CN106572373B - The methods, devices and systems of video playing - Google Patents

The methods, devices and systems of video playing Download PDF

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Publication number
CN106572373B
CN106572373B CN201610991579.1A CN201610991579A CN106572373B CN 106572373 B CN106572373 B CN 106572373B CN 201610991579 A CN201610991579 A CN 201610991579A CN 106572373 B CN106572373 B CN 106572373B
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CN
China
Prior art keywords
video
playing
equipment
video segment
segment
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN201610991579.1A
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Chinese (zh)
Other versions
CN106572373A (en
Inventor
孙明
王伟
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Storm Mirror Technology Co Ltd
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Beijing Storm Mirror Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
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Priority to CN201610991579.1A priority Critical patent/CN106572373B/en
Publication of CN106572373A publication Critical patent/CN106572373A/en
Application granted granted Critical
Publication of CN106572373B publication Critical patent/CN106572373B/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • H04N21/4122Peripherals receiving signals from specially adapted client devices additional display device, e.g. video projector
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44204Monitoring of content usage, e.g. the number of times a movie has been viewed, copied or the amount which has been watched
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/65Transmission of management data between client and server
    • H04N21/658Transmission by the client directed to the server
    • H04N21/6587Control parameters, e.g. trick play commands, viewpoint selection
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8146Monomedia components thereof involving graphical data, e.g. 3D object, 2D graphics

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Computer Graphics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Studio Circuits (AREA)

Abstract

The invention discloses a kind of methods, devices and systems of video playing, belong to field of virtual reality, and the video includes conventional video segment and panoramic video segment, which comprises step 100: playing the conventional video segment in the video;Step 200: if at the panoramic video segment being played in the video, stopping playing and making panoramic video segment described in the VR device plays;Step 300: after the complete panoramic video segment of VR device plays, continuing to play subsequent conventional video segment.The present invention plays conventional video segment on smart television, the playing panoramic video segment in VR equipment, can be improved the video playing experience of user.And the present invention can make panoramic video production arbitrarily can add panoramic video segment as needed on the basis of conventional video and not have to all be fabricated to panoramic video forms, Production Time and cost can be substantially saved in this way, also achieved a kind of new mixed-media play mode.

