CN107115667B - Electronic war board game system - Google Patents

Electronic war board game system Download PDF

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Publication number
CN107115667B
CN107115667B CN201710401426.1A CN201710401426A CN107115667B CN 107115667 B CN107115667 B CN 107115667B CN 201710401426 A CN201710401426 A CN 201710401426A CN 107115667 B CN107115667 B CN 107115667B
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card
blood volume
force card
military
single chip
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CN107115667A (en
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田文艳
彭鹏
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Taiyuan University of Science and Technology
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Taiyuan University of Science and Technology
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2429IC card, chip card, smart card

Abstract

The invention belongs to the technical field of table games, and particularly relates to a table game electronic system based on a radio frequency read-write card; the specific technical scheme is as follows: the electronic warfare board game system includes several military force cards, several land blocks connected tightly to form game picture and central chip, radio frequency cards are set in the military force cards, the movement of military force cards between land blocks is controlled by timer, after the action indicator lamp on the corresponding land block is lighted, the military force cards on the corresponding land blocks can move arbitrarily on the land blocks, the military force cards are set on the corresponding land blocks, the data in the military force cards are fed back into the single-chip computer B by the card reading coil of the corresponding land blocks, the single-chip computer B determines the type and blood volume of the military force cards, and modifies the blood volume data according to the attacked and replenished condition of the land blocks of the military force cards, and utilizes several blood volume display lamps to display in real time, so that the traditional round system is eliminated, the table game method is more compact, the operation sense is better and the substituted sense of the game is stronger.

Description

Electronic war board game system
Technical Field
The invention belongs to the technical field of table games, relates to the technical field of electronic table games, and particularly relates to a table game electronic system based on a radio frequency read-write card.
Background
The table game is an entertainment activity which is suitable for the old and the young and beneficial to the body and mind, is also called as a social game, common table games comprise poker and chess, three kingdoms of the rise in the years all belong to the table game form, and the traditional table game form is limited by tools because all the round systems, so that the playing method is less. The circuit logic is various, and if the table game is combined with the circuit, a plurality of table games with stronger interest and richer playing methods can be generated.
Most of traditional war board games are round systems, which act in turn, and the game substitution sense is deficient, if a timer in a digital circuit is introduced, the round systems can be banned, the reality is approached to a greater degree, and the game substitution sense is stronger.
Disclosure of Invention
The invention provides a non-turn warfare board game system combining a circuit and a board game, which is characterized in that the existing board game is a turn system, and aims to solve the technical problems of poor substitution sense and dull game content of the existing board game.
In order to achieve the purpose, the technical scheme adopted by the invention is as follows: the electronic war board game system includes several force cards, game drawings formed by several tightly connected terrain blocks and central chip K, and every terrain block can be plain, mountain land, forest, desert, sea or other terrain, and its height is different, for example, the mountain land is higher than plain land, and its height is different in mountain land, and the blank of the terrain block is rendered into correspondent pattern, and added with correspondent decorative material, for example, the blank of the terrain block of forest is equipped with some tree models.
Each ground block is provided with a card reading coil, a card reading module, a singlechip B, a plurality of blood volume display lamps, an action indicator lamp, a plurality of attacked magnetic control switches and a plurality of replenishment ports.
Each attacked magnetic control switch is connected with the single chip microcomputer B, the attacking absorbing head of the weapon force card is absorbed and connected into the attacked magnetic control switch of the attacked terrain block, the corresponding attacking absorbing head and the attacked magnetic control switch are communicated with the single chip microcomputer B, the weapon force card on the corresponding terrain map is attacked, and the blood volume is correspondingly reduced. In addition, different force cards have different attributes for distinguishing, such as moving speed, upper limit of blood volume, attack blood volume in unit time and the like.
The output state i/o port of each terrain block is connected to the central chip through a data line, the unified clock signal of the central chip K is respectively transmitted to the input state i/o port of each terrain block through the data line, and the terrain blocks transmit the identity of the military force card and the attacked information on the terrain blocks back to the central chip K for processing through the matching of the output state i/o ports and the input state i/o ports.
One end of the action indicating lamp is electrically connected with the singlechip B, the other end of the action indicating lamp is grounded after being connected with the resistor, and the action indicating lamp is used for displaying action information of the force card.
