CN106572373B - The methods, devices and systems of video playing - Google Patents
The methods, devices and systems of video playing Download PDFInfo
- Publication number
- CN106572373B CN106572373B CN201610991579.1A CN201610991579A CN106572373B CN 106572373 B CN106572373 B CN 106572373B CN 201610991579 A CN201610991579 A CN 201610991579A CN 106572373 B CN106572373 B CN 106572373B
- Authority
- CN
- China
- Prior art keywords
- video
- playing
- equipment
- video segment
- segment
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
- 238000000034 method Methods 0.000 title claims abstract description 24
- 238000005516 engineering process Methods 0.000 claims description 24
- 239000000872 buffer Substances 0.000 claims description 5
- 230000003139 buffering effect Effects 0.000 claims description 3
- 230000003111 delayed effect Effects 0.000 claims description 2
- 238000004080 punching Methods 0.000 claims description 2
- 238000004519 manufacturing process Methods 0.000 abstract description 11
- 238000004891 communication Methods 0.000 description 8
- 230000008901 benefit Effects 0.000 description 3
- 230000006872 improvement Effects 0.000 description 3
- 230000003993 interaction Effects 0.000 description 3
- 230000005540 biological transmission Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 238000012545 processing Methods 0.000 description 2
- 230000008054 signal transmission Effects 0.000 description 2
- 230000008859 change Effects 0.000 description 1
- 238000006243 chemical reaction Methods 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 230000007246 mechanism Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- 230000001360 synchronised effect Effects 0.000 description 1
- 230000001960 triggered effect Effects 0.000 description 1
- 238000012800 visualization Methods 0.000 description 1
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/4104—Peripherals receiving signals from specially adapted client devices
- H04N21/4122—Peripherals receiving signals from specially adapted client devices additional display device, e.g. video projector
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/442—Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
- H04N21/44204—Monitoring of content usage, e.g. the number of times a movie has been viewed, copied or the amount which has been watched
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/65—Transmission of management data between client and server
- H04N21/658—Transmission by the client directed to the server
- H04N21/6587—Control parameters, e.g. trick play commands, viewpoint selection
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/8146—Monomedia components thereof involving graphical data, e.g. 3D object, 2D graphics
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Databases & Information Systems (AREA)
- Computer Graphics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Studio Circuits (AREA)
Abstract
The invention discloses a kind of methods, devices and systems of video playing, belong to field of virtual reality, and the video includes conventional video segment and panoramic video segment, which comprises step 100: playing the conventional video segment in the video;Step 200: if at the panoramic video segment being played in the video, stopping playing and making panoramic video segment described in the VR device plays;Step 300: after the complete panoramic video segment of VR device plays, continuing to play subsequent conventional video segment.The present invention plays conventional video segment on smart television, the playing panoramic video segment in VR equipment, can be improved the video playing experience of user.And the present invention can make panoramic video production arbitrarily can add panoramic video segment as needed on the basis of conventional video and not have to all be fabricated to panoramic video forms, Production Time and cost can be substantially saved in this way, also achieved a kind of new mixed-media play mode.
Description
Technical field
The present invention relates to field of virtual reality, particularly relate to a kind of methods, devices and systems of video playing.
Background technique
Smart television is that had open operating system and chip based on Internet application technology, possessed open answer
With platform, it can be achieved that two-way human-computer interaction function, integrates the multiple functions such as audio-visual, amusement, data, to meet user's multiplicity
Change the tv product with individual demand.
Virtual reality head-mounted display equipment, abbreviation VR (VirtualReality, virtual reality) head is aobvious, VR glasses, VR
Equipment etc. is more using emulation technology and computer graphics human-machine interface technology multimedia technology sensing technology network technology etc.
The product of kind technology set is the human-computer interaction means brand-new by one kind of computer and newest sensor technology creation.VR
Equipment can watch panoramic video and panoramic picture etc..
