CN106569799A - Program processing method and equipment - Google Patents
Program processing method and equipment Download PDFInfo
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- CN106569799A CN106569799A CN201610903793.7A CN201610903793A CN106569799A CN 106569799 A CN106569799 A CN 106569799A CN 201610903793 A CN201610903793 A CN 201610903793A CN 106569799 A CN106569799 A CN 106569799A
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- shader
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/40—Transformation of program code
- G06F8/41—Compilation
- G06F8/44—Encoding
- G06F8/443—Optimisation
- G06F8/4432—Reducing the energy consumption
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/70—Software maintenance or management
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- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
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- General Physics & Mathematics (AREA)
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Abstract
The invention provides a program processing method and equipment. The program processing method includes the steps: in an initial stage, registering all shader macro definition in a game engine; in a program running stage: during the program running stage, giving a response to change of the macro definition in a shader program, and adjusting the code segment corresponding to the changed macro definition in the shader program. The program processing method can dynamically adjust the related codes in the shader program according to change of the macro definition in the shader program during the program running process so as to delete the code segments which is invalid and must run, thus reducing the load and loss of a GPU, reducing the running time and improving the running efficiency.
Description
Technical field
The application is related to Internet technical field, more particularly to a kind of program processing method and its equipment.
Background technology
With the development of mobile interchange, increasing web browser is rendered to image using HTML5.HTML5 is
The HTML specifications of future generation that Web browser is supported, which can provide more more rich functions for developer.In this context, need
Various rendering effects are carried out to the image for showing, these basic effects such as such as direction light, point light, shade, and such as poisoning,
Frost, stealthy these special rendering effects.
The bottom technology for realizing rendering effect is exactly shader, and this is a kind of program run directly on video card GPU,
In general, rendering effect all can be made up of with pixel shader summit shader, and each of which is responsible for entirely rendering flow process
Difference in functionality.
Shader programs are that user writes in advance and completes, and game engine can call GPU to run shader programs.In reality
In the operation of border, some code segments due to do not meet trigger condition and and Pending The Entry Into Force, but GPU still can run, causing need not
The waste wanted.For example, the personage being included under specified conditions in scene in shader programs all moves up, but in actual motion
During do not trigger specified conditions, thus, shader code segments do not come into force, but GPU can run whole shader journeys
Sequence.
The content of the invention
Present invention is primarily targeted at providing a kind of program processing method and its equipment, it is intended to solve above mentioned
Problem.
According to an aspect of the present invention, there is provided a kind of program processing method, methods described include:In the starting stage, by institute
There are shader macrodefinitions to be registered in game engine;In the program operation phase, in response to macrodefined in shader programs
Change, code segment corresponding with the macrodefinition for changing in adjustment shader programs.
Alternatively, include the step of code segment corresponding with the macrodefinition for changing in adjustment shader programs:Response
Macrodefined change in shader programs, it is determined that the dictionary value corresponding with the macrodefinition after change;From the dictionary value
In parse the macrodefinition that changes and shader programs recompilated according to analysis result, adjust shader programs
In code segment corresponding with the macrodefinition for changing.
Alternatively, in shader programs, macrodefined change is produced based on the change of rendering state.
The step of all shader macrodefinitions are registered in game engine may include:Using JavaScript pair
All shader macrodefinitions that shader programmings are related to are registered in game engine.
The game engine may include LayaAir engines, UNITY 3D engines and RenderMan engines.
Methods described also includes:It is corresponding with the macrodefinition for changing in adjustment shader programs in shader programs
After code segment, image rendering is carried out using the shader programs after adjustment.
According to an aspect of the present invention, there is provided a kind of routine processes method, apparatus, the equipment include:Registering unit, first
In stage beginning, all shader macrodefinitions are registered in game engine;Processing unit, in the program operation phase, in response to
Macrodefined change in shader programs, code segment corresponding with the macrodefinition for changing in adjustment shader programs.