One end of each blood volume display lamp is electrically connected with the single chip microcomputer B, the other end of each blood volume display lamp is connected with the resistor and then grounded, and the blood volume display lamps are used for displaying blood volume information of the military force card.
The single chip microcomputer B is connected with the card reading coil through the card reading module, a timer is arranged in the single chip microcomputer B, timing data of the timer is displayed through an action indicating lamp, and whether the corresponding force card on the terrain block is movable or not is controlled through the timer.
The information card is arranged in the weapon force card, the movement of the weapon force card between the terrain blocks is controlled by a timer, after the action indicator lamp on the corresponding terrain block is lighted, the weapon force card on the corresponding terrain block can move freely on the bordered terrain block (can move to any terrain block which is bordered, or can be fixed) and is arranged on the corresponding terrain block, the card reading coil of the corresponding terrain block feeds back the data in the weapon force card to the singlechip B, the singlechip B determines the type and the blood volume of the weapon force card, modifies the blood volume data according to the attacked and supplemented conditions of the terrain blocks on which the weapon force card is located, and displays the data in real time by a plurality of blood volume display lamps.
The central chip K is connected with the loudspeaker through the audio module M, the loudspeaker is driven through the audio module M to send out background sound effects, such as sad battlefield music and proper gunshot, the central chip K is connected with the earphone A through the audio module L, the background sound effects are transmitted into the ear of one player through the earphone A, the central chip K is connected with the earphone B through the audio module N, the background sound effects are transmitted into the ear of another player through the earphone B, and the player can listen to the fighting condition of the other player.
The information card in the military force card is a radio frequency card, the type of the radio frequency card is T5577, and the military force card transmits information with the corresponding terrain block through a radio frequency signal.
Preferably, the number of the blood volume display lamps is 5, the number of the attacked magnetic control switches is 12, and the number of the replenishment ports is 2.
Wherein, as a preferred topographic map, the game map is a grid type game map of n x n.
Wherein, as another preferable topographic map, the game map is formed by tightly connecting a plurality of regular hexagonal topographic blocks.
The table game also comprises an attack suction head and a supply suction head;
the attack suction head is divided into two types, one type is connected with the force card, and the other type is used as an independent attack suction head;
the supply suction head is divided into two types, one type is connected with the force card, and the other type is used as an independent supply suction head.
The independent attack attracting head is connected with an attacked magnetic switch on the terrain block so as to attack the terrain block.
The independent replenishment suction head is connected with a replenishment port on the terrain block so as to replenish the terrain block.
Two opposite sides of the game drawing are respectively provided with a special weapon control device.
The special weapon control device comprises a special operation topographic map which is in a reduced proportion with the game map, each dot matrix on the special operation topographic map is provided with an LED indicator light, and the LED indicator lights which are lighted represent the positions of special troops on the special operation topographic map and correspondingly display the positions of the special troops on the game map.
The i/o port on each dot matrix is connected with a singlechip P, the singlechip P is connected with a singlechip Q through a serial port V, the singlechip P outputs high level to a terrain block on a corresponding game picture, and the force cards on the terrain block are attacked to a certain extent, so that the blood volume is reduced. The single chip microcomputer Q is connected with the central chip K through the serial port IV, the central chip K can transmit the attack condition of the special army on the game diagram back to the single chip microcomputer Q through the serial port IV, and the blood volume of the special army is reduced.
The singlechip Q is provided with a dial switch for controlling the on-off of the special weapon control device, and whether the special weapon is used for attacking is controlled by the dial switch.
The blood volume of the special weapon control device is displayed by 5 LED blood volume lamps.
The single chip microcomputer Q is also connected with a direction control device, and the position of the only light on the special combat topographic map can be adjusted through the direction control device to represent the position of the special soldier species, namely the position of the corresponding special soldier species on the game map.
The invention provides a non-turn battle board game system combining a circuit and a board game, which adopts a timer to control the movement of a force card, replaces the traditional turn system, is more closely attached to reality, and has richer board game methods, better operation feeling and stronger substitution feeling of games.
Drawings
Fig. 1 is a schematic structural diagram of a game map according to the present invention.
