CN106730836A - A kind of method and system of reduction ARPG gaming network time delays - Google Patents

A kind of method and system of reduction ARPG gaming network time delays Download PDF

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Publication number
CN106730836A
CN106730836A CN201611197244.9A CN201611197244A CN106730836A CN 106730836 A CN106730836 A CN 106730836A CN 201611197244 A CN201611197244 A CN 201611197244A CN 106730836 A CN106730836 A CN 106730836A
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terminal
technical ability
server
network
release target
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CN106730836B (en
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候德亮
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TCL Corp
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TCL Corp
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction

Abstract

The invention discloses a kind of method and system of reduction ARPG gaming network time delays.Wherein, methods described includes:Server by first terminal when detecting user's trigger request and discharging the predetermined registration operation of target technical ability, the technical ability releasing request data broadcasting of transmission to second terminal;Wherein, the first terminal belongs to same scene of game with the second terminal;The first terminal sends technical ability releasing effect data to the server, and plays the corresponding animation of release target technical ability;The technical ability releasing effect data broadcasting that the server sends the first terminal is to the second terminal;When the technical ability releasing effect data are received, the network delay information according to the second terminal plays the corresponding animation of the release target technical ability to the second terminal.Through the above way, it is possible to increase the fluency of game picture, influence of the network delay to the fluency of game picture is effectively reduced.

Description

A kind of method and system of reduction ARPG gaming network time delays
Technical field
The invention belongs to the communications field, more particularly to a kind of method and system of reduction ARPG gaming network time delays.
Background technology
Online game, refers to internet as transmission medium, whole as treatment with gaming operators server and subscriber computer End, with game client software aiming at amusement, leisure, exchange and acquirement invents having just for information exchange window The individuality MMOG of sustainability.Refer to that player must be by mutual for online game difference and single-play game Networking connects to carry out multiplayer.Refer generally to pass through computer network under virtual environment to character by several players And scene is operated to reach the game products set of amusement and interactional purpose according to certain rule.
People play online game when, generally compare concern online game performance, the performance of online game it is most directly perceived Whether impression is exactly the fluency of game picture, such as can be rung in different player's pictures in real time when discharging a technical ability Should.
Influenceing the performance of online game mainly has response and a transmission speed of network packet, but the network of different players Situation is different, when the network speed of player is too slow, can cause larger network delay, so as to influence the fluency of game picture And retention ratio, and then influence the popularization operation of game products.
For example, the single interactive sports of ARPG (Action Role Playing Game, ARPG) In (Player VS Player, PV) and many people PVP, A players release a technical ability, and by B players, KO falls, but B players see that oneself also lives due to network delay, but can not but discharge other operations (actually player such as technical ability B death cannot carry out other and operate).For another example in many people PVP sports, A and B forms a team PK player C and D, is fighting Cheng Zhong, player A may be moved into F1 places, due to network delay, B players it is seen that player A may also on F ground Point.These have a strong impact on player experience and retention ratio, and then influence the popularization operation of game products.
The content of the invention
The present invention provides a kind of method and system of reduction ARPG gaming network time delays, it is possible to increase game performance, effectively Reduce influence of the network delay to the fluency of game picture.
To solve the above problems, first aspect present invention provides a kind of method of reduction ARPG gaming network time delays, described Method includes:
Server by first terminal detect user's trigger request discharge target technical ability predetermined registration operation when, the skill of transmission Can releasing request data broadcasting to second terminal;Wherein, the first terminal belongs to same scene of game with the second terminal;
The first terminal sends technical ability releasing effect data to the server, and it is corresponding to play release target technical ability Animation;
The technical ability releasing effect data broadcasting that the server sends the first terminal is to the second terminal;
The second terminal when the technical ability releasing effect data are received, according to the network delay of the second terminal Information plays the corresponding animation of the release target technical ability.
To solve the above problems, second aspect present invention provides a kind of system of reduction ARPG gaming network time delays, described System includes:
The system includes first terminal, server and second terminal;The server is used for the first terminal When detecting user's trigger request and discharging the predetermined registration operation of target technical ability, the technical ability releasing request data broadcasting of transmission is to described Second terminal;Wherein, the first terminal belongs to same scene of game with the second terminal;
The first terminal is used to send technical ability releasing effect data to the server, and plays release target technical ability pair The animation answered;
The server is used for the technical ability releasing effect data broadcasting of first terminal transmission to the second terminal;
The second terminal is used for when the technical ability releasing effect data are received, according to the network of the second terminal Delay information plays the corresponding animation of the release target technical ability.
