CN106303787A - The earphone system of reduction sound bearing true to nature - Google Patents
The earphone system of reduction sound bearing true to nature Download PDFInfo
- Publication number
- CN106303787A CN106303787A CN201610902039.1A CN201610902039A CN106303787A CN 106303787 A CN106303787 A CN 106303787A CN 201610902039 A CN201610902039 A CN 201610902039A CN 106303787 A CN106303787 A CN 106303787A
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- Prior art keywords
- sound
- nature
- true
- earphone system
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R1/00—Details of transducers, loudspeakers or microphones
- H04R1/10—Earpieces; Attachments therefor ; Earphones; Monophonic headphones
- H04R1/1041—Mechanical or electronic switches, or control elements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R2420/00—Details of connection covered by H04R, not provided for in its groups
- H04R2420/03—Connection circuits to selectively connect loudspeakers or headphones to amplifiers
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- Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Acoustics & Sound (AREA)
- Signal Processing (AREA)
- Stereophonic System (AREA)
Abstract
The present invention is by combining aspect sensor, array speaker, voice data treatment technology, audio effect processing and performance is carried out according to human ear sound location principle, it is achieved thereby that the earphone system of a kind of true to nature reduction sound bearing more true to nature than traditional multi-sound-channel earphone spatial perception, can be widely applied to the field such as augmented reality, virtual reality.
Description
Technical field
Virtual reality, 3-D audio system.
Background technology
The present invention is by combining aspect sensor, array speaker, voice data treatment technology, according to human ear acoustic space
Positioning principle carries out audio effect processing and performance, it is achieved thereby that a kind of more true to nature than traditional multi-sound-channel earphone spatial perception
, the earphone system that sound bearing can be reduced, can be widely applied to the field such as augmented reality, virtual reality.
Summary of the invention
The present invention, according to the source of sound recognition principle of human ear, have employed first-stage dynamic left and right strength control and two grades of microcosmic sources of sound
Control of azimuth, it is achieved thereby that 3-D audio true to nature.
Human ear is to experience the difference of a series of sound by left-right ear thus judges the orientation of sound, the heaviest
It is poor that the aspect wanted is exactly the volume of left-right ear, if but the sound listening to left-right ear of static state, people can only differentiate
Sound is to the left or to the right, can not differentiate direction and above-below direction before and after sound.So people needs by dynamically rotating
Head continues, listens to dynamically the volume difference of left-right ear thus identifies the orientation of source of sound.Such as: if we experience
Right side volume is relatively big, and we the most slightly deflect head, and now right side volume is the biggest, then people it may determine that this
Source of sound, from right front, then passes through and is rotated further head or shift position and experiences the change of sound, we it may determine that
Go out sound tangent space really come to.Therefore by volume difference judge sound to by the way of be dynamic, continuous print and change
's.
The first-stage dynamic left and right intensity control system of the present invention is exactly to use the mode dynamically processed to realize the exhibition of sound
Existing.First-stage dynamic left and right intensity control system is made up of spatial orientation sensor, left and right speaker and data handling system.Space
Direction sensor can use now widely used electronic gyroscope, and data handling system can be incorporated into source of sound by software and provide
In equipment, such as computer, mobile phone, source of sound main frame etc..Real-time earphone space angle information is sent in by spatial orientation sensor
Data handling system, data handling system in the position, space direction of face, thus calculates left and right ear by source of sound
Volume and content, about driving, series speaker sends the sound of different loudness.This process is dynamic, lasting, i.e. when
User by slightly deflect head identify sound come to time, spatial orientation sensor catch the most at the same time head deflection become
Changing, system provides the left and right speech simulation signal meeting angle change in real time, thus realizes sound bearing loudness change true to nature.
Two grades of microcosmic sound bearings control to be to realize some source of sound sides by simulation sound bearing in the range of auricle
To compensation.The secondary spatial location of human ear is trickle by vibrations perception etc. of the reflection of auricle, auricle by sound
The judgement to audio direction is strengthened in change, and the space judgement of this mode is limited, is mainly used to identify daily life
In the sound that cannot be judged by the first due to factors such as distance are near, speed is fast, sound is little, mosquito flight the most in one's ear
Sound, it is virtually impossible to being heard by ear farther out, head rotation cannot catch up with the source of sound of so Rapid Variable Design position, institute simultaneously
To judge in this way.
