even mutually fought each is carried out on carrier.In embodiments of the present invention, virtual game pair As the Equations of The Second Kind coordinate that is moved through on carrier is marked, can for example, by the movement of virtual game object be considered as relative to The relative motion of absolute coordinate, can also be for example, be first kind coordinate by Equations of The Second Kind Coordinate Conversion, so as to enter in virtual game object When row movement and fight are calculated, by the way that the node of the coordinate system of object from operation level (being typically scene level) is transformed into The node of corresponding carrier level, is correctly moved and is fought on any level carrier performance so as to realize and take object.
According to the acquisition methods of the position coordinates of the virtual game object of the present invention, by scene of game and scene Carrier distribute absolute coordinate and relative coordinate respectively, and line position is entered to virtual game object by relative coordinate in carrier The mode of tagging, can realize that it is correctly moved on any carrier when virtual game object takes virtual carrier Dynamic and fight performance, has greatly enriched game experiencing.
In a kind of exemplary embodiment of the disclosure, at least one carrier can include multilayer carrier, and lower floor's carrier can be taken Upper strata carrier is carried, when currently taken carrier takes lower floor's carrier to virtual game object as upper strata carrier, is obtained in real time empty Intend the first kind coordinate of current the taken carrier of game object, specifically include:Virtual game object is obtained in real time currently to be taken Equations of The Second Kind coordinate of the carrier in the lower floor's carrier taken;The first kind coordinate of lower floor's carrier is obtained in real time;According to real-time acquisition Virtual game object currently taken carrier in the Equations of The Second Kind coordinate for the lower floor's carrier taken and the first kind of lower floor's carrier Coordinate, calculates the first kind coordinate of current the taken carrier of virtual game object.
Fig. 2,3 be a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment Schematic diagram.
Such as Fig. 2, shown in 3, construction takes the coordinate system of object, and the coordinate system may be, for example, multilayer coordinate system, Fig. 2 It is side perspective schematic diagram and schematic top plan view that virtual game object takes carrier respectively with Fig. 3.Arrow, which is pointed to, to be represented Take the position of object.The position for example can be indicated with two coordinates.In a kind of exemplary embodiment of the disclosure, also Can be such as:Distinguish distribution index number at least one carrier.Can be for example, each coordinate includes two parts, coordinate values and carrier Index.Index numerical value can be represented for example with index+ numerals.Relative to scene, above-mentioned position can be expressed as (x, y, z, index0);Relative to place carrier, it can be expressed as (x-x ', y-y ', z-z ', index1).Wherein (x, y, z) takes The coordinate of virtual game object in the scene, (x ', y ', z ') is the coordinate of carrier in the scene.Index0 and index1 difference It is scene and the call number of carrier.Scene can regard a carrier fixed, in the bottom as, distribute a spy Different call number, such as 0.Such coordinate representation mode, it is possible to achieve any two coordinate in different levels, different carriers Between conversion.It should be noted that in the present embodiment, only give one layer of carrier, be naturally not limited to one layer, for There is carrier in the situation of multilayer carrier, i.e. carrier, taking object then has multiple relative coordinates, and different relative coordinates are not with Same call number is identified, to indicate relative position of the virtual game object for different levels carrier.
Fig. 4 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment Schematic diagram.
As shown in figure 4, in a kind of exemplary embodiment of the disclosure, according to the hierarchical relationship between multilayer carrier, leading to Cross multilayer carrier and the Equations of The Second Kind coordinate corresponding to scene and first kind Coordinate generation hiberarchy data.In the embodiment of the present invention In, the carrier in scene is self-assembling formation tree structure.As shown in figure 4, in the presence of 3 carriers, wherein carrier 1 and load in scene Tool 2 is in scene, and carrier 3 is located on carrier 1.Three carriers can for example constitute corresponding tree structure such as figure with scene Shown in 5.Carrier 3 is the child node of carrier 1, and carrier 1 and 2 are the child nodes of scene.Scene can regard a special load as Tool, is the root node of tree forever, it is 0 to define numbering.
Carrier is stored with tree structure, can clearly be reacted between carrier and the mutual pass between carrier and scene System, can also be for example, when virtual game object is moved, carry out the reachable judgement of correspondence position.Can be for example, being saved from father Point arrives child node, and correspondence logs in carrier, and such as node 0 arrives node 1;From child node to father node, correspondence leave carrier, for example from Node 1 arrives node 0;From a node to the brotgher of node, correspondence is across carrier, such as from node 1 to node 2.
