CN106952327A - The system and method that a kind of virtual role simulates true Hair model - Google Patents
The system and method that a kind of virtual role simulates true Hair model Download PDFInfo
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- CN106952327A CN106952327A CN201710074257.5A CN201710074257A CN106952327A CN 106952327 A CN106952327 A CN 106952327A CN 201710074257 A CN201710074257 A CN 201710074257A CN 106952327 A CN106952327 A CN 106952327A
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- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
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Abstract
Technical scheme includes the system and method that a kind of virtual role simulates true Hair model, for realizing:Set up the Hair model consistent with true growth hair;The Hair model obtained based on the drafting module, obtains Hair model color map, specular map, normal map;Gloss is added to specular map, the gloss is further arranged to follow virtual video camera corresponding position in game to be generated;To the corresponding material ball of establishment of Hair model.Beneficial effects of the present invention are:The growth pattern modeling of hair is pressed, adds dynamic bone to provide possibility for follow-up action producer;The gloss of hair can change as video camera is moved, and increase authenticity;Making programme is simple, reduces the time of picture textures.
Description
Technical field
The present invention relates to the system and method that a kind of virtual role simulates true Hair model, belong to computer program development
Field.
Background technology
As shown in figure 1, prior art is made to the hair of game role such as defect in the presence of the flow chart, specifically such as
Under(1)~(3)It is shown, including:
(1)The Hair model modeling that traditional hand design style makes game role is excessively simple, does not build out class vraisemblance hair
Model, and true hair gap are huge, and the model that can be suitably used for dynamic bone can not be provided for the action classmate of next step;
(2)Textures although conscientious picture, but it is huge without dynamic optical, and true hair shadow gap;
(3)Draw textures and expend the picture at least two day time of hand, and effect is general.
The content of the invention
In view of the shortcomings of the prior art, technical scheme provides a kind of virtual role and simulates true Hair model
System and method, for realizing that efficient and real Hair model shape is made.
Technical scheme includes the system that a kind of virtual role simulates true Hair model, it is characterised in that should
System includes:Drafting module, for setting up the Hair model consistent with true growth hair;Textures module, for based on described
The Hair model that drafting module is obtained, obtains Hair model color map, specular map, normal map;Gloss module, for pair
Specular map is added gloss, and the gloss is further arranged to follow virtual video camera corresponding position in game to be generated;
Material module, for the corresponding material ball of establishment to Hair model.
The system that true Hair model is simulated according to described virtual role, described drafting module also includes:Imitate son
Overall Hair model, for creating an overall Hair model based on true natural on-off cycles of hair growth rule, is further divided into many by module
Individual sub- Hair model;Submodule is generated, is entered for the interval of sub- Hair model to be configured, and by hair connection head region
Row is seamless to be drawn, and further, the model coordinate of each sub- Hair model is adjusted to satisfactory position and finally obtains hair
Model;Editable submodule, the interface edited again to Hair model is connect for providing.
The system that true Hair model is simulated according to described virtual role, described drafting module textures module is also wrapped
Include:Color map submodule, further, will vertical sub- Hair model for vertically being handled each sub- Hair model
It is changed into hair textures, and the hair line of hair textures and hair tail is subjected to translucentization processing, obtains Hair model corresponding
Color map;Normal map submodule, for institute's color map to be changed into normal map;Specular map submodule, for pair
The color map carries out light dark ratio reinforcement, obtains specular map.
The system that true Hair model is simulated according to described virtual role, described drafting module gloss module is also wrapped
Include:Gloss and corresponding parameter are added for obtaining the specular map, and in specular map, further, capture is additionally operable to
The coordinate of virtual video camera in game, and gloss figure will be generated with virtual video camera corresponding position.
Technical scheme also includes a kind of method that virtual role simulates true Hair model, it is characterised in that
This method includes:Set up the Hair model consistent with true growth hair;The Hair model obtained based on the drafting module, is obtained
To Hair model color map, specular map, normal map;Gloss is added to specular map, the gloss is further set
To follow virtual video camera corresponding position in game to be generated;To the corresponding material ball of establishment of Hair model.
Further, this method also includes:One overall Hair model is created based on true natural on-off cycles of hair growth rule, further will be whole
Body Hair model is divided into multiple sub- Hair models;The interval of sub- Hair model is configured, and hair is connected into head
Position carries out seamless drafting, further, the model coordinate of each sub- Hair model is adjusted to satisfactory position and finally obtained
Hair model;The interface for connecing and being edited again to Hair model is provided.
Further, this method also includes:Each sub- Hair model is vertically handled, further, by vertical subheader
Hair model is changed into hair textures, and the hair line of hair textures and hair tail are carried out into translucentization processing, obtains Hair model
Corresponding color map;Institute's color map is changed into normal map;Light dark ratio reinforcement is carried out to the color map, height is obtained
Light textures.
Further, this method also includes:Obtain the specular map, and addition gloss and corresponding ginseng in specular map
Number, further, is additionally operable to the coordinate of virtual video camera in capture game, and will generate gloss with virtual video camera corresponding position
Figure.
