CN106598247B - Response control method and device based on virtual reality - Google Patents
Response control method and device based on virtual reality Download PDFInfo
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- CN106598247B CN106598247B CN201611167297.6A CN201611167297A CN106598247B CN 106598247 B CN106598247 B CN 106598247B CN 201611167297 A CN201611167297 A CN 201611167297A CN 106598247 B CN106598247 B CN 106598247B
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Abstract
The disclosure relates to a response control method and device based on virtual reality. The method comprises the following steps: determining the position of a target object in a virtual reality scene; and carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object. The method and the device can improve the flexibility of response control based on virtual reality and improve user experience.
Description
Technical Field
The present disclosure relates to the field of virtual reality technologies, and in particular, to a response control method and device based on virtual reality.
Background
Virtual Reality (VR) technology is a computer simulation system that creates and experiences a Virtual world, which uses a computer to create a simulated environment. The virtual reality technology mainly comprises the aspects of simulating environment, perception, natural skill, sensing equipment and the like. The simulated environment is a three-dimensional realistic image generated by a computer and dynamic in real time. Perception means that the ideal virtual reality should have the perception that everyone has. In addition to the visual perception generated by computer graphics technology, there are also perceptions such as auditory sensation, tactile sensation, force sensation, and movement, and even olfactory sensation and taste sensation, which are also called multi-perception. The natural skill refers to the head rotation, eyes, gestures or other human body behavior actions of a human, the data which is suitable for the actions of the participants is processed by the computer, and the real-time response is made to the input of the user and is respectively fed back to the five sense organs of the user. The sensing device refers to a three-dimensional interaction device.
In order to interact with virtual reality, the virtual reality glasses or the head mounted display generally use gravity and a position sensing function to control a control object in a virtual reality scene, for example, by recognizing a change in an angle or a position of the virtual reality glasses or the head mounted display, so as to control a switching of a displayed picture in the virtual reality scene.
In the related art, when an operation of a user on a virtual reality scene is detected, generally, only a screen displayed in the virtual reality scene is switched, and no other response is made to the user operation, which results in low flexibility.
Disclosure of Invention
In view of this, the present disclosure provides a response control method and device based on virtual reality, so as to solve the problem that the existing response control based on virtual reality has low flexibility.
According to an aspect of the present disclosure, there is provided a virtual reality-based response control method, including:
determining the position of a target object in a virtual reality scene;
and carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object.
In one possible implementation manner, performing an auditory effect response and/or a visual effect response corresponding to the target object according to the position of the target object includes:
determining a distance between a point of view of the user and the target object in the virtual reality scene if the position of the target object is within a field of view of the user;
and carrying out auditory effect response and/or visual effect response corresponding to the target object according to the distance.
In one possible implementation manner, performing an auditory effect response and/or a visual effect response corresponding to the target object according to the position of the target object includes:
and under the condition that the position of the target object is not in the visual field range of the user, if the distance between the visual focus of the user and the target object in the virtual reality scene is smaller than a first preset value, carrying out auditory effect response corresponding to the target object.
In one possible implementation, the volume of the auditory effect response is inversely related to the distance.
In one possible implementation manner, performing an auditory effect response and/or a visual effect response corresponding to the target object according to the position of the target object includes:
and under the condition that the target object is detected to be triggered by the user, carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object.
According to another aspect of the present disclosure, there is provided a virtual reality-based response control apparatus including:
the position determining module is used for determining the position of a target object in a virtual reality scene;
and the response module is used for carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object.
In one possible implementation, the response module includes:
a distance determination sub-module for determining a distance between a point of view of the user and the target object in the virtual reality scene if the position of the target object is within a field of view of the user;
and the first response submodule is used for carrying out auditory effect response and/or visual effect response corresponding to the target object according to the distance.
In one possible implementation, the response module includes:
and the second response submodule is used for performing auditory effect response corresponding to the target object if the distance between the visual focus of the user and the target object in the virtual reality scene is smaller than a first preset value under the condition that the position of the target object is not in the visual field range of the user.
In one possible implementation, the volume of the auditory effect response is inversely related to the distance.
In one possible implementation, the response module is configured to:
and under the condition that the target object is detected to be triggered by the user, carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object.
