CN106547595A - A kind of UI resources loading method and system - Google Patents

A kind of UI resources loading method and system Download PDF

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Publication number
CN106547595A
CN106547595A CN201610974858.7A CN201610974858A CN106547595A CN 106547595 A CN106547595 A CN 106547595A CN 201610974858 A CN201610974858 A CN 201610974858A CN 106547595 A CN106547595 A CN 106547595A
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China
Prior art keywords
resource
bitmap
swf
resources
public
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CN201610974858.7A
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Chinese (zh)
Inventor
林勋
张勤亮
杨鹏
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Huoerguosi Thunderbolt Interactive Network Technology Co Ltd
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Huoerguosi Thunderbolt Interactive Network Technology Co Ltd
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Priority to CN201610974858.7A priority Critical patent/CN106547595A/en
Publication of CN106547595A publication Critical patent/CN106547595A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
    • G06F9/44526Plug-ins; Add-ons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/50Allocation of resources, e.g. of the central processing unit [CPU]
    • G06F9/5005Allocation of resources, e.g. of the central processing unit [CPU] to service a request

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  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention relates to computer realm, more particularly to a kind of UI resources loading method and system.A kind of UI resources loading method, including step:UI component Asynchronous Request bitmap resources, judge whether bitmap resource caches, if caching, display bitmap resource;If uncached, inquiry bitmap address swf corresponding with swf mapping tables acquisition bitmap resource, and judge whether swf caches, if caching, decompression bitmap resource, and cached bitmap resource, UI component display bitmap resources are extracted from swf;If uncached, swf downloaded, and caches swf, decompression bitmap resource, and cached bitmap resource, UI component display bitmap resources are extracted from swf.Each UI component can support a kind of new features using the general-purpose interface Asynchronous Request bitmap resource specified, this mode that UI resource Asynchronous Requests are transferred to UI component internals:So that player can open UI at once without waiting for bar is read, the gradually loaded and displayed after opening of the resource in UI increased the real-time of game operation response.