Fig. 2 is a schematic view of a coupling structure of the geomorphic block of the present invention.
Fig. 3 is a schematic view of the installation relationship of the parts on the terrain block in fig. 2.
Fig. 4 is a control schematic of the terrain block of fig. 2.
FIG. 5 is a flow chart of the operation of the present invention.
Fig. 6 is a schematic structural diagram of the infantry card of the present invention.
Fig. 7 is a schematic structural view of the artillery card of the present invention.
FIG. 8 is a schematic diagram of the structure of the logistical card of the present invention.
Fig. 9 is a schematic view of the structure of an airport according to the present invention.
Fig. 10 is a schematic structural diagram of the aircraft carrier soldier card of the present invention.
Fig. 11 is a top view of the airport of fig. 9.
Fig. 12 is a control schematic diagram of an airport.
Fig. 13 is an attack diagram of an infantry card.
Fig. 14 is a schematic view of an attack by an artillery card.
Fig. 15 is a schematic view of an attack at an airport.
FIG. 16 is a schematic diagram of blood replenishment on a logistics vehicle.
FIG. 17 is a schematic diagram of sound effect control according to the present invention.
FIG. 18 is a schematic diagram of the connection relationship between a plurality of ground blocks and a central chip K.
Fig. 19 is a schematic diagram of the connection relationship between the dot matrix and the single chip P in the special combat topographic map.
Fig. 20 is a control schematic diagram of a special weapon control device.
Fig. 21 is a schematic structural view of a topography dominant attack suction head.
Fig. 22 is a schematic view of a hexagonal topographical view.
FIG. 23 is a schematic view showing the connection relationship between the special weapon control device and the game chart.
In the figure, 1 is an army card, 2 is a game diagram, 3 is a central chip K,4 is a card reading coil, 5 is a card reading module, 6 is a single chip microcomputer B,7 is a blood volume display lamp, 8 is a ground block, 9 is an action indicator lamp, 10 is an attacked magnetic control switch, 11 is a supply port, 12 is an attack attraction head, 13 is a resistor, 14 is an audio module M,15 is an audio module L,16 is an audio module N,17 is an earphone a,18 is an earphone B,19 is a special army control device, 20 is a special combat topography, 21 is an LED indicator lamp, 22 is a single chip microcomputer P,23 is a serial port v, 24 is a single chip microcomputer Q,25 is a serial port iv, 26 is a dial switch, 27 is an LED blood volume lamp, 28 is a soldier direction control device, 29 is an infantry card model, 30 is a gun card model, 31 is a back service card model, 32 is a back service vehicle, 33 is an airport, 34 is a green LED lamp, 35 is a red LED lamp, 36 is an aircraft carrier card model, 37 is a card model, 38 is a horn area, and 41 is a horn area.
Detailed Description
In order to make the technical problems, technical solutions and advantageous effects to be solved by the present invention more clearly apparent, the present invention is further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
As shown in fig. 1 and 18, the electronic war board game system comprises a plurality of force cards 1, a game chart 2 formed by tightly connecting a plurality of land blocks 8 and a central chip K3, wherein each land block 8 can be a plain, a mountain land, a forest, a desert, a sea or other terrains, the heights of the land blocks are different, such as the mountain land is higher than the plain land, the heights of the land blocks are also different, the blank positions of the land blocks 8 are rendered into corresponding patterns, and corresponding modifiers are added, such as models for placing trees in the blank positions of the land blocks 8 of the forest.
As shown in fig. 2 and 3, each terrain block 8 is provided with a card reading coil 4, a card reading module 5, a single chip microcomputer B6, a plurality of blood volume display lamps 7, an action indicator lamp 9, a plurality of attacked magnetic control switches 10 and a plurality of replenishment ports 11.
As shown in fig. 4, each attacked magnetic control switch 10 is connected with a single chip microcomputer B6, an attacking absorbing head 12 of the weapon force card 1 is absorbed into the attacked magnetic control switch 10 of the attacked terrain block 8, the corresponding attacking absorbing head 12 and the attacked magnetic control switch 10 are communicated with the single chip microcomputer B6, the weapon force card 1 on the corresponding terrain map is attacked, and the blood volume is correspondingly reduced. In addition, different force cards 1 have different attribute distinction, such as moving speed, upper limit of blood volume, attack blood volume in unit time, and the like.