According to another aspect of the present disclosure, there is provided a virtual reality-based response control apparatus including:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to:
determining the position of a target object in a virtual reality scene;
and carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object.
According to another aspect of the present disclosure, there is provided a non-transitory computer-readable storage medium having instructions therein, which when executed by a processor of a terminal and/or a server, enable the terminal and/or the server to perform a virtual reality-based response control method, the method including:
determining the position of a target object in a virtual reality scene;
and carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object.
By determining the position of the target object in the virtual reality scene and performing the auditory effect response and/or the visual effect response corresponding to the target object according to the position of the target object, the response control method and the response control device based on the virtual reality according to the aspects of the disclosure can improve the flexibility of the response control based on the virtual reality and improve the user experience.
Other features and aspects of the present disclosure will become apparent from the following detailed description of exemplary embodiments, which proceeds with reference to the accompanying drawings.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate exemplary embodiments, features, and aspects of the disclosure and, together with the description, serve to explain the principles of the disclosure.
Fig. 1 shows a flowchart of an implementation of a virtual reality-based response control method according to an embodiment of the present disclosure.
Fig. 2 shows a flowchart of an exemplary implementation of step S12 of the virtual reality-based response control method according to an embodiment of the present disclosure.
Fig. 3 illustrates a schematic diagram of a target object 31 and a visual response effect 32 in a virtual reality-based response control method according to an embodiment of the present disclosure.
Fig. 4 shows a block diagram of a virtual reality-based response control apparatus according to another embodiment of the present disclosure.
Fig. 5 shows an exemplary block diagram of a virtual reality-based response control apparatus according to another embodiment of the present disclosure.
Fig. 6 is a block diagram illustrating an apparatus 800 for responsive control of virtual reality, according to an example embodiment.
Detailed Description
Various exemplary embodiments, features and aspects of the present disclosure will be described in detail below with reference to the accompanying drawings. In the drawings, like reference numbers can indicate functionally identical or similar elements. While the various aspects of the embodiments are presented in drawings, the drawings are not necessarily drawn to scale unless specifically indicated.
The word "exemplary" is used exclusively herein to mean "serving as an example, embodiment, or illustration. Any embodiment described herein as "exemplary" is not necessarily to be construed as preferred or advantageous over other embodiments.
Furthermore, in the following detailed description, numerous specific details are set forth in order to provide a better understanding of the present disclosure. It will be understood by those skilled in the art that the present disclosure may be practiced without some of these specific details. In some instances, methods, means, elements and circuits that are well known to those skilled in the art have not been described in detail so as not to obscure the present disclosure.
Example 1
Fig. 1 shows a flowchart of an implementation of a virtual reality-based response control method according to an embodiment of the present disclosure. The method can be applied to virtual reality equipment, and the virtual reality equipment can be integrated virtual reality equipment such as virtual reality glasses or virtual reality head displays, or split virtual reality equipment formed by installing terminal equipment such as a mobile phone on supporting equipment such as a virtual reality mirror frame. As shown in fig. 1, the method includes:
in step S11, the position of the target object in the virtual reality scene is determined.
The virtual reality scene may be a three-dimensional virtual reality scene or a panoramic virtual reality scene, which is not limited herein.
The target object may be an object having an auditory effect response and/or a visual effect response in the virtual reality scene. For example, in a virtual reality scene corresponding to a concert, a concert hall gate has an auditory effect response and/or a visual effect response, and the concert hall gate can be determined as a target object in the virtual reality scene. It should be noted that the virtual reality scene may include one or more target objects, which is not limited herein. The target object may have an auditory effect response, not a visual effect response; alternatively, the target object may have a visual effect response, not an auditory effect response; alternatively, the target object may have both an auditory effect response and a visual effect response, which is not limited herein.
In one possible implementation, determining the position of the target object in the virtual reality scene may include: it is determined whether a target object in the virtual reality scene is within a field of view of the user. By recognizing the operation of the user on the virtual reality device, the visual field range of the user can be determined, and thus whether the target object in the virtual reality scene is in the visual field range of the user can be further determined. It should be noted that the virtual reality device may have operable hardware for interaction, such as a touch pad and/or hard buttons, and may also support interaction by gaze or movement, such as sensors and/or gyroscopes that sense device movement or user point of view. Thus, the user's operation with respect to the virtual reality device may include at least one of: an operation for a touch panel, an operation for a hard key, a gaze operation, and a movement operation.