First terminal is being detected the predetermined registration operation of user's trigger request release target technical ability by such scheme, server When, the technical ability releasing request data broadcasting of transmission to second terminal;First terminal sends technical ability releasing effect data to server, And play the corresponding animation of release target technical ability;The technical ability releasing effect data broadcasting that server sends first terminal is to second Terminal;When technical ability releasing effect data are received, the network delay information according to second terminal plays release mesh to second terminal The corresponding animation of mark technical ability.Because first terminal is when user's request implementation goal technical ability is detected, sent to server after elder generation Technical ability releasing request data and technical ability releasing effect data, can notify other players corresponding the before target technical ability is discharged Two terminals will discharge target technical ability, to cause that the corresponding second terminal of other players is receiving technical ability releasing effect data When, the corresponding game picture of release target technical ability can be seamlessly transitted, so as to improve the fluency of game picture, improve game Can, effectively reduce influence of the network delay to the fluency of game picture.
Brief description of the drawings
Fig. 1 is the schematic diagram of the embodiment of system one that the present invention reduces ARPG gaming network time delays;
Fig. 2 is the flow chart of the embodiment of method one that the present invention reduces ARPG gaming network time delays;
Fig. 3 is the flow chart of another embodiment of method that the present invention reduces ARPG gaming network time delays.
Specific embodiment
In order to make the purpose , technical scheme and advantage of the present invention be clearer, it is right below in conjunction with drawings and Examples The present invention is further elaborated.It should be appreciated that the specific embodiments described herein are merely illustrative of the present invention, and It is not used in the restriction present invention.
Fig. 1 is referred to, Fig. 1 is the schematic diagram of the embodiment of system one that the present invention reduces ARPG gaming network time delays.Reduce The system of ARPG gaming network time delays includes first terminal 110, server 120 and second terminal 130, and first terminal 110 is The corresponding terminal of player of request release target technical ability, second terminal 130 asks implementation goal technical ability to be removed in scene of game The corresponding terminal of other players beyond player.First terminal 110 and second terminal 130 are networked terminals, server 120 For the corresponding server of ARPG game applications, first terminal 110 and second terminal 130 can be the desktop computer networked, Can be the mobile terminals such as mobile phone, panel computer.The number of second terminal 130 can be one, or at least two, this Place is not limited.
The system that ARPG gaming network time delays are reduced in the present embodiment can be used for ARPG (Action Role Playing Game, ARPG) single interactive sports (Player VS Player, PV) and many people PVP, but not It is limited to this, can be applicable to other needs to discharge the network game field of technical ability.
Server 120 when the predetermined registration operation of user's trigger request release target technical ability is detected, sends out first terminal 110 The technical ability releasing request data broadcasting sent is to second terminal 130;Wherein, first terminal 110 belongs to same trip with second terminal 130 Play scene.
For example, in first terminal 110 and second terminal 130 are in same ARPG scene of game, first terminal 110 is used Single PVP or many people PVP is played in family opening network game application, and the user of first terminal 110 is needed in implementation current game scene During certain technical ability, the user of first terminal 110 selection needs the target technical ability of release, and asks implementation goal skill by predetermined registration operation Energy.Wherein, predetermined registration operation can be click on certain skill designations shown in current game interface, or to click on certain technical ability corresponding aobvious Show region, user can also implement certain technical ability correspondence shortcut by pressing request.
First terminal 110 when the predetermined registration operation of the user's trigger request implementation goal technical ability of first terminal 110 is detected, to The corresponding server 120 of the ARPG game applications sends technical ability releasing request data, and plays technical ability releasing request data correspondence Animation, show corresponding with technical ability releasing request data game special picture.Technical ability releasing request data are used to identify first The user of terminal 110 will implement/discharge target technical ability, to notify that the corresponding second terminal 130 of other players carries out implementation/release The warming-up exercise of target technical ability.
Wherein, implement/discharge certain technical ability generally include technical ability release before chant, technical ability release.It is release target skill to chant Just real release target technical ability after the completion of warming-up exercise before energy, only warming-up exercise.Technical ability releasing request data can be Target technical ability chants information.
Server 120 is used when the technical ability releasing request data of the transmission of first terminal 110 are received in first terminal 110 Technical ability releasing request data are broadcasted in the corresponding scene of game in family, so that other players corresponding second in the scene of game Terminal 130 can receive technical ability releasing request data, so as to cause that receive the technical ability releasing request data second is whole The display of end 130 game special picture corresponding with technical ability releasing request data.
