CN106669145A - System and method for resource distribution of strategy game - Google Patents
System and method for resource distribution of strategy game Download PDFInfo
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- CN106669145A CN106669145A CN201611116394.2A CN201611116394A CN106669145A CN 106669145 A CN106669145 A CN 106669145A CN 201611116394 A CN201611116394 A CN 201611116394A CN 106669145 A CN106669145 A CN 106669145A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
According to the technical scheme, the invention provides a system for resource distribution of a strategy game. The system comprises a resource partitioning module, a resource setting module, a resource judgment module and a resource adjustment module, wherein the resource partitioning module divides resource data by using a tree structure; the resource setting module presets resource data proportion and logic; the resource judgment module traverses and obtains all resource data and performs calculation; and the resource adjustment module dynamically adjusts resource data proportion. According to the technical scheme, the invention provides a method for resource distribution of the strategy game. The method comprises the steps of dividing the resource data by using the tree structure; presetting the resource data proportion and logic; traversing and obtaining all the resource data and performing calculation; and dynamically adjusting the resource data proportion. The system and method for resource distribution of the strategy game have the advantages that the development cycle of the strategy game is greatly shortened; code maintainability and reusability are enhanced; game experience and expression are enhanced; workers at various posts can share out the work and cooperate with one another conveniently, and flow is optimized.
Description
Technical field
The present invention relates to the resource allocation system and method for a kind of strategy game, belong to computer game field.
Background technology
Strategy game is a kind of derivative type of play of simulation.When the simulated object of simulation is not merely a kind of
Object(Such as carrier)When, player is accomplished by ensureing the target that oneself simulated object reaches game definition when being played.And mould
Intend game general all more free and open, so player is accomplished by completion target of trying every possible means in the limit of game accreditation.
Because simulation is general all more free and open, player is accomplished by the limit activity wisdom in game accreditation to enter
Row game.Strategy game can be divided into turn-based and immediately two kinds of system.
According to the characteristics of above-mentioned strategy game, the unit of a large amount of repetitions included by strategy, game rule, model need
Take substantial amounts of system resource.
General strategy game, the algorithm that resource allocation system is typically with hard coded is realized.I.e. every kind of resource allocation
Algorithm all realizes that program opens some of which parameter to carry out the tune of some numerical value to planning with one section of code or a class
It is whole, certain convertibility is reached, but programmed logic therein can not be changed.But the characteristics of game item system is mutability
Property, similitude with repeatability.The algorithm for needing a large amount of substantially similar but specific logics to be not quite similar again, and the demand planned exists
It is continually changing and is determined the characteristics of among adjustment, this focuses on Consumer's Experience by this entertainment software of playing.
Therefore the legacy system implementation method shortcoming of this hard coded has:(1)Program realizes that the workload of algorithm is very big, greatly
Amount similar programs function is wanted overlapping development and is adjusted repeatedly, often can give up to fall big because workload is too big in real work
The beneficial design of amount planning, the quality for so allowing game overall in turn is affected.(2)Project does not have the reusable of small grain size
Algorithm function, whole development cost is too big, and often the pressure under the pressure of project process can only make a relatively rough resource point
Match system comes, and has had a strong impact on game experiencing.
The content of the invention
In view of the shortcomings of the prior art, technical scheme summarizes a kind of strategy game resource allocation based on tree calculating
Method, the strategy game construction cycle is greatly shortened to reach, strengthen code maintainability and reusability, strengthen game experience and
Performance, facilitates the good purpose shared out the work and help one another of personnel of various positions.
Technical scheme includes a kind of resource allocation system of strategy game, it is characterised in that the system includes:
Resource division module, is indicated for possessing total resources data to player in strategy game using tree construction, wherein number
Top root node represents all of resource data of player, further, resource data is classified and each burl is divided to
Point;Resource setup module, for the change according to game world state, is carried out to root node and corresponding child node allocation proportion
Corresponding setting, further comprises and the logic rules between each node is pre-set;Resource judgment module, is used for
Traversal acquisition is carried out from bottom to top from the resource data of the node of the bottom, and calculates all resource datas and total money of each section
Source data;Resource adjusting module, the resource data of all nodes for being obtained according to the resource judgment module, while obtaining
The corresponding resource type of each node, further adjusts the resource data class occupied by corresponding multiple child nodes under each node
The priority level of type ratio and resource data.
According to the resource allocation system of described strategy game, described resource division module also includes:Inquiry submodule,
For being traveled through to strategy game, all resource datas are obtained;Submodule is divided, for patrolling according to default resource data
The relation of collecting, corresponding node is divided to using tree construction by resource data.
