CN106708043A - Method of improving Visual Graph in complicated map - Google Patents

Method of improving Visual Graph in complicated map Download PDF

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Publication number
CN106708043A
CN106708043A CN201611144910.2A CN201611144910A CN106708043A CN 106708043 A CN106708043 A CN 106708043A CN 201611144910 A CN201611144910 A CN 201611144910A CN 106708043 A CN106708043 A CN 106708043A
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light
map
point
node
visual graph
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CN106708043B (en
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陈智鑫
林梦香
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Beihang University
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    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05DSYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
    • G05D1/00Control of position, course or altitude of land, water, air, or space vehicles, e.g. automatic pilot
    • G05D1/02Control of position or course in two dimensions
    • G05D1/021Control of position or course in two dimensions specially adapted to land vehicles
    • G05D1/0231Control of position or course in two dimensions specially adapted to land vehicles using optical position detecting means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/04Forecasting or optimisation specially adapted for administrative or management purposes, e.g. linear programming or "cutting stock problem"
    • G06Q10/047Optimisation of routes or paths, e.g. travelling salesman problem

Abstract

The invention discloses a method of improving Visual Graph in a complicated map, which is thus applicable to a map with a convex polygon obstacle and also applicable to an SLAM map for a general complicated terrain. Visual Graph is a path planning algorithm brought forward in 1979, the characteristic that light travels in a straight line is simulated, the starting point and the ending point are connected with angular points of the convex polygon obstacle to form paths, but Visual Graph is only limited to the convex polygon obstacle. The main idea that light travels in the straight line is still used, light is emitted from the starting point and the ending point of a path, through reflection of the obstacle, a path connecting the starting point and the ending point with the light path as a carrier is finally acquired, a function of path planning is realized, simply using an obstacle vertex connection line as a carrier does not happen, and thus, the method is not limited to a convex polygon obstacle but is also applicable to a general complicated terrain.