Alternatively, processing unit may include:Determining unit, in response to shader programs in macrodefined change, it is determined that
The dictionary value corresponding with the macrodefinition after change;Subprocessing unit, parses change grand fixed from the dictionary value
Justice is simultaneously recompilated to shader programs according to analysis result, with the macrodefinition pair for changing in adjustment shader programs
The code segment answered.
Alternatively, in shader programs, macrodefined change is produced based on the change of rendering state.
Alternatively, registering unit is being played to all shader macrodefinitions that shader programmings are related to using JavaScript
Registered in engine.
Alternatively, the game engine includes LayaAir engines, UNITY 3D engines and RenderMan engines.
The equipment also includes:Rendering unit, carries out image rendering using the shader programs after adjustment.
Above-mentioned at least one technical scheme that the embodiment of the present application is adopted can be in program operation process according to shader journeys
The correlative code that macrodefined change in sequence comes in dynamic adjustment shader programs, so as to delete generation that is invalid but must running
Code section, reduces burden and the loss of GPU, reduces run time, improve operational efficiency.
Description of the drawings
Accompanying drawing described herein is used for providing further understanding of the present application, constitutes the part of the application, this Shen
Schematic description and description please does not constitute the improper restriction to the application for explaining the application.In the accompanying drawings:
The flow chart that Fig. 1 illustrates the program processing method of exemplary embodiment of the invention;
Fig. 2A to Fig. 2 D illustrates the relevant effect figure of the program processing method of exemplary embodiment of the invention;
Fig. 3 illustrates the block diagram of the data handling equipment of exemplary embodiment of the invention.
Specific embodiment
To make purpose, technical scheme and the advantage of the application clearer, below in conjunction with the application specific embodiment and
Corresponding accompanying drawing is clearly and completely described to technical scheme.Obviously, described embodiment is only the application one
Section Example, rather than the embodiment of whole.Based on the embodiment in the application, those of ordinary skill in the art are not doing
The every other embodiment obtained under the premise of going out creative work, belongs to the scope of the application protection.
For the ease of understanding to technical scheme, except the shader that explains in detail in background technology it
Outward, we will be described in detail to other terms being related to.
Engine (Engine):The core component of program or system is developed on e-platform.Using engine, developer can be rapid
Function or the operating using its auxiliary program needed for foundation, laying program.In general, engine is a program or a set of system
The support section of system.Common program engine has game engine, search engine, antivirus engine etc..
LayaAir engines:The second filial generation engine LayaAir game engines that html5 engines manufacturer LayaBox is issued, can be right
PC page of trip, the trip of APP handss, three ends of H5 game are supported, and support that tri- kinds of ActionScript3, TypeScript, JavaScript is opened
Send out language.LayaAir engines are also global unique a while supporting the game engine that three ends are issued, it means that developer is only
Need primary development just can issue towards PC page of trip, three end markets of mobile phone A PP, H5 game.
Macrodefinition:Macro-micro relations, macro substitution are also called, referred to as " grand ".Macrodefinition is defined for symbolic constant, and this definition passes through
Define symbol information table and show customizing messages, source code is made with more readability, it is also possible to improve the portability of system.
According to embodiments herein, there is provided a kind of program processing method.It is described in detail hereinafter with reference to Fig. 1.
With reference to Fig. 1, in S110, starting stage, all shader macrodefinitions are registered in game engine.For example,
The all shader macrodefinitions being related in shader programmings are registered using JavaScript.Game engine is included but not
It is limited to LayaAir engines, UNITY 3D engines and RenderMan engines.
