CN106569654A - Virtual reality interface display method and virtual reality device - Google Patents

Virtual reality interface display method and virtual reality device Download PDF

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Publication number
CN106569654A
CN106569654A CN201610881287.2A CN201610881287A CN106569654A CN 106569654 A CN106569654 A CN 106569654A CN 201610881287 A CN201610881287 A CN 201610881287A CN 106569654 A CN106569654 A CN 106569654A
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visual field
target
angle
eyes
eyes angle
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朱益
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Shenzhen Jinli Communication Equipment Co Ltd
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Shenzhen Jinli Communication Equipment Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

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  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

Embodiments of the present invention disclose a virtual reality interface display method and a virtual reality device. The method comprises: determining a target horizontal binocular field angle and a target vertical binocular field angle of the current user; using the target horizontal binocular field angle and the target vertical binocular field angle to establish a three-dimensional space in the virtual display space; and displaying a virtual reality interface of a curved surface in the three-dimensional space, wherein the distance from any two positions on the virtual reality interface of the curved surface to the eyes of the current user is equal. According to the method and device disclosed by the embodiments of the present invention, the virtual reality interface can be displayed adaptively according to the binocular field angle of the user.

Description

A kind of virtual reality interface display packing and virtual reality device
Technical field
The present invention relates to technical field of virtual reality, more particularly to a kind of virtual reality interface display packing and virtual reality Equipment.
Background technology
Virtual reality (Virtual Reality, VR) technology is a kind of interactively Three-Dimensional Dynamic of Multi-source Information Fusion The system emulation environment of what comes into a driver's and entity behavior.It generates a kind of simulated environment using computer, and user can be immersed in the mould In near-ring border, the experiencing virtual world.Virtual reality provide the user the three-dimensional perception information more more rich than 3D film, more approach The mode in the three dimensional physical world is watched in human eye, therefore, virtual reality is increasingly favored by user.
But find in practice, due to the feeling of immersion of virtual reality interface, common virtual reality interface in the design Taste pursues big and wide, and does not consider the visual signature of user, and user is using virtual reality interface (virtual reality circle Face is generally very big in the angle of horizontal and vertical) when, it will usually continually rocking head up and down in front and back carries out function, service Selection and the action such as exit, on the one hand frequently head movement increased use cost, if on the other hand virtual reality system After the refresh rate (i.e. frame per second) of system is less than certain threshold value, user viewing virtual reality interface has various senses of discomfort, such as dizzy Dizzy, eyestrain etc., Consumer's Experience is not good.
The content of the invention
A kind of virtual reality interface display packing and virtual reality device are embodiments provided, user can be improved Experience.
Embodiment of the present invention first aspect discloses a kind of virtual reality interface display packing, including:
Determine the target level eyes angle of visual field and the target vertical eyes angle of visual field of currently used person;
The target level eyes angle of visual field used in virtual display space and the target vertical eyes angle of visual field Construction three dimensions;
Virtual reality interface in curved surface is shown in the three dimensions, wherein, virtual reality circle in curved surface The distance of any two position on face to the eyes of the currently used person is equal.
Embodiment of the present invention second aspect discloses a kind of virtual reality device, including:
Determining unit, for determining the target level eyes angle of visual field and the target vertical eyes visual field of currently used person Angle;
Structural unit, hangs down for the target level eyes angle of visual field used in virtual display space and the target Straight eyes angle of visual field construction three dimensions;
Display unit, for virtual reality interface in curved surface is shown in the three dimensions, wherein, it is described in curved surface Virtual reality interface on any two position to the eyes of the currently used person distance it is equal.
In the embodiment of the present invention, when currently used person uses virtual reality device, virtual reality device can determine works as The target level eyes angle of visual field and the target vertical eyes angle of visual field of front user, further, virtual reality device is in void Intend the target level eyes angle of visual field and target vertical eyes angle of visual field construction three dimensions used in display space, it is so virtual Real world devices just can show virtual reality interface in curved surface in three dimensions, wherein, virtual reality interface in curved surface On any two position to the eyes of currently used person distance it is equal.It can be seen that, by the embodiment of the present invention, virtual reality sets It is standby to build three-dimensional automatically according to the target level eyes angle of visual field of currently used person and the target vertical eyes angle of visual field Space simultaneously shows virtual reality interface in curved surface on the three dimensions, and the virtual reality interface in curved surface is to currently used Person provides an optimal angle of visual field, meanwhile, the eyes of any two position of the virtual reality interface in curved surface to user Distance it is equal, this causes user rock head and just can watch virtual reality circle in curved surface with the optimal angle of visual field Content on face, such that it is able to adaptively according to the eyes angle of visual field of user come display virtual real interface, improve user Experience.
Description of the drawings
For the technical scheme being illustrated more clearly that in the embodiment of the present invention, below will be to making needed for embodiment description Accompanying drawing is briefly described, it should be apparent that, drawings in the following description are only some embodiments of the present invention, for For those of ordinary skill in the art, on the premise of not paying creative work, can be obtaining other according to these accompanying drawings Accompanying drawing.
Fig. 1 is a kind of schematic flow sheet of virtual reality interface display packing disclosed in the embodiment of the present invention;
Figure 1A is a kind of interface schematic diagram of the horizontal eyes angle of visual field of virtual reality interface disclosed in the embodiment of the present invention;
Figure 1B is a kind of interface schematic diagram of the vertical eyes angle of visual field of virtual reality interface disclosed in the embodiment of the present invention;
Fig. 1 C are a kind of schematic diagrams of nose length disclosed in the embodiment of the present invention;
Fig. 1 D are that the interface of the horizontal eyes angle of visual field of another kind of virtual reality interface disclosed in the embodiment of the present invention is illustrated Figure;
Fig. 1 E are that the interface of the vertical eyes angle of visual field of another kind of virtual reality interface disclosed in the embodiment of the present invention is illustrated Figure;
Fig. 1 F are the schematic diagrams of a kind of virtual reality interface disclosed in the embodiment of the present invention and the distance of the eyes of user;
Fig. 2 is the schematic flow sheet of another kind of virtual reality interface display packing disclosed in the embodiment of the present invention;
Fig. 3 is a kind of structural representation of virtual reality device disclosed in the embodiment of the present invention;
Fig. 4 is the structural representation of another kind of virtual reality device disclosed in the embodiment of the present invention;
Fig. 5 is the structural representation of another kind of virtual reality device disclosed in the embodiment of the present invention;
Fig. 6 is the structural representation of another kind of virtual reality device disclosed in the embodiment of the present invention.