Beneficial effects of the present invention are:The modeling pattern of this kind of hair is modeled by the growth pattern of hair, particularly
Long hair part is divided into multilayer, adds dynamic bone to provide possibility for follow-up action producer, and traditional method model is
What monoblock was not separated, it is impossible to which the possibility for adding dynamic bone is provided for follow-up action producer;The gloss of hair can be with
Video camera movement change, increases authenticity, compared to traditional hand design preparation method, the secondary more glossy sense of epoch hair is truer;
Making programme is simple, uncomplicated, reduces the time of picture textures.
Brief description of the drawings
Fig. 1 show the flow chart according to prior art embodiment;
Fig. 2 show the flow chart according to embodiment of the present invention.
Embodiment
In order that the object, technical solutions and advantages of the present invention are clearer, below in conjunction with the accompanying drawings with specific embodiment pair
The present invention is described in detail.The system and method that the virtual role of the present invention simulates true Hair model are applied to game hair
The exploitation of model.
Fig. 1 show the flow chart according to prior art embodiment.It is the implementing procedure of prior art as shown in Figure 1
Figure, it is recognised that the Hair model modeling that traditional hand design style makes game role is excessively simple, does not build out class vraisemblance head
The model of hair, and true hair gap are huge, and can not be provided for the action classmate of next step and can be suitably used for dynamic bone
Model;Textures although conscientious picture, but it is huge without dynamic optical, and true hair shadow gap;Draw textures and expend picture hand extremely
Few two day time, and effect is general.
Fig. 2 show the flow chart according to embodiment of the present invention.Implementation step is detailed as shown in S201 ~ S204
Including
S201, modelling:Using silo softwares, the model similar with natural on-off cycles of hair growth mode is produced, notes protruding during making
The interspersed rhythm of hair, and each layer of hair is relatively far apart, and it is each hair seamless connection, shape to notice that crown model needs
Into a complete crown, it is impossible to seam.This is accomplished by our the first head hair growth patterns when making crown hair and does one
Individual entirety, is then turned off model, then divide uv;Uv is required for per lock(Mapping coordinates)Tie, and recall suitable uv
Position, makes the semi-transparent effect of hair tail;
S202, color map makes:The vertical hair textures of a silk are produced in rgb, and are enclosed in alpha passages
Bright textures, black represents 0, and white represents 1, and grey is intermediate color.It is required for making alpha half at the hair line and hair tail of hair
Transmission;Normal map makes:Color map is put into crazybump and produces normal map, because hair need not be too deep
Details, so without enter zbrush in carve, pass through color map robin line;Specular map makes:In red passage
In make comparison of light and shade strengthen color map, 50% grey is first inserted in green passage, and up drawn at a quarter
One of white light strengthens crown ring of light sense, and pure white is inserted in blue channel.
S203, the making on material ball:The fine arts need the help of program, and material ball is write out using unity, and to material
Parameter is configured
S204, completes Hair model and makes.
The above, simply presently preferred embodiments of the present invention, the invention is not limited in above-mentioned embodiment, as long as
It reaches the technique effect of the present invention with identical means, should all belong to protection scope of the present invention.In the protection model of the present invention
Its technical scheme and/or embodiment can have a variety of modifications and variations in enclosing.
Claims (8)
1. the system that a kind of virtual role simulates true Hair model, it is characterised in that the system includes:
Drafting module, for setting up the Hair model consistent with true growth hair;
Textures module, for the Hair model obtained based on the drafting module, obtains Hair model color map, bloom patch
Figure, normal map;
Gloss module, for being added gloss to specular map, the gloss is further arranged to follow virtual shooting in game
Machine corresponding position is generated;
Material module, for the corresponding material ball of establishment to Hair model.
2. the system that virtual role according to claim 1 simulates true Hair model, it is characterised in that described drafting
Module also includes:
Submodule is imitated, for creating an overall Hair model based on true natural on-off cycles of hair growth rule, further by overall hair mould
Type is divided into multiple sub- Hair models;
Submodule is generated, seamless paint is carried out for the interval of sub- Hair model to be configured, and by hair connection head region
System, further, the model coordinate of each sub- Hair model is adjusted to satisfactory position and finally obtains Hair model;
Editable submodule, the interface edited again to Hair model is connect for providing.
3. the system that virtual role according to claim 1 simulates true Hair model, it is characterised in that described textures
Module also includes:
Color map submodule, further, will vertical sub- Hair model for vertically being handled each sub- Hair model
It is changed into hair textures, and the hair line of hair textures and hair tail is subjected to translucentization processing, obtains Hair model corresponding
Color map;
Normal map submodule, for institute's color map to be changed into normal map;
Specular map submodule, for carrying out light dark ratio reinforcement to the color map, obtains specular map.
4. the system that virtual role according to claim 1 simulates true Hair model, it is characterised in that described gloss
Module also includes:
Gloss and corresponding parameter are added for obtaining the specular map, and in specular map, further, capture is additionally operable to
The coordinate of virtual video camera in game, and gloss figure will be generated with virtual video camera corresponding position.
