CN106611426A - 3D (Three-dimensional) facial animation real-time capture technology based on depth camera - Google Patents

3D (Three-dimensional) facial animation real-time capture technology based on depth camera Download PDF

Info

Publication number
CN106611426A
CN106611426A CN201510665845.7A CN201510665845A CN106611426A CN 106611426 A CN106611426 A CN 106611426A CN 201510665845 A CN201510665845 A CN 201510665845A CN 106611426 A CN106611426 A CN 106611426A
Authority
CN
China
Prior art keywords
dimensional
depth
facial
helmet
control chip
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201510665845.7A
Other languages
Chinese (zh)
Inventor
王夫
王一夫
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Lingran Chuangzhi Tianjin Animation Technology Development Co ltd
Original Assignee
Lingran Chuangzhi Tianjin Animation Technology Development Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Lingran Chuangzhi Tianjin Animation Technology Development Co ltd filed Critical Lingran Chuangzhi Tianjin Animation Technology Development Co ltd
Priority to CN201510665845.7A priority Critical patent/CN106611426A/en
Publication of CN106611426A publication Critical patent/CN106611426A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/10Image acquisition modality
    • G06T2207/10016Video; Image sequence
    • G06T2207/10021Stereoscopic video; Stereoscopic image sequence
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2207/00Indexing scheme for image analysis or image enhancement
    • G06T2207/30Subject of image; Context of image processing
    • G06T2207/30196Human being; Person
    • G06T2207/30201Face

Abstract

The invention provides a 3D (Three-dimensional) facial animation real-time capture technology based on a depth camera. The technology comprises a depth scanner, a shape maintenance map, monitoring equipment, a control chip and a helmet, wherein the depth scanner is arranged in the helmet and is a basic geometric model which carries out high-quality calculation on mapping between two surfaces, and continuous recording is carried out in a way of optical grating diffraction; the depth scanner is connected with the control chip, wherein the control chip is remotely connected with the monitoring equipment; and the monitoring equipment carries out synchronous conversion on a signal on the basis of video card output. A facial expression can be captured in real time, real-time facial capture and limb capture can be simultaneously carried out, the quality of the animation can be greatly improved, waste can be reduced on an aspect of manufacture processes, and a manufacture period is greatly shortened to generate a profound influence on the animation industry.