Description

A kind of method that Visual Graph are improved under complicated map
Technical field
It is specifically a kind of for ground the present invention relates to a kind of path planning algorithm in intelligent robot motion planning field The improvement of Visual Graph algorithms, the map for making it can not only be applied to convex polygonal obstacle under the complicated map of shape Under, it is also possible to it is used under the map of complexity.
Background technology
Instantly the robot system research for being capable of independent navigation avoidance is abnormal burning hot, and has had many products applications In practice.Such as the service robot in restaurant, just possess obstacle recognition, the ability of path planning;And for example family's sweeping robot, Also the ability that displacement path is planned in clearing is possessed.In terms of public transportation, the application that unmanned plane express delivery is delivered That has carried out is like a raging fire, path planning must be also used in express delivery delivery, so that unmanned plane can be in avoiding obstacles On the premise of arrived at most short path and complete to deliver.
It refers to ability that how robot decision-making moves to another point from the certain point of map that path planning is.Require first Robot is obtained in that the cartographic information of current environment, and can position the current position of itself, then can just carry out path rule Draw, position and build figure algorithm it is most practical at present be exactly SLAM algorithms.There are many path planning algorithms, such as RRT, PRM at present Deng.
Visual Graph are also conventional path planning algorithm, but its application has strict limitation to map, it is desirable to If the barrier convex polygon of map, and each barrier apex coordinate, it is known that then connecting the top of each barrier Point, and with these lines as carrier, generate path.But in practical application scene, landform is sufficiently complex, in map Barrier shape is irregular, and its apex coordinate is also unknown, therefore directly to utilize Visual Graph algorithms It is infeasible.The method of the existing solution problem is that map is pre-processed first, using morphological method, such as point Water ridge algorithm, Feature Correspondence Algorithm etc., can extract the border of the characteristic point or barrier in map, acquired disturbance thing it is big Shape is caused, and each characteristic point is connected with straight line, barrier is converted into a convex polygon, reapply Visual Graph calculations Method.The amount of calculation of this method is not small, and the extra algorithm being related to is more, and efficiency is difficult to estimate, and is transformed into barrier at it During convex polygon, a certain degree of expansion or corrosion can be carried out to the edge of barrier, script is not barrier in being likely to result in map Hindering the region of thing turns into barrier, is originally that the region of barrier turns into and can pass through, and may cause that the path for finally giving is illegal.
The content of the invention
Technology solve problem of the invention:Hard requirements of the original Visual Graph to map is overcome, is proposed a kind of The method that Visual Graph are improved under complicated map, the map for making it no longer be only limitted to convex polygonal obstacle, in complexity SLAM maps under can also run, and without being pre-processed to map, the density parameter of node is also easy to adjustment, with life Into accurate path.
Technical solution of the invention:A kind of method that Visual Graph are improved under complicated map, its feature exists In:Visual Graph can be made to may not only be applied to the map of convex polygonal obstacle, can also to general SLAM maps It is applicable, its step is as follows:
Step 1:Map is converted, the map binary conversion treatment constructed by gray-scale map or SLAM is converted Map afterwards, this process is referred to as map binarization;
Step 2:For the map after conversion, beginning and end is given, beginning and end is stored in a sequence list, And launch light since beginning and end, and index path is begun setting up, this process is referred to as initialization procedure;
Step 3:When light touches barrier, the coordinate of the point of impingement is recorded, and ask with existing node in sequence list Distance is taken, the point is given up if distance is less than a threshold value, otherwise retained, the process is referred to as node store decision process;
Step 4:Since the node for retaining, re-emit light, and repeat step 3 process, this process is referred to as repeating Light emission process;
Step 5:When all light collision obstacles all cannot generate new node, judgement is built figure and is terminated;
Step 6:A* pathfinding algorithms are applied on the topological map built up, you can obtain a connection source and terminal, with Light path is the path of carrier, and this process is referred to as pathfinding process.
In the step 1, the method for the binaryzation of map is:
Call opencv storehouses to read in given map file, and map matrix is converted into a two-dimentional shaping array, i.e., Two dimensional surface space is represented, each element in array represents a pixel of corresponding coordinate on map, if the point is barrier Hinder object point, then array value is set to 1, if the point is that array value can be set into 0 by point.
In the step 2, the method for launching light is:
(1) for certain point, from 0 degree, i.e., horizontal right direction starts to launch light every a fixed step-length, until Untill 360 degree;
(2) for each direction, light is pushed ahead pixel-by-pixel, often advance a pixel, it will detect the point whether be Barrier, if that can continue propulsion if, can be encountered if that can not be represented if by point, the point be recorded, into sentencing for step 3 Disconnected process;
(3) if the light linear distance of a direction is too small, then it represents that the direction is extremely pressed close to barrier, be it is irrational, If therefore light linear distance is less than a certain threshold value, the light of the direction will be rejected.
In the step 2, the method for storage node is:
Two sequence lists are set, and sequence list allnode stores all of node, i.e., it is emitted cross light with not yet Launch all nodes of light, the node of light is not yet launched in another sequence list open storages.During initialization, by starting point and end Point is all stored in two sequence lists.
In the step 3, the decision method of node store is:
When light encounters barrier, all nodes in the point of impingement and allnode are asked for into distance, if this is apart from small In a certain threshold value, then give up the point, otherwise by point addition allnode and open tables.
In the step 4, the method for repeating light transmitting is:
Take out an element of open gauge outfits, the light emission process shown in repeat step 2.
In the step 5, building the determination methods that figure terminates is:
