CN106952327A - The system and method that a kind of virtual role simulates true Hair model - Google Patents

The system and method that a kind of virtual role simulates true Hair model Download PDF

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Publication number
CN106952327A
CN106952327A CN201710074257.5A CN201710074257A CN106952327A CN 106952327 A CN106952327 A CN 106952327A CN 201710074257 A CN201710074257 A CN 201710074257A CN 106952327 A CN106952327 A CN 106952327A
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China
Prior art keywords
hair
model
hair model
map
gloss
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Pending
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CN201710074257.5A
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Chinese (zh)
Inventor
刘铃
陈镇秋
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Western Hills Residence Guangzhou Shi You Network Technology Co Ltd
Zhuhai Kingsoft Online Game Technology Co Ltd
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Western Hills Residence Guangzhou Shi You Network Technology Co Ltd
Zhuhai Kingsoft Online Game Technology Co Ltd
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Priority to CN201710074257.5A priority Critical patent/CN106952327A/en
Publication of CN106952327A publication Critical patent/CN106952327A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/005General purpose rendering architectures

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  • Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Image Generation (AREA)

Abstract

Technical scheme includes the system and method that a kind of virtual role simulates true Hair model, for realizing:Set up the Hair model consistent with true growth hair;The Hair model obtained based on the drafting module, obtains Hair model color map, specular map, normal map;Gloss is added to specular map, the gloss is further arranged to follow virtual video camera corresponding position in game to be generated;To the corresponding material ball of establishment of Hair model.Beneficial effects of the present invention are:The growth pattern modeling of hair is pressed, adds dynamic bone to provide possibility for follow-up action producer;The gloss of hair can change as video camera is moved, and increase authenticity;Making programme is simple, reduces the time of picture textures.

