CN106730842A - A kind of game movie display methods and device - Google Patents
A kind of game movie display methods and device Download PDFInfo
- Publication number
- CN106730842A CN106730842A CN201611037895.1A CN201611037895A CN106730842A CN 106730842 A CN106730842 A CN 106730842A CN 201611037895 A CN201611037895 A CN 201611037895A CN 106730842 A CN106730842 A CN 106730842A
- Authority
- CN
- China
- Prior art keywords
- textures
- animations
- different
- moved
- rate travel
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- Processing Or Creating Images (AREA)
Abstract
Embodiments of the present invention provide a kind of game movie display methods.The game movie display methods includes:When Texture Coordinates UV animations are generated, at least two UV textures are obtained;And in the UV animations playing process, control each figure of putting up to be moved with different rate travels.UV animations are generated by using at least both UV textures, different UV textures are located at different figure layers, and control the UV textures of different layers to be moved with different speed according to user's request, in visual effect, increase the distance perspective of depth, so that the UV animations of generation have more third dimension, and it is more life-like, improve Consumer's Experience.Additionally, embodiments of the present invention provide a kind of game movie display device.
Description
Technical field
Embodiments of the present invention are related to UV cartoon techniques field, more specifically, embodiments of the present invention are related to one kind
Game movie display methods and device.
Background technology
This part is it is intended that the embodiments of the present invention stated in claims provide background or context.Herein
Description in being included in this part because just do not recognize it is prior art.
Game engine refers to the editable games system or some interactive realtime graphic application programs for having write
Core component, the main program of Games Software.
All of image file is all a plane of two dimension.Horizontal direction is U, and vertical direction is V, therefore, by this
The two-dimentional UV coordinate systems of individual plane, can position any one pixel on image.UV is abbreviation (its of UV Texture Coordinates
With the X of spatial model, Y, Z axis be similar to).It defines the information of the position of each pixel on picture, these pixels and 3D models
Connect each other, to determine the position of surface texture mapping, each pixel on image is exactly accurately corresponded to model by UV
The surface of object, the interstitial site between pixel and pixel carries out image smoothing interpolation processing by software, here it is so-called
UV textures.
UV animations refer to that the texture coordinate on plane grid is changed in game engine, realize dynamic effect, screen coordinate
System uses XY coordinate systems, and texture coordinate system uses UV coordinate systems, GPU (Graphic Processing Unit, image procossing list
Unit) when rendering it is to go in corresponding texture to search corresponding texel to determine by each pixel in screen space XY coordinate systems
The color of pixel.
The content of the invention
Serial No. figure as shown in Figure 1, it is according to 1,2,3 ... 8 order to be made as the effect after UV animations
Occur successively.Each frame animation image needs single numeral to take whole Plane (plane), rather than whole figure of display, this
Numeral 1 can be allowed to take Plane, such as Fig. 2 a by changing the Tiling (plane grid) of textures (sequence chart i.e. shown in Fig. 1)
It is shown, realized by the x values in the Tiling for changing textures and y values, specifically as shown in Figure 2 b.Show digital 2 when, it is necessary to
The corresponding offset of x values (side-play amount) in Tiling is modified, offset is the flowing for controlling UV textures, due to figure
Sequence chart shown in 1 is 4*2, so laterally (x directions) mobile 0.25 unit is to move a lattice (to be moved from numeral 1
To numeral 2), similar, for numeral 3 and 4, the corresponding offset of x values is respectively 0.5 and 0.75 in being respectively modified Tiling,
It should be noted that numeral 5, because numeral 4 to numeral 5 moves a lattice in the vertical, therefore, the y values in Tiling is corresponding
Offset is revised as 0.5 (totally 2 lattice on longitudinal direction), when carrying out corresponding playback process after being provided with and playing again, Ke Yishi
The animation effect that existing numeral shows successively in sequence.
But, in existing UV animations, it puts up figure and does translation and realizes animation effect using only one, in visual effect not
It is enough true to nature, lack depth stereovision.
Therefore, be highly desirable to a kind of improved game movie show, with improve the sense of reality that game movie effect shows and
Solid layer feeling.
In the present context, embodiments of the present invention are expected to provide a kind of game movie display methods and device.