Specific embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present invention, the technical scheme in the embodiment of the present invention is carried out clear, complete Site preparation is described, it is clear that described embodiment is only a part of embodiment of the invention, rather than the embodiment of whole.It is based on Embodiment in the present invention, it is every other that those of ordinary skill in the art are obtained under the premise of creative work is not made Embodiment, belongs to the scope of protection of the invention.
Term " first " and " second " in description and claims of this specification and above-mentioned accompanying drawing etc. are for area Not different objects, rather than for describing particular order.Additionally, term " comprising " and " having " and their any deformations, meaning Figure is to cover non-exclusive including.Process, method, system, product or the equipment of series of steps or unit are contained for example The step of listing or unit are not limited to, but alternatively also include the step of not listing or unit, or alternatively also Including other intrinsic for these processes, method, product or equipment step or unit.
The embodiment of the invention discloses a kind of virtual reality interface display packing and virtual reality device, can be adaptively According to the eyes angle of visual field of user come display virtual real interface.It is described in detail individually below.
Fig. 1 is referred to, Fig. 1 is that a kind of flow process of virtual reality interface display packing disclosed in the embodiment of the present invention is illustrated Figure.As shown in figure 1, the method may comprise steps of.
101st, virtual reality device determines the target level eyes angle of visual field and target vertical Binocular vison of currently used person Rink corner.
In the embodiment of the present invention, virtual reality (Virtual Reality, VR) technology, also known as virtual reality, is to immerse Property, interactivity and imagination for basic feature computer advanced man machine interface.It fully utilizes computer graphicss, emulation Technology, multimedia technology, artificial intelligence technology, computer networking technology, parallel processing technique and multi-sensor technology, simulate people Vision, audition, the sensory organ function such as tactile, enable a person to be immersed in the virtual word of computer generation, and can lead to Naturally mode carries out real-time, interactive therewith to cross language, gesture etc., creates a kind of Multi information space of getting married.
Virtual reality device provide the user the three-dimensional perception information more more rich than 3D film, and more approach human eye The mode in the viewing three dimensional physical world.Wherein, the product form of the virtual reality device mainly has:VR, VR mono- based on mobile phone Body machine and the VR based on PC.
In the embodiment of the present invention, the angle of visual field (Field Of View, FOV) of people's eyes refers to that human eye can see the angle of picture Degree, substantially at 210 degree.People's eyes can see that the angle of picture is bigger, i.e., the angle of visual field is bigger, and feeling of immersion is then stronger.The angle of visual field The difference that difference of the size on Consumer's Experience is seen a film on mobile phone just as you and seen a film in the IMAX Rooms.Affect the angle of visual field Size factor it is a lot, such as screen size, optical technology etc..In general, if FOV can reach 120 degree in VR, will have There is preferable feeling of immersion, but be not that excessive FOV just more immerses, excessive FOV and excessive virtual reality interface can be made Into the frequent mobile or visual fatigue of head.Wherein, FOV can be divided into the horizontal eyes angle of visual field (Horizontal Field Of View, HFOV) and the vertical eyes angle of visual field (Vertical Field Of View, VFOV).
It is a kind of level of virtual reality interface disclosed in the embodiment of the present invention please also refer to Figure 1A and Figure 1B, Figure 1A The interface schematic diagram of the eyes angle of visual field, Figure 1B are a kind of vertical eyes visual fields of virtual reality interface disclosed in the embodiment of the present invention The interface schematic diagram at angle;As shown in Figure 1A, the HFOV of user is α, and the user visual field in the horizontal direction only sees virtual reality circle The part in face, as shown in Figure 1B, the VFOV of user is β, and equally, user only sees virtual reality circle in the visual field of vertical direction The part in face.User in order to preferably watch the full content of virtual reality interface, user need continually up and down before After rock head, be so easy to so that user feels dizziness and visual fatigue.
In the embodiment of the present invention, when currently used person wears virtual reality device, virtual reality device can determine currently The target level eyes angle of visual field and the target vertical eyes angle of visual field of user, the target level eyes angle of visual field currently make The horizontal eyes angle of visual field of user, the target vertical eyes angle of visual field are the vertical eyes angle of visual field of currently used person.
Used as a kind of optional embodiment, before step 101, the method can also be comprised the following steps:
11) the target body site data of the currently used person are obtained.
12) from corresponding relation of the body part data with the horizontal eyes angle of visual field, inquire about the target body site number According to the corresponding target level eyes angle of visual field, and look into from body part data with the corresponding relation of the vertical eyes angle of visual field Ask the corresponding target vertical eyes angle of visual field of the target body site data.
In this embodiment, the target body site data can include but is not limited to the size of the nose of currently used person Or the length of temporal bone.Virtual reality device can pre-build the corresponding relation of body part data and the horizontal eyes angle of visual field with And body part data and the corresponding relation of the vertical eyes angle of visual field, getting the target body site data of currently used person Afterwards, virtual reality device just can inquire about target body from corresponding relation of the body part data with the horizontal eyes angle of visual field The corresponding target level eyes angle of visual field of body region data, and close from body part data are corresponding with the vertical eyes angle of visual field In system, the corresponding target vertical eyes angle of visual field of inquiry target body site data.Wherein, virtual reality device can pass through phase Close the target body site data that sensor (such as range sensor) measures currently used person.