Description

The system and method that a kind of virtual role simulates true Hair model
Technical field
The present invention relates to the system and method that a kind of virtual role simulates true Hair model, belong to computer program development Field.
Background technology
As shown in figure 1, prior art is made to the hair of game role such as defect in the presence of the flow chart, specifically such as Under(1)~(3)It is shown, including:
(1)The Hair model modeling that traditional hand design style makes game role is excessively simple, does not build out class vraisemblance hair Model, and true hair gap are huge, and the model that can be suitably used for dynamic bone can not be provided for the action classmate of next step;
(2)Textures although conscientious picture, but it is huge without dynamic optical, and true hair shadow gap;
(3)Draw textures and expend the picture at least two day time of hand, and effect is general.
The content of the invention
In view of the shortcomings of the prior art, technical scheme provides a kind of virtual role and simulates true Hair model System and method, for realizing that efficient and real Hair model shape is made.
Technical scheme includes the system that a kind of virtual role simulates true Hair model, it is characterised in that should System includes:Drafting module, for setting up the Hair model consistent with true growth hair;Textures module, for based on described The Hair model that drafting module is obtained, obtains Hair model color map, specular map, normal map;Gloss module, for pair Specular map is added gloss, and the gloss is further arranged to follow virtual video camera corresponding position in game to be generated; Material module, for the corresponding material ball of establishment to Hair model.
The system that true Hair model is simulated according to described virtual role, described drafting module also includes:Imitate son Overall Hair model, for creating an overall Hair model based on true natural on-off cycles of hair growth rule, is further divided into many by module Individual sub- Hair model;Submodule is generated, is entered for the interval of sub- Hair model to be configured, and by hair connection head region Row is seamless to be drawn, and further, the model coordinate of each sub- Hair model is adjusted to satisfactory position and finally obtains hair Model;Editable submodule, the interface edited again to Hair model is connect for providing.
The system that true Hair model is simulated according to described virtual role, described drafting module textures module is also wrapped Include:Color map submodule, further, will vertical sub- Hair model for vertically being handled each sub- Hair model It is changed into hair textures, and the hair line of hair textures and hair tail is subjected to translucentization processing, obtains Hair model corresponding Color map;Normal map submodule, for institute's color map to be changed into normal map;Specular map submodule, for pair The color map carries out light dark ratio reinforcement, obtains specular map.
The system that true Hair model is simulated according to described virtual role, described drafting module gloss module is also wrapped Include:Gloss and corresponding parameter are added for obtaining the specular map, and in specular map, further, capture is additionally operable to The coordinate of virtual video camera in game, and gloss figure will be generated with virtual video camera corresponding position.
Technical scheme also includes a kind of method that virtual role simulates true Hair model, it is characterised in that This method includes:Set up the Hair model consistent with true growth hair;The Hair model obtained based on the drafting module, is obtained To Hair model color map, specular map, normal map;Gloss is added to specular map, the gloss is further set To follow virtual video camera corresponding position in game to be generated;To the corresponding material ball of establishment of Hair model.
Further, this method also includes:One overall Hair model is created based on true natural on-off cycles of hair growth rule, further will be whole Body Hair model is divided into multiple sub- Hair models;The interval of sub- Hair model is configured, and hair is connected into head Position carries out seamless drafting, further, the model coordinate of each sub- Hair model is adjusted to satisfactory position and finally obtained Hair model;The interface for connecing and being edited again to Hair model is provided.
Further, this method also includes:Each sub- Hair model is vertically handled, further, by vertical subheader Hair model is changed into hair textures, and the hair line of hair textures and hair tail are carried out into translucentization processing, obtains Hair model Corresponding color map;Institute's color map is changed into normal map;Light dark ratio reinforcement is carried out to the color map, height is obtained Light textures.
Further, this method also includes:Obtain the specular map, and addition gloss and corresponding ginseng in specular map Number, further, is additionally operable to the coordinate of virtual video camera in capture game, and will generate gloss with virtual video camera corresponding position Figure.
Beneficial effects of the present invention are:The modeling pattern of this kind of hair is modeled by the growth pattern of hair, particularly Long hair part is divided into multilayer, adds dynamic bone to provide possibility for follow-up action producer, and traditional method model is What monoblock was not separated, it is impossible to which the possibility for adding dynamic bone is provided for follow-up action producer;The gloss of hair can be with Video camera movement change, increases authenticity, compared to traditional hand design preparation method, the secondary more glossy sense of epoch hair is truer; Making programme is simple, uncomplicated, reduces the time of picture textures.
Brief description of the drawings
Fig. 1 show the flow chart according to prior art embodiment;
Fig. 2 show the flow chart according to embodiment of the present invention.
Embodiment
In order that the object, technical solutions and advantages of the present invention are clearer, below in conjunction with the accompanying drawings with specific embodiment pair The present invention is described in detail.The system and method that the virtual role of the present invention simulates true Hair model are applied to game hair The exploitation of model.
Fig. 1 show the flow chart according to prior art embodiment.It is the implementing procedure of prior art as shown in Figure 1 Figure, it is recognised that the Hair model modeling that traditional hand design style makes game role is excessively simple, does not build out class vraisemblance head The model of hair, and true hair gap are huge, and can not be provided for the action classmate of next step and can be suitably used for dynamic bone Model;Textures although conscientious picture, but it is huge without dynamic optical, and true hair shadow gap;Draw textures and expend picture hand extremely Few two day time, and effect is general.
Fig. 2 show the flow chart according to embodiment of the present invention.Implementation step is detailed as shown in S201 ~ S204 Including
S201, modelling:Using silo softwares, the model similar with natural on-off cycles of hair growth mode is produced, notes protruding during making The interspersed rhythm of hair, and each layer of hair is relatively far apart, and it is each hair seamless connection, shape to notice that crown model needs Into a complete crown, it is impossible to seam.This is accomplished by our the first head hair growth patterns when making crown hair and does one Individual entirety, is then turned off model, then divide uv;Uv is required for per lock(Mapping coordinates)Tie, and recall suitable uv Position, makes the semi-transparent effect of hair tail;
S202, color map makes:The vertical hair textures of a silk are produced in rgb, and are enclosed in alpha passages Bright textures, black represents 0, and white represents 1, and grey is intermediate color.It is required for making alpha half at the hair line and hair tail of hair Transmission;Normal map makes:Color map is put into crazybump and produces normal map, because hair need not be too deep Details, so without enter zbrush in carve, pass through color map robin line;Specular map makes:In red passage In make comparison of light and shade strengthen color map, 50% grey is first inserted in green passage, and up drawn at a quarter One of white light strengthens crown ring of light sense, and pure white is inserted in blue channel.
S203, the making on material ball:The fine arts need the help of program, and material ball is write out using unity, and to material Parameter is configured
S204, completes Hair model and makes.
The above, simply presently preferred embodiments of the present invention, the invention is not limited in above-mentioned embodiment, as long as It reaches the technique effect of the present invention with identical means, should all belong to protection scope of the present invention.In the protection model of the present invention Its technical scheme and/or embodiment can have a variety of modifications and variations in enclosing.

Claims (8)