According to the resource allocation system of described strategy game, described resource setup module includes:Ratio submodule, root
The resource data that submodule stroke obtains all child nodes under each node one by one is divided according to the resource, further, each is saved
The resource data ratio that all child nodes of point correspondence are possessed is calculated;Ratio setting submodule, for according to each node
The difference of corresponding resource data type, while the change of dynamic access gaming world, setting is fixed by fixed value data,
Data to dynamic change carry out default value setting, the default value can by can interactive interface carry out from having setting;Logic
Submodule is set, is configured for the ratio logic to resource data and the logic rules between node is configured.
According to the resource allocation system of described strategy game, described resource judgment module includes:Traversal submodule, uses
Obtained in the resource data of the child node to lowermost end, further, obtain the resource data of corresponding node upwards successively, most
The resource data and total resources data of all nodes are obtained eventually;Calculating sub module, according between the traversal submodule and node
Logic rules the resource data of corresponding child node under each node is calculated and is adjusted to the ratio for meeting logic rules
Example.
According to the resource allocation system of described strategy game, described resource adjusting module also includes:Adjustment
Module, based on the logic rules between the ratio logic rules for pre-setting and node, obtains game running parameter, by child node
Shared resource data ratio is adjusted to the information of best proportion and is shown to player using visible interface;Function adjusts submodule
Block, obtains the operational order of player, and different promptings are carried out to player according to instruction, if player selects the resource of low relative importance value
Data, player is pushed to by the information suggestion of relative importance value high.
Technical scheme also includes a kind of resource allocation methods of strategy game, it is characterised in that the method bag
Include:Possess total resources data to player in strategy game to be indicated using tree construction, wherein several top root node tables
Show all of resource data of player, further, resource data is classified and each tree node is divided to;According to gaming world
The change of state, corresponding setting is carried out to root node and corresponding child node allocation proportion, is further comprised to each section
Logic rules between point are pre-set;Traversal acquisition is carried out from bottom to top from the resource data of the node of the bottom, and
Calculate all resource datas and total resources data of each section;The resource of all nodes obtained according to the resource judgment module
Data, while obtain the corresponding resource type of each node, further adjust under each node shared by corresponding multiple child nodes
According to resource data type ratio and resource data priority level.
Further, the method also includes:Strategy game is traveled through, all resource datas are obtained;According to default money
The logical relation of source data, corresponding node is divided to using tree construction by resource data.
Further, the method also includes:Drawn according to resource division submodule and obtain all sons under each node one by one
The resource data of node, further, the resource data ratio that each node all child nodes of correspondence are possessed is calculated;Root
According to the difference of the corresponding resource data type of each node, while the change of dynamic access gaming world, fixed value data is entered
Row be fixedly installed, the data to dynamic change carry out default value setting, the default value can by can interactive interface carry out it is custom
There is setting;The ratio logic of resource data is configured and the logic rules between node are configured.
Further, the method also includes:Resource data to the child node of lowermost end is obtained, further, successively to
On obtain the resource data of corresponding node, finally give the resource data and total resources data of all nodes;According to the traversal
Logic rules between submodule and node the resource data of corresponding child node under each node is calculated and adjusted to
Meet the ratio of logic rules.
Further, the method also includes:Logic rules between the ratio logic rules and node that pre-set, obtain trip
Play operational factor, the information that the resource data ratio shared by child node is adjusted to best proportion is entered using visible interface to player
Row displaying;The operational order of player is obtained, different promptings are carried out to player according to instruction, if player selects low relative importance value
Resource data, player is pushed to by the information suggestion of relative importance value high.
Beneficial effects of the present invention are:Greatly shorten the strategy game construction cycle;Enhancing code maintainability with it is reusable
Property;Strengthen the experience and performance of game;The personnel of various positions are facilitated to share out the work and help one another, Optimizing Flow.
Brief description of the drawings
Fig. 1 show the structure chart of the tactful a kind of game resource allocation tree according to embodiment of the present invention;
Fig. 2 show the tactful allocative decision flow chart of the strategy game according to embodiment of the present invention.
Specific embodiment
In order that the object, technical solutions and advantages of the present invention are clearer, below in conjunction with the accompanying drawings with specific embodiment pair
The present invention is described in detail.Strategy game resource allocation system of the invention and method be applied to single-play game, mobile phone games,
The exploitation of the game such as web game.
Fig. 1 show the structure chart that number is distributed according to tactful a kind of game resource of embodiment of the present invention.Fig. 1 resources point
A part with tree.Leaf is individual particular type.For example, the position of pikeman is root/military affairs/attack/fistfight/lance
Soldier." pikeman " node may include the statistics on all pikemans in itself, such as be sacrificed in sum, attack, fight
Pikeman's number etc., to point out its attack ability.NPC AI should be directed to each player in game, safeguard a this data knot
The example of structure.The figure of other players represent current player to the tactful assets of each player go and find out what's going on and function divides
Estimation.Pikeman is mainly defence individuality, but can also be used for attacking or explore.