5. a kind of method that virtual role simulates true Hair model, it is characterised in that this method includes:
Set up the Hair model consistent with true growth hair;
The Hair model obtained based on the drafting module, obtains Hair model color map, specular map, normal map;
Gloss is added to specular map, the gloss is further arranged to follow virtual video camera corresponding position in game to carry out
Generation;
To the corresponding material ball of establishment of Hair model.
6. the method for game graph demand according to claim 5 and design, it is characterised in that this method also includes:
One overall Hair model is created based on true natural on-off cycles of hair growth rule, overall Hair model is further divided into multiple subheaders
Send out model;
The interval of sub- Hair model is configured, and hair connection head region is subjected to seamless drafting, further, will be each
The model coordinate of sub- Hair model adjusts to satisfactory position and finally obtains Hair model;
The interface for connecing and being edited again to Hair model is provided.
7. the method for game graph demand according to claim 5 and design, it is characterised in that this method also includes:
Each sub- Hair model is vertically handled, further, vertical sub- Hair model is changed into hair textures, and will
The hair line and hair tail of hair textures carry out translucentization processing, obtain the corresponding color map of Hair model;
Institute's color map is changed into normal map;
Light dark ratio reinforcement is carried out to the color map, specular map is obtained.
8. the method for game graph demand according to claim 5 and design, it is characterised in that this method also includes:
The specular map is obtained, and gloss and corresponding parameter are added in specular map, further, capture game is additionally operable to
The coordinate of interior virtual video camera, and gloss figure will be generated with virtual video camera corresponding position.
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Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
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CN108090946A (en) * | 2017-12-14 | 2018-05-29 | 苏州蜗牛数字科技股份有限公司 | A kind of construction method and device of material ball |
CN108961373A (en) * | 2018-05-23 | 2018-12-07 | 福建天晴在线互动科技有限公司 | A kind of method and terminal of fur rendering |
CN109147052A (en) * | 2018-08-22 | 2019-01-04 | 福州智永信息科技有限公司 | A kind of hair simulation production method and system based on Unity3D engine |
CN109785420A (en) * | 2019-03-19 | 2019-05-21 | 厦门市思芯微科技有限公司 | A kind of 3D scene based on Unity engine picks up color method and system |
CN110390707A (en) * | 2018-11-07 | 2019-10-29 | 深圳格调网络运营有限公司 | 3D model dynamic textures generation method and system |
CN111127623A (en) * | 2019-12-25 | 2020-05-08 | 上海米哈游天命科技有限公司 | Model rendering method and device, storage medium and terminal |
CN111784807A (en) * | 2020-07-03 | 2020-10-16 | 珠海金山网络游戏科技有限公司 | Virtual character drawing method and device |
CN113409465A (en) * | 2021-06-23 | 2021-09-17 | 网易(杭州)网络有限公司 | Method and device for generating hair model, storage medium and electronic equipment |
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Cited By (12)
Publication number | Priority date | Publication date | Assignee | Title |
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CN108090946A (en) * | 2017-12-14 | 2018-05-29 | 苏州蜗牛数字科技股份有限公司 | A kind of construction method and device of material ball |
CN108961373A (en) * | 2018-05-23 | 2018-12-07 | 福建天晴在线互动科技有限公司 | A kind of method and terminal of fur rendering |
CN108961373B (en) * | 2018-05-23 | 2022-06-07 | 福建天晴在线互动科技有限公司 | Hair rendering method and terminal |
CN109147052A (en) * | 2018-08-22 | 2019-01-04 | 福州智永信息科技有限公司 | A kind of hair simulation production method and system based on Unity3D engine |
CN109147052B (en) * | 2018-08-22 | 2022-12-06 | 宝宝巴士股份有限公司 | Method and system for simulating and making hair based on Unity3D engine |
CN110390707A (en) * | 2018-11-07 | 2019-10-29 | 深圳格调网络运营有限公司 | 3D model dynamic textures generation method and system |
CN109785420A (en) * | 2019-03-19 | 2019-05-21 | 厦门市思芯微科技有限公司 | A kind of 3D scene based on Unity engine picks up color method and system |
CN109785420B (en) * | 2019-03-19 | 2023-08-04 | 厦门市思芯微科技有限公司 | 3D scene color picking method and system based on Unity engine |
CN111127623A (en) * | 2019-12-25 | 2020-05-08 | 上海米哈游天命科技有限公司 | Model rendering method and device, storage medium and terminal |
CN111127623B (en) * | 2019-12-25 | 2023-08-29 | 上海米哈游天命科技有限公司 | Model rendering method and device, storage medium and terminal |
CN111784807A (en) * | 2020-07-03 | 2020-10-16 | 珠海金山网络游戏科技有限公司 | Virtual character drawing method and device |
CN113409465A (en) * | 2021-06-23 | 2021-09-17 | 网易(杭州)网络有限公司 | Method and device for generating hair model, storage medium and electronic equipment |
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