Used as another kind of optional embodiment, before step 101, the method can also be comprised the following steps:
Obtain the target body site data of the currently used person;From body part data and the horizontal eyes angle of visual field In corresponding relation, the corresponding target level eyes angle of visual field of the target body site data is inquired about, and according to the target The horizontal eyes angle of visual field determines the target vertical eyes angle of visual field with the ratio relation of the target vertical eyes angle of visual field;Or,
Obtain the target body site data of the currently used person;From body part data and the vertical eyes angle of visual field In corresponding relation, the corresponding target vertical eyes angle of visual field of the target body site data is inquired about, and according to the target The vertical eyes angle of visual field determines the target level eyes angle of visual field with the ratio relation of the target level eyes angle of visual field.
In the optional embodiment, virtual reality device obtain currently used person target body site data it Afterwards, the target body site data can be inquired about only from corresponding relation of the body part data with the horizontal eyes angle of visual field The corresponding target level eyes angle of visual field, and then according to the target level eyes angle of visual field and the target vertical eyes angle of visual field Ratio relation determines the target vertical eyes angle of visual field;Or, it is only right with the vertical eyes angle of visual field from body part data In should being related to, the corresponding target vertical eyes angle of visual field of the target body site data is inquired about, and is hung down according to the target The straight eyes angle of visual field determines the target level eyes angle of visual field with the ratio relation of the target level eyes angle of visual field.Wherein, root According to test of many times, the target vertical eyes angle of visual field is in certain ratio relation with the target level eyes angle of visual field, such as:Target water 2/3 times for the target vertical eyes angle of visual field of the flat eyes angle of visual field.
As a kind of optional embodiment, before the target body site data of the currently used person are obtained, should Method can also be comprised the following steps:
13) the body part data of multiple user, and the horizontal eyes for obtaining each user setting are obtained The angle of visual field and the vertical eyes angle of visual field;
14) according to multiple body part data, multiple horizontal eyes angles of visual field and multiple described vertical double The eye angle of visual field, determines the corresponding relation of body part data and the horizontal eyes angle of visual field, and determines body part data and hang down The corresponding relation of the straight eyes angle of visual field.
In the optional embodiment, virtual reality device needs the body digit for obtaining multiple user in advance According to, and the horizontal eyes angle of visual field and the vertical eyes angle of visual field that each user sets is obtained, further calculated using study The data of above-mentioned acquisition are fitted analysis by method, to determine the corresponding relation of body part data and the horizontal eyes angle of visual field, And determine the corresponding relation of body part data and the vertical eyes angle of visual field.According to test of many times, body part data with it is double The eye angle of visual field is linear.Specifically, it can be assumed that Y=H (X)=a0+a1* X, wherein, Y is the horizontal eyes angle of visual field, and X is Body part data, a0And a1For parameter to be determined.For the N group data (x that equal precision measurement is arrivedi, yi), i=1,2,3, 4,5 ... N, xiValue is considered as accurate, and all of error only in connection with yi, it is possible to use method of least square intends observation data Synthesis straight line.
During with Least Square Method parameter, it is desirable to observation yiDeviation weighted sum of squares for it is minimum when, for etc. For the fitting a straight line of precision observation value, by formulaIt is minimum, you can to obtain parameter a (a0、a1Deng) Best estimate, it is desirable to observation yiDeviation quadratic sum for minimum.
According to equation below:
Equation is obtained after arrangement:
Solve above-mentioned equation, you can obtain a0And a1Best estimateAndWhen follow-up different user is using empty When intending real world devices, virtual reality device only needs to the body part data for measuring user, and combines the correspondence for pre-building Relation, it is possible to determine the eyes angle of visual field of currently used person, and the adjustment of virtual reality interface is carried out, to adapt to different uses The demand of person.
As an example it is assumed that size of the body part data for nose, the then size of nose and the horizontal eyes angle of visual field Corresponding relation is:The size of HFOV=1.5* noses, and as an example it is assumed that body part data for temporal bone length, then temporo The length of bone with the corresponding relation of the horizontal eyes angle of visual field is:The length of HFOV=4/5* temporal bones.Please also refer to Fig. 1 C, Fig. 1 C It is a kind of schematic diagram of nose length disclosed in the embodiment of the present invention.Wherein, length of the length of the straight line shown in Fig. 1 C for nose Degree.
102nd, virtual reality device target level eyes angle of visual field used in virtual display space and target vertical are double Eye angle of visual field construction three dimensions.
Wherein, virtual reality device target level eyes angle of visual field used in virtual display space and target are hung down Straight eyes angle of visual field construction three dimensions, wherein, the three dimensions are decile space.
103rd, virtual reality device shows virtual reality interface in curved surface in three dimensions.
Please also refer to Fig. 1 D and Fig. 1 E, Fig. 1 D are the water of another kind of virtual reality interface disclosed in the embodiment of the present invention The interface schematic diagram of the flat eyes angle of visual field;Fig. 1 E are the vertical eyes of another kind of virtual reality interface disclosed in the embodiment of the present invention The interface schematic diagram of the angle of visual field.Wherein, Fig. 1 D are the horizontal eyes visual fields of the virtual reality interface presented according to above-mentioned steps The interface at angle, as can be seen that the HFOV of user is α from Fig. 1 D, user can see virtual reality circle in the visual field in the horizontal direction The all the elements in face.Equally, Fig. 1 E are the boundaries of the vertical eyes angle of visual field of the virtual reality interface presented according to above-mentioned steps Face, as can be seen that the HFOV of user is β from Fig. 1 E, user can see the institute of virtual reality interface in the visual field of vertical direction There is content.