Because the bit number shared by the information of chanting is less, information is chanted in transmission will to network transmission speed, time delay etc. Ask not high, even if therefore the relatively slow first terminal 110 that also do not interfere with of network transmission speed sends information of chanting and reception service What device 120 was broadcasted chants information.
Second terminal 130 is used to, when the technical ability releasing request data of the broadcast of server 130 are received, play technical ability release The corresponding animation of request data.
For example, second terminal 130 is when the technical ability releasing request data of the broadcast of server 130 are received, plays technical ability and release The corresponding animation of request data is put, game special picture corresponding with technical ability releasing request data is shown.
First terminal 110 is used to send technical ability releasing effect data to server 120, and plays release target technical ability correspondence Animation.
For example, first terminal 110 to server 120 after technical ability releasing request data are sent, from local data base Obtain the release corresponding animation frame of target technical ability, and when the corresponding animation frame of release target technical ability is got, to server 120 Technical ability releasing effect data are sent, and plays the corresponding animation of release target technical ability.
Further, first terminal 110 is used to send technical ability releasing effect data to server 120;And according to first The network delay information of terminal 110 plays the corresponding animation of release target technical ability.
For example, first terminal 110 to server 120 after technical ability releasing request data are sent, from local data base Obtain the release corresponding animation frame of target technical ability, and when the corresponding animation frame of release target technical ability is got, to server 120 Send technical ability releasing effect data.First terminal 110 obtains current network delay information, and determines current network delay letter Corresponding time delay is ceased, the corresponding time delay of the network delay information according to first terminal 110 plays release target technical ability Corresponding animation.Wherein, network delay information can be obtained by network condition monitoring software monitor in real time, not repeated herein.
Specifically, first terminal 110 can be identified as network condition when confirming that network-induced delay is less than predetermined threshold value Preferably, the animation frame for playing preset number can be slowed down according to currently displaying game picture;Confirming that network-induced delay is big When predetermined threshold value, it is identified as that network condition is poor, network speed is slower, can be skipped according to currently displaying game picture Play the animation frame of preset number.Wherein, the animation frame of preset number is determined from currently displaying game picture.First terminal Playback rate corresponding during without network delay is prestored in 110, first terminal 110 is getting network-induced delay When, can according to network-induced delay, without network delay when corresponding playback rate adjust current playback rate so that As far as possible so that progress when corresponding playback rate is played out when current playing progress rate is with without network delay it is identical or It is close.
Server 120 is used for the technical ability releasing effect data broadcasting that sends first terminal 110 to second terminal 130.Example Such as, server 120 receive first terminal 110 transmission technical ability releasing effect data when, the first terminal 110 that will be received The technical ability releasing effect data broadcasting of transmission is to second terminal 130.
Second terminal 130 is used for when the technical ability releasing effect data of the broadcast of server 120 are received, according to second terminal 130 network delay information plays the corresponding animation of release target technical ability.
For example, the technical ability releasing effect data of the broadcast of 130 the reception server of second terminal 120, and receiving server During the technical ability releasing effect data of 120 broadcast, the corresponding animation frame of release target technical ability is obtained from local data base, and obtain Current network delay information is taken, and determines current network delay information corresponding time delay.Second terminal 130 is being obtained During animation frame corresponding to release target technical ability, the network delay information corresponding time delay according to second terminal 130 plays The corresponding animation of release target technical ability.Wherein, network delay information can be obtained by network condition monitoring software monitor in real time, Do not repeat herein.
Specifically, second terminal 130 can be identified as network condition when confirming that network-induced delay is less than predetermined threshold value Preferably, the animation frame for playing preset number can be slowed down according to currently displaying game picture;Confirming that network-induced delay is big When predetermined threshold value, it is identified as that network condition is poor, network speed is slower, can be skipped according to currently displaying game picture Play the animation frame of preset number.Wherein, the animation frame of preset number is determined from currently displaying game picture.Second terminal Playback rate corresponding during without network delay is prestored in 130, second terminal 130 is getting network-induced delay When, can according to network-induced delay, without network delay when corresponding playback rate adjust current playback rate so that As far as possible so that progress when corresponding playback rate is played out when current playing progress rate is with without network delay it is identical or It is close.
Further, second terminal 130 is used to be less than when the network delay information corresponding time delay of second terminal 130 During first threshold, the corresponding animation of release target technical ability is played with the first playback rate.