Description

The methods, devices and systems of video playing
Technical field
The present invention relates to field of virtual reality, particularly relate to a kind of methods, devices and systems of video playing.
Background technique
Smart television is that had open operating system and chip based on Internet application technology, possessed open answer With platform, it can be achieved that two-way human-computer interaction function, integrates the multiple functions such as audio-visual, amusement, data, to meet user's multiplicity Change the tv product with individual demand.
Virtual reality head-mounted display equipment, abbreviation VR (VirtualReality, virtual reality) head is aobvious, VR glasses, VR Equipment etc. is more using emulation technology and computer graphics human-machine interface technology multimedia technology sensing technology network technology etc. The product of kind technology set is the human-computer interaction means brand-new by one kind of computer and newest sensor technology creation.VR Equipment can watch panoramic video and panoramic picture etc..
Smart television is used to play the video of conventional form, and video format is simple, and it is convenient to play;VR equipment is for playing Panoramic video has good immersive effects.But smart television and VR equipment are no associated two kinds of video playback apparatus, How smart television and VR equipment to be combined, experiences user with better video playing, be that this field needs to solve The problem of.
Summary of the invention
The present invention provides a kind of methods, devices and systems of video playing, and the present invention can be improved the video playing of user Experience can substantially save time and the cost of production video.
In order to solve the above technical problems, present invention offer technical solution is as follows:
On the one hand, the present invention provides a kind of method of video playing, and the video includes conventional video segment and aphorama Frequency segment, which comprises
Step 100: playing the conventional video segment in the video;
Step 200: if at the panoramic video segment being played in the video, stopping playing and broadcasting the VR equipment Put the panoramic video segment;
Step 300: after the complete panoramic video segment of VR device plays, continuing to play subsequent conventional video segment.
Further, the step 200 includes:
Step 210: if stopping playing at the panoramic video segment being played in the video;
Step 220: sending panoramic video to the VR equipment, so that described in VR equipment reception using Socket technology Panoramic video simultaneously plays.
Further, the step 200 includes:
Step 210 ': if at the panoramic video segment being played in the video, stop playing;
Step 220 ': it is sent using Socket technology and starts play signal to VR equipment, so that the VR equipment is from network It buffers and plays the panoramic video segment.
Further, after the step 100 further include:
Step 110: sending and prepare play signal to the VR equipment, so that the VR equipment buffers the aphorama in advance Frequency segment;
The step 200 includes:
Step 210 ": if at the panoramic video segment being played in the video, stop playing;
Step 220 ": it is sent using Socket technology and starts play signal to VR equipment, so that the VR device plays are pre- The panoramic video segment first buffered.
Further, the step 300 includes:
Step 310: finishing receiving play signal, the completion play signal is that VR device plays finish panoramic video segment The control signal returned afterwards;
Step 320: continuing to play subsequent conventional video segment.
Further, the video further includes game link, the method also includes:
Step 400: if at the game link being played in the video, stopping playing and making the VR equipment operation trip Play;
Step 500: after VR equipment has run the game, corresponding conventional video segment being played according to game result.
Further, the step 400 includes:
Step 410: if stopping playing at the panoramic video segment being played in the video;
Step 420: being sent using Socket technology and start game signals to VR equipment, so that the VR equipment starts to swim Play;
The step 500 includes:
Step 510: receiving the game result that VR equipment returns;
Step 520: conventional video segment corresponding with the game result is played according to game result.
On the other hand, the present invention provides a kind of smart television, and for playing video jointly with VR equipment, the video includes Conventional video segment and panoramic video segment, the smart television include:
First playing module, for playing the conventional video segment in the video;
First judgment module when at the panoramic video segment being played in the video, stops playing and makes institute State panoramic video segment described in VR device plays;
Second playing module, for continuing to play subsequent tradition after the complete panoramic video segment of VR device plays Video clip.
Further, the video further includes game link, the smart television further include:
Second judgment module when at the game link being played in the video, stops playing and makes the VR Equipment running game;
Third playing module, for playing corresponding tradition according to game result after VR equipment has run the game Video clip.
In another aspect, the present invention provides a kind of system of video playing, it is described including VR equipment and above-mentioned smart television Smart television and the VR equipment pass through network connection.
The invention has the following advantages:
The present invention plays conventional video segment on smart television, playing panoramic video segment, Neng Gouti in VR equipment The video playing of high user is experienced.And the present invention can make panoramic video production can be on the basis of conventional video as needed Any addition panoramic video segment and do not have to all be fabricated to panoramic video form, can substantially save in this way Production Time and at This, has also achieved a kind of new mixed-media play mode.
Detailed description of the invention
Fig. 1 is the method schematic diagram of video playing of the invention;
Fig. 2 is smart television schematic diagram of the invention;
Fig. 3 is the system schematic of video playing of the invention.
Specific embodiment
To keep the technical problem to be solved in the present invention, technical solution and advantage clearer, below in conjunction with attached drawing and tool Body embodiment is described in detail.
For the present invention for playing video, which includes conventional video segment and panoramic video segment, intelligence of the invention TV refers to that smart machine based on android system (uses intelligence comprising similar devices, the present invention such as smart television, Intelligent set top boxes Can TV statement), VR equipment refers to Android or IOS the end equipment (classes such as the VR one head comprising mobile phone, built-in processing chip is aobvious Like equipment etc., the present invention and with the statement of VR equipment), smart television is connected with VR device network, and preferably they are in same office In the net of domain.
On the one hand, the present invention provides a kind of method of video playing, as shown in Figure 1, video include conventional video segment and Panoramic video segment, method include:
Step 100: playing the conventional video segment in video.
It in this step, is clicked on smart television and starts to play, that is, can play the conventional video segment in video.
Step 200: if at the panoramic video segment being played in video, stopping playing and making VR device plays aphorama Frequency segment.
In this step, when being played at panoramic video segment on smart television, subsequent panoramic video segment is set by VR It is standby to play.
Step 300: after the complete scape video clip of VR device plays, continuing to play subsequent conventional video segment.
In this step, after the complete scape video clip of VR device plays, smart television continues to play subsequent conventional video piece Section.So analogize, until video playing finishes.
The present invention plays conventional video segment on smart television, playing panoramic video segment, Neng Gouti in VR equipment The video playing of high user is experienced.And the present invention can make panoramic video production can be on the basis of conventional video as needed Any addition panoramic video segment and do not have to all be fabricated to panoramic video form, can substantially save in this way Production Time and at This, has also achieved a kind of new mixed-media play mode.
In the present invention, step 200 is the conversion from smart television to VR equipment, can be there are many implementation, and citing is such as Under:
Mode one:
Step 200 includes:
Step 210: if stopping playing at the panoramic video segment being played in video.
Step 220: sending panoramic video to VR equipment, so that VR equipment receives panoramic video and broadcasts using Socket technology It puts.
Socket, as the Interprocess Communication Mechanism of BSD UNIX, commonly referred to as socket, for describing IP address and end Mouthful, it is the handle of a communication chain, can be used to realize the communication between different virtual machine or different computers.
The present invention is based on above-mentioned principles, realize using UNet technology the hair of panoramic video in Unity engine It send.
In this step, preferably sent by the UNET network communication protocol interface of Unity3D engine, Unity3D be by One of Unity Technologies exploitation allows player easily to create such as 3 D video game, building visualization, real-time three The multi-platform comprehensive development of games tool for tieing up the types interaction contents such as animation, is that the professional game integrated comprehensively is drawn It holds up.
UNet is a network communication module in Unity3D, and bottom is based on Socket technology, is packaged, makes to it With Unet and high-level API, a network-based communication environment can be very easily established.
UNet is synchronous using the P2P data that udp protocol is realized.Wherein, udp protocol full name is User Datagram Protocol, It is used to handle data packet as Transmission Control Protocol in network, is a kind of connectionless agreement.It has resource consumption small, processing Fireballing advantage will not have much impact to reception result even if losing one or two of data packet once in a while.
The method is content transmission: can be transmitted by the UNET interface of Unity3D in the panoramic video that smart television plays Person's panoramic video, can be while intelligent television end runs VR navigation commands, in mobile VR into the caching of mobile VR equipment Related resource starts to cache, and can start to play automatically when buffer area content meets the mobile end VR of playing condition.
It is of course also possible to which network communication module bottom is also based on using engines such as Unreal, CryEngine Socket technology.
Mode two:
Step 200 includes:
Step 210 ': if at the panoramic video segment being played in video, stop playing.
Step 220 ': it is sent using Socket technology and starts play signal to VR equipment, so that VR equipment is from meshwork buffering And playing panoramic video segment.
The method is signal transmission: smart television can be equally by the UNET network communication protocol interface of Unity to movement The equipment of VR equipment end sends play signal, and when mobile VR equipment receives play signal, the machine is directly from meshwork buffering content And it automatically begins to play.