In another possible implementation, determining the position of the target object in the virtual reality scene may include: a distance between a point of view of a user in the virtual reality scene and the target object is determined. By identifying the operation of the user on the virtual reality device, the position of the visual focus of the user in the virtual reality scene can be determined, so that the distance between the visual focus of the user and the target object in the virtual reality scene can be further determined. The visual focus of the user in the virtual reality scene can be the eye point of the user identified by the virtual reality device.
In step S12, an auditory effect response and/or a visual effect response corresponding to the target object is performed according to the position of the target object.
In one possible implementation, an auditory effect response and/or a visual effect response corresponding to a target object may be performed when the target object is within the visual field of the user in the virtual reality scene.
In another possible implementation manner, when the distance between the visual focus of the user and the target object in the virtual reality scene is smaller than a second preset value, an auditory effect response and/or a visual effect response corresponding to the target object may be performed.
According to the embodiment, the position of the target object in the virtual reality scene is determined, and the auditory effect response and/or the visual effect response corresponding to the target object are/is carried out according to the position of the target object, so that the flexibility of response control based on virtual reality can be improved, and the user experience can be improved.
Fig. 2 shows a flowchart of an exemplary implementation of step S12 of the virtual reality-based response control method according to an embodiment of the present disclosure. As shown in fig. 2, performing an auditory effect response and/or a visual effect response corresponding to a target object according to a position of the target object includes:
in step S21, in a case where the position of the target object is within the user' S field of view, a distance between the point of view of the user and the target object in the virtual reality scene is determined.
In step S22, an auditory effect response and/or a visual effect response corresponding to the target object is performed based on the distance.
Fig. 3 illustrates a schematic diagram of a target object 31 and a visual response effect 32 in a virtual reality-based response control method according to an embodiment of the present disclosure. In fig. 3, the target object 31 may be a concert hall gate and the visual response effect 32 may be an effect of a note-off. Also shown in fig. 3 is a corridor 33 in front of the concert hall. For example, in the case where the position of the hall gate is within the visual field of the user, a visual effect response corresponding to the hall gate may be performed, and for example, an effect of the note-off as shown in fig. 3 may be displayed. Under the condition that the position of the concert hall gate is within the visual field of the user, an auditory effect response corresponding to the concert hall gate can be performed, for example, a first audio can be played, and the first audio can be an audio of a concert live or a pre-recorded audio, which is not limited herein.
In one possible implementation, the volume of the auditory effect response is inversely related to the distance between the user's point of view and the target object in the virtual reality scene. For example, in a case where the position of the concert hall gate is within the visual field range of the user, the volume of the first audio gradually increases as the distance between the visual focus of the user and the target object decreases in the virtual reality scene.
In one possible implementation manner, performing an auditory effect response and/or a visual effect response corresponding to the target object according to the position of the target object includes: and under the condition that the position of the target object is not in the visual field range of the user, if the distance between the visual focus of the user and the target object in the virtual reality scene is smaller than a first preset value, carrying out auditory effect response corresponding to the target object. For example, the virtual reality scene is a virtual reality scene corresponding to a concert, the target object is a music hall gate, and if the distance between the user and the music hall gate in the virtual reality scene is smaller than a first preset value under the condition that the music hall gate is not in the visual field range of the user, it can be shown that the distance between the user and the music hall gate in the virtual reality scene is short, and an auditory effect response corresponding to the music hall gate can be performed, such as playing of a first audio. For another example, when the position of the entrance door of the concert hall is not within the visual field range of the user and the distance between the user and the entrance door of the concert hall is smaller than the first preset value in the virtual reality scene, the first audio can be subjected to blurring processing and can be played at a smaller volume, so that the user can hear the first audio which is blurred in an implicit manner, and the user can sense that the position of the user in the virtual reality scene is approaching the target object through hearing.