Smart television is used to play the video of conventional form, and video format is simple, and it is convenient to play;VR equipment is for playing
Panoramic video has good immersive effects.But smart television and VR equipment are no associated two kinds of video playback apparatus,
How smart television and VR equipment to be combined, experiences user with better video playing, be that this field needs to solve
The problem of.
Summary of the invention
The present invention provides a kind of methods, devices and systems of video playing, and the present invention can be improved the video playing of user
Experience can substantially save time and the cost of production video.
In order to solve the above technical problems, present invention offer technical solution is as follows:
On the one hand, the present invention provides a kind of method of video playing, and the video includes conventional video segment and aphorama
Frequency segment, which comprises
Step 100: playing the conventional video segment in the video;
Step 200: if at the panoramic video segment being played in the video, stopping playing and broadcasting the VR equipment
Put the panoramic video segment;
Step 300: after the complete panoramic video segment of VR device plays, continuing to play subsequent conventional video segment.
Further, the step 200 includes:
Step 210: if stopping playing at the panoramic video segment being played in the video;
Step 220: sending panoramic video to the VR equipment, so that described in VR equipment reception using Socket technology
Panoramic video simultaneously plays.
Further, the step 200 includes:
Step 210 ': if at the panoramic video segment being played in the video, stop playing;
Step 220 ': it is sent using Socket technology and starts play signal to VR equipment, so that the VR equipment is from network
It buffers and plays the panoramic video segment.
Further, after the step 100 further include:
Step 110: sending and prepare play signal to the VR equipment, so that the VR equipment buffers the aphorama in advance
Frequency segment;
The step 200 includes:
Step 210 ": if at the panoramic video segment being played in the video, stop playing;
Step 220 ": it is sent using Socket technology and starts play signal to VR equipment, so that the VR device plays are pre-
The panoramic video segment first buffered.
Further, the step 300 includes:
Step 310: finishing receiving play signal, the completion play signal is that VR device plays finish panoramic video segment
The control signal returned afterwards;
Step 320: continuing to play subsequent conventional video segment.
Further, the video further includes game link, the method also includes:
Step 400: if at the game link being played in the video, stopping playing and making the VR equipment operation trip
Play;
Step 500: after VR equipment has run the game, corresponding conventional video segment being played according to game result.
Further, the step 400 includes:
Step 410: if stopping playing at the panoramic video segment being played in the video;
Step 420: being sent using Socket technology and start game signals to VR equipment, so that the VR equipment starts to swim
Play;
The step 500 includes:
Step 510: receiving the game result that VR equipment returns;
Step 520: conventional video segment corresponding with the game result is played according to game result.
On the other hand, the present invention provides a kind of smart television, and for playing video jointly with VR equipment, the video includes
Conventional video segment and panoramic video segment, the smart television include:
First playing module, for playing the conventional video segment in the video;
First judgment module when at the panoramic video segment being played in the video, stops playing and makes institute
State panoramic video segment described in VR device plays;
Second playing module, for continuing to play subsequent tradition after the complete panoramic video segment of VR device plays
Video clip.
Further, the video further includes game link, the smart television further include:
Second judgment module when at the game link being played in the video, stops playing and makes the VR
Equipment running game;
Third playing module, for playing corresponding tradition according to game result after VR equipment has run the game
Video clip.
In another aspect, the present invention provides a kind of system of video playing, it is described including VR equipment and above-mentioned smart television
Smart television and the VR equipment pass through network connection.
The invention has the following advantages:
The present invention plays conventional video segment on smart television, playing panoramic video segment, Neng Gouti in VR equipment
The video playing of high user is experienced.And the present invention can make panoramic video production can be on the basis of conventional video as needed
Any addition panoramic video segment and do not have to all be fabricated to panoramic video form, can substantially save in this way Production Time and at
This, has also achieved a kind of new mixed-media play mode.
Detailed description of the invention
Fig. 1 is the method schematic diagram of video playing of the invention;
Fig. 2 is smart television schematic diagram of the invention;
Fig. 3 is the system schematic of video playing of the invention.