When the point of impingement of light and the barrier of the transmitting of a certain node is respectively less than threshold value with distance a little, then the section Point will not generate new node, and hereafter taking out a point from open tables again carries out light transmitting, now the element of open tables Number will be reduced, and when open tables are space-time, that is, are built figure process and terminated.
Present invention advantage compared with prior art is:
(1) present invention continue to use the light straightline propagation thinking of primal algorithm, but breach primal algorithm can be only applied to it is convex The limitation of polygon barrier map.In complicated map, using the point of impingement of light and blocking surfaces as node, that is, it is similar to In the summit of convex polygon, and from the node launch new light and generate more nodes, spread all over the whole barrier of map Surface, and path is formed by carrier of light path, map is had no requirement in itself;
(2) present invention to map without pre-processing, and amount of calculation is minimum.With the side of existing improvement Visual Graph Method is compared, and prior art needs additional designs algorithm to pre-process map, is fitted with generating a convex polygon map Original Visual Graph algorithms are answered, very huge amount of calculation is increased.And the present invention has no requirement to map, i.e., Map is pre-processed to generate convex polygonal obstacle map without other algorithm for design, directly original place figure is grasped Make, save a large amount of amounts of calculation, improve operational efficiency;
(3) every threshold parameter of the invention is all extremely easily adjusted, and compared with existing technical method, prior art is needed Blocking surfaces are expanded or corroded, making the shape of barrier is become regular uniform, and original Visual is adapted to this Usually there is the illegal situation for passing through barrier in Graph algorithms, the path of gained.And the present invention can be with by adjusting threshold parameter A more accurate, legal path is obtained, without the edge corrosion to barrier or expansion, the barrier in map will not be caused Point is corroded as that can be expanded to obstacle object point by point by point, and the path of gained is accurate and legal.
Brief description of the drawings
Fig. 1 is original Visual Graph algorithm effects;
Fig. 2 is the flow chart of the inventive method;
Fig. 3 is design sketch of the present invention.
Specific embodiment
The present invention is generally used in the map of slam algorithms foundation, is actual landform, complex.
As shown in Fig. 2 specific implementation step detailed description of the present invention is as follows:
Step 1:With slam algorithms or other build nomography and obtain and be presently in the cartographic information of environment, with .pgm forms Picture is incoming, calls opencv built-in functions by its binaryzation, obtains the matrix variables Mat of opencv, then convert it into one Two-dimensional array, its value is that 0 or 1,0 expression can pass through, and 1 represents there is barrier, and binarization is completed;
Step 2:Given beginning and end, if being risen via the position where the location algorithm positioning robot such as SLAM Point is currently located a little for robot, and terminal is then impact point.Beginning and end is inserted into a sequence list of entitled open first In, used as the node of light to be launched, while they are stored in into a sequence list of entitled allnode, allnode is for storing up Deposit the sequence list of all nodes.
Step 3:When open table non-NULLs, taken out since open tables a point with 0 degree of the initial angle of departure, i.e. level to Right transmitting light, when light also will not hit on barrier, light is pushed ahead pixel-by-pixel, often advances a pixel, all right Next pixel is detected that if that can continue propulsion if, barrier is encountered if that can not be represented if, now light stops Thrust is entered, and records the collision point coordinates;
Step 4:The point of impingement is detected, if the distance that the point of impingement sends a little with light is less than a certain threshold value, Represent that the direction is extremely pressed close to barrier, the light of the direction is irrational, should be given up.If light rationally, is asked for The Euclidean distance of all elements in the point of impingement and allnode tables, when its distance is less than a certain threshold value, then the point is given up, otherwise Using the point as new prepared transmitting node, while being stored in the table tail of open tables and allnode tables, and the node and light are sent out Penetrate node and set up connection, connection is implemented as each self-contained pointer in two structures of node, makes two objects Comprising pointer coreference, that is, realize that node is connected, that is, the side in topological diagram;
Step 5:Give launch angle one step angle, repeat the process of light transmitting, and light is touched with barrier Hit the detection for a little carrying out step 4.The light transmitting of the point terminates if angle reaches 360 degree, repeat step 3, again from open A point is taken out in table, repeats light transmitting;
Step 6:Cannot generate new node after the transmitting of 360 degree of light of a certain light terminates, then from this when open Begin, the content of open tables will be reduced, and when all of node all cannot create new node in open tables, open tables will be Sky, now shows to build figure completion, has obtained a topological map, and its summit is light launch point, its side be node and node it Between light connection;
Step 7:A* pathfinding algorithms are applied on the topological map of gained, the heuristic cost of A* is set to light between node The distance of line, from the off, according to the heuristic rule of A*, to terminal, you can obtain the one of connection source and terminal Path of the bar with light path as carrier.
It is the Visual Graph path planning algorithms before not improving such as Fig. 1, the map of its application can only be as shown in the figure , barrier is the map of convex polygon, and the summit of each barrier is required for, it is known that by beginning and end and obstacle Connection is set up on the summit of thing from each other, then can be constituted a communication path from origin-to-destination to be connected as carrier.Road The advantage in footpath is good linearity, and turn number of times is few, thus speed loss of robot when running is small, but because it can only be used On simple convex polygonal obstacle map, therefore it is difficult to apply in practical problem.
It is that the present invention improves later Visual Graph method effects such as Fig. 3, the round dot in figure represents light transmitting section Point, fine rule represents light path, and heavy line represents the path of final acquisition.The present invention inherits former methodical advantage, that is, turn round Number of times is less, and the speed loss of robot is small, and instant invention overcomes the fatal shortcoming of original algorithm, applies it In complicated map, and without carrying out pretreatment operation to map, greatly improve its application prospect in practical problem.