Mode three:
After step 100 further include:
Step 110: sending and prepare play signal to VR equipment, so that VR equipment buffers panoramic video segment in advance.
Step 200 includes:
Step 210 ": if at the panoramic video segment being played in video, stop playing.
Step 220 ": it is sent using Socket technology and starts play signal to VR equipment, so that VR device plays are delayed in advance The panoramic video segment of punching.
The method is equally signal transmission: when playing mixed video, (conventional video and the mixing of VR panoramic video) is as long as touching The broadcast button of intelligent television end software is sent out, mobile VR equipment end can cache VR panoramic video content automatically, when in smart television Play signal will be sent when holding the time point for playing and extremely need to switching VR panoramic video to mobile VR equipment end, mobile VR equipment end is The content buffered will be triggered automatic broadcasting.
As an improvement of the present invention, step 300 may include:
Step 310: finishing receiving play signal, the completion play signal is that VR device plays finish panoramic video segment The control signal returned afterwards.
Step 320: continuing to play subsequent conventional video segment.
Smart television can design either automatically or manually mode during playing conventional video and be switched to mobile VR equipment In panoramic video content broadcast mode, after the content of mobile VR equipment finishes playing, smart television can continue to play subsequent Content.
Video is played in smart television can be set game link in the process, at this point, video further includes game link, method Further include:
Step 400: if at the game link being played in video, stopping playing and making VR equipment running game.
Step 500: after VR equipment has run game, corresponding conventional video segment being played according to game result.
When being played to the game ring node set, paired mobile VR equipment can enter game state, to According to game result after game over, smart television continues to play video corresponding with result.
Preferably, as the further specific embodiment of game link, step 400 may include:
Step 410: if stopping playing at the panoramic video segment being played in video.
Step 420: being sent using Socket technology and start game signals to VR equipment, so that VR equipment starts game.
Step 500 includes:
Step 510: receiving the game result that VR equipment returns.
Step 520: conventional video segment corresponding with the game result is played according to game result.
When playing the video for having mobile terminal VR game link in smart television: smart television is sent when starting video Prepare game signals to the mobile end VR, the mobile end VR automatically begins to download corresponding executable games, and game has been downloaded Finish the beginning game signals that can wait smart television at any time, mobile VR equipment terminates to beginning game signals game and starts to transport Row sends game result and gives smart television after operation, continue to trigger the corresponding video of smart television broadcasting.
On the other hand, the present invention provides a kind of smart television 1 (device of video playing), as shown in Fig. 2, for setting with VR Standby common broadcasting video, video includes conventional video segment and panoramic video segment, and smart television includes:
First playing module 11, for playing the conventional video segment in video.
First judgment module 12 when at the panoramic video segment being played in video, stops playing and sets VR Standby playing panoramic video segment.
Second playing module 13 plays subsequent tradition view for continuing after the complete scape video clip of VR device plays Frequency segment.
The present invention plays conventional video segment on smart television, playing panoramic video segment, Neng Gouti in VR equipment The video playing of high user is experienced.And the present invention can make panoramic video production can be on the basis of conventional video as needed Any addition panoramic video segment and do not have to all be fabricated to panoramic video form, can substantially save in this way Production Time and at This, has also achieved a kind of new mixed-media play mode.
Further, video further includes game link, smart television further include:
Second judgment module when at the game link being played in video, stops playing and runs VR equipment Game.
Third playing module, for playing corresponding conventional video according to game result after VR equipment has run game Segment.
In another aspect, the present invention provides a kind of system of video playing, as shown in figure 3, including VR equipment 2 and above-mentioned intelligence Energy TV 1, smart television 1 and VR equipment 2 pass through network connection.
The present invention plays conventional video segment on smart television, playing panoramic video segment, Neng Gouti in VR equipment The video playing of high user is experienced.And the present invention can make panoramic video production can be on the basis of conventional video as needed Any addition panoramic video segment and do not have to all be fabricated to panoramic video form, can substantially save in this way Production Time and at This, has also achieved a kind of new mixed-media play mode.
The above is a preferred embodiment of the present invention, it is noted that for those skilled in the art For, without departing from the principles of the present invention, it can also make several improvements and retouch, these improvements and modifications It should be regarded as protection scope of the present invention.

