CN106447749A - Implementation method for music frequency spectrum beating animation based on iOS system - Google Patents

Implementation method for music frequency spectrum beating animation based on iOS system Download PDF

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Publication number
CN106447749A
CN106447749A CN201610846337.3A CN201610846337A CN106447749A CN 106447749 A CN106447749 A CN 106447749A CN 201610846337 A CN201610846337 A CN 201610846337A CN 106447749 A CN106447749 A CN 106447749A
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CN
China
Prior art keywords
animation
careplicatorlayer
attribute
layer
calayer
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610846337.3A
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Chinese (zh)
Inventor
王斌
万蕾
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Sichuan Changhong Electric Co Ltd
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Sichuan Changhong Electric Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
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Priority to CN201610846337.3A priority Critical patent/CN106447749A/en
Publication of CN106447749A publication Critical patent/CN106447749A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention relates to the field of mobile application development, and provides an implementation method for music frequency spectrum beating animation based on an iOS system. The method comprises the step that at least one CAReplicatorLayer object is created; the attributes of the CAReplicatorLayer object of determining the way of layer replication are set; a CALayer object is created to act as a basic layer; a Core Animation object capable of implementing the upward and downward movement animation effect is created; and the CALayer object is added to a CAReplicatorLayer container, replication is performed according to the configured replication parameters and the implemented animation effect is displayed. According to the technical scheme, the originally provided technology of the system is fully used so that the flow of implementing the animation can be simplified.