In the first aspect of embodiment of the present invention, there is provided a kind of game movie display methods, including:In generation line
During reason mapping coordinates UV animations, at least two UV textures are obtained;And
In the UV animations playing process, each figure of putting up is controlled to be moved with different rate travels.
In the second aspect of embodiment of the present invention, there is provided a kind of game movie display device, including:
First acquisition unit, for when Texture Coordinates UV animations are generated, obtaining at least two UV textures;
Control unit, in the UV animations playing process, controlling each figure of putting up to be moved with different rate travels
It is dynamic.
In the third aspect of embodiment of the present invention, there is provided a kind of game movie display device, for example, can include
Memory and processor, wherein, processor can be used for reading the program in memory, perform following process:In generation texture
During mapping coordinates UV animations, at least two UV textures are obtained;And in the UV animations playing process, control it is each put up figure with
Different rate travel movements.
In the fourth aspect of embodiment of the present invention, there is provided a kind of program product, it includes program code, when described
When program product runs, described program code is used to perform procedure below:When Texture Coordinates UV animations are generated, obtain extremely
Few two UV textures;And in the UV animations playing process, control each figure of putting up to be moved with different rate travels.
Game movie display methods and effect according to embodiment of the present invention, it is next by using UV textures are at least opened two-by-two
Generation UV animations, different textures are located at different figure layers, and when UV animations are played, the textures of control different layers are with different shiftings
Dynamic speed movement, so, can increase visually depth effect so that the UV animations of generation have more third dimension, more life-like, are
User brings preferably experience.
Brief description of the drawings
Detailed description below, above-mentioned and other mesh of exemplary embodiment of the invention are read by reference to accompanying drawing
, feature and advantage will become prone to understand.In the accompanying drawings, if showing by way of example, and not by way of limitation of the invention
Dry implementation method, wherein:
Fig. 1 is the Serial No. figure for generating UV animations in the prior art;
Fig. 2 a in the prior art, using image display schematic diagram when generating digital 1 in UV animations;
Fig. 2 b are in the prior art, configuration schematic diagram during UV animations to be generated using Serial No. figure;
Fig. 3 a schematically showing animation component configuration schematic diagram when generate in the prior art magma effect;
Fig. 3 b are to schematically show the magma effect diagram generated according to embodiment of the present invention;
Fig. 4 schematically shows the game movie display methods implementation process diagram according to embodiment of the present invention;
Fig. 5 schematically shows the first configuration of animation component when generating magma effect according to embodiment of the present invention and shows
It is intended to;
Fig. 6 schematically shows the first configuration of animation component when generating magma effect according to embodiment of the present invention and shows
It is intended to;
Fig. 7 a are to schematically show the first the starry sky effect diagram generated according to embodiment of the present invention;
Fig. 7 b are to schematically show the starry sky effect diagram of Fig. 7 a generated according to embodiment of the present invention, pass through
The starry sky effect diagram presented after 2 second time;
Fig. 8 schematically shows the structural representation of the game movie display device according to embodiment of the present invention;
In the accompanying drawings, identical or corresponding label represents identical or corresponding part.
Specific embodiment
Principle of the invention and spirit are described below with reference to some illustrative embodiments.It should be appreciated that providing this
A little implementation methods are used for the purpose of better understood when those skilled in the art and then realizing the present invention, and not with any
Mode limits the scope of the present invention.Conversely, these embodiments are provided so that the disclosure is more thorough and complete, and energy
It is enough that the scope of the present disclosure is intactly conveyed into those skilled in the art.
One skilled in the art will appreciate that embodiments of the present invention can be implemented as a kind of system, device, equipment, method
Or computer program product.Therefore, the disclosure can be implemented as following form, i.e.,:Complete hardware, complete software
(including firmware, resident software, microcode etc.), or the form that hardware and software is combined.
According to the embodiment of the present invention, it is proposed that a kind of game movie display methods and device.
Herein, any number of elements in accompanying drawing is used to example and unrestricted, and any name is only used for
Distinguish, without any limitation.
Below with reference to some representative embodiments of the invention, principle of the invention and spirit are explained in detail.
Summary of the invention
The inventors discovered that, in the prior art, when UV animations are generated, UV is generally only generated using a UV textures and is moved
Draw, and use individual textures to generate UV animations, visually lack depth distance perspective so that UV animations seem not true to nature enough.