As shown in fig. 18, the output state i/o port of each ground block 8 is connected to the central chip K3 through a data line, the unified clock signal of the central chip K3 is transmitted to the input state i/o port of each ground block 8 through the data line, and the ground blocks 8 cooperate with the output state i/o port and the input state i/o port to transmit the identity of the force card 1 and the attacked information on the ground blocks 8 back to the central chip K3 for processing.
One end of the action indicating lamp 9 is electrically connected with the singlechip B6, the other end of the action indicating lamp 9 is grounded after being connected with the resistor 13, and the action indicating lamp 9 is used for displaying action information of the weapon force card 1.
As shown in fig. 4, one end of each blood volume display lamp 7 is electrically connected with the single chip microcomputer B6, the other end of the blood volume display lamp 7 is connected with the resistor 13 and then grounded, and the blood volume display lamp 7 is used for displaying the blood volume information of the force card 1.
The singlechip B6 is connected with the card reading coil 4 through the card reading module 5, a timer is arranged in the singlechip B6, timing data of the timer is displayed through the action indicating lamp 9, and whether the corresponding force card 1 on the ground block 8 can move or not is controlled through the timer.
An information card is arranged in the force card 1, the movement of the force card 1 between the terrain blocks 8 is controlled by a timer, after an action indicator lamp 9 on the corresponding terrain block 8 is lighted, the force card 1 on the corresponding terrain block 8 can move freely on the bordered terrain block 8 (can move freely to four terrain blocks bordered by the terrain blocks 8 or can be selected not to move), the force card 1 in the force card 1 is fed back to the singlechip B6 by the card reading coil 4 of the corresponding terrain block 8, the singlechip B6 determines the type and the blood volume of the force card 1, and modifies the blood volume data according to the attacked and replenished condition of the terrain block 8 at the location of the force card 1 and displays the data in real time by a plurality of blood volume display lamps 7.
As shown in fig. 17, the central chip K3 is connected to the speaker 41 through the audio module M14, and the speaker 41 is driven by the audio module M14 to generate background sound effects, such as sad battlefield music and proper gunshot, so as to provide better game experience. The central chip K3 is connected with the earphone A17 through the audio module L15, the background sound effect is transmitted to the ear of one player through the earphone A17, the central chip K3 is connected with the earphone B18 through the audio module N16, the background sound effect is transmitted to the ear of another player through the earphone B18, and the player can hear the fighting condition of the other player.
The information card in the force card 1 is a radio frequency card, the type of the radio frequency card is T5577, and the force card 1 transmits information with the corresponding ground block 8 through radio frequency signals.
As shown in fig. 4, the number of the blood volume display lamps 7 is 5, the number of the attacked magnetically controlled switches 10 is 12, and the number of the replenishment ports 11 is 2.
As shown in fig. 1, the game of fig. 2 is an n x n checkerboard game of fig. 2, which is a preferred topographical view.
The table game also comprises an attack suction head 12 and a supply suction head;
the attack suction head is divided into two types 12, one type is connected with the force card, and the other type is used as an independent attack suction head;
the supply suction head is divided into two types, one type is connected with the force card, and the other type is used as an independent supply suction head.
The independent attack attraction head is connected with an attacked magnetic switch on the terrain block 8 so as to attack the terrain block 8.
The separate make-up suction head is connected to a make-up port 11 on the terrain block 8 for making up the terrain block 8.
As shown in fig. 23, a special weapon control device 19 is arranged on two opposite sides of the game chart 2,
as shown in fig. 19 and 20, the special warfare control device 19 includes a special combat topographic map 20 which is reduced in proportion to the game map 2, each dot matrix 42 on the special combat topographic map 20 is provided with an LED indicator light 21, the LED indicator light 21 which is on represents the position of the special army on the special combat topographic map 20, and the position of the special army is correspondingly displayed on the game map 2.
