CN107135208B - Registration method of sports social platform - Google Patents

Registration method of sports social platform Download PDF

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Publication number
CN107135208B
CN107135208B CN201710263229.8A CN201710263229A CN107135208B CN 107135208 B CN107135208 B CN 107135208B CN 201710263229 A CN201710263229 A CN 201710263229A CN 107135208 B CN107135208 B CN 107135208B
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user
identity data
motion
service processing
processing system
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Expired - Fee Related
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CN201710263229.8A
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CN107135208A (en
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洪仕斌
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Guangzhou Youyisi Network Technology Co ltd
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Guangzhou Youyisi Network Technology Co ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/083Network architectures or network communication protocols for network security for authentication of entities using passwords
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0861Network architectures or network communication protocols for network security for authentication of entities using biometrical features, e.g. fingerprint, retina-scan

Abstract

A registration method of a motion social platform is characterized in that when a user registers to a back end through a motion client, the back end requires the motion client to report first type detailed identity data and second type detailed identity data of the user; the first type of detailed identity data comprises a password or a fingerprint, and the second type of detailed identity data comprises a user face image; furthermore, the first type of detailed identity data and the second type of detailed identity data are used as dual identity information to be verified when the user logs in the rear end through the sports client, so that the user can be prevented from being registered in an anonymous mode, social user chains of the user, such as a college, a classmate, a country and the like, can be extended, and more communication and link opportunities can be generated.