In view of this, in the embodiment of the present invention, when UV animations are generated, UV is generated using at least two UV textures and is moved
Draw, different UV textures are located at different figure layers, when UV animations are played, control the textures of different layers with different rate travels
It is mobile, to increase the depth distance perspective that UV animations show so that the UV animations of generation have more third dimension, more life-like, improve and use
Experience at family.
After general principle of the invention is described, lower mask body introduces various non-limiting embodiment party of the invention
Formula.
Application scenarios overview
By taking common magma effect as an example, with reference first to Fig. 3 a, in the prior art, put up figure with one and do translation realization, such as scheme
Textures 31 in 3a.In the embodiment of the present invention, in order to lift the expression effect of UV animations on the premise of low performance overhead, one is allowed
Sheet of planar grid appears to the scenery of depth, is moved with different speed using the textures of more than 2 and does UV animations, its
In, the textures rate travel for representing magma top layer is slow, and the textures rate travel for representing magma bottom is fast, so as to realize band parallax
The magma of effect.As shown in Figure 3 b, moving effect in real gaming can have obvious staggered floor distortion movement.
Illustrative methods
With reference to the application scenarios of Fig. 3 a and Fig. 3 b, it is described with reference to Figure 4 according to exemplary embodiment of the invention
Game movie display methods.It should be noted that above-mentioned application scenarios are for only for ease of and understand spirit and principles of the present invention
And show, embodiments of the present invention are unrestricted in this regard.Conversely, embodiments of the present invention can apply to fit
Any scene.
As shown in figure 4, it is game movie display methods implementation process diagram provided in an embodiment of the present invention, can wrap
Include following steps:
S41, generate UV animations when, obtain at least two UV textures.
In this step, when generation UV animations are needed, it is necessary to read at least two UV textures, for the ease of description, this hair
In bright embodiment, as a example by reading in two UV textures, as shown in figure 5, when the UV animations of magma effect are generated, UV is read in respectively
Textures 51 and UV textures 52, two put up figure can select from storage file.
Wherein, putting up figure for generating at least the two of UV animations can put up figure for same, or different textures.
If it is preferred that being different textures for generate at least the two of UV animations to put up figure, figure can be puted up using wherein one and given birth to
Into remaining textures.Based on this, during the present invention is implemented, before step S41 is performed, can also comprise the following steps:It is determined that with
In the benchmark UV textures of generation UV animations, default pixel is moved according to horizontal direction and/or vertical direction to benchmark UV textures
Distance obtains the UV textures in addition to benchmark UV textures, so, obtains the whole UV textures for generating UV animations.Still generate
As a example by the UV animations of magma effect, its can on the basis of existing magma effect image UV textures, by the magma effect image
Along the certain pixel distance (pixel that different directions are moved of certain direction (upper and lower, left and right and its any combination) movement
Distance can be with identical, it is also possible to different), for example, 0.05 pixel that moves right, moves 0.02 pixel and obtains second still further below
UV textures are opened, using similar method, other UV textures can be obtained, repeated no more here.
S42, in the UV animations playing process, control each figure of putting up to be moved with different rate travel.
During specific implementation, before controlling each to put up figure with different rate travel movements, can also include following
Step:It is each rate travel for putting up figure configuration to obtain user.In step S42, in UV animation playing process, for each
Textures, the rate travel according to the obtain, user configuring controls the textures to be moved with corresponding rate travel.Wherein, it is
Positioned at bottom UV textures configure rate travel be more than be positioned at top layer UV textures configure rate travel.
As shown in fig. 6, user can be input into UV side-play amounts (for controlling UV textures by the animation component of game engine
Rate travel), as shown in fig. 6, x*y represents the quantity of plane grid, for example, Serial No. figure its plane grid shown in Fig. 1
Quantity be 4*2;Z represents left and right skew, and w represents downward shift, and according to embodiments of the present invention, xyz keeps constant, w with when
Between change and increase.By taking the UV textures of magma effect as an example, the rate travel of top layer textures is configurable to 3/50 unit,
The rate travel of bottom textures is configurable to 1/50 unit, 1 unit here for one it is whole put up figure from left to right or
Once complete side-play amount from top to bottom.