As described above, can for example, when game object be located at multiple carriers on when, according to the hierarchical structure between carrier Respectively carrier generation relative coordinate, the real-time location coordinates of the virtual game object are marked according to relative coordinate respectively.
According to the acquisition methods of the position coordinates of the virtual game object of the present invention, marked by hiberarchy data virtual The position of game object, can solve the problem that problem present in existing carrier processing method.For example, existing carrier processing method Motion of the game object on carrier can not correctly be shown.Existing carrier processing method substantially thinks carrier and taken Relative motion is not present in the game object of carrier, so that the motion of carrier and the game object taken is reduced into an entirety fortune It is dynamic, it is impossible to express actually complex relativeness.Can also be for example, existing carrier processing method be by carrier and takes Game object as an entirety battle unit so that simplify fight flow, be equally also beyond expression complexity fight in Hold, such as fight of multiple game objects on carrier, the fight between game object on even different carriers.
It is to set up object for appreciation by way of mounting or replacing that the virtual game object of current main flow, which takes carrier processing method, Incidence relation between family and carrier.The method of mounting is exactly that player role model (or carrier model) is whole as one Body, is associated with carrier model (or player role model) some default mounting point, so as to be one by two model combinations It is individual.Such method can retain original appearance of the two, while can really react the association performance of the two again.Example Such as, player using motorcycle or type of aircraft carrier, it is possible to carrier is directly articulated to player model crotch or The mounting point at person back, so that phenomenologically, the movement of player or other movement displayings can be all consistent with carrier.Replace Method player role model is directly exactly replaced with into carrier model.For example, player becomes as state of flight or enters complete During the carrier of closing, the original outward appearance of player is completely invisible, can directly replace with the model of carrier.
Fig. 6 is a kind of acquisition methods of the position coordinates of virtual game object according to another exemplary embodiment Schematic diagram.
As shown in fig. 6, in a kind of exemplary embodiment of the disclosure, in addition to:In a kind of exemplary reality of the disclosure Apply in example, in addition to:Mounting point is set on the model bone of carrier;Virtual game object is obtained in real time relative to being taken First offset vector of the mounting point of carrier;The second offset vector of mounting point is obtained in real time;According to the first offset vector and Two offset vectors, the first kind coordinate of real-time update virtual game object.In a kind of exemplary embodiment of the disclosure, also wrap Include:Pass through the state effect of the first kind coordinate and mounting point of virtual game object, in real time generation virtual game object.
Carrier is as a kind of basic game element, and species is various, phenomenologically also of all kinds.Carrier model is a lot In the case of playback action is needed to lift expression effect, the action rocked for example is played to show top of the carrier in moving process Winnow with a dustpan.Change produced by carrier playback action further should produce influence to taking object, could obtain correct performance, such as Taking object follows carrier to rock together.As traditional carrier solution, employ in embodiments of the present invention default Mounting point obtains the conversion data of carrier action, but will not take object and directly mount, but utilizes mounting point Conversion data combination relative coordinate calculates carrier and acts influence to taking object in real time.As shown in fig. 6, being carrier mould in figure The positive schematic diagram of type, the prefabricated skeleton cartoon of double swerve, and mounting point socket is set on corresponding bone.For it Convenience of calculation afterwards, mounting point can be placed on the origin of model.The real-time of carrier action generation is got by mounting point Convert data, i.e. the carrier action offset vector that mounting point is produced caused by the moment.According to taking object relative to carrier Coordinate, add take object relative to mounting point offset vector (if mounting point be located at carrier model origin, this step Suddenly can omit), along with the offset vector of mounting point, it is possible to which the conversion that carrier is acted into generation, which is delivered to, takes object. Coordinate Conversion of the object with respect to carrier will be taken again afterwards to the coordinate system relative to scene, the state for taking object is updated, i.e., It can realize and take the action respective change that object follows carrier in real time.
According to the acquisition methods of the position coordinates of the virtual game object of the present invention, sat by first kind coordinate, Equations of The Second Kind Mark and mounting point, in real time generation virtual game object state effect mode, and by carrier pre-production carry well The mounting point of tool action correspondence bone, but be not used to mount model.During carrier model playback action, this is utilized Mounting point obtains the transformation matrix of carrier model action in real time, then further according to the relative seat for taking object and the mounting point Mark, calculates carrier model and act influence to taking object, can accurately realize that taking object follows its place carrier Action change produces correspondence performance in real time.