In the embodiment of the present invention, less display interface is compared, virtual reality interface is than larger.User is in three dimensions It can be seen that the diverse location of virtual reality interface, the distance difference of virtual reality interface to eyes of user, therefore, user makes With in virtual reality device, if the distance of virtual reality interface to eyes of user is different, virtual reality interface will produce red green Blue (Red Green Blue, RGB) skew, especially under the high display for refreshing frame per second, smear and skew are very serious.This can allow Consumer's Experience is uncomfortable, or even causes dizziness.
Therefore in the embodiment of the present invention, a virtual reality interface in curved surface can be shown in three dimensions, wherein, should The distance of any two position on virtual reality interface in curved surface to the eyes of currently used person is equal.Please also refer to figure 1F, Fig. 1 F is the schematic diagram of a kind of virtual reality interface disclosed in the embodiment of the present invention and the distance of the eyes of user.From figure The virtual reality interface that 1F is can be seen that shown in Fig. 1 F is in curved surface, and any two position of the virtual reality interface is to user The distance of eyes be 3m.
In the embodiment of the present invention, according to the virtual reality interface that above-mentioned steps are presented, user need not move head, so that it may To see the full content of virtual reality interface, it is to avoid virtual reality interface occurs shake, the display of virtual reality interface is improved Effect, meanwhile, the spinning sensation of user is reduced, Consumer's Experience is improved.
As a kind of optional embodiment, after step 103, virtual reality device can be according to target level eyes The angle of visual field differentiates the ken and effective ken to determine, such as, differentiates the ken for 1/6 times of the target level eyes angle of visual field, has 1/3 times for the target level eyes angle of visual field of the effect ken, further, virtual reality device can show weight in the ken is differentiated The application for wanting degree higher and service of goods, show the high application of significance level time and service of goods in effective ken.
Wherein, differentiate about 15 degree of the ken.The image reflected on human eye retina, only core can offer a clear explanation, this It is the resolution ken.Then it is referred to as effective ken from 15 degree to 30 degree, spectators can see the presence of object at once clearly and what has Action.Being less than needs rotation head just distinguish clearly degree, but resolution capability have dropped.
In the method flow described by Fig. 1, virtual reality device can be automatically according to the target water of currently used person The flat eyes angle of visual field and the target vertical eyes angle of visual field build three dimensions and void in curved surface are shown on the three dimensions Intend reality interface, the virtual reality interface in curved surface provides an optimal angle of visual field to currently used person, meanwhile, should be in song The distance of any two position to the eyes of user of the virtual reality interface in face is equal, and this causes user rock head The content that just can be watched on the virtual reality interface in curved surface with the optimal angle of visual field, such that it is able to adaptively according to use The eyes angle of visual field of person comes display virtual real interface, meanwhile, use cost is reduced, the spinning sensation of user is reduced, is improved and is used Experience at family.
Fig. 2 is referred to, Fig. 2 is that the flow process of another kind of virtual reality interface display packing disclosed in the embodiment of the present invention is illustrated Figure.As shown in Fig. 2 the method may comprise steps of.
201st, virtual reality device obtains the body part data of multiple user, and obtains each user setting The horizontal eyes angle of visual field and the vertical eyes angle of visual field.
Wherein, the body part data include but is not limited to the size or the length of temporal bone of the nose of user.
202nd, virtual reality device is according to multiple body part data, multiple horizontal eyes angles of visual field and multiple vertical double The eye angle of visual field, determines the corresponding relation of body part data and the horizontal eyes angle of visual field, and determines body part data and hang down The corresponding relation of the straight eyes angle of visual field.
Specifically, virtual reality device needs the body part data for obtaining multiple user in advance, and obtains each The horizontal eyes angle of visual field and the vertical eyes angle of visual field of user setting, further using learning algorithm, to above-mentioned acquisition Data are fitted analysis, to determine the corresponding relation of body part data and the horizontal eyes angle of visual field, and determine body The corresponding relation of position data and the vertical eyes angle of visual field.
According to test of many times, body part data are linear with the eyes angle of visual field.Specifically, it can be assumed that Y=H (X)=a0+a1* X, wherein, Y is the horizontal eyes angle of visual field, and X is body part data, a0And a1For parameter to be determined.It is right In the N group data (x that equal precision measurement is arrivedi, yi), i=1,2,3,4,5 ... N, xiValue is considered as accurate, and all of error is only In connection with yi, it is possible to use method of least square is in line observation data fitting.
During with Least Square Method parameter, it is desirable to observation yiDeviation weighted sum of squares for it is minimum when, for etc. For the fitting a straight line of precision observation value, by formulaIt is minimum, you can to obtain parameter a (a0、a1Deng) Best estimate, it is desirable to observation yiDeviation quadratic sum for minimum.
According to equation below:
Equation is obtained after arrangement:
Solve above-mentioned equation, you can obtain a0And a1Best estimateAnd
When follow-up different user uses virtual reality device, virtual reality device only needs to the body for measuring user Body region data, and combine the corresponding relation for pre-building, it is possible to determine the eyes angle of visual field of currently used person, and carry out void Intend the adjustment of reality interface, to adapt to the demand of different users.
As an example it is assumed that size of the body part data for nose, the then size of nose and the horizontal eyes angle of visual field Corresponding relation is:The size of HFOV=1.5* noses, and as an example it is assumed that body part data for temporal bone length, then temporo The length of bone with the corresponding relation of the horizontal eyes angle of visual field is:The length of HFOV=4/5* temporal bones.
203rd, virtual reality device obtains the target body site data of currently used person.
204th, virtual reality device inquires about target body from corresponding relation of the body part data with the horizontal eyes angle of visual field The corresponding target level eyes angle of visual field of body region data, and close from body part data are corresponding with the vertical eyes angle of visual field In system, the corresponding target vertical eyes angle of visual field of inquiry target body site data.
205th, virtual reality device determines the target level eyes angle of visual field and target vertical Binocular vison of currently used person Rink corner.