During specific implementation, when the UV animations of magma effect are generated, can be using the normal direction textures of magma effect UV textures
Used as top layer textures, bottom textures can use identical UV textures with top layer textures, it would however also be possible to employ other magma effects are pasted
Figure, the embodiment of the present invention is not defined.It should be noted that for the UV animations of magma effect, in order to increase realism, also
One layer of textures for warped pixels can be increased, you can put up the UV animations that figure generates magma effect with using 3.
During specific implementation, the star with parallax can also be generated using game movie display methods provided in an embodiment of the present invention
Empty effect UV animations.Specifically, the game object in game can be followed (for example to swim with different speed using two starry sky textures
Task movement in play), it is also possible to the rate travel of the starry sky textures of configuration different layers according to actual needs, in vision effect
On fruit, it appears that seem that personage is walked in the starry sky for having depth, by the side-play amount in configuring animations component, personage can be controlled
The textures of close shot layer carry out UV skews with trickle speed when static, realize the effect of star flowing flicker.Respectively such as Fig. 7 a and
It is the UV animation effect schematic diagrames generated using the embodiment of the present invention shown in Fig. 7 b.Wherein, Fig. 7 a are the starry sky of certain moment display
Effect diagram, Fig. 7 b are the starry sky effect diagram of display after 2s.
It should be noted that game movie display methods provided in an embodiment of the present invention can not only be utilized and above-mentioned two
Application scenarios are planted, animation effect also in need can be realized using method provided in an embodiment of the present invention, here no longer one by one
Enumerate.
In game movie display methods provided in an embodiment of the present invention, generate UV by using at least both UV textures and move
Draw, different UV textures are located at different figure layers, and control the UV textures of different layers to be moved with different speed according to user's request
It is dynamic, in visual effect, increase the distance perspective of depth so that the UV animations of generation have more third dimension, more life-like, improve use
Experience at family.
Example devices
After the method for describing exemplary embodiment of the invention, next, with reference to Fig. 8 to exemplary reality of the invention
Apply mode, game movie display device illustrates.
As shown in figure 8, it is game movie display device structure schematic diagram provided in an embodiment of the present invention, can include:
First acquisition unit 81, for when Texture Coordinates UV animations are generated, obtaining at least two UV textures;
Control unit 82, in the UV animations playing process, controlling each figure of putting up with different rate travels
It is mobile.
Alternatively, game movie display device provided in an embodiment of the present invention, can also include second acquisition unit 83, its
In:
The second acquisition unit 83, in the UV animations playing process, controls each in described control unit
Before figure is puted up with different speed movements, it is each rate travel for putting up figure configuration to obtain user;
Described control unit 82, specifically in the UV animations playing process, for each textures, according to acquisition
, the rate travel of the user configuring control the textures to be moved with corresponding rate travel.
Preferably, it is the rate travel configured positioned at the UV textures of bottom more than being positioned at top layer in the embodiment of the present invention
UV textures configuration rate travel.
Preferably, at least two UV textures being related in the embodiment of the present invention put up figure for same;Or described at least two
It is different textures to open UV textures.
Alternatively, game movie display device provided in an embodiment of the present invention, can also include:
Determining unit 84, if being different UV textures at least two UV textures, when UV animations are generated,
Before at least two UV textures are obtained, it is determined that the benchmark UV textures for generating UV animations;
Processing unit 85, for moving default picture according to horizontal direction and/or vertical direction to the benchmark UV textures
Element distance obtains the UV textures in addition to benchmark UV textures.
In some possible implementation methods, game movie display device of the invention can include at least one
Reason unit and at least one memory cell.Wherein, the memory cell has program stored therein code, when described program code quilt
When the processing unit is performed so that the processing unit performs the root described in above-mentioned " illustrative methods " part of this specification
According to the various steps in the game movie display methods of various illustrative embodiments of the invention.For example, the processing unit can
With perform as shown in Figure 4 the step of S41, generate UV animations when, obtain at least two UV textures, step S42, in the UV
In animation playing process, each figure of putting up is controlled to be moved with different rate travels.
Although it should be noted that being referred to some units or subelement of device, this stroke in above-detailed
What is point be merely exemplary is not enforceable.In fact, according to the embodiment of the present invention, it is above-described two or more
The feature and function of unit can embody in a unit.Conversely, the feature and function of an above-described unit can
To be further divided into being embodied by multiple units.