Description

A kind of UI resources loading method and system
Technical field
The present invention relates to computer realm, more particularly to a kind of UI resources loading method and system.
Background technology
With the development of web game, the representability of the UI of game is also increasingly stronger, the requirement to overall loading stock number Also begin to uprise.Traditional UI resources loading strategy is generally:The swf of request of loading correspondence UI, after the completion of loading, UI components are straight Connect from swf or prestrain swf in synchronous extraction decompression bitmap resource show, such load mode needs to wait right Interface is opened again after the UI resource loadeds answered.When resource is excessive or player's network environment is bad, player can be caused to exist When interface is opened, the overlong time of the bar that continues is waited, affect game experiencing.
The content of the invention
For this reason, it may be necessary to a kind of UI resources loading method and system are provided, it is excessive to solve loading UI resources, it is necessary to all Correspondence UI resources loaded can just open interface, wait the bar time of continuing long, the problem of poor user experience.
For achieving the above object, a kind of UI resources loading method is inventor provided, specific technical scheme is as follows:
A kind of UI resources loading method, including step:UI component Asynchronous Request bitmap resources, judge that the bitmap resource is No to cache, if the bitmap resource is cached, UI components show the bitmap resource;If the bitmap resource is uncached, lead to Inquiry bitmap address swf corresponding with the swf mapping tables acquisition bitmap resource is crossed, and judges whether the swf caches, if Swf is cached, extracts decompression bitmap resource, and cache the bitmap resource from swf, and UI components show the bitmap resource; If swf is uncached, swf is downloaded, and caches swf, decompression bitmap resource is extracted from swf, and caches the bitmap resource, UI groups Part shows the bitmap resource.
Further, carry out in order to avoid conventional process mode is individually drawn into all public resources in same swf Prestrain, but when the swf files of prestrain are very big, very big download can be caused to bear, seriously drag slow player to experience for the first time The problem of entrance game rate during game.It is private resource and public resource to split UI resources, and by the private resource and The public resource is put into each independent file;Split the public resource, and by the different resource bag obtained after fractionation It is put in different files;Resource under different files is individually packed out swf files, while generating corresponding bitmap ground Location and the map file of swf, and preserved.By the fractionation to public resource so that client can be needed with on-demand loading The public resource wanted, without the need for the whole public resources of loading, accelerates loading velocity, improves when player experiences for the first time into game Speed.
Further, in order to can be according to each player to business different needs, quick loading different business is corresponding UI resources.It is private resource and public resource according to requirements of service to split UI resources, according to requirements of service splits public resource.
Further, because the public resource that is actually needed of each UI interface is different, these are loaded in order on demand public Common resource.Public resource is split by icon type, the icon type at least includes:Button and background.By by icon type Public resource is split, each UI interface can be caused only to need to load the icon resource required for oneself, UI interfaces are greatlyd save and shown Show the time.
For achieving the above object, inventor additionally provides a kind of UI resources loading system, and specific technical scheme is as follows:
A kind of UI resources loading system, including:UI resource load-on modules;The UI resources load-on module is used for:UI components Asynchronous Request bitmap resource, judges whether the bitmap resource caches, if the bitmap resource is cached, UI components show institute Rheme image resource;If the bitmap resource is uncached, the bitmap resource pair is obtained with swf mapping tables by inquiring about bitmap address The swf for answering, and judge whether the swf caches, if swf is cached, decompression bitmap resource is extracted from swf, and caches institute Rheme image resource, UI components show the bitmap resource;If swf is uncached, swf is downloaded, and caches swf, solution is extracted from swf Pressure bitmap resource, and the bitmap resource is cached, UI components show the bitmap resource.
Further, also module is split including resource, the resource splits module to be used for:It is private resource to split UI resources And public resource, and the private resource and the public resource are put into into each independent file;Split the public money Source, and the different resource bag obtained after fractionation is put in different files;Resource under different files is individually packed Go out swf files, while generating the map file of corresponding bitmap address and swf, and preserved.
Further, the resource splits module and is additionally operable to:It is private resource and public according to requirements of service to split UI resources Resource, according to requirements of service splits public resource.
Further, the resource splits module and is additionally operable to:Public resource is split by icon type, the icon type is extremely Include less:Button and background.
The invention has the beneficial effects as follows:Each UI component is using the general-purpose interface Asynchronous Request bitmap resource specified, this UI resource Asynchronous Requests are transferred to into the mode of UI component internals so that the loading of each bitmap resource is independent of each other with display, nothing Need to wait until that all resources in UI interfaces all loadeds can just show UI interfaces, therefore a kind of new features can be supported:So that Player can open UI at once without waiting for bar is read, the gradually loaded and displayed after opening of the resource in UI, increased game operation The real-time of response.And by swf cachings and bitmap caching come cache resources so that when next UI resources are loaded, for Jing has the resource of caching, waits for downloads without the need for re-request again, and can be to directly display the resource for having cached, greatly improves Speed.
Description of the drawings
Fig. 1 is a kind of flow chart one of UI resources loading method of the invention;
Fig. 2 is a kind of schematic diagram of UI resources loading method of the invention;
Fig. 3 is a kind of flowchart 2 of UI resources loading method of the invention;
Fig. 4 is a kind of module map of UI resources loading system of the invention.
Description of reference numerals:
401st, UI resources load-on module,
402nd, resource splits module.
Specific embodiment
By describing the technology contents of technical scheme, structural features in detail, realizing purpose and effect, below in conjunction with concrete reality Apply example and coordinate accompanying drawing to be explained in detail.