The i/o port on each dot matrix 42 is connected with a singlechip P22, the singlechip P22 is connected with a singlechip Q24 through a serial port V23, the singlechip P22 outputs high level to a land block 8 on a corresponding game chart 2, and a force card 1 on the land block 8 is equally attacked to reduce blood volume. The single chip microcomputer Q24 is connected with the central chip K3 through the serial port IV 25, the central chip K3 can transmit the attack condition of the special army on the game chart 2 back to the single chip microcomputer Q24 through the serial port IV 25, and the blood volume of the special army is reduced.
The singlechip Q24 is provided with a dial switch 26 for controlling the opening and closing of the special soldier species control device 19, and whether the special soldier species is used for attack or not is controlled by the dial switch 26.
The blood volume of the special weapon control device 19 is displayed by 5 LED blood volume lamps 27.
The single chip microcomputer Q24 is also connected with a direction control device 28, and the only light-on position on the special combat topographic map 20 can be adjusted through the direction control device 28 to represent the position of a special soldier species, namely the position of the corresponding special soldier species on the game map 2.
In the game chart 2, each square block is a land block 8 (plain, mountain, forest, desert, ocean), and a radio frequency card reading copper coil and a single chip microcomputer B6 are connected below each land block 8. A plurality of game drawings 2 are radio frequency cards of T5577, each card is a military force card 1 and represents a army classification (infantry, artillery, logistic soldier, air force and navy), wherein the air force and the navy have a singlechip B6 besides the military force card 1.
As shown in fig. 22, the game of fig. 2 may also be composed of a plurality of regular hexagonal terrain blocks 8 which are tightly connected, or other terrain blocks 8 which can realize game effect are connected.
As a simulated table game, the specific game operation mode is as follows:
force card 1: the military force card 1 is a T5577 radio frequency card (except for navy and air force), and 2 data, identity numbers and residual blood volume are arranged in the military force card 1. The surface of the military force card 1 is provided with a plurality of plastic models corresponding to the military species, and the surface of the military force card 1 is provided with an attack attraction head 12 (a magnet head) which can be attracted on an attacked magnetic control switch 10 of an attacked terrain. The force card 1 is divided into (infantry, artillery, logistic soldier, air force and navy), and different infantries are also distinguished by attributes, such as different moving speeds, upper blood volume limits, attack blood volume and the like.
As shown in an infantry card model 29 shown in fig. 6, an artillery card model 30 shown in fig. 7 and a logistics card model 31 shown in fig. 8, all three parallel soldier cards are connected with a magnet as an attack head through a line, and a logistics car 32 is connected with a magnet as a supply head through a line. As shown in fig. 9, fig. 11 and fig. 12, the air force navy has a single-chip microcomputer system in addition to the force card 1, taking an airport 33 as an example, the airport 33 is provided with a green led lamp 34, a red led lamp 35, an airplane is attracted on an airport magnetic control switch 39, the middle part of the airport 33 is provided with an airplane radio frequency card, and two sides of the airport 33 are provided with a magnetic control switch and a display lamp.
As shown in fig. 10, the aircraft carrier soldier card 36 has an additional aircraft carrier model 37 on the aircraft carrier soldier card 36 compared to the airport 33.
And (3) realizing functions:
1. reading and rewriting the data of the force card 1: when the military force card 1 is placed in the card reading area 38 of the terrain block 8, the card reading coil 4 transmits data of the military force card 1 back to the single chip microcomputer B6 through a serial port, the single chip microcomputer B6 reads the data of the military force card 1 to determine the military species and the blood volume of the military force card 1, the residual blood volume data is modified according to the attacked and replenished conditions of the terrain block 8 at the terrain block 8, the residual blood volume data is displayed in real time through 5 blood volume display lamps 7, the data in the military force card 1 is read and rewritten every 0.5s, and the information transmission between the military force card 1 and the terrain block 8 is shown in figure 5.
2. Taking the infantry card as an example, green led lamp 34 is action pilot lamp 9 on the landform piece 8, when placing an infantry card on a landform piece 8, when singlechip B6 reads the infantry card, begins timing 20 seconds through the timer, can not remove the infantry card in 20 seconds, and the green light is bright after 20 seconds, means that the infantry card can begin to remove. At the moment, the infantry card can be moved to four directions of up, down, left and right randomly, if the infantry card is moved in advance, the system can reduce corresponding blood volume according to the time of the advance movement, the more the advance time is, the more the blood volume is reduced, and more than one movement can directly cause death. In different terrains, different troops move at different speeds (the countdown time is different), for example, the infantry moves at a high speed in a mountainous area (the countdown time is 15 s), the artillery moves at a slower speed than the infantry as a whole, the air force airport 33 does not move (the green light is not on), and the navy aircraft carrier can only move in the area of the ground action sea.