For example, second terminal 130 is when current network delay information is got, it is true according to current network delay information Network delay information corresponding first time delay before settled, and first time delay is compared with first threshold, Judge first time delay whether less than first threshold.
Wherein, time delay corresponding first threshold, and first threshold corresponding have been prestored in second terminal One playback rate, first threshold is very fast for identifying current network conditions.
When second terminal confirms that current network delay information corresponding first time delay is less than first threshold, according to working as The game picture of preceding display slows down the animation frame for playing preset number, and it is corresponding dynamic to play target data with the first playback rate Draw, to cause that the first terminal game picture for showing and the game picture that second terminal shows keep synchronous as far as possible.Present count Purpose animation frame is determined from currently displaying game picture.
Further, second terminal 130 is additionally operable to big when the network delay information corresponding time delay of second terminal 130 When Second Threshold, the corresponding animation of release target technical ability is played with the second playback rate;Wherein, first threshold is less than the second threshold Value, the first playback rate is less than the second playback rate.
Second terminal 130 determines to work as when current network delay information is got according to current network delay information Preceding network delay information corresponding second time delay, and the second time delay and Second Threshold are compared, judge Whether two time delays were more than Second Threshold.
Wherein, time delay corresponding first threshold, Second Threshold, and first have been prestored in second terminal 130 Corresponding first playback rate of threshold value, corresponding second playback rate of Second Threshold.First threshold is less than Second Threshold, and first broadcasts Speed is put less than the second playback rate.First threshold is used to identify current network conditions comparatively fast, and Second Threshold is used to identify currently Network condition is slower.Current delay information corresponding time delay is more than or equal to first threshold, and less than or equal to second During predetermined threshold value, mark network condition is good, and network-induced delay influences the normal of network data within the acceptable range, not Transmission.
Second terminal 130 confirm current network delay information corresponding time delay be more than Second Threshold when, according to work as The game picture of preceding display is accelerated to play the animation frame of preset number, and it is corresponding dynamic to play target data with the second playback rate Draw, to cause that the first terminal game picture for showing and the game picture that second terminal shows keep synchronous as far as possible.Present count Purpose animation frame is determined from currently displaying game picture.
First terminal is being detected the predetermined registration operation of user's trigger request release target technical ability by such scheme, server When, the technical ability releasing request data broadcasting of transmission to second terminal;First terminal sends technical ability releasing effect data to server, And play the corresponding animation of release target technical ability;The technical ability releasing effect data broadcasting that server sends first terminal is to second Terminal;When technical ability releasing effect data are received, the network delay information according to second terminal plays release mesh to second terminal The corresponding animation of mark technical ability.Because first terminal is when user's request implementation goal technical ability is detected, sent to server after elder generation Technical ability releasing request data and technical ability releasing effect data, can notify other players corresponding the before target technical ability is discharged Two terminals will discharge target technical ability, to cause that the corresponding second terminal of other players is receiving technical ability releasing effect data When, the corresponding game picture of release target technical ability can be seamlessly transitted, so as to improve the fluency of game picture, improve game Can, effectively reduce influence of the network delay to the fluency of game picture.
Second terminal can determine matched playback rate according to current network delay information such that it is able to smooth The corresponding game picture of transition implementation goal technical ability, keeps the fluency of game picture, further reduces because network delay is to trip The influence of play picture fluency.
Fig. 2 is referred to, Fig. 2 is the flow chart of the embodiment of method one that the present invention reduces ARPG gaming network time delays.Reduce The method of ARPG gaming network time delays can be used for ARPG (Action Role Playing Game, ARPG) Single interactive sports (Player VS Player, PV) and many people PVP, but be not limited to this, can be applicable to other Need the network game field of release technical ability.The method of the reduction ARPG gaming network time delays in the present embodiment includes following step Suddenly:
S101:Server when the predetermined registration operation of user's trigger request release target technical ability is detected, sends out first terminal The technical ability releasing request data broadcasting sent is to second terminal;Wherein, the first terminal belongs to same trip with the second terminal Play scene.
For example, in first terminal and second terminal are in same ARPG scene of game, first terminal user opens net Single PVP or many people PVP is played in network game application, when first terminal user needs to implement certain technical ability in current game scene, the One terminal user selection needs the target technical ability of release, and asks implementation goal technical ability by predetermined registration operation.Wherein, predetermined registration operation Certain skill designations shown in current game interface can be click on, or click on the corresponding viewing area of certain technical ability, user may be used also Implement certain technical ability correspondence shortcut with by pressing request.