Description

Registration method of sports social platform
Technical Field
The invention relates to the technical field of mobile internet, in particular to a registration method of a sports social platform.
Background
In China, the thought of 'young people taking and gathering money, old people taking money and nourishing life' is well-grounded, the unhealthy phenomenon of 'house men and women' in white-collar cities in cities is very common, in order to advocate the idea of both career and health, the state institute publishes a plurality of opinions about accelerating the development of sports industry and promoting sports consumption in 2014 10 months, the national fitness is firstly promoted to the height of national strategy, and the whole people sports age has come. Further, with the rapid development of the mobile internet, more and more sports-class APPs (i.e., sports-class applications, also called sports-class clients) are developed to stimulate and guide users to participate in sports. In practice, it is found that most sports APPs have social functions for better stimulating and guiding users to participate in sports, but users register to the backend through these sports APPs in an anonymous manner, which is not favorable for extending social user chains of users, such as fellow, classmate, township, etc., and thus is not favorable for generating more communication and linking opportunities.
Disclosure of Invention
The embodiment of the invention discloses a registration method of a sports social platform, which is beneficial to extending a social user chain of a user and generating more communication and link opportunities.
The embodiment of the invention discloses a registration method of a motion social platform, wherein the motion social platform comprises a back-end service processing system, a distributed database, a distributed cache system and a distributed picture system, and the method comprises the following steps:
the method comprises the steps that a sports client detects a first touch operation of a user on a registration button;
the sports client outputs a registration interface in response to the first touch operation, wherein the registration interface comprises a verification code acquisition button, a social account number input field, a verification code input field and a first detailed identity data input field;
the sports client detects a social application account input by a user in the social account input field and detects a second touch operation of the user on the verification code acquisition button;
the motion client reports a registration request to the back-end service processing system by adopting an Http protocol and a Json format in response to the second touch operation, wherein the registration request comprises the social application account;
the back-end service processing system inquires whether the social application account is registered from the distributed database, if not, sends a random verification code to user equipment running the social application account, and binds and caches the random verification code and the social application account to the distributed caching system;
the sports client detects a target verification code input by a user in the verification code input field and detects first detailed identity data input by the user in the first detailed identity data input field, wherein the first detailed identity data comprises a password or a fingerprint; and reporting the social application account, the target verification code and the first kind of detailed identity data to the back-end service processing system by adopting the Http protocol and the Json format.
When the back-end service processing system judges that the target verification code is matched with the random verification code bound with the social application account cached by the distributed caching system, caching the first type of detailed identity data into the distributed caching system and binding the first type of detailed identity data with the random verification code and the social application account;
the back-end service processing system indicates the motion client to report second type detailed identity data of the user;
the motion client acquires second detailed identity data of the user and reports the second detailed identity data of the user to the back-end service processing system; the second type of detailed identity data comprises a user face image;
the back-end service processing system stores the second type of detailed identity data reported by the motion client to the distributed picture system, caches the second type of detailed identity data in a UR L in the distributed picture system to the distributed cache system, and binds the second type of detailed identity data with the random verification code, the social application account and the first type of detailed identity data;
the social application account is used as an account of a user logging in the back-end service processing system through the motion client, and the first type of detailed identity data and the second type of detailed identity data are used as dual identity information to be verified when the user logs in the back-end service processing system through the motion client;
and the back-end service processing system issues a registration completion response to the motion client.
As an optional implementation manner, after the backend service processing system issues a registration completion response to the motion class client, the method further includes:
the back-end service processing system indicates the motion client to report the multi-dimensional motion scene data of the user; the multidimensional movement scene data of the user is used as the basis of the accurate engagement movement partner of the user; the multi-dimensional motion scene data of the user comprises motion data and user attribute data, wherein the motion data comprises any one or more of the type, level, heart rate, body fat rate, stadium, stride frequency, distance, pace, track, calorie and duration of motion; the user attribute data comprises any one or more of gender, constellation, interest, age, occupation, character and credit rating.
Compared with the prior art, the embodiment of the invention has the following beneficial effects:
in the embodiment of the invention, when a user registers to a back end through a motion client, the back end requires the motion client to report the first kind of detailed identity data and the second kind of detailed identity data of the user; the first type of detailed identity data comprises a password or a fingerprint, and the second type of detailed identity data comprises a user face image; furthermore, the first type of detailed identity data and the second type of detailed identity data are used as dual identity information to be verified when the user logs in the rear end through the sports client, so that the user can be prevented from being registered in an anonymous mode, social user chains of the user, such as a college, a classmate, a country and the like, can be extended, and more communication and link opportunities can be generated.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art that other drawings can be obtained according to these drawings without creative efforts.
FIG. 1 is a schematic diagram of a network registration architecture of a sports social platform according to an embodiment of the present invention;
fig. 2 is a flowchart illustrating a method for registering a sports social platform according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The embodiment of the invention discloses a registration method of a sports social platform, which is beneficial to extending a social user chain of a user and generating more communication and link opportunities. The following are detailed below.
Referring to fig. 1, fig. 1 is a schematic diagram of a network registration architecture of a sports social platform according to an embodiment of the present invention. As shown in fig. 1, the network registration architecture of the sports social platform may include:
a sports class client and a sports social platform, wherein:
the motion client can be installed on user equipment supporting an IOS system or an Android system, the motion social platform can comprise a back-end service processing system, a distributed database, a distributed cache system and a distributed picture system, and the back-end service processing system is respectively in communication link with the distributed database, the distributed cache system and the distributed picture system; the back-end service processing system is in communication link with the sports client through the mobile internet, and the back-end service processing system can be composed of 1-N Resin servers.
In the network registration architecture of the sports social platform shown in fig. 1, when a user registers with a backend service processing system through a sports client, the backend service processing system requests the sports client to report first detailed identity data and second detailed identity data of the user; the first type of detailed identity data comprises a password or a fingerprint, and the second type of detailed identity data comprises a user face image; the first type of detailed identity data and the second type of detailed identity data can be used as dual identity information to be verified when the user logs in the back-end service processing system through the sports client, so that the user can be prevented from being registered in an anonymous mode, social user chains of the user can be extended beneficially, such as a college, a classmate, a country and the like, and more communication and link opportunities can be generated beneficially.
Referring to fig. 2, fig. 2 is a flowchart illustrating a method for registering a sports social platform according to an embodiment of the present invention. As shown in fig. 2, the method for registering a sports social platform may include the following steps:
201. the sports class client detects a first touch operation of a user on a registration button.
202. And the sports client outputs a registration interface in response to the first touch operation, wherein the registration interface comprises a verification code acquisition button, a social account number input field, a verification code input field and a first detailed identity data input field.
203. The sports client detects a social application account input by a user in a social account input field, and detects a second touch operation of the user on the verification code acquisition button.
204. And the motion client reports a registration request to the back-end service processing system by adopting an Http protocol and a Json format in response to the second touch operation, wherein the registration request comprises the social application account.
205. And when the back-end service processing system inquires that the social application account is not registered from the distributed database, sending a random verification code to the user equipment running the social application account, and binding and caching the random verification code and the social application account to a distributed caching system.
206. The method comprises the steps that a sports client detects a target verification code input by a user in a verification code input field and detects first detailed identity data input by the user in a first detailed identity data input field, wherein the first detailed identity data comprises a password or a fingerprint; and reporting the social application account, the target verification code and the first kind of detailed identity data to a back-end service processing system by adopting an Http protocol and a Json format.
207. And when the back-end service processing system judges that the target verification code is matched with the random verification code bound with the social application account cached by the distributed cache system, caching the first kind of detailed identity data into the distributed cache system and binding the first kind of detailed identity data with the random verification code and the social application account.
208. And the back-end service processing system indicates the motion client to report the second type detailed identity data of the user.
209. The motion client acquires second detailed identity data of the user and reports the second detailed identity data of the user to the back-end service processing system; the second type of detailed identity data comprises a user face image.
210. The back-end service processing system stores the second type of detailed identity data reported by the motion client to the distributed picture system, caches the second type of detailed identity data in a UR L in the distributed picture system to the distributed cache system, and binds the second type of detailed identity data with the random verification code, the social application account and the first type of detailed identity data.
The social application account is used as an account of a user logging in the back-end service processing system through the motion client, and the first type of detailed identity data and the second type of detailed identity data are used as dual identity information to be verified when the user logs in the back-end service processing system through the motion client.
211. And the back-end service processing system sends a registration completion response to the motion client.
As an optional implementation manner, after the back-end service processing system issues a registration completion response to the motion class client, the following steps may also be performed:
the back-end service processing system indicates the motion client to report the multi-dimensional motion scene data of the user; the multidimensional movement scene data of the user is used as the basis for accurate engagement of the user with the sports partner; the multi-dimensional motion scene data of the user comprises motion data and user attribute data, and the motion data comprises any one or more of the type, level, heart rate, body fat rate, stadium, step frequency, distance, pace, track, calorie and duration of motion; the user attribute data includes any one or more of gender, constellation, interests, age, occupation, personality, and credit rating.
In the embodiment of the invention, when a user registers to a back end through a motion client, the back end requires the motion client to report the first kind of detailed identity data and the second kind of detailed identity data of the user; the first type of detailed identity data comprises a password or a fingerprint, and the second type of detailed identity data comprises a user face image; furthermore, the first type of detailed identity data and the second type of detailed identity data are used as dual identity information to be verified when the user logs in the rear end through the sports client, so that the user can be prevented from being registered in an anonymous mode, social user chains of the user, such as a college, a classmate, a country and the like, can be extended, and more communication and link opportunities can be generated.
It will be understood by those skilled in the art that all or part of the steps in the methods of the embodiments described above may be implemented by instructions associated with a program, which may be stored in a computer-readable storage medium, where the storage medium includes Read-Only Memory (ROM), Random Access Memory (RAM), Programmable Read-Only Memory (PROM), Erasable Programmable Read-Only Memory (EPROM), One-time Programmable Read-Only Memory (OTPROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), compact disc-Read-Only Memory (CD-ROM), or other Memory, magnetic disk, magnetic tape, or magnetic tape, Or any other medium which can be used to carry or store data and which can be read by a computer.
The above detailed description is made on the registration method of the sports social platform disclosed in the embodiment of the present invention, and a specific example is applied in the description to explain the principle and the embodiment of the present invention, and the description of the above embodiment is only used to help understanding the method of the present invention and the core idea thereof; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (1)