In a kind of exemplary embodiment of the disclosure, in addition to:Virtual game object is according to first kind coordinate and second Class coordinate carries out path addressing planning.Including:According to hiberarchy data, path addressing planning is carried out.Hiberarchy data can For example it is divided into two layers, one layer is carrier layer, and another layer is scene layer.According to the hierarchical structure between carrier, multilayer can be for example set up Coordinate system, can also carry out pathfinding for example with double-deck segmented strategy.Traditional carrier processing method is not supported generally to take Object also can not just show relative to the movement of carrier and take pathfinding of the object relative to carrier.According to the level between carrier Structure, the present invention calculates the carrier sequence of virtual game object movement Road warp first, then regenerates each inside carrier The mode of mobile route, and then realize the segmented pathfinding strategy of virtual game object.
It will be appreciated by those skilled in the art that realizing that all or part of step of above-described embodiment is implemented as being performed by CPU Computer program.When the computer program is performed by CPU, the above-mentioned work(that the above method of the invention provided is limited is performed Energy.Described program can be stored in a kind of computer-readable recording medium, and the storage medium can be read-only storage, magnetic Disk or CD etc..
Further, it should be noted that above-mentioned accompanying drawing is only the place included by method according to an exemplary embodiment of the present invention That manages schematically illustrates, rather than limitation purpose.It can be readily appreciated that above-mentioned processing shown in the drawings is not intended that or limited at these The time sequencing of reason.In addition, being also easy to understand, these processing for example can be performed either synchronously or asynchronously in multiple modules.
Following is apparatus of the present invention embodiment, can be used for performing the inventive method embodiment.It is real for apparatus of the present invention The details not disclosed in example is applied, the inventive method embodiment is refer to.
Fig. 7 is a kind of frame of the acquisition device of the position coordinates of virtual game object according to an exemplary embodiment Figure.
Rendering module 702 is used for by rendering generation scene of game and at least one carrier, and carrier can carry virtual game In virtual game object;
First distribute module 704 is used to distribute first kind coordinate system for scene of game;
Second distribute module 706 is used to distribute Equations of The Second Kind coordinate system respectively for each carrier at least one carrier;
First index module 708 is used to obtain Equations of The Second Kind seat of the virtual game object in currently taken carrier in real time Mark, coordinate of the Equations of The Second Kind coordinate by virtual game object in the Equations of The Second Kind coordinate system of carrier is currently taken;
Second index module 710 is used to obtaining the first kind coordinate of current the taken carrier of virtual game object in real time, the One class coordinate currently takes coordinate of the carrier in first kind coordinate system by virtual game object;
Computing module 712 is used for the Equations of The Second Kind coordinate in currently taken carrier according to the virtual game object obtained in real time And the first kind coordinate of current the taken carrier of virtual game object, calculate the first kind coordinate of virtual game object.
According to the acquisition device of the position coordinates of the virtual game object of the present invention, by mutual between different coordinates Conversion, realizes the movement and fight performance for taking object on carrier, between carrier and between carrier and scene.
In a kind of exemplary embodiment of the disclosure, in addition to:Mounting point module (not shown) is used in carrier Model bone on mounting point is set;First offset module, for obtaining virtual game object in real time relative to the load taken First offset vector of the mounting point of tool;Second offset module, the second offset vector for obtaining mounting point in real time;Coordinate is more New module, for according to the first offset vector and the second offset vector, the first kind coordinate of real-time update virtual game object.
Fig. 8 is the block diagram of a kind of electronic equipment according to another exemplary embodiment.
Below with reference to Fig. 8, it illustrates suitable for for the structural representation for the electronic equipment 800 for realizing the embodiment of the present application Figure.Electronics equipment shown in Fig. 8 is only an example, should not be appointed to the function of the embodiment of the present application and using range band What is limited.
As shown in figure 8, computer system 800 includes CPU (CPU) 801, it can be read-only according to being stored in Program in memory (ROM) 802 or be loaded into program in random access storage device (RAM) 803 from storage part 808 and Perform various appropriate actions and processing.In RAM 803, the system that is also stored with 800 operates required various programs and data. CPU801, ROM 802 and RAM 803 are connected with each other by bus 804.Input/output (I/O) interface 805 is also connected to always Line 804.