Description

Beated based on the music frequency spectrum of iOS system the implementation method of animation
Technical field
The invention belongs to Mobile solution development field, beated animation based on the music frequency spectrum of iOS system particularly to a kind of Implementation method.
Background technology
With the fast development of mobile Internet, Mobile solution more focuses on hommization experience, and the exploitation in Mobile solution During animation effect more and more used, a have hommization experience animation App natural energy keep more users here, On certain picture and text page of App, describe a product or scene by animated show and more allow App show than word description Must there is vitality.Therefore, based on iOS system develop a application program when, can commonly used to animation effect, in iOS system Carry out software development, if desired realize animation effect, can be made by all kinds of method attributes that Core Animation storehouse provides Go out various animation effects, these animation effects need to be added to above a CALayer object and show, just can show out The animation sent out is although the storehouse such as Core Animation is supplied to a lot of base animation of developer, but it can not directly carry The Complex Animation that we want for some, so need us to run jointly using these base animation storehouse deallocations that iOS provides send out in fact Existing self-defining animation.
When needing to develop a animation beated similar to audible spectrum, such as apply when playing audio frequency, in order to There is the state play of sign, one is imitated the animation that audible spectrum persistently beats and user naturally can be allowed to know currently Audio frequency is play, and this can instead of stiff word description, provides the user with more superior experience.Although can be by adding Add a CALayer to realize, but the method can make system code become very complicated, and iOS behaviour cannot be made full use of Make the existing technology of system offer it is impossible to provide good animation performance.
Content of the invention
【Technical problem to be solved】
It is an object of the invention to provide a kind of implementation method of animation of being beated based on the music frequency spectrum of iOS system, to solve One of above technical problem.
【Technical scheme】
The present invention is achieved by the following technical solutions.
The present invention relates to a kind of implementation method of animation of being beated based on the music frequency spectrum of iOS system, the method includes following Step:
A, create at least one CAReplicatorLayer object, the size position of setting CAReplicatorLayer object Put and background color, described CAReplicatorLayer object is as the container of duplicate layer;
B, setting CAReplicatorLayer object determine how to carry out the attribute of duplicate layer;
Figure layer based on C, one CALayer object of establishment, arranges its attribute with respect to container, described attribute is at least Including position, size, color parameter;
D, one Core Animation animation object being capable of moving up and down animation effect of establishment;
E, CALayer object is added to CAReplicatorLayer container, is entered according to the duplication parameter of step A configuration Row replicates, and the animation effect realized in step D is shown.
As one kind preferred embodiment, the CAReplicatorLayer object's position size of described establishment is passed through to join Put the setting of frame, bounds, position attribute, the background color of the CAReplicatorLayer object of described establishment passes through BackgroundColor attribute is arranged.
As another preferred embodiment, described step B comprises the following steps:
Arranged by instanceCount and replicate how many figure layers;
The distance between figure layer copy being replicated by the setting of instanceTransform attribute and rotation;
Delay between figure layer copy is arranged by instanceDelay attribute;
The subgraph layer that cutting exceeds figure layer container is arranged by masksToBounds.
As another preferred embodiment, the CALayer object of described establishment is with respect to CAReplicatorLayer The position of container and size are passed through frame, bounds, position attribute and are arranged, the color of the CALayer object of described establishment Arranged by backgroundColor attribute, the radius of corner of the CALayer object of described establishment is belonged to by cornerRadius Property setting.
【Beneficial effect】
Technical scheme proposed by the present invention has the advantages that:
The present invention is realized analogue audio frequency frequency spectrum and beats animation based on the CAReplicatorLayer in iOS system, passes through The technology of the primary offer of system is fully provided, simplifies the flow process realizing such animation, improve the flexible of code later maintenance Property, also enhance animation performance stability simultaneously, Consumer's Experience can be greatly promoted.
Brief description
The implementation method of the animation of being beated based on the music frequency spectrum of iOS system that Fig. 1 provides for embodiments of the invention one Flow chart.
Specific embodiment
For making the object, technical solutions and advantages of the present invention clearer, below by the specific embodiment to the present invention Carry out clear, complete description.
Embodiment one
Fig. 1 for the embodiment of the present invention one provide based on the music frequency spectrum of iOS system beat animation implementation method stream Cheng Tu.As shown in figure 1, this step includes step S1 to step S5, separately below each step is described in detail.
Step S1:Create a CAReplicatorLayer object as figure layer container, arrange The size position of CAReplicatorLayer object and background color.
In the present embodiment, CAReplicatorLayer object is as the container of duplicate layer.Specifically, establishment CAReplicatorLayer object's position size is arranged by configuring frame, bounds, position attribute, establishment The background color of CAReplicatorLayer object is arranged by backgroundColor attribute.
Step S2:Setting CAReplicatorLayer object determines how to carry out the attribute of duplicate layer.
Specifically, in the present embodiment, setting CAReplicatorLayer object determines how to carry out the attribute of duplicate layer Including:
Arranged by instanceCount and replicate how many figure layers;
The distance between figure layer copy being replicated by the setting of instanceTransform attribute and rotation;
Delay between figure layer copy is arranged by instanceDelay attribute;
The subgraph layer that cutting exceeds figure layer container is arranged by masksToBounds.
Step S3:Create figure layer based on a CALayer object, its attribute with respect to container is set.
Wherein, attribute includes position, size, color parameter, specifically, in the present embodiment, the CALayer object phase of establishment Position for CAReplicatorLayer container and size are passed through frame, bounds, position attribute and are arranged, establishment The color of CALayer object is arranged by backgroundColor attribute, and the radius of corner of the CALayer object of establishment is passed through CornerRadius attribute is arranged.
Step S4:Create a Core Animation animation object being capable of moving up and down animation effect.
In the present embodiment can be by creating CABasicAnimation object, setting KeyPath is position.y, Realize moving up and down animation by the value changing keyPath;CALayer object can be made after being added on CALayer object to have There is the animation effect moving up and down, animation can be also carried out replicating when CAReplicatorLayer container replicates.
Step S5:CALayer object is added to CAReplicatorLayer container, realizes the display of animation effect.
Specifically, CALayer object is added to CAReplicatorLayer container, according to the duplication of step S1 configuration Parameter is replicated, and the animation effect realized in step S4 is shown.After screen display, can be achieved with analogue audio frequency Frequency spectrum is beated animation effect.
It is to be appreciated that on the basis of embodiment one, it is also possible to different according to developer in specific development process Demand creates multiple CAReplicatorLayer containers, multiple CALayer object, adds multiple animation effects, to realize more Complicated animation effect.
As can be seen from the above embodiments, the embodiment of the present invention creates a CAReplicatorLayer object first and makees Container for Layer, then create a CALayer object and by Core Animation add self-defining constantly on The animation effect of lower movement, the sub- Layer due to adding to the container can replicate several pieces, so the Layer of establishment is added After being added in this container, set sub- Layer number of copies and replicate the distance between Layer copy, transparency, color, rotation Turn, after the status attribute such as position, you can realize one and imitate the animation effect that audible spectrum is beated, and can guarantee that animation effect Better performances, internal memory is using very low.
The embodiment of the present invention realized based on the CAReplicatorLayer in iOS system analogue audio frequency frequency spectrum beat dynamic Draw, by fully using the technology of the primary offer of system, simplify the flow process realizing such animation, improve code later maintenance Motility, also enhance animation performance stability simultaneously, Consumer's Experience can be greatly promoted.
It is to be appreciated that the embodiment of foregoing description is a part of embodiment of the present invention, rather than whole embodiments, also not It is limitation of the present invention.Based on embodiments of the invention, those of ordinary skill in the art are not paying creative work premise Lower obtained every other embodiment, broadly falls into protection scope of the present invention.

