CN107024992B - A method of limiting VR helmet tracking range - Google Patents

A method of limiting VR helmet tracking range Download PDF

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Publication number
CN107024992B
CN107024992B CN201710243804.8A CN201710243804A CN107024992B CN 107024992 B CN107024992 B CN 107024992B CN 201710243804 A CN201710243804 A CN 201710243804A CN 107024992 B CN107024992 B CN 107024992B
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helmet
current
player
coordinate
shift amount
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CN107024992A (en
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金永明
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Suzhou Snail Digital Technology Co Ltd
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Suzhou Snail Digital Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements

Abstract

A method of VR helmet tracking range being limited, comprising steps of the initial offset of the coordinate of (1) correction player and carrier;(2) whether within a preset range to judge current helmet coordinate shift amount, be to then follow the steps (3), it is no to then follow the steps (4);(3) keep current helmet coordinate data constant;(4) will increase in current helmet coordinate data with current helmet coordinate beyond the reserve migration amount of preset range offset equivalence.The method of restriction VR helmet tracking range of the invention, the deviation range for the current helmet coordinate that the VR helmet tracks is limited, and the offset of the current helmet coordinate data setting feedback for the output of every frame, to avoid when the offset of player and carrier are excessive, the feedback visual angle of video camera shows unrealistic situation, and then increases the authenticity of VR game.