Subsequently, in S120, the program operation phase, in response to macrodefined change in shader programs, in shader programs
Middle adjustment code segment corresponding with the macrodefinition of change.Specifically, game engine is in operation program, according to rendering state
Change to dynamically adjust (for example, delete/reduce) the shader macrodefinitions in shader programs, thus, relative with macrodefinition
The dictionary value answered can then change, and subsequently, game engine can parse macrodefined change from the dictionary value for changing, so as to
Shader programs are recompilated, adjustment (for example, deleting) code segment corresponding with the macrodefinition for changing.That is,
When dictionary value changes (that is, current rendering state changes), game engine is recompilated to shader programs,
Unwanted code is deleted, mitigate GPU renders burden.In a preferred embodiment, programming personnel can preset and can trigger
The rendering state that macrodefinition changes, for example, programming personnel can be predefined the change of " stealthy " effect as triggering macrodefinition
The rendering state of change, subsequently by user operation changing rendering state.For example, when removing lighting effect from scene
When, then can remove the macrodefinition related to " illumination " effect, remove macrodefined step can by engine internal call-by mechanism or
Voluntarily called by developer, then, game engine finds that dictionary value corresponding with shader macrodefinitions changes, then triggering trip
Play engine recompilates shader codes, subsequently, removes and the macrodefinition phase included in " illumination " effect from shader programs
The shader code segments of pass.That is, in shader code runnings, by dynamic change macrodefinition to operation
Shader codes are deleted, so as to reduce the execution of invalid code.
Fig. 2A to Fig. 2 C illustrates the relevant effect figure of the program processing method of exemplary embodiment of the invention.Fig. 2A
The under the prior art diagram rendered using shader programs by game engine is shown;Fig. 2 B are illustrated is not carrying out routine processes
The sectional drawing of shader programs before;Fig. 2 C illustrate right in the case of illumination render in the program processing method using the present invention
The diagram processed by shader programs.Fig. 2 D are illustrated in the case of being rendered in no light using the program processing method of the present invention
The diagram processed by shader programs.
After " point source " of the user/programming personnel to display in fig. 2 is operated, using the program of the present invention
Processing method is processed to the program code illustrated in Fig. 2 B.If user/programming personnel selects addition " point source ", scheme
Code transitions in 2B are the program code in Fig. 2 C, it can be clearly seen that, the program code in Fig. 2 C is compared to Fig. 2 B
In program code, reduce the 41st row in Fig. 2 B to the 45th line code.If user/programming personnel selects to cancel " point light
Source ", then the code transitions in Fig. 2 B are the program code in Fig. 2 D, it can be clearly seen that, the program code phase in Fig. 2 D
Compared with the program code in Fig. 2 B, the code segment of reduction is more.
It can thus be seen that according to an embodiment of the invention program processing method can in program operation process, according to
The correlative code that macrodefined change in shader programs comes in dynamic adjustment shader programs is invalid but necessary so as to delete
The code segment of operation, reduces burden and the loss of GPU, reduces run time, improve operational efficiency, additionally, utilizing
When data processing method is to rendering after shader routine processes again according to an embodiment of the invention, it is ensured that render effect
Really, reduce run time and improve operational efficiency.Further, according to a preferred embodiment of the invention can be further right
Trigger macrodefined condition to be defined, so as to can according to programming personnel need dynamically shader codes are simplified,
Further meet the demand of programming personnel.
The above detailed description program processing method of embodiments of the invention, it is with the method embodiment corresponding
Ground, present invention also offers data handling equipment.Referring to Fig. 3, Fig. 3 shows the frame of data handling equipment of the invention
Figure.
As described in Figure 3, equipment 300 includes registering unit 310 and processing unit 320.
All shader macrodefinitions are registered in game engine by registering unit 310 in the starting stage.Processing unit
320 in the program operation phase, in response to macrodefined change in shader programs, adjust in shader programs with change
The corresponding code segment of macrodefinition.The game engine may include but be not limited to LayaAir engines, UNITY 3D engines and
RenderMan engines.
In alternative embodiments, processing unit includes determining unit and subprocessing unit.Determining unit in response to
Macrodefined change in shader programs, it is determined that the dictionary value corresponding with the macrodefinition after change, subsequently, subprocessing unit
The macrodefinition that changes is parsed from the dictionary value and shader programs is recompilated according to analysis result, adjusted
Code segment corresponding with the macrodefinition for changing in whole shader programs.Wherein, in shader programs, macrodefined change is
Produced based on the change of rendering state.In alternative embodiments, registering unit is compiled to shader using JavaScript
All shader macrodefinitions that journey is related to are registered in game engine.