First terminal when the predetermined registration operation of first terminal user's trigger request implementation goal technical ability is detected, to the ARPG The corresponding server of game application sends technical ability releasing request data.Technical ability releasing request data are used to identify first terminal user Will implement/discharge target technical ability, to notify that the corresponding second terminal of other players carries out the preparation of implementation/release target technical ability Action.
Wherein, implement/discharge certain technical ability generally include technical ability release before chant, technical ability release.It is release target skill to chant Just real release target technical ability after the completion of warming-up exercise before energy, only warming-up exercise.Technical ability releasing request data can be Target technical ability chants information.
Server receive first terminal transmission technical ability releasing request data when, in the corresponding trip of first terminal user Technical ability releasing request data are broadcasted in play scene, so that the corresponding second terminal of other players in the scene of game can connect Technical ability releasing request data are received, released with technical ability so as to cause the second terminal for receiving the technical ability releasing request data to be shown Put the corresponding game special picture of request data.
Because the bit number shared by the information of chanting is less, information is chanted in transmission will to network transmission speed, time delay etc. Ask not high, even if therefore network transmission speed relatively it is slow do not interfere with first terminal yet and send chant information and do not interfere with second What terminal the reception server was broadcasted chants information.
It is understood that first terminal is broadcast when the predetermined registration operation of user's trigger request release target technical ability is detected The corresponding animation of technical ability releasing request data is put, game special picture corresponding with technical ability releasing request data is shown.S102:Institute State first terminal and send technical ability releasing effect data to the server, and play the corresponding animation of release target technical ability.
For example, first terminal is obtained from local data base and released after technical ability releasing request data are sent to server Put the corresponding animation frame of target technical ability, and when the corresponding animation frame of release target technical ability is got, technical ability is sent to server Releasing effect data, and play the corresponding animation of release target technical ability.S103:The server sends the first terminal Technical ability releasing effect data broadcasting to the second terminal.
For example, server is when the technical ability releasing effect data of first terminal transmission are received, first for receiving is eventually The technical ability releasing effect data broadcasting for sending is held to second terminal.
S104:The second terminal when the technical ability releasing effect data are received, according to the net of the second terminal Network postpones information and plays the corresponding animation of the release target technical ability.
For example, the technical ability releasing effect data of second terminal the reception server broadcast, and receiving server broadcast During technical ability releasing effect data, the corresponding animation frame of release target technical ability is obtained from local data base, and obtain current Network delay information, and determine current network delay information corresponding time delay.Second terminal is getting release target During the corresponding animation frame of technical ability, the network delay information corresponding time delay according to second terminal plays release target technical ability pair The animation answered.Wherein, network delay information can be obtained by network condition monitoring software monitor in real time, not repeated herein.
Specifically, second terminal can confirm network-induced delay be less than predetermined threshold value when, be identified as network condition compared with It is good, the animation frame for playing preset number can be slowed down according to currently displaying game picture;It is more than in confirmation network-induced delay Or during equal to predetermined threshold value, it is identified as that network condition is poor, network speed is slower, can be skipped according to currently displaying game picture and broadcast Put the animation frame of preset number.Wherein, the animation frame of preset number is determined from currently displaying game picture.In second terminal Playback rate corresponding during without network delay is prestored, second terminal, can be with when network-induced delay is got According to network-induced delay, without network delay when corresponding playback rate adjust current playback rate, so as to make as far as possible Progress when corresponding playback rate is played out when obtaining playing progress rate currently with without network delay is same or like.
First terminal is being detected the predetermined registration operation of user's trigger request release target technical ability by such scheme, server When, the technical ability releasing request data broadcasting of transmission to second terminal;First terminal sends technical ability releasing effect data to server, And play the corresponding animation of release target technical ability;The technical ability releasing effect data broadcasting that server sends first terminal is to second Terminal;When technical ability releasing effect data are received, the network delay information according to second terminal plays release mesh to second terminal The corresponding animation of mark technical ability.Because first terminal is when user's request implementation goal technical ability is detected, sent to server after elder generation Technical ability releasing request data and technical ability releasing effect data, can notify other players corresponding the before target technical ability is discharged Two terminals will discharge target technical ability, to cause that the corresponding second terminal of other players is receiving technical ability releasing effect data When, the corresponding game picture of release target technical ability can be seamlessly transitted, so as to improve the fluency of game picture, improve game Can, effectively reduce influence of the network delay to the fluency of game picture.