Fig. 2 show the tactful allocative decision flow chart of the strategy game according to embodiment of the present invention.According to the figure sheet
The technical scheme of invention gives these schemes, including:Resource Allocation tree provides a kind of side that is outstanding, safeguarding Military Balance
Formula.If losing all of 20 elephants in a campaign, the apportioning cost of " elephant " node and its all father nodes will
Less than desired apportioning cost.
Certainly this is not meant to that all of elephant must be substituted with new elephant.When the father node of " elephant " node is obtained
After resource needed for new child node must be filled, it may think that optimal measure is one armored battalion of manufacture, because now
Technology needed for having learned this tank of manufacture.
Resource Allocation tree is mainly used in judging to manufacture which type of new equipment and how to specify suitable to existing equipment
Role.It is right it is then determined that being to solve this problem generally firstly the need of which is found out in the urgent need to increasing the node of resource
Existing individuality is deployed troops on garrison duty again properly or production new individual is suitable.
Resource Allocation tree is also for the unique player's individual character of design provides good approach.What is no matter developed is expansionism
The economic capitalist of person, " Genghis khan " for mobilizing the entire national resources for military ventures, care still emphasizes the technology political commentator of research, all only adjusts
The coefficient of appropriate section in whole Resource Allocation tree, to stress or treat coldly specific node.Distributed by somewhat adjustresources
The different piece of tree, can make NPC(Virtual role)AI(Artificial intelligence)Lay particular emphasis on certain individual, economic growth and national defence it
Between obtain different balances, like specific strategic asset Lei Do, or even the style for changing the AI of NPC.
When fight is concerned, do so is often a good idea, that is, safeguard one precalculate " fight is flat
Weighing apparatus table " is (wherein comprising individual power relatively), and use it for the decision-making in " military affairs " branch of Resource Allocation tree.This is one
Individual 2D Check look for table, can interpolate that any individual effect with other individuality fights.Specific enemy is gone and found out what's going on by analyzing
Function asset tree, it is known that the military strength composition situation of enemy, and emphasis production can most effectively hit the assets of enemy.
Resource Allocation tree is adapted to the other all kinds of statistics of storage.Which node in record tree is proved to be effective
And it is also a good idea which node is attacked by enemy.The former knows pikeman when another player is tackled
It is very effective, therefore resource is more distributed to the functional role for allowing pikeman to win the victory;The latter knows that enemy tends to attack
My collection of resources equipment is hit, therefore more safeguard measures will be taken afterwards.
Wherein last step is not only suitable for artificial intelligence also can object game developer.
The above, simply presently preferred embodiments of the present invention, the invention is not limited in above-mentioned implementation method, as long as
It reaches technique effect of the invention with identical means, should all belong to protection scope of the present invention.In protection model of the invention
Its technical scheme and/or implementation method can have a variety of modifications and variations in enclosing.
Claims (10)
1. a kind of resource allocation system of strategy game, it is characterised in that the system includes:
Resource division module, is indicated for possessing total resources data to player in strategy game using tree construction, wherein
Several top root nodes represents all of resource data of player, further, resource data is classified and each is divided to
Tree node;
Resource setup module, for the change according to game world state, enters to root node and corresponding child node allocation proportion
The corresponding setting of row, further comprises and the logic rules between each node is pre-set;
Resource judgment module, the resource data for the node from the bottom carries out traversal acquisition from bottom to top, and calculates each
All resource datas and total resources data of section;
Resource adjusting module, the resource data of all nodes for being obtained according to the resource judgment module, while obtaining every
The corresponding resource type of individual node, further adjusts the resource data type occupied by corresponding multiple child nodes under each node
The priority level of ratio and resource data.
2. the resource allocation system of strategy game according to claim 1, it is characterised in that described resource division module
Also include:
Inquiry submodule, for being traveled through to strategy game, obtains all resource datas;
Submodule is divided, and for the logical relation according to default resource data, it is right resource data to be divided to using tree construction
The node answered.
3. the resource allocation system of strategy game according to claim 1, it is characterised in that described resource setup module
Including:
Ratio submodule, the number of resources that submodule stroke obtains all child nodes under each node one by one is divided according to the resource
According to further, the resource data ratio that each node all child nodes of correspondence are possessed being calculated;
Ratio setting submodule, for the difference according to the corresponding resource data type of each node, while dynamic access is played
The change in the world, setting is fixed by fixed value data, and the data to dynamic change carry out default value setting, the default value energy
It is enough by can interactive interface carry out oneself and have setting;
Logic sets submodule, is configured for the ratio logic to resource data and the logic rules between node are carried out
Set.