206th, virtual reality device target level eyes angle of visual field used in virtual display space and target vertical are double Eye angle of visual field construction three dimensions.
207th, virtual reality device shows virtual reality interface in curved surface in three dimensions.
Wherein, distance phase of any two position on virtual reality interface in curved surface to the eyes of currently used person Deng.
In the method flow described by Fig. 2, virtual reality device can be automatically according to the target water of currently used person The flat eyes angle of visual field and the target vertical eyes angle of visual field build three dimensions and void in curved surface are shown on the three dimensions Intend reality interface, the virtual reality interface in curved surface provides an optimal angle of visual field to currently used person, meanwhile, should be in song The distance of any two position to the eyes of user of the virtual reality interface in face is equal, and this causes user rock head The content that just can be watched on the virtual reality interface in curved surface with the optimal angle of visual field, such that it is able to adaptively according to use The eyes angle of visual field of person comes display virtual real interface, meanwhile, use cost is reduced, the spinning sensation of user is reduced, is improved and is used Experience at family.
Fig. 3 is referred to, Fig. 3 is a kind of structural representation of virtual reality device disclosed in the embodiment of the present invention, and this is virtual Real world devices are used to perform the part or all of step in method described by Fig. 1 or Fig. 2, specifically refer to retouching in Fig. 1 or Fig. 2 State, will not be described here.As shown in figure 3, the virtual reality device 300 can include:
Determining unit 301, for determining the target level eyes angle of visual field and target vertical Binocular vison of currently used person Rink corner;
Structural unit 302, for the target level eyes angle of visual field and the mesh used in virtual display space Mark vertical eyes angle of visual field construction three dimensions;
Display unit 303, for virtual reality interface in curved surface is shown in the three dimensions, wherein, it is described to be in The distance of any two position on the virtual reality interface of curved surface to the eyes of the currently used person is equal.
Refer to Fig. 4, Fig. 4 is the structural representation of another kind of virtual reality device disclosed in the embodiment of the present invention, the void Intending real world devices is used to perform the part or all of step in method described by Fig. 1 or Fig. 2, specifically refers in Fig. 1 or Fig. 2 Description, will not be described here.Wherein, the virtual reality device shown in Fig. 4 is on the basis of the virtual reality device shown in Fig. 3 Further optimization is obtained, and compared with the virtual reality device shown in Fig. 3, the virtual reality device shown in Fig. 4 is except including Fig. 3 Outside all units of shown virtual reality device, can also include:
First acquisition unit 304, for determining that the target level eyes angle of visual field and target are hung down in the determining unit 301 Before the straight eyes angle of visual field, the target body site data of the currently used person are obtained;
Query unit 305, for, from corresponding relation of the body part data with the horizontal eyes angle of visual field, inquiring about the mesh The corresponding target level eyes angle of visual field of mark body part data, and it is right with the vertical eyes angle of visual field from body part data In should being related to, the corresponding target vertical eyes angle of visual field of the target body site data is inquired about.
Used as a kind of optional embodiment, the virtual reality device 300 shown in Fig. 4 can also include:
Second acquisition unit 306, for, before the target body site data of the currently used person are obtained, obtaining many The body part data of individual user, and obtain the horizontal eyes angle of visual field and vertical eyes of each user setting The angle of visual field;
The determining unit 301, is additionally operable to according to multiple body part data, multiple horizontal eyes angles of visual field And multiple vertical eyes angles of visual field, determine the corresponding relation of body part data and the horizontal eyes angle of visual field, and really Determine the corresponding relation of body part data and the vertical eyes angle of visual field.
Wherein, the target body site data include the length of the size or temporal bone of nose, the target level eyes The angle of visual field is 90 degree, and the target vertical eyes angle of visual field is 60 degree.
Refer to Fig. 5, Fig. 5 is the structural representation of another kind of virtual reality device disclosed in the embodiment of the present invention, the void Intending real world devices is used to perform the part or all of step in method described by Fig. 1 or Fig. 2, specifically refers in Fig. 1 or Fig. 2 Description, will not be described here.Wherein, the virtual reality device shown in Fig. 5 is on the basis of the virtual reality device shown in Fig. 3 Further optimization is obtained, and compared with the virtual reality device shown in Fig. 3, the virtual reality device shown in Fig. 5 is except including Fig. 3 Outside all units of shown virtual reality device, can also include:
Determining unit 307 is obtained, for determining that the target level eyes angle of visual field and target are hung down in the determining unit 301 Before the straight eyes angle of visual field, the target body site data of the currently used person are obtained;It is double with level from body part data In the corresponding relation of the eye angle of visual field, the corresponding target level eyes angle of visual field of the target body site data, Yi Jigen are inquired about The target vertical Binocular vison is determined according to ratio relation of the target level eyes angle of visual field with the target vertical eyes angle of visual field Rink corner;Or, being additionally operable to obtain the target body site data of the currently used person;From body part data and vertical Binocular vison In the corresponding relation of rink corner, the corresponding target vertical eyes angle of visual field of the target body site data is inquired about, and according to institute The ratio relation that the target vertical eyes angle of visual field is stated with the target level eyes angle of visual field determines the target level eyes angle of visual field.
Used as a kind of optional embodiment, the virtual reality device 300 shown in Fig. 5 can also include:
Second acquisition unit 306, for, before the target body site data of the currently used person are obtained, obtaining many The body part data of individual user, and obtain the horizontal eyes angle of visual field and vertical eyes of each user setting The angle of visual field;
The determining unit 301, is additionally operable to according to multiple body part data, multiple horizontal eyes angles of visual field And multiple vertical eyes angles of visual field, determine the corresponding relation of body part data and the horizontal eyes angle of visual field, and really Determine the corresponding relation of body part data and the vertical eyes angle of visual field.