Fig. 3 is referred to, Fig. 3 is the flow chart of another embodiment of method that the present invention reduces ARPG gaming network time delays.Subtract The method of few ARPG gaming network time delays can be used for ARPG (Action Role Playing Game, ARPG single interactive sports (Player VS Player, PV) and many people PVP), but this is not limited to, can be applicable to Other need to discharge the network game field of technical ability.The method of the reduction ARPG gaming network time delays in the present embodiment includes following Step:
S201:Server when the predetermined registration operation of user's trigger request release target technical ability is detected, sends out first terminal The technical ability releasing request data broadcasting sent is to second terminal;Wherein, the first terminal belongs to same trip with the second terminal Play scene.
For example, in first terminal and second terminal are in same ARPG scene of game, first terminal user opens net Single PVP or many people PVP is played in network game application, when first terminal user needs to implement certain technical ability in current game scene, the One terminal user selection needs the target technical ability of release, and asks implementation goal technical ability by predetermined registration operation.Wherein, predetermined registration operation Certain skill designations shown in current game interface can be click on, or click on the corresponding viewing area of certain technical ability, user may be used also Implement certain technical ability correspondence shortcut with by pressing request.
First terminal when the predetermined registration operation of first terminal user's trigger request implementation goal technical ability is detected, to the ARPG The corresponding server of game application sends technical ability releasing request data.Technical ability releasing request data are used to identify first terminal user Will implement/discharge target technical ability, to notify that the corresponding second terminal of other players carries out the preparation of implementation/release target technical ability Action.
Wherein, implement/discharge certain technical ability generally include technical ability release before chant, technical ability release.It is release target skill to chant Just real release target technical ability after the completion of warming-up exercise before energy, only warming-up exercise.Technical ability releasing request data can be Target technical ability chants information.
Server receive first terminal transmission technical ability releasing request data when, in the corresponding trip of first terminal user Technical ability releasing request data are broadcasted in play scene, so that the corresponding second terminal of other players in the scene of game can connect Technical ability releasing request data are received, released with technical ability so as to cause the second terminal for receiving the technical ability releasing request data to be shown Put the corresponding game special picture of request data.
Because the bit number shared by the information of chanting is less, information is chanted in transmission will to network transmission speed, time delay etc. Ask not high, even if therefore network transmission speed relatively it is slow do not interfere with first terminal yet and send chant information and do not interfere with second What terminal the reception server was broadcasted chants information.
S202:The second terminal plays the technical ability releasing request when the technical ability releasing request data are received The corresponding animation of data.
For example, second terminal is when the technical ability releasing request data of server broadcast are received, technical ability releasing request is played The corresponding animation of data, shows game special picture corresponding with technical ability releasing request data.
S203:The first terminal sends technical ability releasing effect data to the server, and plays release target technical ability Corresponding animation.
For example, first terminal is obtained from local data base and released after technical ability releasing request data are sent to server Put the corresponding animation frame of target technical ability, and when the corresponding animation frame of release target technical ability is got, technical ability is sent to server Releasing effect data, and play the corresponding animation of release target technical ability.
Further, step S203 is specially:First terminal sends technical ability releasing effect data to server;And according to The network delay information of first terminal plays the corresponding animation of release target technical ability.
For example, first terminal is obtained from local data base and released after technical ability releasing request data are sent to server Put the corresponding animation frame of target technical ability, and when the corresponding animation frame of release target technical ability is got, technical ability is sent to server Releasing effect data.First terminal obtains current network delay information, and determines that current network delay information is corresponding and prolong Slow time, the network delay information corresponding time delay according to first terminal plays the corresponding animation of release target technical ability.Its In, network delay information can be obtained by network condition monitoring software monitor in real time, not repeated herein.
Specifically, first terminal can confirm network-induced delay be less than predetermined threshold value when, be identified as network condition compared with It is good, the animation frame for playing preset number can be slowed down according to currently displaying game picture;It is more than in confirmation network-induced delay Or during equal to predetermined threshold value, it is identified as that network condition is poor, network speed is slower, can be skipped according to currently displaying game picture and broadcast Put the animation frame of preset number.Wherein, the animation frame of preset number is determined from currently displaying game picture.In first terminal Playback rate corresponding during without network delay is prestored, first terminal, can be with when network-induced delay is got According to network-induced delay, without network delay when corresponding playback rate adjust current playback rate, so as to make as far as possible Progress when corresponding playback rate is played out when obtaining playing progress rate currently with without network delay is same or like.
S204:The technical ability releasing effect data broadcasting that the server sends the first terminal to described second eventually End.