Specific embodiment
To keep the technical problem to be solved in the present invention, technical solution and advantage clearer, below in conjunction with attached drawing and tool
Body embodiment is described in detail.
For the present invention for playing video, which includes conventional video segment and panoramic video segment, intelligence of the invention
TV refers to that smart machine based on android system (uses intelligence comprising similar devices, the present invention such as smart television, Intelligent set top boxes
Can TV statement), VR equipment refers to Android or IOS the end equipment (classes such as the VR one head comprising mobile phone, built-in processing chip is aobvious
Like equipment etc., the present invention and with the statement of VR equipment), smart television is connected with VR device network, and preferably they are in same office
In the net of domain.
On the one hand, the present invention provides a kind of method of video playing, as shown in Figure 1, video include conventional video segment and
Panoramic video segment, method include:
Step 100: playing the conventional video segment in video.
It in this step, is clicked on smart television and starts to play, that is, can play the conventional video segment in video.
Step 200: if at the panoramic video segment being played in video, stopping playing and making VR device plays aphorama
Frequency segment.
In this step, when being played at panoramic video segment on smart television, subsequent panoramic video segment is set by VR
It is standby to play.
Step 300: after the complete scape video clip of VR device plays, continuing to play subsequent conventional video segment.
In this step, after the complete scape video clip of VR device plays, smart television continues to play subsequent conventional video piece
Section.So analogize, until video playing finishes.
The present invention plays conventional video segment on smart television, playing panoramic video segment, Neng Gouti in VR equipment
The video playing of high user is experienced.And the present invention can make panoramic video production can be on the basis of conventional video as needed
Any addition panoramic video segment and do not have to all be fabricated to panoramic video form, can substantially save in this way Production Time and at
This, has also achieved a kind of new mixed-media play mode.
In the present invention, step 200 is the conversion from smart television to VR equipment, can be there are many implementation, and citing is such as
Under:
Mode one:
Step 200 includes:
Step 210: if stopping playing at the panoramic video segment being played in video.
Step 220: sending panoramic video to VR equipment, so that VR equipment receives panoramic video and broadcasts using Socket technology
It puts.
Socket, as the Interprocess Communication Mechanism of BSD UNIX, commonly referred to as socket, for describing IP address and end
Mouthful, it is the handle of a communication chain, can be used to realize the communication between different virtual machine or different computers.
The present invention is based on above-mentioned principles, realize using UNet technology the hair of panoramic video in Unity engine
It send.
In this step, preferably sent by the UNET network communication protocol interface of Unity3D engine, Unity3D be by
One of Unity Technologies exploitation allows player easily to create such as 3 D video game, building visualization, real-time three
The multi-platform comprehensive development of games tool for tieing up the types interaction contents such as animation, is that the professional game integrated comprehensively is drawn
It holds up.
UNet is a network communication module in Unity3D, and bottom is based on Socket technology, is packaged, makes to it
With Unet and high-level API, a network-based communication environment can be very easily established.
UNet is synchronous using the P2P data that udp protocol is realized.Wherein, udp protocol full name is User Datagram Protocol,
It is used to handle data packet as Transmission Control Protocol in network, is a kind of connectionless agreement.It has resource consumption small, processing
Fireballing advantage will not have much impact to reception result even if losing one or two of data packet once in a while.
The method is content transmission: can be transmitted by the UNET interface of Unity3D in the panoramic video that smart television plays
Person's panoramic video, can be while intelligent television end runs VR navigation commands, in mobile VR into the caching of mobile VR equipment
Related resource starts to cache, and can start to play automatically when buffer area content meets the mobile end VR of playing condition.
It is of course also possible to which network communication module bottom is also based on using engines such as Unreal, CryEngine
Socket technology.
Mode two:
Step 200 includes:
Step 210 ': if at the panoramic video segment being played in video, stop playing.
Step 220 ': it is sent using Socket technology and starts play signal to VR equipment, so that VR equipment is from meshwork buffering
And playing panoramic video segment.