In the virtual reality device 300 described by Fig. 3~Fig. 5, virtual reality device can be automatically according to currently making The target level eyes angle of visual field of user and the target vertical eyes angle of visual field build three dimensions and show on the three dimensions Show virtual reality interface in curved surface, the virtual reality interface in curved surface provides an optimal visual field to currently used person Angle, meanwhile, the distance of any two position to the eyes of user of the virtual reality interface in curved surface is equal, and this causes user The content that head just can be watched on the virtual reality interface in curved surface with the optimal angle of visual field need not be rocked, such that it is able to certainly Adaptively according to the eyes angle of visual field of user come display virtual real interface, meanwhile, use cost is reduced, user is reduced Spinning sensation, improves Consumer's Experience.
Refer to Fig. 6, Fig. 6 is the structural representation of another kind of virtual reality device disclosed in the embodiment of the present invention, the void Intending real world devices is used to perform the part or all of step in method described by Fig. 1 or Fig. 2, specifically refers in Fig. 1 or Fig. 2 Description, will not be described here.Wherein, the virtual reality device 600 includes:At least one processor 601, such as CPU (Central Processing Unit, central processing unit), at least one input equipment 602, at least one output device 603 And memorizer 604, wherein, the processor 601, input equipment 602, output device 603 and memorizer 604 connect respectively Communication bus.
Wherein, processor 601 is the control centre of virtual reality device, entirely virtual using various interfaces and connection The various pieces of real world devices, by running or performing the software program and/or module being stored in memorizer 604, and adjust With the data being stored in memorizer 604, the various functions and processing data of virtual reality device are performed, so as to virtual reality Equipment carries out integral monitoring.Optionally, processor 601 may include one or more processing units;Preferably, processor 601 can Integrated application processor and modem processor, wherein, application processor mainly processes operating system, user interface and application Program etc., modem processor mainly process radio communication.It is understood that above-mentioned modem processor can not also It is integrated in processor 601.
Input equipment 602 can be used for the numeral or character information of receives input, and produce the use with virtual reality device The key signals input that family is arranged and function control is relevant.Specifically, input equipment 602 may include contact panel and other are defeated Enter equipment.Contact panel, also referred to as touch screen, user can be collected thereon or neighbouring touch operation (such as user uses handss Any suitable object such as finger, stylus or operation of the adnexa on contact panel or near contact panel), and according to setting in advance Fixed formula drives corresponding attachment means.Optionally, contact panel may include touch detecting apparatus and touch controller two Part.Wherein, the touch orientation of touch detecting apparatus detection user, and the signal that touch operation brings is detected, signal is transmitted To touch controller;Touch controller receives touch information from touch detecting apparatus, and is converted into contact coordinate, then send To processor 601, and the order sent of receiving processor 601 can be performed.Furthermore, it is possible to adopt resistance-type, condenser type, The polytype such as infrared ray and surface acoustic wave realizes contact panel.Except contact panel, input equipment 602 can also include which His input equipment.Specifically, other input equipments can include but is not limited to physical keyboard, function key (such as volume control press Key, switch key etc.), trace ball, mouse, one or more in action bars etc..
Output device 603 can be used for display by the information of user input or be supplied to the information and virtual reality of user to set Standby various menus.Output device 603 may include display floater, optionally, can adopt liquid crystal display (Liquid Crystal Display, LCD), the form such as Organic Light Emitting Diode (Organic Light-Emitting Diode, OLED) To configure display floater.Further, contact panel can cover display floater, when contact panel detect it is thereon or neighbouring After touch operation, processor 601 is sent to determine the type of touch event, with preprocessor 601 according to the class of touch event Type provides corresponding visual output on a display panel.Wherein, contact panel can be used as two independent portions with display floater Part realizing input and the input function of virtual reality device, but in some embodiments it is possible to by contact panel with show Panel is integrated and realizes the input of virtual reality device and output function.
Memorizer 604 can be used to store software program and module, and processor 601 is stored in memorizer 604 by operation Software program and module, so as to perform various function application and the data processing of virtual reality device.Memorizer 604 can Mainly include storing program area and storage data field, wherein, storing program area can storage program area, needed at least one function Application program (such as sound-playing function, image player function etc.) etc.;Storage data field can store the use according to mobile phone Data (such as voice data, phone directory etc.) for being created etc..Additionally, memorizer 604 can be stored including high random access Device, can also include nonvolatile memory, and for example, at least one disk memory, flush memory device or other volatibility are solid State memory device.
Wherein, processor 601 is by operation or performs the software program and/or module being stored in memorizer 604, and The program code for being stored in 604 memory storage of memorizer is called, for performing following operation:
Determine the target level eyes angle of visual field and the target vertical eyes angle of visual field of currently used person;
The target level eyes angle of visual field used in virtual display space and the target vertical eyes angle of visual field Construction three dimensions;
Virtual reality interface in curved surface is shown in the three dimensions by the output device 603, wherein, it is described The distance of any two position on virtual reality interface in curved surface to the eyes of the currently used person is equal.
As a kind of optional embodiment, the target level eyes angle of visual field and target are determined in the processor 601 Before the vertical eyes angle of visual field, the processor 601 calls the program code for being stored in 604 memory storage of memorizer, is additionally operable to hold Row is following to be operated:
The target body site data of the currently used person are obtained by the input equipment 602;
From corresponding relation of the body part data with the horizontal eyes angle of visual field, the target body site data pair are inquired about The target level eyes angle of visual field answered, and institute is inquired about with the corresponding relation of the vertical eyes angle of visual field from body part data State the corresponding target vertical eyes angle of visual field of target body site data.