Lower explanation is done to some nouns in the present embodiment first:
Asynchronous Request:It is asynchronous refer to that sender sends data after, wait recipient beam back response, then send next data The communication modes of bag, therefore Asynchronous Request in the present embodiment, need not similarly wait until to need multiple resources of request to load simultaneously It is good, UI interfaces are just shown, but which has loaded, be independent of each other.
swf:The Animation File Format of shock wave flash, a kind of support vector and dot pattern, swf files also by Referred to as flash file, in game initialization, loads swf file acquisitions UI resources therein by program.
Bitmap:Coral table images are called, bit map/bitmap can be referred to as again.The image that it is made up of many color lumps (pixel), After amplification, picture can thicken, and can be appreciated that square color lump one by one.And this square one by one namely pixel one by one.
Fig. 1 is referred to, in the present embodiment, a kind of implementation of UI resources loading method is as follows:
Step S101:UI component Asynchronous Request bitmap resources.UI components initiate Asynchronous Request, traditional UI to bitmap resource Resource loading strategy is generally:The swf of request of loading correspondence UI, after the completion of whole swf loading, UI components directly from swf or The extraction of synchronization in person prestrain swf decompresses each bitmap resource for needing, and decompression finishes rear interface and just shows, such to add Load mode just must be over when all resources in UI interface are all loaded, and UI interfaces just can show completely, and UI components Asynchronous Request bitmap resource is UI components while asking multiple bitmap resources, and the bitmap resource that any one first loads is just straight Connect and first show, do not affected by other bitmap resource load conditions, i.e., the request between each bitmap of Asynchronous Request with it is aobvious Show all be independent, be independent of each other, therefore without the need for waiting each other, who has first loaded and just first shown whom, such as one enters game The page, if enter play this button first loaded, it just first shows, other icons also do not loaded have no effect on it show Show, and it can point to and enters game operation into game button to put this, considerably increase the real-time of game operation response.
After initiating request, into step S102:Whether bitmap resource is buffered;If bitmap resource is buffered, that It is put into step S109 display bitmap resource on correspondence UI components.
If be not also buffered, into step S103:Inquiry bitmap address and swf mapping tables;Each bitmap resource Have oneself for bitmap address, and each bitmap address have oneself for swf, such corresponding relation is implemented to be done into Mapping table is simultaneously preserved, therefore by the mapping table inquiring the corresponding swf of required bitmap resource.
After inquiring, into step S104:Whether swf is buffered;If be buffered, into step S107:From Decompression bitmap resource is extracted in swf, subsequently into step S108:And the bitmap resource is cached, finally enter step S109:UI Component shows the bitmap resource.
If be not buffered, into step S105:Correspondence swf is downloaded in request.
And enter step S106:Caching swf.
Subsequently into step S107:Decompression correspondence bitmap resource is extracted from swf.
After solution is pressed, into step S108:Cached bitmap resource.
After caching is good, into step S109:The display bitmap resource on correspondence UI components.
In whole process, each UI component is using the general-purpose interface Asynchronous Request bitmap resource specified, this by UI resources Asynchronous Request transfers to the mode of UI component internals, can support a kind of new features:So that player is without waiting for reading bar, Ke Yili Carve and open UI, the gradually loaded and displayed after opening of the resource in UI increased the real-time of game operation response.And pass through Swf is cached and bitmap caching carrys out cache resources so that when next UI resources are loaded, for the resource for having had caching, without the need for again Re-request waits for downloads, and can be to directly display the resource for having cached, substantially increases speed.
In certain embodiments, Fig. 2 and Fig. 3 is refer to,
Step S301:It is private resource and public resource to split UI resources, and the two resources is put into each independent File.Refering to Fig. 2, it is private resource (the UI independent resource bags i.e. in figure) and public resource to split UI resources.
After splitting well, into step S302:Public resource is split, the different resource bag obtained by fractionation is put into different texts In part folder.For public resource bag, can also further be split, refering to Fig. 2, such as be split into all UI all public Component Gallery basic public resource bag and the common source bags that share together of part UI.
After having split resource, into step S303:Resource under different files is individually packed out swf files.
After packed, into step S304:Generate the map file of corresponding bitmap address and swf.
Whole process, first carries out public and special division to resource bag, and common source bag is further carried out dividing, And swf files that respectively these bags are individually packed out so that UI interfaces, can be with the swf of on-demand loading oneself needs in loading File, need not load some useless swf files, and cause very big download to bear, and drag slow player experience game for the first time When entrance game rate.
In certain embodiments, UI resources can according to requirements of service be split for private resource and public resource, according to requirements of service Split public resource.The number of times that such as can occur by business, the business that can all occur in most interfaces are such as equipped strong Change, it is possible to which it is divided into public resource;Can such as occur going out during equipment reinforcing business again according to the needs of business again The little business being now contained therein:Such as strengthen suit selection, equipment position, current effect etc. and be put into a common1.swf The inside is gone, so every time when equipment reinforcing interface is opened, if these public little resources are in other interfaces openings Loaded, then current only individually to load this equipment to strengthen the additional resource in interface all right, other public resources directly from Obtain in caching and show, greatly improve loading velocity.