Two grades of microcosmic sound bearings of the present invention control to be realized by left and right array speaker, and the speaker of left and right ear divides
Not by 3 identical speaker forming arrays, three speakers are triangle to be arranged in around auricle and auditory meatus.In system
After providing the dynamic loudness of left and right system, according to the loudness that the loudspeaker layout each speaker of offer is different, by 3, side
The superposition of speaker loudness, it is possible to utilize triangle loudness center of gravity to simulate the position of sound source.Such as, if three speakers ring
Degree unanimously just can come from vertical direction with simulated sound.If it is the most weak that speaker upwards rings remaining 2 speaker, it is possible to mould
Draw up sound and come from top.This simulation is real-time, dynamic equally, is built upon adding on first-stage dynamic system
Control.Can arrange, such as in conjunction with the size of earphone and style: the triangular array of cover aural headphone is relatively big with auditory meatus relative to auricle,
Effect is substantially just beneficial to arrange.The triangular array of In-Ear Headphones is less compared to auricle and auditory meatus, and DeGrain is the most not
It is beneficial to arrange.
The present invention by with upper module and system, provide the user a kind of more life-like, effective, can reduce sound bearing
Earphone system.
Claims (1)
1., by spatial orientation sensor identification user's head direction information, according to source of sound in real time relative to position, dynamically adjust
Whole left and right array speaker loudness, and by the microcosmic orientation in the range of loudspeaker array source of sound superposed simulation auricle, thus force
The earphone system of true reduction sound bearing.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201610902039.1A CN106303787A (en) | 2016-10-18 | 2016-10-18 | The earphone system of reduction sound bearing true to nature |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610902039.1A CN106303787A (en) | 2016-10-18 | 2016-10-18 | The earphone system of reduction sound bearing true to nature |
Publications (1)
Publication Number | Publication Date |
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CN106303787A true CN106303787A (en) | 2017-01-04 |
Family
ID=57717703
Family Applications (1)
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CN201610902039.1A Pending CN106303787A (en) | 2016-10-18 | 2016-10-18 | The earphone system of reduction sound bearing true to nature |
Country Status (1)
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CN (1) | CN106303787A (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106954127A (en) * | 2017-04-07 | 2017-07-14 | 南京邮电大学 | A kind of VR scenes subaudio frequency immersion control method |
CN106990935A (en) * | 2017-03-30 | 2017-07-28 | 维沃移动通信有限公司 | A kind of audio frequency playing method and mobile terminal |
CN107632703A (en) * | 2017-09-01 | 2018-01-26 | 广州励丰文化科技股份有限公司 | Mixed reality audio control method and service equipment based on binocular camera |
CN111615044A (en) * | 2019-02-25 | 2020-09-01 | 宏碁股份有限公司 | Energy distribution correction method and system for sound signal |
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CN104270693A (en) * | 2014-09-28 | 2015-01-07 | 电子科技大学 | Virtual earphone |
CN105163242A (en) * | 2015-09-01 | 2015-12-16 | 深圳东方酷音信息技术有限公司 | Multi-angle 3D sound playback method and device |
CN105163223A (en) * | 2015-10-12 | 2015-12-16 | 中山奥凯华泰电子有限公司 | Earphone control method and device used for three dimensional sound source positioning, and earphone |
CN105187993A (en) * | 2015-10-15 | 2015-12-23 | 深圳东方酷音信息技术有限公司 | Three-dimensional stereo headphone device and recovery method |
CN105392102A (en) * | 2015-11-30 | 2016-03-09 | 武汉大学 | Three-dimensional audio signal generation method and system for non-spherical speaker array |
CN205158279U (en) * | 2015-11-30 | 2016-04-13 | 广东小天才科技有限公司 | Virtual reality device |
CN105872940A (en) * | 2016-06-08 | 2016-08-17 | 北京时代拓灵科技有限公司 | Virtual reality sound field generating method and system |
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Patent Citations (9)
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CN101511047A (en) * | 2009-03-16 | 2009-08-19 | 东南大学 | Three-dimensional sound effect processing method for double track stereo based on loudspeaker box and earphone separately |
US20120308056A1 (en) * | 2011-06-02 | 2012-12-06 | Denso Corporation | Three-dimensional sound apparatus |
CN104270693A (en) * | 2014-09-28 | 2015-01-07 | 电子科技大学 | Virtual earphone |
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CN105392102A (en) * | 2015-11-30 | 2016-03-09 | 武汉大学 | Three-dimensional audio signal generation method and system for non-spherical speaker array |
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Publication number | Priority date | Publication date | Assignee | Title |
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CN106990935A (en) * | 2017-03-30 | 2017-07-28 | 维沃移动通信有限公司 | A kind of audio frequency playing method and mobile terminal |
CN106954127A (en) * | 2017-04-07 | 2017-07-14 | 南京邮电大学 | A kind of VR scenes subaudio frequency immersion control method |
CN107632703A (en) * | 2017-09-01 | 2018-01-26 | 广州励丰文化科技股份有限公司 | Mixed reality audio control method and service equipment based on binocular camera |
CN111615044A (en) * | 2019-02-25 | 2020-09-01 | 宏碁股份有限公司 | Energy distribution correction method and system for sound signal |
CN111615044B (en) * | 2019-02-25 | 2021-09-14 | 宏碁股份有限公司 | Energy distribution correction method and system for sound signal |
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