The method is signal transmission: smart television can be equally by the UNET network communication protocol interface of Unity to movement
The equipment of VR equipment end sends play signal, and when mobile VR equipment receives play signal, the machine is directly from meshwork buffering content
And it automatically begins to play.
Mode three:
After step 100 further include:
Step 110: sending and prepare play signal to VR equipment, so that VR equipment buffers panoramic video segment in advance.
Step 200 includes:
Step 210 ": if at the panoramic video segment being played in video, stop playing.
Step 220 ": it is sent using Socket technology and starts play signal to VR equipment, so that VR device plays are delayed in advance
The panoramic video segment of punching.
The method is equally signal transmission: when playing mixed video, (conventional video and the mixing of VR panoramic video) is as long as touching
The broadcast button of intelligent television end software is sent out, mobile VR equipment end can cache VR panoramic video content automatically, when in smart television
Play signal will be sent when holding the time point for playing and extremely need to switching VR panoramic video to mobile VR equipment end, mobile VR equipment end is
The content buffered will be triggered automatic broadcasting.
As an improvement of the present invention, step 300 may include:
Step 310: finishing receiving play signal, the completion play signal is that VR device plays finish panoramic video segment
The control signal returned afterwards.
Step 320: continuing to play subsequent conventional video segment.
Smart television can design either automatically or manually mode during playing conventional video and be switched to mobile VR equipment
In panoramic video content broadcast mode, after the content of mobile VR equipment finishes playing, smart television can continue to play subsequent
Content.
Video is played in smart television can be set game link in the process, at this point, video further includes game link, method
Further include:
Step 400: if at the game link being played in video, stopping playing and making VR equipment running game.
Step 500: after VR equipment has run game, corresponding conventional video segment being played according to game result.
When being played to the game ring node set, paired mobile VR equipment can enter game state, to
According to game result after game over, smart television continues to play video corresponding with result.
Preferably, as the further specific embodiment of game link, step 400 may include:
Step 410: if stopping playing at the panoramic video segment being played in video.
Step 420: being sent using Socket technology and start game signals to VR equipment, so that VR equipment starts game.
Step 500 includes:
Step 510: receiving the game result that VR equipment returns.
Step 520: conventional video segment corresponding with the game result is played according to game result.
When playing the video for having mobile terminal VR game link in smart television: smart television is sent when starting video
Prepare game signals to the mobile end VR, the mobile end VR automatically begins to download corresponding executable games, and game has been downloaded
Finish the beginning game signals that can wait smart television at any time, mobile VR equipment terminates to beginning game signals game and starts to transport
Row sends game result and gives smart television after operation, continue to trigger the corresponding video of smart television broadcasting.
On the other hand, the present invention provides a kind of smart television 1 (device of video playing), as shown in Fig. 2, for setting with VR
Standby common broadcasting video, video includes conventional video segment and panoramic video segment, and smart television includes:
First playing module 11, for playing the conventional video segment in video.
First judgment module 12 when at the panoramic video segment being played in video, stops playing and sets VR
Standby playing panoramic video segment.
Second playing module 13 plays subsequent tradition view for continuing after the complete scape video clip of VR device plays
Frequency segment.
The present invention plays conventional video segment on smart television, playing panoramic video segment, Neng Gouti in VR equipment
The video playing of high user is experienced.And the present invention can make panoramic video production can be on the basis of conventional video as needed
Any addition panoramic video segment and do not have to all be fabricated to panoramic video form, can substantially save in this way Production Time and at
This, has also achieved a kind of new mixed-media play mode.
Further, video further includes game link, smart television further include:
Second judgment module when at the game link being played in video, stops playing and runs VR equipment
Game.
Third playing module, for playing corresponding conventional video according to game result after VR equipment has run game
Segment.
In another aspect, the present invention provides a kind of system of video playing, as shown in figure 3, including VR equipment 2 and above-mentioned intelligence
Energy TV 1, smart television 1 and VR equipment 2 pass through network connection.