Claims (7)

1. a kind of method that Visual Graph are improved under complicated map, it is characterised in that:Visual Graph can be made not The map of convex polygonal obstacle is applied only for, general SLAM maps can also be applicable, its step is as follows:
Step 1:Map is converted, by the map binary conversion treatment constructed by gray-scale map or SLAM, after being converted Map, this process is referred to as map binarization;
Step 2:For the map after conversion, beginning and end is given, beginning and end is stored in a sequence list, and from Beginning and end starts to launch light, begins setting up index path, and this process is referred to as initialization procedure;
Step 3:When light touches barrier, record the coordinate of the point of impingement, and with existing node in sequence list ask for away from From, give up the point if distance is less than a threshold value, otherwise retain, the process is referred to as node store decision process;
Step 4:Since the node for retaining, re-emit light, and repeat step 3 process, this process is referred to as repeating light Emission process;
Step 5:When all light collision obstacles all cannot generate new node, judgement is built figure and is terminated;
Step 6:A* pathfinding algorithms are applied on the topological map built up, you can a connection source and terminal are obtained, with light path It is the path of carrier, this process is referred to as pathfinding process.
2. the method that Visual Graph are improved under complicated landform according to claim 1, it is characterised in that:The step In rapid 1, the method for the binaryzation of map is:
Call opencv storehouses to read in given map file, and map matrix is converted into a two-dimentional shaping array, that is, represent Two dimensional surface space, each element in array represents a pixel of corresponding coordinate on map, if the point is barrier Point, then be set to 1 by array value, if the point is that array value can be set into 0 by point.
3. the method that Visual Graph are improved under complicated landform according to claim 1, it is characterised in that:The step In rapid 2, the method for launching light is:
(1) for certain point, from 0 degree, i.e., horizontal right direction starts to launch light every a fixed step-length, until 360 Untill degree;
(2) for each direction, light is pushed ahead pixel-by-pixel, often advances a pixel, it will detect whether the point is to lead to Cross a little, if propulsion can be continued if, barrier is encountered if that can not be represented if, the point is recorded, into the judgement of step 3 Journey;
(3) if the light linear distance of a direction is too small, then it represents that the direction is extremely pressed close to barrier, is irrational, therefore If light linear distance is less than a certain threshold value, the light of the direction will be rejected.
4. the method that Visual Graph are improved under complicated landform according to claim 1, it is characterised in that:The step In rapid 2, the method for storage node is:
Two sequence lists are set, and a sequence list allnode stores all of node, i.e., emitted to cross light and not yet launch The node of light is not yet launched in all nodes of light, another sequence list open storages;During initialization, by beginning and end all It is stored in two sequence lists.
5. the method that Visual Graph are improved under complicated landform according to claim 1, it is characterised in that:The step In rapid 3, the decision method of node store is:
When light encounters barrier, all nodes in the point of impingement and allnode are asked for into distance, if the distance is less than certain One threshold value, then give up the point, otherwise by point addition allnode and open tables.
6. the method that Visual Graph are improved under complicated landform according to claim 1, it is characterised in that:The step In rapid 4, the method for repeating light transmitting is:
Take out an element of open gauge outfits, the light emission process shown in repeat step 2.
7. the method that Visual Graph are improved under complicated landform according to claim 1, it is characterised in that:The step In rapid 5, building the determination methods that figure terminates is:
When the point of impingement of light and the barrier of the transmitting of a certain node is respectively less than threshold value with distance a little, then the node is not New node can be generated, hereafter taking out a point from open tables again carries out light transmitting, and now the element number of open tables will Can reduce, when open tables are space-time, that is, build figure process and terminate.
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