Description

One kind is based on depth camera 3D FA Facial Animation real-time capture technology
Technical field:
A kind of FA Facial Animation capturing technology of present invention design, more particularly to it is a kind of based on depth camera 3D face Animation real-time capture technology.
Background technology:
At present domestic FA Facial Animation is all individually caught.Due to reasons such as resolution ratio of camera head, lead Having caused motion capture and face to catch can not be while carries out, this is generated very in the Making programme of whole animation Many problems.First, the data of limb action and the data of face action are urged apart, and final animation is at both Synthesis on can not reach real-time synchronization, this will to the later stage of animation teacher adjustment work bring difficulty.Secondly, In the practical operation of motion capture, the burden of performer.The action of limbs of performer Yao Xianyan, so After reuse another set of facial equipment facial expression, performer recalls again limb action at that time to perform facial table Feelings, the serious deviation of this asynchronous animation appearance that may make we have seen that.Traditional facial capturing technology It is the expression animation for first catching performer, is preserved into a motion capture file to supply other three-dimensional softwares This motion capture data is called, last animation is regenerated.It is to can't see facial expression most during this Effect is made eventually, it is necessary to just can see in three-dimensional software animation when the data of motion capture are imported to Effect.
The content of the invention:
The problem that the present invention is solved is to allow face to catch to catch while carrying out, the technical scheme for being adopted with limbs It is, including depth scan instrument, guarantor's type map, monitor, control chip and the helmet that inner helmet is provided with Depth scan instrument, it is between two surfaces individual to be mapped into row high-quality to calculate that described depth scan instrument is Basic geometric model, is continuously recorded with the mode of optical grating diffraction, described depth scan instrument connection control Coremaking piece, described control chip, described control chip remotely connects monitor, and described supervision sets Standby exported based on video card, conversion is synchronized to signal, it is ensured that complete by the mapping relations of four screens Three-dimensional premonitoring, is respectively left eye monitor, and right eye monitor, the operation interface and solid of computer software is pre- Prison screen;Described guarantor's type map is the map that angle is not distorted, within depth scan.
Described depth scan instrument is go pro scanneies.
Beneficial effects of the present invention:Not only can in real time catch facial expression, and can real-time face catch with Limbs catch to be carried out simultaneously, and this belongs in the world leading technology, and the Technique Popularizing to each animation makes In company, the quality that can not only make animation is greatly improved, and also waste can be reduced on Making programme, greatly The big fabrication cycle that shortens has profound influence to animation industry.Our technology is followed the trail of using conformal geometry method Expression is caught, expression is extracted, so as to device enters cartoon figure face, there is high description degree in conjunction with exporting into Personalized model.
Specific embodiment:
One kind is based on depth camera 3D FA Facial Animation real-time capture technology, including depth scan instrument, guarantor's type ground Figure, monitor, control chip and the helmet, inner helmet is provided with depth scan instrument, described depth scan It is between two surfaces a basic geometric model to be mapped into row high-quality to calculate that instrument is, uses optical grating diffraction Mode continuously recorded, described depth scan instrument connection control chip, described control chip, institute The control chip stated remotely connects monitor, and described monitor is exported based on video card, and signal is entered The synchronous conversion of row, it is ensured that complete three-dimensional premonitoring by the mapping relations of four screens, be respectively left eye monitor, Right eye monitor, the operation interface of computer software and three-dimensional premonitoring screen;Described guarantor's type map is angle Without the map distorted, within depth scan.Described depth scan instrument is go pro scanneies.
Embodiment 1:
1st, facial scan model is obtained.When facial scan is carried out, dark environment is needed, but due to setting The restriction of standby working method, during being scanned, the result of facial shadow region is very undesirable.Solution Certainly method:We are attempted while keeping integrated environment dark, are facial shadow region using photography skill and technique Domain has carried out faint light filling process makes it completely dead black, but is unlikely to too bright and loses scanning details.
2nd, obtain real and shoot video sequence.The video camera for being fixed to head should be relative to head position Maintain static, but performer is when doing compared with big-movement, and head is rocked, and causes video camera to produce position with head, Produce the image shot to rock, have a strong impact on seizure effect.Solution:A) strengthen the helmet in Contiguity between head.B) it is small to rock inevitable, so we attempt right in later stage software Image has carried out stabilized treatment, so as to obtain preferable photographed data.
3rd, calculate face and catch the locus of points.When two catch point lean on it is too near when, follow the trail of data can produce Mistake, two points are admitted one's mistake.So we catch in face studied on point, seizure point is improved Pattern.Interactive will likely put has carried out labelling with different colors of following the trail of, and so exists Would not be to producing trace error in MathchMovie.Substantially increase automaticity.
4th, catch data to import.MathchMovie softwares can only export as * .RZ2 lattice after finishing really according to calculation The 2 D animation data of formula, and three-dimensional software can not support this form.For this, we have especially looked into the number Define according to the form of file, and a software has been customized for it, RZ2 forms can be imported in three-dimensional software Data and automatically generate key-frame animation.Portion of program code is as follows.
As a result:
Spatial digitizer can drive the original expression passage of face by way of single mesh.
All facial expression threedimensional models of performer are all caught with depth scan instrument saves as three-dimensional mould Type sequence facilitates subsequent technology to call.
Helmet-type equipment is recycled to carry out facial seizure, this helmet can be that any helmet is installed additional and tells shooting Head, the image that then analysis single camera is taken carries out pretreatment and process is tracked in Trancking Software, Obtain one 2 dimension tracking data.
It is last that the 2 dimension data information for importing are deduced into out corresponding 3-dimensional data message in three-dimensional software, most The true man's expression for driving a depth scan instrument to scan by the two dimensional image of single camera shooting is completed eventually Animation, so as to the function of completing but webcam driver role expresses one's feelings.

Claims (3)

1. it is a kind of to be based on depth camera 3D FA Facial Animation real-time capture technology, including depth scan instrument, guarantor Type map, monitor, control chip and the helmet, it is characterised in that:Inner helmet is provided with depth scan instrument, It is between two surfaces a basic geometry mould to be mapped into row high-quality to calculate that described depth scan instrument is Type, is continuously recorded with the mode of optical grating diffraction, described depth scan instrument connection control chip, described Control chip, described control chip remotely connects monitor, and described monitor is based on video card Output, conversion is synchronized to signal, it is ensured that complete three-dimensional premonitoring by the mapping relations of four screens, point It is not left eye monitor, right eye monitor, the operation interface of computer software and three-dimensional premonitoring screen;It is described Guarantor's type map be the map do not distorted of angle, within depth scan.
2. according to claim 1 based on depth camera 3D FA Facial Animation real-time capture technology, it is special Levy and be:Described depth scan instrument is go pro scanneies.
3. a kind of imaging method based on depth camera 3D FA Facial Animation real-time capture technology, it is characterised in that: Imaging method is as follows:
A, all facial expression threedimensional models of performer are all caught with depth scan instrument save as three-dimensional Model sequence facilitates subsequent technology to call;
B, helmet-type equipment is recycled to carry out facial seizure, this helmet can be that any helmet installs additional and tells and take the photograph As head, the image that then analysis single camera is taken carries out pretreatment and process is tracked in Trancking Software, Obtain one 2 dimension tracking data;
C, it is last the 2 dimension data information for importing are deduced into out corresponding 3-dimensional data message in three-dimensional software, The true man's table for being finally completed by the two dimensional image of single camera shooting to drive a depth scan instrument to scan Feelings animation, so as to the function of completing but webcam driver role expresses one's feelings.
CN201510665845.7A 2015-10-16 2015-10-16 3D (Three-dimensional) facial animation real-time capture technology based on depth camera Pending CN106611426A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201510665845.7A CN106611426A (en) 2015-10-16 2015-10-16 3D (Three-dimensional) facial animation real-time capture technology based on depth camera