The present invention plays conventional video segment on smart television, playing panoramic video segment, Neng Gouti in VR equipment
The video playing of high user is experienced.And the present invention can make panoramic video production can be on the basis of conventional video as needed
Any addition panoramic video segment and do not have to all be fabricated to panoramic video form, can substantially save in this way Production Time and at
This, has also achieved a kind of new mixed-media play mode.
The above is a preferred embodiment of the present invention, it is noted that for those skilled in the art
For, without departing from the principles of the present invention, it can also make several improvements and retouch, these improvements and modifications
It should be regarded as protection scope of the present invention.
Claims (8)
1. a kind of method of video playing, which is characterized in that the video includes conventional video segment and panoramic video segment, institute
The method of stating includes:
Step 100: playing the conventional video segment in the video;
Step 200: if at the panoramic video segment being played in the video, stopping playing and making the VR device plays institute
State panoramic video segment;
Step 300: after the complete panoramic video segment of VR device plays, continuing to play subsequent conventional video segment;
The video further includes game link, the method also includes:
Step 400: if at the game link being played in the video, stopping playing and making the VR equipment running game;
Step 500: after VR equipment has run the game, corresponding conventional video segment being played according to game result.
2. the method for video playing according to claim 1, which is characterized in that the step 200 includes:
Step 210: if stopping playing at the panoramic video segment being played in the video;
Step 220: sending panoramic video to the VR equipment, so that the VR equipment receives the panorama using Socket technology
Video simultaneously plays.
3. the method for video playing according to claim 1, which is characterized in that the step 200 includes:
Step 210 ': if at the panoramic video segment being played in the video, stop playing;
Step 220 ': it is sent using Socket technology and starts play signal to VR equipment, so that the VR equipment is from meshwork buffering
And play the panoramic video segment.
4. the method for video playing according to claim 1, which is characterized in that after the step 100 further include:
Step 110: sending and prepare play signal to the VR equipment, so that the VR equipment buffers the panoramic video piece in advance
Section;
The step 200 includes:
Step 210 ": if at the panoramic video segment being played in the video, stop playing;
Step 220 ": it is sent using Socket technology and starts play signal to VR equipment, so that the VR device plays are delayed in advance
The panoramic video segment of punching.
5. the method for video playing according to claim 1 to 4, which is characterized in that the step 300 includes:
Step 310: finishing receiving play signal, the completion play signal is returned after VR device plays finish panoramic video segment
The control signal returned;
Step 320: continuing to play subsequent conventional video segment.
6. the method for video playing according to claim 5, which is characterized in that the step 400 includes:
Step 410: if stopping playing at the panoramic video segment being played in the video;
Step 420: being sent using Socket technology and start game signals to VR equipment, so that the VR equipment starts game;
The step 500 includes:
Step 510: receiving the game result that VR equipment returns;
Step 520: conventional video segment corresponding with the game result is played according to game result.
7. a kind of smart television, which is characterized in that for playing video jointly with VR equipment, the video includes conventional video piece
Section and panoramic video segment, the smart television include:
First playing module, for playing the conventional video segment in the video;
First judgment module when at the panoramic video segment being played in the video, stops playing and makes the VR
Panoramic video segment described in device plays;
Second playing module, for continuing to play subsequent conventional video after the complete panoramic video segment of VR device plays
Segment;
The video further includes game link, the smart television further include:
Second judgment module when at the game link being played in the video, stops playing and makes the VR equipment
Running game;
Third playing module, for playing corresponding conventional video according to game result after VR equipment has run the game
Segment.