I/O interfaces 805 are connected to lower component:Importation 806 including keyboard, mouse etc.;Penetrated including such as negative electrode The output par, c 807 of spool (CRT), liquid crystal display (LCD) etc. and loudspeaker etc.;Storage part 808 including hard disk etc.; And the communications portion 809 of the NIC including LAN card, modem etc..Communications portion 809 via such as because The network of spy's net performs communication process.Driver 810 is also according to needing to be connected to I/O interfaces 805.Detachable media 811, such as Disk, CD, magneto-optic disk, semiconductor memory etc., are arranged on driver 810, in order to read from it as needed Computer program be mounted into as needed storage part 808.
Especially, in accordance with an embodiment of the present disclosure, the process described above with reference to flow chart may be implemented as computer Software program.For example, embodiment of the disclosure includes a kind of computer program product, it includes being carried on computer-readable medium On computer program, the computer program include be used for execution flow chart shown in method program code.In such reality Apply in example, the computer program can be downloaded and installed by communications portion 809 from network, and/or from detachable media 811 are mounted.When the computer program is performed by CPU (CPU) 801, limited in the system for performing the application Above-mentioned functions.
It should be noted that the computer-readable medium shown in the application can be computer-readable signal media or meter Calculation machine readable storage medium storing program for executing either the two any combination.Computer-readable recording medium for example can be --- but not Be limited to --- electricity, magnetic, optical, electromagnetic, system, device or the device of infrared ray or semiconductor, or it is any more than combination.Meter The more specifically example of calculation machine readable storage medium storing program for executing can include but is not limited to:Electrical connection with one or more wires, just Take formula computer disk, hard disk, random access storage device (RAM), read-only storage (ROM), erasable type and may be programmed read-only storage Device (EPROM or flash memory), optical fiber, portable compact disc read-only storage (CD-ROM), light storage device, magnetic memory device, Or above-mentioned any appropriate combination.In this application, computer-readable recording medium can any include or store journey The tangible medium of sequence, the program can be commanded execution system, device or device and use or in connection.And at this In application, computer-readable signal media can be included in a base band or as the data-signal of carrier wave part propagation, Wherein carry computer-readable program code.The data-signal of this propagation can take various forms, including but not limit In electromagnetic signal, optical signal or above-mentioned any appropriate combination.Computer-readable signal media can also be that computer can Any computer-readable medium beyond storage medium is read, the computer-readable medium, which can send, propagates or transmit, to be used for Used by instruction execution system, device or device or program in connection.Included on computer-readable medium Program code can be transmitted with any appropriate medium, be included but is not limited to:Wirelessly, electric wire, optical cable, RF etc., or above-mentioned Any appropriate combination.
Flow chart and block diagram in accompanying drawing, it is illustrated that according to the system of the various embodiments of the application, method and computer journey Architectural framework in the cards, function and the operation of sequence product.At this point, each square frame in flow chart or block diagram can generation The part of one module of table, program segment or code, a part for above-mentioned module, program segment or code is comprising one or more Executable instruction for realizing defined logic function.It should also be noted that in some realizations as replacement, institute in square frame The function of mark can also be with different from the order marked in accompanying drawing generation.For example, two square frames succeedingly represented are actual On can perform substantially in parallel, they can also be performed in the opposite order sometimes, and this is depending on involved function.Also It is noted that the combination of each square frame in block diagram or flow chart and the square frame in block diagram or flow chart, can use and perform rule Fixed function or the special hardware based system of operation realize, or can use the group of specialized hardware and computer instruction Close to realize.
Being described in unit involved in the embodiment of the present application can be realized by way of software, can also be by hard The mode of part is realized.Described unit can also be set within a processor, for example, can be described as:A kind of processor bag Include transmitting element, acquiring unit, determining unit and first processing units.Wherein, the title of these units is under certain conditions simultaneously The restriction in itself to the unit is not constituted, for example, transmitting element is also described as " sending picture to the service end connected Obtain the unit of request ".
As on the other hand, present invention also provides a kind of computer-readable medium, the computer-readable medium can be Included in equipment described in above-described embodiment;Can also be individualism, and without be incorporated the equipment in.Above-mentioned calculating Machine computer-readable recording medium carries one or more program, when said one or multiple programs are performed by the equipment, makes Obtaining the equipment includes:By rendering generation scene of game and at least one carrier, carrier can carry the virtual trip in virtual game Play object;First kind coordinate system is distributed for scene of game;Equations of The Second Kind is distributed respectively for each carrier at least one carrier Coordinate system;Equations of The Second Kind coordinate of the virtual game object in currently taken carrier is obtained in real time, and Equations of The Second Kind coordinate is virtual trip Coordinate of the play object in the Equations of The Second Kind coordinate system of currently taken carrier;Virtual game object is obtained in real time currently takes load The first kind coordinate of tool, first kind coordinate currently takes coordinate of the carrier in first kind coordinate system by virtual game object; Equations of The Second Kind coordinate and virtual game object according to the virtual game object obtained in real time in currently taken carrier are currently taken Multiply the first kind coordinate of carrier, calculate the first kind coordinate of virtual game object.