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201510665845.7A CN106611426A (en) 2015-10-16 2015-10-16 3D (Three-dimensional) facial animation real-time capture technology based on depth camera

Publications (1)

Publication Number Publication Date
CN106611426A true CN106611426A (en) 2017-05-03

Family

ID=58610250

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201510665845.7A Pending CN106611426A (en) 2015-10-16 2015-10-16 3D (Three-dimensional) facial animation real-time capture technology based on depth camera

Country Status (1)

Country Link
CN (1) CN106611426A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107886558A (en) * 2017-11-13 2018-04-06 电子科技大学 A kind of human face expression cartoon driving method based on RealSense
CN108108725A (en) * 2018-01-20 2018-06-01 灵然创智(天津)动画科技发展有限公司 A kind of personage head based on ultra high-definition photo and facial expression data acquisition platform
CN109859297A (en) * 2019-03-07 2019-06-07 灵然创智(天津)动画科技发展有限公司 One kind is unmarked to put facial capture device and method

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101310289A (en) * 2005-08-26 2008-11-19 索尼株式会社 Capturing and processing facial motion data
CN103324905A (en) * 2012-03-21 2013-09-25 天津生态城动漫园投资开发有限公司 Next-generation virtual photostudio facial capture system
CN103634583A (en) * 2012-08-28 2014-03-12 天津市灵感创然动画制作有限公司 3D animation film forced working creation platform

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101310289A (en) * 2005-08-26 2008-11-19 索尼株式会社 Capturing and processing facial motion data
CN103324905A (en) * 2012-03-21 2013-09-25 天津生态城动漫园投资开发有限公司 Next-generation virtual photostudio facial capture system
CN103634583A (en) * 2012-08-28 2014-03-12 天津市灵感创然动画制作有限公司 3D animation film forced working creation platform

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107886558A (en) * 2017-11-13 2018-04-06 电子科技大学 A kind of human face expression cartoon driving method based on RealSense
CN108108725A (en) * 2018-01-20 2018-06-01 灵然创智(天津)动画科技发展有限公司 A kind of personage head based on ultra high-definition photo and facial expression data acquisition platform
CN109859297A (en) * 2019-03-07 2019-06-07 灵然创智(天津)动画科技发展有限公司 One kind is unmarked to put facial capture device and method

Similar Documents

Publication Publication Date Title
CN106403845B (en) Three-dimension sensor system and three-dimensional data acquisition methods
CN107067429A (en) Video editing system and method that face three-dimensional reconstruction and face based on deep learning are replaced
CN103608847B (en) A kind of method and apparatus built for iconic model
CN104658038A (en) Method and system for producing three-dimensional digital contents based on motion capture
CN103473801A (en) Facial expression editing method based on single camera and motion capturing data
CN105631859B (en) Three-degree-of-freedom bionic stereo visual system
CN106611426A (en) 3D (Three-dimensional) facial animation real-time capture technology based on depth camera
CN108305308A (en) It performs under the line of virtual image system and method
US20230230304A1 (en) Volumetric capture and mesh-tracking based machine learning 4d face/body deformation training
Bleyer et al. Temporally consistent disparity maps from uncalibrated stereo videos
Tang et al. Structure-aware person image generation with pose decomposition and semantic correlation
CN111598983A (en) Animation system, animation method, storage medium, and program product
CN104715468A (en) Naked-eye 3D content creation improving method based on Unity 3D
CN103248910B (en) Three-dimensional imaging system and image reproducing method thereof
KR101118978B1 (en) Aparatus for generating learning images for face recognition system and method thereof
Basak et al. Methodology for building synthetic datasets with virtual humans
CN111399662A (en) Human-robot interaction simulation device and method based on high-reality virtual avatar
CN102111565B (en) Initial positioning method and device for camera in virtual studio system
CN109903360A (en) 3 D human face animation control system and its control method
CN111161399B (en) Data processing method and assembly for generating three-dimensional model based on two-dimensional image
Gang et al. Research on tujia brocade craft visualization based on unmarked motion capture technique
Liang et al. Reconstructing 3D virtual face with eye gaze from a single image
Zhang et al. Face animation making method based on facial motion capture
CN115953520B (en) Recording and playback method and device for virtual scene, electronic equipment and medium
Yang et al. Disentangled human action video generation via decoupled learning

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
WD01 Invention patent application deemed withdrawn after publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20170503