In one possible implementation manner, performing an auditory effect response and/or a visual effect response corresponding to the target object according to the position of the target object includes: and under the condition that the user is detected to trigger the target object, carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object. As an example of this implementation, in a case that it is detected that the user triggers the target object, an auditory effect response and/or a visual effect response corresponding to the target object may be performed, and a volume of the auditory effect response may be determined according to a distance between a visual focus of the user and the target object in the virtual reality scene. In this implementation, for example, in a case that it is detected that the user clicks the concert hall gate through the touch pad or gazes at the concert hall gate, it may be determined that the user is detected to trigger the concert hall gate, so that an auditory effect response and/or a visual effect response corresponding to the target object is performed according to the position of the concert hall gate.
Example 2
Fig. 4 shows a block diagram of a virtual reality-based response control apparatus according to another embodiment of the present disclosure. As shown in fig. 4, the apparatus includes: a position determination module 41 for determining the position of the target object in the virtual reality scene; and the response module 42 is configured to perform an auditory effect response and/or a visual effect response corresponding to the target object according to the position of the target object.
Fig. 5 shows an exemplary block diagram of a virtual reality-based response control apparatus according to another embodiment of the present disclosure. As shown in fig. 5:
in one possible implementation, the response module 42 includes: a distance determining submodule 421 for determining a distance between a focus of view of the user and the target object in the virtual reality scene if the position of the target object is within a field of view of the user; the first response sub-module 422 is configured to perform an auditory effect response and/or a visual effect response corresponding to the target object according to the distance.
In one possible implementation, the response module 42 includes: the second response submodule 423 is configured to, when the position of the target object is not within the visual field of the user, perform an auditory effect response corresponding to the target object if a distance between the visual focus of the user and the target object in the virtual reality scene is smaller than a first preset value.
In one possible implementation, the volume of the auditory effect response is inversely related to the distance.
In one possible implementation, the response module 42 is configured to: and under the condition that the target object is detected to be triggered by the user, carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object.
The embodiment can improve the flexibility of response control based on virtual reality and improve the user experience.
Example 3
Fig. 6 is a block diagram illustrating an apparatus 800 for responsive control of virtual reality, according to an example embodiment. For example, the apparatus 800 may be a virtual reality device, a mobile phone, a computer, a digital broadcast terminal, a messaging device, a game console, a tablet device, a medical device, an exercise device, a personal digital assistant, and so forth.
Referring to fig. 6, the apparatus 800 may include one or more of the following components: processing component 802, memory 804, power component 806, multimedia component 808, audio component 810, input/output (I/O) interface 812, sensor component 814, and communication component 816.
The processing component 802 generally controls overall operation of the device 800, such as operations associated with display, telephone calls, data communications, camera operations, and recording operations. The processing components 802 may include one or more processors 820 to execute instructions to perform all or a portion of the steps of the methods described above. Further, the processing component 802 can include one or more modules that facilitate interaction between the processing component 802 and other components. For example, the processing component 802 can include a multimedia module to facilitate interaction between the multimedia component 808 and the processing component 802.
The memory 804 is configured to store various types of data to support operations at the apparatus 800. Examples of such data include instructions for any application or method operating on device 800, contact data, phonebook data, messages, pictures, videos, and so forth. The memory 804 may be implemented by any type or combination of volatile or non-volatile memory devices such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks.
The multimedia component 808 includes a screen that provides an output interface between the device 800 and a user. In some embodiments, the screen may include a Liquid Crystal Display (LCD) and a Touch Panel (TP). If the screen includes a touch panel, the screen may be implemented as a touch screen to receive an input signal from a user. The touch panel includes one or more touch sensors to sense touch, slide, and gestures on the touch panel. The touch sensor may not only sense the boundary of a touch or slide action, but also detect the duration and pressure associated with the touch or slide operation. In some embodiments, the multimedia component 808 includes a front facing camera and/or a rear facing camera. The front camera and/or the rear camera may receive external multimedia data when the device 800 is in an operating mode, such as a shooting mode or a video mode. Each front camera and rear camera may be a fixed optical lens system or have a focal length and optical zoom capability.
The audio component 810 is configured to output and/or input audio signals. For example, the audio component 810 includes a Microphone (MIC) configured to receive external audio signals when the apparatus 800 is in an operational mode, such as a call mode, a recording mode, and a voice recognition mode. The received audio signals may further be stored in the memory 804 or transmitted via the communication component 816. In some embodiments, audio component 810 also includes a speaker for outputting audio signals.