It will be appreciated by those skilled in the art that above-mentioned each module can be distributed in device according to the description of embodiment, also may be used To carry out respective change uniquely different from one or more devices of the present embodiment.The module of above-described embodiment can be merged into One module, can also be further split into multiple submodule.
The description of embodiment more than, those skilled in the art is it can be readily appreciated that example embodiment described herein It can be realized, can also be realized by way of software combines necessary hardware by software.Therefore, according to present invention implementation The technical scheme of example can be embodied in the form of software product, and the software product can be stored in a non-volatile memories In medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) or on network, including some instructions are make it that a computing device (can To be personal computer, server, mobile terminal or network equipment etc.) perform method according to embodiments of the present invention.
Detailed description more than, those skilled in the art are it can be readily appreciated that virtual trip according to embodiments of the present invention Acquisition methods, device, electronic equipment and the computer-readable medium of the position coordinates of play object have one in advantages below Or it is multiple.
According to some embodiments, the acquisition methods of the position coordinates of virtual game object of the invention, by sports ground Carrier in scape and scene distributes absolute coordinate and relative coordinate respectively, and is swum in carrier by relative coordinate to virtual Object of playing carries out the mode of position mark, can realize it on any carrier when virtual game object takes virtual carrier Correctly moved and fought performance, greatly enriched game experiencing.
According to other embodiments, the acquisition methods of the position coordinates of virtual game object of the invention, by with layer The position of the data markers virtual game object of secondary structure, can solve the problem that problem present in existing carrier processing method.Example Such as, existing carrier processing method can not correctly show motion of the game object on carrier.Existing carrier processing side Method substantially thinks carrier and takes the game object of carrier relative motion is not present, so that by carrier and the game object taken Motion be reduced to a mass motion, it is impossible to expression actually complex relativeness.Can also be for example, existing carrier Processing method using carrier and the game object taken as an entirety battle unit, so as to simplify fight flow, equally Also the trip on the fight content for the complexity that is beyond expression, such as fight of multiple game objects on carrier, even different carriers Fight between play object.
According to still other embodiments, the acquisition methods of the position coordinates of virtual game object of the invention, using bilayer point The pathfinding strategy of segmentation, the mobile pathfinding for taking object is decomposed on carrier and moves, move and carrier and scene between carrier Between mobile Three models, so as to realize the pathfinding for taking object between any two points.
The exemplary embodiment of the present invention is particularly shown and described above.It should be appreciated that the invention is not restricted to Detailed construction described herein, set-up mode or implementation method;On the contrary, it is intended to cover included in appended claims Various modifications and equivalence setting in spirit and scope.
In addition, structure, ratio, size shown by this specification Figure of description etc., only to coordinate specification institute Disclosure, for skilled in the art realises that with reading, be not limited to the enforceable qualifications of the disclosure, therefore Do not have technical essential meaning, the modification of any structure, the change of proportionate relationship or the adjustment of size are not influenceing the disclosure Under the technique effect that can be generated and achieved purpose, it all should still fall and obtain and can cover in the technology contents disclosed in the disclosure In the range of.Meanwhile, in this specification it is cited such as " on ", " first ", the term of " second " and " one ", be also only and be easy to Narration understands, and is not used to limit the enforceable scope of the disclosure, and its relativeness is altered or modified, without substantive change Under technology contents, when being also considered as enforceable category of the invention.

Claims (12)

1. a kind of acquisition methods of the position coordinates of virtual game object, it is characterised in that including:
By rendering generation scene of game and at least one carrier, the carrier can carry the virtual game in the virtual game Object;
First kind coordinate system is distributed for the scene of game;
Equations of The Second Kind coordinate system is distributed respectively for each carrier at least one described carrier;
Equations of The Second Kind coordinate of the virtual game object in currently taken carrier is obtained in real time, and the Equations of The Second Kind coordinate is institute State coordinate of the virtual game object in the Equations of The Second Kind coordinate system of currently taken carrier;
The first kind coordinate of current the taken carrier of the virtual game object is obtained in real time, and the first kind coordinate is the void Intend game object currently coordinate of the taken carrier in the first kind coordinate system;
According to the virtual game object obtained in real time currently taken carrier Equations of The Second Kind coordinate and the virtual game The first kind coordinate of current the taken carrier of object, calculates the first kind coordinate of the virtual game object.
