CN106897976A - Single video card triple channel solid what comes into a driver's projection software correction fusion method based on GPU - Google Patents
Single video card triple channel solid what comes into a driver's projection software correction fusion method based on GPU Download PDFInfo
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T5/00—Image enhancement or restoration
- G06T5/50—Image enhancement or restoration by the use of more than one image, e.g. averaging, subtraction
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- G06T5/80—
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/10—Processing, recording or transmission of stereoscopic or multi-view image signals
- H04N13/106—Processing image signals
- H04N13/15—Processing image signals for colour aspects of image signals
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/363—Image reproducers using image projection screens
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N9/00—Details of colour television systems
- H04N9/12—Picture reproducers
- H04N9/31—Projection devices for colour picture display, e.g. using electronic spatial light modulators [ESLM]
- H04N9/3141—Constructional details thereof
- H04N9/3147—Multi-projection systems
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N9/00—Details of colour television systems
- H04N9/12—Picture reproducers
- H04N9/31—Projection devices for colour picture display, e.g. using electronic spatial light modulators [ESLM]
- H04N9/3179—Video signal processing therefor
- H04N9/3185—Geometric adjustment, e.g. keystone or convergence
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Abstract
The invention discloses a kind of single video card triple channel solid what comes into a driver's projection software correction fusion method based on GPU, belong to Scene Simulation field, the method is based on segmentation, the geometric correction of right and left eyes subgraph and the Fusion Edges of vertex shader and pixel coloring device the completion frame buffer zone neutral body image of GPU, and last splicing is complete frame buffer image.The method is applied to the stereo-picture output of single video card multi-screen, its advantage for combining the treatment of GPU programmable parallels, the geometric correction and Fusion Edges computing that image will be rendered are completed in GPU, the processing speed of geometric correction and Fusion Edges can be improved, influence of the software correction fusion to vision rendering real-time is reduced.
Description
It is on December 23rd, 2015, Application No. 201510980707.8, entitled " one kind the applying date that the application is
The divisional application of the patent application of single video card triple channel solid what comes into a driver's system constructing and its correction fusion method ".
Technical field
The invention belongs to Scene Simulation field, a kind of three-dimensional what comes into a driver's of single video card triple channel image output is specifically referred to
Optical projection system implementation and the stereo-picture software correction fusion method based on GPU.Present invention is mainly used for the tunnel of single video card three
Left-right format or top-down format stereo-picture are exported to the visual system emulation of projecting apparatus, to reach triple channel stereo-picture
Generation and projection.
Background technology
The three-dimensional visual system of ball curtain of big visual field can provide the realism of scenery, third dimension, nature to beholder
The large visual field environment in the human eye visual field is felt and met in infinity, so that observer obtains more comprehensive information, reaches body and faces
The sensation in its border.The visual system of simulator of new generation had both required the big angle of visual field, required there are depth feelings again, not only to provide good
Good row feels visual function, in addition it is also necessary to have strong depth perception visual function.In view of the depth feelings and feeling of immersion of three-dimensional what comes into a driver's protrusion, have
Necessity combines advanced graph technology and stereo display technique, constructs a kind of economically viable multichannel solid what comes into a driver's Projection Display
System, so as to build more life-like virtual reality training environment.