Additionally, although the operation of the inventive method is described with particular order in the accompanying drawings, this do not require that or
Hint must be performed according to the particular order these operation, or the operation having to carry out shown in whole could realize it is desired
As a result.Additionally or alternatively, it is convenient to omit some steps, multiple steps are merged into a step to perform, and/or by one
Step is decomposed into execution of multiple steps.
Although describing spirit and principles of the present invention by reference to some specific embodiments, it should be appreciated that, this
Invention is not limited to disclosed specific embodiment, and the division to each side does not mean that the feature in these aspects can not yet
Combination is this to divide merely to the convenience of statement to be benefited.It is contemplated that cover appended claims spirit and
In the range of included various modifications and equivalent arrangements.
Claims (10)
1. a kind of game movie display methods, including:
When Texture Coordinates UV animations are generated, at least two UV textures are obtained;And
In the UV animations playing process, each figure of putting up is controlled to be moved with different rate travels.
2. method according to claim 1, in the UV animations playing process, controls each figure of putting up with different speed
Before rate movement, also include:
It is each rate travel for putting up figure configuration to obtain user;And
In the UV animations playing process, control each figure of putting up to be moved with different rate travels, specifically include:
In the UV animations playing process, for each textures, the rate travel control according to the obtain, user configuring
The textures are moved with corresponding rate travel.
3. method according to claim 2 is the rate travel that is configured positioned at the UV textures of bottom more than being positioned at top layer
UV textures configuration rate travel.
4. method according to claim 1, at least two UV textures put up figure for same;Or described at least two
UV textures are different textures.
5. method according to claim 4, if at least two UV textures are different textures, moves in generation UV
During picture, before at least two UV textures are obtained, also include:
It is determined that the benchmark UV textures for generating UV animations;
Default pixel distance is moved to the benchmark UV textures according to horizontal direction and/or vertical direction to obtain except benchmark UV is pasted
UV textures beyond figure.
6. a kind of game movie display device, including:
First acquisition unit, for when Texture Coordinates UV animations are generated, obtaining at least two UV textures;
Control unit, in the UV animations playing process, controlling each figure of putting up to be moved with different rate travels.
7. device according to claim 6, also including second acquisition unit, wherein:
The second acquisition unit, figure is puted up in the UV animations playing process, control to be each in described control unit
Before being moved with different speed, it is each rate travel for putting up figure configuration to obtain user;
Described control unit, specifically in the UV animations playing process, for each textures, according to obtaining, described
The rate travel of user configuring controls the textures to be moved with corresponding rate travel.
8. device according to claim 6 is the rate travel that is configured positioned at the UV textures of bottom more than being positioned at top layer
UV textures configuration rate travel.
9. device according to claim 6, at least two UV textures put up figure for same;Or described at least two
UV textures are different textures.
10. device according to claim 6, also includes:
Determining unit, if being different UV textures at least two UV textures, when UV animations are generated, is obtaining
Before at least two UV textures, it is determined that the benchmark UV textures for generating UV animations;
Processing unit, for moving default pixel distance according to horizontal direction and/or vertical direction to the benchmark UV textures
Obtain the UV textures in addition to benchmark UV textures.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201611037895.1A CN106730842A (en) | 2016-11-23 | 2016-11-23 | A kind of game movie display methods and device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201611037895.1A CN106730842A (en) | 2016-11-23 | 2016-11-23 | A kind of game movie display methods and device |
Publications (1)
Publication Number | Publication Date |
---|---|
CN106730842A true CN106730842A (en) | 2017-05-31 |
Family
ID=58973943
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201611037895.1A Pending CN106730842A (en) | 2016-11-23 | 2016-11-23 | A kind of game movie display methods and device |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN106730842A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109646958A (en) * | 2018-12-29 | 2019-04-19 | 南京交通职业技术学院 | A kind of development approach of the 3D web game based on WebGL |