8. a kind of system of video playing, which is characterized in that described including VR equipment and smart television as claimed in claim 7
Smart television and the VR equipment pass through network connection.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610991579.1A CN106572373B (en) | 2016-11-08 | 2016-11-08 | The methods, devices and systems of video playing |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610991579.1A CN106572373B (en) | 2016-11-08 | 2016-11-08 | The methods, devices and systems of video playing |
Publications (2)
Publication Number | Publication Date |
---|---|
CN106572373A CN106572373A (en) | 2017-04-19 |
CN106572373B true CN106572373B (en) | 2019-09-13 |
Family
ID=58541120
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201610991579.1A Expired - Fee Related CN106572373B (en) | 2016-11-08 | 2016-11-08 | The methods, devices and systems of video playing |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN106572373B (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103916718A (en) * | 2013-01-05 | 2014-07-09 | 腾讯科技(北京)有限公司 | Method and system for playing video based on video clip |
CN105763744A (en) * | 2016-04-22 | 2016-07-13 | 广东欧珀移动通信有限公司 | Video play control method and apparatus of mobile terminal, and the mobile terminal |
CN105872625A (en) * | 2015-12-11 | 2016-08-17 | 乐视致新电子科技(天津)有限公司 | Method for switching video playing terminal and terminal equipment |
-
2016
- 2016-11-08 CN CN201610991579.1A patent/CN106572373B/en not_active Expired - Fee Related
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103916718A (en) * | 2013-01-05 | 2014-07-09 | 腾讯科技(北京)有限公司 | Method and system for playing video based on video clip |
CN105872625A (en) * | 2015-12-11 | 2016-08-17 | 乐视致新电子科技(天津)有限公司 | Method for switching video playing terminal and terminal equipment |
CN105763744A (en) * | 2016-04-22 | 2016-07-13 | 广东欧珀移动通信有限公司 | Video play control method and apparatus of mobile terminal, and the mobile terminal |
Also Published As
Publication number | Publication date |
---|---|
CN106572373A (en) | 2017-04-19 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20230256345A1 (en) | Game data processing method and apparatus, and storage medium | |
CN102595239B (en) | Multi-screen interactive method, device and intelligent television for terminal system | |
CN104735524B (en) | The data sharing method and data sharing system of mobile terminal | |
US9253440B2 (en) | Augmenting a video conference | |
TW201223254A (en) | Communication method, apparatus and system between digital television receiving terminal and mobile terminal | |
WO2017088392A1 (en) | Video playing method and device | |
CN106792055A (en) | Screen method, equipment and system are thrown in real time | |
CN109568947A (en) | A kind of cloud game control method, device, equipment and computer storage medium | |
US20220167036A1 (en) | Live broadcast method and apparatus, and computer device and storage medium | |
CN107360160A (en) | live video and animation fusion method, device and terminal device | |
CN104202677B (en) | Support the method and apparatus of the multihead display and control of multiwindow application | |
US20120206560A1 (en) | Augmenting a video conference | |
US8649652B2 (en) | Slide show display system with BGM, slide show display method with BGM, information processing device, playback device, and programs | |
CN103634683A (en) | Screen capturing method and device for intelligent televisions | |
CN105828213A (en) | Method and apparatus for decreasing presentation latency | |
CN105099860B (en) | Method, system and the client of real-time interactive are carried out in instant messaging | |
CN103220490A (en) | Special effect implementation method in video communication and video user terminal | |
CN109644294A (en) | A kind of method, relevant device and system that live streaming is shared | |
CN105264900B (en) | Method and apparatus for exchanging video between media device | |
CN103037244B (en) | The method of handover network video, system and intelligent terminal between multiple intelligent terminal | |
WO2017113708A1 (en) | Video playback method and device | |
CN103517108A (en) | Smart television playing device, mobile terminal, method for achieving somatosensory function and system | |
CN114125482A (en) | Live broadcast and microphone connection processing method, electronic equipment and storage medium | |
CN204013943U (en) | A kind of device that carries out video intercepting and process on OTT box | |
CN110545457A (en) | Video playing method, video playing system, terminal equipment and storage medium |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant | ||
PP01 | Preservation of patent right |
Effective date of registration: 20200730 Granted publication date: 20190913 |
|
PP01 | Preservation of patent right | ||
PD01 | Discharge of preservation of patent |
Date of cancellation: 20230730 Granted publication date: 20190913 |
|
PD01 | Discharge of preservation of patent | ||
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20190913 |
|
CF01 | Termination of patent right due to non-payment of annual fee |