In recent years, some units are ground in the development of simulated training device to stereopsis scape Display Technique both at home and abroad
Study carefully and apply.Space multistory is employed in SU-27 aircraft flight analogue systems where such as air force Harbin simulation Technique Study
Visual system, but it is to have incorporated three-dimensional resolving on the basis of plate curtain rear-projection mode, employs timesharing active stereo pattern,
Selecting the field frequency of projecting apparatus will reach 96Hz ~ 120Hz, and plate curtain does not account for the correction of stereo-picture and edge melts
Close.Engineering college of the Second Artillery Force employs the three-dimensional visual system of triple channel post curtain in certain type missile truck simulation system,
3 D visual image is generated based on the passive stereo optical projection system of two-shipper superposition, left and right eye pattern is separated using polarized-light technique
Picture.Three-dimensional visual system is equipped with the marine simulator of new generation that Shanghai Maritime University and the Maritime Affairs University Of Dalian develop, is used
Interference filter technique construction multichannel passive stereo displaying system.Seoul National University shows in geology of Mars data virtual reality
Twin-channel passive type stereoprojection is employed based on post curtain in system, it is same to use interference filter technique construction two-shipper one
The right and left eyes image of group shows.Also the state university in USA New York --- Shi Xi branch schooles use Five-channel active stereo shadow casting technique
Have developed virtual reality CAVE systems, the third generation is empty with information technology Research Institute for California, USA Santiago university's telecommunications
Intend reality system StarCAVE, employ the passive type polarization projection of multimachine superposition.Hong Kong Chinese University and Lisbon section
Skill university employs single pass active stereo Display Technique etc. in being based respectively on the immersion systems of vision and tactile manipulation.
Although having had the precedent of some applications both at home and abroad in multi-view stereovision technical elements, use mostly
Be one group of dual projector passive type stereoprojection, or using plate curtain active stereoprojection, these implementations
There is the shortcomings of costly, scheme is complicated, and in the software correction of multichannel stereoprojection, the aspect research such as to merge less,
The active DLP Link 3D solid what comes into a driver's optical projection systems of multichannel constituted in particular by single video card and its software correction fusion
Processing method not yet has the report of correlation.
The content of the invention
The technical problems to be solved by the invention are, for the implementation of multichannel solid visual system, it is proposed that one
Plant and three road scenery pictures are exported to three structures of the three-dimensional visual system of ball curtain of DLP Link 3D projecting apparatus using monolithic video card
Method, and give the stereo-picture software correction fusion method for realizing the program.
A kind of single video card triple channel solid what comes into a driver's system constituting method proposed by the invention, it is characterised in that the method
Comprise the following steps:
Step S1, builds the what comes into a driver's Grafmaster being made up of the professional video card for supporting 4 tunnels to export;
Step S2, builds the projection display system being made up of the projecting apparatus of 3 support DLP Link 3D technologies;
Step S3, sets up vision signal connection and video distribution monitoring system.
The what comes into a driver's Grafmaster of the step S1 is built by following steps:
Step S1-1, installs 1 piece of professional video card for supporting the output of 4 tunnels in 1 graphics workstation of excellent performance, and the specialty shows
Card has 2 road DVI-D and 2 road DP vision signal output channels;
Step S1-2, in order to improve the access speed of what comes into a driver's data, using 1 piece of solid state hard disc storage program area and what comes into a driver's number
According to.
The projection display system of the step S2 is obtained by following steps:
Step S2-1, multi-channel projection display system is constituted by the same model projecting apparatus of 3 support DLP Link 3D technologies;
Step S2-2, projection display screen is constituted by 1 spherical zone curtain.
The vision signal connection of the step S3 and video distribution monitoring system are obtained by following steps:
Step S3-1,2 DVI-Digital that 2 professional video cards of DVI-D cables connection are respectively adopted are regarded to the DVI of 2 one-to-two
Frequency division orchestration;
Step S3-2,1 DP interface of the DVI-D cables professional video card of connection to 1 DVI video of one-to-two is turned using 1 DP
Distributor;
Step S3-3, the other 1 DP interface for turning the professional video card of DVI-D cables connection using 1 DP connects to DVI-D inputs
The KVM switcher of mouth;
Step S3-4, is respectively adopted 3 outputs all the way of the DVI video distributors of DVI-D cables connection one-to-two to 3 projections
Instrument;
Step S3-5, the exporting all the way in addition for DVI video distributors that 3 DVI-D cables connection one-to-two are respectively adopted arrives KVM
Other DVI input interfaces of switch;
The monitor with DVI input interfaces is arrived in step S3-6, the output for connecting KVM switcher using 1 DVI-D cable.