CN111225232A (en) * | 2018-11-23 | 2020-06-02 | 北京字节跳动网络技术有限公司 | Video-based sticker animation engine, realization method, server and medium |
CN118096981A (en) * | 2024-04-22 | 2024-05-28 | 山东捷瑞数字科技股份有限公司 | Mapping processing method, system and equipment based on dynamic change of model |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103106691A (en) * | 2013-01-14 | 2013-05-15 | 清华大学 | Method and system of interactive browsing visualization of moon model with grains and annotations |
CN103198505A (en) * | 2013-04-23 | 2013-07-10 | 四三九九网络股份有限公司 | GPU (graphic processing unit)-based method for game character rendering and character redressing and device thereof |
US20130263052A1 (en) * | 2010-02-12 | 2013-10-03 | Microsoft Corporation | Multi-layer user interface with flexible parallel movement |
CN104574484A (en) * | 2014-12-31 | 2015-04-29 | 北京奇虎科技有限公司 | Method and device for generating picture dynamic effect on basis of interaction operation |
CN105321201A (en) * | 2015-11-26 | 2016-02-10 | 郭小虎 | Cloud light baking-based mobile terminal 3D real-time rendering method and system |
-
2016
- 2016-11-23 CN CN201611037895.1A patent/CN106730842A/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20130263052A1 (en) * | 2010-02-12 | 2013-10-03 | Microsoft Corporation | Multi-layer user interface with flexible parallel movement |
CN103106691A (en) * | 2013-01-14 | 2013-05-15 | 清华大学 | Method and system of interactive browsing visualization of moon model with grains and annotations |
CN103198505A (en) * | 2013-04-23 | 2013-07-10 | 四三九九网络股份有限公司 | GPU (graphic processing unit)-based method for game character rendering and character redressing and device thereof |
CN104574484A (en) * | 2014-12-31 | 2015-04-29 | 北京奇虎科技有限公司 | Method and device for generating picture dynamic effect on basis of interaction operation |
CN105321201A (en) * | 2015-11-26 | 2016-02-10 | 郭小虎 | Cloud light baking-based mobile terminal 3D real-time rendering method and system |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111225232A (en) * | 2018-11-23 | 2020-06-02 | 北京字节跳动网络技术有限公司 | Video-based sticker animation engine, realization method, server and medium |
CN109646958A (en) * | 2018-12-29 | 2019-04-19 | 南京交通职业技术学院 | A kind of development approach of the 3D web game based on WebGL |
CN118096981A (en) * | 2024-04-22 | 2024-05-28 | 山东捷瑞数字科技股份有限公司 | Mapping processing method, system and equipment based on dynamic change of model |
CN118096981B (en) * | 2024-04-22 | 2024-08-06 | 山东捷瑞数字科技股份有限公司 | Mapping processing method, system and equipment based on dynamic change of model |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN106575445B (en) | Fur avatar animation | |
KR101636808B1 (en) | Dynamic graphical interface shadows | |
CN112241993B (en) | Game image processing method and device and electronic equipment | |
CN105912234B (en) | The exchange method and device of virtual scene | |
US20080246760A1 (en) | Method and apparatus for mapping texture onto 3-dimensional object model | |
CN105261055B (en) | A kind of game role costume changing method, device and terminal | |
CN101477700B (en) | Real tri-dimension display method oriented to Google Earth and Sketch Up | |
CN104574496B (en) | A kind of method and device of the static shade for calculating illumination pattern and dynamic shadow fusion | |
CN108837510B (en) | Information display method and device, storage medium and electronic device | |
CN110400372B (en) | Image processing method and device, electronic equipment and storage medium | |
CN105184843B (en) | A kind of three-dimensional animation manufacturing method based on OpenSceneGraph | |
CN112967367B (en) | Water wave special effect generation method and device, storage medium and computer equipment | |
CN106730842A (en) | A kind of game movie display methods and device | |
CN105243268B (en) | A kind of map localization method, device and user terminal | |
CN101540056B (en) | Implanted true-three-dimensional stereo rendering method facing to ERDAS Virtual GIS | |
CN105678829B (en) | Two-dimensional and three-dimensional combined digital building exhibition method | |
WO2017174006A1 (en) | Image processing method and device | |
Donovan | Mastering Oculus Rift Development | |
CN101511034A (en) | Truly three-dimensional stereo display method facing Skyline | |
Kim et al. | CanvoX: High-resolution VR painting in large volumetric canvas | |
CN115970275A (en) | Projection processing method and device for virtual object, storage medium and electronic equipment | |
CN101482978B (en) | ENVI/IDL oriented implantation type true three-dimensional stereo rendering method | |
JP4717624B2 (en) | Image generation system, program, and information storage medium | |
CN114299209A (en) | Water surface rendering method and device, storage medium and computer equipment | |
CN101488230B (en) | VirtualEarth oriented ture three-dimensional stereo display method |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20170531 |