Description

A method of limiting VR helmet tracking range
Technical field
The present invention relates to technical field of virtual reality, more particularly to a kind of method for limiting VR helmet tracking range.
Background technique
In VR game, visual angle of the player in real world can be passed in game by the helmet, so that game In player views to true feedback visual angle, such as observe the feedbacks behaviors such as the movement of player, the torsion on head.But In some cases, the true visual angle that the helmet is fed back can but bring the prompt of mistake to player, and for example player is sitting in carrier, The visual angle of player should be limited to move in a certain range, and not continue to using corresponding to the true moving range of player True feedback visual angle.
Summary of the invention
In order to solve the shortcomings of the prior art, the purpose of the present invention is to provide a kind of restriction VR helmet tracking ranges Method, after the player in VR game can be made to be sitting on carrier, when the VR helmet tracks mobile in real world of player, be The feedback visual angle that player provides can't show the state that player deviates carrier.
To achieve the above object, the method provided by the invention for limiting VR helmet tracking range, comprising the following steps:
(1) initial offset of the coordinate of player and carrier is corrected;(2) judge current helmet coordinate shift amount whether pre- It is no to then follow the steps (4) if being to then follow the steps (3) in range;(3) keep current helmet coordinate data constant;It (4) will be with Current helmet coordinate increases in current helmet coordinate data beyond the reserve migration amount of preset range offset equivalence.
Described in step (1) correction player and carrier coordinate initial offset, further comprise, will be with the initial helmet The reserve migration amount of coordinate shift amount equivalence is added in the current helmet coordinate data tracked, makes the coordinate of player and carrier Initial offset is 0.
Further, current helmet coordinate shift amount described in step (2), the coordinate of player and carrier when being current state Offset.
Further, current helmet coordinate shift amount is judged described in step (2) whether within a preset range, be by Restriction sign position is set in reference axis to be judged.
Further, the reference axis is level coordinates axis.
Further, the current helmet coordinate data, is output in video camera by frame.
The method of restriction VR helmet tracking range of the invention, to the offset model for the current helmet coordinate that the VR helmet tracks It encloses and is limited, and the offset of the current helmet coordinate data setting feedback for the output of every frame, to avoid as player and carry When the offset of tool is excessive, the feedback visual angle of video camera shows unrealistic situation, and then increases the authenticity of VR game.
Other features and advantages of the present invention will be illustrated in the following description, also, partly becomes from specification It obtains it is clear that understand through the implementation of the invention.
Detailed description of the invention
Attached drawing is used to provide further understanding of the present invention, and constitutes part of specification, and with it is of the invention Embodiment together, is used to explain the present invention, and is not construed as limiting the invention.In the accompanying drawings:
Fig. 1 is the method flow diagram according to the present invention for limiting VR helmet tracking range;
Fig. 2 is the state screenshot that visual angle is fed back when player and carrier deviate in the prior art;
Fig. 3 is the state screenshot that visual angle is fed back when player according to the present invention and carrier deviate.
Specific embodiment
Hereinafter, preferred embodiments of the present invention will be described with reference to the accompanying drawings, it should be understood that preferred reality described herein Apply example only for the purpose of illustrating and explaining the present invention and is not intended to limit the present invention.
Fig. 1 is the method flow diagram according to the present invention for limiting VR helmet tracking range, below with reference to Fig. 1, to this hair The method of bright restriction VR helmet tracking range is described in detail.
In step 101, increase by one and initial helmet coordinate shift amount etc. in the current helmet coordinate data tracked The reserve migration amount of value corrects the initial offset of the coordinate of player and carrier.
In the step, in original state, after player binds game role and carrier, helmet tracing module record is chased after The initial helmet coordinate that track arrives offset (i.e. original state when player and carrier coordinate shift amount), helmet output module is defeated Increase by one and the reserve migration amount of initial helmet coordinate shift amount equivalence in current helmet coordinate data out, obtains video camera The offset of the current helmet coordinate obtained is 0.By above-mentioned adjustment, when original state, in the feedback visual angle of video camera, player Offset visual angle with carrier is 0.
In step 102, whether within a preset range current helmet coordinate shift amount is judged, be to then follow the steps 103, otherwise Execute step 104.Wherein, the preset range of current helmet coordinate shift amount can need to set according to player.
In the step, judge current helmet coordinate shift amount (i.e. current state when player and carrier coordinate shift amount) be It is no within a preset range, can by set restriction sign position be judged.Set the concrete mode of restriction sign position are as follows: at certain Restriction sign position is set in one or several reference axis, (horizontal plane is sat for example, restriction sign position is set in X, Y coordinates axis Parameter) on, and with no restrictions to Z coordinate axis (height coordinate axis).
In step 103, current helmet coordinate shift amount within a preset range when, keep increasing in current helmet coordinate data It is constant with the reserve migration amount of initial helmet coordinate shift amount equivalence.
In the step, when normal condition player is located at progress game on carrier, tracked when helmet tracing module Current helmet coordinate shift amount within a preset range when, helmet output module output with keep in current helmet coordinate data The reserve migration amount for increasing initial helmet coordinate shift amount equivalence is constant, the current helmet coordinate data for obtaining video camera, energy The motion state on enough true reflection player heads, makes player in the feedback visual angle of video camera, experiences the motion state of itself (all complete expression such as movement, rotation of the helmet tracked is in game visual angle).
It is further added by current helmet coordinate data when current helmet coordinate shift amount exceeds preset range in step 104 One current helmet coordinate exceeds the reserve migration amount of preset range offset equivalence.
In the step, when egression player is located at progress game on carrier, tracked when helmet tracing module When current helmet coordinate shift amount exceeds preset range, helmet output module output with keep in current helmet coordinate data Increase initial helmet coordinate shift amount equivalence reserve migration amount it is constant except, also need to be further added by one it is super with current helmet coordinate The reserve migration amount of preset range offset equivalence out, the current helmet coordinate data for obtaining video camera, will not show object for appreciation The state that family deviates with carrier, makes player in the feedback visual angle of video camera, while the motion state for experiencing itself, and The feeling for deviateing carrier will not be generated.
Fig. 2 is the state screenshot that visual angle is fed back when player and carrier deviate in the prior art, and Fig. 3 is object for appreciation according to the present invention The state screenshot at visual angle is fed back when family deviates with carrier.When the method for not setting range using restriction VR helmet tracking of the invention When, if the offset of player and carrier is excessive, player can generate the feeling deviateed with carrier, feedback as shown in Figure 2 occur Visual angle.And when setting the method for range using restriction VR helmet tracking of the invention, the player that the VR helmet is tracked and carrier Offset be limited within preset range, then no matter player and carrier offset it is whether excessive, player will not generate with The feeling that carrier deviates, feedback visual angle can be limited in normal condition as shown in Figure 3.
The method of restriction VR helmet tracking range of the invention, to the offset model for the current helmet coordinate that the VR helmet tracks It encloses and is limited, and the offset of the current helmet coordinate data setting feedback for the output of every frame, to avoid as player and carry When the offset of tool is excessive, the feedback visual angle of video camera shows unrealistic situation, and then increases the authenticity of VR game.
Those of ordinary skill in the art will appreciate that: the foregoing is only a preferred embodiment of the present invention, and does not have to In the limitation present invention, although the present invention is described in detail referring to the foregoing embodiments, for those skilled in the art For, still can to foregoing embodiments record technical solution modify, or to part of technical characteristic into Row equivalent replacement.All within the spirits and principles of the present invention, any modification, equivalent replacement, improvement and so on should all include Within protection scope of the present invention.