3. Taking an infantry card attack as an example, as shown in fig. 13, when the infantry card moves to a terrain block B2, the infantry card 1 on a terrain block 8 shown in fig. 11 can be attacked, for example, when the infantry E2 on the terrain block B3 is attacked, an attack suction head 12 (magnet) is placed on the infantry attack suction head 12 on the terrain block B2, at the moment, an I/0 port of a singlechip B6 of the terrain block B2 is short-circuited to the ground, the singlechip B6 reads that an input is the ground at the moment through a connector of the pull-up input, a variable defined in a program of the singlechip B6 is blood volume, the full blood value is 1000, when an I/0 port of the singlechip B6 is grounded, the blood volume is reduced by 20 in the next period, and then the blood volume is displayed on 5 blood volume display lamps 7 according to the blood volume, the blood volume and the bright lamp number are 0-200 bright 1, 200-400 bright 2, 400-600 bright 3, 600-800-bright lamp number, 800-1000 bright lamp number. After the display is finished, the changed residual blood volume is written back to the infantry E2 through the serial port, and the work flow chart of the terrain block 8 is shown in FIG. 5.
Artillery: as shown in fig. 14, the artillery can increase the range of a terrain block 8, when the artillery F1 is positioned at c3, the artillery can attack the force card 1 on the terrain block 8, such as the terrain block c5, the attack suction head 12 is placed on the attacked magnetic control switch 10 of c5, and damage is caused to the force card 1 on the terrain block c5, wherein the damage in each period is 30.
An aircraft: as shown in fig. 15, when the airport 33 is placed on the terrain block e5, the hook area may be attacked. In the initial state, the airplane model is attracted to an airport magnetic control switch 39 through a magnet, as shown in fig. 9, a red light and a green light are in a bright state, at the moment, the magnetic control switch on the airport 33 is in a pull-up input pin reading back data to be a low level, when a player decides to attack any part of an attack range such as the force card 1 on the terrain block h5, the airplane attack head is pulled out and placed at a blast hole of the terrain block h5, and meanwhile, the infantry attacks and damages the force card 1 on the terrain block h 5. For the airport 33, when the airplane model pulls out the airport 33, the green light is turned off. The timer in the single chip microcomputer J begins to time for 20 seconds, the red light begins to flicker after 20 seconds, at the moment, the oil quantity of the airplane is alarmed, the airplane needs to be recalled and attracted back to the attraction head of the airport 33, the red light flickers for 5 seconds, if the airplane is attracted back to the airport 33 within 5 seconds, the red light does not flicker, the green light flickers, the oil is added, after 30 seconds, the red light and the green light do not flicker, the airplane is in a state of waiting for departure, the next round of attack can be carried out, if the airplane is not attracted back to the airport 33 after the red light flickers for 5 seconds, the traffic lights are all extinguished, the airplane cannot be attracted back to the airport 33, and the oil is consumed and cannot return.
An aircraft carrier: as shown in fig. 10, the operation is identical to that of an airport 33, except that the aircraft carrier is movable in the ocean region.
4. The logistics soldier has the function of replenishment, and when the logistics soldier G1 is located on a terrain block b2, a hitching area can be replenished as shown in figure 16. For example, if the infantry E4 of the terrain block b2 is replenished, the replenishment suction head (magnet) is sucked into the infantry replenishment port 11 of the terrain block b 3. At the moment, an I/0 port of a singlechip B6 of the terrain block B3 is short-circuited to the ground, the singlechip B6 reads that one input is the ground at the moment through a connector of a pull-up input, a variable defined in a singlechip program is blood volume, a full blood value is 1000, when the singlechip reads an I/0 port to be grounded, the blood volume is increased by 20 in the next period, the blood volume is displayed on 5 blood volume display lamps 7 according to the current, the blood volume and the lighting number are 0-200 lighting 1 cup, 200-400 lighting 2 cups, 400-600 lighting 3 cups, 600-800 lighting 4 cups and 800-1000 lighting 5 cups, and after the display is finished, the changed residual blood volume is written back to the military force card 1E4 through a serial port.