The I/O interface 812 provides an interface between the processing component 802 and peripheral interface modules, which may be keyboards, click wheels, buttons, etc. These buttons may include, but are not limited to: a home button, a volume button, a start button, and a lock button.
The sensor assembly 814 includes one or more sensors for providing various aspects of state assessment for the device 800. For example, the sensor assembly 814 may detect the open/closed status of the device 800, the relative positioning of components, such as a display and keypad of the device 800, the sensor assembly 814 may also detect a change in the position of the device 800 or a component of the device 800, the presence or absence of user contact with the device 800, the orientation or acceleration/deceleration of the device 800, and a change in the temperature of the device 800. Sensor assembly 814 may include a proximity sensor configured to detect the presence of a nearby object without any physical contact. The sensor assembly 814 may also include a light sensor, such as a CMOS or CCD image sensor, for use in imaging applications. In some embodiments, the sensor assembly 814 may also include an acceleration sensor, a gyroscope sensor, a magnetic sensor, a pressure sensor, or a temperature sensor.
The communication component 816 is configured to facilitate communications between the apparatus 800 and other devices in a wired or wireless manner. The device 800 may access a wireless network based on a communication standard, such as WiFi, 2G or 3G, or a combination thereof. In an exemplary embodiment, the communication component 816 receives a broadcast signal or broadcast related information from an external broadcast management system via a broadcast channel. In an exemplary embodiment, the communication component 816 further includes a Near Field Communication (NFC) module to facilitate short-range communications. For example, the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, Ultra Wideband (UWB) technology, Bluetooth (BT) technology, and other technologies.
In an exemplary embodiment, the apparatus 800 may be implemented by one or more Application Specific Integrated Circuits (ASICs), Digital Signal Processors (DSPs), Digital Signal Processing Devices (DSPDs), Programmable Logic Devices (PLDs), Field Programmable Gate Arrays (FPGAs), controllers, micro-controllers, microprocessors or other electronic components for performing the above-described methods.
In an exemplary embodiment, a non-transitory computer-readable storage medium is also provided, such as the memory 804 including instructions executable by the processor 820 of the device 800 to perform the above-described method.
The present disclosure may be systems, methods, and/or computer program products. The computer program product may include a computer-readable storage medium having computer-readable program instructions embodied thereon for causing a processor to implement various aspects of the present disclosure.
The computer readable storage medium may be a tangible device that can hold and store the instructions for use by the instruction execution device. The computer readable storage medium may be, for example, but not limited to, an electronic memory device, a magnetic memory device, an optical memory device, an electromagnetic memory device, a semiconductor memory device, or any suitable combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), a Static Random Access Memory (SRAM), a portable compact disc read-only memory (CD-ROM), a Digital Versatile Disc (DVD), a memory stick, a floppy disk, a mechanical coding device, such as punch cards or in-groove projection structures having instructions stored thereon, and any suitable combination of the foregoing. Computer-readable storage media as used herein is not to be construed as transitory signals per se, such as radio waves or other freely propagating electromagnetic waves, electromagnetic waves propagating through a waveguide or other transmission medium (e.g., optical pulses through a fiber optic cable), or electrical signals transmitted through electrical wires.
The computer-readable program instructions described herein may be downloaded from a computer-readable storage medium to a respective computing/processing device, or to an external computer or external storage device via a network, such as the internet, a local area network, a wide area network, and/or a wireless network. The network may include copper transmission cables, fiber optic transmission, wireless transmission, routers, firewalls, switches, gateway computers and/or edge servers. The network adapter card or network interface in each computing/processing device receives computer-readable program instructions from the network and forwards the computer-readable program instructions for storage in a computer-readable storage medium in the respective computing/processing device.
The computer program instructions for carrying out operations of the present disclosure may be assembler instructions, Instruction Set Architecture (ISA) instructions, machine-related instructions, microcode, firmware instructions, state setting data, or source or object code written in any combination of one or more programming languages, including an object oriented programming language such as Smalltalk, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The computer-readable program instructions may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider). In some embodiments, the electronic circuitry that can execute the computer-readable program instructions implements aspects of the present disclosure by utilizing the state information of the computer-readable program instructions to personalize the electronic circuitry, such as a programmable logic circuit, a Field Programmable Gate Array (FPGA), or a Programmable Logic Array (PLA).