4. the resource allocation system of strategy game according to claim 1, it is characterised in that described resource judgment module
Including:
Traversal submodule, the resource data for the child node to lowermost end is obtained, and further, obtains correspondence upwards successively
The resource data of node, finally gives the resource data and total resources data of all nodes;
Calculating sub module, according to the logic rules between the traversal submodule and node to corresponding child node under each node
Resource data calculated and adjusted to the ratio for meeting logic rules.
5. the resource allocation system of strategy game according to claim 1, it is characterised in that described resource adjusting module
Also include:
Adjustment submodule, based on the logic rules between the ratio logic rules for pre-setting and node, obtains game fortune
Line parameter, the information that the resource data ratio shared by child node is adjusted to best proportion is opened up using visible interface to player
Show;
Function adjusts submodule, obtains the operational order of player, and different promptings are carried out to player according to instruction, if player selects
The resource data of low relative importance value is selected, the information suggestion of relative importance value high is pushed to player.
6. a kind of resource allocation methods of strategy game, it is characterised in that the method includes:
Possess total resources data to player in strategy game to be indicated using tree construction, wherein several top root node tables
Show all of resource data of player, further, resource data is classified and each tree node is divided to;
According to the change of game world state, corresponding setting is carried out to root node and corresponding child node allocation proportion, enter one
Step also includes pre-setting the logic rules between each node;
Carry out traversal acquisition from bottom to top from the resource data of the node of the bottom, and calculate each section all resource datas and
Total resources data;
The resource data of all nodes obtained according to the resource judgment module, while it is corresponding resources-type to obtain each node
Type, further adjusts the excellent of resource data type ratio under each node occupied by corresponding multiple child nodes and resource data
First spend rank.
7. resource allocation methods of strategy game according to claim 6, it is characterised in that the method also includes:
Strategy game is traveled through, all resource datas are obtained;
According to the logical relation of default resource data, resource data is divided to corresponding node using tree construction.
8. resource allocation methods of strategy game according to claim 6, it is characterised in that the method also includes:
The resource data that submodule stroke obtains all child nodes under each node one by one is divided according to the resource, further, will
The resource data ratio that all child nodes of each node correspondence are possessed is calculated;
According to the difference of the corresponding resource data type of each node, while the change of dynamic access gaming world, by fixed value
Data are fixed setting, and the data to dynamic change carry out default value setting, the default value can by can interactive interface enter
Row has setting certainly;
The ratio logic of resource data is configured and the logic rules between node are configured.
9. resource allocation methods of strategy game according to claim 6, it is characterised in that the method also includes:
Resource data to the child node of lowermost end is obtained, and further, obtains the resource data of corresponding node upwards successively,
Finally give the resource data and total resources data of all nodes;
According to the logic rules between the traversal submodule and node to the resource data of corresponding child node under each node
Calculated and adjusted to the ratio for meeting logic rules.
10. resource allocation methods of strategy game according to claim 6, it is characterised in that the method also includes:
Logic rules between the ratio logic rules and node that pre-set, obtain game running parameter, by shared by child node
Resource data ratio adjust to the information of best proportion and be shown to player using visible interface;
The operational order of player is obtained, different promptings are carried out to player according to instruction, if player selects the money of low relative importance value
Source data, player is pushed to by the information suggestion of relative importance value high.
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Cited By (4)
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CN108389029A (en) * | 2018-01-27 | 2018-08-10 | 上海明信息科技有限公司 | A method of it improving Games Software research and development and integrates |
CN108992923A (en) * | 2018-06-22 | 2018-12-14 | 腾讯科技(深圳)有限公司 | Resource allocation method and device, storage medium and electronic device |
CN113055936A (en) * | 2019-12-27 | 2021-06-29 | 大唐高鸿数据网络技术股份有限公司 | Resource selection processing method and terminal |
CN114984579A (en) * | 2022-04-22 | 2022-09-02 | 网易(杭州)网络有限公司 | Resource allocation method, device and equipment in game |
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CN108389029A (en) * | 2018-01-27 | 2018-08-10 | 上海明信息科技有限公司 | A method of it improving Games Software research and development and integrates |
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CN108992923B (en) * | 2018-06-22 | 2019-09-13 | 腾讯科技(深圳)有限公司 | Resource allocation method and device, storage medium and electronic device |
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CN114984579A (en) * | 2022-04-22 | 2022-09-02 | 网易(杭州)网络有限公司 | Resource allocation method, device and equipment in game |
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