For example, server is when the technical ability releasing effect data of first terminal transmission are received, first for receiving is eventually The technical ability releasing effect data broadcasting for sending is held to second terminal.
S205:The second terminal when the technical ability releasing effect data are received, according to the net of the second terminal Network postpones information and plays the corresponding animation of the release target technical ability.
For example, the technical ability releasing effect data of second terminal the reception server broadcast, and receiving server broadcast During technical ability releasing effect data, the corresponding animation frame of release target technical ability is obtained from local data base, and obtain current Network delay information, and determine current network delay information corresponding time delay.Second terminal is getting release target During the corresponding animation frame of technical ability, the network delay information corresponding time delay according to second terminal plays release target technical ability pair The animation answered.Wherein, network delay information can be obtained by network condition monitoring software monitor in real time, not repeated herein.
Specifically, second terminal can confirm network-induced delay be less than predetermined threshold value when, be identified as network condition compared with It is good, the animation frame for playing preset number can be slowed down according to currently displaying game picture;It is more than in confirmation network-induced delay Or during equal to predetermined threshold value, it is identified as that network condition is poor, network speed is slower, can be skipped according to currently displaying game picture and broadcast Put the animation frame of preset number.Wherein, the animation frame of preset number is determined from currently displaying game picture.In second terminal Playback rate corresponding during without network delay is prestored, second terminal, can be with when network-induced delay is got According to network-induced delay, without network delay when corresponding playback rate adjust current playback rate, so as to make as far as possible Progress when corresponding playback rate is played out when obtaining playing progress rate currently with without network delay is same or like.
Further, step S205 can be:It is small when the network delay information corresponding time delay of the second terminal When first threshold, the corresponding animation of the release target technical ability is played with the first playback rate.
For example, second terminal is when current network delay information is got, determined according to current network delay information Current network delay information corresponding first time delay, and first time delay is compared with first threshold, sentence Whether first time delay break less than first threshold.
Wherein, time delay corresponding first threshold, and first threshold corresponding have been prestored in second terminal One playback rate, first threshold is very fast for identifying current network conditions.
When second terminal confirms that current network delay information corresponding first time delay is less than first threshold, according to working as The game picture of preceding display slows down the animation frame for playing preset number, and it is corresponding dynamic to play target data with the first playback rate Draw, to cause that the first terminal game picture for showing and the game picture that second terminal shows keep synchronous as far as possible.Present count Purpose animation frame is determined from currently displaying game picture.
Further, step S205 can be:It is big when the network delay information corresponding time delay of the second terminal When Second Threshold, the corresponding animation of the release target technical ability is played with the second playback rate;Wherein, the first threshold is small In the Second Threshold, first playback rate is less than second playback rate.
Second terminal determines current when current network delay information is got according to current network delay information Network delay information corresponding second time delay, and the second time delay and Second Threshold are compared, judge that second prolongs Whether the slow time is more than Second Threshold.
Wherein, time delay corresponding first threshold, Second Threshold, and first threshold have been prestored in second terminal Corresponding first playback rate, corresponding second playback rate of Second Threshold.First threshold is less than Second Threshold, and first plays speed Rate is less than the second playback rate.First threshold is used to identify current network conditions comparatively fast, and Second Threshold is used to identify current network Situation is slower.Current delay information corresponding time delay is more than or equal to first threshold, and default less than or equal to second During threshold value, mark network condition is good, and network-induced delay influences the normal biography of network data within the acceptable range, not It is defeated.
When second terminal confirms that current network delay information corresponding time delay is more than Second Threshold, according to current aobvious The game picture for showing is accelerated to play the animation frame of preset number, and the corresponding animation of target data is played with the second playback rate, with So that the first terminal game picture for showing and the game picture that second terminal shows keep synchronous as far as possible.Preset number it is dynamic Drawing frame is determined from currently displaying game picture.
First terminal is being detected the predetermined registration operation of user's trigger request release target technical ability by such scheme, server When, the technical ability releasing request data broadcasting of transmission to second terminal;First terminal sends technical ability releasing effect data to server, And play the corresponding animation of release target technical ability;The technical ability releasing effect data broadcasting that server sends first terminal is to second Terminal;When technical ability releasing effect data are received, the network delay information according to second terminal plays release mesh to second terminal The corresponding animation of mark technical ability.Because first terminal is when user's request implementation goal technical ability is detected, sent to server after elder generation Technical ability releasing request data and technical ability releasing effect data, can notify other players corresponding the before target technical ability is discharged Two terminals will discharge target technical ability, to cause that the corresponding second terminal of other players is receiving technical ability releasing effect data When, the corresponding game picture of release target technical ability can be seamlessly transitted, so as to improve the fluency of game picture, improve game Can, effectively reduce influence of the network delay to the fluency of game picture.