The realization of sound effect: as shown in fig. 4 and 18, each ground block 8 has an output state i/o port q1 as a data line, an input state i/o port q2 as a data line, q1, q2 are connected to the central chip K3, the unified clock signal sent by the central chip K3 is divided into 64 paths to 64 ground blocks 8 through q2, and the 64 ground blocks 8 cooperate to transmit the identity of the force card 1 on the ground block 8 and the attacked information back to the central chip K3 through the respective output state i/o port q1 and the input state i/o port q 2.
As shown in figure 20, the special arms control device 19 comprises a special combat topographic map 20 which is reduced in size in a comparably way with the game map 2, each dot matrix 42 is provided with an LED indicator light 21, when the special arms control device is used, the position of the only light in the special combat topographic map 20 is adjusted to represent the position of the special arms through direction keys on the special arms control device 19, the position corresponds to the position in the game map 2 (the dot matrix 42 is not visible to enemy players), after the moving interval time from the last time to the next time is at least 20s,20 seconds, the special arms action indicator light 9 is lightened, the special arms action indicator light can move in the next step, and the keys are invalid in 20 seconds.
If the player decides to attack the force card 1 on the ground block 8, the dial switch 26 can be toggled to be in a closed state, at the moment, the singlechip Q24 transmits the position of the special army to the singlechip P22 through the serial port V23, the singlechip P22 outputs high level to the ground block 8 on the corresponding game chart 2, the force card 1 on the ground block 8 is equally attacked, and the blood volume is reduced. The central chip K3 can transmit the attacked condition of the force plate of the special army back to the singlechip Q24 through the serial port IV 25, so that the blood volume of the special army is reduced. The blood volume is displayed by 5 led lamps (38, 39,40,41, 42), and the enemy can not see the position of the special army and can see the blood volume.
Rules for terrain:
1. only infantries in the forest land can attack the forest land, and the airplane and the gunfire cannot cause damage to the force card 1 in the forest land.
2. The height of the ground shape is multi-level, and the force card 1 can not move to a place two-level higher than the current terrain block 8.
3. When the high-terrain military force card 1 attacks the low-terrain military force card 1, the terrain superiority can be used, the suction head is shown as figure 21, and a high-terrain player can use the terrain superiority suction head 40 to suck on the attacked magnetic control switch 10 of the low-terrain superiority block 8.
4. The walking speed is different among different infantries, the landforms are different, for example, the infantry E1 is good at mountain land battles, when the infantry E1 is located on the mountain land, the blood volume reduced by the infantry in each period (0.5 s) is 15, and the blood volume reduced by the artillery or airplane attack is 25.
The above description is intended only to illustrate the preferred embodiments of the present invention, and should not be construed as limiting the invention, so that any modification, equivalent replacement, or improvement made within the spirit and principle of the present invention should be included in the scope of the present invention.