In certain embodiments, public resource can be split by icon type.Such as A interfaces need to use these icons: Xyzabc, B interface needs to use icon:Xyzefg, then can individually be put into xyz inside one common1.swf and go;Compare again As said:A interfaces need to use these icons:Xyzabcefg, B interface needs to use icon:Xyzefg, C interface needs to use this A little icons:Xyzabc, then xyz individually can be put into inside a common1.swf and be gone, abc is individually put into one Go inside common2.swf, efg is individually put into inside a common3.swf and is gone, rather than an interface is individually put into one Inside individual swf, it is all public resource to be more not as xyz, abc and efg, just xyzabcefg is divided and is individually put into a swf The inside.Such division can avoid the public resource at multiple interfaces from having many points in respective swf, bring loading total amount The problem of waste, also avoids all public resources from being individually put in a swf, causes the swf files of prestrain very big, causes very Big download burden.In certain embodiments, an icon may be made up of three picture abc, and another icon is by ab two Picture is constituted, then picture ab individually can be put into inside a common1.swf and be gone.
Fig. 4 is referred to, in the present embodiment, a kind of UI resources loading system, including:UI resources load-on module 401;It is described UI resources load-on module 401 is used for:UI component Asynchronous Request bitmap resources, judge whether the bitmap resource caches, if institute Rheme image resource is cached, and UI components show the bitmap resource;If the bitmap resource is uncached, by inquiring about bitmap address Swf corresponding with the swf mapping tables acquisition bitmap resource, and judge whether the swf caches, if swf is cached, from Decompression bitmap resource is extracted in swf, and caches the bitmap resource, UI components show the bitmap resource;If swf is uncached, Swf is downloaded, and caches swf, decompression bitmap resource is extracted from swf, and caches the bitmap resource, UI components show institute's rheme Image resource.
Also include that resource splits module 402, the resource splits module 402 to be used for:Split UI resources be private resource and Public resource, and the private resource and the public resource are put into into each independent file;The public resource is split, And the different resource bag obtained after fractionation is put in different files;Resource under different files is individually packed out Swf files, while generating the map file of corresponding bitmap address and swf, and are preserved.
The resource splits module 402 and is additionally operable to:It is private resource and public resource according to requirements of service to split UI resources, is pressed Service needed splits public resource.
The resource splits module 402 and is additionally operable to:Public resource is split by icon type, the icon type is at least wrapped Include:Button and background.
It should be noted that herein, such as first and second or the like relational terms are used merely to a reality Body or operation are made a distinction with another entity or operation, and are not necessarily required or implied these entities or deposit between operating In any this actual relation or order.And, term " including ", "comprising" or its any other variant are intended to Nonexcludability is included, so that a series of process, method, article or terminal unit including key elements not only includes those Key element, but also including other key elements being not expressly set out, or also include for this process, method, article or end The intrinsic key element of end equipment.In the absence of more restrictions, limited by sentence " including ... " or " including ... " Key element, it is not excluded that also there is other key element in the process including the key element, method, article or terminal unit.This Outward, herein, " it is more than ", " being less than ", " exceeding " etc. are interpreted as not including this number;" more than ", " below ", " within " etc. understand It is to include this number.
Those skilled in the art are it should be appreciated that the various embodiments described above can be provided as method, device or computer program product Product.These embodiments can adopt complete hardware embodiment, complete software embodiment or with reference to the embodiment in terms of software and hardware Form.All or part of step in the method that the various embodiments described above are related to can be instructed by program correlation hardware come Complete, described program can be stored in the storage medium that computer equipment can read, for performing the various embodiments described above side All or part of step described in method.The computer equipment, including but not limited to:Personal computer, server, general-purpose computations Machine, special-purpose computer, the network equipment, embedded device, programmable device, intelligent mobile terminal, intelligent home device, Wearable Smart machine, vehicle intelligent equipment etc.;Described storage medium, including but not limited to:RAM, ROM, magnetic disc, tape, CD, sudden strain of a muscle Deposit, USB flash disk, portable hard drive, storage card, memory stick, webserver storage, network cloud storage etc..
The various embodiments described above are with reference to the method according to embodiment, equipment (system), and computer program Flow chart and/or block diagram are describing.It should be understood that can by computer program instructions flowchart and/or block diagram in it is every The combination of one flow process and/or square frame and flow chart and/or flow process and/or square frame in block diagram.These computers can be provided Programmed instruction to computer equipment processor producing a machine so that by the finger of the computing device of computer equipment Order is produced for realizing what is specified in one flow process of flow chart or one square frame of multiple flow processs and/or block diagram or multiple square frames The device of function.
These computer program instructions may be alternatively stored in the computer that computer equipment can be guided to work in a specific way and set In standby readable memory so that the instruction being stored in the computer equipment readable memory produces the manufacture for including command device Product, the command device are realized in one flow process of flow chart or one square frame of multiple flow processs and/or block diagram or multiple square frame middle fingers Fixed function.
These computer program instructions can be also loaded on computer equipment so that performed on a computing device a series of Operating procedure to produce computer implemented process, so as to the instruction for performing on a computing device provide for realize in flow process The step of function of specifying in one flow process of figure or one square frame of multiple flow processs and/or block diagram or multiple square frames.
Although being described to the various embodiments described above, those skilled in the art once know basic wound The property made concept, then can make other change and modification to these embodiments, so embodiments of the invention are the foregoing is only, Not thereby the scope of patent protection of the present invention, the equivalent structure made by every utilization description of the invention and accompanying drawing content are limited Or equivalent flow conversion, or other related technical fields are directly or indirectly used in, the patent of the present invention is included in the same manner Within protection domain.