Claims (8)

1. a kind of method of video playing, which is characterized in that the video includes conventional video segment and panoramic video segment, institute The method of stating includes:
Step 100: playing the conventional video segment in the video;
Step 200: if at the panoramic video segment being played in the video, stopping playing and making the VR device plays institute State panoramic video segment;
Step 300: after the complete panoramic video segment of VR device plays, continuing to play subsequent conventional video segment;
The video further includes game link, the method also includes:
Step 400: if at the game link being played in the video, stopping playing and making the VR equipment running game;
Step 500: after VR equipment has run the game, corresponding conventional video segment being played according to game result.
2. the method for video playing according to claim 1, which is characterized in that the step 200 includes:
Step 210: if stopping playing at the panoramic video segment being played in the video;
Step 220: sending panoramic video to the VR equipment, so that the VR equipment receives the panorama using Socket technology Video simultaneously plays.
3. the method for video playing according to claim 1, which is characterized in that the step 200 includes:
Step 210 ': if at the panoramic video segment being played in the video, stop playing;
Step 220 ': it is sent using Socket technology and starts play signal to VR equipment, so that the VR equipment is from meshwork buffering And play the panoramic video segment.
4. the method for video playing according to claim 1, which is characterized in that after the step 100 further include:
Step 110: sending and prepare play signal to the VR equipment, so that the VR equipment buffers the panoramic video piece in advance Section;
The step 200 includes:
Step 210 ": if at the panoramic video segment being played in the video, stop playing;
Step 220 ": it is sent using Socket technology and starts play signal to VR equipment, so that the VR device plays are delayed in advance The panoramic video segment of punching.
5. the method for video playing according to claim 1 to 4, which is characterized in that the step 300 includes:
Step 310: finishing receiving play signal, the completion play signal is returned after VR device plays finish panoramic video segment The control signal returned;
Step 320: continuing to play subsequent conventional video segment.
6. the method for video playing according to claim 5, which is characterized in that the step 400 includes:
Step 410: if stopping playing at the panoramic video segment being played in the video;
Step 420: being sent using Socket technology and start game signals to VR equipment, so that the VR equipment starts game;
The step 500 includes:
Step 510: receiving the game result that VR equipment returns;
Step 520: conventional video segment corresponding with the game result is played according to game result.
7. a kind of smart television, which is characterized in that for playing video jointly with VR equipment, the video includes conventional video piece Section and panoramic video segment, the smart television include:
First playing module, for playing the conventional video segment in the video;
First judgment module when at the panoramic video segment being played in the video, stops playing and makes the VR Panoramic video segment described in device plays;
Second playing module, for continuing to play subsequent conventional video after the complete panoramic video segment of VR device plays Segment;
The video further includes game link, the smart television further include:
Second judgment module when at the game link being played in the video, stops playing and makes the VR equipment Running game;
Third playing module, for playing corresponding conventional video according to game result after VR equipment has run the game Segment.
8. a kind of system of video playing, which is characterized in that described including VR equipment and smart television as claimed in claim 7 Smart television and the VR equipment pass through network connection.
CN201610991579.1A 2016-11-08 2016-11-08 The methods, devices and systems of video playing Expired - Fee Related CN106572373B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
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CN106572373B true CN106572373B (en) 2019-09-13

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103916718A (en) * 2013-01-05 2014-07-09 腾讯科技(北京)有限公司 Method and system for playing video based on video clip
CN105763744A (en) * 2016-04-22 2016-07-13 广东欧珀移动通信有限公司 Video play control method and apparatus of mobile terminal, and the mobile terminal
CN105872625A (en) * 2015-12-11 2016-08-17 乐视致新电子科技(天津)有限公司 Method for switching video playing terminal and terminal equipment

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103916718A (en) * 2013-01-05 2014-07-09 腾讯科技(北京)有限公司 Method and system for playing video based on video clip
CN105872625A (en) * 2015-12-11 2016-08-17 乐视致新电子科技(天津)有限公司 Method for switching video playing terminal and terminal equipment
CN105763744A (en) * 2016-04-22 2016-07-13 广东欧珀移动通信有限公司 Video play control method and apparatus of mobile terminal, and the mobile terminal

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