By above-mentioned steps S1, the constructed in hardware of step S2 and step S3 and connection, 3 tunnels are exported by graphic workstation rendering
Stereo-picture, the 3 road stereo-picture uses top-down format using left-right format or simultaneously simultaneously, the 3 road stereo-picture difference
Exported to 3 projecting apparatus and KVM switcher by DVI video distributors, 3 projecting apparatus are switched into stereoscopic operation pattern, adopted
With DLP Link 3D patterns, the stereoscopic image format that stereo format is adjusted to graphic workstation rendering is exported is consistent, it is possible to
Stereoeffect is watched by DLP Link 3D anaglyph spectacleses, but the stereoscopic image projection to can deform on ball curtain, it is necessary to
Carry out geometric correction and the Fusion Edges of stereo-picture.
A kind of software correction based on GPU suitable for the solid what comes into a driver's projection of single video card triple channel proposed by the invention melts
Conjunction method, it is characterised in that the method is comprised the following steps:
Step SA, the single video card triple channel stereo-picture geometric correction based on GPU;
Step SB, the single video card triple channel stereo-picture Fusion Edges based on GPU.
The triple channel stereo-picture geometric correction of the step SA, is obtained by following steps:
Step SA-1, by the stereo-picture rendering result of triple channel before frame buffer zone output is exchanged, restarts a new GPU
Render Pass;
Step SA-2, the rendering result image in capture frame buffer zone is sent to vertex shader again, using the vertex coloring of GPU
Device completes the geometric correction of stereoscopic display projection;
Step SA-3, in the vertex shader of GPU, to the frame buffer image that captures according to every road solid right and left eyes image
Parameter carries out dividing processing, forms 6 width subgraphs of correspondence solid right and left eyes per road, and is carried out in the form of texture array respectively
Preserve;
6 secondary subgraphs are carried out geometric correction by step SA-4 respectively, and it is several that the right and left eyes subgraph in same passage carries out identical
What is corrected, and the subgraph of different passages uses different geometric corrections, and geometric correction data are protected in advance in the form of configuration file
Deposit in a hard disk, the geometric correction coordinate transforming corresponding relation according to each passage, calculate each calibration grid space coordinates correspondence
Subgraph texture transformation coordinate so that complete subgraph correction maps conversion.
Step SA-5, the subgraph after geometric correction is sent into the pixel coloring device of GPU, and side is completed in pixel coloring device
Edge fusion treatment.
The stereo-picture Fusion Edges of the step SB are obtained by following steps:
Step SB-1, by Fusion Edges Alpha masks according to geometric correction mapping transformation relation, pretreatment is mapped to and subgraph
On the rectangular area of correspondence size;
Step SB-2, in pixel coloring device, covers the Fusion Edges Alpha after pre-processing mapping in the way of Alpha is merged
Subgraph carries out Alpha mixing after plate and geometric correction, and pixel shader is sampled according to the rgb value of each subgraph pixel
The mask texture Alpha values of texture coordinate are corresponded to, and the result for calculating will be mixed and feed back to three-dimensional subgraph, so as to obtain subgraph
Rendering result after Fusion Edges;
Step SB-3, the indexed coordinates according to 6 width subgraphs carry out splicing alignment synthesis, after the secondary complete correction fusion of generation one
Triple channel stereo-picture;
Step SB-4, frame buffer zone is rendered into by the triple channel stereo-picture for splicing alignment, then calls SwapBuffer functions
The exchange of frame buffer zone is completed, so as to the stereo-picture corrected after fusion treatment is exported to projecting apparatus.
Geometric correction data and Fusion Edges Alpha masks are previously generated, and three-dimensional subgraph parameter describes list
Block the split screen parameter of three screen stereo-pictures, including the form of stereo-picture, the band of position of each three-dimensional subgraph and resolution ratio are big
The information such as small, these data parameters are to be pre-saved in the form of configuration file in a hard disk, when initialization is rendered with texture
Form be loaded into GPU video memorys.