1. the system that a kind of virtual role simulates true Hair model, it is characterised in that the system includes:
Drafting module, for setting up the Hair model consistent with true growth hair;
Textures module, for the Hair model obtained based on the drafting module, obtains Hair model color map, bloom patch Figure, normal map;
Gloss module, for being added gloss to specular map, the gloss is further arranged to follow virtual shooting in game Machine corresponding position is generated;
Material module, for the corresponding material ball of establishment to Hair model.
2. the system that virtual role according to claim 1 simulates true Hair model, it is characterised in that described drafting Module also includes:
Submodule is imitated, for creating an overall Hair model based on true natural on-off cycles of hair growth rule, further by overall hair mould Type is divided into multiple sub- Hair models;
Submodule is generated, seamless paint is carried out for the interval of sub- Hair model to be configured, and by hair connection head region System, further, the model coordinate of each sub- Hair model is adjusted to satisfactory position and finally obtains Hair model;
Editable submodule, the interface edited again to Hair model is connect for providing.
3. the system that virtual role according to claim 1 simulates true Hair model, it is characterised in that described textures Module also includes:
Color map submodule, further, will vertical sub- Hair model for vertically being handled each sub- Hair model It is changed into hair textures, and the hair line of hair textures and hair tail is subjected to translucentization processing, obtains Hair model corresponding Color map;
Normal map submodule, for institute's color map to be changed into normal map;
Specular map submodule, for carrying out light dark ratio reinforcement to the color map, obtains specular map.
4. the system that virtual role according to claim 1 simulates true Hair model, it is characterised in that described gloss Module also includes:
Gloss and corresponding parameter are added for obtaining the specular map, and in specular map, further, capture is additionally operable to The coordinate of virtual video camera in game, and gloss figure will be generated with virtual video camera corresponding position.
5. a kind of method that virtual role simulates true Hair model, it is characterised in that this method includes:
Set up the Hair model consistent with true growth hair;
The Hair model obtained based on the drafting module, obtains Hair model color map, specular map, normal map;
Gloss is added to specular map, the gloss is further arranged to follow virtual video camera corresponding position in game to carry out Generation;
To the corresponding material ball of establishment of Hair model.
6. the method for game graph demand according to claim 5 and design, it is characterised in that this method also includes:
One overall Hair model is created based on true natural on-off cycles of hair growth rule, overall Hair model is further divided into multiple subheaders Send out model;
The interval of sub- Hair model is configured, and hair connection head region is subjected to seamless drafting, further, will be each The model coordinate of sub- Hair model adjusts to satisfactory position and finally obtains Hair model;
The interface for connecing and being edited again to Hair model is provided.
7. the method for game graph demand according to claim 5 and design, it is characterised in that this method also includes:
Each sub- Hair model is vertically handled, further, vertical sub- Hair model is changed into hair textures, and will The hair line and hair tail of hair textures carry out translucentization processing, obtain the corresponding color map of Hair model;
Institute's color map is changed into normal map;
Light dark ratio reinforcement is carried out to the color map, specular map is obtained.
8. the method for game graph demand according to claim 5 and design, it is characterised in that this method also includes:
The specular map is obtained, and gloss and corresponding parameter are added in specular map, further, capture game is additionally operable to The coordinate of interior virtual video camera, and gloss figure will be generated with virtual video camera corresponding position.
CN201710074257.5A 2017-02-10 2017-02-10 The system and method that a kind of virtual role simulates true Hair model Pending CN106952327A (en)

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Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108090946A (en) * 2017-12-14 2018-05-29 苏州蜗牛数字科技股份有限公司 A kind of construction method and device of material ball
CN108961373A (en) * 2018-05-23 2018-12-07 福建天晴在线互动科技有限公司 A kind of method and terminal of fur rendering
CN109147052A (en) * 2018-08-22 2019-01-04 福州智永信息科技有限公司 A kind of hair simulation production method and system based on Unity3D engine
CN109785420A (en) * 2019-03-19 2019-05-21 厦门市思芯微科技有限公司 A kind of 3D scene based on Unity engine picks up color method and system
CN110390707A (en) * 2018-11-07 2019-10-29 深圳格调网络运营有限公司 3D model dynamic textures generation method and system
CN111127623A (en) * 2019-12-25 2020-05-08 上海米哈游天命科技有限公司 Model rendering method and device, storage medium and terminal
CN111784807A (en) * 2020-07-03 2020-10-16 珠海金山网络游戏科技有限公司 Virtual character drawing method and device
CN113409465A (en) * 2021-06-23 2021-09-17 网易(杭州)网络有限公司 Method and device for generating hair model, storage medium and electronic equipment

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Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108090946A (en) * 2017-12-14 2018-05-29 苏州蜗牛数字科技股份有限公司 A kind of construction method and device of material ball
CN108961373A (en) * 2018-05-23 2018-12-07 福建天晴在线互动科技有限公司 A kind of method and terminal of fur rendering
CN108961373B (en) * 2018-05-23 2022-06-07 福建天晴在线互动科技有限公司 Hair rendering method and terminal
CN109147052A (en) * 2018-08-22 2019-01-04 福州智永信息科技有限公司 A kind of hair simulation production method and system based on Unity3D engine
CN109147052B (en) * 2018-08-22 2022-12-06 宝宝巴士股份有限公司 Method and system for simulating and making hair based on Unity3D engine
CN110390707A (en) * 2018-11-07 2019-10-29 深圳格调网络运营有限公司 3D model dynamic textures generation method and system
CN109785420A (en) * 2019-03-19 2019-05-21 厦门市思芯微科技有限公司 A kind of 3D scene based on Unity engine picks up color method and system
CN109785420B (en) * 2019-03-19 2023-08-04 厦门市思芯微科技有限公司 3D scene color picking method and system based on Unity engine
CN111127623A (en) * 2019-12-25 2020-05-08 上海米哈游天命科技有限公司 Model rendering method and device, storage medium and terminal
CN111127623B (en) * 2019-12-25 2023-08-29 上海米哈游天命科技有限公司 Model rendering method and device, storage medium and terminal
CN111784807A (en) * 2020-07-03 2020-10-16 珠海金山网络游戏科技有限公司 Virtual character drawing method and device
CN113409465A (en) * 2021-06-23 2021-09-17 网易(杭州)网络有限公司 Method and device for generating hair model, storage medium and electronic equipment

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