Additionally, the equipment 300 may also include rendering unit (not shown), rendering unit is using the shader journeys after adjustment
Sequence carries out image rendering.
It can thus be seen that according to an embodiment of the invention data processing apparatus can in program operation process, according to
The correlative code that macrodefined change in shader programs comes in dynamic adjustment shader programs is invalid but necessary so as to delete
The code segment of operation, reduces burden and the loss of GPU, reduces run time, improve operational efficiency, additionally, utilizing
When data handling equipment is to rendering after shader routine processes again according to an embodiment of the invention, it is ensured that render effect
Really, reduce run time and improve operational efficiency.Further, according to a preferred embodiment of the invention can be further right
Trigger macrodefined condition to be defined, so as to can according to programming personnel need dynamically shader codes are simplified,
Further meet the demand of programming personnel.
Those skilled in the art are it should be appreciated that embodiments of the invention can be provided as method, system or computer program
Product.Therefore, the present invention can adopt complete hardware embodiment, complete software embodiment or with reference to the reality in terms of software and hardware
Apply the form of example.And, the present invention can be using the computer for wherein including computer usable program code at one or more
The computer program implemented in usable storage medium (including but not limited to disk memory, CD-ROM, optical memory etc.) is produced
The form of product.
The present invention be with reference to method according to embodiments of the present invention, equipment (system), and computer program flow process
Figure and/or block diagram are describing.It should be understood that can be by computer program instructions flowchart and/or each stream in block diagram
The combination of journey and/or square frame and flow chart and/or flow process and/or square frame in block diagram.These computer programs can be provided
The processor of general purpose computer, special-purpose computer, Embedded Processor or other programmable data processing devices is instructed to produce
A raw machine so that produced for reality by the instruction of computer or the computing device of other programmable data processing devices
The device of specific function in present one flow process of flow chart or one square frame of multiple flow processs and/or block diagram or multiple square frames.
These computer program instructions may be alternatively stored in and can guide computer or other programmable data processing devices with spy
Determine in the computer-readable memory that mode works so that the instruction being stored in the computer-readable memory is produced to be included referring to
Make the manufacture of device, the command device realize in one flow process of flow chart or one square frame of multiple flow processs and/or block diagram or
Specific function in multiple square frames.
These computer program instructions can be also loaded in computer or other programmable data processing devices so that in meter
Series of operation steps is performed on calculation machine or other programmable devices to produce computer implemented process, so as in computer or
The instruction performed on other programmable devices is provided for realizing in one flow process of flow chart or multiple flow processs and/or block diagram one
In individual square frame or multiple square frames the step of specific function.
In a typical configuration, computing device includes one or more processors (CPU), input/output interface, net
Network interface and internal memory.
Internal memory potentially includes the volatile memory in computer-readable medium, random access memory (RAM) and/or
The forms such as Nonvolatile memory, such as read only memory (ROM) or flash memory (flash RAM).Internal memory is computer-readable medium
Example.
Computer-readable medium includes that permanent and non-permanent, removable and non-removable media can be by any method
Or technology is realizing information Store.Information can be computer-readable instruction, data structure, the module of program or other data.
The example of the storage medium of computer includes, but are not limited to phase transition internal memory (PRAM), static RAM (SRAM), moves
State random access memory (DRAM), other kinds of random access memory (RAM), read only memory (ROM), electric erasable
Programmable read only memory (EEPROM), fast flash memory bank or other memory techniques, read-only optical disc read only memory (CD-ROM),
Digital versatile disc (DVD) or other optical storages, magnetic cassette tape, the storage of tape magnetic rigid disk or other magnetic storage apparatus
Or any other non-transmission medium, can be used to store the information that can be accessed by a computing device.Define according to herein, calculate
Machine computer-readable recording medium does not include temporary computer readable media (transitory media), the such as data signal and carrier wave of modulation.