The beneficial effects of the invention are as follows proposing a kind of economically viable triple channel solid what comes into a driver's optical projection system and based on GPU
Software correction fusion method, the method hardware configuration is simple, build conveniently, economically feasible, it is to avoid passive type two-shipper is three-dimensional
Projection hardware device quantity is more and expensive shortcoming.Software correction fusion method based on GPU proposed by the present invention is fitted
For the stereo-picture output of single video card multi-screen, the advantage of GPU programmable parallels treatment is combined, the geometry school of image will be rendered
Just completed in GPU with Fusion Edges computing, the processing speed of geometric correction and Fusion Edges can be improved, reduced software correction and melt
Close the influence to vision rendering real-time.
Brief description of the drawings
Fig. 1 is single video card triple channel solid visual system composition structure of present invention design;
Fig. 2 is single video card triple channel stereo-picture GPU corrections fusion treatment flow proposed by the present invention;
Fig. 3 is result before single video card triple channel stereo image correction fusion treatment proposed by the present invention;
Fig. 4 is result after single video card triple channel stereo image correction fusion treatment proposed by the present invention.
Specific embodiment
The present invention is described in more detail with embodiment below in conjunction with the accompanying drawings.
Fig. 1 is single video card triple channel solid visual system composition structure of present invention design.The present invention is based on 1 figure work
Stand, the main hardware equipment such as 1 piece of professional video card and 3 DLP Link 3D binocular projectors, realize the screen stereo-picture of single deck tape-recorder three
Output, stereo-picture is left-right format or top-down format, coordinates video distribution and monitoring system, constitutes a complete master
Dynamic formula stereo projection system, including three-dimensional virtual scene driving system, stereo projection display system and video distribution monitoring system.
Step S1, builds three-dimensional what comes into a driver's Grafmaster, and process is as follows:Graphics workstation 1 excellent performance of selection
HP Z820, and 1 piece of Nvidia Quadro K6000 specialty video card is installed;Using 1 piece of PRO 512GB solid state hard disc of Samsung 840
Storage program area and what comes into a driver's data.
Step S2, builds stereo projection display system, and process is as follows:3 Vivitek D5380U projecting apparatus of selection are constituted
Triple channel optical projection system, the model projecting apparatus supports DLP Link 3D technologies, and every projecting apparatus resolution ratio is 1920 × 1200;
Projection display screen is constituted by the spherical zone curtain of 1 220 ° of horizontal field of view angle, 45 ° of vertical field of view angle, 6.5 meters of diameter.
Step S3, vision cable connection and video distribution monitoring system, process are as follows:Using 3 Ge Mai Talkwebs squares MT-DV2H
The DVI video distributors of one-to-two constitute the video distribution system of triple channel stereo-picture;Using 1 Tai Mai Talkwebs squares MT-
2108DL KVM switchers constitute video switching monitoring system, and the equipment supports the switching of USB port key mouse, it is also possible to by HP Z820
4 USB ports of graphics workstation are connected to the key mouse USB of KVM switcher, realize that keyboard and mouse is operated;Using UNITEK DVI-
D cables and DP turn each equipment of DVI-D cable connections.
Fig. 2 is single video card triple channel stereo-picture GPU corrections fusion treatment flow proposed by the present invention.Completed on GPU
During correction fusion treatment, the rendering result of stereo-picture was restarted one and new is rendered again before frame buffer zone output is exchanged
Pass, vertex shader is sent to by the rendering result image in frame buffer zone again, using the vertex shader and pixel of GPU
Color device completes the geometric correction of stereoscopic display projection and the calculating process of Fusion Edges, finally result by correct fusion treatment again
The secondary frame buffer zone that is plotted to is exported.
Step SA, the stereo-picture geometric correction based on GPU, process is as follows:By port number, three-dimensional number of sub-images, figure
As the size and location coordinated indexing parameter of resolution ratio, stereoscopic image format, each subgraph describes file from three-dimensional subgraph parameter
In read video memory;Read frame buffer image and as correction image texture;Read each passage subgraph geometric correction data
To video memory and as correction maps texture;Subgraph coordinate is retrieved in vertex shader;According to subgraph coordinate pair correction chart as line
Reason is sampled;According to sampled result computational geometry correct texture coordinate and export arrive pixel coloring device.