Claims (4)

1. a kind of based on the music frequency spectrum of iOS system beat animation implementation method it is characterised in that comprising the following steps:
A, create at least one CAReplicatorLayer object, the size position of setting CAReplicatorLayer object and Background color, described CAReplicatorLayer object is as the container of duplicate layer;
B, setting CAReplicatorLayer object determine how to carry out the attribute of duplicate layer;
Figure layer based on C, one CALayer object of establishment, arranges its attribute with respect to container, described attribute at least includes Position, size, color parameter;
D, one Core Animation animation object being capable of moving up and down animation effect of establishment;
E, CALayer object is added to CAReplicatorLayer container, is carried out according to the duplication parameter of step A configuration multiple System, the animation effect realized in step D is shown.
2. according to claim 1 based on the music frequency spectrum of iOS system beat animation implementation method it is characterised in that institute The position size stating the CAReplicatorLayer object of establishment is arranged by configuring frame, bounds, position attribute, The background color of the CAReplicatorLayer object of described establishment is arranged by backgroundColor attribute.
3. according to claim 1 based on the music frequency spectrum of iOS system beat animation implementation method it is characterised in that institute State step B to comprise the following steps:
Arranged by instanceCount and replicate how many figure layers;
The distance between figure layer copy being replicated by the setting of instanceTransform attribute and rotation;
Delay between figure layer copy is arranged by instanceDelay attribute;
The subgraph layer that cutting exceeds figure layer container is arranged by masksToBounds.
4. according to claim 1 based on the music frequency spectrum of iOS system beat animation implementation method it is characterised in that institute State the CALayer object of establishment with respect to the position of CAReplicatorLayer container and size pass through frame, bounds, Position attribute is arranged, and the color of the CALayer object of described establishment is arranged by backgroundColor attribute, described The radius of corner of the CALayer object creating is arranged by cornerRadius attribute.
CN201610846337.3A 2016-09-23 2016-09-23 Implementation method for music frequency spectrum beating animation based on iOS system Pending CN106447749A (en)

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Application Number Priority Date Filing Date Title
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106971413A (en) * 2017-03-13 2017-07-21 武汉斗鱼网络科技有限公司 Animation information methods of exhibiting and device

Citations (3)

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Publication number Priority date Publication date Assignee Title
US20100302254A1 (en) * 2009-05-28 2010-12-02 Samsung Electronics Co., Ltd. Animation system and methods for generating animation based on text-based data and user information
CN102938158A (en) * 2011-10-18 2013-02-20 微软公司 Constructing animation timeline through direct operation
CN104123742A (en) * 2014-07-21 2014-10-29 徐才 Method and player for translating static cartoon picture into two dimensional animation

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100302254A1 (en) * 2009-05-28 2010-12-02 Samsung Electronics Co., Ltd. Animation system and methods for generating animation based on text-based data and user information
CN102938158A (en) * 2011-10-18 2013-02-20 微软公司 Constructing animation timeline through direct operation
CN104123742A (en) * 2014-07-21 2014-10-29 徐才 Method and player for translating static cartoon picture into two dimensional animation

Non-Patent Citations (1)

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Title
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106971413A (en) * 2017-03-13 2017-07-21 武汉斗鱼网络科技有限公司 Animation information methods of exhibiting and device

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Application publication date: 20170222