Claims (8)

1. The electronic war board game system is characterized by comprising a plurality of force cards (1), a game chart (2) formed by tightly connecting a plurality of land blocks (8) and a central chip K (3);
each land block (8) is provided with a card reading coil (4), a card reading module (5), a singlechip B (6), a plurality of blood volume display lamps (7), an action indicator lamp (9), a plurality of attacked magnetic control switches (10) and a plurality of replenishment ports (11);
each attacked magnetic control switch (10) is connected with a single chip microcomputer B (6);
the output state i/o port of each land block (8) is connected to the central chip K (3) through a data line, and the unified clock signal of the central chip K (3) is respectively transmitted to the input state i/o port of each land block (8) through the data line;
one end of the action indicator lamp (9) is electrically connected with the singlechip B (6), and the other end of the action indicator lamp (9) is grounded after being connected with the resistor (13);
one end of each blood volume display lamp (7) is electrically connected with the singlechip B (6), and the other end of each blood volume display lamp (7) is grounded after being connected with the resistor (13);
the single chip microcomputer B (6) is connected with the card reading coil (4) through the card reading module (5), a timer is arranged in the single chip microcomputer B (6), and timing data of the timer is displayed through the action indicating lamp (9);
an information card is arranged in the military force card (1), the movement of the military force card (1) between the terrain blocks (8) is controlled by a timer, after action indicator lamps (9) on the corresponding terrain blocks (8) are lighted, the military force card (1) on the corresponding terrain blocks (8) can move on the bordered terrain blocks (8) at will, the military force card (1) is arranged on the corresponding terrain blocks (8), data in the military force card (1) is fed back into a single chip microcomputer B (6) by card reading coils (4) of the corresponding terrain blocks (8), the single chip microcomputer B (6) determines the type and the blood volume of the military force card (1), the blood volume data is modified according to the attack and replenishment conditions of the terrain blocks (8) where the military force card (1) is located, and the blood volume data is displayed in real time by a plurality of blood volume display lamps (7);
reading and rewriting data of the force card (1): when the military force card (1) is placed in a card reading area of a terrain block (8), a card reading coil transmits data in the military force card (1) back to a single chip microcomputer B (6) through a serial port, the single chip microcomputer B (6) reads the data in the military force card (1) to determine the military species and the blood volume of the military force card (1), the residual blood volume data are modified according to the attacked and supplemented conditions of the terrain block (8) at the terrain block, the residual blood volume data are displayed in real time through 5 blood volume display lamps (7), and the data in the military force card (1) are repeatedly read and rewritten every 0.5 s;
a green led lamp on the ground block (8) is an action indicating lamp (9), when one weapon force card (1) is placed on one ground block (8), the single chip microcomputer B (6) starts to time through a timer when reading the weapon force card (1), the weapon force card (1) cannot be moved, after the time is ended, the green lamp is turned on, the weapon force card (1) can be moved to any direction of four directions, namely, the weapon force card can move to any direction, the blood volume can be reduced according to the time of moving in advance if the weapon force card moves in advance, and the more the time is, the more the blood volume is reduced; in different terrains, different troops move at different speeds, and countdown time is different.
2. The system of claim 1, wherein the central chip K (3) is connected to the speaker (41) through an audio module M (14), the central chip K (3) is connected to the headphone a (17) through an audio module L (15), and the central chip K (3) is connected to the headphone B (18) through an audio module N (16).
3. The electronic war board game system of claim 2 wherein the information card in the force card (1) is a radio frequency card.
4. The electronic warfare board game system according to claim 3, wherein the number of blood volume display lights (7) is 5, the number of attacked magnetic switches (10) is 12 and the number of replenishment ports (11) is 2.
5. The electronic warfare board game system of claim 4, wherein the game drawing (2) is a n x n checkerboard game drawing (2).
6. The electronic warfare board game system of claim 4, wherein the game chart (2) is composed of a plurality of regular hexagonal ground blocks (8) tightly connected.
7. The electronic warfare board game system of claim 5 or 6, further comprising an attack suction head (12) and a replenishment suction head;
the attack suction head (12) is divided into two types, one type is connected with the force card, and the other type is used as an independent attack suction head;
the supply suction head is divided into two types, one type is connected with the military force card, and the other type is used as an independent supply suction head.
8. The electronic warfare board game system of claim 7, wherein a special weapon control device (19) is disposed on each of opposite sides of the game map (2);
the special weapon control device (19) comprises a special operation topographic map (20) which is reduced in proportion to the game map (2), and each dot matrix (42) on the special operation topographic map (20) is provided with an LED indicator light (21);
an i/o port on each dot matrix (42) is connected with a single chip P (22), the single chip P (22) is connected with a single chip Q (24) through a serial port V (23), and the single chip Q (24) is connected with a central chip K (3) through a serial port IV (25);
a dial switch (26) for controlling the opening and closing of the special weapon control device (19) is arranged on the singlechip Q (24);
the blood volume of the special weapon control device (19) is displayed by 5 LED blood volume lamps (27);
and the single chip microcomputer Q (24) is also connected with a direction control device (28).
CN201710401426.1A 2017-05-31 2017-05-31 Electronic war board game system Active CN107115667B (en)

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