Step SB, the stereo-picture Fusion Edges based on GPU, process is as follows:Fusion Edges Alpha mask datas are read
To video memory and as mask texture;Subgraph coordinate is retrieved in pixel coloring device;Adopted according to subgraph coordinate pair mask texture
Sample;Sampled according to subgraph coordinate pair geometric correction image texture;Both sampled results are carried out into Alpha mixed processings;Will
The result of mixed processing arrives frame buffer zone as the result splicing output of correction fusion;Last SwapBuffer completes frame buffer zone
Exchange, from the stereo-picture that three passage output calibrations of video card are merged.
Fig. 3 and Fig. 4 are respectively the knots before and after single video card triple channel stereo image correction fusion treatment of realization in embodiment
Really.Image rectification fusion method proposed by the invention, it is important to need to carry out dividing processing to the image in frame buffer zone, point
The other right and left eyes stereo-picture to each passage carries out geometric correction and Fusion Edges, and finally also needs to splicing and be
Whole frame buffer image.
Stereo image correction method for amalgamation processing based on GPU of the present invention, is specific to single video card multichannel
The processing procedure of stereo-picture software geometric correction fusion, is applicable not only to the correction fusion of triple channel stereo-picture, is also suitable
In the soft correction fusion of the stereo-picture of any passage of single video card, the output channel number that video card has is limited solely by.
Specific embodiment of the invention is described above in association with accompanying drawing, but the not limit of the scope of the present invention
System, various modifications or deformation that those skilled in the art are not required to be made by paying creative work to the present invention are all covered
Within protection scope of the present invention.
Claims (1)
1. the single video card triple channel solid what comes into a driver's projection software based on GPU corrects fusion method, it is characterised in that including following step
Suddenly:
Step SA, the single video card triple channel stereo-picture geometric correction based on GPU, specially:
Step SA-1, by the stereo-picture rendering result of triple channel before frame buffer zone output is exchanged, restarts a new GPU
Render Pass;
Step SA-2, the rendering result image in capture frame buffer zone is sent to vertex shader again;
Step SA-3, in the vertex shader of GPU, to the frame buffer image that captures according to every road solid right and left eyes image
Parameter carries out dividing processing, forms 6 width subgraphs of correspondence solid right and left eyes per road, and is carried out in the form of texture array respectively
Preserve;
6 secondary subgraphs are carried out geometric correction by step SA-4 respectively, and it is several that the right and left eyes subgraph in same passage carries out identical
What is corrected, and the subgraph of different passages uses different geometric corrections, and geometric correction data are protected in advance in the form of configuration file
Deposit in a hard disk, the geometric correction coordinate transforming corresponding relation according to each passage, calculate each calibration grid space coordinates correspondence
Subgraph texture transformation coordinate so that complete subgraph correction maps conversion;
Step SA-5, the subgraph after geometric correction is sent into the pixel coloring device of GPU, edge is completed in pixel coloring device and is melted
Conjunction is processed;
Step SB, the single video card triple channel stereo-picture Fusion Edges based on GPU, specially:
Step SB-1, by Fusion Edges Alpha masks according to geometric correction mapping transformation relation, pretreatment is mapped to and subgraph
On the rectangular area of correspondence size;
Step SB-2, in pixel coloring device, covers the Fusion Edges Alpha after pre-processing mapping in the way of Alpha is merged
Subgraph carries out Alpha mixing after plate and geometric correction, and pixel shader is sampled according to the rgb value of each subgraph pixel
The mask texture Alpha values of texture coordinate are corresponded to, and the result for calculating will be mixed and feed back to three-dimensional subgraph, so as to obtain subgraph
Rendering result after Fusion Edges;
Step SB-3, the indexed coordinates according to 6 width subgraphs carry out splicing alignment synthesis, after the secondary complete correction fusion of generation one
Triple channel stereo-picture;
Step SB-4, frame buffer zone is rendered into by the triple channel stereo-picture for splicing alignment, then calls SwapBuffer functions
The exchange of frame buffer zone is completed, so as to the stereo-picture corrected after fusion treatment is exported to projecting apparatus.
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