1. A registration method of a motion social platform is characterized in that the motion social platform comprises a back-end service processing system, a distributed database, a distributed cache system and a distributed picture system, wherein the back-end service processing system is respectively in communication link with the distributed database, the distributed cache system and the distributed picture system; the back-end service processing system is in communication link with the sports client through the mobile internet and consists of at least one Resin server, and the method comprises the following steps:
the method comprises the steps that a sports client detects a first touch operation of a user on a registration button;
the sports client outputs a registration interface in response to the first touch operation, wherein the registration interface comprises a verification code acquisition button, a social account number input field, a verification code input field and a first detailed identity data input field;
the sports client detects a social application account input by a user in the social account input field and detects a second touch operation of the user on the verification code acquisition button;
the motion client reports a registration request to the back-end service processing system by adopting an Http protocol and a Json format in response to the second touch operation, wherein the registration request comprises the social application account;
the back-end service processing system inquires whether the social application account is registered from the distributed database, if not, sends a random verification code to user equipment running the social application account, and binds and caches the random verification code and the social application account to the distributed caching system;
the motion client detects a target verification code input by a user in the verification code input field and detects first detailed identity data input by the user in the first detailed identity data input field, wherein the first detailed identity data comprises a fingerprint; reporting the social application account, the target verification code and the first type of detailed identity data to the back-end service processing system by adopting the Http protocol and the Json format;
when the back-end service processing system judges that the target verification code is matched with the random verification code bound with the social application account cached by the distributed caching system, caching the first type of detailed identity data into the distributed caching system and binding the first type of detailed identity data with the random verification code and the social application account;
the back-end service processing system indicates the motion client to report second type detailed identity data of the user;
the motion client acquires second detailed identity data of the user and reports the second detailed identity data of the user to the back-end service processing system; the second type of detailed identity data comprises a user face image;
the back-end service processing system stores the second type of detailed identity data reported by the motion client to the distributed picture system, caches the second type of detailed identity data in a UR L in the distributed picture system to the distributed cache system, and binds the second type of detailed identity data with the random verification code, the social application account and the first type of detailed identity data;
the social application account is used as an account of a user logging in the back-end service processing system through the motion client, and the first type of detailed identity data and the second type of detailed identity data are used as dual identity information to be verified when the user logs in the back-end service processing system through the motion client;
the back-end service processing system sends a registration completion response to the motion client;
after the back-end service processing system issues a registration completion response to the motion client, the method further comprises:
the back-end service processing system indicates the motion client to report the multi-dimensional motion scene data of the user; the multidimensional movement scene data of the user is used as the basis of the accurate engagement movement partner of the user; the multi-dimensional motion scene data of the user comprises motion data and user attribute data, wherein the motion data comprises any one or more of the type, level, heart rate, body fat rate, stadium, stride frequency, distance, pace, track, calorie and duration of motion; the user attribute data comprises any one or more of gender, constellation, interest, age, occupation, character and credit rating.
CN201710263229.8A 2017-04-21 2017-04-21 Registration method of sports social platform Expired - Fee Related CN107135208B (en)

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