Also, it should be noted that term " including ", "comprising" or its any other variant are intended to nonexcludability
Comprising so that a series of process, method, commodity or equipment including key elements not only includes those key elements, but also wrapping
Other key elements being not expressly set out are included, or also includes intrinsic for this process, method, commodity or equipment wanting
Element.In the absence of more restrictions, the key element for being limited by sentence "including a ...", it is not excluded that wanting including described
The process of element, method, also there is other identical element in commodity or equipment.
It will be understood by those skilled in the art that embodiments herein can be provided as method, system or computer program.
Therefore, the application can adopt complete hardware embodiment, complete software embodiment or with reference to the embodiment in terms of software and hardware
Form.And, the application can be deposited using the computer for wherein including computer usable program code at one or more is available
The shape of the computer program implemented on storage media (including but not limited to disk memory, CD-ROM, optical memory etc.)
Formula.
Embodiments herein is the foregoing is only, the application is not limited to.For those skilled in the art
For, the application can have various modifications and variations.All any modifications made within spirit herein and principle, equivalent
Replace, improve etc., within the scope of should be included in claims hereof.
Claims (12)
1. a kind of program processing method, it is characterised in that include:In the starting stage, all shader macrodefinitions are drawn in game
Registered in holding up;In the program operation phase, in response to macrodefined change in shader programs, in adjustment shader programs with
The corresponding code segment of macrodefinition for changing.
2. the method for claim 1, it is characterised in that:It is corresponding with the macrodefinition for changing in adjustment shader programs
Code segment the step of include:
Macrodefined change in response to shader programs, it is determined that the dictionary value corresponding with the macrodefinition after change;
The macrodefinition that changes is parsed from the dictionary value and shader programs is compiled again according to analysis result
Translate, code segment corresponding with the macrodefinition for changing in adjustment shader programs.
3. the method for claim 1, it is characterised in that macrodefined change is based on rendering state in shader programs
Change and produce.
4. the method for claim 1, it is characterised in that all shader macrodefinitions are registered in game engine
The step of include:All shader macrodefinitions that shader programmings are related to are noted in game engine using JavaScript
Volume.
5. the method for claim 1, it is characterised in that the game engine includes that LayaAir engines, UNITY 3D draw
Hold up and RenderMan engines.
6. the method for claim 1, it is characterised in that also include:Adjust in shader programs in shader programs
After code segment corresponding with the macrodefinition for changing, image rendering is carried out using the shader programs after adjustment.
7. a kind of data processing apparatus, it is characterised in that include:
Registering unit, in the starting stage, all shader macrodefinitions is registered in game engine;
Processing unit, in the program operation phase, in response to macrodefined change in shader programs, in adjustment shader programs with
The corresponding code segment of macrodefinition for changing.
8. equipment as claimed in claim 7, it is characterised in that processing unit includes:
Determining unit, in response to shader programs in macrodefined change, it is determined that the word corresponding with the macrodefinition after change
Allusion quotation value;
Subprocessing unit, parses the macrodefinition that changes and according to analysis result from the dictionary value to shader programs
Recompilated, code segment corresponding with the macrodefinition for changing in adjustment shader programs.
9. equipment as claimed in claim 7, it is characterised in that macrodefined change is based on rendering state in shader programs
Change and produce.
10. equipment as claimed in claim 7, it is characterised in that registering unit is related to shader programmings using JavaScript
And all shader macrodefinitions registered in game engine.
11. equipment as claimed in claim 7, it is characterised in that the game engine includes LayaAir engines, UNITY 3D
Engine and RenderMan engines.
12. equipment as claimed in claim 7, it is characterised in that also include:Rendering unit, using the shader journeys after adjustment
Sequence carries out image rendering.
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CN117762391A (en) * | 2024-02-22 | 2024-03-26 | 欢乐互娱(上海)科技股份有限公司 | Service logic code operation method for multiple platforms |
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