As a kind of optional embodiment, the target level eyes angle of visual field and target are determined in the processor 601 Before the vertical eyes angle of visual field, the processor 601 calls the program code for being stored in 604 memory storage of memorizer, is additionally operable to hold Row is following to be operated:
The target body site data of the currently used person are obtained by the input equipment 602;From body digit According to the corresponding relation of the horizontal eyes angle of visual field in, inquire about the corresponding target level eyes visual field of the target body site data Angle, and determine that the target is hung down according to the ratio relation of the target level eyes angle of visual field and the target vertical eyes angle of visual field The straight eyes angle of visual field;Or,
The target body site data of the currently used person are obtained by the input equipment 602;From body digit According to in the corresponding relation of the vertical eyes angle of visual field, inquire about the corresponding target vertical eyes visual field of the target body site data Angle, and the target water is determined according to the ratio relation of the target vertical eyes angle of visual field and the target level eyes angle of visual field The flat eyes angle of visual field.
Used as a kind of optional embodiment, the processor 601 is obtained by the input equipment 602 and described is currently made Before the target body site data of user, the processor 601 calls the program code for being stored in 604 memory storage of memorizer, It is additionally operable to perform following operation:
Obtain the body part data of multiple user, and the horizontal eyes visual field for obtaining each user setting Angle and the vertical eyes angle of visual field;
According to multiple body part data, multiple horizontal eyes angles of visual field and multiple vertical Binocular visons Rink corner, determines the corresponding relation of body part data and the horizontal eyes angle of visual field, and determines that body part data are double with vertical The corresponding relation of the eye angle of visual field.
Wherein, the target body site data include the length of the size or temporal bone of nose, the target level eyes The angle of visual field is 90 degree, and the target vertical eyes angle of visual field is 60 degree.
In the virtual reality device 600 described by Fig. 6, virtual reality device can be automatically according to currently used person's The target level eyes angle of visual field and the target vertical eyes angle of visual field build three dimensions and show in song on the three dimensions The virtual reality interface in face, the virtual reality interface in curved surface provide an optimal angle of visual field to currently used person, meanwhile, The distance of any two position to the eyes of user of the virtual reality interface in curved surface is equal, and this causes user shake The content that the bag that beats one's brains just can be watched on the virtual reality interface in curved surface with the optimal angle of visual field, such that it is able to self adaptation DIGEN Come display virtual real interface according to the eyes angle of visual field of user, meanwhile, use cost is reduced, the spinning sensation of user is reduced, Improve Consumer's Experience.
It should be noted that for aforesaid each method embodiment, in order to be briefly described, therefore which is all expressed as a series of Combination of actions, but those skilled in the art should know, the present invention do not limited by described sequence of movement because According to the present invention, some steps can adopt other orders or while carry out.Secondly, those skilled in the art should also know Know, embodiment described in this description belongs to preferred embodiment, involved action and module are not necessarily of the invention It is necessary.
In the above-described embodiments, the description to each embodiment all emphasizes particularly on different fields, and does not have the portion described in detail in certain embodiment Point, may refer to the associated description of other embodiment.
In several embodiments provided herein, it should be understood that disclosed device, can be by another way Realize.For example, device embodiment described above is only schematic, such as division of described unit, is only one kind Division of logic function, can have when actually realizing other dividing mode, such as multiple units or component can with reference to or can To be integrated into another system, or some features can be ignored, or not perform.It is another, it is shown or discussed each other Coupling or direct-coupling or communication connection can be INDIRECT COUPLING or communication connection by some interfaces, device or unit, Can be electrical or other forms.
Step in present invention method can carry out order adjustment according to actual needs, merge and delete.
Unit in embodiment of the present invention terminal can be merged according to actual needs, divides and be deleted.
The unit as separating component explanation can be or may not be it is physically separate, it is aobvious as unit The part for showing can be or may not be physical location, you can local to be located at one, or can also be distributed to multiple On NE.Some or all of unit therein can be selected according to the actual needs to realize the mesh of this embodiment scheme 's.
In addition, each functional unit in each embodiment of the invention can be integrated in a processing unit, it is also possible to It is that unit is individually physically present, it is also possible to which two or more units are integrated in a unit.Above-mentioned integrated list Unit both can be realized in the form of hardware, it would however also be possible to employ the form of SFU software functional unit is realized.
If the integrated unit is realized and as independent production marketing or use using in the form of SFU software functional unit When, can be stored in a computer-readable access to memory.Based on such understanding, technical scheme substantially or Person say the part or technical scheme contributed by prior art all or part can in the form of software product body Reveal and, the computer software product is stored in a memorizer, use so that a computer equipment including some instructions (can be personal computer, server or network equipment etc.) performs all or part of each embodiment methods described of the invention Step.And aforesaid memorizer includes:USB flash disk, read only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), portable hard drive, magnetic disc or CD etc. are various can be with the medium of store program codes.
One of ordinary skill in the art will appreciate that all or part of step in the various methods of above-described embodiment is can Instruct related hardware to complete with by program, the program can be stored in a computer-readable memory, memorizer Can include:Flash disk, read only memory (English:Read-Only Memory, referred to as:ROM), random access device (English: Random Access Memory, referred to as:RAM), disk or CD etc..
Above the embodiment of the present invention is described in detail, specific case used herein to the principle of the present invention and Embodiment is set forth, and the explanation of above example is only intended to help and understands the method for the present invention and its core concept; Simultaneously for one of ordinary skill in the art, according to the thought of the present invention, can in specific embodiments and applications There is change part, to sum up above-mentioned, this specification content should not be construed as limiting the invention.

Claims (10)

1. a kind of virtual reality interface display packing, it is characterised in that include:
Determine the target level eyes angle of visual field and the target vertical eyes angle of visual field of currently used person;
The target level eyes angle of visual field used in virtual display space and target vertical eyes angle of visual field construction Three dimensions;
Virtual reality interface in curved surface is shown in the three dimensions, wherein, on the virtual reality interface in curved surface Any two position to the eyes of the currently used person distance it is equal.
2. method according to claim 1, it is characterised in that in the determination target level eyes angle of visual field and target Before the vertical eyes angle of visual field, methods described also includes:
Obtain the target body site data of the currently used person;
From corresponding relation of the body part data with the horizontal eyes angle of visual field, the target body site data are inquired about corresponding The target level eyes angle of visual field, and the mesh is inquired about with the corresponding relation of the vertical eyes angle of visual field from body part data The corresponding target vertical eyes angle of visual field of mark body part data.