Claims (8)

1. a kind of UI resources loading method, it is characterised in that including step:
UI component Asynchronous Request bitmap resources, judge whether the bitmap resource caches, if the bitmap resource is cached, UI Component shows the bitmap resource;
It is if the bitmap resource is uncached, corresponding by inquiring about bitmap address and the swf mapping tables acquisition bitmap resource Swf, and judge whether the swf caches, if swf is cached, decompression bitmap resource is extracted from swf, and caches institute's rheme Image resource, UI components show the bitmap resource;
If swf is uncached, swf is downloaded, and caches swf, decompression bitmap resource is extracted from swf, and caches the bitmap resource, UI components show the bitmap resource.
2. a kind of UI resources loading method according to claim 1, it is characterised in that also including step:
It is private resource and public resource to split UI resources, and the private resource and the public resource are put into respective independence File;
The public resource is split, and the different resource bag obtained after fractionation is put in different files;
Resource under different files is individually packed out swf files, while generating the mapping table of corresponding bitmap address and swf File, and preserved.
3. a kind of UI resources loading method according to claim 2, it is characterised in that also including step:
It is private resource and public resource according to requirements of service to split UI resources, according to requirements of service splits public resource.
4. a kind of UI resources loading method according to claim 2, it is characterised in that also including step:
Public resource is split by icon type, the icon type at least includes:Button and background.
5. a kind of UI resources loading system, it is characterised in that include:UI resource load-on modules;
The UI resources load-on module is used for:UI component Asynchronous Request bitmap resources, judge whether the bitmap resource caches, If the bitmap resource is cached, UI components show the bitmap resource;If the bitmap resource is uncached, by inquiring about bitmap Address swf corresponding with the swf mapping tables acquisition bitmap resource, and judge whether the swf caches, if swf is cached, Decompression bitmap resource is extracted from swf, and caches the bitmap resource, UI components show the bitmap resource;If swf does not delay Deposit, download swf, and cache swf, decompression bitmap resource is extracted from swf, and caches the bitmap resource, UI components show institute Rheme image resource.
6. a kind of UI resources loading system according to claim 5, it is characterised in that also split module including resource,
The resource splits module to be used for:It is private resource and public resource to split UI resources, and by the private resource and institute State public resource and be put into each independent file;The public resource is split, and the different resource bag obtained after fractionation is put Enter in different files;Resource under different files is individually packed out swf files, while generating corresponding bitmap address With the map file of swf, and preserved.
7. a kind of UI resources loading system according to claim 6, it is characterised in that
The resource splits module and is additionally operable to:It is private resource and public resource according to requirements of service to split UI resources, is needed by business Public resource to be split.
8. a kind of UI resources loading system according to claim 6, it is characterised in that
The resource splits module and is additionally operable to:Public resource is split by icon type, the icon type at least includes:Button and Background.
CN201610974858.7A 2016-10-27 2016-10-27 A kind of UI resources loading method and system Pending CN106547595A (en)

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CN107168730A (en) * 2017-04-14 2017-09-15 北京五八信息技术有限公司 application program loading method, server and terminal
CN109522124A (en) * 2018-11-19 2019-03-26 郑州云海信息技术有限公司 Storage management system loading method, device, equipment and readable storage medium storing program for executing
CN110399176A (en) * 2018-04-17 2019-11-01 阿里巴巴集团控股有限公司 Business loading method, device and storage medium

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CN107168730A (en) * 2017-04-14 2017-09-15 北京五八信息技术有限公司 application program loading method, server and terminal
CN110399176A (en) * 2018-04-17 2019-11-01 阿里巴巴集团控股有限公司 Business loading method, device and storage medium
CN109522124A (en) * 2018-11-19 2019-03-26 郑州云海信息技术有限公司 Storage management system loading method, device, equipment and readable storage medium storing program for executing
CN109522124B (en) * 2018-11-19 2021-12-17 郑州云海信息技术有限公司 Storage management system loading method, device, equipment and readable storage medium

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