Second terminal can determine matched playback rate according to current network delay information such that it is able to smooth The corresponding game picture of transition implementation goal technical ability, keeps the fluency of game picture, further reduces because network delay is to trip The influence of play picture fluency.
Presently preferred embodiments of the present invention is the foregoing is only, is not intended to limit the invention, it is all in essence of the invention Any modification, equivalent and improvement made within god and principle etc., should be included within the scope of the present invention.

Claims (10)

1. a kind of method of reduction ARPG gaming network time delays, it is characterised in that methods described includes:
Server by first terminal when the predetermined registration operation of user's trigger request release target technical ability is detected, release by the technical ability of transmission Request data is put to broadcast to second terminal;Wherein, the first terminal belongs to same scene of game with the second terminal;
The first terminal sends technical ability releasing effect data to the server, and it is corresponding dynamic to play release target technical ability Draw;
The technical ability releasing effect data broadcasting that the server sends the first terminal is to the second terminal;
The second terminal when the technical ability releasing effect data are received, the network delay information according to the second terminal Play the corresponding animation of the release target technical ability.
2. method according to claim 1, it is characterised in that the second terminal is receiving the technical ability releasing effect During data, the network delay information according to the second terminal plays the corresponding animation of release target technical ability to be included:
When the network delay information corresponding time delay of the second terminal first threshold is less than, broadcast with the first playback rate Put the corresponding animation of the release target technical ability.
3. method according to claim 2, it is characterised in that the second terminal is receiving the technical ability releasing effect During data, the network delay information according to the second terminal plays the corresponding animation of release target technical ability also to be included:
When the network delay information corresponding time delay of the second terminal Second Threshold is more than, broadcast with the second playback rate Put the corresponding animation of the release target technical ability;Wherein, the first threshold is less than the Second Threshold, and described first plays speed Rate is less than second playback rate.
4. method according to claim 1, it is characterised in that first terminal is being detected user's triggering by the server During the predetermined registration operation of request release target technical ability, after technical ability releasing request data broadcasting to the second terminal of transmission, described the One terminal sends technical ability releasing effect data to the server, and plays before discharging the corresponding animation of target technical ability, described Method also includes:
The second terminal plays the technical ability releasing request data corresponding when the technical ability releasing request data are received Animation.
5. the method according to any one of Claims 1-4, it is characterised in that the first terminal is sent out to the server Sending technical ability releasing effect data, and play the corresponding animation of release target technical ability includes:
The first terminal sends technical ability releasing effect data to the server;
Network delay information according to the first terminal plays the corresponding animation of the release target technical ability.
6. a kind of system of reduction ARPG gaming network time delays, it is characterised in that the system include first terminal, server with And second terminal;The server is used to for the first terminal to detect the default of user's trigger request release target technical ability During operation, the technical ability releasing request data broadcasting of transmission to the second terminal;Wherein, the first terminal is whole with described second End belongs to same scene of game;
The first terminal is used to send technical ability releasing effect data to the server, and it is corresponding to play release target technical ability Animation;
The server is used for the technical ability releasing effect data broadcasting of first terminal transmission to the second terminal;
The second terminal is used for when the technical ability releasing effect data are received, according to the network delay of the second terminal Information plays the corresponding animation of the release target technical ability.
7. system according to claim 6, it is characterised in that the second terminal specifically for:Receiving the skill Can releasing effect data, and network delay information corresponding time delay of the second terminal is when being less than first threshold, with the One playback rate plays the corresponding animation of the release target technical ability.
8. system according to claim 7, it is characterised in that the second terminal is specifically for receiving the technical ability Releasing effect data, and the second terminal network delay information corresponding time delay be more than Second Threshold when, with second Playback rate plays the corresponding animation of the release target technical ability;Wherein, the first threshold is less than the Second Threshold, described First playback rate is less than second playback rate.
9. system according to claim 6, it is characterised in that the second terminal is additionally operable to release receiving the technical ability When putting request data, the corresponding animation of the technical ability releasing request data is played.
10. the system according to any one of claim 6 to 9, it is characterised in that the first terminal is specifically for described Server sends technical ability releasing effect data;Network delay information according to the first terminal plays the release target technical ability Corresponding animation.
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