3. method according to claim 1, it is characterised in that in the determination target level eyes angle of visual field and target Before the vertical eyes angle of visual field, methods described also includes:
Obtain the target body site data of the currently used person;It is corresponding with the horizontal eyes angle of visual field from body part data In relation, the corresponding target level eyes angle of visual field of the target body site data is inquired about, and according to the target level The eyes angle of visual field determines the target vertical eyes angle of visual field with the ratio relation of the target vertical eyes angle of visual field;Or,
Obtain the target body site data of the currently used person;It is corresponding with the vertical eyes angle of visual field from body part data In relation, the corresponding target vertical eyes angle of visual field of the target body site data is inquired about, and according to the target vertical The eyes angle of visual field determines the target level eyes angle of visual field with the ratio relation of the target level eyes angle of visual field.
4. according to the method in claim 2 or 3, it is characterised in that the intended body for obtaining the currently used person Before the data of position, methods described also includes:
Obtain the body part data of multiple user, and obtain the horizontal eyes angle of visual field of each user setting with And the vertical eyes angle of visual field;
According to multiple body part data, multiple horizontal eyes angles of visual field and multiple vertical eyes visual fields Angle, determines the corresponding relation of body part data and the horizontal eyes angle of visual field, and determines body part data and vertical eyes The corresponding relation of the angle of visual field.
5. according to the method in claim 2 or 3, it is characterised in that the target body site data include the big of nose The length of little or temporal bone, the target level eyes angle of visual field are 90 degree, and the target vertical eyes angle of visual field is 60 degree.
6. a kind of virtual reality device, it is characterised in that include:
Determining unit, for determining the target level eyes angle of visual field and the target vertical eyes angle of visual field of currently used person;
Structural unit, it is double for the target level eyes angle of visual field used in virtual display space and the target vertical Eye angle of visual field construction three dimensions;
Display unit, for virtual reality interface in curved surface is shown in the three dimensions, wherein, the void in curved surface The distance of any two position to the eyes of the currently used person on plan reality interface is equal.
7. virtual reality device according to claim 6, it is characterised in that the virtual reality device also includes:
First acquisition unit, for determining the target level eyes angle of visual field and target vertical eyes visual field in the determining unit Before angle, the target body site data of the currently used person are obtained;
Query unit, for, from corresponding relation of the body part data with the horizontal eyes angle of visual field, inquiring about the intended body The corresponding target level eyes angle of visual field of position data, and from the corresponding relation of body part data and the vertical eyes angle of visual field In, inquire about the corresponding target vertical eyes angle of visual field of the target body site data.
8. virtual reality device according to claim 6, it is characterised in that the virtual reality device also includes:
Determining unit is obtained, for the target level eyes angle of visual field and target vertical eyes visual field being determined in the determining unit Before angle, the target body site data of the currently used person are obtained;From body part data and the horizontal eyes angle of visual field In corresponding relation, the corresponding target level eyes angle of visual field of the target body site data is inquired about, and according to the target The horizontal eyes angle of visual field determines the target vertical eyes angle of visual field with the ratio relation of the target vertical eyes angle of visual field;Or, also For obtaining the target body site data of the currently used person;It is corresponding with the vertical eyes angle of visual field from body part data In relation, the corresponding target vertical eyes angle of visual field of the target body site data is inquired about, and according to the target vertical The eyes angle of visual field determines the target level eyes angle of visual field with the ratio relation of the target level eyes angle of visual field.
9. the virtual reality device according to claim 7 or 8, it is characterised in that the virtual reality device also includes:
Second acquisition unit, for, before the target body site data of the currently used person are obtained, obtaining multiple uses The body part data of person, and obtain the horizontal eyes angle of visual field of each user setting and vertical eyes visual field Angle;
The determining unit, is additionally operable to according to multiple body part data, multiple horizontal eyes angles of visual field and many The individual vertical eyes angle of visual field, determines the corresponding relation of body part data and the horizontal eyes angle of visual field, and determines body The corresponding relation of position data and the vertical eyes angle of visual field.
10. the virtual reality device according to claim 7 or 8, it is characterised in that the target body site data include The length of the size or temporal bone of nose, the target level eyes angle of visual field are 90 degree, and the target vertical eyes angle of visual field is 60 degree.
CN201610881287.2A 2016-10-09 2016-10-09 Virtual reality interface display method and virtual reality device Withdrawn CN106569654A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107610044A (en) * 2017-08-29 2018-01-19 歌尔科技有限公司 Image processing method, computer-readable recording medium and virtual reality helmet
CN107908278A (en) * 2017-10-20 2018-04-13 华为技术有限公司 A kind of method and apparatus of Virtual Reality interface generation
CN107967089A (en) * 2017-12-20 2018-04-27 浙江煮艺文化科技有限公司 A kind of virtual reality interface display methods

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107610044A (en) * 2017-08-29 2018-01-19 歌尔科技有限公司 Image processing method, computer-readable recording medium and virtual reality helmet
CN107908278A (en) * 2017-10-20 2018-04-13 华为技术有限公司 A kind of method and apparatus of Virtual Reality interface generation
WO2019076348A1 (en) * 2017-10-20 2019-04-25 华为技术有限公司 Virtual reality (vr) interface generation method and apparatus
CN107908278B (en) * 2017-10-20 2020-04-28 华为技术有限公司 Virtual reality VR interface generation method and device
US11294535B2 (en) 2017-10-20 2022-04-05 Huawei Technologies Co., Ltd. Virtual reality VR interface generation method and apparatus
CN107967089A (en) * 2017-12-20 2018-04-27 浙江煮艺文化科技有限公司 A kind of virtual reality interface display methods

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Application publication date: 20170419