Claims (4)

1. a kind of method for limiting VR helmet tracking range, which comprises the following steps:
(1) initial offset of the coordinate of player and carrier is corrected;
(2) whether within a preset range to judge current helmet coordinate shift amount, be to then follow the steps (3), it is no to then follow the steps (4);
(3) keep current helmet coordinate data constant;
(4) current helmet number of coordinates will be increased to beyond the reserve migration amount of preset range offset equivalence with current helmet coordinate In;
Wherein, the step (1) further comprises chasing after being added to the reserve migration amount of initial helmet coordinate shift amount equivalence Track to current helmet coordinate data in, make the offset visual angle 0 of player and carrier;
The initial helmet coordinate shift amount, the coordinate shift amount of player and carrier when being original state;
The current helmet coordinate shift amount, the coordinate shift amount of player and carrier when being current state.
2. limiting the method for VR helmet tracking range according to claim 1, which is characterized in that step (2) described judgement is worked as Within a preset range whether preceding helmet coordinate shift amount, judged by setting restriction sign position in reference axis.
3. limiting the method for VR helmet tracking range according to claim 2, which is characterized in that the reference axis is horizontal plane Reference axis.
4. limiting the method for VR helmet tracking range according to claim 1, which is characterized in that the current helmet number of coordinates According to being output in video camera by frame.
CN201710243804.8A 2017-04-14 2017-04-14 A method of limiting VR helmet tracking range Active CN107024992B (en)

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Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
CN201710243804.8A CN107024992B (en) 2017-04-14 2017-04-14 A method of limiting VR helmet tracking range

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CN107024992B true CN107024992B (en) 2019-11-19

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CN102662476A (en) * 2012-04-20 2012-09-12 天津大学 Gaze estimation method
CN102737164A (en) * 2012-06-05 2012-10-17 北京像素软件科技股份有限公司 Method for realizing screen lock effect in 3D (Three-Dimensional) game scene
CN104133648A (en) * 2014-07-18 2014-11-05 奇瑞汽车股份有限公司 Position-based image display method and device
CN105867606A (en) * 2015-12-15 2016-08-17 乐视致新电子科技(天津)有限公司 Image acquisition method and apparatus in virtual reality helmet, and virtual reality helmet
CN106200901A (en) * 2016-06-24 2016-12-07 联想(北京)有限公司 The bearing calibration of a kind of wear-type ocular pursuit device and wear-type ocular pursuit device
CN106326837A (en) * 2016-08-09 2017-01-11 北京旷视科技有限公司 Object tracking method and apparatus

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2014101036A1 (en) * 2012-12-27 2014-07-03 Intel Corporation Open angle detection and processing apparatus and method

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102662476A (en) * 2012-04-20 2012-09-12 天津大学 Gaze estimation method
CN102737164A (en) * 2012-06-05 2012-10-17 北京像素软件科技股份有限公司 Method for realizing screen lock effect in 3D (Three-Dimensional) game scene
CN104133648A (en) * 2014-07-18 2014-11-05 奇瑞汽车股份有限公司 Position-based image display method and device
CN105867606A (en) * 2015-12-15 2016-08-17 乐视致新电子科技(天津)有限公司 Image acquisition method and apparatus in virtual reality helmet, and virtual reality helmet
CN106200901A (en) * 2016-06-24 2016-12-07 联想(北京)有限公司 The bearing calibration of a kind of wear-type ocular pursuit device and wear-type ocular pursuit device
CN106326837A (en) * 2016-08-09 2017-01-11 北京旷视科技有限公司 Object tracking method and apparatus

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