2. the method as described in claim 1, it is characterised in that at least one described carrier can include multilayer carrier, lower floor carries Tool can carry upper strata carrier, when currently taken carrier takes lower floor's carrier to the virtual game object as upper strata carrier, The first kind coordinate for obtaining current the taken carrier of the virtual game object in real time, is specifically included:
The virtual game object currently Equations of The Second Kind coordinate of the taken carrier in the lower floor's carrier taken is obtained in real time;
The first kind coordinate of lower floor's carrier is obtained in real time;
According to the virtual game object obtained in real time, currently taken carrier is sat in the Equations of The Second Kind for the lower floor's carrier taken The first kind coordinate of mark and lower floor's carrier, calculates the first kind coordinate of current the taken carrier of the virtual game object.
3. the method as described in claim 1, it is characterised in that also include:
Mounting point is set on the model bone of the carrier;
First offset vector of the virtual game object relative to the mounting point for the carrier taken is obtained in real time;
The second offset vector of the mounting point is obtained in real time;
According to first offset vector and second offset vector, the first kind of virtual game object described in real-time update is sat Mark.
4. method as claimed in claim 3, it is characterised in that also include:
By the first kind coordinate and the mounting point of the virtual game object, the shape of the virtual game object is generated in real time State effect.
5. the method as described in claim 1, it is characterised in that also include:
When the virtual game object is located in the scene, operated according to the first kind coordinate system;And
When the virtual game object is located on any one carrier at least one carrier, according to any one described carrier correspondence Equations of The Second Kind coordinate system running.
6. method as claimed in claim 2, it is characterised in that according to the hierarchical relationship between the multilayer carrier, pass through institute State multilayer carrier and the Equations of The Second Kind coordinate corresponding to the scene and the first kind Coordinate generation hiberarchy data.
7. the method as described in claim 1, it is characterised in that also include:
The virtual game object carries out path addressing according to the first kind coordinate and the Equations of The Second Kind coordinate and planned.
8. the method as described in claim 1 or 6, it is characterised in that the virtual game object is according to the first kind coordinate Path addressing is carried out with the Equations of The Second Kind coordinate to plan, including:
According to the hiberarchy data, the path addressing planning is carried out.
9. a kind of acquisition device of the position coordinates of virtual game object, it is characterised in that including:
Rendering module, for by rendering generation scene of game and at least one carrier, the carrier can to carry the virtual trip Virtual game object in play;
First distribute module, for distributing first kind coordinate system for the scene of game;
Second distribute module, for distributing Equations of The Second Kind coordinate system respectively for each carrier at least one described carrier;
First index module, for obtaining Equations of The Second Kind coordinate of the virtual game object in currently taken carrier in real time, Coordinate of the Equations of The Second Kind coordinate by the virtual game object in the Equations of The Second Kind coordinate system of carrier is currently taken;
Second index module, the first kind coordinate for obtaining current the taken carrier of the virtual game object in real time is described First kind coordinate currently takes coordinate of the carrier in the first kind coordinate system by the virtual game object;
Computing module, for according to the virtual game object that obtains in real time in the Equations of The Second Kind coordinate of currently taken carrier and The first kind coordinate of current the taken carrier of the virtual game object, calculates the first kind coordinate of the virtual game object.
10. device as claimed in claim 9, it is characterised in that also include:
Point module is mounted, for setting mounting point on the model bone of the carrier;
First offset module, for obtaining the virtual game object in real time relative to the mounting point for the carrier taken First offset vector;
Second offset module, the second offset vector for obtaining the mounting point in real time;
Coordinate update module, it is virtual described in real-time update for according to first offset vector and second offset vector The first kind coordinate of game object.
11. a kind of electronic equipment, it is characterised in that including:
One or more processors;
Storage device, for storing one or more programs;
When one or more of programs are by one or more of computing devices so that one or more of processors are real The existing method as described in any in claim 1-8.
12. a kind of computer-readable medium, is stored thereon with computer program, it is characterised in that described program is held by processor The method as described in any in claim 1-8 is realized during row.
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