Various aspects of the present disclosure are described herein with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the disclosure. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer-readable program instructions.
These computer-readable program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks. These computer-readable program instructions may also be stored in a computer-readable storage medium that can direct a computer, programmable data processing apparatus, and/or other devices to function in a particular manner, such that the computer-readable medium storing the instructions comprises an article of manufacture including instructions which implement the function/act specified in the flowchart and/or block diagram block or blocks.
The computer readable program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other devices to cause a series of operational steps to be performed on the computer, other programmable apparatus or other devices to produce a computer implemented process such that the instructions which execute on the computer, other programmable apparatus or other devices implement the functions/acts specified in the flowchart and/or block diagram block or blocks.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of instructions, which comprises one or more executable instructions for implementing the specified logical function(s). In some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
Having described embodiments of the present disclosure, the foregoing description is intended to be exemplary, not exhaustive, and not limited to the disclosed embodiments. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the described embodiments. The terms used herein were chosen in order to best explain the principles of the embodiments, the practical application, or technical improvements to the techniques in the marketplace, or to enable others of ordinary skill in the art to understand the embodiments disclosed herein.
Claims (7)
1. A response control method based on virtual reality is characterized by comprising the following steps:
determining the position of a target object in a virtual reality scene;
carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object;
wherein, performing an auditory effect response and/or a visual effect response corresponding to the target object according to the position of the target object comprises:
under the condition that the position of the target object is not in the visual field range of the user, if the distance between the visual focus of the user and the target object in the virtual reality scene is smaller than a first preset value, performing auditory effect response corresponding to the target object;
or, performing an auditory effect response and/or a visual effect response corresponding to the target object according to the position of the target object, including:
and under the condition that the target object is triggered by the user, performing auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object, and determining the volume of the auditory effect response according to the distance between the visual focus of the user and the target object in the virtual reality scene.
2. The method of claim 1, wherein performing an auditory effect response and/or a visual effect response corresponding to the target object according to the position of the target object comprises:
determining a distance between a point of view of the user and the target object in the virtual reality scene if the position of the target object is within a field of view of the user;
and carrying out auditory effect response and/or visual effect response corresponding to the target object according to the distance.
3. The method of claim 1, wherein a volume of the auditory effect response is inversely related to the distance.
4. A virtual reality-based response control apparatus, comprising:
the position determining module is used for determining the position of a target object in a virtual reality scene;
the response module is used for carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object;
the response module includes:
the second response submodule is used for carrying out auditory effect response corresponding to the target object if the distance between the visual focus of the user and the target object in the virtual reality scene is smaller than a first preset value under the condition that the position of the target object is not in the visual field range of the user;
or, the response module is configured to:
and under the condition that the target object is triggered by the user, performing auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object, and determining the volume of the auditory effect response according to the distance between the visual focus of the user and the target object in the virtual reality scene.
5. The apparatus of claim 4, wherein the response module comprises:
a distance determination sub-module for determining a distance between a point of view of the user and the target object in the virtual reality scene if the position of the target object is within a field of view of the user;
and the first response submodule is used for carrying out auditory effect response and/or visual effect response corresponding to the target object according to the distance.
6. The apparatus of claim 4, wherein a volume of the auditory effect response is inversely related to the distance.
7. A virtual reality-based response control apparatus, comprising:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to:
determining the position of a target object in a virtual reality scene;
carrying out auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object;
wherein, performing an auditory effect response and/or a visual effect response corresponding to the target object according to the position of the target object comprises:
under the condition that the position of the target object is not in the visual field range of the user, if the distance between the visual focus of the user and the target object in the virtual reality scene is smaller than a first preset value, performing auditory effect response corresponding to the target object;
or, performing an auditory effect response and/or a visual effect response corresponding to the target object according to the position of the target object, including:
and under the condition that the target object is triggered by the user, performing auditory effect response and/or visual effect response corresponding to the target object according to the position of the target object, and determining the volume of the auditory effect response according to the distance between the visual focus of the user and the target object in the virtual reality scene.
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